Dark Cloud Walkthrough :
This walkthrough for Dark Cloud [Playstation 2] has been posted at 26 Jun 2010 by adamz36 and is called "Weapons Guide". If walkthrough is usable don't forgot thumbs up adamz36 and share this with your freinds. And most important we have 15 other walkthroughs for Dark Cloud, read them all!
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Walkthrough - Weapons Guide------------------------------------------------------------------------------ ***********************************DARK CLOUD********************************* ------------------------------------------------------------------------------ Weapons Guide By: Expert / The_Expert_47 (Andrew Ziel) Email: expert_47 (at) hotmail.com Version: 3.14 These sites have permission to have all of my guides on them: Geocities.com/the_expert_47/ (My site.) Gamefaqs.com IGN.com Neoseeker.com SuperCheats.com Gamez.com Cheats.de If you find this guide, or portions of it any where else please email me. Thanks! On Gamefaqs, SuperCheats, and Gamez my name is Expert. On IGN and Neoseeker my name is The_Expert_47. On Cheats.de it credits my work direclty to Andrew Ziel. Other than the email above you can contact me at: MSN - expert_47 (at) hotmail.com Yahoo - the_expert_47 --------------------------- *****Table Of Contents***** --------------------------- -Introduction -Search Tip -Dark Cloud Hint -Weapons -How To Build Up Weapons -The Basics -Basic Stats -Elemental Stats -Anti. Stats -Abilities -Canceling Abilities -Durable -Stopping Default Abilites -Finding Weapons With Abilites -Evolution -Stats -Max Attack / Magic -Locations -You Can Help -Gifts -Buying -Seller's Guide -Descriptions -Abs / Attachment Slots -Top Stat Synths -Leveling Up Tips -Making Synths / Build Up Weak Weapons -Building Your Main Weapon -Where Should I Level Up? -Take Care Of Your Weapons! -Attachments -Full Profiles -Buying -Receiving From Enemies -Chart -Ending Remarks -Credits -Copy Right ---------------------- *****Introduction***** ---------------------- The purpose of this guide is to tell you all about the 103 weapons in Dark Cloud. I have divided the guide into sections to make it easier to locate the information you are seeking. This guide also contains an attachment section, so you can find out all the information on the attachments of Dark Cloud. Well, here it goes. ---------- Search Tip ---------- Remember, to find something faster hit Ctrl F. Using this method you can search for the information on a certain Weapon faster. --------------- Dark Cloud Hint --------------- Hint: Extra Lives Equip Revival Powders as Active Items. That way if you die on a Limited Zone Floor or if you don't have any Stand In Powers left you won't be forced to leave the Dungeon and loose half your money. When you do die with a Revival Powder equipped then the enemies will pause and the message "Revival Powder Used" will appear. After you hit X the fight will continue. You may not notice the message appearances if you were in the middle of an attack and just were button-mashing X. ---------------------------------------------------------------------------- ********************************Weapons************************************* ---------------------------------------------------------------------------- --------------------------------- *****How To Build Up Weapons***** --------------------------------- Ok, over the course of helping a lot of people with Dark Cloud I've come to notice something; some people do not really know how to make build up their weapons. It's not that they are dumb by any means, it's just for some reason or another the tutrial's information iluded them. Well, lucky for all of those people I put a lot of "*" next to this, so hopefully they won't miss it this time. Shall we begin? When you go to the weapons section on the menu you can view all the weapons you have at that time. Once you select one you will notice that there is an option called Build Up. (Note: This will not appear on base weapons or weapons that are a final evolution.) Once you select this option you can scroll through the Basic, Elemental, and Anti stats for that weapons with R1 and L1. You notice the stat in Red? Those are the stats that must be increased in order to Build Up that weapon into a more powerful, advanced form. How to upgrade those stats? That's simple. Once a weapon is at full abs, or you have a Power Up Powder the option Upgrade will appear on the weapons screen. That is the key. However, just upgrading your weapon will rarly, if ever get it to the point where it can be build up. Like I said before you must increase the stats in Red, all of them including Elements and Antis. To go about raising stats you need up put on attachments before you select the option Upgrade. If attachments are present on the weapon when this option is selected than they are permenently absorbed into that weapon. Once you absorb enough attachments that increase a certain stat in Red it's requirement for the next build will be met and it will turn White, just like all the other stats that you do not need to rise and once all that stats are White the options Build Up will start to flash and that means you are ready to go to next weapon form. -For information on attachments see the: "Attachments: section -For information on the best way to Build Up your weapons check out the: "Leveling Up Tips" section along with any other section you need to utalize in order to create your ultimate weapon. -For information on Building Up the special swords in the Mardan Eins line check out the 3rd Note under Toan's weapons in the "Evoltion" section. -------------------- *****The Basics***** -------------------- In Dark Cloud you rely on your weapon for survival, so it is important that it is very strong and can overcome any situation or monster you encounter. That means having the right stats on your weapon. The stats for weapons in Dark Cloud are as follows: ----------- Basic Stats ----------- -Attack (At) = How much attack power the weapon possesses. -Endurance (Ed) = The higher this stat is the less WHP you lose with every hit / shot. -Speed (Sp) = The more speed the weapon has determines how fast after a combo / shot you can start attacking again, or how fast you can shoot again. -Magic (Mg) = How much magic power the weapon possesses. The higher it is the more affective your element will be. -Weapon Health Power (WHP) = This, along with endurance determines how many hits / shots your weapon can deliver before it breaks. --------------- Elemental Stats --------------- -Fire (Fe) = How high the Fire rating is on your weapon. Use Fire to damage Ice Monsters. -Ice (Ic) = How high the Ice rating is on your weapon. Use Ice to damage Fire Monsters. -Thunder (Th) = How high the Thunder rating is on your weapon. Use Thunder to damage Wind Monsters. -Wind (Wi) = How high the Wind rating is on your weapon. Use Wind to damage Thunder Monsters. -Holy (Ho) = How high the Holy rating is on your weapon. Use Holy to damage the Undead, Mummies, and Evil Monsters. ----------- Anti. Stats ----------- -Dragon (Dr) = Increases damage done to reptilian monsters. -Undead (Ud) = Increases damage done to the undead. -Marine (Ma) = Increases damage done to marine monsters. -Rock (Rk) = Increases damage done to rock monsters. -Plant (Pt) = Increases damage done to plant monsters. -Beast (Bt) = Increases damage done to animal monsters. -Sky (Sy) = Increases damage done to flying monsters. -Metal (Ml) = Increases damage done to metal monsters. -Mimic (Mc) = Increases damage done to Mimics and King Mimics. -Mage (Mg) = Increases damage done to mages and witches. So, using this information and your own common sense you can find the easiest way to defeat every monster in Dark Cloud. ------------------- *****Abilities***** ------------------- Some weapons in Dark Cloud carry abilities on them that can make the over all dungeon experience easier and more rewarding, and then there are a few that make it harder and less rewarding, you'll want to stay away from these. Also there are some abilities that cancel each other out. In this section you will find out all about the abilities and how to obtain them. First the list of all the abilities and a description of what they do. -Quench = It makes the overall process of getting thirsty in a dungeon slower. It is the opposite of Thirst. -Thirst = It makes the overall process of getting thirsty in a dungeon faster, but every time you kill an enemy you get a drop of water on your thirst meter refilled. It is the opposite of Quench. -Big Bucks = Whenever you kill an enemy that drops gilda with a weapon that has Big Bucks on it the amount of gilda it drops will be greater. It is the opposite of Poor. -Poor = Whenever you kill an enemy that drops gilda with a weapon that has Poor on it the amount of gilda it drops will be less. It is the opposite of Big Bucks. -Durable = It makes the WHP lost per hit / shot less. It is the opposite of Fragile. -Fragile = It makes the WHP lost per hit / shot greater. It is the opposite of Durable. -Drain = Every time you hit / shoot an enemy you receive a portion of the damage dealt to heal yourself. It is the opposite of Heal. -Heal = You gain 1 HP once every couple of seconds. It is the opposite of Drain. -Steal = When hitting / shooting an enemy with a weapon that has the Steal ability it is possible to steal items from them. -Stop = A weapon that possesses this ability can sometimes stop an enemy dead in its tracks the same way a Throbbing Cherry can. -Poison = A weapon that possesses this ability can sometimes poison an enemy the same way a Poisonous Apple can. -Critical = A weapon that possesses this ability has the chance to kill an enemy in one blow. -Abs Up = It multiplies the Abs received from defeating an enemy by 1.5. This is a list of the weapons that carry these abilities: -Ability Weapon Character -Quench Kitchen Knife Toan -Thirst Sand Breaker Toan -Big Bucks Big Bucks Hammer Goro -Poor Trial Hammer Goro -Drain Drain Seeker Toan -Heal Angel Shooter Xiao -Steal Bandit Slingshot Xiao -Steal Bandit's Ring Ruby -Stop Antique Sword Toan -Poison Scorpion Ungaga -Critical 5 Foot Nail Ungaga -Abs Up Trial Hammer Goro The abilities Durable and Fragile are random. They can be on any weapon that you buy or find, so it doesn't really do you any good if I told you what weapons I have found them on, as if you found that weapon the chances are it would not be on it. Good luck finding Durable! Note: Synths are not character specific. You can have a synth from a weapon for Ruby and attach it onto a weapon for Toan, as an example. This means all you people that want all the good abilites on one weapon, you are in luck, as you can do that. However you can't have both Drain and Heal as they are opposites. You can have at most nine abilities on a weapon. --------------------------- ****Canceling Abilities**** --------------------------- Ok so the abilities that cancel each other out, or opposites as they are commonly called are: Quench - Thirst Big Bucks - Poor Durable - Fragile Drain - Heal Canceling out abilities can be confusing for some people, so I will explain it as simple as I can. Now lets say you want Abs Up on your weapon, but you don't want Poor, which comes with Abs Up on the Trial Hammer. To get rid of Poor you must put the Trial Hammer synth onto a weapon that already has Big Bucks. Now, when you put it on, both Big Bucks and Poor will disappear as they cancel each other out, leaving Abs Up on instead. But, after you officially absorb the synth of the Trial Hammer, in other words upgrade with it on, Big Bucks will reappear and Abs Up will still be on the weapon. So basically it is like this: Whenever canceling out abilities, with the corresponding opposite, the one that was on the weapon in the first place will stay and the one on the synth will disappear after the upgrade. ------------- ***Durable*** ------------- Finding Durable can be a difficult thing to do. However over the past couple years at the Help Centers I have had two individuals come to me with brillant ways of getting this ability. Their ways are the same, at the core, but they explained them differently. I'll give you their explanations and then sum it up in my own words. The words under their headings are their own, and I have not altered them. --------------- Lee Eric Kirwan --------------- No weapon consistently has durable. In other words, a particular weapon can have durable, but not always have it. I decided to buy and sell weapons alot out of randomness, and it seems that quick buying doesn't 'refresh' a weapon you buy. What I mean is, when I was quick buying kitchen knives, I didn't get any durable through over 40 knives, then I normally bought a knife out of randomness, and then quick bought the rest of the 8, and found the 8 I quick bought all had durable... I believe the quickest way of getting durable, at a large cost of gilda, is to drag kitchen knives from the shop to your inventory, check it out, repeat until your weapon inventory for Toan is full, check the weapons, sell any that doesn't have durable (quick sell if you like), then normally buy the knives again. If you don't want quench along with durable, then use the slightly more expensive gladius. If you'd like to know, I did normally buy (not using [triangle] to quick buy) 16 gladius before getting two of them with durable. I'm not sure if any weapons would get durable more often than others, though... Anyway, I'll try telling about what I did in greater detail... As I said, quick buying doesn't refresh, so I did get 8 knives in a row with durable and quench, but I didn't mention that when I was buying a bunch of gladius', I was buying one at a time, normally, then backing out after one purchase, checking, then going back into shop to trade a gladius for another gladius. This was for the first 11 gladius of the 16 I mentioned. Then, at the last five, I just bought them without leaving the shop, and the second and fourth ones I bought that time had durable. I wonder if it is truly refreshed, or if it cycles between two gladius', where both are randomly determined, each time you look at what the shop has... Just speculating... I also wonder, if each time you visit the shop, the first weapon you buy would ever get Durable... ------- Jekyll2 ------- Expert - I made an interesting discovery, and as this will probably be my last post on this board I thought I'd tell you so that you can pass it on to anyone else who needs to know in the future as you most frequently answer people's questions. Anyway, do you remember that I was trying to get durable weapons by buying a lot of cheap weapons? Well, it turns out that if you buy multiple weapons of the same type at one time using the triangle button to quick buy, then the game considers all of these weapons to be identical in terms of their random abilities. In other words, I was buying 4 kitchen knifes and 4 gladius swords at a time, and I bought 4 gladius at the same time which ALL had the durable ability. The random abilities are assigned before you even buy the sword instead they are assigned when you go into the shopping screen. Therefore, you can get multiple durable weapons all at once if you use the quick buy feature and are moderately lucky and patient. -------- My Words -------- Here is a way that others have found useful in getting Durable. This has my own twist on it of course. -Get a lot of Gilda. -Save the game in Queens. -Go to Jack's Weapon Shop. -Ok this is where it gets a bit complicated. I'll try to explain it: When you Quick Buy weapons they are all exactly the same. So, we can take advantage of this. If you Quick Buy X amount of Kitchen Knives and the first one had Durable then all of the others will also have Durable. So, simply go in and quick buy Kitchen Knives. When you can't carry any more exit out of the shop and check their status. If they have Durable then you are all set. If they don't go to the next step. -Now you have some options. You can reset or you can keep going back into the shop and quick buying and selling until you have no more money left. The choice is yours. -Stop when you are satisfied with the results. Don't forget, there is the old fashion way of finding Durable: Go out there and look! ------------------------------- ***Stopping Default Abilites*** ------------------------------- There are some weapons out there that come with abilities that you just are not going to want. However, if you go with certain weapon paths then you will defaultly get certain abilities on you weapons. Now, this can create a problem. Where this is most evident is undoubtedly the Angel Shooter with Heal. See the Angel Shooter is the only weapon that evolves directly into the Angel Gear which is Xiao's best ultimate weapon. Now, while Heal is considered a "Good" ability it really doesn't hold a candle to Drain, it's counterpart. So, for the people that want to make everything on her weapon as good as possible you will need to find a way for the Angel Shooter not to gain Heal. (This happens when you evolved into it from a Divine Beast Title.) For a while now I have had a hypothosis on how to do this, and it was indeed confirmed not to long ago by an avid Dark Cloud player, Lee Eric Kirwan. Here are his words on the situation: --------------- Lee Eric Kirwan --------------- Also, having Drain on a Divine Beast Title as you Build it Up to an Angel Shooter becomes a weapon with nether Heal or Drain. Tossing in an extra Powerup Powder shows the Heal ability stays away. So, I suppose that you can have an Angel Gear with Drain. I just decided to toss a few powerful Synthspheres and Powerup Powders into a Matador, and check the result. Seems Ange Gear doesn't redundantly have Heal, so you're just wasting one Drain for a heal-less Angel Gear. -------- My Words -------- In order to keep the weapon you are evolving into from having it's default ability simply have the opposite of that ability on before you build up into the weapon. However this also brings up the point that if you can't evolve into the weapon you are simply stuck with the abilites it comes with. If you find weapons with bad abilites, just sell them. In the case of the Trial Hammer see the section above on Canceling Out Abilites. Now, there is no drawback to having the abilities with no opposite, as they are all good to have anyway. This includes: Steal, Stop, Poision, Critical, and Abs Up. So, now we are left with the abilities: Quench/Thirst, Big Bucks/Poor Drain/Heal. My advice is to refer to the section about once again for the Trial Hammer and it's Poor/Abs Up mix. Also I would say to just avoid the Sand Breaker and Thirst, unless you like that ability better than Quench, and some people do. (See the descriptions of the abilities above.) Besides, although the Sand Breaker evolves into the Antique Sword which has Stop, you will find more than enough Antique Sword without evolution. That leaves us with Drain/Heal. Drain is better, it just is. Heal is only on Xiao's Angel Shooter as I said before. This means that it is in your way of an Angel Gear with Drain. So to fix it: Just make sure that before you have your Divine Beast Title evolve into an Angel Shooter, it already has Drain on it. This will have a nulling affect on the Angel Shooter's defualt Heal ability and leave you with a neutral weapon. Then whenever another Drain Seeker (The weapon with Drain.) is provided for you then just put that on the Angel Shooter/Gear to have a great slingshot without Heal, making it that much better! --------------------------------------- *****Finding Weapons With Abilites***** --------------------------------------- It’s pretty random where you find any weapon, let alone weapons with abilities, but here is a list where I would suggest searching for them. -Kitchen Knife - Buy from Jack in Queens. -Antique Sword - Demon Shaft / Gallery of Time -Drain Seeker - Demon Shaft / Gallery of Time -Bandit Slingshot - Anywhere after Floor 8 of the Divine Beast Cave. -Big Bucks Hammer - Buy from Jack in Queens. -Trial Hammer - Wise Owl Forest Floors after 9 and Shipwreck Floors before 9. -Bandit's Ring - Anywhere after Floor 9 of the Shipwreck. -5 ft. Nail - Anywhere after Floor 9 of the Sun & Moon Temple and before Floor 8 of the Moon Sea. -Scorpion - Anywhere after Floor 9 of the Sun & Moon Temple. The places with the highest percentage to find weapons for a certain character are the levels after you get them up to the levels where you get the next character. However, some weapons, like the Drain Seeker for example are too powerful to find in the first 7 levels of the Divine Beast Cave, so I put where I tend to find the most of them. Also, weapons with Durable can be anywhere because there is no set weapon that always has Durable. However, do remember, it tends to be very rare! ------------------- *****Evolution***** ------------------- In Dark Cloud your weapons, after they get strong enough can evolve into more powerful forms. This section will show you the evolution paths that weapons can take in this game. If a weapon can evolve into more than one form the one that is listed in the second slot under Build Up in the game will be listed second. At the end of every characters evolution chart I will list the final weapons in alphabetical order, showing the max attack then on the other side of the dash the max magic. If you want to see the max attack and magic for all the weapons go to the Max Attack / Magic section later in the guide. Well, here it goes. ------------------------- Toan's Swords and Daggers ------------------------- [-Base Weapon - Dagger-] Baselard - Sax / Shamshir Crysknife - Small Sword / Sand Breaker Gladius - Small Sword / Chopper Kitchen Knife - Chopper / Sax Bone Rapier - Evilcise Buster Sword - Claymore Chopper - Choora / Dusack Sand Breaker - Antique Sword Sax - Dusack Serpent Sword - Tsukikage / Evilcise Shamshir - Dusack Small Sword - Tsukikage Antique Sword - Brave Ark Choora - Heaven's Cloud / Maneater Claymore - Cross Hinder Dusack - Brave Ark / 7 Branch Sword Evilcise - Drain Seeker Macho Sword - Aga's Sword / Cross Hinder Tsukikage - Heaven's Cloud Wise Owl Sword - Lamb's Sword 7 Branch Sword - Atlamilla Sword Aga's Sword - Atlamilla Sword Brave Ark - Dark Cloud Cross Hinder - Big Bang Drain Seeker - Dark Cloud Heaven's Cloud - Dark Cloud Lamb's Sword - Atlamilla Sword Maneater - Atlamilla Sword Mardan Eins - Mardan Twei Sun Sword - Big Bang Atlamilla Sword - Chronicle Sword Big Bang - Sword Of Zeus Dark Cloud - 7th Heaven Mardan Twei - Arise Mardan Final Weapons 7th Heaven - 240 / 110 Arise Mardan - 250 / 120 Chronicle 2 - 350 / 200 Chronicle Sword - 260 / 150 Sword Of Zeus - 199 / 176 Notes: There are only one Serpent Sword, Macho Sword, Sun Sword, Mardan Enis and Chronicle 2 in the game. That means there is only one Aga's Sword as the Macho Sword is the only weapon that evolves into Aga's Sword. There are also only one Mardan Twei and Arise Mardan because there is only one Mardan Eins. Notes: To get the Chronicle 2 you must beat the Black Knight Pendragon on the 100th floor of the Demon Shaft. Notes: The only way to get a Mardan Eins is to catch a Mardan Garyan, and then you have to buy it for 2500 fishing points. To build it up to Mardan Twei you have to catch 25 more Mardans and then to build the Mardan Twei up to the Arise Mardan you need to catch 15 more Mardans. I have been told that these figures, according to other people may be too high, but these are the ones I will list until they are officially proven wrong as I would rather have you shoot too high and be given a suprise than shoot too low and get angry. There are also other theories of how these blades Build Up, but this is the most commonly accepted idea and will be listed until it's officially wrong. Notes: The Lamb's Sword changes its appearance and stats when it goes into "Wolf Mode". It does this when it gets low on WHP. Notes: Evolving the Serpent Sword into the Tsukikage could end up loosing you 2 Attack. The max Attack for the Serpent Sword is 70 and for the Tsukikage it is 68. ----------------- Xiao's Slingshots ----------------- [-Base Weapon - Wooden Slingshot-] Bandit Slingshot - Hardshooter / Double Impact Bone Slingshot - Flamingo Steel Slingshot - Hardshooter Flamingo - Dragon's Y Hardshooter - Double Impact / Matador Double Impact - Divine Beast Title Dragon's Y - Divine Beast Title Matador - Divine Beast Title Divine Beast Title - Angel Shooter Angel Shooter - Angel Gear Steve - Super Steve Final Weapons Angel Gear - 256 / 103 Super Steve - 130 / 80 Notes: Steve and Super Steve both talk when locked onto an enemy. There stats aren't very good, but they are supposed to just be fun weapons anyway. ----------------------- Goro's Hammers and Axes ----------------------- [-Base Weapon - Mallet-] Frozen Tuna - Turtle Shell Steel Hammer - Plate Hammer Big Bucks Hammer - Magical Hammer / Gaia Hammer Plate Hammer - Magical Hammer Trial Hammer - Gaia Hammer Turtle Shell - Magical Hammer / Battle Axe Battle Axe - Satan's Axe Magical Hammer - Gaia Hammer / Last Judgment Gaia Hammer - Tall Hammer Last Judgment - Tall Hammer Satan's Ax - Inferno Final Weapons Inferno - 350 / 300 Tall Hammer - 260 / 200 Notes: Evolving the Frozen Tuna into the Turtle Shell could end up loosing you 25 Magic. The max Magic for the Frozen Tuna is 50 and for the Turtle Shell it is 25. ------------------------ Ruby's Rings and Armlets ------------------------ [-Base Weapon - Gold Ring-] Thorn Armlet - Platinum Ring Bandit's Ring - Crystal Ring / Pockleful Platinum Ring - Crystal Ring / Fairy's Ring Crystal Ring - Goddess's Ring / Satan's Ring Pockleful - Fairy's Ring Fairy's Ring - Destruction Ring Goddess's Ring - Athena's Armlet Athena's Armlet - Secret Armlet Destruction Ring - Mobius Ring Satan's Ring - Mobius Ring Final Weapons Mobius Ring - 99 / 250 Secret Armlet - 155 / 300 Notes: Evolving the Thorn Armlet into the Platinum Ring could end up loosing you 10 Attack. The max Attack for the Thorn Armlet is 60 and for the Platinum Ring it is 50. Notes: Evolving the Pockleful into the Fairy's Ring could end up loosing you 25 Magic. The max Magic for the Pockleful is 70 and for the Fairy's Ring it is 45. --------------- Ungaga's Lances --------------- [-Base Weapon - Fighting Stick-] 5 ft. Nail - Scorpion / Partisan Halberd - Scorpion Javelin - De Sanga / Partisan De Sanga - Cactus Partisan - Cactus Scorpion - Mirage / Cactus Cactus - Terra Sword Mirage - Terra Sword / Hercule's Wrath Mirage - Terra Sword / Hercule's Wrath Terra Sword - Babel's Spear Final Weapons Babel's Spear - 321 / 80 Hercule's Wrath - 256 / 50 Notes: The Mirage is listed twice because it is the only weapon that evolves strait into Hercule's Wrath, but it also evolves into the Terra Sword which evolves into Babel's Spear. ------------- Osmond's Guns ------------- [-Base Weapon - Machine Gun-] Jackal - Blessing Gun / Swallow Snail - Blessing Gun / Hexa Blaster Blessing Gun - Skunk Swallow - G Crusher Skunk - Hexa Blaster Hexa Blaster - Supernova G Crusher - Star Breaker Final Weapons Star Breaker - 120 / 45 Supernova - 256 / 128 Note: Osmond has two main weapon types, the machine guns and the laser guns. There is also a third group, the flamethrower type, but these eventually turn into a laser type anyway. The machine guns include: Jackal, Swallow, G Crusher and the final machine gun, the Star Breaker. The laser guns include: Snail, Hexa Blaster and the final laser gun, the Supernova. The flamethrower types are the Blessing Gun and the Skunk. The machine gun types have lower max stats than the laser guns, but make up for it with a faster rate of fire. That would explain why the Star Breaker, an ultimate weapon has lower max stats then the Hexa Blaster, which isn't even an ultimate weapon. Notes: Evolving the Snail into the Blessing Gun could end up loosing you 9 Attack. The max Attack for the Snail is 65 and for the Blessing Gun it is 56. Notes: Evolving the Snail into the Blessing Gun could end up loosing you 25 Magic. The max Magic for the Snail is 55 and for the Blessing Gun it is 30. --------------- *****Stats***** --------------- In this section you can find all the starting stats for the weapons you can obtain in any ways besides evolution in Dark Cloud. You can also use these stats to figure out how to build up to one of these weapons. However, in the cases of some of the weapons, the stats listed here and the stats required to reach that weapon through evolution vary. So, to use this section the best, use it more as an outline, not as a 100% accurate graph. The weapons are listed in the order in which they appear on the evolution chart. Key At - Attack Ed - Endurance Sp - Speed Mg - Magic WP - Weapon Health Power Fi - Fire Ic - Ice Th - Thunder Wi - Wind Ho - Holy Dr - Dragon Ud - Undead Ma - Marine Rk - Rock Pt - Plant Bt - Beast Sy - Sky Ml - Metal Mc - Mimic Mg - Mage ------------------------- Toan's Swords and Daggers ------------------------- Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Dagger - 6 30 70 2 48 0 0 0 4 0 0 0 0 0 0 4 0 0 0 0 Baselard - 8 20 60 4 40 6 0 0 0 0 0 0 0 0 0 0 10 0 0 0 Crysknife - 12 25 70 8 55 0 0 0 0 8 0 5 0 0 0 5 5 0 0 0 Gladius - 10 32 60 6 45 0 0 0 0 5 0 15 0 0 0 0 0 0 0 0 Kitchen Knife - 5 22 80 0 30 0 8 0 0 0 0 0 33 0 0 0 0 0 0 0 Bone Rapier - 15 20 80 30 30 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 Buster Sword - 24 40 50 0 57 0 0 0 0 0 0 10 0 0 0 10 0 10 0 10 Chopper - 30 40 50 15 57 0 0 10 0 0 0 10 0 0 0 10 0 10 0 10 Sand Breaker - 28 20 70 14 40 0 10 0 10 12 0 0 0 0 0 8 0 10 0 8 Sax - 26 40 50 15 57 0 0 10 0 0 0 0 0 0 10 0 0 0 10 0 Serpent Sword - 22 48 60 8 45 0 0 14 12 0 21 0 12 0 23 24 23 0 0 0 Small Sword - 20 33 80 36 30 0 8 10 10 0 0 0 33 0 0 0 0 0 0 0 Shamshir - 20 30 70 6 32 0 0 8 0 0 0 0 0 0 0 0 10 0 0 0 Antique Sword - 37 39 50 25 58 6 0 0 0 20 20 8 0 10 0 0 0 0 10 0 Choora - 39 44 80 28 30 0 8 0 0 0 0 0 0 0 0 0 0 0 0 20 Claymore - Dusack - Evilcise - Macho Sword - 43 52 50 20 53 0 0 0 0 0 0 0 0 8 0 12 0 0 35 0 Tsukikage - 40 20 70 34 70 0 10 20 10 0 0 0 0 0 0 8 0 20 0 8 Wise Owl Sword - 30 22 70 12 50 0 0 0 16 0 0 0 0 0 12 12 0 0 0 12 7 Branch Sword - 65 40 80 35 30 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 Aga's Sword - 60 60 50 30 58 6 0 0 0 8 20 23 20 20 20 20 20 20 20 20 Brave Ark - 60 75 80 20 70 30 0 0 0 40 0 34 0 38 0 0 30 25 0 18 Cross Hinder - 68 40 60 21 50 10 10 10 0 30 30 0 0 35 0 0 0 15 20 0 Drain Seeker - 50 40 60 55 50 30 30 35 30 0 0 0 0 30 0 30 25 0 0 10 Heavens's Cloud - Lamb's Sword - 45 44 70 20 65 0 0 20 0 20 0 0 0 0 30 35 35 0 0 0 Maneater - 55 40 50 55 57 0 0 10 0 0 0 10 0 0 0 10 0 10 0 55 Mardan Eins - 50 50 50 50 58 5 5 5 5 5 10 8 10 10 0 0 0 0 10 0 Sun Sword - 50 46 60 30 50 30 0 35 0 0 30 30 0 30 0 0 0 15 0 10 Atlamilla Sword - Big Bang - Dark Cloud - Mardan Twei - 7th Heaven - Arise Mardan - Chronicle 2 - 199 99 89 110 99 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Chronicle Sword - Sword Of Zeus - ----------------- Xiao's Slingshots ----------------- Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Wooden Slingshot - 4 40 43 0 48 0 0 0 0 0 0 0 0 0 0 0 8 0 0 0 Bandit Slingshot - 30 38 48 0 46 0 0 0 12 0 0 5 0 0 0 0 12 0 0 5 Bone Slingshot - 8 20 58 0 40 0 0 0 0 0 0 12 0 0 0 0 5 0 0 0 Steel Slingshot - 14 40 43 0 48 0 0 0 0 0 0 0 0 5 0 0 5 5 0 0 Flamingo - Hardshooter - 35 50 70 0 50 0 0 0 0 0 5 0 0 20 0 5 12 20 0 0 Double Impact - 40 50 60 0 45 0 0 0 0 0 0 0 8 0 0 0 12 0 0 12 Dragon's Y - Matador - 42 50 60 0 45 30 0 10 0 0 30 0 8 0 0 0 12 0 0 30 Divine Beast Title- Angel Shooter - Steve - 16 48 50 0 50 11 0 0 0 0 0 0 0 30 0 0 0 0 20 0 Angel Gear - Super Steve - ----------------------- Goro's Hammers and Axes ----------------------- Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Mallet - 20 30 30 0 41 0 0 0 0 0 0 0 0 5 0 0 0 0 5 0 Frozen Tuna - 22 20 40 10 80 0 20 0 0 0 0 0 18 0 0 0 0 0 0 0 Steel Hammer - 25 40 20 0 50 0 0 0 0 0 0 0 0 12 0 0 0 10 10 0 Big Bucks Hammer - 40 35 30 14 55 0 0 0 0 0 0 0 0 0 0 0 0 0 15 0 Plate Hammer - Trial Hammer - 20 10 48 25 65 0 0 0 0 0 0 0 0 20 0 0 0 0 20 0 Turtle Shell - 36 40 45 0 55 0 30 0 0 0 0 0 0 0 0 0 0 0 18 0 Battle Axe - 65 45 45 0 55 0 0 0 0 0 0 0 0 15 0 0 0 0 30 30 Magical Hammer - 62 34 45 25 55 30 20 15 5 30 0 0 0 5 0 0 0 0 18 20 Gaia Hammer - 77 10 48 25 65 0 0 0 10 0 0 0 0 50 0 0 0 0 26 0 Last Judgment - 99 45 48 55 65 10 10 10 10 10 0 45 0 0 0 0 0 20 25 20 Satan's Axe - Inferno - Tall Hammer - ------------------------ Ruby's Rings and Armlets ------------------------ Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Gold Ring - 10 40 65 20 45 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Thorn Armlet - 50 40 65 35 67 15 10 10 10 10 0 0 0 0 0 0 0 0 0 0 Bandit's Ring - 12 40 67 25 48 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 Platinum Ring - 17 40 66 40 55 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 Crystal Ring - 38 40 64 55 53 0 0 0 0 20 0 0 0 0 0 0 0 0 0 0 Pockleful - 35 40 69 55 50 0 0 0 10 20 0 0 0 0 0 0 0 0 0 0 Fairy's Ring - 35 40 69 65 54 0 0 0 15 20 0 0 0 0 0 0 0 0 0 0 Goddess's Ring - 38 40 58 60 62 10 10 26 10 55 0 30 0 0 0 0 0 0 0 30 Athena's Armlet - Destruction Ring - 50 40 65 65 67 30 30 30 30 10 0 0 0 30 0 0 0 30 0 0 Satan's Ring - 40 40 44 60 70 55 25 48 48 0 30 0 0 0 0 0 0 0 30 0 Mobius Ring - Secret Armlet - --------------- Ungaga's Lances --------------- Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Fighting Stick - 35 20 65 0 48 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 5 ft. Nail - 40 45 90 0 60 0 0 10 18 0 0 0 0 8 5 0 0 0 8 5 Halberd - 44 28 75 0 52 0 10 0 15 0 0 0 0 0 0 8 5 8 0 0 Javelin - 38 25 70 0 52 8 0 0 12 0 0 0 0 5 8 0 0 0 0 0 De Sanga - 46 35 74 0 52 0 0 25 17 0 0 0 25 0 0 0 0 0 0 8 Partisan - 55 45 90 0 60 0 0 10 18 0 0 0 0 8 8 0 0 0 12 8 Scorpion - 50 35 78 0 58 10 0 0 21 0 12 8 8 0 0 8 8 12 0 0 Cactus - 70 45 90 0 60 0 35 0 35 0 0 0 0 8 8 0 0 0 8 8 Mirage - 63 45 77 10 72 45 0 0 20 0 16 16 16 0 0 16 16 16 0 0 Terra Sword - 120 50 75 22 74 30 20 30 30 2 0 0 0 16 16 0 0 0 16 16 Babel's Spear - Hercule's Wrath - ------------- Osmond's Guns ------------- Weapon Name - At Ed Sp Mg WH Fi Ic Th Wi Ho Dr Ud Ma Rk Pt Bt Sy Ml Mc Mg Machine Gun - 22 30 55 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Jackal - 30 35 65 8 58 0 0 0 0 0 3 3 3 3 3 3 3 3 3 3 Snail - 34 50 60 10 45 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 Blessing Gun - 34 50 60 10 45 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 Swallow - 48 55 66 20 55 0 0 0 0 0 6 6 6 15 6 6 6 6 12 6 Skunk - 48 55 66 20 55 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 Hexa Blaster - 64 40 77 55 68 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 G Crusher - 50 60 60 25 68 0 0 0 0 0 8 8 8 30 8 8 8 35 8 8 Star Breaker - Supernova - ---------------------------- *****Max Attack / Magic***** ---------------------------- This section contains the max attack and magic values for all the weapons in Dark Cloud. It will go in the same order as the evolution charts. ------------------------- Toan's Swords and Daggers ------------------------- Weapon Name - Max Attack - Max Magic Dagger - 25 - 24 Baselard - 26 - 25 Crysknife - 40 - 38 Gladius - 37 - 36 Kitchen Knife - 30 - 15 Bone Rapier - 55 - 62 Buster Sword - 65 - 35 Chopper - 65 - 43 Sand Breaker - 68 - 45 Sax - 65 - 41 Serpent Sword - 70 - 55 Small Sword - 60 - 60 Shamshir - 60 - 39 Antique Sword - 77 - 47 Choora - 74 - 55 Claymore - 68 - 45 Dusack - 78 - 45 Evilcise - 80 - 75 Macho Sword - 68 - 54 Tsukikage - 68 - 70 Wise Owl Sword - 55 - 50 7 Branch Sword - 99 - 65 Aga's Sword - 95 - 80 Brave Ark - 95 - 60 Cross Hinder - 110 - 60 Drain Seeker - 99 - 85 Heavens's Cloud - 102 - 85 Lamb's Sword - 80 - 60 Maneater - 99 - 63 Mardan Eins - 70 - 65 Sun Sword - 110 - 58 Atlamilla Sword - 155 - 101 Big Bang - 170 - 95 Dark Cloud - 145 - 99 Mardan Twei - 99 - 99 7th Heaven - 240 - 110 Arise Mardan - 250 - 120 Chronicle 2 - 350 - 200 Chronicle Sword - 260 - 150 Sword Of Zeus - 199 - 176 ----------------- Xiao's Slingshots ----------------- Weapon Name - Max Attack - Max Magic Wooden Slingshot - 28 - 10 Bandit Slingshot - 50 - 10 Bone Slingshot - 35 - 10 Steel Slingshot - 35 - 10 Flamingo - 55 - 18 Hardshooter - 70 - 18 Double Impact - 88 - 30 Dragon's Y - 85 - 55 Matador - 90 - 30 Divine Beast Title - 140 - 70 Angel Shooter - 182 - 99 Steve - 60 - 30 Angel Gear - 256 - 103 Super Steve - 130 - 80 ----------------------- Goro's Hammers and Axes ----------------------- Weapon Name - Max Attack - Max Magic Mallet - 35 - 10 Frozen Tuna - 55 - 50 Steel Hammer - 65 - 14 Big Bucks Hammer - 80 - 30 Plate Hammer - 89 - 30 Trial Hammer - 77 - 40 Turtle Shell - 78 - 25 Battle Axe - 125 - 55 Magical Hammer - 120 - 80 Gaia Hammer - 165 - 90 Last Judgment - 150 - 85 Satan's Axe - 199 - 222 Inferno - 350 - 300 Tall Hammer - 260 - 200 ------------------------ Ruby's Rings and Armlets ------------------------ Weapon Name - Max Attack - Max Magic Gold Ring - 35 - 43 Thorn Armlet - 60 - 46 Bandit's Ring - 38 - 55 Platinum Ring - 50 - 65 Crystal Ring - 80 - 88 Pockleful - 66 - 70 Fairy's Ring - 66 - 45 Goddess's Ring - 95 - 128 Athena's Armlet - 128 - 220 Destruction Ring - 99 - 99 Satan's Ring - 95 - 128 Mobius Ring - 99 - 250 Secret Armlet - 155 - 300 --------------- Ungaga's Lances --------------- Weapon Name - Max Attack - Max Magic Fighting Stick - 55 - 20 5 ft. Nail - 79 - 30 Halberd - 80 - 20 Javelin - 85 - 20 De Sanga - 110 - 20 Partisan - 95 - 30 Scorpion - 99 - 30 Cactus - 155 - 30 Mirage - 150 - 40 Terra Sword - 220 - 66 Babel's Spear - 321 - 80 Hercule's Wrath - 256 - 50 ------------- Osmond's Guns ------------- Weapon Name - Max Attack - Max Magic Machine Gun - 32 - 15 Jackal - 55 - 25 Snail - 65 - 55 Blessing Gun - 56 - 30 Swallow - 72 - 30 Skunk - 72 - 55 Hexa Blaster - 128 - 90 G Crusher - 99 - 35 Star Breaker - 120 - 45 Supernova - 256 - 128 ------------------- *****Locations***** -------------------- Well, this section contains the locations of the weapons in the game. For every character the display will be a little different, as some characters can only get weapons in certain dugeons. If I list a dungeon that I have found it in it could have been obtained through a regular Treasure Chest or from a Happpy Clown. If I haven't found a weapon in a ceratin dungeon or just don't remember it, as I only recorded locations on one of my six games, I will just leave a blank. It doesn't mean you can't find it there. It will be in the same order as everything else, the evolution order. Also if I have it as a gift or buyable, look in the corrosponding sections to get a more detailed description on its where abouts. Here it goes. Key DB - Divine Beast Cave WO - Wise Owl Forest SH - Shipwreck SM - Sun and Moon Temple MS - Moon Sea GT - Gallery of Time DS - Demon Shaft GF - Gift BY - Buy EV - Evoltion ------------------------- Toan's Swords and Daggers ------------------------- Weapon Name - DB - WO - SH - SM - MS - GT - DS - GF - BY - EV - Dagger - - - - - - - - No No No Baselard - Yes Yes Yes - - - - No No No Crysknife - Yes Yes Yes - Yes Yes Yes No No No Gladius - Yes Yes Yes Yes - - - No Yes No Kitchen Knife - Yes Yes Yes - - - - No Yes No Bone Rapier - Yes Yes Yes Yes - - - No No No Buster Sword - Yes Yes Yes Yes - - Yes Yes No No Chopper - Yes Yes Yes Yes Yes - - No No Yes Sand Breaker - - Yes Yes Yes Yes - - No No Yes Sax - Yes Yes Yes Yes Yes - - No No Yes Serpent Sword - - - - - - - - Yes No No Small Sword - Yes Yes Yes Yes - - - No No Yes Shamshir - Yes Yes Yes Yes Yes - - No No Yes Antique Sword - - Yes - Yes Yes Yes Yes No No Yes Choora - Yes Yes - Yes - - - No No Yes Claymore - - - - Yes - - - No No Yes Dusack - - - - Yes - - - No No Yes Evilcise - - - - - - - - No No Yes Macho Sword - - - - - - - - Yes No No Tsukikage - - Yes - Yes - - - No Yes Yes Wise Owl Sword - - - - - - - - No Yes No 7 Branch Sword - - - - - - Yes Yes No No Yes Aga's Sword - - - - - - - Yes No No Yes Brave Ark - - - - - - Yes Yes No No Yes Cross Hinder - - - - - - Yes Yes No No Yes Drain Seeker - - - - - - Yes Yes No No Yes Heavens's Cloud - - - - - - - - No No Yes Lamb's Sword - - - - - - Yes Yes No No Yes Maneater - - - - - - Yes Yes No No Yes Mardan Eins - - - - - - - - No Yes No Sun Sword - - - - - - - - Yes No No Atlamilla Sword - - - - - - - - No No Yes Big Bang - - - - - - - - No No Yes Dark Cloud - - - - - - - - No No Yes Mardan Twei - - - - - - - - No No Yes 7th Heaven - - - - - - - - No No Yes Arise Mardan - - - - - - - - No No Yes Chronicle 2 - - - - - - - - Yes No No Chronicle Sword - - - - - - - - No No Yes Sword Of Zeus - - - - - - - - No No Yes ----------------- Xiao's Slingshots ----------------- Weapon Name - DB - WO - SH - SM - MS - GT - DS - GF - BY - EV - Wooden Slingshot - - - - - - - - No No No Bandit Slingshot - Yes Yes Yes - Yes Yes Yes No No No Bone Slingshot - Yes Yes Yes Yes Yes Yes Yes No Yes No Steel Slingshot - Yes Yes Yes - Yes - Yes No No No Flamingo - - - - - - - - No No Yes Hardshooter - - - Yes Yes Yes - Yes No No Yes Double Impact - - - - Yes Yes Yes Yes Yes No Yes Dragon's Y - - - - - - - - No No Yes Matador - - - - - - - - No Yes Yes Divine Beast Title - - - - - - - - No No Yes Angel Shooter - - - - - - - - No No Yes Steve - Yes Yes Yes Yes Yes Yes Yes No No Yes Angel Gear - - - - - - - - No No Yes Super Steve - - - - - - - - No No Yes ----------------------- Goro's Hammers and Axes ----------------------- Weapon Name - WO - SH - SM - MS - GT - DS - GF - BY - EV - Mallet - - - - - - - No No No Frozen Tuna - Yes Yes Yes Yes Yes - Yes No No Steel Hammer - Yes - Yes - - - No No No Big Bucks Hammer - - - - - - - Yes Yes No Plate Hammer - - - - - - - No No Yes Trial Hammer - - Yes - - - - No No No Turtle Shell - Yes Yes Yes Yes Yes Yes Yes No No Battle Axe - - Yes Yes Yes Yes Yes Yes No Yes Magical Hammer - Yes Yes - Yes - Yes No Yes Yes Gaia Hammer - - - - - Yes - No No Yes Last Judgment - Yes Yes Yes Yes Yes Yes No No Yes Satan's Ax - - - - - - - No No Yes Inferno - - - - - - - No No Yes Tall Hammer - - - - - - - No No Yes ------------------------ Ruby's Rings and Armlets ------------------------ Weapon Name - SH - SM - MS - GT - DS - GF - BY - EV - Gold Ring - - - - - - No No No Thorn Armlet - Yes - Yes - - No No No Bandit's Ring - Yes Yes Yes Yes Yes No No No Platinum Ring - Yes - Yes - Yes Yes Yes Yes Crystal Ring - - Yes - Yes Yes No No Yes Pockleful - Yes Yes - - - No No Yes Fairy's Ring - - Yes Yes - Yes No Yes Yes Goddess's Ring - - Yes - - Yes No No Yes Athena's Armlet - - - - - - No No Yes Destruction Ring - - - - Yes Yes No No Yes Satan's Ring - - - - Yes Yes No No Yes Mobius Ring - - - - - - No No Yes Secret Armlet - - - - - - No No Yes --------------- Ungaga's Lances --------------- Weapon Name - SM - MS - GT - DS - GF - BY - EV - Fighting Stick - - - - - No No No 5 ft. Nail - Yes Yes Yes Yes No No No |
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