Dark Cloud Walkthrough :
This walkthrough for Dark Cloud [Playstation 2] has been posted at 24 Jun 2010 by ash ketchum and is called "Dark Cloud FAQ". If walkthrough is usable don't forgot thumbs up ash ketchum and share this with your freinds. And most important we have 15 other walkthroughs for Dark Cloud, read them all!
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ash ketchum |
Walkthrough - Dark Cloud FAQ
This document is Copyright 2001 AdrenalineSL. Don't mess with it f00. So that
means you with the hair. I know where you live...
This FAQ is open daily from 12AM-12AM; 24 hours a day. 7 days a week. Please
wipe your coat at the door and hang your shoes in the closet.
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D A R K C L O U D F A Q / W A L K T H R O U G H (c) 2001 AdrenalineSL
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Dark Cloud FAQ/Walkthrough
For the Playstation2ô (US Version)
Written by AdrenalineSL
Last updated on June 3, 2001
FAQ Version 0.26
Yo people! The document you're reading now is all copyrighted and owned by me
(AdrenalineSL). You had better not mess with it or I'll make sure you will be
singing sapranos until you're 30. Just leave it as it is and don't even try
to rip off any of it. Tanks a lot and take care.
If you're reading this then you've no doubt encountered problems of your own
while on your adventure through the wonderful world of Dark Cloud. Feel free
to browse this file at your disposal. Any questions or problems should be
sent to narnia_M3@hotmail.com. Have fun and I hope you have a nice read!
/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/
*******************
R E A D M E
T H I S I S I M P O R T A N T
Webmasters, if you have by some small chance accidentally stumbled across my
FAQ and found it "posting" material to use on your site, you'll automatically
attain my approval if you meet the following criteria:
- You did not alter anything in the guide
- Properly credit me
- State that you do not own any part or the whole guide
- Did not remove any copyrights
- Do not use it for promotional events
- Do not make money off of this guide (unless it goes to charity :P)
It is highly advisable to always check GameFAQs.com for the latest versions
and updates of this guide. Don't count on me sending you the FAQs personally,
as I've too many websites that have my FAQs to keep track. But I know for a
certainty, that most sites who do host my FAQs are not up-to-date with it. So
if you agree to always update it, I will be more than happy to let you use it
on your site.
On an unrelated note...
FAQ writers who are thinking about, or are currently writing a guide for Dark
Cloud, please be warned that I will be checking your guides and stuff for any
signs of plagiarism. I'm not being paranoid, but it has happened before. I'm
just taking extra precautions. I'm flattered you find my guide useful and all
but it's definitely not appreciated to know that all the time I've put into
this guide had been wasted only to let you copy it. You can however, use SOME
information without my consent. Of course, you're going to have to credit me.
However, after reading this paragraph, don't just go on a shopping spree and
start lifting huge chunks of my guide and pasting them on your own. You might
need to consult me if you do that. Small amounts are ok, though. I think that
is all that's need to be said here. Thanks for you time and patience. Please
try to understand us FAQ writers.
"It really whips the llama's ass!" ñAdrenalineSL
/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/!\!/
All rights reserved including the right of reproduction in whole and in part
in any form. Playstation 2 and Playstation 2 logos are registered trademarks
of Sony Entertainment of America Inc. Dark Cloud and all related characters
are registered trademarks of Sony, Inc. The author of this document is in no
way affiliated with Sony Entertainment of America.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=== Version History ===
Version 0.26 June 3, 2001
Everything's new and not very detailed. I will go more in-depth in the future
versions. Check back for more updates and new stuff!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Please always check GameFAQs.com, for the newest updates and versions! Other
sites that have my FAQs may not be up-to-date with it! So if you can't find
what you are looking for in the current version of the FAQ, check the FAQ in
GameFAQs.com and make sure before e-mailing me.
Yes, I know. What is it doing here at the beginning of the FAQ? Sadly, there
are still some ignorant people out there who just completely ignore this, and
just go on right ahead e-mailing me with things from the "don't do" list.
This has been pressing on for some time now, and I'm sick of it. I wrote this
FAQ for one reason: For people to read it, not for some array of assortments!
I am NOT your game help hotline. Please refer to this guide before e-mailing
me. I have to put this thing here because _not_ everyone reads Contact
Information. >=P And read the damn FAQ! Word.
Here's a few short rules before e-mailing me.
Do's:
- Send me a question which cannot be found in the CURRENT version of the
guide.
- Be specific! I cannot stress this enough. I get tons of e-mails a day,
and it will be very helpful if I can scan through them quickly. And that
is when you come into play. Specify what you want, how you want it and
whatever.
- State the name of the game you are talking about. I do not have psychic
powers!
- Check the newest version of the guide before e-mailing me! And READ it!
I will not answer you otherwise.
- Drop a line telling how good my FAQ is. ^_^
Don'ts:
- Ask a question that has already been explained in the guide. All you
need to do is peruse it.
- Send me any help on the walkthrough.
- Don't start your e-mail along the lines of: "I didn't read your guide,
but could you help me anyway?" It really ticks me off.
- Demand that I help you. It will be proned to be ignored.
- Request that I send you an updated version of my FAQ. The answer will
be no. Just check GameFAQs.com or other sites that have my FAQ!
- E-mail me with something stupid.
- Type in all CAPS.
- Send me an e-mail in another language. I may or may not understand it, but
I will ignore you nonetheless.
Thanks for reading it! If you do anything in the Don'ts section, your e-mail
will most likely be ignored and laughed at.
All questions, problems or hate mail should be sent to narnia_M3@hotmail.com.
No, this is not all...I will add more as I go through the versions.
________________________________
| |
| IN THIS DOCUMENT... |
| |
| Introduction..............1.00 |
| Pre-Release Details......... |
| Story Behind this FAQ....... |
| Game Basics...............2.00 |
| Basic Controls.............. |
| Playing Dark Cloud.......... |
| Exploration Mode............ |
| Battle Mode................. |
| Story.....................3.00 |
| Characters.................. |
| Walkthrough...............4.00 |
| Chapter One................. |
| Rebuilding Help...........5.00 |
| Norune Village.............. |
| Bestiary..................6.00 |
| F.A.Q.....................7.00 |
| Contact Information.......8.00 |
| Legal Stuff...............9.00 |
| Outro....................10.00 |
| Acknowledgements............ |
| Final Words................. |
| |
|________________________________|
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1.00 Introduction
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The time has come to finally play this amazing game after waiting many, many
moons for this game to come out. It's about time! I really don't need to
elaborate much on this. I will assume you know the drill. For those of you
who know me, welcome back! I just hope this FAQ will once again heighten your
enjoyment of this game. I will guide you once again through a world of chaos,
tranquility and non-stop adventure! Please sit back and enjoy your stay. Keep
your hands inside the FAQ at all times. No troublemakers allowed. Have a nice
read!
Welcome to my FAQ/Walkthrough for Sony's first game ever to grace the great
Playstation2 console: Dark Cloud. I'm sure those of you who are reading this
are all very excited to lay your sticky hands on this game, as we have been
waiting for countless days for the final release of Dark Cloud. I somehow
felt I was obligated to write a detailed walkthrough for this game, as there
are, or rather, were currently no guides for it. What a shame. Wait, that
means you'd have to depend on me. Uh-oh. ^_^ Well, I'll try my best to bring
all the wholesome goodness to you. I honestly hope that this guide will bring
the best out of your experience with this beautifully-made game that is Dark
Cloud. Have fun!
What you'll find in this guide is a full-detailed walkthrough and additional
in-depth information on other aspects of the game. Each event written in this
guide does contain story spoilers. So if you don't want to know, don't read
more than you need to! As with all other guides, the intent is to act as a
reference for when you get stuck, or just want to pick up all the goodies
you've missed on a second playthrough. Or maybe you'd like to use my guide as
a basis of your own. Who knows! That's fine with me as long as...well,
nevermind. This is an introduction, so I won't push it too far. :) I hope no
one took that seriously.
Needless to say, I'd have to remind you of one more thing before we move onto
the rest of the guide: There will be tons and tons of story spoilers. Not
like there's much of a story anyway, but please read at your own risk! Plus,
reading spoilers against your will result in severe depression and a loss of
excitement from this awesome game. I shall not be held responsible. Other
than that, this guide is at your disposal. :) Please, I would love to hear
any sort of feedback on this particular guide. I feel the need of improvement
here. :)
--------------------------------
Now let's talk about the game itself, Dark Cloud. It strikes me as a Strategy
type game, rather than a Fantasy-Role-Playing title. But then again, never
judge a game by it's title, eh? With all the hype raving about, you'd
probably have high expectations for this game. Now that Dark Cloud is finally
out, some expectations have been fulfilled, and some have not. Although, very
impressive in the basic elements of game play, it still isn't visually
refined compared to others (Bouncer, for one). While many say that it is
plainly a Zelda rip-off, others say it is in a league of its own. So which is
it? You be the judge!
The Japanese version of Dark Cloud was released in mid-December of the year
2000. Plans for a release in the US had already been slapped down and it was
foreseen to be coming out Spring of 2001. It was expected to be shipped to
America by January 16, 2001, but due to unknown motives it was pushed back
into February, and then further into March. Finally, the definite release was
by the end of May. But during the time of anxiety, the definite release date
remained unknown, but gamers eagerly awaited it's arrival. Finally, after
endless months of lies and hype build-up, it came. And now feast your eyes on
the first AWESOME Action/Adventure game to grace the Playstation 2 console!
The reason for the belated release of this game was that apparently, Sony had
decided to make last minute adjustments to the game, making it very different
from the import version. For those of you who have played the import version,
I urge you to play through US release of Dark Cloud. You may, or may not find
the additions interesting. If anything, I honestly think the US release is
the better.
The most intriguing aspect of the game, as you all hopefully know, is the
ability to create vast 3D worlds. The game allows players to use their
imaginations to build ideal worlds from a three-fourths overhead perspective
and then roam through them in 3D with full real-time 360 degrees of movement.
That aspect is basically what makes this game so unique and notable. Other
than that, its game play and the likes are akin to other games of its genre,
namely Zelda 64, or Zelda something.
The similarities between Dark Cloud and Zelda 64 are quite noticable.
Features such as the Z-Target system exist in both games, although it is not
called that in Dark Cloud. All the fighting is going to be on the current
screen in real-time, like Zelda. No annoying random battles. Whoopee! The
dungeon sequences also play like a slight variation of Zelda 64, which is not
entirely good or bad. It really depends on the player I suppose. Once you
begin the game, you begin at a dilapidated village (or the remains of it) and
your objective is to restore the village to its glory. Pretty dull? We'll
see.
So now we know a bit about the game before actually playing it, eh? It is
definitely one of the better games up to date. And for those of you who care,
SCEI is calling this game a "Georama RPG," which typically means a
geopraphical drama RPG. Although, I refuse to take DC as a RPG when it is
apparently an Action/Adventure title. If you're a die-hard Action/Adventure
fan, then you'll probably follow my perspective. Let us all pray that Sony or
one of them game people'll produce more games like this.
-+- Pre-release Details -+-
I have researched all over the internet and looked through magazines to bring
you a little bit of enlightenment. Of course, there's always the Japanese
Version, which I don't plan on playing to look at, but I wouldn't be able to
present to you the same goodness and stuff. As I was saying, I've looked
through lotsa resources and I had been able to compile enough information to
make the small paragraph(s) you see here.
I'm sure all of you readers have heard of the unique feature where you can
create your very own virtual world with Sony's new Georama land-creating
feature. You can create mountains, rivers, entire cities and villages,
canyons, and even your choice of weather. If you don't like what you've
built, you could be evil and destroy it; then you may rebuild it like a good
samaritan. The nicest little thing in this game is that once you've built
your ideal "world" you could switch to real-time and explore. This single
feature will probably deliver the most replay value. You'd be having so much
fun, playing the actual game won't mean a thing to you.
Its key features include real-time transitions between modes of play, third-
person presentation, amazing graphics, and the already explained "Georama"
feature. There are basically three modes of play: Creation, Battle, and
Exploration. Simple, yet satisfying. Don't forget the unlimited coolness!
-+- Story Behind This FAQ -+-
I must admit that I've had my eyeball on this game for some time now and over
the months, I have been debating whether or not I should write a FAQ for this
game. I guess that question has been answered. Well if I didn't, you wouldn't
be reading this right now! I was bewildered by the fact that there were no
FAQs or any relevance of a guide for this game. I thought to myself _Why? How
could Dark Cloud not have any FAQs at all_. Surprisingly enough, it's been at
least 5 months since the Japanese version of this game had been released, and
there were still no signs of anyone doing a FAQ for it. Either that, or they
are all waiting for the US release or something, which I guess is a rational
intent. So as days, weeks and months dragged by and the release of Dark Cloud
was drawing nearer and nearer, I finally plucked up the courage to write this
FAQ! Yay! The goodness of this game was incentive enough to inspire me to
write the best guide I can for Dark Cloud. Besides that, I also want to prove
I can write efficient and comprehensive guides like Kao Megura, although just
not as good.
This FAQ will probably be one of the most intense guides I've done up to date
and will be a very challenging project to complete. I'd be glad to have it
halfway finished, as my work ethics aren't as good as other FAQ authors. I
usually have a habit of getting lazy, which isn't a good thing kids! So I end
up pushing myself to finish it reluctantly. Bah, but I hope all that will
change with this game. I'm just glad that there are great FAQ authors on this
site to refuel my determination to write good guides. Even those few arrogant
authors have kept my determination strong and blazing. To name a few I'd like
to thank: Croco, Kao Megura, ATadeo, Dingo Jellybean, and Dallas. That's only
a random few I picked out from the top of my head. There are, of course, more
but right now, I'm tired and irritated; somehow my mind has created some kind
of mental block to keep me from thinking at this moment...bleah....You really
don't want to read this do you, or are you that bored? :)
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2.00 Game Basics
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-+- Controls -+-
_____ ______
| L1,2| | R1,2 |
------- --------
/ _ \____________/ \
| _| |_ ___ ___ /\ _ |
| |_ _| |sel| |str| [] (_)|
| |_| __ __ __ > < |
| / \ | | / \ |
\ | AL |----| AR | /
\ / \__/ \__/ \ /
\___/ \___/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
| Controls: Action: |
| |
| Left Analog Stick.....................Run/Walk/Climb ladders/Move cursor|
| Right Analog Stick....................Not used |
| Triangle Button.......................Open Menu/Place/Buy/Sell items |
| Cross Button..........................Confirm selections/Action button |
| Square Button.........................Use active item/Use menu ("!") |
| Circle Button.........................Close menus/Cancel selections |
| L1 Button.............................Select weapons/items/Switch Target|
| L2 Button.............................Not used |
| R1 Button.............................Block attacks/Select weapons/items|
| R2 Button.............................Adjust Camera/First-person view |
| Start Button..........................Confirm selections |
| Direction Buttons.....................Move character/cursor/Actions |
| |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This section introduces the player to the style and unique game play features
of Dark Cloud. As with all games, it takes a short amount of game play to get
outright comfortable with it. I will provide you with detailed tutorals and
hints to help you get over the learning curve with a snap of the finger. But
if you're just lazy and do not want to read through this thing, then there're
always those in-game tutorals you can look forward to. Either way, you're
going to have to live through exploration drills and combat training. I guess
if you are familiar with RPG or Action/Adventure elements, it would be easier
for you to get the gist of the game much quicker than those who have not been
exposed to such games as Dark Cloud.
I recommend you play at least 15 minutes of Dark Cloud to get acquainted with
the controls. Then with this guide, you can read through it to boost your
understanding of the game. But really, these topics are here to help clear up
any confusion or misinterpreted ideas while playing through it. Since this
section is full of terminology from the game, it'll really help ease the
strain on your brain if you've played through soome of it. It's not necessary
to listen to my suggestions; you can do what you want. If you think you can
handle it, skip this section and go on right ahead to the walkthrough. Anyway
for those of you who would like to stay and read this, I'd say, by the time
you're done reading this section, the controls and game play strategies will
become second-nature to you. :)
◊O◊ IS THERE A DIFFERENCE BETWEEN A RPG AND AN ACTION/ADVENTURE TITLE?
Well, let's just say, there are neither any significant differences nor simi-
larities. The key word being significant. There are however slight variations
of each that make them two completely different types of genres and simultan-
eously, the same. Confusing, no? For one thing, RPGs involve a much more
deeper storyline, than a simple Action/Adventure game. Take the Final Fantasy
series, for one. Each of the Final Fantasy games has a story of its own.
There are no continuations of prior games, but that is not what the case is.
What I'm trying to convey is that if you've played a RPG before, then you'll
know how its storylines are much more convoluted than a save-the-world-from-
the-clutches-of-evil type thing you'd find in a typical Adventure game. There
are of course, different type of Action/Adventure games which I will not even
proceed to list. But anyway, I may not be doing too good of a job trying to
clear things up about these two different genres. Have I lost you yet? To put
things simply, Action/Adventure games usually have RPG elements, vice versa.
_Sometimes._
◊O◊ HOW DO I PLAY AN ACTION/RPG?
This title was classified into several genres, making this title an enigmatic
game. I'm not sure what it is anymore, but I would personally put this in the
Action/RPG category since that's what it really is. It has intermingled RPG
and Action/Adventure elements, like Zelda. Playing these types of games can
sometimes be challenging, but fun and really worth your time. Depending on
the pace you take to play games, you can finish this game within a nice fixed
amount of time. Although, I think it's best you don't overwork your poor eyes
and fingers. What, me? That's my business, mind you.
Remember, playing games is not the case of beating the game before your peers
do. True, you may want to flaunt all the knowledge you know about it, and
spoil it for your friends (why would you want to do that, you evil person),
but by speeding through Dark Cloud, you won't be able to capture all of its
great features and the storyline Sony has worked so hard on just to impress
us (and make good sales). And what's great about these genres is that as the
player, you get to be the hands of god in the game by controlling the hero
through an epic adventure that can change the fate of the world. Sounds fun.
So do you know what it takes to be a hero? Well, for starters, you might want
to consider your controls and Dark Cloud's game play elements. :) I'm just
going to cover what I feel is important to know in the game. The menus and
stuff, I'm sure you can figure out on your own. If not, you have that manual
to help you, right? ;)
I will be comparing Dark Cloud with many games, but mostly the Final Fantasy
series and Zelda. If you are offended in some way (I don't know how), then
don't read my guide. Don't laugh; some people are paranoid like that. Mostly
those Square fanboys though.
-+- Playing Dark Cloud -+-
DUNGEONS
---------
Dungeons are typical segments found in many games. Without dungeons, you will
have to slog through a repetitive pattern of "Explore" -> "Talk" -> "Save
People" -> "Get the girl". Sounds a little humdrum, no? Well, it is! Having
dungeons in a game is indispensable for players such as me. I'd be dying of
boredome, otherwise. So it appears that the Dark Genie has transformed once
peaceful environments into vast dungeons congested with monsters looking for
a buffoon to accidentally stumble into them, unarmed. Dungeons are especially
essential to Dark Cloud since they contain the valuable Atla. Don't know what
an Atla is? Read below.
ATLA
-----
These things are round, magical spheres that behold the ever-so important
pieces of your homeland. In the split second of total destruction of Toan's
home, the Spirit King safely tucks them away in these spheres. If you're
sharp, you will have known that they are called Atla. Each Atla contains a
piece of the lost Western Continent, which you will need to diligently find
to restore order back into the world. Atla can contain people missing from
villages and foundation parts such as trees, fences, roads, bridges, rivers,
etc. Of course, you can't just walk and pick up these Atlas. You'd need a
special device to not only let you obtain the Atla, but also help you find
it. Well, this item is given to you by the man himself so I won't delve into
that.
THE ("!") ALERT
-----------------
This neat thing was undoubtedly culled from Final Fantasy IX's ("!") action
thing. Maybe this is one of the features that have been added into this
version (don't send hate mail if it ain't). Well anyway, it works generally
the same as the one in FFIX; assuming, you've played it. :/ Uh, ok, for those
of you who haven't the slightest idea what it is, think of it as a treasure
detector. When Toan is in front of a treasure (or whatever), the ("!") will
appear. This hints that Toan has hit the motherload and should be prompted to
hit the X button. Upon doing so, Toan will dish out the treasure and add it
into his inventory. This also works with the Atla. Sometimes, when the ("!")
icon appears, it either means you've found treasure OR Toan has to do a task
or use an item to trigger the next event.
ALLIES
-------
In Dark Cloud, you will make new friends and have them join your party. But
the downside to this is that only one character may appear on the screen at
once. No worries though, you will be able to switch characters in and out of
action. Your allies have special skills that can help you progress in your
epic quest to save the world, so it's essential for you to use all your
allies to get the real gist of the game. You can switch allies by holding the
Directional Left pad and Select simultaneously.
TALKING
--------
As in all games, you will be required to talk to people to obtain potential
valuable information. In addition, they may give you presents. :) A neat
feature in Dark Cloud is the ability for the people to actually notice Toan
approaching them. For example, invading into someone's house will cause the
inhabitant(s) of the house to notice you and confront you (nicely, or in a
quirky demeanor). Often a PROMPT BALLOON will appear overhead. Prompt Balloon
provide options for you to respond to the person, or action. Press the Action
button (X) to scroll through the dialogue screens. Just remember, it doesn't
hurt to speak with everyone you see. ;)
WALKING
---------
This is actually pretty self-explanatory. I mean do I really need to hold
your hand through walking around as well? All you need to do is move those
fingers to move your character around. While in exploration mode, you may be
able to find valuable items or clues to help you progress in your adventure.
TIME
------
This feature was definitely borrowed from Zelda: Majora's Mask. It's arguably
the same thing. Dark Cloud's world DOES gradually change to reflect the time
of the day. As you lounge around, time flies by and before you know it, it
may be nightfall. People interact differently at certain times of the day,
like in Zelda:MM. Talk to them at a certain time of the day, they might give
you presents, or just talk to you. It is dependant on the time of the day. I
repeat, the time of the day. The tough part is to now figure out how the heck
you're going to know how the people will interact with you the way you want
them to during what part of the day. Morning? Noon? Night? Never? That is the
true meaning of exploration.
PERSON LEFT ARROW
-------------------
If I haven't mentioned this before, I will mention this again: Dark Cloud and
Zelda:MM are rather akin to each other. This Person Left Arrow concept was
also present in the Zelda game. The blue arrows are used to indicate there is
a person in the distance that can be spoken to. As you approach the person,
the alert changes to the name of the person. If you find this annoying, you
can turn it off via the Options menu.
-+- Exploration Mode -+-
CHESTS
-------
Chests can be found in various places and may appear at random. Most chests
can be seen on the casual screen. When you've found one, simply walk up to it
and open it using the X button. However, some chests are "trick" chests. They
contain harmful traps, kinda like Vagrant Story's trap floor panels. It's not
possible to watch out for them until you're caught in one.
KEYS
------
Most doors in town are unlocked, but some require special keys to open them.
Where do you find these keys? Monsters will usually drop them upon defeat,
and you may sometimes obtain them through friendly conversations with the
locals. Keys can also be found in chests. You can usually tell if a door is
locked when they can't be opened with the X button. =P
WATER
-------
Believe it or not, this is the first game I've seen that requires Toan and
co. to keep their bodies properly hydrated with water. Water, in this game,
can replenish your health, water meter, and stuff...So a good thing to keep
in mind is when you come across a spring, drink up and call upon your other
party members to drink their fill as well. Don't be a water hog! If there're
no springs or water-related things around, just pray that you've remembered
to bring along an available water flask. If your character becomes dehydrated
his HP will gradually decrease, and like humans, they become weaker in combat
and other actions.
MAP
-----
The map, like any map, lays out the current area for you. Voids will fill as
Toan explores the area and discovers new areas and such. Sometimes you can
find map fragments in chests. Map fragments help patch up the holes and dis-
close other areas of the dungeon, or whatever. It immediately gets added to
the map information displayed. When reading maps, you may find many icons and
color-coded shapes. These shapes and icons are meaningful if you know how to
read the map properly. These are what those symbols mean:
"Pink arrow" ñ Toan's current location on the dungeon floor
"Green dots" ñ locations of Atla
"Green squares" ñ Floor entrances
"Yellow square" ñ Floor exits
"Red dots" - Symbolize monsters. When they begin to move, they're
coming for you. Beware.
"Yellow dots" - chests and objects that can be accessible
"Blue Circles" - Water sources where you can quench your thirst
"Small Circles" ñ Mystery circles. These cause either good or bad status
effects.
"Pink ("?")" - designate entrances to the secret areas
-+- Battle Mode -+-
LIFE METER
------------
Naturally, your life meter is the most essential stat to watch for. Always
remain vigilant to this meter. The life meter is marked by a heart and is the
top meter of all meters in position. It represents how much damage Toan or
some other ally can sustain. Technically, the higher the better chances for
survival. Of course, each ally has their own life meter, meaning it may come
in different lengths. If the meter depletes to 0, the character is K.O.ed and
cannot perform any further actions. Life can be restored using curative items
or by nice, refreshing water from a local gutter.
WEAPON HIT POINTS (WHP)
-------------------------
The duration of your weapon is dependant on how you maintain it. Weapons have
feelings too, you know. You should never overwork your weapon, or it will not
only break, it also means that you've wasted your effort in trying to streng-
then the darned thing. As you strike with a weapon, be it a slingshot or some
huge club, it will begin to lose its proficiency and its WHP will decrease.
If, or when all WHP is gone, the weapon breaks and disappears from your
inventory. However, the character's default weapon will remain no matter how
badly you abuse it. :) The Weapon Hit Point meter is marked by a sword. With
the use of the Repair option, only then can you help maintain its edge. You
will need to have some Repair Powder handy first to be able to use the Repair
option. So the tip of the day is to have Repair Powder in abundance! Doesn't
hurt to have extras of everything.
ABSORTION METER (ABS)
----------------------
The ABS meter is vital to upgrading your weapon (if you want it upgraded). As
you continue using the same weapon (without wearing it out), the ABS meter'll
increase. Once it reaches the heightened point of the meter, you can upgrade
your current weapon by selecting the UPGRADE option in the weapon menu. Cool.
THRIST METER
--------------
In Dark Cloud, not only do you need to worry about your HP, but you have also
got to watch your Thirst Meter. Both these meters are pretty systematic and
they pretty much work in the same way. However, the depletion of the thirst
meter does affect your HP meter. If your warrior is dehydrated, his HP will
start to decrease. The thirst meter is represented by a line of water
droplets. As Toan, or other allies, grow more parched, the droplets'll begin
to fade away. When this happens and you are near the end of your water supply
make excursions to a nearby river, stream, gutter, puddle, etc., or hunt for
one. Like normal human beings, water is a vital ingredient to life. Period.
ACTIVE ITEM SLOTS
-------------------
Active Item Slots are those three squares at the top of the screen. You can
set up your items here for instant use, without having to open your inventory
menu. You can quickly use these items by pressing the [] button. Use the
Direction buttons to move between the items. Items can range from offensive
items to auxiliary items. Go figure.
SPEED
-------
The speed meter does not determine how fast your character can react, but
rather how quickly he can swing the sword, or weapon. The greater the speed,
the more combos he can pull off. And we all know how devastating combos can
be if used correctly. If the speed meter is empty, you must wait patiently
for the meter to slowly refill again. Speed increases as you allocate certain
attachments to a weapon. The speed meter is displayed at the lower left
corner of the screen. Speed also changes dramtically as your weapon grows
stronger. Stronger is better.
DAMAGE
--------
Depending on your recklessness, you can either receive little (or no damage),
or major whallops. Each time you or the monster receives its share of pain,
the "damagee" will be distinctly identified in a red light and the amount of
HP lost will be displayed.
CHARGED ATTACKS
----------------
In contrary to primary attacks, which do moderate damage to your foes, each
character can execute special attacks called charge attacks. Though, it does
not hold a catchy name, it's exceptionally powerful, mind you. To properly
deliver these deathblows, press and hold the (X) button until the character
basks in red light; then release the button. This should have the character
go on a frenzy of attacks. For each character, he or she will perform their
own signature moves, or different types of charge attacks:
_____________________________________________
| Toan | Jump Slash and Windmill Slash | Xiao apparently doesn't
| Goro | Spin Smash | have a charge attack. I
| Ungaga | Tornado Spin | could be wrong; correct
| Ruby | Charge Magic Bolt | me if I am.
|___________|_________________________________|
THROWING
----------
Like the Throw command in the Final Fantasy games, throwing items at enemies
in Dark Cloud can be beneficial, or sometimes rueful. To prepare an item for
throwing, place it in one of the Active Item Slots for convenient purposes.
Only throw items if you have surplus quantities of that item, unless it's a
useless item then uh, use it. To "auto-throw" an item at an enemy, you must
first have your ideal enmity locked-on target. Next, select the item you'd
like to pelt your foe with, and press the ([]) button to throw. To manually,
aim and throw is a bit trickier. Select an item from the Active Item Slots or
whatever, then press and hold the ([]) button. A sniper like light'll appear
to help you aim your shot. When you've got your victim down, release the ([])
button and watch 'er go! A nice thing about throwing items is the exchange
between the monster and you. It might drop attachments that will aid you in
defeating monsters of the same attribute later.
SWITCHING ALLIES
------------------
Team work is what everyone needs to get through grueling tasks. With a one-
man party it's impossible. Be a team player! Anyway, to switch your allies in
and out of the role, press the SELECT button and a circle of all your party
members will appear. Use the Directional buttons to choose between members,
and press the (X) button to confirm your selection. However, in some areas,
you are prohibited to use any other ally. These such areas are called Limited
Zones. The hell are these Limited Zones?
LIMITED ZONES
---------------
Limited Zones are randomely placed in floors of dungeons. These place morbid
restrictions on the player such as using a weapon can reduce ABS instead of
the other way around and getting thirsty quicker. These are pety examples of
Limited Zones. Simply put: They aren't fun.
DUELS
-------
Throughout the game, enemies you encounter will challenge you into a simple
Duel. During Duels, the player does not have complete control over the
character. It doesn't take brute force and strategy to win these battles,
but rather it takes a precision of timeed buttons. Kinda like Squall's
Renzokuken in Final Fantasy VIII. When a duel is about to commence, a ("!")
icon will appear overhead. At the start of the duel, a blue bar appears at
the bottom, and scrolling white block will appear on the left side of the
screen. As we digest this, controller button replicas start to appear on the
right side and work their way to the left side. As the buttons overlap the
white block, press the buttons according to the buttons displayed on screen.
It takes a little practice to master it. Winning Duels award you with nice
items.
-+- All You Need To Know About Weapons -+-
A fighter is only as good as his weapon, or something. You will need weapons
to battle those hostile savages skulking in dungeons. They can be either
extremely tough or ridiculously easy. Dark Cloud features an intricate weapon
system pulled out of Vagrant Story (this game took a lot of elements from
other games huh?). You don't just go to a store and by weapons like you would
in most RPGs, you laggard. This system lets you customize your weapons, as
well as develop them into much more lethal weapons.
To maintain your weapons, you must never ever let them break. That's one very
good reason to have plenty of Repair Powder in stock. The only way to forge
powerful weapons is to let them "mature". When the time comes, you can choose
to upgrade it. However, just a routine of slashing and hacking isn't going to
bring your weapon's strength and endurance very far. To make it absolutely
strong, attach various stones to it to maybe even let it evolve into a rare
and valuable weapon that can probably outstrip others. You'd like that right?
Know your weapon. By now you should know that your weapon is your new best
friend. Don't leave home without it. But even if you have a weapon, is it
strong enough to vanquish evil from the face of the earth? Not if it is weak
and stodgy. First, you've got to consider its typical characteristics:
ATTACK (AT) - the attack power of the weapon
ENDURANCE (ED) - higher endurance = longevity of weapon
SPEED (SP) - higher speed = able to deliver more combos
MAGIC (MP) - higher MP = the greater advantage of the elemental and
attribute aspects
You might want to use items that can definitely boost those stats up to be
the cream of the crop around these parts. Next, there are those elemental
attributes:
Monster ñ COUNTER Wind - THUNDER Tip: Use the attributes in
Fire - ICE Evil/Undead ñ HOLY CAPS against each of
Ice - FIRE Thunder - WIND the six different ones.
Then there are monster categories: Beast, Dino, Metal, Plant, Sea, Sky, Mage,
Stone, Undead, and Mimic. So theoretically, if you have something that can
overpower each one of those gits, the more damage you can deal to them. This
is true isn't it? You can count on meeting all these types of monsters as you
play through Dark Cloud, so be prepared.
◊O◊ WHERE IN THE WORLD DO I GET THESE ATTACHMENTS?
Usually, you'd find them in dungeons as you explore it, or monsters you will
have defeated should drop them on occasion. Actually, if you use a special
item on a monster and defeat it, it will almost always drop an item that can
be used as an attachment. You can also find nice attachments as compensations
from grateful villagers. Play the fishing game and accumalate points to trade
in for decent items.
TIP OF THE DAY: Performing Status Break on old, redundant weapons will net
your fairly valuable attachments to add to new weapons. Recycle. Reduce.
Reuse. If you develop weapons properly, it may come to be an unattainable,
fantastic, super-strong weapon.
SPECIAL WEAPON FUNCTIONS
------------------------
Some weapons if developed correctly can perform special abilites during
combat. Such include:
Heal - Recovers HP
Steal - Mug enemies of their belongings
Big Bucks - Double the money dropped by a monster
Poor - Enemies may sacrifice less money
Durable - WHP loss is retarded
Fragile - WHP loss is much quicker
Quench - Character feels less dehydrated
Thirst - Character feels dehydrated
Poison - Damage to the enemy may sometimes cause Poison status
Stop - Damage to the enemy may sometimes cause Stop status
Abs Up - Absorb 20% more enemy magic
Critical - Damage to the enemy is amplified
Drain - Damage to enemy may sometimes drain its HP and transfer it to
you.
GEORAMA MODE
-------------
This is pretty simple and doesn't need a long explanation. There are in-game
tutorals if you really need help. The only thing you'd need help on is how
you'll want to place the houses and stuff so everyone'd be happy. Anyway, to
open the Georama window, press the SELECT button to toggle Georama mode first
then press the (/\) button to open the menu. You can use this mode once you
have collected enough Atla in dungeons to rebuild _something_. Pop into the
Georama menu, and start assembling pieces of the world.
When assembling villages, make sure you have the proper foundations for such
tasks. Select the object you would like to plant into the ground. Press the
(X) button for bird's eye view of the land. Experiment with the buttons. If
you mess up, you can always level the villages and rebuild them. :) Remember
to keep everyone happy.
Tip: Wander through town chatting with everyone to find out what they want in
their house, their landmark, and everything else you need to know about their
ideal house.
------------------------
Yadda, yadda. I'm getting restless with these game basics. Let's get on with
the meat of the game. If you really don't understand Dark Cloud's elements,
it's best advised you keep playing to get used to it, or you return the game
and get your darned money back.
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+
3.00 Story and Characters
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+_-_+
Oh boy, for the millionth time in all of video game history, the hero must
once again save the world from complete destruction by an evil genie (now,
that's a first.). It's your typical save-the-world-from-the-forces-of-evil
type game afterall.
400 Years Ago
The King of the Eastern Continent watched heartbroken as the Western Wizard
Army prepared its magical deathblow to his staggered and suffering forces.
The King sat alone by the light of the two moons contemplating the end of his
Kingdom and the destruction of his people. At the moment of his darkest
anguish, a shrouded mage appeared. He offered the King an unholy victory born
from the blackest witchcraft. Desperately, the King accepted and, as
promised, the West miraculously fell in defeat. But soon, to his ever-lasting
Anguish, flames consumed the King's beloved Eastern Kingdom as well.
Present
In the western village of Norune, music floats across the air on a clear warm
Night bathed by the light of the two moons. The villagers dance and perform
around the comunal fires in celebration of the Harvest Festival. Not far from
Norune, a more ominous dance plays out. Within the Dark Shrine, hypnotic
rhythms pulse off heavy granite walls as bewitched mystics focus their energy
On a gigantic urn in the center of the shrine. At the foot of the urn, stands
A Flag, a cold-faced military man who is the one responsible for unearthing
This dark treasure. He hides his anticipation as the ceremonial dancers sway
And chant to free the spirit trapped in the urn. This dance in the Dark
Shrine is not a celebration of life, but a blood ritual of resurrection, the
Rekindling of a long imprisoned and horrible force.
The contents of the urn begin to swirl, and then pulse upward as the spell
Shatters the seal. An enormous being emerges from the urn. Known as the Dark
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