Dark Cloud 2 Walkthrough :
This walkthrough for Dark Cloud 2 [Playstation 2] has been posted at 02 Oct 2010 by pulgcyanildo and is called "Side Quests FAQ". If walkthrough is usable don't forgot thumbs up pulgcyanildo and share this with your freinds. And most important we have 16 other walkthroughs for Dark Cloud 2, read them all!
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Walkthrough - Side Quests FAQComplete Side quest/Secrets faq For Dark Cloud 2 For the Playstation 2 All content by Lyte it Up 420(aka Hunter Assassin) unless otherwise specified E-mail address: Steveuo_die@yahoo.com ***NEWS*** The guide is complete!! I'm going to take a few days off of writing, and then do the complete spellcheck and edit of the entire guide, to make sure its at tip top shape. ____________________________________________________________________________ CONTENTS: I - Version History II - Copyright III - Intro(Read first!!) IV - FAQ V - Power up item locations VI - Fishing a.Intro b.Bait c.The fish d.Catching fish e.Fishing Contest f.Fishing frenzy VII - Spheda a.The basics b.The tools c.Tips by chapter d.Prizes VIII - Medals a.Why do/don't do it? b.Time Limit c.Attack and defeat using only.. d.Other IX - Monster badges a.Intro b.Where to get them all c.Evolutions X - Chapter 8 a.What?! b.Walkthrough c.Medals d.Monsters XI - Monster Encyclopedia XII - Lets have fun! XIII - Credits ______________________________________________________________________________ I-VERSION HISTORY CURRENT VERSION 1.2 ______________________________________________________________________________ Thursday, April 3, 2003 Version 1.2 ----------------------------------- Made some changes and updated in the powerup section. Sunday, March 23, 2003 Version 1.0 ----------------------------------- Finished the Monster Badge section. Except for the spellcheck which I'll do in a few days the guide is complete! Saturday, March 22, 2003 Version 0.92 ------------------------------------- Started and completed the Chapter 8 section. Changed around the format, changed monster badge section, complete up to the Reptile badge. The FAQ will be done tomorrow! Friday, March 21, 2003 Version 0.70 ------------------------------------ Changed some of the names for certain sections. Added a new secion for fish racing(XII). Finished the Medals section completly. Thursday, March 20, 2003 Version 0.67 -------------------------------------- Finished the HP/Def up item locations section. Wednseday, March 19, 2003 Version 0.52 --------------------------------------- Finished chapters 3 and 4 in the HP/def up item locations. Tuesday, March 18, 2003 Version 0.50 ------------------------------------ Finished the monster Encyclopedia section. Edited the entire faq to even the lines out.(No more one section 5 words longer then another) Started the hp/def up section, and finished chapters 1 and 2. Monday, March 17, 2003 Version 0.45 ----------------------------------- Fixed the spacing a bit, changed the format around, added some new things to the Spheda section, almost finished the Episode Extra's section. Made some fixes in fishing. Added a Credits section and a Monster Encyclopedia section up to chapter 3, which I will finish tomorrow. Sunday, March 16, 2003 Version 0.42 ----------------------------------- Big day today, Basic layout is done, Fishing guide is done, Spheda guide is done, started on Monster badges. Will be submitting to gamefaqs. ______________________________________________________________________________ II-COPYRIGHT ______________________________________________________________________________ This FAQ is Copyrighted by the International Copyright Law. No webmaster may duplicate this work and use it as thier own. If you wish to use this FAQ you must recieve consent from me and give full credit where credit is due. Any un- authorized duplication in ANY way will result in immidiate action. You may make copys for your personal use. It is illegal to modify, adapt, translate, create derivative works, rent, stake credit for the work, include in a promotional CD, publish in a magazine, or sell for profit under any curcumstances without coming to an agreement with me. Copyright (c) 2003 a "Lyte It Up" Production, by Steve Eik, all rights reserved. _______________________________________________________________________________ III-INTRO _______________________________________________________________________________ Hello again everyone...this isn't my first guide, if you want to see that look for the one by Lyte it up 420 for neverwinter nights. I had no idea that would be so successful(I'm still getting e-mails about it, although I do not update that guide(or have the game) anymore) so I decided to throw my hat in the ring again. The game this time is Dark Cloud 2, and instead of a walkthrough for this, since there is already alot of them out there now, I'll do a complete side quests/secrets faq. Now if you notice something is missing, e-mail me with it if you know it, or ask me about it, and I'll try my best to find out. Also e-mail me with any questions you might add so I can add it to the FAQ part, but please lable your e-mails with either DC2 Question, or DC2 Submission. Otherwise your E-mail will be deleted. E-mail address is Steveuo_die@yahoo.com. Don't feel bad if you get no responce, but check the faq if you've asked a question, because most likley it will be added there the next update. ***Warning*** THIS IS NOT A SPOILER FREE FAQ _______________________________________________________________________________ IV-FAQ Q.I threw a capsule at a monster with the 3 items it wants, but I didn't get the badge!! What do I do? A.Well there are a few things, first, make sure you actually hit the monster with it, the items won't bounce, they will just disapear if they miss the monster. Look for a little music note sign above its head(like the one you get after feeding a fish)and if its not there after you throw it, then you missed, if it is then kill it. I don't know if this makes a difference but I always use Monica to throw it, and then kill the monster afterwards, you could try that and see if that makes any difference. And finally go into characters, then monsters, and check and see if you already have the badge, the notice for getting the badge is small, a little line on the bottom of the screen, and if the monster dropped an item too, the badge might have been pushed off screen sooner and you didn't get a chance to read it. ------------------------------------------------------------------------------ Q.What is the password you need to enter to fight the final boss. A.Sirus ------------------------------------------------------------------------------ Q.How do I get 100% in Sidain?! A.The two missing conditions are "Someone must live in a straw house." "There must be 15 units of fencing around the firbit's house." Do them, and you'll get 100% _______________________________________________________________________________ V-POWER UP ITEM LOCATIONS The worste secrets in a game are the ones that you need in order to survive and advance in the game. This is one of them. In Dark Cloud 2, you do not gain hp or defence or stats like in other rpgs, you must search around for tiny chests hidden around the world. The chests spawn in the future, depending on the amount of georama you've completed, with the exceptions of Chapter 2, 7 and 8. Note that if it skips from say 50% to 100% then there is nothing that comes at 60%,70%, 80% and 90%, so you can build strait from 50-90%. Also note that the max stats after a chapter aren't definate, I am splitting the fruits of Eden up, you do not have to do this. Note also that you don't have to do the conditions in this order. I'm pretty sure the boxes pop up depending on the actual percent completeted of the future, not specifically for each condition, this is just the way I did them(the way I found the easiest), you can do them any way you want. ***IMPORTANT NOTE***Certain boxes can be lost if you just go strait to 100%, if 2 boxes both pop up in the same place(one at 10%, one at 60% for example) and you fufil the Analysis to 60 right away and go there, there will be only one box there, but the game will register it as both boxes being placed, and you will lose it forever! It is because of this that I advice you to do the georama conditions in the order that I list them, since it is the easiest way and so you don't lose out on any power ups.(this is NOT confirmed, in fact I'm leaning against it being true.*** ***ANOTHER IMPORTANT NOTE*** a reader has apparently cracked a conspiracy of missing boxes... thanks to Rick Wyatt.. Found the deal: You have to reveal the conditions for the boxes to pop (i.e. they can't be ?????) so even if you get to 55% if the conditions are not shown the box doesn't appear. This makes it tied to progress through the dungeon since you have to do dungeon levels (and get geostones) to reveal the conditions. I have not confirmed this yet, but it seems likley with all the e-mails I've been getting saying that boxes have not poped for them.***** _______________________________________________________________________________ Chapter 1 --------- This is one of the chapter's when georama percentage doesn't determine when the boxes appear, this is because obviouslly, there are no georama in here. They appear after you beat a certain level. There are a total of 3 boxes here. After Ghost in the channel level --------------------------------- Fruit of Eden-Channel entrance near donny, hidden under the edge of the telescope. After Steve's battle level -------------------------- Potatoe Pie-Right in front of Cedric's shop in Palm Bricks, under the sign. After Sweet, scary treasure chest level ---------------------------------------- Fruit of Eden-As you come out of Cedric's go down the stairs and go strait hug the wall and turn right as soon as you can and you should run into it. Max stats for end of Chapter 1 Max: HP:48 DEF:08 Chapter 2 ---------- This is how its going to be for quite some time, fufil the georama to a certain extent and you will make them appear in the future...the bad thing is, you can't build or go to the future till after you get the fishing rod, so you'll have to do with what you got from chapter 1 for Max, and Monica's starting stats until then. Georama 0% ----------- Fruit of Eden-Out in the open, walk rightish and foward when you enter. You should see it. Potato Pie-On the left side, by a big tree. Georama 10%(Condition 1) ------------------------ Witch Parfait-To the right and foward a bit as soon as you enter. Fruit of Eden-All the way in the back, overlooking the lake. Georama 25%(Condition 3) ------------------------ Fruit of Eden-When you enter go right and foward, hugging the wall, you will run into it. Witch Parafait-Right next to the Fruit of Eden. Fruit of Eden-On the left wall a bit up from where you enter. Georama 40%(Condition 4) ------------------------ Potato Pie-To the right(as you look at it) of Jurak's right nostral, on a hill. Georama 50%(Condition 2) ------------------------- Wind Crystalx4-To the left when you enter, by the mushrooms. Georama 100%(Condition 5,6,7,8,9) ------------------------- Garnet-By the ladder going up Jurak leading to the food store. Max stats for end of Chapter 2 Max: HP:64 DEF:16 Monica: HP:64 DEF:16 Chapter 3 ---------- No box will ever pop inside of one of the buildings, they are all outside. Georama 0% ---------- Nothing Georama 10%(Condition 1) ------------------------- Fruit of Eden-All the way at the bottom right corner Georama 20%(Condition 2) ------------------------- Potato Pie-Strait up on the middle platform, around the torch in the center. Fruit of Eden-Same place as the Potato Pie. Fruit of Eden-Go right off the center platform strait on the bridge. Witch Parfait-Back to the center, turn right, go foward to that bridge. Potato Pie-Continue across that bridge, and you'll see it. Fruit of Eden-Back to the center, turn right, go foward to that bridge. Georama 30%(Condition 5) ------------------------ Fruit of Eden-In the bottom right corner of the big platform to left of entering. Georama 60%(Condition 3,7,4) ----------------------------- Emerald-Turn left as soon as you enter Fruit of Eden-On the right of the ramp up to Low Chow's. Witch Parafait-On the left of the ramp up to Low Chow's. Potato Pie-On the right side wall of Low Chow's. Georama 70%(Condition 6) ------------------------- Fruit of Eden-Right behind from where you enter Georama 90%(Condition 8,9) --------------------------- Pearl-Left side of door to weapon's shop. Georama 100%(Condition 10) --------------------------- Witch Parfait-Up on circle where Crest is. Potato Pie-Up on circle where Crest is. Max stats for end of Chapter 3 ------------------------------- ???? ???? (Thanks to a number of people that have informed me that I did in fact miss a fruit of Eden(i had thought i missed a witch parfait, though others have said that I wrote a wp instead of a fruit of eden.. this chapter is very odd, and i'm not sure what i did or didn't miss, but people have sent in that thier max stats at end of chapter 3 were either hp 96/96 def 32/28 or hp 88/88 defence 32/32...so i'm not sure how to take it...) Chapter 4 ---------- There are 2 boxes that pop in each of the houses, one is right down the first ramp, the other all the way on the other side on the back wall, or hidden behind the ramp you came down. Georama 0% ----------- Nothing Georama 15%(Condition 1) ------------------------- Fruit of Eden-To the right as soon as you come in. Potato Pie-Continue down the path, on the left side. Fruit of Eden-At end of path turn right, go down that path, on left side. Witch Parfait-Go back to middle, go right, on the left side. Fruit of Eden-Back to middle, down the path to the left of the entrance, on right side. Georama 35%(Condition 2,3) ------------------------- Potato Pie-Inside red lab. Fruit of Eden-Inside red lab. Fruit of Eden-Inside blue lab. Witch Parfait-Inside blue lab. Georama 45%(Condition 4) ------------------------- Witch Parfait-Inside purple lab. Fruit of Eden-Inside purple lab. Georama 65%(Condition 5,6) --------------------------- Fruit of Eden-Go foward then left first chance you get, by big pillar. Witch Parfait-Go right past the red lab, up the next ramp and its against the wall of the main lab. Potato Pie-Continue past purple lab up ramp go right into open place, its at the top left, by the big pillar overlooking blue lab. Georama 75%(Condition 7) ------------------------ Ruby-Go foward then right first chance you get, in middle of fence. Georama 85%(Condition 8) ------------------------ Peridot-Go up and down ramps into the big open place overlooking green and blue labs, in the middle of fence. Georama 100%(Condition 9) -------------------------- Sapphire-Go forward and right into the big open place, its by the pillar overlooking the purple lab. Max Stats after Chapter 4 -------------------------- Max: HP:120 DEF:44 Monica: HP:120 DEF:44 Chapter 5 ---------- This place is big, the biggest future city there is, it is also the hardest to find the boxes(which is why it took me so long to finish the list for it). The first floor is a circle, the second and third are like big U's. There is an outer wall, with fence in the first floor near where you come in, and buildings with creveses or pockets or whatever you want to call them, where buildings and elevators are going to go. There is also an inner fence, making sure you don't fall off and go into the city below. Georama 5%(Condition 1) ----------------------- Fruit of Eden-Outer Fence. Potato Pie-Outer wall, in pocket under post. Fruit of Eden-Outer wall. Witch Parfait-Outer wal, by transport. Potato Pie-Outer wall, fence by transport. Witch Parfait-Outer wall, by fence. Georama 20%(Condition 2,3) --------------------------- Potato Pie-(2nd floor) Outer wall. Fruit of Eden-(2nd floor) Inner fence. Fruit of Eden-(2nd floor) Outer wall, in pocket by fence. Fruit of Eden-(2nd floor) Outer wall, in pocket by fence. Georama 30%(COndition 5) ------------------------ Fruit of Eden-(3rd floor) Middle of the road, where two fences are parallel. Georama 70%(Condition 4,6,7,9) ------------------------------- Fruit of Eden-(2nd floor) By elevevator. Fruit of Eden-(2nd floor) End of path, by wall. Witch Parfait-(3rd floor) Right by elevator on wall by fence in pocket. Potato Pie-(3rd floor) Outer wall in pocket by fence. Witch Parfait-(3rd floor) Inner fence. Georama 100%(Condition 8,10,11) -------------------------------- Nothing Max stats for end of Chapter 5 ------------------------------- Max: HP:152 DEF:60 Monica: HP:152 DEF:60 Chapter 6 ---------- Another chapter that the boxes doesn't determine the georama %, again because there is no georama. After you complete each star path, and get the stone there. boxes will have popped up in the future of whichever starpath you were doing. After you get the Earth Gem(In future Sindain) ----------------------------------------------- Potato Pie-At tailor shop. Fruit of Eden-At tailor shop. Witch Parfait-At tailor shop. Fruit of Eden-Under brank on left side of sceen on way back from tailor shop. Amethyst-At weapon shop. Aquamarine-Up on the bridges, by golden eggs. After you get the Wind Gem(In Starlight Temple) ------------------------------------------------ Fruit of Eden-At the base of the item shop. Potato Pie-At right torch by platform leading up to Crest. Fruit of Eden-Near Crest. Witch Parfait-On platform, near crest. After you get the Water Gem(In Luna Lab) ----------------------------------------- Potato Pie-Inside green lab. Fruit of Eden-Inside green lab. Fruit of Eden-Center lab, top floor, edge of path by fence. Fruit of Eden-Center lab, top floor, on wall by door, parralell to the book. Potato Pie-Center lab, top floor, by ramp going down. Witch Parfait-Center lab, bottom floor, by ramp goin up near fence. After you get the Fire Gem(In Gundorada Workshop) ------------------------------------------------- Fruit of Eden-(1st floor) Outer wall, by item shop. Turquoise-(1st floor) By door to item shop. Diamond-(1st floor) By door to weapon shop. Fruit of Eden-(1st floor) Outer wall, in pocket under post. Witch Parfait-(1st floor) Inner fence. Fruit of Eden-(2nd floor) Outer wall, in pocket under post by transport. Potato Pie-(2nd floor)Inner fence, under work arm. Topaz-(2nd floor)By door to tool shop. Witch Parfait-(2nd floor) Outer wall near tool shop. Max stats for end of Chaper 6 ------------------------------ Max: HP:192 DEF:80 Monica: HP:192 DEF:80 Chapter 7 ---------- This place is quite small, which makes the boxes easy to locate. This one is a little odd, there is a georama, but that doesn't determine when the boxes appear, they appear after each level beaten, excluding a few ones. There is also a pattern of where they pop, and what is in them. There are 6 different patterns, in order. 1-On the first floor it starts with the pillar left of coming in, then goes to the right pillar, then continues right to the paintings, one by each of the four flower pots. 2-On the first floor it starts with the left flower pot, and continues upwards through the other 3 flower pots. 3-On the second floor, starts with the leftmost flower pot and moves to the one close to the door. 4-On the second floor, starts with the rightmost flower pot and moves to the one close to the door. 5-On the first floor, one will appear at the two flower pots on each side of the stairs. 6-On the first floor, one will appear at opposite sides on the back of the stairs. I'm pretty sure that it doesn't matter which levels you beat first, they will always appear in this pattern, and the contents of the chests will always be the same, but for the sake of the guide(and since you have to get the flower anyway to put it in the vase in Alexandra's room)lets go to the Sun path before the Moon path. Note: The treasure on the right appears after you beat the level on the left. Ancient Wind: Fruit of Eden-At pillar by door(This begins the 1st pattern). Card Warriors Gather: Potato Pie-At pillar by door. Dangerous Treasure: Fruit of Eden-Flower pot by painting. Zombie Zone: Nothing. (Sun Path) Feeling out of place: Witch Parfait-Flower pot by painting. Living Statue: Fruit of Eden-Flower pot by painting. Danger Zone: Potato Pie-Flower pot by painting. Scary Women: Fruit of Eden-Flower pot by painting.(This begins the 2nd pattern). Hell Elephant: Witch Parfait-Flower pot by painting. Crush the Undead: Fruit of Eden-Flower pot by painting. (Moon Path) Missing Gem Dealer: Potato Pie-Flower pot by painting. Max's Longest Day:Fruit of Eden-Flower pot by painting(This begins the 3rd pattern). Hell's Corridor: Witch Parfait-Flower pot by painting. Monica All Alone: Fruit of Eden-Flower pot by painting. Raging Spirits: Nothing. Lonely Machine: Potato Pie-Flower pot by painting. Nobility: Fruit of Eden-Flower pot by painting(This begins the 4th pattern). Palace Watchdog: Witch Parfait-Flower pot by painting. Road to Memories: Fruit of Eden-Flower pot by painting. Final Trump Card: Potato Pie-Flower pot by painting. Elemental Party: Fruit of Eden-Flower pot by stairs(This begins the 5th pattern). Wandering Knight's Soul: Witch Parfait-Flower pot by stairs. Beware Carelessness: Potato Pie-Behind stairs(This begins the 6th pattern). Final Battle: Witch Parfait-Behind stairs Max stats for end of Chapter 7 ------------------------------- Max: HP:232 DEF:104 Monica: HP:232 DEF:104 Chapter 8 ---------- The only place to get any in this chapter is from Spheda(I think). There are a total of 2 Fruits of Eden, 2 Potato Pies, and 2 Witch Parfaits there, which makes the max total for stats in the game... Max: HP:240 DEF:112 Monica: HP:240 DEF:112 Note:If you want to know which levels have the powerups, look at the Spheda section. _______________________________________________________________________________ VI-FISHING Fishing is one of the easier, but time consuming side quests. You'll need it to get medals in certain levels, as well as some really rare items in contests, covered below. (Thanks alot to my friend Ryan for alot of this information!!) _______________________________________________________________________________ A.INTRO First thing's first, you gotta know what your doing before you do it. You'll start off with a rod, with some really remenial stats. What do these stats mean do you ask? Flight - Determines how far your lure can go. Not really that usefull, but it does determine how big the fish you get are. Strength - This is necessary to reel in big fish. Makes the little number bar move in faster. This will also determine how big fish you catch are. Resilience - Its like defence, but for your rod(that sounds so dirty) it determines how fast your line will break...the more you have, the slower the bar on your right will rise. Surprisingly this does not effect the size of the fish you catch, but it is usefull so that your not reeling in a fish for a half hour, and for another reason to be explained shortly. Grip - noone really knows what this does, there are a few rumors. That it makes fish bite faster, that it makes you feel the rumbling faster, that it helps luck or strength or resilience, but who knows. All I know is i dont mind having a 1 in this stat too much. Luck - The most important skill regarding anything, luck helps out with everything, and will determine how big the fish you get are. Alright now that you know this, you can make a basic plan on what you want to raise. You'll need 100 fishing points to raise a stat by 1, and each fish you catch will give you fishing points(or FP). B.BAIT There are many different kind of bait, in the beginning you'll probably only get them from chests or monsters, but as the game goes on, you can buy them, first chance you'll get to buy them is probably in the future of chapter 2, one of those guys sells it, I think its the one up the ladder. The next is when you recruit Fabio, who's at Palm Brick lake. There is alot of bait, but here are the ones you can buy.Battan, Carrot, Evy, Mimi, Minion, Petite fish, Potatoe Cake and Prickly. You can use some other items as well, like the poison apple and a few others that I'm not sure of. Different fish like different bait. Now beside's bait there are lure's, I don't know much about lures, since I never used the rod, but when you unlock the fish races, and recruit the girl who wants you to win, she sells them, and you can buy the frog, fork, minnow and spinner, as well as the actual lure rod to use them,(yes thats right you'll have to level up an entirely new rod, now you know why i didn't do it...yet) For more detail on the lure rod and lures check out diabloDAB's fishing faq here on gamefaqs. C. THE FISH Here is a list of all the fish in the game, and the best bait to use to catch them. Baku Baku - Petite Fish, Spinner, Frog, Minnow Baron Garayan - Fork Bobo - Prickly, Evy Bon - Potatoe Cake, Minion, Battan, Petite Fish Den - Minion, Battan, Petite Fish Gobbler - Petite Fish, Potatoe Cake, Minion, Battan Gummy - Prickly, Mini, Potatoe cake, Minion, Battan Hamma Hamma - Petite Fish, Minnow Heela - Mini Kaji - Evy, Petite Fish, Minnow Mardan Garayan - Poison Apple Neegie - Spinner, Minnow Niler - Prickly, Mimi, Evy, Minion, Battan, Petite fish Nonky - Prickly, Mimi, Potatoe cake, Minion, Battan Piccoly - Mini Priscleen - Mini Tarton - Prickly, Evy, Minion, Battan Umadakara - Carrot D.CATCHING FISH Now that you know which fish like which bait, its time to know where to find the fish you want. I.Firbits Fishing Hole ----------------------- This is where you first get your fishing pole. Either side of the screen are two lakes. In here you can catch: Priscleen Nonky Baku baku Negie II.King Marden Swamp --------------------- The same area as before, but this is where you catch that huge...wierd... fish to advance the story. Baku Baku Marden Garien Gumi Negie III.Palm Brick Lake -------------------- This place is unlocked when you first enter chapter 2. Go across the bridge, then to the left and follow the path, you can't miss it. Nonky Baku baku Gummy Tarton Piccoly IV.Palm brick river -------------------- Its that watery substance you used the bridge to cross over. Gobbler Den Heela V.Near Withered Jurak in Sidain ------------------------------- All the way in the back...near Withered Jurak. Gummy Niler Piccoly Negie VI.Venicco ---------- The ocean!! Just walk out off into where you can build and you'll be able to fish. Bobo Kaji Tarton Bon Hama Hama VII.Murada Springs ------------------ Two people pointed out to me that these are the hot springs in heim rada. Thanks to ObIivionsCali@aol.com and "J moore"(who also points out that the only time you can catch a Baron garayan is in the evening hours.) Priscleen Den Baron garayan VIII.Balance valley station ---------------------------- Yes! There is water there. Nonky Tarton Hella IX.Rainbow Butterfly Wood -------------------------- Any floor in the Rainbow Butterfly Wood.(Not including the event and boss floors) Priscleen Gobler Gummy Niler XII.Lower Starlight canyon --------------------------- Any level of the dungeon after Yorda's Valley. Baku Baku Gummy Niler Umadakara, piccoly XIII.Ocean roar Cave ---------------- Pretty much any floor in the dungeon Bobo Kaji Tarton Bon Hama Hama XIV.Cave of ancient murals --------------------------- Pretty self explanitory Mardon garayan Tarton Den Heeler XV.Heim Rada Spring ------------------- Its the only water in Heim Rada Priscleen Mardan garayan Gummy Megie E.FISHING CONTEST This gets unlocked towards the end of chapter 3. Basically you take up to 10 fish to Palm Bricks, they weigh it, and the one with the most weight out of the top three fish you weigh. Note that you will lose the fish you weigh after the contest, and you cannot use any fish that you've been raising. Prizes ------ The prizes are random except for the first time you win, which you'll get the Lure rod. 1st place ---------- Lure rod Flamingo Revive powder Moon stone Emerald Diamond Dark coin Sun stone Poison coin Missle pod arm II 2nd place ---------- Wind crystals Hunter crystals Escape powder Improved bomb Silver ball Power crystal Experience coin Saphire Bulls-eye coin, Moon stone 3rd place ---------- Holy crystals Destruction crystals Hunk of copper Garnet Peridot Saphire Diamond F. FISHING FRENZIE This gets unlocked towards the end of chapter 4. Basically you just feed or mate your fish and race them with other fish. How good you do in the race is determined by.... Stats ----- Strength-Determines how hard you hit other fish. Endurance - Determines how well you take hits from other fish. Boost - How fast your fish are. Stamina - How long you can swim fast. Tenacity - ??not sure?? Something to do with fighting Now to raise your skills you need to feed them bait. Each bait does something. Minion/Carrot - Raise boost. Carrot changes sex of the fish as well. Prickly/Batton - Raise Tenacity. Petite Fish/Mimi - Raise Endurance. Evy/Potatoe Cake - Raise Stamina. Potatoe Cake lowers weight as well. Now to raise Strength you have to put two or more fish into the battle tank, and in a LONG while itll raise, while your out exploring dungeons or what not. Make sure that they are both the same type of fish, or they will kill each other. The best thing to do, if you want to win, is just max out the Boost, Stamina and Endurance, since that determines how fast and how long you'll be able to go that fast, and prepares you just incase anyone hits you at the beginning of the race. Since your maxed out with all those stats, you won't have to worry about fighting the other fish(ergo no need for strength or tenacity) because you'll be too far ahead of everyone to care. Prizes ------ Again these prizes are random, except for the first time you win. This time there are four difficulty levels for your fish, and you can only win each one (except the master) once with each fish. (Note:This may not be a complete list) Beginner -------- 1st --- Mardan sword Gold bar Plum rice ball 2nd --- Destruction crystals Lvl up powder Premium chicken 3rd ---- Protector crystals Plum rice ball Soap Junior ------ 1st ---- Garayan sword Aquamarine Sea dragon crystals 2nd --- Mighty healing Seal breaking scroll 3rd ---- Lightning crystals Chopper Chill crystals Senior ------ 1st ---- Mardan Garayan sword Diamond Power crystals 2nd ---- Drain seeker Wealth coin Bandit coin 3rd ---- Kitchen knife Time coin Bulls-eye coin Master ------ 1st --- Sun stone Diamond Final bomb x2 2nd ---- Moon stone Wealth coin Ride pod fuel 3rd ---- Diamond Time coin Seal breaking scroll _______________________________________________________________________________ VII-SPHEDA Ahh Spheda, the game of the future...apparently frustration is really big 100 yearsfrom now. _______________________________________________________________________________ A.THE BASICS Spheda is basically a golf type game. You have to hit the ball into a distortion shaped hole. There is a meter on the bottom which determines how hard you are going to hit it, and on the way back you have to get it in a small space to determine if you'll actually be able to hit it, or mess up the shot (the yellow mark in the dead center means a perfect shot if you didn't know) totally. B.THE TOOLS Well you can't touch the ball directly(don't ask why...you'll piss off the developers)so you'll need Spheda clubs. There are 5 Clubs all together, and a few ways to get them, but only one good club that you'll be using pretty much all the time once you get it. The Swan --------- Spheda Club, good for medium range. How to get: Automatic, Make (Tree/Boat/Tiny Hammer), Chests(Random), Stores This is the club you'll get once you learn of Spheda. It has a pretty big range so that you won't mess up alot of your shots when you begin, but don't even think of using the Frontspin or Backspin. The Flamingo ------------ Spheda Club, good for medium range and turns. How to get: Make(Palm Tree/Light of Luna Stone/Tiny Hammer), Built up(From Swan or Turkey),Chests(Random), Stores There isn't much noticable difference between the Swan and Flamingo, except the range goes down, giving you less room to mess up. The Falcon ---------- Spheda Club, good for long range. How to get:Make(Withered Jurak/Hammer/Large Crane), Built up(From Flamingo), Chests(rand.)Stores Again there isn't much noticable difference between the swan flamingo or falcon, but now this one has even less chance for error. The Albatros ------------ Spheda Club, good for long range and turns. How to get:Make(Fire Squall/Geyser/Tree),Built up(From Falcon), Chests(rand.), Stores You saw this coming didn't you? Again the only noticable difference from the previous three is you now have NO room for error, you have to get it exactly on the little yellow marker, or your shot will be screwed up. What a waste of... whatever was used for you to get this huh? The Turkey ---------- Spheda Putter, good for short range. How to get:Make(Tree/Special Peking Duck/Windmill Feather) Chests(rand.) Stores? Note:One of our readers informed me that you can buy the club right at the beginning of chapter four, from Gerald, so you do not have to wait to get the georama piece. Thanks jmcartwr@artsci.wustl.edu! Note:Another way to get the Turkey(and very soon in the game as well) comes from "Angel": I just wanted to add a bit of information. The turkey can be given to you during the part where you learn spheda. The way to get it is simple. You have about 10 chances of 3 shots to sho |
