Devil May Cry 3 Walkthrough :
This walkthrough for Devil May Cry 3 [Playstation 2] has been posted at 18 May 2010 by FlavaFlav and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up FlavaFlav and share this with your freinds. And most important we have 15 other walkthroughs for Devil May Cry 3, read them all!
FlavaFlav |
Walkthrough - FAQ/WalkthroughTitle Devil May Cry 3: Dante Awakening Platform PlayStation 2 Author kanzakii E-Mail kanzakii@gmail.com Version 1.1 ====== Update ====== 2/13 0.0 - Finish Dante Must Die mode and decided to write a walkthrough. 2/20 0.1 - A week later, still thinking of what to write. 2/21 0.3 - Finish Table of Contents Walkthrough 1-3 weapon/Style/Skill descriptions 2/22 0.4 - Walkthrough 4-8 - Secret Mission Locations - Combos - Boss Section up to Agni & Rudra 2/24 0.5 - Walkthrough 9-10 - Blue Orb Locations - Ranking Information - Item information - Boss section up to Greyon - Legal Information 3/02 0.7 - Walkthrough 11-16 - More on Ranking - More on Item - Boss section up to Arkham - Costumes - Secrets - Some FAQs 3/11 0.8 - Finished all my finals and midterms. Spring Break now. - Walkthrough 17-20 - Boss section up to Vergil: Final Encounter - Plans: adding more information on DMD 3/14 0.9 - Fixed typos - Added Weapon/Style/Devil Trigger section - Added Lesser Demon Strategies (In progess) - Added the introduction gamescript to my introduction - Working on gamescript, up to and finished Mission 3. 3/15 1.0 - Lesser Demon Strategies partially finish - Planning on a section on just Royal Guard, focusing on the time to parry/deflect/just release 3/29 1.1 - Finished three school projects~ - More on Lesser Demon Strategies - Added comments on Emails ====================== TABLE OF CONTENTS ====================== Part I: Introduction Part II: Lists 2.1 Devil Arms 2.2 Firearms 2.3 Styles 2.4 Control 2.5 Combo Part III: Game Walkthrough - Mission One - Mission Two - Mission Three - Mission Four - Mission Five - Mission Six - Mission Seven - Mission Eight - Mission Nine - Mission Ten - Mission Eleven - Mission Twelve - Mission Thirteen - Mission Fourteen - Mission Fifteen - Mission Sixteen - Mission Seventeen - Mission Eighteen - Mission Nineteen - Mission Twenty - Secret Mission Locations Part IV: Boss Walkthrough - Hell Vanguard - Cerberus - Gigapede - Agni & Rudra - Vergil - Heart of Leviathan - Nevan - Beowulf - Geryon - Vergil: Second encounter - Doppelganger - Lady - Damned Chessmen - Arkham - Vergil: Final encounter - Lesser Demon/General Encounters - Hell: Pride - Hell: Envy - Hell: Wrath - Hell: Sloth - Hell: Greed - Hell: Gluttony - Hell: Lust - Abyss - Hell Vanguard - Enigma - Gigapede - Blood Goyle - Arachne - Dullahan - Soul Eater - The Fallen - Damned Pawn - Damned Knight - Damned Bishop - Damned Rook Part V: Items 5.1 Items Index 5.2 Blue Orb Locations 5.3 Ranking Guide Part VI: Miscellaneous 6.1 Costumes 6.2 Secrets 6.3 Weapons/Styles/Devil Trigger 6,4 Frequently Asked Questions (FAQ) Part VII: Legal Information -------------------- Part I: Introduction ==================== Lady: You've heard of it, haven't you? The legend of Sparda? When I was young, my father would tell me stories about it. Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, he shut the portal to the demonic realm and sealed the evil entity off from our human world. But since he was a demon himself, his power was also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. I discover that the so-called legend wasn't a myth at all. Sparda existed. How do I know? Well... I met the sons of Sparda - Both of them. Though the same blood of their father flow through their veins, the two battled each other fiercely like arch enemies. It seems as if they drive some twisted pleasure from this brotherly fighting. But in the end... only one was left standing. The only reason you should be reading it is you've played the game for awhile, and somehow got stuck, or couldn't a blue orb, or whatever. Well, since you already own the game, there's really no need for me to introduce it to you now, is there? Just so you don't know, this document contains spoilers. Play through the game at least once before reading it. -------------- Part II: Lists ============ Devil Arms ---------- There are five melee weapons, or Devil Arms, in the game. Dante can only carry two of these with him in a mission. It can be changed during the mission via the Time Statue. Rebellion You start off with this sword. DMC2 players should be familiar with it. There are several skills to purchase: Stinger Lvl 1 & 2 Drive Air Hike Stinger and Air Hike are the must buy if you plan to use this sword. (You'll buy everything eventually, but those should come first) Drive is pretty worthless. I have used it maybe twice in Normal, and never in any other difficulty. Cerberus It's gotten after you've beaten the Mission 3 Boss, Cerberus. An ice-enchanted weapon, it has some effect to certain bosses. There are two skills to purchase: Revolver Lvl 2 & 3 Windmill Revolver is a midair spinning attack. It is also effective in repelling melee attacks. Windmill is more of a defensive skill, and does not have much practical use beside building combo. (Useful against Agni and Rudra) Agni and Rudra Obtained after Mission 5. It's the There are three skills to purchase: Jet Stream Lvl 2 & 3 Air Hike WhirlWind They are all useful, but personally I go with Jet Steam Lvl 2 and WhirlWind first. Since you have Air Hike with Rebellion, and you can switch weapons any time (given that you've equipped it). Whirlwind is similar to High Time from Rebellion, hitting an enemy airborn and can be followed by air-combo. Nevan Obtained after Mission 9. This Electric Guitar goes well with the rocking theme in this game. There are four skills to purchase: Reverb Shock Bat Rift: Level 2 Air Raid Volume Up Air Raid should be bought last, because you won't be using Devil Mode very often. Reverb Shock, Bat Rift, and Volume Up are all good skills to use. Get at least one in Reverb Shock first, and do whatever after. Beowulf Obtained after defeating Vergil the second time. (Mission 13) The skills are as follow: Straigth Lvl 2 Rising Dragon (That's a lesser skill before this one) Air Hike Straight is very much like stinger... in fact, without Swordmaster, Beowulf is very much like Rebellion except it is more powerful with a shorter reach. Rising Dragon is similar to High Time. ======== Firearms -------- There are five firearms to choose from. Dante can carry two firearms, and can change the equipment inbetween mission and in front of the Time Statue. Ebony & Ivory Dante starts with this personalized firearm. The dual pistols are always a favourite, mostly due to it extending Dante's air time. (Keep firing to keep himself in midair) Shotgun Obatined on shelf in Mission 3. Useful in close range, but loses its charm when it comes to ranged combat. There's a few useful tricks with it using Gunslinger. Artemis Obatined in Mission 6 after completing the 3 trials. Powerful, but... not to useful because it often misses. Quite useless without gunslinger... wait, opinions later. Spiral Obtained in Mission 9. It's a sniper rifle sort of thing, can be fired on ground only. Powerful, but it has a long recovery time. Kalina Ann Obtained after the Boss fight in Mission 16. Kalina Ann is named after Lady's mother. Probably the most useful firearm in the entire game, being a big fan of grenade myself back in Devil May Cry 1. Can be fired on ground only, and has a short range. The explosion will damage the enemies as well and often break their guards. ====== Styles ------ Before you initiate a mission, you can customize your style. You can only change your style during the mission by using the Time Statue. Dante starts with 4 styles, and gains Quicksilver after fighting Greyon in Mission 12, and gains Doppelganger after fighting him in Mission 16. There are three levels for the first styles, and the styles will level up by gaining a certain amount of experience. Level 1 = 0 - 29999 Experience Level 2 = 30000 - 99998 Experience Level 3 = 99999 - 99999 Experience New skills will be available at each new level. Trickster This style is very useful, especially helpful for dodging. Lv 1 Wall Hike - Allow Dante to walk on wall for a period of time Dash - Dante dashes on ground Lv 2 SkyStar - Air Dashing. Can be performed after Air Hike Double Dash - Allows Dante to dash twice before he recovers Lv 3 AirTrick - Teleports right above an enemy (targetted) Triple Dash - Allows Dante to dash thrice before he recovers Swordmaster The skills varies depending on which devil arms you use. This adds to the crazy stylish actions you've always wanted. Rebellion Lv 1 Aerial Rave - Great midair combo Prop Shredder - Spinning the sword really fast, can hit an enemy airbone Lv 2 Sword Pierce - Throwing the sword to pierce through enemies. The sword will be retrieved shortly after. Lv 3 Dance Macabre - A series of crazy on ground actions. Can be followed by a crazy combo. Cerberus Lv 1 Flicker - can be performed on ground or midair. More defensive than it is offensive. Lv 2 Crystal - creats shreds of ice from the ground. Can be followed by Million Carats (Crazy combo). Lv 3 Ice Age - Creates an ice barrier around Dante. Agni & Rudra Lv 1 Sky Dance - Similar to Aerial Rave, but this has a follow-up move. Crossed Sword - Powerful on ground move. Can knock an enemy away. Lv 2 Crawler - Similar to Crystal, but it creates fire instead of ice. Lv 3 Twister - Creating a Wind/Fire barrier around Dante, can be followed by Tempest. Nevan Lv 1 Slash - Can be performed on ground or midair. Using the Nevan as a Scythe to slice the enemies. Lv 2 Feedback - A rocking technique that's offensive and defensive at the same time. Lv 3 Distortion - Calling a wave of lightning enchanged bats to charge at the enemies. Beowulf Lv 1 The Hammer - A midair attack, knocking an enemy to the ground. Zodiac - Similar to Meteor in DMC, it shoots a ball of light. Lv 2 Volcano - Similar to Inferno in DMC. Slamming on the ground with his fist to impact the nearby foes with the power of light. Lv 3 Real Impact - Similar to Rising Dragon, but much more powerful. Can be followed by a Crazy combo. Gunslinger The skills varies depending on which firearms you use. This makes the guns much more useful. Ebony & Ivory Lv 1 Rapid Shot - More powerful then usual. Dante can't move while shooting, though. charged Shot - Charged up the pistol... Twosome Time - Can target two directions at the same time Rainstorm - Performed in midair. Lv 2 RapidShot lv 2 - Self explanatory. Charged Shot lv 2 - Self explanatory. (More shots) Lv 3 RapidShot lv 3 - Self explanatory. Charged Shot lv 3 - Self explanatory. (More shots) Shotgun Lv 1 Fireworks - Can be performed on ground or in midair, spinning the shotgun around the body shooting at nearby enemies. RapidShot - Firing more shots in a period of time. Charged Shot - Fire more bullets in one shot. Lv 2 RapidShot - Self explanatory. Charged Shot - Self explanatory. (More bullets) Lv 3 Gun Stinger - Using the shotgun like a sword to stinger an enemy. Can be followed by "Point Blank." RapidShot - Self explanatory. Charged Shot - Self explanatory. (More bullets) Artemis Lv 1 Multilock - Locking on enemies with a series of beam. Lv 2 Sphere - When on ground, charging a big sphere of energy. Can be followed by "Acid Rain." Max Lockup - Increases number of lock-on. Lv 3 Max lockup - Increases number of lock-on. Spiral Lv 1 Trickshot - Shooting the enemies by reflecting the bullets off walls and grounds nearby. Lv 2 Trickshot lv 2 - Increases the number of times the bullets ricochets. Lv 3 Sniper - Aiming at the enemy's weak spot, dealing more damage in one powerful shot. Trickshot lv 3 - Increases the number of times the bullets ricochets. Kalina Ann Lv 1 Hysteric - Releases small missiles. Lv 2 Hysteric lv 2 - Increases the number of missiles, Grapple - Shoots the knife at the enemy... Lv 3 Hysteric lv 3 - Increases the number of missiles, RoyalGuard This is a defensive style. Not my type of thing. Lv 1 Block&Charge - Can block and charge the energy for a release. With the right timing, no damage will be taken. Release - Releases the charged energy at an enemy. Lv 2 AirBlock - Same as block&charge, but in midair. AirRelease - Same as release, but in midair. Lv 3 Ultimate - Creates an energy shield to absorb energy. Enemies attacks will restore health if they land on the shield. Quicksilver Slows the surrounding time. Consumes Devil Gauge. Doppelganger Creates a shadow copy of Dante. Consumes Devil Gauge. ======= Control ------- Here are the basic control. Triangle: Devil Arms attack Square: Firearms attack O: Style specific action, Action X: Jump R1: Target Lock on R1+X: Roll R2: Change Devil Arms L2: Change Firearms L1: Devil Trigger Start: Pause Select: Taunt L3: Movement ,Change target (while pressing R1), R3: Move camera, press to focus camera UP: Item Screen Down: Equipment/Style screen Left: File Right: Map ===== Combo ----- Well, knowing the basic control doesn't mean you can start kicking ass. This game focuses so much on the Stylish Crazy action, and that means you will need to know every single combos and crazy combos in order to keep yourself on the SSS stylish ranking. I think the easiest way to organize this is to put it according to weapons, since the combos are so different. But before that, I'll list the special moves for Trickster, Royal Guard, Quicksilver and Doppelganger. ------- Tricker ------- WallHike: O near wall, in air or on the ground Dash: O+direction when on the gruond SkyStar: O+direction when in air DoubleDash: O+direction when on the ground, can perfrom twice before recovery AirTrick: Target an enemy with R1, O to teleport to the enemy. Can be performed on the ground or in air TripleDash: O+direction when on the ground, can perfrom thrice before recovery ---------- Royalguard ---------- Block&Charge: O (O as the enemy attack for best result) Release: R1+Foward+O AirBlock: O in air AirRelease: R1+Direction+O in air Ultimate: R1+Backward+O on ground only ----------- QuickSilver ----------- Time Lag: R1+O with at least 3 symbols on Devil Gauge ------------ Doppelganger ------------ AfterImage: R1+O with at least 3 symbols on Devil Gauge =========== Swordmaster =========== Then I'll move on to the good stuff. Your source for crazy stylish action comes from the following: --------- Rebellion --------- Drive: Hold Triangle, Release High Time: R1+Backward+Triangle 3 hits combo: Triangle*3 Million Stab: Triangle+(Pause)+Triangle+TriangleRepeat Stinger: R1+Forward+Triangle Million Stab: R1+Forward+TriangleRepeat Floating: (Only in DT) While in air, Hold R1+X With Swordmaster: Aerial Wave: O in air Prop Shredder: O on ground SwordPierce: R1+Forward+O on ground DanceMacabre: R1+Backward+O on ground Crazy Dance: R1+Backward+ORepeat -------- Cerberus -------- 4 hits combo: Triangle*4 Satellite: Triangle+Triangle+(Pause)+Triangle+ TriangleRepeat Windmill: R1+Backward+Triangle Revolver: R1+Forward+Triangle With Swordmaster: Flicker: O in air or on ground Crystal: R1+Forward+O Million Carats: R1+Forward+ORepeat IceAge: R1+Backward+O ------------ Agni & Rudra ------------ 5 hits combo: Triangle*5 4 hits combo: Triangle+Triangle+(Pause)+Triangle+Triangle Kick finisher: Triangle+(Pause)+Triangle+(Pause)+Triangle Million Slash: Triangle+(Pause)+Triangle+(Pause)+TriangleRepeat Jet Stream: R1+Forward+Triangle Whirlwind: R1+Backward+Triangle With Swordmaster: Crossed Swords: O Sky Dance: O in air Crawler: R1+Foward+O Twister: R1+Backward+O Tempest: R1+Backward+ORepeat ----- Nevan ----- Get ready: Triangle Bat combo: Triangle+Direction+Triangle Jam Session: Triangle+UpLeft R3+TriangleRepeat Reverb Shock: R1+Forward+Triangle Bat Rift: R1+Backward+Triangle With Swordmaster: Slash: O in air or on ground Feedback: R1+Forward+O Crazy Roll: Ra+Forward+ORepeat Distortion: R1+Backward+O Air Raid: (Only in DT) R1+X while in air Air Raid: Square Vortex: Triangle ------- Beowulf ------- 3 hits combo: Triangle*3 4 hits combo: Triangle+Triangle+(Pause)+Triangle+Triangle Hyper Fist: Triangle+Triangle+(Pause)+TriangleRepeat Rising Dragon: R1+Backward+Triangle Striaght" R1+Forward+Triangle With Swordmaster: The Hammer: O in air Zodiac: O on ground Volcano: R1+Forward+O on ground or in air Real Impact: R1+Backward+O Tornado: R1+Backward+ORepeat ========== Gunslinger ========== Moving on to the guns. One or two shots from the Firearms will increase the style points, but repeatedly using the same gun moves will cease it. ------------- Ebony & Ivory ------------- Freeride...? Jump on a fallen foe, and press Square. With Gunslinger: Wild Stomp: SquareRepeat near fallen foe Rapid Shot: SqaureRepeat Charge Shot: Hold Square, Release Twosome Time: O+Direction Rain Storm: O in air ------- Shotgun ------- Rapid Shot: SqaureRepeat Charge Shot: Hold Square, Release Firework: O on ground or in air GunStinger: R1+Forward+O Point Blank: R1+Forward+ORepeat ------- Artemis ------- Multilock: Hold O, Release Sphere: R1+Forward+O Acid Rain: R1+Forward+ORepeat ------ Spiral ------ Trick Shot: O on ground Sniper: R1+Forward+O ---------- Kalina Ann ---------- Hysteric: O on ground Grapple: R1+Forward+O I was quite disappointed at gunslinger, actually. Trickshot and Gunstinger are cool, but the others are just... lacking on the ass kicking side. The thing about building high ranking on style is, use a variety of combos and attacks. Mix your moves, and switch firearms and weapons. Don't get hit though, or else you'll have to build it up all over. Taunting is also a great way to build up style rank. Dante uses different way to taunt enemies at different ranking, so it's worth seeing at least. -------------------------- Part III: Game Walkthrough ========================== You've probably just skipped through all those since you knew it all. Well, I'll try to cover Dante Must Die mode in this walkthrough, because that's when life gets rough. -----------================ =========== ------------- Mission One - A Crazy Party ----------- ============= ==============------------- Mission one is easy. Enemies will spawn, and you will start kicking ass until they are all wiped out. Normally there are Prides and Lusts, but in DMD modes, several Wraths will join in for some fun as well. Don't get caught by the bombs, then it should be fine. -----------================= =========== -------------- Mission Two - The Blood Link ----------- ============== ==============-------------- You're outside of the office now, but you'll be doing the same job: defeat everything you see. For those who are new to DMC, this mission might pose a problem because you have to defeat every single demon and the boss, and if you die, you'd have to start from the beginning. There are some Prides, Lusts, and Wraths in this mission, and three in DMD mode. Sloths will also appear in DMD mode to give you a more thrilling experience. Do not get caught in the Wrath's explosion because it will hurt. You'll face Hell Vanguard after you've defeated all the minions. It's not a tough fight, just be prepared to dodge when you hear the toll. For more details, see the Boss section. -------------===================== ============= ------------------ Mission Three - The Debils's Tower ------------- ================== ================------------------ There are some Enigmas here, and they stand on some high places as though they are welcoming you. But instead of sending you their greetings, they shoot you some arrows so you know they do mean business. Since they're asking for it... you know what to do. There will be Wrath and some explosives in this place, just be careful and avoid the explosions, you should be fine. Proceed through the door to Bullseye bar after you're done. You'll see a shotgun in one of the display shelves, but it is sealed by some blue fogs (I'll just call it blue seal). Smash all those machines at the corner and a device will be revealed. Hit that thing repeatedly, and it'll lit up and bring the seal. Grab the shotgun and proceed. You come to this place with a pole in the middle, and there's a door with a trail of blood. When you go near the door, a red seal will appear. This always happens throughout the game, and you'd know it is showtime. Sloths, Lusts and Prides will occupy this place. Defeating them should be pretty easy. The seal will be broken after all the enemies are defeated. Go through the door. There are some stuff here. A blue orb fragment, a Statue for Rebellion, the first secret mission entrance, and the Time Statue. You can easily see the blue orb fragment, so just grab that. The door on the right will trigger the secret mission. The Statue is on the left, so just jump and work your way there. Use your Rebellion and make a C combo on it (Or was it B? I don't remember; it breaks and I wasn't even trying) and you'll get a blue orb fragment. Then there's the Time Statue which allows you to change style and purchase skill/item. You might want to buy some skills for your Rebellion or upgrade the E&I, because you can. (I'd upgrade the E&I after purchasing Stinger) Then you will find the Cerberus, the first real boss in the game. (See boss fight for details) ------------==================== ============ ----------------- Mission Four - The Uninvited One ------------ ================= ===============----------------- You're now inside the tower. Take either side of the circular stairs, and work your way up until you see a blue door. Enter it. Some Lusts and Prides will be waiting here. Get through them or get rid of them. In DMD, Abyss will fill this place instead. That gives you have a great opportunity to test your skills. (Or your skills to avoid fight if you choose that) Going through the door, and you'll be greeted by a number of Enigmas. Enigmas are DEADLY when they're in DMD, especially after berserk. They can easily soak up and ignore your attack, and shoot red arrows at you out of spite. The worst thing is you won't be able to see half of them because they're so far away. Get close to them and take them out one by one as soon as possible. After you've defeated all enemies, go through the door which is previously sealed. You'll see a device on the wall, and there are statues scattered all over the place. Destroy the statues on the middle platform and then turn on the device by hitting it. The middle platform will start rising, jump onto it. (If you didn't destroy enough statue on the platform, it will fall down due to overweight) Defeat everything you see, and grab the blue orb fragment sitting near the top. Go through the door. Go up the circular stairs and find the yellow door, enter it. You'll see some stairs, a sealed door, and a seemingly bottomless pitch. Walk up the stairs and it will fall apart, and you'll fall along with it. This will lead you to the Chamber of Sin. A variety of demons will appear. Prides, Lusts, Sloths, Gluttonys, Wraths... you name it. Defeat all of them and a column of light will shine upon you... or rather, at the middle of the room. Go under it and it will teleport you back up. In DMD, your hosts here are Abyss, and Soul Eaters. Yeah, you'll need to defeat them all. You can now go through the door which was previously sealed. Then you will see something coming out of a hole. This boss is weak, and the first time I came here, I killed it without knowing that it is a boss. Well, to be more accurate, he's only a mini-boss. Defeat him and go through the door at the end. (See Boss section for more details.) Then examines and grab a key item, Astronomical Board. ------------======================= ============ -------------------- Mission Five - Of Devils and Swords ------------ ==================== ===============-------------------- Blood Goyles will appear, and you'll have to defeat them all in order to break the red seal. Modern weapons are your best friends... since melee attacks will only make them multiple. Shoot them until they turn into stone, and then finish them off. They do quite a bit of damage, seriously. In DMD, it's 4 bars per hit, and you don't want that. But they are a bitch to kill in DMD after they've gone berserk.. It is best to use Kalina Ann and blast all of them, and keeping them in stone form and finishing them one by one. Go through the red door once you're done. You want to go back to the stairs, so take the yellow door. Now go up to the left and place the key item on to the tablet thingy. One thing will be activated, and you can jump down and grab it. (You can use the jump pad on the ground floor now) After you've gotten the Vajura, go back to the place where you fought the Enigmas. This time, instead of taking the door, go to the opposite direction where there is a cage. Far in front of the cage is a device, use the Vajura on it and the cage will be lifted. Grab the Soul of Steel inside, and get ready to fight and break the red seal. After you're done fighting, go back to the place where there is a bottomless pitch. The easiest way to get there is through via the jump pod on ground level, then through the yellow door. Now you can walk on air, sort of. Place the Soul on the wall and a door will be revealed. On the side, there is a Statue which holds a blue orb fragment inside. Unleash your best set of combos (Or crappy, because this Statue is easy) with Cerberus to smash the Statue, and grab the fragment. Now you can go through the door. You'll see a platform, a device, and a red door. The red door triggers the second secret mission, and the device will operate the platform. Get the device working and get on to the ride. Take the enemies out because you don't want too much weight on the elevator, plus it is rude of them to just appear and attack it. Blow them off the elevator. (Shotgun and Stinger are both nice to use, just make sure you don't get yourself off the platform) The elevator cannot hold more than 6 people including yourself. Keep them away and you'll reach the top. Go outside, and go to the right and you'll see a door and Time Statue. Boss fight awaits, upgrade if you wish. Once you're inside, you'll face the demon twins. Knock their weapons off and land deadly combos on them, keep doing that and they'll be dead in no time. (See Boss sections for details) Go through the gate after they have both fallen. -----------============== =========== ----------- Mission Six - Family Ties ----------- =========== ==============----------- Go through the first door you see here. Don't worry, you will be coming back. You'll come to the Chamber of 3 Trials. The one on the left tests your wisdom, middle one tests your skills, and the one on the right tests your strength. They can be done in any order, and by finishing two of them, a new path will open; by doing all three, you will obtain Artemis, a new firearm. Wisedom The old puzzle about infant, man, and old man with cane. The answer is 4-2-3, so just go to the door with the respective number of lights. If you choose the wrong bought, the way will be sealed and you'll need to fight yourself out. You'll get the Essence of Intelligence if you've done it correctly. Now you can exit through any door and go back to the previous area. Skill Go to the end of the hallway and grab the Essence of Technique. It is very simple, and you can avoid all the traps by jumping and simply walking. (No rolling or dash required) (This trial is more difficult in DMD, ie. the spikes always come in Left + Bottom instead of just Left or Bottom, plus it deals more damage.) If you get hit by the spikes, no big deal, just work your way through and you can still get the item. After you've grabbed it, you can go back out and take on the remaining trial. Strength Walk to the middle... and now it's showtime. Enemies will spawn, and you are going to defeat all of them. Sounds pretty easy, but these enemies are all in their berserk state. To get rid of that, you can turn both devices on in this area, and they will return to their normal state for awhile. Prides, Lusts, Sloth, Wrath, and Hell Vanguard will be your companies here. (In DMD, don't bother with the device since you should be used to fighting berserk demons) After that, you will see the Essence of Fighting. Take that and go back to where you begin this state. Now, put all the Essence on that Statue thing. After you've put two in, the Artemis will fire and clear a path for you. The third Essence will grant you the Artemis. Now go through the path it clears for you. You'll see a Statue here, and you can use Agni & Rudra to perform some lousy combos on it and get a Blue orb fragment. Go onward, and the mission will end with a cutscene. -------------=================== ============= ---------------- Mission Seven - A Chance Meeting ------------- ================ ================---------------- First thing, you can trigger a Secret mission if you go back to the door (The far one) and jump up into the hole. Examine that thing inside will trigger the third secret mission. After that, (Or if you want to skip it) go through the door you first saw. Jump down to the ground floor and enter. There are some Pawns (Damned Pawns, and Damned Knights in DMD) here, but you can ignore them. Look around for an item, it's between the Pawns in the room. Grab it and your business is finished here. You can kill all of them, or you can go back to the jump pods. Take the jump pods and help yourself to reach the top level. Enter that door. You don't need to kill any of them, so just move on. You'll see two stone pillars in front of a door, and there are something missing from the one on the right. Take the split path and go through that door instead. Move into the room and you'll see a Statue of a female... then boom, enemies appears, and red seal. That's showtime for you. There are Greed, Lust, Pride, and Sloths in this area. Defeat them all and the Statue will drop a tear for you. Take it. (Key item: Siren's Shrek) Go through the big door. You'll see a Statue, and you should use your Rebellion to unleash the best combos on it. (It will need a SSS... or was it SS? It is not that difficult, now that you should be familiar with your Rebellion. Use SwordMaster style can make things easier.) Go to the middle and use the Orihalicon on that structure. Power for the elevator will be restored, and now you can use the elevator on the bottom right. Do so.. Remember a door covered with flames? Use the newly acquired Siren's Shrek to put out those fire and go throught the door. There's a Gold Orb in this area, on the right side. After you've grabbed that, go back up and kill some demons, and go through the door. You'll see a wall. Attack it and it will break. Then you'll see a device. Activate the device by attacking it, and a chained steel ball will drop.. Attack and break the ball before it rises up. The easiest way to do it is to corner the ball and unleash combos. An item will drop if you destroy the ball. Take it. (A Crystal Skull for the Stone Pillar) And demons will appear. Defeat them and you're free to leave. Now, go back, take the evelator and slowly work your way back to the room with the female Statue. You will be ambushed by demons here. Defeat all of them, and a Hell Vanguard will appear. Defeat him and you can go on. Take the door. Now, go to the door with the pillars. Put the Crystal Skull on the pillar on the right, and the go through the door. Keep going until you see another door. Go through that one, and you will fine that red seal has formed behide you. you can only go up now, and this is a familiar scene... Vergil awaits you at the top. Vergil is not difficult if you know his pattern. (See Boss section for details) Defeat him and enjoy the cutscene, and the mission will end. -------------================= ============= -------------- Mission Eight - A Renewed Fear ------------- ============== ================-------------- If this is your first time playing, then this is when you can finally trigger Devil Mode. (I call it DT for Devil Trigger) Anyway, you are in Leviathan's Stomach right now. You need to remove all the tusks in order to explore further into his body. You can remove the tucks by destroying the strange orb-looking organs. There are five of them in total. There is one to the rightmost from where you start off. Walk around and you will see another on the screen. Do that one, too. From here, try to jump onto the ship you see around here. In the ship there is a blue orb fragment. After that, jump down to where the acid are. Try to avoid stepping on it because it drains your health. When you see a bus, jump over it and destroy the organ you see. Keep going on and the path will be blocked by some stuff, destroy them and you can go in and trigger Secret Mission 4. You can go out now, and look for a narrow cave around here with a stream of acid. There is an organ around that area. Now go up, and go up again, you should be on a bridge. You should be seeing the last organ if you walk around. Do that one, and go back onto the bus, and enter the hole. Now you're in the intestines. Keep going until you see a path covered by red substance. Smash it open and go through it. You'll see the Heart of Leviathan. You can't do anything with them now, so just proceed through. Down the path you will be chased by a Gigapede, but all it can do to you is bite you as it gets close enough. Keep running and it will be stuck, and you can get to another location in the intestines. There will be some Envys in the room. It's up to you to kill them or to get pass them. You'll reach a room with altar thing absorbing orbs from the fallen demons. Your goal is to kill demons, and after the thing has absorbed enough, a key item will materialize and a path will open. From here, just run through to the other side. And in that intestine area, a Gigapede will chase after you again. Use the same tactic if you want to avoid the fight. After you've smashed the red membrane open, you'll be in the stomach again. Jump right down and find that same bus. Jump onto it and enter that hole again. Envys spawn here, so you might want to kill them. You are now in the intestine area again. It's dark and there are acid on the ground. One trick is to light your way by firing E&I. Head to the end of the way. You'll see the Heart and Organs of Leviathan. Place the key item on the middle and initiate the boss battle. Heart of Leviathan only has two types of attacks, and the way to defeat it is to first destroy either organ. The middle organ will reveal its core, and that is the time you deal some real damage. The only thing to be careful of is the Envys. (See Boss section for details) ------------================= ============ -------------- Mission Nine - Faded Memories ------------ ============== ===============-------------- Run across the bridge. You will visit this area later. Some Arachnes, spider-like demons, will welcome you. Defeat all of them and proceed. If you get hit by the web, you can either rotate R3 and press buttons, or simply DT to free yourself. Go through the far door. At the far end, you'll see a mirror and light beam puzzle. Your goal is to reflect the light to another statue. If you mess up, attack the device on the wall and the mirror will reset. This one is simple (all puzzles are simple in the game), smash the one in front of the target statue, and the mirror to its upper left. The seal will break on the door, and you can go through it now. There will be Enigmas (and Enigmas are troublesome in DMD). You need to walk all the way to get to the other side, and it is better to kill them all because they can shoot from far away. After that, go through the large door. There are bladed pillars here, and two Enigmas in the room. Avoid touching the pillars and go forward. Take them out if you want, and enter the next area. You'll see water and statues here. You'll need a key item for the Mask Statue, so leave that one for now. And there's a Nevan combat adjudicator. A hint that you'll get new weapon soon. Speaking of new weapon, there is a new firearm for grab in this area. See the Red Orb sitting on top of the stone pillar? Reach there and jump onto the platform above it. Spiral is sitting right in the middle of the platform. Now you can go through the door beside the Time Statue. A room with bladed pillars again... Make your way through to a room filled with webs. There's a key item at the far end of this room, grab that. The door will be sealed, and some Arachnes will appear. After you have done that, go back to the area with the waterfall. (Nevan Combat Adjudicator) Go into the waterfall. If you look carefully, there is a small passage on the top right, and that leads to a Secret Mission if you examine some red crystals. To the left there is an area with a devil star, so you might want to get that. Jump back from there and work your through to the end of cave. You'll see a female carving. Use the key item you've earlier acquired by examining it. A door will be revealed, go through it. Move forward into the room and there will be pre-boss cut scene. Nevan is a tiring boss. She can't be damage when there are bats around her, and you should get rid of the bats first. The best time to go into melee with her is when she stands and laughs. (See Boss Section for details) After her defeat, you'll obtain Nevan. Rock on through the green door. -----------========== =========== ------- Mission Ten - The Job ----------- ======= ==============------- Take the Stone Mask, and work your way back to the waterfall area, then place the Stone Mask on the Mask Statue on the wall. (It has light on it) A bridge will rise up and you should certainly cross it, and jump by the large statue. An item sits there, so take it. It's the Neo Generator which you will need to take back Mission Nine starting location (Rotating Bridge). Go through the right door to the hallway with bladed pillars. Deep into the hallway, you will be locked up and enemies will appear. These Dullahans are invulnerable from the front, and guns do nothing to them. The only way to defeat them is to attack from the back with devil arms. Kill the three of them and you can move on. It is straight forward from here. Back to the room with spiders, and you'll fight some demons, and then you will reach the rotating bridge. Cross the bridge, and there will be a cutscene where the bridge rotates. Then cross the bridge again and go through the yellow door. Head to the door, and a cut scene will end this mission. --------------========== ============== ------- Mission Eleven - Revenge -------------- ======= =================------- You'll see Enigmas in the area. Slaughter them and go down to the ground floor and go through the yellow door. You'll be in a long passage, and there are some Soul Eaters in this area. You can defeat them easily with E&I or whatever weapons you prefer. After that, you can move on to the next area. You are now in a pretty big room. On the left side of the room, there is a sword being stuck on a statue. Jump onto that sword and go up to the balcony. You'll see a block on the floor, and there is a hole to the close end of this block. Smash the block with your melee attack, and lead it into the hole. Then travel to the other end of the balcony. You'll see a cracked wall, and cracked wall needs beating. Slash the wall, and a block will be revealed. Smash this one to its respective hole, then a passage is revealed. Except it is red-sealed, meaning it's showtime. The annoying thing here is the Soul Eater, especially in DMD mode since Soul Eaters actually do lots of damage. Kill all those buggers before you do Hell Vanguard. Go through the revealed passage after you've kicked their asses. There is a Agni & Rudra combat adjudicator in this area, show it what you've got and take the fragment inside. Jump onto the wagon afterward. Demons will spawn, and some will stay on the other wagon. The only thing you need to watch out for is Wrath. (I don't remember if they spawn in normal, but they sure do in DMD) The wagon will stop once you've killed the demons. You see stairs in front of you. Go up and visit the Time Statue if you want. Boss fight awaits. In the room, go for the items and a boss will show up without using the door. You fight Beowulf, and he is not hard to defeat once you get the hang of it. Stay close and dodge the attack. The cage dropped from the ceiling CAN be destroyed by your melee attack. (I haven't tried destroying them when they are FLYING, though) (See Boss section for details) --------------==================== ============== ----------------- Mission Twelve - Hunter and Hunted -------------- ================= =================----------------- You will be in Devil Mode for most of the mission, and your health will start to go down slowly. You will die if your health is depleted. (Some would think it stops once it reaches 1, but no.) Seemingly you cannot use QuickSilver in this stage... and for those who have unlocked SuperDante, using Super Dante doesn't give you any edge over this one. Anyway, ALWAYS rush for the door unless it is sealed. Go back to the wagon and start testing your power. There are more green orbs than usual, which makes it pretty easy to get through. (Even in DMD this is easy. The power of DT is quite something.) Go through the door. This room needs some clearing. Do so, and proceed. You should rush through the next one, as well as the next one where the gears are. Now you are passage where Arkham's body used to be in. Demons will spawn and you have to kill every single one of them. In normal, this is easy to do because Devil Mode is overwhelming. In DMD, you have to be careful and be FAST on killing those prides and lusts, and pray that they drop green orbs. They do go berserk, which gives you a hard time killing them. Hell Vanguard is as tough as usual in DMD, and you'll have to be on your guard and not get sliced in half. Find yourself a place where the camera angle favors you. After the red seal is removed, navigate through the door. You will reach the bridge, and a scene will be triggered. Afterward, you're no longer cool (back to normal). Run across that bridge. Go through the door. You now see a Time Statue and a corridor, and right away you can tell this is going to be bad. Boss fight awaits you, upgrade if you want. Sprint down the corridor. You'll see another bridge... and then a cutscene. Greyon will welcome you. There are two parts in the fight... the first part will end after you have lowered Greyon health by around 1/8. The second fight can be very easy or not too difficult depending on how you fight it. You can jump on the cart, and that is THE way to fight Greyon. Otherwise, stay on foot and shoot... and go melee as he stops. (See Boss section for details) You gains a newstyle QuickSilver upon defeating him, and ends the mission by going through the door. ----------------===================== ================ ------------------ Mission Thirteen - Chaos Warm Welcome ---------------- ================== ===================------------------ This is a rather short mission. There are varies Damned demons in the area, smash them into pieces and proceed. You'll then see a corridor, sprint down. There is one red light down there, examine it to trigger a secret mission. Go to the ground floor and go through the door. You will see a door right at you, and a passage to the left. Take the passage and use the door at the end. Ignore those Chessmen and go play in the Vestibule. You will see a puzzle. An easy one, but the first thing to do is to walk up and smash open the cracked wall. You'll see more mirrors within that wall, and you find that the goal is to direct the beam to the now revealed statue. Smash the mirror in the wall (the one that points at the side). Outside the wall, smash the one right next to the cracked wall, and the one to its diagonal left. (Left and down) After you're down, you should found a key item within the hidden passage pass the statue. Head out, and use a different path. You'll see a Time Statue and a Nevan Combat Adjudicator. And you know what to do with Combat Adjudicator. After that, enter the big door using the key item, and fight Vergil, who has gained the power of Beowulf. The main different here is Vergil can go into Devil mode, and that's the thing to watch out for. Try to avoid fighting him when he's in this mode. Otherwise, the battle is simple. Study his pattern and dodge the attack the same way as before. (He has different attacks, but rolling will do the trick) (See Boss section for details) He will be defeated, and let's welcome chaos. ----------------======== ================ ----- Mission Fourteen - Drive ---------------- ===== ===================----- Search around the area for the Beowulf, as well as the Beowulf Combat Adjudicator. Anyway, exit using the door behide the Combat Adjudicator. Take the elevator which will lead you to the lake, and exit through the opposing door (a hole... rather). Take the door in there. You're in the Vestibule again, jump near the flames and find a hole, which triggers a secret mission. Remember the hidden passage? A doorway is opened around there, go through it. You are now in the room with that sword stuck on a statue, and you cannot proceed until you've defeated all enemies. An easy fight normally because you'll face puny Blood Goyles. For DMD, you will fight... The Fallen. Three of them (or four?) It takes FOREVER to defeat them, because they will go berserk. Only two will show up at one time, and one will berserk if you've defeated another. Once you have taken one of them, ignore the berserk one and destroy the new comer first. Take the berserk one out last. After the fight, go through the door opposing the stuck sword. Take the wagon, and have some fun fighting. When you're done with the wagon, run up the platform and use the door. You'll find gates after gates inside. And within the gates, Damned demons will materialize. Pawn, Bishop, Knight, you name it. Travel around all the gates and defeat all of them, your goal is to get through, as well as getting a blue orb fragment. Go through the brown door when you're done. You'll see a door near the Time Statue. Use it. You'll see Engimas, kill them or not, go forward and you'll see light in the area. Touch the light and it will teleport you. You're in the indoor place with a pole. Follow the blood trail to the door and go through it like last time. Once you're outside, go forward, and a cutscene will occur soon. The mission also ends here. ---------------================== =============== --------------- Mission Fifteen - The Gatecrasher --------------- =============== ==================--------------- Go to the door, and it will be sealed. The Fallens will appear, and it will be a tough fight in DMD. Attack them with melee attack until they break guard (the wings no longer cover their chests), and attack with whatever weapons you have. In DMD, it actually takes about 4 Holy Water to defeat them. Not saying you should use items, but that is just a physical measurement of their toughness. Go through the door after you've killed them. Then there's more fighting. Arachnes will be your company this time. |
Comments
Another Devil May Cry 3 Walkthrough :
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3