Devil May Cry 3: Special Edition Walkthrough :
This walkthrough for Devil May Cry 3: Special Edition [Playstation 2] has been posted at 08 Jun 2010 by earthtaker and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up earthtaker and share this with your freinds. And most important we have 20 other walkthroughs for Devil May Cry 3: Special Edition, read them all!
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Walkthrough - FAQ/Walkthrough=============================================================================== D E V I L M A Y C R Y 3: ------ + ----- + ------ + -- D A N T E 'S A W A K E N I N G +================================+ +SPECIAL EDITION+ ^^-----------------------^^ W A L K T H R O U G H ---=====================--- AUTHOR: PAUL MICHAEL (VHAYSTEŽ) CONTACT: vhayste@gmail.com ~ ~ ~ ~ ~ COPYRIGHT ~ ~ ~ ~ ~ This document is copyrighted to me, VhaysteŽ. It is intended for ~PRIVATE~ use only. It cannot be used in ANY form of printed or electronic media involved in a commercial business, in part or in whole, in any way, shape, or form. It cannot be used for profitable or promotional purposes, regardless of the situation. Breaking any of these rules is in direct violation of copyright law. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. A written permision must be obtained from the author if this faq is gonna be posted on any other websites the author originally contributed it. ~ ~ ~ ~ ~ ~ ~ ~ VERSION HISTORY ~ ~ ~ ~ ~ ~ ~ ~ V1.0 June 26, 2006 --finished normal game with dante --currently playing as Vergil --completed weapon and style list for both characters V1.2 July 1, 2006 --finished game with Vergil --completed main walkthrough --completed miscellaneous details V1.3 July 3, 2006 --finished hard and very hard modes --unlocked additional items in gallery V1.4 July 4, 2006 --inluded blue orb location summary and red pillar locations --also inserted devil trigger bonuses --included item list V1.5 July 5, 2006 --complete version of the faq --corrected some minor ambiguities V1.6 April 10, 2007 --reformatted faq --added more details in some sections. ~ ~ ~ ~ ~ ~ ~ AUTHOR'S NOTE ~ ~ ~ ~ ~ ~ ~ Welcome. I was originally planning to finish Airforce Delta Strike but got disappointed soon enough due to the really crappy planes and sluggish control response. I just remembered that I played this game halfway but never finished it. I was able to beat the game in normal within the whole day, and here, I created a walkthrough also. I've never played the previous installments but Im really interested about Dante's cool, 'astig' and really kickass character. Not to mention the controls here are cool and simple. The game also offers a lot of combos to experiment with. You can even interchange weapons and guns in real time, giving you a more intense and action-packed brawl. Just like the faq I created for Drakengard 2, I'll just outline the main things you should do in the missions. I'll try to note also some hints about the bosses if needed. The faq is primarily created during normal mode, additions will be mentioned on the consecutive playthroughs. In any case there's something missing, incorrect or an addition about the faq, don't hesitate to email me. I can't promise to personally reply to you since Im working on a night shift and I take 2 hour long rides fro and to my home and office. I'll update the faq as needed and I'll automatically give you credit on my next update. Have fun! I just have one question though.... what if Dante and Alicia (Bullet Witch) pairs together? .....hmnnn... ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- ADDITIONS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ -- VERY HARD MODE -- BLOODY PALACE/ Survival Mode (contains 9999 levels) -- TURBO MODE (20% faster gameplay) -- NEW CONTINUE SYSTEM Gold Orbs are enabled at the start of the game. You can also remove Yellow Orbs and allow infinite Continues. The Gold orbs can be purchased which allows to revive the player instantly without resetting bosses or enemies. Its pretty handy since you can continue where you left off -- NEW BOSS (JESTER) -- NEW PLAYABLE CHARACTER (VERGIL) -- DEMO DIGEST (Plays previous cutscenes) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- CONTROLS ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ! This applies to the default button configuration SQUARE - fire guns TRIANGLE - use devil arms CIRCLE - use style move/action X - jump/ roll L1 - activate Devil Trigger L2 - switch guns (Dante) - switch devil arms (Vergil) L3 - toggle lock-on L ANALOG - move character R1 - lock-on R2 - toggle devil arms R3 - reset camera R ANALOG - move camera D-PAD UP - item screen D-PAD DOWN - map screen D-PAD LEFT - file screen D-PAD RIGHT - equip screen START - opens menu screen SELECT - taunts the enemy ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- DEVIL TRIGGER ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ Devil Trigger is like the "super mode"; this transforms Dante and Vergil to their devil forms. During this mode, all their attributes increases significantly. Not to mention that they recover HP gradually while in this mode, which could be very handy in a tight battle. You need to fill your Devil Trigger gauge, composed of Runes by performing combos, defeating enemies and/or taking damage. You don't need to have a full "Rune" bar to initiate it. One rune is enough to activate Devil Trigger; but in a very, very short time only. Several bonuses are also added by using different devil arms while in Devil Trigger mode. Refer to the chart below +- -+- -+- -+- | BONUS SKILL | DEVIL ARMS | CONTROLS\ EFFECT | +---------------+-----------------+------------------------------------+ | GLIDE | REBELLION | During a jump, hold R1 + X button. | +---------------+-----------------+------------------------------------+ | ATK SPEED+ | CERBERUS, | (Passive) Faster attack speed. | | | FORCE EDGE (Vergil) | +---------------+-----------------+------------------------------------+ | ELEMENT+ | AGNI & RUDRA | (Passive) Enables elemental damage.| +---------------+-----------------+------------------------------------+ | HP RECOV+ | NEVAN | (Passive) Enhanced HP Recovery | +---------------+-----------------+------------------------------------+ | DEFENSE+ | BEOWULF | (Passive) Enhanced defense. | +---------------+-----------------+------------------------------------+ +- -+- -+- -+- ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- WEAPONS -- DANTE ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ GUNS ===== These are your guns. They are great for blasting, combos and anything else you can think for a gun. And they come with infinite ammo! Can be upgraded by spending red orbs to increase damage and other attributes. EBONY & IVORY - Two .45 caliber, semi automatic handguns. This is Dante's starting secondary weapon. Although its not that damging it is a great way to iniate/ continue an air combo since it allows Dante to 'hover' while firing the guns. The faster the player presses the fire button, the faster the firing rate of these pair will be. SHOTGUN - Its slow rate of fire could be its disadvantage but with large spread and great stopping power, this is one gun that you want to use to tame a large group of demons trying to gangbang you. Not very effective to used in a combo though. ARTEMIS - A laser blaster that can lock-on several enemies at once. Players can charge this weapon before firing for more devastating shots. SPIRAL - A large and very powerful sniper rifle that is similar to a railgun since it can pierce through multiple enemies. Its firing rate is a bit slower compared to the shotgun but fires a fatal concentrated shot instead of scattered shells. Great for taking down/ damaging enemies at a good distance. You can't target enemies via viewing scope though. KALINA ANN - Probably the most damaging weapon you can get. Very powerful, its rockets deal 'splash damage' than can pwn any enemies caught within the blast radius. It has good firing rate too; but its size could limit your movement a bit. DEVIL ARMS =========== These are your primary weapons. use with guns for maximum effectivity. They deal the most damage since you can execute devastating combos with melee weapons alone. Can be upgraded by spending red orbs to increase damage and other attributes. The first four styles are the default ones. Quicksilver and Doppleganger styles must be unlocked first. You need to beat specific bosses later in the game to unlock these styles. REBELLION - Dante's detault Weapon. This resembles a broad sword but our protagonist can still swing it with one hand like its just a trusted kitchen knife. MOVE CONTROLS +-------------+------------------------------------+ | Stinger | Hold R1, then FWD + TRIANGLE | +-------------+------------------------------------+ | High-Time | Hold R1, then BCK + TRIANGLE | +-------------+------------------------------------+ | Drive | Hold TRIANGLE, then Release | +-------------+------------------------------------+ | Air Hike | Press Jump button twice | +-------------+------------------------------------+ CERBERUS - This a large, flail-like weapon ready to smash any enemy with its 3 clawlike blades. MOVE CONTROLS +-------------+------------------------------------+ | Revolver | Hold R1, then FWD + TRIANGLE | +-------------+------------------------------------+ | Windmill | Hold R1, then BCK + TRIANGLE | +-------------+------------------------------------+ AGNI & RUDRA - Twin swords with elemental properties. The swords are possessed by two demon brothers with the properties of wind and fire. MOVE CONTROLS +-------------+------------------------------------+ | Jetstream | Hold R1, then FWD + TRIANGLE | +-------------+------------------------------------+ | Whirlwind | Hold R1, then BCK + TRIANGLE | +-------------+------------------------------------+ | Air Hike | Press Jump button twice | +-------------+------------------------------------+ NEVAN - An electric guitar (yeah, a freakin guitar which fullfils Dante's hidden desire to be a rockstar) that has blades like a scythe and attacks enemies with electricity and uhmm.... electric bats. MOVE CONTROLS +-------------+------------------------------------+ | Reverb Shock| Hold R1, then FWD + TRIANGLE | +-------------+------------------------------------+ | Bat Rift | Hold R1, then BCK + TRIANGLE | +-------------+------------------------------------+ | Air Raid | During Devil Trigger, jump then | | | R1 + X) | +-------------+------------------------------------+ BEOWULF - A set of 'holy' (probably mithril or steel) gauntlets and greaves. This allows quick movement and execution of fast melee combos. MOVE CONTROLS +-------------+------------------------------------+ | Straight | Hold R1, then FWD + TRIANGLE | +-------------+------------------------------------+ | Bst Uppercut| Hold R1, then BCK + TRIANGLE) | +-------------+------------------------------------+ |Rising Dragon| Hold R1, then BCK + TRIANGLE 2x| +-------------+------------------------------------+ | Air Hike | Press Jump button twice | +-------------+------------------------------------+ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- STYLES -- DANTE ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ To further enhance the overall gameplay, Dante will be able to use any of the 6 game-defined styles before any mission, giving him access to special techniques and moves. You can upgrade these styles and their moves by spending RED ORBS, which basically serves as the monetary medium of the game. T R I C K S T E R ----------------------- This style uses special moves and techniques to evade enemy attacks, and also to quickly move into striking position. MOVE DESCRIPTION +--------------+------------------------------------------------+ | DASH | A dash to any direction. Can be done several | | | times in a row when levelled up. | +--------------+------------------------------------------------+ | WALL HIKE | Run up the wall, then kick away. Can be used | | | with Sky Star. | +--------------+------------------------------------------------+ | SKY STAR | Dash in mid-air. | +--------------+------------------------------------------------+ | AIR TRICK | Teleport above an enemy, striking position | +--------------+------------------------------------------------+ S W O R D M A S T E R ------------------------ Style which allows the player to master different melee weapons. Increases the player's effeciency in close-range combat by maximizing overall melee capability. Abilities that players use depends on the weapon equipped. REBELLION ABILITIES ~~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+------------------------------------------------------+ | PROP SHREDDER| Dante spins his sword, continously hitting anybody in| | | front of Dante. | +--------------+------------------------------------------------------+ | AERIAL RAVE | Slashes the enemy in air. | +--------------+------------------------------------------------------+ | SWORD PIERCE | Throws the sword towards the enemy. Without his sword| | | Dante needs to fight barehanded. | +--------------+------------------------------------------------------+ | DANCE MACABRE| Unleashes a series of fast slashes. | +--------------+------------------------------------------------------+ |CRAZY DANCE | Stick the sword on the ground while doing Dance | | | Macabre and spin-kicking all enemies nearby. | +--------------+------------------------------------------------------+ CERBERUS ABILITIES ~~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+------------------------------------------------------+ | FLICKER | Swing the weapon around, hitting all nearby enemies. | +--------------+------------------------------------------------------+ | CRYSTAL | Slam the weapon to the ground, creating huge, sharp | | | icicles protruding from the ground. | +--------------+------------------------------------------------------+ |MILLION CARAT | Slam the weapon to the ground, creating a massive | | | ice pillar in front of Dante | +--------------+------------------------------------------------------+ | ICE CAGE | Envelops Dante in a thick ice shield that wards off | | | any attacks for a brief period of time. | +--------------+------------------------------------------------------+ AGNI & RUDRA ABILITIES ~~~~~~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ |CROSSED SWORDS| Slash enemies using both swords in X-like fashion. | +--------------+----------------------------------------------------+ | SKY DANCE | Swing both swords in the air and descend spinning | +--------------+----------------------------------------------------+ | CRAWLER | Thrust both swords in the ground, creating a small | | | firestorm towards the enemy. | +--------------+----------------------------------------------------+ | TWISTER | Spin both swords to create a twister of fire and | | | wind. | +--------------+----------------------------------------------------+ | TEMPEST | Induce a fiery blast to incinerate the enemy | +--------------+----------------------------------------------------+ NEVAN ABILITIES ~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | SLASH | Hack enemies using the guitar's hidden scythe-like | | | blade. | +--------------+----------------------------------------------------+ | AIR SLASH | Slash enemies in mid-air. | +--------------+----------------------------------------------------+ | FEEDBACK | Swings the guitar around Dante, hitting enemies | +--------------+----------------------------------------------------+ | CRAZY ROLL | Zap enemies with electricity while slashing | +--------------+----------------------------------------------------+ | DISTORTION | Unleashes a barrage of electric bats, some stray | | | lightning and.... ear-splitting rock music. | +--------------+----------------------------------------------------+ BEOWULF ABILITIES ~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | ZODIAC | Hit enemies with energy coming from Dante's hands. | +--------------+----------------------------------------------------+ | THE HAMMER | Smash enemies to ground while in the air | +--------------+----------------------------------------------------+ | VOLCANO | Punch the ground, sending shockwaves. | +--------------+----------------------------------------------------+ | REAL IMPACT | A powerful, concentrated uppercut. Can be used to | | | start an air combo. | +--------------+----------------------------------------------------+ | TORNADO | Lunge the enemy to the air, then unleash a flurry | | | of fast kicks. | +--------------+----------------------------------------------------+ G U N S L I N G E R --------------------------- Style which allows the player to master different ranged weapons. Increases the player's effeciency in long/mid-range combat by maximizing overall capability. Abilities that players use depends on the weapon equipped. EBONY & IVORY ABILITIES ~~~~~~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | TWOSOME TIME | Fire guns in two separate directions. | +--------------+----------------------------------------------------+ | WILD STOMP | Riddle lying enemy's body with several shots then | | | kick away. | +--------------+----------------------------------------------------+ | RAIN STORM | Jump overhead, firing both guns while in mid-air, | | | targetting the enemies below | +--------------+----------------------------------------------------+ | CHARGE SHOT | Infuses magic into bullets before firing it. | +--------------+----------------------------------------------------+ | RAPID SHOT | Unleash a barrage of bullets for a short period of | | | time | +--------------+----------------------------------------------------+ SHOTGUN ABILITIES ~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | FIREWORKS | Swings the shotgun around Dante's body, firing in | | | almost all directions. | +--------------+----------------------------------------------------+ | CHARGE SHOT | Infuses magic into shells before firing it. | +--------------+----------------------------------------------------+ | RAPID SHOT | Unleash a barrage of shells for a short period of | | | time | +--------------+----------------------------------------------------+ | GUN STINGER | Slams the shotgun to the enemy before firing | | | concentrated shells in close range | +--------------+----------------------------------------------------+ | POINT BLANK | Fires the shotgun in point-blank range to the enemy| +--------------+----------------------------------------------------+ ARTEMIS ABILITIES ~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ |MULTI-LOCK | Targets a single enemy then fires a volley of | | | projectiles towards it. | +--------------+----------------------------------------------------+ | SPHERE | Charges the weapon and fires a large concentrated | | | sphere of compressed energy. | +--------------+----------------------------------------------------+ | ACID RAIN | Shoots multiple projectiles in the air then rains | | | down to the enemies, damaging them. | +--------------+----------------------------------------------------+ SPIRAL ABILITIES ~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | TRICK SHOT | Bullets bounce off walls and hit multiple targets | +--------------+----------------------------------------------------+ | SNIPER | Lock-on the enemy's weak spot then fires a focused | | | shot, inflicting fatal damage to the enemy. | +--------------+----------------------------------------------------+ | REFLECTOR | Fires a bullet that bounces of the walls several | | | times, increasing velocity before hitting an enemy | +--------------+----------------------------------------------------+ KALINA ANN ABILITIES ~~~~~~~~~~~~~~~~~~~~~ MOVE DESCRIPTION +--------------+----------------------------------------------------+ | HYSTERIC | Fires a salvo of micromissiles towards the enemy | +--------------+----------------------------------------------------+ | GRAPPLE | Fires the grappling hook to the enemy, piercing it | | | and slowly drags it towards you. | +--------------+----------------------------------------------------+ R O Y A L G U A R D --------------------------- This style mainly focuses on minimizing enemy damage, absorbing enemy hits before unleashing collected energy from those attacks. This style also allows the player to move into a more strategic position. Possibly the strongest style but requires a lot of skill to master. MOVE DESCRIPTION +--------------+--------------------------------------------------------+ | BLOCK&CHARGE | Block enemy strikes, building up fury for release. | +--------------+--------------------------------------------------------+ | JUST GUARD | By blocking an enemy attack just before it hits, Dante | | | is not damaged and gains more fury buildup. | +--------------+--------------------------------------------------------+ | RELEASE | Release all the stored 'fury' charged from blocking | | | enemy attacks, dealing massive damage | +--------------+--------------------------------------------------------+ | JUST RELEASE | Releasing just before the enemy's attack connects, | | | Dante executes a counter-attack inflicting significant | | | damage, greater than the normal release | +--------------+--------------------------------------------------------+ | AIR BLOCK | Block in while in the air | +--------------+--------------------------------------------------------+ | AIR RELEASE | Perform a release while in mid-air | +--------------+--------------------------------------------------------+ | ULTIMATE | Absorb enemy attacks, recovering HP | +--------------+--------------------------------------------------------+ Q U I C K S I L V E R -------------------------------- This style controls time and allows the player to move at blinding speeds. MOVE DESCRIPTION +--------------+--------------------------------------------------------+ | TIME LAG | Enemies enter slow motion while you can still move | | | normally. It consumes runes though you can also | | | activate Devil Trigger. But that will just make rune | | | consumption faster. Great tech to eliminate enemies | | | that has surrounded you. | +--------------+--------------------------------------------------------+ D O P P E L G A N G E R --------------------------------- Style that allows Dante to create shadow copies of himself, assisting him in battle. A second player mode has been added, allowing a 2nd player to control the shadow of Dante. MOVE DESCRIPTION +--------------+--------------------------------------------------------+ | AFTER IMAGE | Summons Dante's shadow. It moves exactly like a shadow | | | following Dante's every move. Consumes Runes yet he | | | can still activate Devil Trigger. | +--------------+--------------------------------------------------------+ !!Note: The two-player mode can also be used in Mission 19, while Vergil and Dante is fighting Arkham. !Vergil needs to be unlocked first by finishing the game once with Dante or start a new game with a DMC3 save file in your memory card. !!NOTE: When starting a new game for Vergil, save it as another file. Do not overwrite you game with Dante since you will lose your file with Dante and replace it with Vergil. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- WEAPONS -- VIRGIL ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ (Begins the game with all of these) BEOWULF - A set of 'holy' (probably mithril or steel) gauntlets and greaves. This allows quick movement and execution of fast melee combos. Same as Dante's MOVE CONTROLS +--------------+-------------------------------------+ | Rising Sun | Hold R1, then BCK + TRIANGLE | +--------------+-------------------------------------+ | Lunar Phase | Hold R1, then FWD + TRIANGLE | +--------------+-------------------------------------+ YAMATO - A long katana imbued with dark powers. Can deliver deadly, very fast slashes almost unseen. MOVE CONTROLS +--------------+-------------------------------------+ | Upper Slash | Hold R1, then BCK + TRIANGLE | +--------------+-------------------------------------+ | Rapid Slash | Hold R1, then FWD + TRIANGLE | +--------------+-------------------------------------+ FORCE EDGE & YAMATO - Force Edge is Dante's weapon in the original DMC and the infamous weapon his father, Sparda used to fight demons. Both Yamato and Force Edge is equipped you select Force Edge. MOVE CONTROLS +--------------+-------------------------------------+ | Stinger | Hold R1, then FWD + TRIANGLE | +--------------+-------------------------------------+ | High Time | Hold R1, then BCK + TRIANGLE | +--------------+-------------------------------------+ | Round Trip | Hold TRIANGLE, then release | +--------------+-------------------------------------+ SUMMONED SWORDS - Summon dark energy swords which Virgil can control at will. MOVE CONTROLS +--------------+-------------------------------------+ | Spiral Swords| HOLD SQUARE | +--------------+-------------------------------------+ | Sword Storm | After Spiral Swords, Hold R1, + FWD | | | then TRIANGLE | +--------------+-------------------------------------+ |Blistering | After Spiral Swords, Hold R1, + BCK | |Swords | then TRIANGLE | +--------------+-------------------------------------+ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ABOUT THE GAME -- STYLES -- VIRGIL ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ D A R K S L A Y E R ---------------------------- This is Virgil's only style. Though it has limited styles, they are just enough to give him manuevarability to strike enemies. MOVE DESCRIPTION +--------------+-----------------------------------+ | AIR TRICK | CIRCLE, HOLD R1, CIRCLE | +--------------+-----------------------------------+ | TRICK UP | HOLD R1,then FWD + CIRCLE | +--------------+-----------------------------------+ | TRICK DOWN | HOLD R1,then BCK + CIRCLE | +--------------+-----------------------------------+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ W A L K T H R O U G H _________ _ _ _ ___________ _ _ ________ _ _____ _ __________ _ _ ^ ^^^^^^^^ ^^^^^^^^^ ^ ^ ` ~ ~ ~~~"""""" {MISSION 1{ C R A Z Y P A R T Y ~~ ~ ~ ~~~~~~~_~_~_~_______________________________"""""""" "... Violent response to an insane caller " -- Alright, let's get started. This is a chance to get used to the controls and the actual gameplay. Players from the previous installments can actually flyby this mission. -- You need to fight the most common of enemies here. Just avoid fighting in the middle of the room to avoid being mobbed. ` ~ ~ ~~~"""""" {MISSION 2{ B L O O D L I N K ~~ ~ ~ ~~~~~~~_~_~_~_______________________________"""""""" "...Bludgeon the devil like an iron hammer " -- You will taken now outside your office, with a lot of enemies... Pick up Vital Star. Fight the enemies normally, and eventually a monster carrying a bomb will appear. Do not attempt to slice and dice him since he automatically deflects melee attacks. Stay adistance and kill him using gunfire. -- Just kill the enemies and then, boss will appear. !!BOSS- HELL VANGUARD -- This is your first bossfight. Just go near him, and slash away until he parries your attack. Roll or dodge away after the parry to avoid his attack. He will be open after that, take the oppurtunity then attack again. Time to time, he will teleport to a diffrent spot, just follow him and attack. When you notice the ground being distorted, immediately roll over to avoid his attack. Also sometimes he dashes towards you while swinging his scythe. Just use your combos when you have the chance and you should do fine. ` ~ ~ ~~~"""""" {MISSION 3{ T H E D E V I L 'S T O W E R ~~ ~ ~ ~~~~~~~_~_~_~_________________________________ """""""" "...Invade the colossal tower " --You can go back to earn some more exp or orbs. Otherwise proceed as normal. [66th Sunset Avenue] --There will be a enemy type here, the Enigma. Just approach them while evading their blue projectiles. Also, the usual bunch of enemies are on the streets. Use your guns, the barrels or just kill the bombs first to make the battle quick. [BULLS EYE] --Just destory all breakable items to get orbs. Just hit the symbol behind the jukeboxes to reveal a firewheel. Just light it all up to break the blue seal/wall; Get the shotgun from the left wall. [LOVE PLANET] --red seal/wall will block your path. Defeat all enemies to continue [13th AVENUE] --Jump on top of the sign to find some orbs, then destroy the trash bins for more. You can try also jumping on the buildings to find more. --Head to the top of the left building, near the end of the path to find a statue (Combat Adjudicator). Use combos until you get a "BLAST!" style ranking for a BLUE ORB FRGMNT. Another fragment is top of the last building to the right. There is also a secret mission by entering the doors, in the building to the right. ` ~ ~ ~~~"""""" ~~ """ ''""{ ! {SECRET MISSION 1{ T H E E X O R C I S T'" ~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ ____ _ _ _"" _ _ "Defeat all enemies within the time limit " --Just defeat all enemies within the preset time to obtain another BLUE ORB FRGMNT. Just make sure every hit counts. This one should be fairly easy. proceed to the end of the path to go inside the tower, and the ice chamber. A boss will be waiting. !!BOSS- CERBERUS (WK VS. FIRE) You may want to stay adistance for the meantime. Or you can just hit and run. Rush towards the boss and hit him until the ice on his heads chips out. You can also use your guns to do that but this will last longer. Attacks: 1. Frost will begin to form in the ground where you're standing. Roll over to dodge it. Later in the battle, the duration of the ice rain will be longer, prompting you to evade several times. 2. Cerberus will shoot ice projectiles from his mouth. You can parry it for some green (healing) orbs if you have good aim or timing. He will be open during this attack so if you're not in the actual line of fire, you can go to his side, hit his foot and then take time to hit one of his downed heads until he recovers completely. 3. Halfway on his health, he will start to "pounce" towards you, knocking you off and dealing heavy damage. You may want to anticipate his attack to evade quickly. He will lean back, ready to jump towards you. The chains will retract him back, giving you ample time to abuse this vulnerability. Keep on attacking him until he reaches his original position. 4. Also, he will stomp the ground, sprouting out ice shards from the ground. He will also begin to move faster as he nears death. 5. His basic attacks include bite, strike, shockwave. He will do it if you stay close to him for too long. --you will obtain CERBERUS devil arm as an addition to your basic sword. ` ~ ~ ~~~"""""" {MISSION 4{ T H E U N I N V I T E D O N E ~~ ~ ~ ~~~~~~~_~_~_~_________________________________ """""""" "...Find the key to the stars" [CHAMBER OF ECHOES] --A divinity statue is on the right side if you need it. Head upstairs take the BLUE door first. [ENTRANCEWAY] Kill the enemies that are in your way and continue to next area [LIVING STATUE ROOM] Defeat the Enigmas and Lusts to open the sealed door. After that, go through it. [Silent Statuary] Break the statues for some orbs. Light up the firewheel and get on the elevator [Incandescent Space] More enemies will attack. Just get rid of them. There is a BLUE ORB FRGMNT above the pipe. Use the railing to get to the top. [CHAMBER OF ECHOES] Go up to the next level and enter YELLOW door. [ENDLESS INFERNUM] Walk up the stairs, it'll crumble. [CHAMBER OF SINS] You will ambushed by number of enemies. Just defeat them all and a portal will appear. Take it to leave the wretched place. [ENDLESS INFERNUM] Enter door to proceed [GIANTWALKER CHAMBER] !!BOSS- GIGAPEDE (WEAK VS. ICE, FIRE) This boss is fairly easy compared to Cerberus. You just need to get to the highest ledge you can find and wait for it to pass. Jump over its head and keep hitting it. You can still hit it on the other parts of its body but it will spin around and drop you. If you're underneath it, it will send out a several purple electric spheres. They're easy to avoid. Make your way back to the upper levels if this happens. You can lock onto it so that you can tell which hole will it come out. As its hp gets low, its speed increases. After defeating it, head to the next door. Get the Astronomical Board, scene. Mission completes. ` ~ ~ ~~~"""""" {MISSION 5{ O F D E V I L S A N D S W O R D S ~~ ~ ~ ~~~~~~~_~_~~________________________________________ """""""" "...Find the key to the stars" [GIANTWALKER CHAMBER] Bloodgoyles will attack you. You need to turn them to stone first before you can actually kill them. To do that, hit them first using your guns until they become stones then hit them with your melee weapons until they break. They will turn back from stone to blood form if you leave them for a short period of time. And also, they multiply if you attempt to hit them with a melee weapon in thier blood form. Portal will appear. Take it to a boss battle. !!BOSS- JESTER "Jester's gonna spank your butt, spank you in the buuuttt!" Ok, this is the additional boss for DMC3:SP. This guy is very predictable, and you can always anticipate what's he's going to do. When he does his taunt just blast your guns at him. He will dance to dodge the bullets, then teleports far away from you, fanning himself. This is the time to attack him your melee weapons. Attacks: 1. He will charge and portals will appear behind him. You need to roll over to avoid the projectiles being thrown at you. 2. Several charged spheres will appear and encircle the area. You can also destroy a distinct green sphere to get a healing orb. You can also try running and hitting him in between the attacks. Just enter the portal and you will taken back. [GIANTWALKER CHAMBER] Head to the exit to go back to the Chamber of Echoes. [CHAMBER OF ECHOES] Go to the top, there should be panel where you can put the ASTRONOMICAL BOARD. An item should be accessible now, and also a magical "trampoline" that allows you to jump really high. Go to the fourth floor on the left part of the chamber, examine the shiny thingy on the panel to obtain VAJURA. Go to the third floor and through the blue door again. [ENTRANCEWAY] Kill the enemies that are in your way and continue to next area [LIVING STATUE ROOM] Use the VAJURA as a lever on the 2nd floor crank (before the cage). Cage should open, obtain SOUL OF STEEL. Also, get an "ALRIGHT!" rank using the Combat Adjudicator with Cerberus to obtain another BLUE ORB FRGMNT. [ENDLESS INFERNUM] Just take the path leading to the door. You will not fall down into the abyss. Use the SOUL OF STEEL to open path. [SURGE OF FORTUNAS] Walk down the steps then towards the elevator. Examine the red symbol on the wall for another secret mission. ` ~ ~ ~~~"""""" ~~ """ ''""{ ! {SECRET MISSION 2{ U N T O U C H A B L E '" ~~ ~ ~ ~~~~~~~_~_~_~______ _ _ _ ____ _ _ _"" _ _ Defeat all enemies without taking damage. Two Enigmas are initially visible on the screen. The other two are offscreen on the left and right. Having the Trickster style here is really helpful. Just try to score a few basic hits then roll when the arrows are fired. Defeat all of them, mission completes. Obtain BLUE ORB FRGMNT. [SURGE OF FORTUNAS] Light up the firewheel then jump on the elevator. Enemies will ambush you, so just fight them off or better yet, just hit them until they're knocked off the elevator [AZURE GARDEN] Destroy all breakable items to obtain orbs, then leap up to the walls to get some more. Head to the next door. [FIRESTORM CHAMBER] !!BOSS - AGNI (WEAK VS. ICE) & RUDRA This two mimics each other. If one attacks, you can definitely anticipate the other. They will dash, slash or jump at you. Just concentrate your hits on one of them if given a chance, if you're using Cerberus, it will kill Agni easier. Also, you can knock thier weapons by doing a jump attack, leaving them vulnerable and you can deal twice the damage. Also, if you defeat one of them, the other one will take the other sword, equipping it. Just take note of thier attack patterns and you should do fine. Just remember that there would be chances when you can attack them open. Most of the time, they will yell when they'll gonna do an attack There'll also be times that they will charge thier swords. During that time, you can rush in and score a few slashes. Try to attack them from behind as much as possible. Also, you can parry thier own attack to disarm them for a brief period of time. After defeating them, you will obtain AGNI & RUDRA twin swords. Proceed to the door to continue. ` ~ ~ ~~~"""""" {MISSION 6{ F A M I L Y T I E S ~~ ~ ~ ~~~~~~~_~_~~_____________________________ """""""" "...Clear the trial and forge a new path" [MUTE GODDESS' CHAMBER] Get the red orbs on top of the statue. Head through the red door. [CHAMBER OF THREE TRIALS] The door on the right is blocked by rock debris and you need to pass at least two trials to get two essences, needed to power up the laser and clear the path for you. Get three and you will obtain a fairly neat weapon. You can choose whichever path you want. The rooms and trials are: TRIAL OF THE WARRIOR -- Right door TRIAL OF SKILL -- Middle door TRIAL OF WISDOM -- Left door I suggest taking the Trials of Wisdom and Skill first since they're easier. But again, it's up you. [TRIAL OF WISDOM ] "Your wisdom will be put to the test in the chamber ahead. Use your lifetime experience: from the crawling infant; to the man standing tall; and finally to the old man-leaning on his cane." This is one age-old phrase. An infant walks on four legs, a man walks on two while and old man leaning on his cane is three. Use the pattern to find the correct path. If you happen to enter the wrong door, you will need to defeat all enemies to exit. You just need to enter 3 correct doors to get to the chamber that contains the Essence of Intelligence. Exit through any door. [TRIAL OF SKILL] The essence is located in the far-most end of the room. You need to dodge the series of spikes in all directions. After obtaining the Essence of Technique, enemies will appear. Defeat them then leave the room. [TRIAL OF THE WARRIOR] Take note of the enemies here. You can't stop them while they still have the purple shades on them. You need to light up both firewheels completely to release the shades and make them vulnerable. Also, the firewheels only stay lit for a few seconds. You need to light |
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Another Devil May Cry 3: Special Edition Walkthrough :
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