Digimon World 4 Walkthrough :
This walkthrough for Digimon World 4 [Playstation 2] has been posted at 11 Jun 2010 by shahraz and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up shahraz and share this with your freinds. And most important we have 7 other walkthroughs for Digimon World 4, read them all!
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Walkthrough - FAQ/Walkthrough___ ( _`\ _ _ | | ) |(_) __ (_) ___ ___ _ ___ | | | )| | /'_ `\| |/' _ ` _ `\ /'_`\ /' _ `\ | |_) || |( (_) || || ( ) ( ) |( (_) )| ( ) | (____/'(_)`\__ |(_)(_) (_) (_)`\___/'(_) (_) ( )_) | \___/' _ _ _ _ _ _ ( ) _ ( ) (_ ) ( ) ( )( ) | | ( ) | | _ _ __ | | _| | | || | | | | | | | /'_`\ ( '__)| | /'_` | | || |_ | (_/ \_) |( (_) )| | | | ( (_| | (__ ,__) `\___x___/'`\___/'(_) (___)`\__,_) (_) Version (1.8) 7/24/2005 Game_Boy87 (Jake Bloodworth) Uga_1987@hotmail.com Playstation 2 If you wish to make a contribution to this FAQ please contact me at Uga_1987@hotmail.com. You may also submit any errors or suggestions you may have. If you are searching for a certain side-quest, hit CTR+F and type in a "code" or keyword, to find what you need faster. This is my first FAQ so I hope you enjoy it! I want this to be "the" Digimon World 4 Faq/Walkthrough on the net! ====================== ------Contents-------- ====================== 1. Updates 2. Copyright 3. Walkthrough a. Death Valley---(dvly) b. Dry Land-------(dlnd) c. Venom Junge----(vjgl) d. Machine Pit----(mapt) 4. Side-Quests (sqst) 5. Bosses (bses) 6. Tips (tps) 7. Question & Answers (qans) 8. Digivolution Guide (dgvl) 9. Signature Weapons (sgwp) 10. Credits (crdts) ====================== ------1.Updates------- ====================== 6/11/05 - Version 1.0- This is the beginning of the guide! I am up to Doom Dome and will add more as I am able to write out more of the locations in the game. I plan on updating frequently! 6/13/2005- Version 1.1- First Update! I added the rest of Death Valley and updated the Side-Quests section by adding Numenume River. 6/16/2005- Version 1.2- I have added most of Dry Land and more boss strategies. Next update I will finish Dry Land and add some more side quest help. 6/17/2005- Version 1.3- I finished up Dry Land and added information about the starter digimon. I added more tips and questions/answers. 6/19/2005- Version 1.4- I added parts of Venom Jungle and more side-quest help. I added more tips, the beginning story, and more questions/answers. 6/21/2005-Version 1.5- I finished Venom Jungle, added more tips, digimon information, and updated the side-quest guide. 6/25/2005-Version 1.6- I finished the Walkthrough! I added more tips, boss strategies, and faq's. Next update, I will add digivolutions. 7/01/2005-Version 1.7- I added a Digivolution Guide and fixed some small details. 7/09/2005-Version 1.75- I added a Signature Weapon list, and fixed some small details. 7/24/2005-Version 1.8- I added how to get Signature weapons and a card list. ====================== -----2.Copyright------ ====================== This FAQ is c2005, Jake Bloodworth. You may use this for your personal use only, or request from me to use this FAQ on other sites. You may not use this FAQ/Walkthrough as a guide to make your own FAQ/Walkthrough. You may not use this to gain profits. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ===================== ------Story---------- ===================== The Digital World has been at peace under the management of the host server Yamato. Recently, access to the real world was terminated and a mysterious server was discovered. The Digimon exploration team that was sent in to investigate the problem hasn't returned! As a member of the Digital Security Guard it's up to you to find out what is causing these problems and prevent a Digi-disaster. The digimon are counting on you! (Taken from page 4 of the Digimon World 4 manual) ==================== ---Starter Digimon-- ==================== Agumon: A great character if you prefer to use melee attacks. Strengths: Very high strength, high hp, blunt weapons Weaknesses: Low mp, low wisdom, low spirit Digivolutions (Normal Mode) War Greymon X: Defeat all 279 digimon in Undead Yard Hercules Kabuterimon X: Complete Item Road Dorumon: Balanced digimon that does not specialize in one area Strengths: Very high defense, high mp, high spirit, bash weapons Weaknesses: Very low speed, average wisdom Digivolutions: (Normal Mode) WereGarurumon X: Defeat all 279 digimon in Undead Yard Clavis Angemon: Complete Item Road Guilmon: A great character if you like to use mp and stab weapons. Strengths: Very high mp, very high spirit/wisdom, very high speed Weaknesses: Very low strength, average hp and defense Digivolutions: (Normal Mode) Hercules Kabuterimon X: Defeat all 279 digimon in Undead Yard War Greymon X: Complete Item Road Veemon: A speedy character with great defense. Strengths: Very high speed, Very high defense, slash weapons Weaknesses: Average strength, low mp, low spirit Digivolutions: (Normal Mode) Clavis Angemon: Defeat all 279 digimon in Undead Yard WereGarurumon X: Complete Item Road ==================== ------Glossary------ ==================== Hp- Hit Points (life meter) Mp- Magic Points (Used to execute mp techniques) Tech.- Short for techniques Exp.- Experience points won from a fight Upgrade- Improve your weapons and armor ===================== ----3.Walkthrough---- ===================== ++++++++++++++The Beginning++++++++++++++++++++ Don't you love the feeling of popping in a new game and waiting for the "Start Screen" to come on? When the "Bandai" logo appears press Start and you will be looking at the main screen. Select Game Start and you are on your way. Choose "Create Digimon" and you will get a selection of four Digimon: Guilmon, Dorumon, Agumon, or Veemon. After choosing your digimon you will be prompted to name your character, you can press up to get lowercase letters and up again for symbols and spaces. After selecting your Digimon you will be transported to the Terminal Area where your adventure begins! You will be prompted to talk to Ophanimon and he will tell you of the troubles facing the Digital World and you are the only one who can save it! (Like we have never heard that one before!) After you are told about your rescue mission you are given control of your digimon in the Commander's Room. Inside there are digi- elves who offer plenty of tidbits of information about weapons, digivolution tech., hp/mp etc. You should read what they have to say, and it is ok if you don't understand everything now, you will learn as you play the game. Once finished talking to the elves, leave the Commander's Room through the portal and you will find yourself back at the Termial Area. You will probably want to visit the "Save Keeper" before heading out (In the central area). After saving, enter the Gate Circle and prepare for your first mission! You will begin a practice mission, which will get you used to the game's mechanics. You can't lose any health so make sure to try and get a few good swings, practice mp attacks, because you will need to have an understanding of the fighting as the first mission is difficult. ************************************* Death Valley (Recommended Level 1-15) (dvly) ************************************* Goburimon: Hits with club (60-100hp, 10-39 exp.) Numemon: Spits slime and attacks with tongue (60-100hp, 12-32 exp.) Ogremon: Hits with club (120-140 hp, 32-40 exp.) Sukamon: Spits fire and uses a "spin" attack (80-180hp, 24-40 exp.) Goburimon (Goblin Fort): Hits with club (80hp, 32 exp.) Kokatorimon: Jabs and uses a freeze attack (120hp, 50 exp.) Bats: Stings with stinger (70-190hp, 22-64 exp.) +++++++++++Death Valley (Goblin Pass)++++++++++++ When you arrive walk up and you will see a hologram projector and if you read it you will learn a little bit about Leomon's mission. Be careful, because Goburimon will begin spawning and they are no pushovers. Try not to get surrounded by them and just attack as fast as possible. Don't be afraid to run, because they do a lot of damage to you. If you need more help, consult the "Tips" section. Take a deep breath...you are finally on your way to saving the Digital World! Follow the path and you will come across path split. Go up the path and you will face more Goburimon (get used to it) and a few boxes, smash those and you will probably get a raise disk or a gate disk. Return back down the path and you will come to another crossing. Take the crossing with the shrubs, (the other path will lead you to a fort, but you don't have the keys yet, so go on) and destroy the shrubs by attacking them to continue. Along the path you will come across a rope bridge, you will want to go across that bridge and trigger the switch that is at the end of it. (Watch out, there are Ogremon and lots of Goburimon here). After hitting the switch return to the bridge and follow the path down. You will see a trap with falling rocks, and to avoid being hit you should walk close to the trap and when you see it begin to fall, run back. After getting through here you will want to continue on down the path, and take the lower route. Along the way you will come across the entrance to "Humid Cave", but don't take it yet. Head a little past it and you will see a "Security Portal", (Blue lines on the ground that look like an arrow, and it will glow when you walk on it). You can return to the Terminal Area to heal, buy disks, save etc. To activate it use a Gate disk and to return to that point leave the Terminal Area through the EMERGENCY GATE CIRCLE, otherwise you will return to the beginning of the level. Head back down from the Security Portal and enter "Humid Cave". +++++++++++++Death Valley (Humid Cave)++++++++++++ Humid Cave is like all of the dungeons you have played in other games of this genre. You fight your way through it until you get to the boss at the end. There really aren't any tricky spots here, just be careful to run/jump across the electric traps when they stop glowing, otherwise you will take hp damage. If you find a door locked and don't know what to do search around and make sure you have defeated all of the digimon in that room/area as you will not be allowed to continue unless you have defeated them all. If you see Blue Glowing squares on the ground, click on them and they will give you a map. The Numemon are a little tougher in here so try to avoid large groups. The Sukamon are the toughest enemies you have faced yet, so watch your health and block when they go into the ground, because you cannot hit them when they are underground. Once you reach the end of the Cave you will see a Security Portal, I recommend you take it and stock up because your first boss battle is ahead. Once you are ready walk into the arena and you will face Blossomon! Consult the Bosses section for help. After defeating Blossomon grab the key and enter the treasure room, smash all of the treasure chests. After claiming your prizes take the portal in the treasure room and you will be back at Terminal Area. +++++++++++++Terminal Area++++++++++++++++++++++++ By now you probably have an ok feel for the game, so you will probably want to change your weapon at the Digi-Lab and open any booster packs and put your bits into the bank. You should probably pay off Etemon his 1000 bits so he can build items, so you don't have to later. After you are finished restocking, return to the World Gate and prepare for more action! #Note Dbl-Axe is miss-printed and is really a blunt weapon, don't worry if you have 210 blunt it will work for you and raise your blunt tech. The "bash" is a miss-print. ++++++++++++Death Valley (Goblin Pass)++++++++++++ Remember that Security Portal by Humid Cave? If so return there, and instead of going back down to return to Humid Cave go left and you will see some rocks and shrubs blocking a path, destroy those and go across the bridge into the "Abyss of Grief". ++++++++++++Death Valley (Abyss of Grief)+++++++++ Here you will face much stronger Goburimon than those in Goblin Pass and the Ogremon will be more abundant so you will need to watch your health more cautiously. Once across the bridge you will have a choice of two paths, right or left. Don't take the right path now because you do not have the boat key yet, so it would be a waste, head left. Continue left until reach an Security Portal, and there should be a bridge close to it. Take that bridge and once you are across it take a left again and you will eventually come to the entrance of "Cliff Dungeon". (That is the simplest way of getting there, so if you want to explore around the Abyss of Grief go ahead, this is a good spot to level up.) +++++++++++Death Valley (Cliff Dungeon)+++++++++++ This cave is very similar to "Humid Cave" (except a lot longer) so if you follow the basic ideas outlined there you will be fine here. Remember to hit click on the maps, as they will help you out a lot. All of the digimon in here are a little stronger than what you have faced before and will try and attack you in groups...Don't let them do that! Fight them individually and you will be ok. Once you reach the first Security Portal you know you are half way to the boss. Continue through the cave and you will encounter the second Security Portal, now is the time to be prepared for another boss fight. After defeating Mammothmon grab his key, enter the treasure room and break open those chests, and take the portal back to Terminal Area! ++++++++++Death Valley (Goblin Pass)++++++++++++++ After doing the usual shopping/saving/etc. head to the world gate and prepare as you are close to saving Leomon! Remember the first crossing that I told you not to take earlier (I told you to go down not up) Go up and you will fight some Numemon and two cannons guarding the entrance to the Goburimon Fortress. Depending on how many people are with you, you should see some teleporters lit up and others not. Walk on the teleporters that are not lit up and you will be taken to the Guard Room. +++++++++++Death Valley (Goburimon Fortress)+++++++ Once in the Guard Room you will face tons and tons of Goburimon, so I hope you are ready. After you dispatch them continue on into the Rotating Hall. You will go into different rooms where Goburimon come through the wall and must defeat all of them to unlock the next door, continue this process until the last door opens and you will be taken to a new area. (This area looks like you are walking on a cliff), continue fighting Goburimon/Ogremon until you reach the first entrance, which will take you to the "X Digimon Lab". (If you entered into the GobGob room, you went too far.) I hope you are healed up because you are about to fight another boss! Click on the terminal and it will say something about releasing Mecha Rogue and you will fight Mecha Rogue. After defeating Mecha Rogue, talk to Leomon and you will be taken back to Terminal Area. Congratulations, you have completed your first mission!!! +++++++++++++Terminal Area+++++++++++++++++++++++++ After you have done the usual heal/save/upgrade/sell etc. Go talk to Ophanimon and she will tell you of a new mission (you will receive the boat key). You are asked to save the Digi-Elves that have been taken captive by the Numemon, so when you are ready head to the World Gate and prepare for another rescue mission! ++++++++++Death Valley (Abyss of Grief)++++++++++++ Remember at the very beginning of the "Abyss of Grief" (right after you cross the bridge) and you had a choice of a left path or a right path blocked by shrubs? I hope so, take the right path and you will come across a barrel trap, where at the top, barrels are being launched down a hill at you. You have to make it up the hill, so I recommend the side closest to the mountain, because less barrels are thrown that way. Jump your way up the hill and destroy the barrel launchers at the top. Continue around the mountain until you come across a break in the mountain on the right. You will see a stone pillar standing not to far from the edge and yes...you will have to jump. But don't worry if you fall! You will respawn with 1hp back at the top of the mountain (a little above the break on the right, where the shrubs were blocking). After playing hopscotch across stone pillars you will finally land on solid ground again! (Be sure to heal before jumping onto the final landing because goburimon will spawn and you don't want to fight them with 1hp do you?) Continue through the path of trees and you will come across a purple fence with a gate entrance. Heal before entering because you are going to fight Blossomon again! The fight is much easier now and after you defeat her continue along until you reach a dock, and that will take you to Numenume River! +++++++++++Death Valley (Numenume River)++++++++++ When you enter a screen will appear and you will be told that you can only use mp range attacks and your guns (equip them in the first slot to use them) and that your digimon's hp is the boat's hp, and you cannot use any hp discs. You will be shown the traps the poor digi- elves are stuck in, and you must destroy the traps to set them free. What this boils down to is, you must save all of the digi-elves and not let your boat's hp reach zero, other wise you will be sent back to the dock. Consult the side-quest section for help with Numenume River. (It is not necessary to rescue all of the digi-elves to continue the game.) +++++++++++Death Valley (Doom Dome)+++++++++++++ After successfully traveling Numenume River you will see a brief intro. screen about Kokatorimon. Continue along the path and you will fight more Goburimon/Kokatorimon and you will come across Doom Base! You cannot enter until you have defeated all of the digimon on the screen, but before you enter destroy the shrubs on the far side of the screen and follow that up because it will take you to an Security Portal. (beware some really powerful Goburimon like to spawn by the Security Portal so watch out) Enter Doom Base the same way you entered the Goblin Fortress, step on the teleporter that is not lit up. +++++++++++Death Valley (Doom Base)++++++++++++++ You should be excited! This is the final dungeon in Death Valley! Pat yourself on the back for making it this far. This is like all of the other dungeons you have faced but only progressively longer and a little more confusing. Don't get hit by the arrow traps, as they do major hp damage. Make sure to be full on hp/mp discs as the digimon here are tough and like to swarm in large numbers. All of the same basic "dungeon" strategies apply here, look for maps, make sure to defeat all digimon on the screen, etc. At the beginning of the second floor there will be a Security Portal, so I suggest you restock on all supplies as the boss is not too far ahead. Along the way you will fight bat digimon and if you are looking for keychains, they like to drop them. Continue along and you will eventually come across a purple heal circle that restores your mp. Leave there and continue to follow the path until you come across the final room! This room is tricky because you have to jump, and if you fall, you will respawn back in the room with only 1hp and if you are hit then...but you won't let that happen! Defeat the Ogremon/Sukamon on the bottom of the screen then jump to the other side of the room and defeat them and you will see a portal, but you won't be able to enter it yet, because more Ogremon/Sukamon will spawn back at the bottom of the screen so you have to jump back. After defeating them return to the portal and prepare for another tough boss fight, with Apokarimon. After defeating Apokarimon take the portal and you will be taken to Terminal Area and be prompted to talk to Ophanimon, congratulations you have completed Death Valley! ++++++++++++Terminal Area++++++++++++++++++++++ During your conversation with Ophanimon an alarm will go off and you will be told to turn on all of the security terminals in the area. The first security terminal is in the Central Area (opposite of the Card Keeper, follow the path) and the other is in the Shopping Area by Metal Etemon. (click on the big machine next to Metal Etemon) When you click on the machine a door will open, enter it and you will be taken to a new screen. There will be three more security panels and you need to click on the panel on the farthest right, then the left, and finally the center panel. After doing that you will save Seraphimon and you will be told about your next destination "Dry Land"! ********************************** Dry Land (Recommended level 15-30) (dlnd) ********************************** Mummymon: Very Slow, but can hit hard (200-350 hp, 45-51 exp) Scorpions: Can fire "poison bombs" and stab you (125-190 hp, 51-75 exp) Tyranomon: Uses jab attacks and blaze blast (320-450 hp, 55 exp) Minotarumon: Punches and fires a "dark" attack (200-300hp, 50-75 exp.) Arukenimon: Slashes and shoots a web (250-400hp, 61 exp.) Pharaohmon: Uses a great shield and fire attacks (200-250hp, 64 exp.) +++++++++++Dry Land (Mummy Desert)+++++++++++++ Welcome to the second level! Run across the bridge and you will come up to a split, right takes you to an excellent spot for leveling up (see tips #6), take the left path to continue through Mummy Desert. Continue heading left (west) until you come across another path, which splits into two and take the left path again. Continue breaking rocks and fighting until you come across a bridge which leads into "Sand Labyrinth". (There is a security portal nearby if you need it) +++++++++++Dry Land (Sand Labyrinth)++++++++++++ Follow all of the strategies for this dungeon as you have for all of the others and you should be fine. When you enter you will be cursed (your attack and speed is lowered). The Mummymon here are stronger and the Minotarumon can be very difficult if you allow them to reach the pots at the corners of the room. (Don't let them get to those, it powers them up, and do not let the Mummymon catch on fire, otherwise they become much stronger as well). Remember the monolith's the scorpions used to continually spawn? The Mummymon have a simlar thing here that looks like a spire with an electrical current at the top, destroy that to stop more Mummymon from spawning. Continue through using Security Portals as you find them, and you will eventually come up to your next boss fight, Skull Greymon! After you defeat him take the key and you will be taken back to Terminal Area. +++++++++++++++Terminal Area+++++++++++++++++ Right now is probably a good time to try the Undead Yard if you have rescued all 10 digi-elves. (See tips #8 for help) ++++++++++++++Dry Land (Mummy Desert)++++++++++++ Remember the second path I spoke of earlier on your way to Sand Labyrinth? I told you to go left then, this time go right and continue along until you reach a metal platform, go up and go into the cave entrance and you will enter "Grief Wasteland" ++++++++++++++Dry Land (Grief Wasteland)++++++++++ From here go straight ahead, and you will encounter two plants, which will shoot thorns at you. You can damage them, but they will "repair" themselves after a few seconds. Continue down the cliff (jumping when necessary), and you will encounter a monolith where scorpions will spawn, and you will see a pair of rocks blocking the entrance to the "Ancient Ruins". Destroy the rocks and enter the ruins. ++++++++++++++Dry Land (Ancient Ruins)++++++++++++ This is very similar to the "Sand Labyrinth", in that you will be cursed and fight the same digimon. Remember to destroy spawning points when you come across them, and you will also fight pharaohmon here. Use Security Portals when necessary and you will come up to some rooms that have a "quicksand" effect. You can jump on the quicksand, but do not allow yourself to be dragged into the center where all of the sand is being pulled, otherwise your digimon will die. Continue along and you will fight the boss, otherwise known as Scorpiomon! After defeating him, grab his key and you will be transported to the Terminal Area. +++++++++++++++++Terminal Area++++++++++++++++++++ Don't forget if you have nine key chains to trade them with Prince Mamemon (remember you must be alone). Open booster packs if you have them, and return to the world gate once you have saved. +++++++++++++++++Dry Land (Mummy Desert)++++++++++ Return to the metal platform, (the one you crossed on your way to Grief Wasteland), and instead of going up, go left until you reach a switch, and activate it. After activating the switch return to the beginning of the stage, where you first cross the bridge, but don't cross it. Go to the area where you "leveled up" against the scorpions and continue heading right. Break any rocks that are in your way and continue down the ledges heading right and you will eventually come across a metal platform, jump on it and follow it to the "Storm Train". ++++++++++++++++Dry land (Storm Train)++++++++++++ Many people ask what the correct path on the train is...here it is! Go forward, forward, right, forward, right, and left. You will have a hammer that you must use as your weapon for the time being, and you cannot heal so watch out. Be sure to avoid any lightning traps along the way, be sure to hit the red buttons when necessary to open up the gates along the pathway, otherwise you will blow up and have to start over. After successfully traveling "Storm Train" you will arrive at the "Power Plant"! Special thanks to Biblo for help with the directions. ++++++++++++++++Dry Land (Power Plant)++++++++++++ Difficult mission here! All you have to do is destroy all of the power cores (light bulb looking things) and the power will go down. You will be able to enter, and get past the MaloMyotismon Gate. ++++++++++++++++Dry Land (Mummy Desert)++++++++++++++ You will want to follow the same path you did earlier to the "Ancient Ruins", but instead of entering head left. You will go through another screen change and be brought to an area full of traps. Head right and follow the path all the way through and you will be shot at by the cannons along the way and they do heavy damage, so be sure to heal and break all of the obstacles in your way. Continue along the path and you will eventually come to the entrance of Station X! ++++++++++++++++Dry Land (Station X)+++++++++++++++++ This place is tricky in that, before you can go on you must destroy all of the antennas around the Station (there are four). Follow the paths around and you should encounter areas, which look like an amphitheatre with a large antenna in the middle that has an electrical charge. Scorpions will spawn while you try and destroy the antenna, and be sure to have most of your health when you destroy the antenna because when you destroy it you will lose a little over half your health.(To avoid taking damage from the antenna's destroy them with a ranged attack) Follow the different paths and destroy all of the antennas, after that head to the entrance of "Virus Lab" and prepare for another dungeon. (There is a security portal nearby if you need it.) ++++++++++++++++Dry Land (Virus Lab)+++++++++++++++++ This is like all of the other "dungeons" you have faced before, but this time the traps are harder to get by and do lots damage to you. Be sure to run past the blue lasers after it disappears from the screen, as you can still be hit by the tail end of it. The fire traps do really high damage if you are weak to fire, to avoid it get as close to it as possible while it is flaming and when it dies down run past it. It comes on again very fast, so make sure to run right after it dies down. Continue through the dungeon and at the very end you will have to make a few jumps across moving platforms, which can be quite difficult. Remember you can move while jumping in the air, and after you get across that room, you will reach the portal to MaloMyotismon! After defeating MaloMyotismon grab your goodies and you will be taken back to the Terminal Area! Congratulations you have completed Dry Land! ++++++++++++++++Terminal Area+++++++++++++++++++++++++ When you return, talk to Seraphimon and Opahimon. After talking to them you will need to talk to Leomon, he is now in the Central Area over by Prince Mamemon. After talking to him, go back and talk to Seraphimon and you will be given your new mission, and you will now be able to travel to Venom Jumgle! ******************************* Venom Jungle (Rec. level 30-40) (vjgl) ******************************* Otamamon: Stabs at you and fires a bubble (65 exp.) Tortomon: Has a high damage breath attack and a "spin" attack (400-550hp, 67-72 exp.) (special thanks to War Greymon X, for help with hp and exp.) Geckomon: Stabs at you and use hypnosis on your digimon (300-850hp, 76-115 exp.) Marine Devimon: Uses quick strikes, weak to elec. (300-500hp, 64-85 exp.) +++++++++++++++++Venom Jungle+++++++++++++++++++++++++ Follow the path and jump off the bridge heading down, it's kind of hard to see but there should be some steps leading down the cliff. Once you are at the bottom you will probably see a purple ring and you may be wondering what it is. It is a poison that the plants in this area use to attack you, and it can be very annoying. The plants are hard to destroy, because there isn't much time to get close to it and attack it, before it starts its "poison ring" again. I suggest using a charged attack or a ranged attack to destroy them. (Note: If you leave the screen and come back, the plants will have respawned). There are seven switches in here that you will need to hit now or later, but for now, keep going right until you see a Security Portal, which will lead you to "Geko Path". #Note: It is best to try and complete "Vine Tunnel" and "Vein" in one sitting, so you do not have to hit the switches each time you come back. The switches reset each time you turn off/reset the game. ++++++++++++++Venom Jungle (Geko Path)+++++++++++++++++ Congratulations for surviving through all of the poisonous plants, because this "dungeon" is really easy and short. Follow all of the basic "dungeon" rules you have learned and you should be fine. You need to be cautious because throughout the pathway you will come across a high ledge where many Otamamon will come down and ambush you. This should not be a problem, but can be if you are low on health, because they attack very fast and make it hard to heal. If you come to a dead end attack that part of the wall and you may find a secret passageway with some hidden goodies. Continue along the path and you will see a security portal. Follow along and you will eventually come to the "hp heal station", which always means there is a boss ahead! After defeating Shogun Gekomon, collect the key and you will be returned to the Terminal Area. +++++++++++++++Terminal Area+++++++++++++++++++++++++++++ Save/heal/upgrade/side-quests, etc. ++++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++ After returning through the World Gate, jump off and head left, you will be taken to Mangrove Forest. When you enter head to the right and destroy the two gun turrets, you will see a computer terminal (which cannot be turned on unless you have activated all of the switches) and turn it on. Then head down and at the bottom you will come across a Security Portal, continue along and you will be in "Vine Tunnel". ++++++++++++++Venom Jungle (Vine Tunnel)+++++++++++++++++ This is similar to the "Geko Path", but has more digimon and is a little longer. Follow all of the basic strategies for "dungeons", this dungeon is unique in that you have to destroy vine walls to continue. When you come across a green (vine) wall, use a "fire" mp tech, or equip a fire power medal to destroy the wall and get past it. After defeating Mecha Rogue 04, grab the key and you will be transported back to the Terminal Area. Below is an in-depth walkthrough of Vine Tunnel, in which I must thank Formby, for helping me with it. Take your first right and open the chest. Then head back and go left. If you head left you will encounter a few enemy digimon, nothing serious. You will come to a green wall. Click on the map, head left and get the chest. To get past the vine wall you will have to use a fire attack. If you have "petty fire" attack the green wall with it. If not, equip a fire medal to your weapon. There will be four chests when you pass the vine wall, then head right. Jump over the electric floor trap and you will be ambushed by a few otamamon. Destroy them and head down. You will come to a room, defeat the gekomon to open the door and continue on. Head up then right and open the chest, then go back left and go to the next portion of he stage. Don't you love the ambushes by now? Destroy them and head left. You will come to a turn. If you head left you will come to a vine wall. Destroy it and there is a Security Portal, head down. If you go right you will be lead to a dead end, head left and you enter a big room with a lot of mech. dogs. Continue heading left and you will come across another map. Then head up and destroy the wall and your back to the area with the Security hole. Go back to the big room and head down. Destroy the digimon in the room to open the doors. Head right, open the four chests, head down and then right. Go around the area and then go down and jump off the cliff and open the two chests. Then head up and fight some more mechanical dogs. Destroy them and head left. Then go up and left and down to the next area. When you first enter you will see a Security Portal. Head left and defeat the otamamon to open the doors. Go up and beat the mech. dogs then go down and left. Destroy the gekomon, open the door and go up. Click on the map and open the four chests. Then go back down, head right, and down again. Jump over the electric floor trap, and head left. Continue along, go left and up, jump over the electric floor trap, then head left and destroy the gekomon. Open the chest, the door will open, go back down and head left. Destroy the mech. Dogs, head up, then left, knock down the vines and open the two chests. Then go back and up, and head left and destroy the gekomon to open the door to the room with two chests. Go up and left, walk inside the hp station and be prepared for a boss fight! After defeating Mecha Rogue 04, grab the key and you will be taken back to the Terminal Area. +++++++++++++++++Venom Jungle++++++++++++++++++++++++++ After returning from Terminal Area, head cross the bridge, jump down the ledge (not all the way down), head right and you will see a ledge that looks like steps, head up those. Continue along the path and you will come up to an entrance of a cave called "Vein". (If you came here without hitting the seven switches and the computer control in Mangrove Forest, you won't be able to enter "Vein", because it will be blocked by water.) +++++++++++++++Venom Jungle (Vein)++++++++++++++++++++++ This is probably the longest "dungeon" you have faced before, it is four floors long...but it is very easy. Sometimes you will come across an otamamon or gekomon who will spawn one at a time in the middle of a room, to continue you must destroy all of them, remember they spawn one at a time so it might take a minute or two to take them all out. Follow all of the "dungeon" rules and you will be fine. Remember to destroy the vine walls with a fire mp tech or a fire power medal to get through them. On the third and fourth floor you will start facing Marine Devimon who can pose a threat if you are caught off guard. Take off your fire power medal when facing him, because he is strong against fire. Continue through all of the Otamamon ambushes and follow the path, which will lead you to your next boss, Diaboromon! After defeating Diaboromon grab his key and you will be returned to Terminal Area. ++++++++++++++++++Terminal Area+++++++++++++++++++++++++++ After you have saved and finished doing all of your usual stuff when you get back from a mission you will want to make sure you have a filter board with you. If you don't have one, you will want to talk to Metal Etemon and donate the amount of bits he is asking (it should not be that much). He will thank you for donating, and he says he will need time to make new items, so leave through the world gate and once you get to Venom Jungle, use a gate disc and go back and talk to Metal Etemon. Buy a Filter board from him because you will need it in your next mission. +++++++++++++Venom Jungle (Mangrove Forest)+++++++++++++++ After returning from Terminal Area you will want to go to Mangrove Forest. This time you will want to make your way through Mangrove Forest until you reach a metal platform. At the top of the platform there will be a Gekomon guard, who will ask you for all three of the id's you have acquired through your journey in Venom Jungle. Continue along and you will enter "Dread Bridge". +++++++++++++Venom Jungle (Dread Bridge)++++++++++++++++++ Right now is when you want to equip your filter board, otherwise the poison gas in the area will damage you. Go through the purple poison and follow the path and you should eventually come across a metal platform. You will fight many marine devimon along the way so watch out. When on the metal platform you will face many cannons and I cannot stress to you how important it is to watch your health. The big cannons will do major damage and little cannons attack fast making it hard to heal, so watch out. The scorpions and other enemy digimon are stronger here as well. Continue following the metal platform and you will eventually come to the entrance of "Dread Note". (The next dungeon takes a long time to go through, so make sure have at least 45 minutes to sit and play) Tank Turrent Trick: (special thanks to SenakuJin, for the tip) In venom jungle on the way to the red buildings you'll encounter ALOT of purple turrents (the bigger ones), they will make short work of your HP if you are not careful. My advice is to get to the step right before the turrents, because all of their shots will go over your head. Charge up a charge attack and let loose while the turret is firing, you will nail the tip of the turrent and cause damage. ++++++++++++++Venom Jungle (Dread Note)++++++++++++++++++++ Take a deep breath, this dungeon is long and can seem very cumbersome at times, but I know you can get through it! None of the digimon here should give you a problem, which is good because this area can very tricky. My advice is, try and not backtrack too much and anytime you encounter enemy digimon that is good because you know you haven't been in that part of the dungeon yet. Along the way you will come across a few Security Portals and I suggest you take them so you can heal, and sell off items you pick up along the way. You will know you reached the end when you come across an area where you have to on a platform, which takes to the boss, Lucemon! After defeating Lucemon grab your goodies and you will be taken back to Terminal Area. Congratulations you have completed Venom Jungle! ++++++++++++++++Terminal Area+++++++++++++++++++++++++++++++ Wow, you are about to embark on your last quest! Now is probably the time to equip the best weapons/armor/sub slot you have. After that you need to talk to Ophanimon, who will tell you of your final mission in Machine Pit! You need to bring a lightning power medal with you, because there are a few walls that can only be destroyed with a lightning attack. (Just like how you needed fire in Venom Jungle) ****************************** Machine Pit (Rec. level 40+) (mapt) ****************************** Megadramon: Fires missles and lightning (600-750hp, 80-102 exp.) Infermon: Casts power down, can multiply (120-550hp, 20-110 exp.) Mech. Dogs: Slides at you and kicks (110-500hp, 20-110 exp.) Raremon: Can "hold" you and poison you (400-600hp, 101-108 exp.) Mecha Rogue Copy: Spins and fires lasers (300-600hp, 105-264 exp.) Mecha Rogue 05: Powerful strikes and shield (400-700hp, 102-155 exp.) Imperialdramon: Flys, can only be hit on "high ground" (700hp, 98-115exp.) ++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++ Welcome to the last level in the game! This level is significantly harder than the others so I hope you are prepared! You will probably remember the beginning of this level if you have done any side-quests, because you had to go through there to get to your side-quest. The same idea is held here. Walk off the spawn area and you will come up to an area full of cannons! This can be dangerous if your health is low, but it is the beginning of the level so you should be ok. Destroy all of the cannons and hit all of the switches around. Continue along and you will want to jump down, you will want to hang close to the walls and look for a place to jump up. When you come to one, follow it around and you will hopefully come to the entrance of "Electric Mine". If not jump down and try somewhere else, the room is not that big, so you should find your way. ++++++++++++++++++Machine Pit (Electric Mine)++++++++++++++++++++ If you didn't have any problems with "Dread Note", than this "dungeon" will seem like a breeze. I recommend you have at least 45 minutes to play for this dungeon is very long as well. This dungeon is not as tricky as the last, but the digimon here are much stronger. Many digimon here can poison you, so you will want to watch your health. Anytime you come across a wall that looks like it is covered with many "electric boxes", you will want to use a lightning attack or a lightning power medal to destroy the wall (just like the vine wall in venom jungle, but only use electricity). At times you will come across what looks like railroad tracks, and guess what...it is! A trailmon will attack you while you are on it, so watch out when you have to travel across and through them. (Remember at times you will have to walk over the train tracks heading left or right, so it is ok to walk on them, just don't get hit by the train it does 400-600 damage). Once you have gone through all of the mecha rouge copies and their big brothers the mecha rouge 05's, you will find yourself at the entrance to the boss! After defeating RoyalKnightmon, grab the key and you will be take back to Terminal Area. ++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++++ After returning from Terminal Area, you will want to go through, hit all of the switches, and again beware of the cannons. Once you jump down, you will want to search around for a "door" on the side like you did for "Electric Mine", but only this time you will want to look for the entrance of "Mecha Nest". Once you enter it, be prepared for another dungeon, that is much easier than the previous two. ++++++++++++++++++Machine Pit (Mecha Nest)+++++++++++++++++++++++++ This "dungeon" is going to be a breeze when compared to the last two. The digimon are less abundant and the traps do not require as much jumping. Follow all of the basic "dungeon" rules, and you will be fine. One caution though, you will face many mecha rouge copies here, so you will want to watch out for them. There is not that many floors and this "dungeon" should not take very long to beat. Once you reach the end, you will come across the "hp healer" and are ready to face Mecha Rogue 05! After defeating Mecha Rogue 05, grab the key and you will be taken back to Terminal Area! +++++++++++++++++++++Machine Pit++++++++++++++++++++++++++++++++++++ All of your training throughout the game has come to this, the final areas of the whole game. Make sure you are stocked on plenty of hp, mp, recoveries, etc. Bring all of your most powerful equipment, as the final boss is very difficult. That being said, I hope I did not scare you! There are no Security Portals ahead, so make sure you have plenty of time to complete the game (around an hour). When you spawn in Machine Pit, do the usual and hit all of the switches, then jump down. This time you will want to search the edge of the surrounding walls again for what looks like steps. Jump up the steps and you will up to a ledge, which leads to another area full of turrets. Go past there and you will find yourself on a metal platform that leads to a ship. Walk as close to the ship as possible and you will be transported to the next area! (If you came here before you had both keys from Machine Pit, you will be told you need two keys) (Make sure you are prepared before entering the ship, because there is no turning back from here) ++++++++++++++++++Machine Pit (Mechanical Core)+++++++++++++++++++++ This area is probably the most confusing in the game. You have to activate different switches, which will allow you to jump up to the Black Core and lead you to the next area. You need to turn off all of the red platforms and turn on all of the blue platforms. When you do this the bridge of the Black Core will move and allow you to go inside. To activate a platform, walk on it and you will see a brief sequence, this will allow you to jump up to the level above. This would not be that bad, if it were not for the Infermon in this area. The Infermon will spawn as you walk around trying to find the different platforms. This can be very annoying because the Infermon are tough to hit, will multiply, and keep spawning, which can cause a massive slow-down on the screen. Try not to let too many stay alive and you should be fine. Once the bridge lowers, enter Black Core! (If you have any suggestions for explaining this area, please feel free to email me). (I received a tip that suggested you press 3 more blue switches than the number of red switches. You don't have to turn off all of the red switches and you don't have to turn on all of the blue switches.) +++++++++++++++++++Machine Pit (Black Core)++++++++++++++++++++++++++ Welcome to the final area of the game! (Besides the boss of course) Take a second to enjoy the moment, after that continue forward. You will face a few Infermon and some Mech. Dogs. After defeating them, hit the switch that is on the opposite side of the big red block. Make sure you have defeated all of the digimon, otherwise you will not be able to activate the switch. After activating the switch a bridge will form, and the block will move over. Cross the bridge and you will face more digimon. Defeat them, and hit the switch on the other side of the red block to cause the red block to move to the left/right a little. Jump up the block and you will face off against two Imperialdramon (Dragon Mode)! Jump on the elevated area to be able to hit them. After defeating them, you will be lead to another area that is just like the one you just did. Do this a few times and you will find yourself at the entrance of the final boss...Mecha Rogue X! Make sure you are fully healed on hp and mp, as this is the final boss in the game. He has three forms, so don't overuse your resources! I recommend replenishing your hp and mp in between each form you fight. (Check bosses section for help) ++++++++++++++++++++++++++The End++++++++++++++++++++++++++++++++++++++ Congratulations!!! You have beaten the game! I knew you could make it this far! Enjoy the credits and be excited because you have now unlocked hard mode! Hard mode plays the same as normal, except all of the digimon are tougher, but you can unlock many more digivolution forms! You even keep everything from normal mode (except key items). I hope this faq/walkthrough has helped you through the game and I would like to thank you for taking the time to read it! ==================== ----4.Side-Quests--- (sqst) ==================== Numenume River: This is a lot easier if you have multiple people helping you out, but if you don't you can still succeed! It is important to remember you do not have to rescue all 10 digi-elves at one time, so if you rescue three your first time, the next time through you only need to rescue seven, so take it little by little. Don't worry about the Numemon along the way, focus on the digi-elf traps and the rocket launchers along the way, as the rockets do lots of damage. When you reach the dam, destroy the gate and damage all of the buildings around it and you should get through ok. Booster Pack Card Collection: |
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