Disgaea 2: Cursed Memories Walkthrough :
This walkthrough for Disgaea 2: Cursed Memories [Playstation 2] has been posted at 05 Mar 2010 by supermind and is called "Guide". If walkthrough is usable don't forgot thumbs up supermind and share this with your freinds. And most important we have 10 other walkthroughs for Disgaea 2: Cursed Memories, read them all!
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Walkthrough - Guide-={Disgaea 2: Cursed Memories}=-
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.I [Introduction]- Just skip this, unless you love me.
.II [Battle Tactics]- Tells you about grid based combat and tactics that work in Disgaea
2.
.III [Weapons]- All you need to know about Killamajigs
.IV [Armaments]- Armor, Belts, Seals? Find about them here! (Horse Wieners not included.)
.V [Classes and Characters]- Find out how to make that old man useful.
.VI [Monsters]- Does it leap, creep, and falls asleep at the senate? Discover about the
viscous cuddy monsters that live in the new netherworld.
.VII [Geo Stones]- Learn about crafty crystals.
.IIX [Item World]- It’s big, complicated, and full of ninja pirates. Hmmm… Were they
ninjas that turned to pirating or pirates that learned to ninja?
.IX [Dark Assembly]- Voice your opinion with tons of “gifts”!
.X [Raising and Saving Hell]-How to be a frugal demon.
.XI [Forging a Demon]-You want power, I can tell. So I’ll give you a few pointers.
.XII [Contact and Legal]-Tells you how to make organic paste from horse hooves.
(Now with thanks! )
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.I [Introduction]
Well hello hello, I’m Frozen Atari, and let me help you not just to beat the game by
holding
your hand and telling you what to do here and there. No! Let me help you master Disgaea 2
By
helping you understand the elements that are poured into this wonderful game!
Now, what I mean is that this is not a walkthrough. If you are going use a walkthrough
every step of the game, you might as well forget playing it. If you understand the
monsters,
classes, how the AI works, and use simple observation, you can complete any stage, and
item
world, any map! So come on, let me help you understand the many faces in this game.
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.II [Battle Tactics]
Grid based combat is the form of battle system used is Disgaea 2. Grid based Epics have
been
around for some time, and was first made popular by “Final Fantasy Tactics” on the
Playstation. Through the years, common known tactics and ideas have arisen that are unique
to this variety of games.
First, always check the map. Look in every corner, every valley, and every angle. Disgaea
2
allows you to rotate, pull out, and gives a bird’s eye view. Use all these camera angles
to build up a good picture of the area, after all you never know when that
“Ally Damage 20%” Geo Stone will jump out and bite you in the ass.
Next, check the enemy movements. Most enemies don’t move on their own
(Unless in item world), they wait for you to come around. (lazy bums) and will attack on
mass, oh no! If getting gnawed on by hungry demon wolves sounds bad to you, then all you
have to do is check the grouch’s movement. Thus, all you have to do is use some bait, like
a character with High Defense to take a few blows. Move the bait on the edge of monster’s
movement zone and defend. If you wish, toss a few spell uppers like “Shield” and
“Magic Wall” to help keep the damage down. The monster(s) will take to the bait and attack
it, take this chance to swarm the enemies and kill it in a turn. Easy, eh? Yet just being
in the movement zone is not the only thing that gets enemy demons excited. Low-level
characters and Low Defense characters peak a demon’s interest and they will chase them
down, ignoring every one else! With a little imagination, you can form some crafty battle
plans under the right conditions!
You should also know about target priority. Target priority is basically to know how to
put which unit where and which unit should come out first. Now typically your first idea
is for Adell to surge out and cream a monster in one punch. BZZZT! Wrong! Rarely will
you blast away a monster in one punch, and secondly you should use higher movement units
last. Use the heavy knights, Golems, and other low movement power houses. These guys are
perfect for making the area around your base panel safe. Now Adell right? Not yet. Take
out
your Gun and Bow using units and have them soften up/kill far away or tough to reach
units.
Now start pulling out the high/average movement units like warriors, marionettes, Adell,
and others who tend to be on the front line. After that, you want to pull “paper tigers”
(Units with high attack but are ultimately venerable to attack) like Ninjas and Ronins.
Finally, Take out the Magic users to clean up any messes. In all cases, make sure to team
attack and combo as much as you can to build up that extra damage. This way of unit
managing is good for item world and maps in which you must take on a lot of monsters.
Although most story line maps will not have this option always open, and you have to use
such and such unit to achieve certain results. (Like a mage to take out that far away geo
stone out) You also have to be flexible. If you are in item world, and if you think low
defense characters are going to die because there are still a lot of monsters around,
don’t
take them out. As the drunk who hangs out in my back yard says “Always look before you
leap.
Now dance baby!”
Throwing has lovingly been improved since the first game. Throwing was an important
feature
in the Disgaea, and is more so in Disgaea 2. Throwing helps a character to pick up a
teammate, enemy, chest, or geo stone and move it in one of four directions. (Although you
can throw when the panel is changing directions, but its tough to do.) Throwing can have
the object/character clear gaps in the map, get over tall obstacles, play catch with
another
character, or even attack another demon. You can also combine monsters by throwing as
well.
Just simply toss one enemy onto another and the larger level creature will devour its
former
ally to get stronger! The monster will increase the amount of levels its snack was.
(Thus a level 50 Prinny gets fed a level 25 Wood Golem the prinny will become level 75.)
This only works for enemies, there is no easy way of leveling up here! Throwing is
mandatory
to clear many of the story maps; it will help you solve the puzzle-like areas Disgaea 2 is
known for.
Combo and team attacks are also an important part of Disgaea2. Combos are useful for
taking
down tough solitary creatures like Bosses (the few that there are), Heavy knights, Golems,
high-level enemies, and Baciels. Team attacks are a nice way to rank up damage and to
distribute EXP among demons. After a team attack, you can O cancel the demons that did
initiate the attack and have those demons do something else. Pretty handy, eh? O cancel is
also useful for healing and boosting, as you can make an ideal formation and O cancel the
demons back to their starting places.
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.III [Weapons]
If you are like most of use, you will want some weapons to help dish out the pain, other
wise you can look forward to very very loooong battles. So lets get down to business to
objects you don’t want to on business end of. Any class can use any weapon, and you do not
always need to stick with one. You may find it helpful for your spear user to carry a bow
or
gun to help soften up enemies that are out of reach.
Swords-
You like all that cool chopping action that swords offer, right? After all, that’s why all
the main protagonist carr--- oh yeah… Well, just because the main feathered hair fighter
dislikes swords, doesn’t you have to! Swords offer pure power with no extra stuff
attached.
Swords only use Attack to calculate damage, and have no extra abilities like other
weapons.
While they may seem bland just with attacking, they offer a versatile array of special
moves.
Many of the attacks offer long ranged attacks not found in other close combat weapons.
Swords and belts are a deadly combination, as they allow you to deal a ton of damage over
a
wide area. Swords are popular among both warriors, ninjas, and ronins. Having a favorable
Wind Element is a good idea with swords because of "Hurricane Slash" a popular and
powerful
single attack.
Spears-
Like swords, spears base damage off attack. Yet spears offer a bit more than the common
cutters. Spears always boost defense, give bonus to block (it reduces damage a bit), and
the prodders can attack two spaces away. The spear offers a good mix of
special attacks that moves the character around, as well as abilities that attack all
enemies around the spearman. It’s not hard to see that spears are popular, is certainly
worth
having one or two in your party. (Or more!) Both types of warriors and heavy knights love
spears, and they just look right when holding one. Having Wind or Fire as the favorable
element is good thing to have because of elemental attacks like "Turbulence" and "Spear
Storm".
Bows-
These weapons have been changed quite a big since the first. Bows have more range, which
is
good. Yet… they have crappy skills. Most of the special attacks hit one person, but have
good
range. Also, a bow’s special attacks have various status effects that come along, which is
always nice. Yet when put up next to when the other weapons have, the bow surely losses
out
in term of special attacks. Bows use attack and hit to calculate damage, so make sure you
have a good balance of these stats, unless you want an attack with crappy power. When you
polish off a baddy, the bow has a better chance of a treasure chest popping up. These
chests
can be wonderful diversions, but also have yummy goodies in side. Archers, Lady warriors,
and
Clerics primarily use bows.
Guns-
Gunna getcha! Guns have also changed quite a bit. In Disgaea2, guns fire in strait lines
and
causes the enemy’s speed to drop. The Gun’s special attacks also typically strait lines
and
have good range and power. Guns, unlike other weapons, do not use attack but hit to see
how
damage is dealt. Which is fine. After all, if you give a character a gun and glasses you
can
make some VERY powerful attacks. Gunners and Thieves make excellent use of guns. For those
wondering, the special move “Tokenkreuz” is still here; the special move that makes Eva
fans
giggle. Having a nice Fire element is good idea to have as well.
Axe-
And my axe! Axes are the kings of dealing damage. Not only do make a character’s attack
rocket, but also they lower enemy defense and have great one on one skills. How cool is
that? Yet you make a sacrifice when you use the axe. Axes will lower your hit, suck at
team
attacking, and do not level up well. When you item dive into an axe, the hit negative also
increases and creates an unbalanced weapon. It hits hard, but it will never hit due to the
great hit disability. This means later on in the game when you have mack daddy level 10
weapons, you’re axe user may trail behind in power. Yet the axes ability to lower defense
is
warmly welcomed and does not make the weapon utterly useless. Glasses and Axes work well,
as
the coke frames will help even out the hit negative. (certainly when leveled up) Axes are
used best by warriors and heavy knights. Surprisingly, an archer is not a bad choice for
an
axe. With an archer’s high attack and hit, they can get away with out having to use
glasses.
Slap a belt on the beehive haired girl and you have a hellish little lady! Yet the archer
will lack special attacks, which really is not all that bad. Again, having a character
with
a good Fire element is nice.
Fist-
Fists are lovely weapons, as the main character has taken a likening to them. Fists are
nice
weapon choice because in addition to power, knuckles boost speed, team attack, and
counter.
Fists use both Speed and Attack to determine the damage dealt, so keep that in mind.
A knuckle’s special attacks are very useful, allowing a character to move enemies around
while causing serious pain. This ability to move enemies will become useful if you wish to
plow through item world at a rapid pace. Fists are popular among Sinners and Ninjas.
Staves-
There is so much arcane power from a single hunk of wood. As expected, staves don’t offer
much in the attack department, and NONE in the special attacks. Their effect focuses on
magic, as they raise INT and put more range and power in spells. Staves are only effective
in the hands of characters that caste magic like clerics, mages, skulls, and druids.
Monster Weapons-
Monster weapons fall under two categories: Red and Grey. Red Monster weapons increase
attack
and other physical attributes. Grey weapons increase attack, but not all that much. Their
merit is found in the ability to increase Int as well. So just keep that in mind when
giving
one to a monster. (Obviously a ghost will get more out of a grey then a red, and a petit
orc
will get more out of a red then a grey.) Obviously humanoid demons cannot use them… they
just can’t figure them out.
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.IV [Armaments]
Disgaea is much more than big nasty weapons with funny descriptions; it also has
protective
armors, war gear, and items with funny descriptions.
=Stuff You Can Buy=
Armor-
Lets face it; running around naked is no way to win a battle. Well.. ok so the Scots did
it
in the past, but you don’t have the option to paint your self blue and take the enemy by
surprise. Armor increases a character’s defense and typically one or more other stats like
Res, Speed, HP, or attack. Keep an eye on what you buy and place on whom. Just as it may
increase certain stats, armors tend to decrease certain stats as well. (Speed and Res tend
to
be common targets.)
Belts-
To get belts at the armor shop, you have to pass a bill at the senate, other wise you can
only get them as spoils. Belts always increase Attack but will decrease speed. Most of
the
earlier belts are not worth getting, but later ones crank up a character's power
noticeably.
In true disgaea fashion, belts are typically worn around the chest.
Glasses-
Like belts, you have to yell at the assembly to make glasses available. Glasses increase
Hit
a lot and Int just a tad. This is pretty good for magic users, gun users, and axe users,
so
pick up a pair today!
Shoes-
Have a chat with the senate to get Nikes in your local chop. Shoes increase movement,
jump,
and speed. Just the type of triple threat needed for ninjas. Of course, just like the last
game, you can switch one pair of shoes on and off during battle so that you can get extra
movement from your characters. (Switching equipment DOES -=NOT=- WASTE A TURN.)
Weights-
Scream at you elected officials to get weights in the shop. Weights are…. odd. They
increase
various stats, and decrease certain stats. They also have you enter battle with only 25%
of
the character’s hit points. You may be thinking “uhmmm no” when it comes to buying such
war
gear, but there is a catch. Many classes (particularly humanoids) have abilities that
activate when their HP is at 25% or lower. This can be a very killer combination with
classes like the male ninja and ronin, as I will discuss later.
Note: Tallteen86 discovered that Weights “disappear” after being equipped awhile.
Later, he finds out that Weights Resurect their wearer in Item wold. So, keep one around
for
kicks.
=Stuff You Must Win=
Some armaments you cannot buy. You just have to steal or win them. So get busy on it
toots.
Muscles-
Muscles increase a character’s HP a ton. This is a good choice for magic users and other
classes with crappy HP that see the opponent’s fist more than you like.
Orbs-
Orbs raise a character’s Res and SP. (Sometimes Int too, but not a lot) This is pretty
good
for mage and warrior alike. Orbs give added res that give protection against spells, and
the
added SP gives you more spells.
Seals-
You club their babies and wear their lovely fur. Oh wait… These symbols of demon nobility
boost all stats evenly. Which is not as good as you might think it is. I prefer just the
normal stuff as it adds way more to one stat. Although I have to say that a seal is a
wonderful addition to characters like clerics and mage knights, as they tend to use every
stat a lot.
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.V [Classes and Characters]
So, do you really want to go through the game with just Adell and Rozy? Of course not! Get
yo butt in gear and make some wonderful characters that appear in Disgaea 2! When making a
character, you should always make the character “Incompetent” at the least.(certainly when
starting out) As a +1 to a stat is way better than a –5. You can have up to 10 units on
the
field, and is a good idea to raise 10 diverse little devils equally.
Although many people find that raising a few, say 6 or 8 is the way to go. I won't say it
is the 'wrong way' or something. The smaller group allows a player to whip the puny punks
into an elite fighting force. Yet it can leave you vunerable if a demon kicks the bucket.
Also many classes will HAVE to pull double duty as healer, as you will to recover and
remove
status. A larger group, provides a lot of back up. Not only that, but you can divide you
force and concore larger areas on the map quickly. Also, if a demon dies, no big deal, the
rest can pick up the slack. Yet the added force means more money an time to spend leveling
demons.
Extra gain is something not well known in the Disgaea universe. Extra gain is when a
character makes another character, and benefits from the created character. Uhmm… too
broad
of a definition, right? Well, there are benefits to making your own characters, some you
might not even suspect. For one, the Pupil (The created character) benefits the Master
(The demon who created character) in team attacks. The percentage is a tad higher than
with
other characters, which is nice. Also when a Pupil levels up, the master gains a little of
the effort and the master’s stats increase. This by no means a full level up for the
master,
just a little boost that adds up in the long run. Most importantly, a master can learn
spells a
pupil has learned. Thus, your female fighter can have the spell “Braveheart” to caste on
her
self if she cannot do anything that turn. As you can imagine, this can lead of more
powerful
characters with well-rounded abilities. You certainly cannot let this pass you by, exploit
it today!
=Beginning Classes =
Fighters-
Fighters turn big nasty things into little bloody things with huge sharp things. These
guys
are your main attackers and do it looking really heroic with their shirtless chest and
wind
blowing bandanas. Like in the last disgaea, Fighters can use many weapons and it is really
up to you just what kind of killa-thwaka you give them. In comparison to Lady Fighters,
males
have more HP and Defense, and better aptitude in HP. Yet Females have better Hit, Speed,
and
aptitude in Defense. Also, Females are better with bows, while males are better with axes,
although both are good with swords and spears.
Lady Fighters-
Ever have one of those days when all your cloths stink and you have nothing to wear but
belts
and pants? Well the Lady Fighter takes what given to her and makes due. We have already
discussed the difference between the guys and gals, so pick whatever tickles your fancy,
as
they are both good choices. Now lets move on to mages
Skulls-
W-what? My poor mumbling demons! Say it is not so! Well, these little Potters are not the
same weirdoes from the first, but their roll has not changed. Skulls provide that magic
power
in spades and can nuke a large number of monsters with powerful spells. Granted they may
be
tough to raise at first, but soon that will all melt away when you start blasting several
enemies at once. Even though you start out with three, they all have the same stats, just
different elements. Magic users are paramount in Disgaea, and it will be incredibly
beneficial to create and raise one. (Never ever skip out on your mages!) When compared to
Mages, Skulls have better HP, Defense, and Speed. Mages have better SP, stat Res, and Hit.
Skulls are also slightly better with close combat weapons like swords, spears, and axes.
Mages are better with Bows and Guns. Skulls and Mages get slightly different spells as
well,
in the status-downing department. Skulls get spells that destroy Attack, hit and Int.
While
mages get to nuke defense, res, and speed. Finally, Skulls learn spell much faster than
any
other class, while mages use less SP to caste.
Mages-
They still look like maids…. But what ever. As before, we’ve already gotten into the nitty
gritty with the two magic users available, and lets face it; mages are slightly better
than
skulls. While not as durable as their male counter parts, it does not take much to take
down
a skull, so much that is does not matter if you have slightly better defense and HP. Mages
have more SP and hit, which makes a difference. Although it is really up to you what you
really want. (I suggest one or two of each) Regarless of what magic user you go with, I
suggest you give them healing spells. This can help you out in a pinch if your main healer
bites the dust.
Thieves-
Thieves get an 11 on the adorable scale from one to ten. Thieves this time around are more
useful in every day battles than thieves from the previous Disgaea. They are tougher, have
better stats, and are better with weapons in general. (Although not by much… although a
‘C’
is way better than a ‘D’ in mastery) While they are still are fragile, the new gun/bow
mechanics help these whimsical little sprites stay far away from the battle. When an enemy
does get close, you can smack a status effect on their face and run a way. They can also
steal items and stats… yet they are not as good as Laharl’s master pickpockets. I can
remember stealing every thing that was not nailed down with my old thieves. Although in
this game they still provide excellent movement, jump, and serve best as your first
(and perhaps only) gunners.
Clerics-
Gee, look who matured a little since the last installment. Any way, Clerics have no male
counter part (looks like Etna is keeping them) and are more balanced in this game. They
have
well-rounded stats and a healthy list of recovery and status boosting spells. They have
somewhat mixed weapon learning though, as they have nothing in the “B” department. (They
have
no “E” learning either) Although they provide excellent support with spells and arrows and
are a must have in any adventure. Remember to give your cleric a bow AND staff, as you are
going to need to switch from one to the other through out the game. Alternatively, you can
give the Cleric attack magic. Have the cleric make a mage/skull/old man pupil, level it up
a
bit, and learn some of the attack spells. This way, you can have a cleric that heals,
clears
status, beefs up units, and nukes. Make sure you pack an orb if you are going this route,
because the cleric is going eat SP like free Godiva Chocolate.
=Unlockable classes=
Not all classes are available from the get go, some need to opened up. Many classes need a
weapon mastery level to be met, although a few require ‘special conditions’. When the
condition is met, a proposal should open up at the dark assembly.
Beast Masters-
Requirement: Capture one monster
Is it just me, or does the face of these savage women remind you of Haruko from FLCL?
Beast
Masters are the easiest bonus class you get, and are quite helpful. Those of us who have
played the first Disgaea may shy away from monster classes, but truth be told monsters are
far more effective and the scantly Beast Master makes them even better. Not only do they
have a natural ability that boosts near by friendly monsters, have a better chance at team
attacking, and they have some useful skills that beef up monsters as well. Whew! By the
way,
the boost raises the monster’s stats by 20% on adjacent panels. This class also has good
fighting stats, and holds their own on the front lines with warriors. The weapon selection
is large, so you can pick your favorite and run with it. Obviously, Beast Masters work
best
when prodding monstrous demons along, so be sure your party has one or two monsters. (Make
the relationship better and have the beast master make the monster.)
Druids-
Requirement- Destroy 500 geo panels
Now you can make a dirty old man, hurray! Druids are another spell casting class, and
learn
three types magic: Star, Heal, and Geo. Geo magic only works in item world, and is a
little
pricey to use. Geo magic comes in the form of a few spells, like teleporting, geo change,
and
others. Like all magic users, old men love the staff and are really only good with them.
In
addition, old men do not take damage from exploding geo stones, which is a plus and will
help in some story line battles. Yet the Druid’s spell progression is slow, but powerful.
If
you plan on diving in item world, then making a Druid is a smart move. Even if you don’t
plan
on wandering in items, their pure offence and healing spells are quite helpful and makes
this character incredibly flexible. I suggest when you spawn this elder, you should give
them elemental magic. (Make sure you give them magic that favors their element) Some
times,
Star magic just does not cut it, and you need a blast of fire or ice to really nuke a
critter.
You may only need regular and mega leved magic for the story line, but pump them up to the
fullest if you want to go beyond that.
Sinners-
Requirement- One character must become a criminal
I’m going to kill this guy’s voice actor. Remember brawlers from the first game? Think of
them again. A sinner is pretty much a carbon copy of the last game’s brawler with more
equal
stats and less movement. They really don’t do much besides punch…. And monsters are good
enough now so that you don’t need a fist-specialist Class. Not only that, but they do not
provide anything that other classes does not. That and you have ninjas. So, I guess this
is
Disgaea 2’s bastard class. Not really much to say about them… hey how about those Heavy
Knights?
Heavy Knights-
Requirement- Level 3 spear mastery
Holy crap! It’s Ganaondorf! Run, run far away! Call the hero of time, boil the bacon, make
so--- oh, my bad! It is just your friendly neighborhood Demonic Iron Clad guard. You had
me
worried there for a second! Any way, this cuddly chap has insane Physical Stats; HP,
Defense,
Res and attack are all high. Yet what he gives for pure power he gets shot down in
movement,
jump, and speed. With a mv of 3 and a jmp of 15, this guy is not going any where fast.
While
slow, you can make up for this in passing the movement bill, giving him shoes, or just
chuck
him around. Giggles here also likes Spears and Axes. Although giving Heavy Knights a spear
just seems wrong, as they will shrug off most physical attacks with ease. The axe works
nicely too, and makes him look really badass. Also, Heavy Knights get a throw of 6…. SIX!
Which is the farthest any character can throw. Also when this guy’s HP is low he turns
into
an unstoppable beast as his Defense turns up even more.An insane combo to give the beast
is to have his weapon as a spear, with a suit of armor, muscle, and orb. Not only will he
scoff at most attacks, but his healing prowless gets boosted even more!(Yes, giving a
knight healing spells is a good move. You can thank his pimping res for that.)
Male Ninjas-
Requirement- Level 5 Sword and Fist mastery
Nin nin! Do I need to go through this one? Ninjas have high speed, movement, and jump. Yet
ninjas lack Hp and Defense, making them a “paper tiger” class. Ninjas make good scouts, as
they can navigate terrain with easy and hold their own against one on one situations.
Ninjas
also have unique skills that allow them to hit and move. Even though Ninjas have insane
evade, I suggest giving them Shoes as well. (like two pairs) Their normal speed just is
not
enough, and they do not randomly evade attacks like in the first Disgaea. With shoes, a
Ninja
can evade quite a bit and really blaze across the land. Although do not be fooled that
ninja
can cut a thousand enemies down, because a few well-placed attacks will kill him. Ninjas
are
one of classes that truly benefit from the odd “weight” armament. For when a Ninja gets
in
danger, his evade goes up insanely, and can dodge almost any attack.
Female Ninjas-
Requirement- Level 5 Staff and Fist mastery
A-Ayame?! Is that you? You look a bit….different. Any way, Female ninjas are kind of like
male ninjas, just a bit more into the magic and less into physical attributes. Although
they
still pack a good punch and have great status inducing abilities. Female ninjas don’t get
crazy ape high speed when they go critical, but gain two attacks. Giving this ninja some
magic will yield very favorable results, so get on it!
Mage Knights-
Requirement- Level 3 sword and staff mastery
I love the bill name: “Make a busty beauty.” Well, the mage knight is well endowed in
several areas; the two most obvious ones are the blend of attack and int and her distinct
list of elemental spells. Her list of spells are round, full, and noticeably large. She
gains
spells that allow her to caste a spell right after attacking, dealing a little more damage
than the average poke. The Mage knight’s spell list also includes spells that effect
elements
of other characters and enemies; making is easier to nail an enemy with other spell
caster’s
magic. Yet she lacks speed; perhaps there is something that is just weighing her down? Any
way, a Mage Knight is a good choice, and has been improved since the last game.
Archer-
Requirement- level 5 bow mastery
So gentile… So fragile… So innocent. Archers are such delicate creatures that they cannot
talk, she can only give out squeaks, meeps, and hums. At least this is the picture they
try
and show you. These demons embody deception, as you might think they are weak. This is far
from the truth, as Archers have overall high aptitude, great attack, and great hit. They
learn bow skills fast as hell, and shoot farther with them! You get the range of a gun
over a
huge area when an archer has her favorite killing device in her hands. Although, this all
they are good in. Archers changed very little since the last installment, and will most
likely continue to be an over looked character.
Gunners-
Requirements- Level 5 gun mastery
You might not be able to tell, but the Gunner and the Sinner hang out together. The gunner
has laughable weapon choices and his stats some were between a beast master and a thief.
He’s
got good hit and speed, but that’s about it. With the choice of higher movement thieves
with
slightly worse stats and being open since the start, the gunner has a lot against him.
Although gunners do deal more damage in combos and look awesome. Yet when it comes right
down to it, gunners don’t exceed the roll of any other class that has at least a C in gun
mastery. So you can just stick with the giggling thief and not bother with this class.
Ronin-
Requirements- Level 5 sword mastery
Oh, looks like Laharl is keeping all the female ronins to him self. Ronins have over all
good
stats, most noticeable in Attack. Let me tell you, it is a lot. Ronins are weak in the
subjects of SP and Res, so keep them away from spells if you want them to live long. Yet a
Ronin is no warrior, like the ninja, you must know when to use them. If they get ganged up
they will certainly perish. Although these guys can instant kill when in critical health,
so it may not be a bad idea to give these guys a weight. They learn the sword very fast,
but
are also good with the spear and bow. The spear it a good choice for the ronin, as it will
boost his defense to a respectable level.
Chaos Solider-
Requirements- Finish the game.
This guy looks stupid. Although don’t be fooled by the green spandex and super sayian
hair;
this demon means business. While the Majins are the bad ass personal guard of Laharl’s
netherworld, the Chaos knight fills the roll as the ultimate humanoid on this planet.
Well,
there is not much to say about them, they just stand around and kick every thing’s ass.
They
have good stats, good aptitude, good weapon learning…. You get the idea. Chaos Soldiers
have
a “mysterious power” they can unleash. To activate this, nine of your party members must
be
dead. The Chaos Soldier’s stats will double, and will deliver red ass beat downs to all
who
are in his way.
[Special Characters]
Like in Disgaea, Disgaea 2 offers many special characters through out the story. Adell and
Rozalin are available from the start, and both have nice stats and special attacks and it
is
certainly a smart move to keep them. Unlike the first Disgaea, special characters are more
restrictive in terms of weapons, but have great special abilities. Rozalin powers up male
units, Tink Gets stronger when pimping out women, and Adell gets nasty against powerful
opponents. All the special characters are powerful, and worth being put in any party.
Although if you are like me, and you like a ton of control over your party, and you won’t
use special characters that much.
===============================================================
.VI [Monsters]
As I said before, monsters are far more useful this time around. Each monster has special
abilities and special attacks that humanoids dream of having. All monsters have powerful
stat lines to make up for that fact that they cannot equip weapons and cannot throw.
Monsters
no longer have 100% aptitude down the stat line, but monsters typically have many stats in
the 100% range. To get a monster in you character creation, all you have to do is kill or
capture it. Unlike the first Disgaea, Mana cost is not determined by how many you slay. So
monsters are as cheap to make as any humanoid is from the get go. Come on kids, go and
make
some monstrosities to devour your enemies! (Nippon Ichi is begging you….)
Ghosts-
Ghosts no long suck out right. They just kinda suck. The spirits have very low HP, but
great
magic stats. They also recover SP every turn, which is a big plus. They have many
long-range
magic special attacks. If you really want a monster mage, look no further. To get the most
out of a ghost, slam a muscle on his wobbly body and have some elemental magic running
through
his unliving body. This way he'll live after falling down and crank out some powerful and
never
ending supply of spells.
Zombies-
Zombies are very cool. They have very high HP, Attack, and Defense. Yet, they lag in the
speed department. Zombies have many poison attacks, and work well as a wall of meat to
soak
up damage. The best part about Zombies is that they eat the brains and regain HP after
they
beat an enemy normally! How could you not love these fluffy little fellows? Belts are a
must
on Zombies, as they have crappy speed to start out with and more attack is a good thing.
Also, try and get a wind favored Zombie; it'll help with his special attacks.
Empusa-
Laharl’s natural enemies. These demons have bouncy… personalities. They lack a tad in Hit,
Speed, and defense, but make it up everywhere else. They drain HP, and are good with
magic,
so give her some! They also deal more damage to males units, remember that when you need
to
drain some souls away.
Nekomata-
If you are looking for the monster brawler, look no further. These cool cats have lots of
counters and deal more damage when countering. The slender feline demons have good attack,
speed, and some of the best monster special attacks in the game. Use them much the same as
a
ninja, as they can go down easily.
Dragons-
Big, Nasty, and immune to fire, yikes! This is another slow but powerful monster. These
guys
have very high stats and can lower defense with their fire attacks. These monsters also
have
good long ranged special attacks to make up for their speed. Dragons are one of three
monsters that are immune to an element. If you make one, keep canceling and confirming the
last screen (the one after you give the dragon’s stat bonuses) until you get a fire –50.
That
way your dragon has good defense against elemental spells. Pretty nifty, eh?
Prinnies-
Dood! The’re prinnies dood! Prinnies like, explode when you toss’em. Like in the last game
dood, they deal multiple attacks. All in all dood they have balanced stats. More or less,
their special attacks have not changed, dood. Which is pretty nice, since they like, had
good techs dood! Prinnies also explode when you throw them. DOOOOOD!! Makes some prinnies!
You can also, like make a Prinny nuke! just shove a bunch of muscles on a prinny and throw
to take out a swarm of monsters! Dood, that's cruel!!! Zam!
Petite Orc-
Look at this, all the power and anger of an orc that fits in your pocket. What will they
think of next? Their stats are very similar to a warrior’s and make ok stand ins for them.
Many of their special attacks are one on one and can lower defense. Over all, they are
pretty
nifty monsters and quite common.
Mothman-
Moth monster man, no! Remember Imps from Disgaea? No? Well meet their fluffy soul carrying
estranged uncles. Mothmen are very fast, tough to hit, and move over terrain (and people!)
like fire through an orphanage. These bugs also cause many status-inducing attacks, with
one
very similar to every one’s bane in the first Disgaea: Hell Pepper. They have ok stats
over
all, although they lack some HP. Mothmen also have a spear-like normal attack, which keeps
them out of danger. A pair of shoes will make the moths very hard to hit, and a great
asset
in item world (Yes, I shall enter the exit panel when ever I please.)
Warslug-
Whaa---? Well, these fatties pack a lot of meat and are like artillery tanks of the
monster
world. They have good Int, SP, HP, and ok Defense. Yet they move slow, but have long
range
attacks to make up for it. They can also increase their Int and become crazy powerful when
you give them spells. Chubby McJiggles here is also immune to Ice attacks, so do the same
tip I told you with the Dragon to make them fun at parties.
Alraune-
You get 10 dollars if you know why it is so funny that the male Alraune at the village is
named Bridget. Araunes are magic casting pogo sticks that can heal and dish out some
damage.
They have good res, and are strong against magic. Yet they have low Hp and Def, making
death
not to far away. Not the best stand in for a mage, but at least they have good attack
range.
These gals(?) are also good for healing, so if you wish you can teach them the way of the
healer to make them a bit more useful.
CuSith-
Awesome demon. You should just have one, they are that cool. The horned wolves have nice
power, speed, and special attack. They move like a gale and are fragile like the morning
breeze. These guys are the ninjas of the monster world, and are well worth having in a
party.
These wolves are also immune to Wind attacks, so you know what to do when making one. Make
one after the first time you fight it!
Marionette-
Marionettes are Disgaea2’s Scarecrow demon equivalent. These squeaking demons have good
Def, attack, Res, Speed, and counter. Yet the puppets suffer a tad in hit points and SP.
Although they come with Ok special attacks, but are more importantly immune to all status
effects, very nice. Making one will make battles very satisfying as your opponents keeping
missing and gets knocked around by these martial puppets.
White Dragon-
Hey, this guy was in the movie “Never ending story”! Any way, this winged holy beast is
more
intimidating than functional. They have lowish stats, but are good with magic…kind of.
They have a strange ability to ignore non-elemental damage dealt by learned abilities.
Although abilities they deal elemental damage, even star, affect the dragon as normal.
The high and mighty dragon uses very flashy special attacks, although you don’t really
need
to make one.
Wood Golem-
One of the ultimate monsters you can create. Wood golems are crazy defensive and powerful.
The only down side is that they have poor hit, but if you give the killer ent some glasses
he’ll thank you and smash many foes in return. These guys have lots of counters and, get
this, recover 20% of his hp per turn! Hot damn! Yet these golems move very slow… so you
are
going to need that move fast bill pasted on him ASAP. (Those size 8 shoes are
uncomfortable.)
A cruel trick involves giving the Golem muscles... because now they recover an ungodly
amount of Hp per turn... Ow..OOOWW!
Baciel-
If “Doom II” taught me any thing, it is that arm cannons and demons should not mix. Yet,
more
often than not, they do and give birth to a nasty, drooling, skull-eating demon named
Baciel. They have Stats rivaling a wood golem, and blood alcohol level of 34.5 on a slow
day.
Despite being drunk with a gun, they have 100% accuracy. Like the Wood golem, they have
high
physical stats and prefer to ponder around blowing every thing to glossy, bloody, chunks.
Belts are a great item to give these drunks, after all they have piss poor speed, and
they
love power! A marriage made in hell.
Skeletal Dragon-
Grimlock! Holy hopping Hitler on a stick, he’s back! Unlike Grimlock, Boney dragons do not
rock. In fact they do the exact opposite. They have yo-yo like stats, slow, and are
laughably
weak to magic. They have protection against physical attacks, but it really does not
matter
due to their ability to crumby to a tiny ice ball. The only use I can think of having one
is
to name it Grimlock… but that is it, really. Well, these dry bones have fun special
attacks
at least.
Cockatrice-
Heh heh heh, you said “Trice” heh heh heh! Wait… that’s not it…. Back on topic, these
strange
chicken demons have rounded stats, like a prinny. Yet they pack status-inducing/lowering
special attacks and weaken near by enemies by 20%, pretty nice. Not much else to say about
them. I guess if you ever want a rampaging demon chicken Disgaea 2 has fulfilled your
wishes.
If you get a horde of chickens, you can potential rob a unit of its stats, making it a
snot
nosed target for a gun, spell or bow.
===============================================================
.VII [Geo Stones]
Through out the game and item world, you will come across Geo Stones and panels. These
colorful creations can make your brain split strait down the middle, or have you jump for
joy. Geo Stones can add various effects on their panels. Most are self explanatory, like
damage 20%. Others like Encroach (Wich expands the geo panels) and disperse damage (Not
just
damage, but healing too!) are not well explained in the game. You can exploit geo stones
too, which always leads to some fun. You can build up your Weapon/magic mastery by using
Invincibility or Reverse Damage Geo panels and attack your allies. You can also use two
special attacks (or spells) when on an attack +1 panel! Can you say, “truck load of
damage?”
Some Geo Stones are also not what they seem… as some have tiny creatures living with in
them. These creatures cannot be created and move up to three panels a turn. They also make
no attacks and you can kill them normally. (They will make panels explode exactly like a
normal geo stone.) If you want them to stop moving you can pick them up and not take
damage
if you hold them for more then a turn. (The geo effect will still be active if you are on
a
geo panel.) I don’t think you can cause status effects on them, as I’ve tried a few times
with fruitless results.
===============================================================
.IIX [Item World]
You like making items more powerful, right? Well, in the worlds of disgaea, re-forging an
item is done from the inside out. Item world is a place full of random maps that is
crammed
full of monsters, treasure, and a google search worth of geo stones.
Item diving this time around is much easier, and far more surprising. The areas in an item
now have platforms that can all be reached too, and are much more than wood and stone.
Item
world has a large selection of stages that offer different challenges depending on where
you
start it. Also, the level of the enemies will increase as you go deeper and deeper into
the
item. Some of these monsters like to stake out on exit portals, these guys are called
“Gate
keepers”. You cannot lift them, and they typically come with a few spells and ok
equipment.
If the monster grossly out levels you or you are in a hurry, use the fist technique
“triple
strike” to move the enemy off and continue on. At the end of every ten levels you will
come a cross an “Item General”. These monsters have levels much higher then the
surrounding
monsters and typically have stronger war gear on. Defeat the general, and your item will
gain
more power. Every Item General floor has a Mr. Gency Exit (Mrgency Exit = Emergency exit,
get it?) Which will allow you to jet out of item world if the monsters start to get out of
hand. Always, always carry one before jumping in an item. Yet, the world also has many
hidden secrets, like pirates and hidden rooms!
Hidden rooms are entered when you step on a panel with a yellow exit portal. These rooms
can
have specialized vendors, a cruel treasure-loving monster, several angry critters, and
hiding specialists.
Pirates are random monster encounters. They may come on a ship or by some random sprite.
Pirates also have treasure maps that you can steal or acquire by defeating the pirate
normally. Treasure maps help you gain access to a bonus world, so be sure to plunder every
map you can. Equipt a map to increase the chance of meeting one. Even better, the
character
does not need to be on the field for it to work.
There is also a featured called “Innocent Town” this place allows you visit the item
assembly and make an item boost certain stats when it levels up, change the items name,
have
it increase movement parameters…you get the idea. Innocent town also has at least one
treasure chest and a few people wandering around. You can also use a hospital at Innocent
town, making the trips in the unknown world easier.
It is always a good idea to take what item world gives you and go with it, after all that
is
what makes it fun! Item world is a prime place to level up and get tons of great booty.
(Not that kind, item world has no strip joints … or does it?) Any way, if you want more
powerful items and tons of cash, that pair of slippers has a rich kingdom to plunder.
===============================================================
.IX [Dark Assembly]
When you think of demons, you don’t think democracy.(Even though the word democracy almost
has the word demon it) Yet these supernatural beings are not below getting together in an
organized fashion to decide on bills, proposals, and demand lavish bribes. The Dark
Assembly
is where you proceed to make life a little easier and create characters. Unlike the last
game, there is no rank test you have to take; bill proposals are based purely on level.
Like in the first Disgaea, you can bribe the senate, and now bribes flow through the party
that the senator belongs to. It does not matter what the item is. My best advice is to
just
stock up on cheap items and feed them that. In typical disgaea fashion, you don’t have to
bribe the assembly, you just have to out level them and kick their ass.
The demonic representatives collaborate into various parties. Just like in US, there is
only
two parties that any one knows/cares about: The Democrats and Republicans. On this world,
the easy going Wood Golems and drunken Baciel parties are in charge, so make sure you get
on
their side. Any way, here is a list of the various parties:
Ghost Party-
Rank- Small Voice
The ever-living party members are one of the two weakest parties, but they will show up a
lot in small bills. The ghost party’s quirk is that they tend to fall asleep when the
assembly is in session; which can kind of sucks. While in the land of nod, the sleeping
senator’s vote does not get counted, no matter how much they love or hate you. You can
wake
them up with a nice friendly bomb, although it will not only piss off and wake up the
ghost,
but every one around him.
Petit Orc Party-
Rank- Small Voice
These critters are small, angry, and surprisingly involved in the democratic progress on
the
new netherworld. These orcs tend to dislike humans and the demons that are associated with
them…well, unless you’re hot little lady, and then their approval (along with other
things)
will rise in your favor. So early on, it is not a bad idea to let your gals do the
“talking”
to help pass bills in senate. (Getting the whole party on your side is VERY good thing.)
White Dragon Party-
Rank- Middle Voice
While much of the senate is composed of cruel, backstabbing, money grubbing, and every day
senators, the White Dragon party insist on these things called “Justice” and “Order” to be
carried out. That means you can’t bribe these high and mighty senators. (unless you have
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