Disgaea: Hour of Darkness Walkthrough :
This walkthrough for Disgaea: Hour of Darkness [Playstation 2] has been posted at 06 Jan 2010 by --airmen-- and is called "Disgaea: Hour of Darkness Walkthrough". If walkthrough is usable don't forgot thumbs up --airmen-- and share this with your freinds. And most important we have 14 other walkthroughs for Disgaea: Hour of Darkness, read them all!
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Walkthrough - Disgaea: Hour of Darkness Walkthrough---------------------------------------------------------------------------- @@@@@@@ @@@ @@@@@@ @@@@@@@@ @@@@@@ @@@@@@@@ @@@@@@ @@@@@@@@ @@@ @@@@@@@ @@@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@! @@@ @@! !@@ !@@ @@! @@@ @@! @@! @@@ !@! @!@ !@! !@! !@! !@! @!@ !@! !@! @!@ @!@ !@! !!@ !!@@!! !@! @!@!@ @!@!@!@! @!!!:! @!@!@!@! !@! !!! !!! !!@!!! !!! !!@!! !!!@!!!! !!!!!: !!!@!!!! !!: !!! !!: !:! :!! !!: !!: !!! !!: !!: !!! :!: !:! :!: !:! :!: !:: :!: !:! :!: :!: !:! :::: :: :: :::: :: ::: :::: :: ::: :: :::: :: ::: :: : : : :: : : :: :: : : : : : :: :: : : : @@@ @@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@@@ @@@ @@@ @@@@@@@@ @@@ @@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@! @@@ @@! @@@ @@! @@@ @@! @@@ @@! @@@ @@! !@! @!@ !@! @!@ !@! @!@ !@! @!@ !@! @!@ !@! @!@!@!@! @!@ !@! @!@ !@! @!@!!@! @!@ !@! @!!!:! !!!@!!!! !@! !!! !@! !!! !!@!@! !@! !!! !!!!!: !!: !!! !!: !!! !!: !!! !!: :!! !!: !!! !!: :!: !:! :!: !:! :!: !:! :!: !:! :!: !:! :!: :: ::: ::::: :: ::::: :: :: ::: ::::: :: :: : : : : : : : : : : : : : : : : @@@@@@@ @@@@@@ @@@@@@@ @@@ @@@ @@@ @@@ @@@@@@@@ @@@@@@ @@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@ @@@ @@@@ @@@ @@@@@@@@ @@@@@@@ @@@@@@@ @@! @@@ @@! @@@ @@! @@@ @@! !@@ @@!@!@@@ @@! !@@ !@@ !@! @!@ !@! @!@ !@! @!@ !@! @!! !@!!@!@! !@! !@! !@! @!@ !@! @!@!@!@! @!@!!@! @!@@!@! @!@ !!@! @!!!:! !!@@!! !!@@!! !@! !!! !!!@!!!! !!@!@! !!@!!! !@! !!! !!!!!: !!@!!! !!@!!! !!: !!! !!: !!! !!: :!! !!: :!! !!: !!! !!: !:! !:! :!: !:! :!: !:! :!: !:! :!: !:! :!: !:! :!: !:! !:! :::: :: :: ::: :: ::: :: ::: :: :: :: :::: :::: :: :::: :: :: : : : : : : : : : ::: :: : : :: :: :: : : :: : : ---------------------------------------------------------------------------- -Disgaea: Hour of Darkness – Completionists Walk-through - -By: Joyel Puryear - -Also covers PSP Version - -Current Version: 3.8 - ---------------------------------------------------------- Note** - There have been a lot of additions/changes this release. A lot of contributions were also added. This is all that was needed for the Rewrite besides fixing spelling/grammar as needed throughout the walkthrough. Tomorrow it's time again to start playing my next play through (where i left off in the guide) and go ahead and finish up more of the prime walkthrough as I slowly fill out some of the unfinished section as I run across it in the game (I have already been there before but I want these filled out with my thoughts INTo what I am doing so everything is more accurate and done when I am back to those spots and encountering THOSE things into this playthrough of the game. Expect another release of the walkthrough in about another week..the next release will have MULTIPLE new sections added to the episodes (the core walkthrough) and MOST of not ALL of the various sections will get tons of new content added. As always contribute what you want.. see you next week. URGENT NOTE - Requests..I have had tons of requests recently. Some of the emails I responded to and some of them I did not. The list of basic requests and there status (filled or not) is listed below. This list will remain for a couple of weeks before being taken out..it's just to let you know your requests have been heard. - Better paragraph spacing - Done (let me know if it's not enough) - Header numbering system - Done (leave feedback to my email about the new system) - New Leveling Section - Will come with time. See section below for my response. - Bonus Guage - I had 1 request that a VERY Detailed section pertaining to the bonus gauge, how to max it, how to increase it, tactics on how to get it really high. I will be writing a section to cover everything there is to cover on that in the near future. Note - Leveling Section(s) There has been MULTIPLE requests for a section dedicated to leveling. After the walkthrough is finished with the "Rewrite" then the addition of the rest of the walkthrough and other sections that are half finished will be complete. After that...there will be a complete new section added related to leveling. It'll be a MASSIVE section dealing with every aspect of the leveling system (inward and outward)...including were to level, how to level, leveling secrets, leveling advice, leveling tips, leveling mechanics...and details for class specific leveling and level range guide. This will be built into the walkthrough to fulfill this request after the rest of the guide has been written for the most part. ** SECOND NOTE:: The "Rewrite" is now done (for the most part). Starting back on the writing of new content starting tomorrow. This note will be removed in a few releases. ------------------------- =- -= = - Table of Contents - = =- -= ------------------------- +-----------------------------------------------------------------+ |1.0 - Version/Release History--------------------------> (1.0) | |2.0 - To Do List---------------------------------------> (2.0) | |3.0 - General Information------------------------------> (3.0) | |4.0 - Legend-------------------------------------------> (4.0) | |5.0 - Basic Game Data----------------------------------> (5.0) | | 5.1 - Main Menu Information---------------------------> (5.1) | | 5.2 - Battle Menu Information-------------------------> (5.2) | | 5.3 - Battle Basics-----------------------------------> (5.3) | | 5.4 - Weapon Listing (Longinus)-----------------------> (5.4) | |6.0 - Walkthrough--------------------------------------> (6.0) | | 6.1 - Episode 1 - Prince of the Netherworld-----------> (6.1) | |7.0 - In Depth Sections--------------------------------> (7.0) | | 7.1 - Endings Strategy--------------------------------> (7.1) | | 7.2 - Transmigration strategy - Some Spoilers---------> (7.2) | | 7.3 - Dark Assembly-----------------------------------> (7.3) | | 7.4 - Geo Panels--------------------------------------> (7.4) | | 7.5 - Item World--------------------------------------> (7.5) | | 7.6 - Pupil/Master------------------------------------> (7.6) | | 7.7 - Character Creation/Character Quality------------> (7.7) | |8.0 - Tips/Lists/Secrets-------------------------------> (8.0) | | 8.1 - Etna's Memories - Spoilers----------------------> (8.1) | | 8.2 - "Beauty of Evil" - "Beauty Castle" - Spoilers---> (8.2) | | 8.3 - Getting MOney-----------------------------------> (8.3) | | 8.4 - Staying Addicted--------------------------------> (8.4) | | 8.5 - Minor Game Stats--------------------------------> (8.5) | | 8.6 - Feature List (original)-------------------------> (8.6) | | 8.7 - New Game +--------------------------------------> (8.7) | | 8.8 - Rearranging-------------------------------------> (8.8) | |9.0 - Main Characters----------------------------------> (9.0) | | 9.1 - Laharl------------------------------------------> (9.1) | | 9.2 - Etna--------------------------------------------> (9.2) | |10.0 - Playable Characters/Full Bestiary---------------> (10.0) | | 10.1 - Male/Female Warrior----------------------------> (10.1) | | 10.2 - Male/Female Monk-------------------------------> (10.2) | | 10.3 - Male/Female Cleric-----------------------------> (10.3) | | 10.4 - Archer-----------------------------------------> (10.4) | | 10.5 - Male/Female Red Mage/Skull---------------------> (10.5) | | 10.6 - Male/Female Green Mage/Skull-------------------> (10.6) | | 10.7 - Male/Female Blue Mage/Skull--------------------> (10.7) | | 10.8 - Prinny-----------------------------------------> (10.8) | | 10.9 - Ghost------------------------------------------> (10.9) | | 10.10 - Hobbit-----------------------------------------> (10.10)| |11.0 - Weapon Specific Skills--------------------------> (11.0) | | 11.1 - Fist-------------------------------------------> (11.1) | | 11.2 - Sword------------------------------------------> (11.2) | | 11.3 - Spear------------------------------------------> (11.3) | | 11.4 - Axe--------------------------------------------> (11.4) | | 11.5 - Bow--------------------------------------------> (11.5) | | 11.6 - Gun--------------------------------------------> (11.6) | | 11.7 - Staff------------------------------------------> (11.7) | |12.0 - Frequently Asked Questions----------------------> (12.0) | |13.0 - Contributions-----------------------------------> (13.0) | |14.0 - Final Words-------------------------------------> (14.0) | |15.0 - Copyright---------------------------------------> (15.0) | |16.0 - Bulletin----------------------------------------> (16.0) | +-----------------------------------------------------------------+ ------------------------------- =- -= = - Version Release History - =-(1.0) =- -= ------------------------------- **************** !3.8 - 01-04-08! **************** - Redid copyright notice - Added Bulletin section **************** !3.7 - 06-30-08! **************** - Fixed some header numbering issues - Expanded walkthrough (GREATLY) - Expanded many other sections with new information (GREATLY) - Restructured more numbering problems - Added archer into the class list...If you noticed there are no notes related to how to unlock "Classes" that is going to be present in an upcoming version (as a seperate section to the walkthrough). **************** !3.5 - 06-29-08! **************** - Entirely finished rewriting the headers throughout the entire walkthrough - Did "Some" with the paragraph and spacing issues..that part is not entirely finished but we're getting there - Updated To-Do list and removed quite a few items that have been completed during the last few releases of the walkthrough - Fixed up paragraph spacing..and setting up more paragraphs greatly. There might be more work for this in a later version but it makes previously unreadable sections..now readable and a little easier on the eyes. - Cleaned up Version History (again) **************** !3.1 - 06-23-08! **************** - Redid the table of contents entirely with a new numbering system - Redid entire version history section - Slowly working through remainder of the walkthrough **************** !3.0 – 06-13-08! **************** - Added new Ascii header - Reformatted the way parts of the walkthrough looked **************** !2.9 - 03-15-08! **************** - Changed the title of the versions section. - Changed the title so it would be WELL known that it covered BOTH versions of the game. - Loaded the walkthrough up to the PSP section as well (waiting for clearance. Now I will update both walkthroughs in both areas of gamefaqs since this walkthrough is intended to fully cover BOTH versions. - Fleshed out the playable characters/full bestiary section up to where I am currently at in the game. It'll be updated as I work my way through the game and then most likely once I have all the initial data down it might undergo a full re-wording, re-write, re-formatting to make it perfect. I just want to get the whole thing out there and get all of the data down before I worry about doing that. - Added multiple new sections that are going to need to be filled in. - Rewrote the dark assembly section, now adding additional data into it that was not previously present. **************** !2.6 - 03-14-08! **************** - Increased the core walkthrough to a large extent. - Added in a large number of new sections, some of them full of new data and some of them are going to be edited revised over the next few weeks. - Working out all of the ideas for the remaining systems. - The walkthrough itself will get done within a decent timeframe but it's going to take some time to flesh out all of the details since this is a perfectionists walkthroughts. I also had specific requests related to the quality of the walkthrough and the level of detail so I am working up something that is going to be very detailed. The first episode should ready to go by sometime next week, and future episodes depending on the difficulty of the battles should follow at a steady pace of 1-2 episodes per week. This is because I am playing something else and also adding lot's of subsections into the walkthrough as well while I write this core section of the walkthrough. **************** !2.1 - 03-11-08! **************** - Added multiple sections to the walkthrough - Added a section pertaining to game data and added lots of data into it - Started on what is going to be an entire list of all classes, class variations, all skills pertaining to all classes, all monsters, all skills pertaining to all monsters and how those pertain to you acquiring and/or using the monsters on your team. This listing will also include boss mini-boss and other related data as well (both enemies that can be brought into your team via capture/creation and those that can't as well. **************** !2.0 - 03-06-08! **************** - Major additions/enhancements - Added multiple sections **************** !1.5 - 03-05-08! **************** - Reformatted the version history - Reformatted some of the walkthrough - Spelling/Formatted fixes in random places - Rewrote the copyright information - Reformatted headers throughout the walkthrough - Updated Lists section with some verifications - Updated Lists section with more data - Changed some values on lists from untested to tested - Restructured Titles - Rewrote some of the sections (partially) - Renamed one of the sections - Added a new section/subsections (related to cheats) - Updated/Fixed/Added to ending section - Reformatted ToC (to match rest of walkthrough) - Reformatted entire walkthrough again - Added in Walkthrough section (Where the walkthrough is going to be) - Added in a basic game data section - Added in a in-depth sections section - Moved some sections around - Added multiple new sections *************** !1.3 - 8-31-07! *************** - Added more info under "General Information" - Added copyright at the bottom *************** !1.1 - 8-25-07! ************** - Minor changes/alterations throughout entire guide - Fixed incorrect contact email address *************** !1.0 - 3-10-07! *************** - Added 4 sections - Enhanced more sections ************** !0.4 - 3-9-07! ************** - Fixed spelling issues - Cleaned up formatting - Enhanced multiple sections ********************** !Version 0.1 - 3-8-07! ********************** - Initial Release ------------------ =- -= = - To Do List - =-(2.0) =- -= ------------------ This is my to-do list for this specific walkthrough (So I can have it in front of me). They are removeed from the list as they are completed. - Weakly complete all of that additional content. - Finally get around to writing A FULL walkthrough for the original ps2 version. - Play through the PSP version entirely and fill in the walkthrough with "PSP Specific Content" sections which will allow someone to use this walkthrough to get everything out of both games - Write an individual walkthrough for the extra "what if" mode in the PSP version. I am writing this seperate because it's an entirely seperate story mode that can't be integrated into the walkthrough section (so it'll have it's own section (probably below the walkthrough section) --------------------------- =- -= = - General Information - =-(3.0) =- -= --------------------------- I am a psychotic completionist. When I write a walkthrough I intend for them to be the one stop shop for everything related to that game. Every idea, tactic, strategy, unlockable, explanation and everything that can ever be formulated and presented for the game I like to include. Every strategy my mind can possibly concieve, and every single idea behind the game I can find. I intend for each walkthrough I write to be a 100% perfectionists walkthrough which explains everything and delves into the deepest soul behind the game... That can't be done without contributions. I like getting any form of contribution in any way shape or form. I want to get feedback on anything, strategies, tips, hints. Anything anyone can offer, even there own custom walkthroughs for specific sections, I don't mind. I want any and all contributions I can possibly get because every view point is good. It also sometimes takes awhile to make a walkthrough better than any source in existence. I even aim to be more complete than the official walkthrough (also note I don't buy the walkthroughs for the games I write). I want to have the most complete source available anywhere. I want every guide I write to be like a bible behind the game (meaning a massive collection of data that is 100% complete in every way shape or form). I want to get all the data that is humanly possible on the game. I normally write everything I can when I am playing. Then later I will take contributions over time and rewrite as they come in, then when I eventually play the game again I expand EVERYTHING in the entire walkthrough which basically means finishing sections, rewriting sections, and always adding entirely new sections. Walkthroughs that I write are NEVER complete and I always come back at some point to write more, add more compile more data or make sure it's still the most complete reference on the game in existence. The following note is going to be removed. Once I get to that point in the main walkthrough I am going to put a small note to point you to his walkthrough..then I am going to detail out my own strategy + I have a special contribution that was sent to me that is going to be included there as well. So you'll be directed to his guide + given my own personal strategies for the boss + get a special contribution that is probably the best strategy I have heard to date. NOTE - just wanted to throw this in there. If you are stuck on a battle called "Warrior Maiden". I was stuck here, for almost 2 full weeks leveling. I was finally looking for some help. Go to gamefaqs and checkout a walkthrough by "Author: Salah al-Din". Go to the part about that battle and read the strategy he used, you will have the easiest time with that boss. It might even be considered the easiest battle in the game. I am going to expand on his strategy later in psychotic detail within the walkthrough itself. I am going to work on this when I get to that point in the walkthrough. -------------------- =- -= = - Legend Index - =-(4.0) =- -= -------------------- ==================================== ------------------ =- -= = - Header One - =-(Example) =- -= ------------------ ********** !Header 2! ********** Header 3 -------- ==================================== ----------------------- =- -= = - Basic Game Data - =-(5.0) =- -= ----------------------- *********************** !Main Menu Information!-(5.1) *********************** This section will simply detail out what all the menu options are and what they do. +---------------------------------------------------------------------+ |Start - Start new game | |Continue - Continue saved game | |Settings->Cursor Mode - Not sure | |Settings->Sound Mode - Stereo (2 speakers)/Mono (1 Speaker) | |Settings->Voice Mode - Voiceovers...American or Japanese | |Settings->Master Volume - The master level of the volume | |Settings->BGM Volume - The master level of the background music. | |Settings->Voice Volume - This is the volume of the voiceovers. | |Settings->SE Vol - This is the volume of the sound affects. | +---------------------------------------------------------------------+ ************************* !Battle Menu Information!-(5.2) ************************* This will detail out everything related to the ingame battle menu in detail. Also keep in mind there are 2 different menu's, one when you have a character selected and one when you have a "panel" selected (no character). Panel (No Character) -------------------- This panel appears ANYTIME you hit the triangle button in battle (allowing the menu to open). Execute -> This automatically performs all actions you have told your characters to perform. This is going to just perform your actions and NOT end your turn. End Turn -> This is going to do 2 things. First it does the same thing the execute does, and after that it's going to end your entire "Battle Turn" and allow the enemy to start performing there actions at that point. Bonus -> This is related to the "Bonus System". It lists out what items you will get in relation to how much "Bonus" you gain during battle. Character -> This creates a list menu of all the characters on the map, it includes both enemies and allies and is a good way to get a general tabulation on what enemies you are fighting, what allies are on the field, and what geo panels are current laid out (and colors). It also allows you to find the geopanels quickly by clicking on there names in the character list (and it'll take you there automatically). Help -> This simply opens up the help menu to explain everything "Battle" related. Quit -> Quit's the battle/game and heads back to the MAIN menu. Settings -> Accessing the options panel (the same one you get at the main menu of the game). Character --------- This action is available anytime you "select" a character with the x button. Move -> Once you select this it allows you to select a location for your character to move to (within there movement range). After that it initiates a command. The "Move" command takes place automatically and does not wait until "Execute" is chosen. Attack -> This is the universal command you will use to perform a standard attack with any character. First you select attack and then you select an enemy and it sets up an action which is performed once you hit "Execute" or "End Turn". Special -> This is where you would access any spells, magick, special abilities, or character specific special abilities. ????/Lift -> At first it shows question marks and later it shows Lift. This is what allows you to pick up an ally or enemy, and after they are picked up then this option changes over to "Throw". Which allows you to throw whatever character/enemy you are currently holding. For all the details/ rules/regulations on the lift/throw system then check the relevant section in the walkthrough. Defend -> This keeps you from performing any other action (attack, skill, or anything else) for the remainder of that turn but it puts your character on alert/defended status which reduces ANY damage they take the next turn. Item -> This is to use an item in battle (to heal or anything else);. Equip -> This is to allow you to equip different things to your characters in the middle of a battle (as needed) Status -> This brings up the status menu showing all the information related to your character (stats, weapons, equipment, everything else). *************** !Battle Basics!-(5.3) *************** This section is going to detail all of the secrets of battle, as well as battle specific advice. *************************** !Weapon Listing (Longinus)!-(5.4) *************************** This details out the information that is provided by longinus on each type of weapon. I provide it here for access since you can't view this data in battle and you might want it in front of you in printed form instead of having to go back and talk to him each time you want to read some of it. Fists ----- Brawlers rely primarily on their fists as weapons. Normal attacks have a high hit percentage and slightly higher chance of team attack than other weapons. The special techniques learned with fists are short-range adn have a small area of effect but, many will allow you to knock enemies into different positions. Sword ----- A sword is a typical weapon for battle. Normal attacks with a sword do not have any distinctive characteristics. However, the special techniques learned with a sword vary greatly, so they will be useful in many situations. In general, they are easy to use, but not very powerful and require a lot of SP. Spear ----- The spear is another popular weapon. While normal attacks with a spear are a bit weak, you have the advantage of being able to attack from 2 panels away. The special techniques learned with a spear generally have a short range but the area of effect varies. Furthermore, some techniques allow you to change your position. Axe --- The axe is a difficult weappon to use. Normal attacks have a low hit percentage, but deal major damage when they do hit. The special techniques learned with an axe have a short range and can only be used against a single enemy. It may seem a bit restrictive, but since it's limitations are clear, you could say an axe is easy to use. Also, when stronger special techniques are available, the chances of lowering an opponent's DEF are high. Bow --- Bows are long-range weapons that archers specialize in. Normal attacks deal damage according to the following formula (ATK/2) + (HIT/2) = Total Damage. The special techniques learned with a bow have long range and can affect single or multiple targets. However, their restrictions on the area of effect and required action space will take some time to get use to. Damage due to special techniques is calculated in the same way those are done for normal attacks. Gun --- Guns have the longest range out of all the weapons. Normal attack damage is calculated based on the character's hit stat. The special techniques learned with a gun have a very long range. Special technique damage is also dependent on a character's hit stat. Staff ----- Staffs are weapons that can boost the power of your magick. There is nothing special about doing normal attacks with a staff, and there are no Special Techniques to learn, either. But, you can increase the range and area of effect of your magick by improving your weapon mastery of staffs. The Experience you have earned csating spells will also affect the range and area of effect of your magick. Staffs are most effective when used by characters specializing in magic. ------------------- =- -= = - Walkthrough - =-(6.0) =- -= ------------------- This is a very literal and careful walkthrough. I go into extreme detail about how I played through the game and what I recommend. This gets annoying to some people so for the extremely anal people that hate being told what to do I have instead included that commentary sections about (advice on what weapons to use, what skills to build, what to do specifically). I have added these into sections that are individually seperated but still part of the main walkthrough. I call these sections "Specific Advice" which goes into extreme detail about the way I did things and the way I recommend things being done. *************************************** !Episode 1 - Prince of the Netherworld!-(6.1) *************************************** Starting Point -------------- You start the game off right after a cutscene playing as Laharl. He is your main character and the one you control throughout the entire game. Search through the first room you start in and look at all the weapons (there are individual messages for whatever you want to look at). After you are done looking around this room you'll notice there is only one exit out of this room, take it. Make a visual map of everywhere you go in this intermediary area because this is the area you revisit in-between battles and you need to get very familiar with it very fast. The room you start off in by the way is called "Laharl's Room" that is his bedroom. In the next room there is something very important you need to do. You will see a throne room at the top of the room. Go to it and circle around behind it. Press the action button (x by default) as you circle around the back until your character finds a switch. Switch it, this is one of the switches you need in order to get the special section in a couple of minutes. You will hear it click when you hit it (plus you'll get a question asking if you want to flip the switch or not. After you are done with that then go throughout this room talking to everyone as you head down. In the next room head to the right. Circle to the bottom and talk to the 2 characters there and then go to the bottom left and talk to the spear about all of the weapon styles and all of there details. When your done in here head to the left and out of this room. In this room this is what I normally do (in this order). - Talk to the 2 people beside the cages (one has a beginner tutorial) - Talk to the lady near the infirmary and go through all her tutorials - Talk to the lady for the item world (above infirmary) - Talk to both shopkeepers and hear there tutorials - Talk to the guy in between the infirmary and item world lady He normally says something different at the end of every chapter (Moreso than the other people here) - Avoid the lady at the very top of the map for now, because she will start to continue on. Now for the VERY IMPORTANT PART. This is the second switch you need to find to unlock this story. What we need to do now is go to the counter where the item/weapon/armor shop(s) are and you'll see a skeleton on the corner of the counter. Go around the area of the skeleton and hit hte action button until you get a confirmation about pressing a switch. Flip that switch and you will hear a sound as confirmation. After pressing the switch go back into the room you came from earlier (back to the right) and head into the middle (lower) area. Then at the top left hand corner (still in the lower portion) and press the action button on the corner area. You will get a message from Etna (the other character on your team) about going to the bathroom. This is a secret area. Here you need to visit after EVERY episode. The reason is so you can learn more and more about etna's memories after each one. After your done head back to the room on the left. Head north in this room to get a little talking section where it mentions about saving. Then head north a little further and talk to the girl for a second or 2 of talking. When it takes you to the map screen then back out of it. Specific Advice --------------- I advise you here to save. This is very important because you went through quite a bit already. Your done with the initial talking and tutorials as well as unlocking her secret and first memory. It's time to save before we start continuing on. I wouldn't bother with really "buying" anything or "selling" anything yet. We need to get through the tutorial and do a few things else before we start focusing on this. This is also a really good time to stop whatever you are doing and open your menu (triangle). Now go down to the "help" option and read everything etna has to say about the game. This can help teach you A LOT about the game here at the beginning as well as explain it in a way you can easily understand and then you can reference it later whenever you need (even during battle). Tutorial Battles ---------------- After your done with everything about and you have looked around again to get a feel for everything then it's time to continue on. Head north and talk to the lady in the teleporter. We are headed for the only one listed there. Tutorial -> Battle Basics 1 --------------------------- ++++++++++ +Ghost X3+ ++++++++++ At first you will encounter quite a bit of talking between the characters. After the talking there are some "guided" commands to show you some of the basics of the game (it tells you what to do then does it for you for tutorial purposes). After the guided commands are over it restarts the battle and gives you initial control. Here you can do whatever you want and chances are you'll figure it out after a bit. If you want to recieve specific step by step (almost tactics) see the specific advice section below. Specific Advice --------------- Move laharl out and attack the enemy on the right, move etna up above the enemy (on the right side of the enemy) and this way you have laharl in front of him and etna beside him. Then move out the 2 prinnies put one above that enemy and one on the other side. I did this to get you familiar with the way the attack works. After that open the battle menu and choose "End Turn". They will destroy that enemy, the enemies will attack and then it'll be your turn again. This is a pretty straightforward battle. Perhaps if you have never (ever) played a game before you might have some problems (if so reload and try until you get familiar with it) if you have played games before or are good at it, then this is naturally the easiest battle in the entire game. After you are done it's time to step into the second tutorial. We want to go into one tutorial after another so we can get ALL of the actual tutorial battles out of the way so we can start focusing on what we want to do next. Tutorial -> Battle Basics 2 --------------------------- +++++++++++ +Ghost X4+ +Hobbit X1+ +++++++++++ This is where you learn how to do the lift/throw as well as it unlocks the option within your character battle menu. After this is done then you need to finish up the battle (very simple). Just take out the ghosts one at a time focusing on team attacks and this battle should go by in a breeze. Specific Advice --------------- I generally use laharl and etna to gang up on the enemy at the bottom right. However try just laharl first as he can generally kill it in one hit, then move out your prinnies and try to position then where they can gang up on the enemies as a group. LET THEM COME TO YOU and you'll do a lot better than trying to spread your characters thin or in groups across the board. Make sure you position them the first time so you can utilize some team attacks as needed to help eliminate the oncoming enemies faster. You should be able to easily finish up this fight in 3-7 rounds max. After Battle ------------ After battle let's focus on heading BACK into the next battle. As I mentioned before we want to finish practically ALL of our tutorials before starting to buy stuff and/or organizing characters so we can make sure you understand all the "basics" of battle before we start getting into the harder stuff. Once the tutorials are ALL out of the way then we can open up a practice tutorial that will allow us quite a bit of time to get some money together and do a few "Preperational" things before we start getting into the harder battles. At this point your probably wondering to yourself (Why isn't this guy telling me about buying equipment). This walkthrough isn't a requirement it's a choice. I tell you how I recommend doing things through this ENTIRE walkthrough, if you want to skip over all the bull (opinions) then move on with the actual gameplay then you can do everything else in your own way. You can even use this as reference if you choose. The reason I say this is that I had a request for a VERY specific and very pre-detailed walkthrough that goes into even the small details that's what I am trying to accomplish now so I can successfully fulfill that request. In this walkthrough I had advised specific areas to do specific things. That way if you end up following the ENTIRE walkthrough then you take the route with everything that I recommend (not the best for everyone but the way things turned out the best it possibly could for me. Tutorial -> Geo Effect ---------------------- +++++++++++ +Ghost X5+ +Hobbit X1+ +++++++++++ This is your "First" introduction to Geo Effects and Geo Symbols. In order to recieve a FULL AND IN DEPTH explanation of this sub-system they built into the game then please refer to the relevant sub-section in the proper section of the walkthrough. Work your way through the talking slowly to help you get the maximum affect from reading through the material. This one battle will teach you "Most" of just the basics and you can get more advanced in later tutorials and later on in the game after you start mastering the mechanics to this sub-system. So first walk through the step by step tutorial section until you get to the actual "battle". Specific Advice --------------- This battle isn't too hard to complete without very many problems. Move Etna 2 slots in front of the blue square. Lift the blue square and throw it up at the top of the screen. MAKE sure you throw it up ABOVE the hobbit and the ghost (there is only 1 hobbit on the map). When you get it directly in between the hobbit and ghost go up one more to the open red square (the reason we are doing this is so it's closer to the yellow while further away from the nullifying square. Also this is still within range of laharl so you should be able to fairly easily get him to the side of it and hit it which will give you the best affect for this formation of geo affects that you can get. Once you get it in the correct position move Laharl over below it and hit it (to destroy it) if you have any skills (you may depending) then use what you have with laharl to try and make sure it destroys in one hit if possible (for best results). If you are unable to hit it and destroy it in one hit then there is a chance you might get surrounded (delaying you an extra turn). Either way destroy it as soon as possible. After that you will see it destroy ALL geo-symbols until they are completely wiped out. This will (in turn) destroy all enemies on the map and give you quite a nice bonus (for this early in the game). After Battle ------------ After this battle there will be another after-battle talk scene (these happen sometimes) so watch this. They will finally mention the dark assembly for the first time. After this is all over it'll finally take you straight over into the "Dark Assembly Tutorial" and explain about how to work everything. After reading the tutorial wait before making any characters and give me a minute to go through this one step at a time so everyone is on the same page. Head back over towards the portal and you will be stopped by that strange thing and he'll tell you about the hospilal). He will also give you 300 HL (very helpful this early in the game). Save at this point if you wish before doing anything else. Go talk to the portal lady and she'll tell you about the new area that got unlocked. There will be some talking among your characters as well. Ok once all of that's unlocked it's time to get down to business specifics and start getting your characters situated and explaining how to do different parts of the system. Specific Advice --------------- Ok, let's do this in the right order. First let's backtrack. The first rooms you started in. You had your room, the throne room and the room below it. If you wish you can go back to these rooms as desired but at this point there is nothing else there for you right now. SO you can go back but no-one will say anything different than they did before and there is nothing new to do in any of those 3 rooms right now. Now let's move on. Right now go back into the first room (with the portals and everything else). First let's go get your first visit to the hospital out of the way (she's between the dark assembly lady and the guy who gave you the money. Go talk to her. Talk to her and go to get treated, then square to treat all. Please see the relevant section on the hospital in order to see a full list of all the things you unlock and how this system works. For now just know the more you get hurt the more rewards you get. For EVERY hitpoint that is healer or SP point that is healer, or every character that is revived you gain these special points that go towards getting rewards so heal up here whenever possible. Also keep in mind that if you back out and see "Claim Prize" if you go ahead and wait and end up seeing 2-3 rewards if you claim them then you get them ALL not just the one you pick (keep this in mind) your x button doens't just pick the selected prize but it confirms that you are getting ALL of the one's that are listed and they ALL go into your inventory. Save after this because we are about to start another (rather involved task) in a minute. Talk to the demon above again (the one who gave you money) and he'll have something different to say now. Now go above that guy to that girl above him and read everything about the item world (check the relevant sections to learn more about it). I have an in-depth walkthrough related to the item world, making it through the item world, getting to item world gods and everything else possibly imagined related to the item world is either included there or will be included there sometime soon in the future. After hearing the tutorial you will see an option in her menu called "Explanation" I recommend going there and reading everything that menu has to offer. Now that you are done with that I suggest saving again because everything we are about to do individually here shortly is going to be new things and things that can mess up your game if done wrong, and you want the save in-case if you accidentally make a change or do something you didn't mean then you can just reload and it'll take you back to before you messed up your game (this can easily prevent you from restarting the game over stupid mistakes. Now is also a good time (if you do this at all) to make a double save. Your done with all the tutorials and ready to start the actual game play and start getting things done with it. So this double save will save you 1 hour worth of steady gameplay playing through all the tutorials incase you ever start over or if you have to reload again. Now it's time for one of the most INVOLVED parts of the game. We are about to start creating characters. Now there is a lot to this and the walkthrough isn't meant to go into great detail about it since it is a sub-system of the game. So these sub-systems have there own sections in other parts of the walkthrough that are entirely dedicated to this. So.. I am going to walk you through SOME of the basics, and then start providing specific advice as to what I do, and when WHILE I play the game so you have something (example) to go by should you decide to follow. Talk to her and she'll ask what you would like to do. Go through the tutorial first as often as needed and get yourself familiar with everything before you start going into the assembly. The dark assembly and character creation get pretty deep and you need to check the tutorial she has before you start, you can also visit the relevant sections in other parts of the walk through for really deep details. Each character as you will see can go into the dark assembly seperately. They all go in themselves and you use AP to do things (no matter what they are pretty much) in the dark assembly (including creating characters and performing transmigrations. For now just know there is a lot to do here. If you want to freeform then just look at the relevant sections and do thinsg as you wish. WITHIN this walkthrough if you are following along I have detailed out when I unlock things in here, what they are, and how I get them. So by the time I am at the end of the game I have EVERYTHING the dark assembly has to offer. I also explain what they are within the walkthrough AS I get them just not in as much detail in the walkthrough as there individual section, but enough to let you know via the walkthrough what impact it will have on you in the game. There is another system now (2 more actually) 1 related to creating characters and another related to student/pupil. You can check out the relevant sections of my walkthrough to learn about those as well if you decide too. Keep in mind before we start this that every person plays differently. I play the way i want and in a way that gives me the best results after playing through the game multiple times. What I can say is that using this method saves you the most time if your a completionist. There are many classes and each class has many variations. Trying to have all of them (even 1 of each variation) can be painfully time consuming. I found out a way to get the most of of ALL the classes with the minimum amount of characters (one character per "type" but constantly upgrading older variations with newer one's as needed) instead of getting too many characters. On top of that you might want to play with some of the monsters at times I don't mention as well this is all up to you so either follow the walkthrough, ignore the walkthrough, or follow it and do your own thing during the process. Making Characters ----------------- Here is the stuff I do and in the order I do it in. First thing I DO, is take all of the equipment off of 2 of the prinnies. After that I normally remove ONLY 2 off of my team. Then I have one remaining (prinneies become something really strong later so I keep atleast one). You CAN keep 3 but I notice I barely ever use them (much less all three of them with all the classes and main character in the game) but I sometimes use one for fun so I let him hang around on the team at the beginning unless I decide to remove him later. Now after that It's time to start making characters. First we make them then I will guide you through equipming them, starting to get your first few rounds of money/upgrades and getting all your initial stuff for your characters set up. By the way to delete them go into the dark assembly and choose a character (laharl will do) choose delete character and then from there you can select what character you want to delete. You have to repeat this process ONE time for every ONE character that you decide you want to delete. There is a lot of stuff we need to do real quick. I am going to walk you through what characters I normally create right now and in the order I normally create them in. I normally create ALL of my INITIAL characters under Laharl. Then later I might change that around when I create some of the beasts. When I work with the student/teacher system I normally create characters for that AS NEEDED, use them for what I need them for and then delete them right after that (this saves a LOT of heartache in the future for reasons that I can only explain when the time comes. I make the following characters, and normally with the stats I listed below. My stats vary sometimes but these are close enough to give you a rough idea of how to set your characters up at first (if you want). I normally go ahead and make ALL my initial characters good for nothing. Then later on in the game I upgrade that slowly over time during the transmigration process and generally by the time I get to the END of the game I am able to get them ALL the way up to genius pretty easily (for each character). Imagine at the end of the game having each character with 6 generations (variations) worth of strength (It's got a system to carry stats over when you do this) and + having the genius status (they are SO powerful and helpful when it's time to face some of the more challenging parts of the game later on. If you run out of room with laharl (meaning you have no more AP and cannot create anymore characters then you can either go into the training battle and use just laharl for a few battles to build him up enough to finish your characters that I am making or you can use etna |
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