Dragon Ball Z Budokai 2 Walkthrough :
This walkthrough for Dragon Ball Z Budokai 2 [Playstation 2] has been posted at 16 Apr 2010 by email@example.com and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up firstname.lastname@example.org and share this with your freinds. And most important we have 24 other walkthroughs for Dragon Ball Z Budokai 2, read them all!
Walkthrough - FAQ/Walkthrough
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MX2M2XM2MB7BM;X7MXZSWar7;BM2aZZZ@0S8S222M7 XZM MZ 78 MM M SM@0W8 M2S0SXM0M@XXMBMWM7aXM;;XMB2aZZZa22aaaZX@Mi MMM2@aZWM2MMM2BBBMSiiaSW; SMS,:MW@@MMMWaWMWW8M0WWMM@.ZM2X22222222222SXMi7 Xrr7XS2aXXX7;;rSSXXaB8aXSZB8Z2a827i;;iii;;;;;;iii;;;;;0MMMMMMMMMMMMMMMMMM; Xri:iiiiiiiiiiiiiiirX Yes, I know that's really bad but if you squint your eyes' and you rear your head back you can see that it says "Dragon Ball Z." FAQ/Walkthrough Game Name: Dragon Ball Z: Budokai 2 Auther: Erik Heckler (A.K.A. ultimate dbz fan1) Copyright: 2004 Erik Heckler System: Playstation 2 Genre: Action/Fighting/3D Version Number: 2.11 E-Mail: email@example.com AIM: Mrbuu66 --------- Contents --------- 1. Introduction 2. Controls 3. Training Mode 4. Tips From Brian 5. Characters -Saiyans -Humans -Aliens -Andriods -Fusions 6. Attack Damage -Saiyans -Humans -Aliens -Andriods 7. Stages 8. Dragon World 9. Skill Edit And E.S.S. 10. Secrets 11. Support Capsules 12. Glossery 13. Copyright and legal things 14. Thanks to...and Contact Information 15. Version History TBA: 1.) I will soon put in all the attack damages for the transformations in the "Attack Damage" section of thie guide. 2.) I will also add all of the fusions attack moves in the "Characters" section. 3.) Definetly more "Tips from Brian" stuff as soon as he E-Mails me with the tips. 4.) I'm gonna add the biographies for everycharacter in the game including fusions. 5.) And many more to come. CAUTION: This guide has Spoilers in it. to aviod this just look at the header for the subject of the area. ---------------- 1. Introduction ---------------- If you are one of the many to read my guide then you'll have probably already noticed the amount of things there are in my guide and the lenght of it. This is probably due to the amount of information on the guide. This also may be the longest guide for this game to be out as of now. In this guide I will give you hints, tips, and insturctions on how to beat Dragon World Mode, A in-depth Training Mode section for those who don't know how to play DBZ:B2 yet. I will also give you all of the character moves, stratagies, and move damage. And I will tell every stage of battle in this game including the places where you can knock them out of the arena and size of arena. I'll uncover some of the largest secrets in the DBZ:B2 universe and give you all of the support capsules and what they do. I have also included a small section not really relavent to the game itself but to the entire DBZ series and that is the Glossery where you'll find all of the information you'll need to know about the DBZ animated series. ------------- 2. Controls ------------- These are your default Controls at the begging of the game, these controls can be altered in the options menu as you see fit. Analog/D-Pad:Movement=, /\, or \/ Square:Punch=P Guard:Block=G Circle:Ki Blast=E Triangle:Kick=K R1:Punch+Kick=P+K R2:Punch+Guard=P+G Start:Pause Menu Select:Revives Ki back to full (only works in practice mode) Advanced Kick/Punch:D-Pad+P or K Gather Ki:Hold G and double-tap which ever direction in which your back is facing then hold down the last tap Deflect/Return: G just before Ki Blast Impact Dodge/Evade: G+/\ or \/ Dash: Double-tap and hold in what ever direction you are facing Transform: P+K+G Break-fall: G as charecter lands Select:Revives Ki back to full (only works in practice mode) ----------------- 3. Training Mode ----------------- Need to know how to charge your enemy? Build up Ki? Do finishing moves? Well it's all here. Strait from the game itself with down to the punctiation marks, I give you the Training Mode of the game. In here you'll be teached by various people from the DBZ series to fight in DBZ:B2. You will even find that some of these Chapters are based directly from the series. like Chapter 2 where you and Gohan are training and you learn to go Super Saiyan. (For all the people who don't know about this. In the series Videl blackmailed Gohan to not tell anyone he is really The Great Saiyaman in disguise if he taught her to fly and go to the Martial Arts Tournament. Chapter 2 is where Gohan and Goten train to get ready for the Martial Arts Tournament.) Chapter 1 - Train Yourself on how to do basic movement Teacher: Goku Goku: All right, Goten. Your Dad's going to put you through some training first, okay? We'll start with moving. When you push the directional button forward you advance. When you push it backward, you fall back. (Do it) Goku: Okay, you've gotten that down. Next, I'll show you how to close right in on someone. When you push the directional button forward twice, you dash. Here, try to catch your dad! (Do it) Goku: Ho-ho, you're fast, you're fast! Now we'll do the opposite, and slip away from someone. Push the directional button backward twice, and you do a back step. (Do it) Goku: There's also something called shifting. Try it by guarding while pushing the direction button up. (Do it) Goku: This way, you'll be able to avoid your opponent's attacks. All right, that's it for moving. Okay, now I'm going to teach you how to attack. The P button makes you punch, and the K button makes you kick. Give it a try. (Do it) Goku: That's it, that's it, it looks like you've got it. Okay, now this is the last part, so after we're done let's go home and get something to eat! If you push the punch and the kick buttons repeatedly, you can do continous attacks. You can give your opponent more damage this way, so it's important. Now then try doing both three continous punches and kicks. (Do it) Goku: All right, you did great! Let's hurry home and eat! CLEAR!!! Chapter 2 - Train yourself on how to use Ki. Teacher: Super Saiyan 1 Gohan Gohan: This time, your big brother is going to teach you. Ready to begin? Goten: Yep! Gohan: First, do you remember how to store up you Ki? While you have your G button pressed, try pushing your directional button backward twice. (Do it) Gohan: Right, right! I should have known, since you trained with Dad. Goten: Eh heh heh heh...So, is it okay if I become like you, Big Brother? Gohan: Sure you can, but I think that might be asking too much of you, Goten. To be a Super Saiyan, train hard and raise your Ki. Then, by pushing the P, K, and G button together, you'll finally get it. (Do it) Gohan: G-Goten! Since when were you able to do that!? Goten: Mmm...I forget. Gohan: Your dad and I had to work really hard to become Super Saiyans. Well, let's pull ourselves together and go on. If you can manipulate your Ki, then try pushing the E button to launch a Ki blast. (Do it) Gohan: Right, right, like that. It doesn't look like shooting Ki blasts will be a problem for you. Once an oppenent's Ki blast is upon you, push the G button, and you'll deflect it. Ready? Watch your timing, or it won't work. (Do it) Gohan: Yeah, that's perfect! How about we call it a day? CLEAR!!! Chapter 3 - Train yourself on how to preform Ki-based techniques. Teacher: Piccolo Piccolo: Hey, Goten! I won't go as easy on you as the rest of your family. So brace yourself. Goten: ... (Sleeping noises) Piccolo: Stay awake! Goten: O-okay... Piccolo: Looks like you're awake now. So, did you see the technique I just used? Goten: Eh? What do you mean? Piccolo: You really are just like your father, aren't you!? Never mind. I'm going to say this only once, so listen carefully. You can perform moves using only buttons. Look at the commands below and try it! Ready? Do it successfully 3 times. (Command: >+E) (Do it) Piccolo: Gosh your're causing me too much trouble! Goten: Heh heh heh... Piccolo: However, there are also commands that you can input by button combinations. Try putting in the command below. (Command: PPPPE) Goten: Huh? But doing it the way before is a lot easier. Piccolo: You fool! You can do more damage to you opponent by executing sequential techniques! Now stop whining and do it! 3 times, now! (Do it) Piccolo: That's all I have to teach you. I'll see you later. CLEAR!!! Chapter 4 - Train yourself on offense and defence while fighting. Teacher: Krillin Krillin: The more I see of you, the more you look like Goku when he was little. You can even turn into a Super Saiyan. That's got to be cheating. I bet that Goku and the other have already taught you a lot, but I'm going to teach you about offense and defense. Goten: What's offense and defense? Krillin: Well, you can't just by attacking, and there are many ways in which you can attack. I'll start by teaching you how to guard. By pushing the G button, you can defend against your opponent's attack. I'll attack you now, so you try guarding. (Do it) Krillin: Good, good, be sure that you guard when an opponent goes after you. Goten: So, if I guard the whole time, does that mean I can't be beaten? Krillin: That's not how it goes. There are some techniques that can get through your guard, after all. When you push the P and K buttons at the same time, you can do something called a Charge attack. You can hit an opponent like this even if they ar guarding. Give it a try. (Do it) Krillin: Ee-yow...U-um, I'm sure you realize this, but I'm not a Saiyan, okay? Okay then, here's something else. YOu can also throw your opponent while they're guarding. Get close to your opponent and push P and G at the same time. Just don't do it like you really mean it. (Do it) Krillin: Yowch...You being a Saiyan is really cheating. Goten: Hey, hey, is there anything else I can do? Krillin: You can also attack from a dash, and that will break through a guard. I'm going to guard now, so you try a dash attack. (Do it) Goten: You're right! Awesome! Krillin: Hoo...hoo...Phew! Are we finally finished? CLEAR!!! Chapter 5 - Train yourself on Burst Mode. Teacher: Tien Tien: So you're Gohan's younger brother, huh? Huh, you're even smaller than Chiaotzu. Goten: Thanks for teaching me. Tien: All right, let's get your training started right away. I'll teach you some techniques that have nullifying attributes. Goten: What does that mean? Tien: To nullify means to use a technique that offsets a single attack from your opponent. While performing a techinque with nulligying attributes, single punches and kicks that your opponent throws will have no effect. In your case, the command below applies. Go ahead and try it. (Command: >+P+G) (Do it) Tien: You pick up on things quick, don't you? Goten: Heh heh heh---yeah. Tien: There's one other great feature to Nullification. And that is...bursting! Goten: Bursting? Tien: When both sides clash using techniques with nullifying attributes, a condition called Burst Mode occurs. During Burst Mode, your techniques are turned back. This is when the punches really start flying, so push all of the buttons as fast as you can. All right, let's give it a try. Try to match my timing as best as you can. (Do it) Tien: Haa...Haa...Haa... Goten: Wow! That was fun! Tien: Easy for you to say...You're a Saiyan, all right. Well, that's about all I can teach you. Goten: Hey, I want to do that some more! Tien: W-what?! J-just a minute...! Goten: I want to do that 3 times! Here I come! (Do it) Tien: O-okay, that's all for today... CLEAR!!! Chapter 6 - Train yourself on special Fininshing Moves. Teacher: Piccolo Piccolo: Alright, I'm going to teach you about how to combine together. First, you have to have a union skill set, or it won't work. With you and Trunks, we'll start by having one of you setting up a Fusion skill. Goten: This sounds like a lot of work. Piccolo: Which means it will make you that much more powerful. Now, in order to do Fusion, you first send your opponent flying. Do that the same way you perform other combinations. However, after that is where it counts. In order to complete your Fusion, you have to perform the Fusion Pose. If you can't do that, then you can't unite with anyone. Goten: What's the Fusion Pose? Piccolo: Oh, never mind, just try doing it first! You can't learn it just by me telling you, right? (Command: PPKKE) (Do it) IF FAILED YOU WILL GET A MESSAGE THAT SAYS: MISS AND YOU WILL HAVE TO DO IT AGAIN IF YOU DID THE FUSION CORRECTLY THEN READ BELOW Piccolo: Whoa, what incredible Ki...! It's not only Fusion, either. There are some finishing moves that can be strengthened by inputting commands like this. Don't forget it! Gotenks: Blah, blah, blah, this is going to be easy! Piccolo: Next come the finishing moves. Gotenks: Hello, I know plenty of those already! Piccolo: Fool! There are more powerful finishing moves than those! There are finishing moves where, by gathering Ki energy after launching them, you can perform an even greater technique. Gotenks, you have a technique like that yourself. Gotenks: Yeah, well that's for me to know and you to find out, heh, heh, heh! Piccolo: Quit your babbling and try doing the command below! (Command: >+PPPPE) (Do it) Gotenks: Wow! I sure do rock, don't I? Piccolo: Mm hmm, you've done well up until now. Next comes one last thing. Gotenks: Whatever, like I need it! I can beat anyone! Piccolo: Don't be such a brat. There are finishing moves that can be dodged. When performing finishing moves, there are some where your opponent's input is also accepted. When that happens, if your input and your opponent's input are the same, your attack will be dodged by them. Gotenks: Heh, heh, heh, I doubt it, seriously! Piccolo: Hmph, if you say so. Go ahead and try entering the command below. (Command: KK>+KKE) (Do it) *****YOU WILL FAIL***** Gotenks: Hey, how'd you do that!? Piccolo: Do you see now? You can't relax until after it's all over. When you imput the same thing as your opponent like that, you will dodge them. Now then, that's the end of your training. Keep working at it, and don't forget what you've learned! CLEAR!!! ------------------- 4. Tips From Brian ------------------- In here i've decided to post tips from my friend Brian. He's a pretty good player so listen to what he's got to say. I guess I am a pretty good player, seeing as I always kill Erik and Phil with extreme ease. Here I'll list some skills that you should use frequently to win battles. NOTE: READ THIS BEFORE YOU CONTINUE. Now, these strategies require a lot of practice. They won't work until you've begun to master the basics of the game, and you also have to develop your own skill and fighting style before you use this, so you can tune the following strategies to your own style. 1. Usage of Transformations A trick that should be used all of the time. When using a character with transformations, don't be like in the show, where you have a long "warm up" period then you use your "full power". This couldn't be more wrong. Crank the difficulty up to the fullest and duel a computer and try this, you'll probably lose. To use transformations successfully, you need to know which ones are important and which ones you could do without. I will use Goku as my example character, seeing as he has 4 transformations. King Kai Fist x20 - this is a good one, seeing as it increases your attack to 105% and has minimal Ki drainage. This is a good one to stick to, but it gets better. Super Saiyan - this is even better than KKF x20, because it goes up to 110% with only a little bit more ki needed to fuel the transformation. This one isn't as necessary as KKF x20, because you cant use the spirit bombs in it, but you need it to use super spirit bomb. Super Saiyan 2 - 115% attack power. The drain in Ki isn't really worth it, but its ok. Super Saiyan 3 - here's the gold: 125% attack power. If only it didn't drain 1 whole ki gauge in about three seconds. I highly urge you to stay away from this until the middle or end of a battle; its Ki drain is waaaaay to high. If you have angel's halo....Knock yourself out, have fun with your extra 25% damage. Now, here's the strategy part. In the beginning of a battle, go crazy. Get to your highest transformation as soon as you possibly can, and use all of your super moves and try as hard as you can. The whole idea of this is to do as much damage as you can as early as possible, giving you some room in case you mess up later in the battle. Towards the middle, you might want to go to your middle or lowest transformation, to save some Ki for the end of the battle. In the end, stick with your lowest, or don't transform at all. You're going to need all the Ki you can get for small, sharp finishing combos and moves. There are some situations where transforming at the end would be necessary, like if you have 7 ki gauges, it would be ok to transform quickly and use super moves or death moves. But towards the end of a battle you aren't likely to have that much Ki if you're playing an aggressive game, which is the best way to do it. Playing defensive games doesn't get you very far; I'll address that later. Also, the end of the battle is the best time to use the transformation trick, stated next. The Transformation Trick: When you transform you'll notice some kind of aura explode from your character. If your opponent is touched by this aura, he will be knocked back, guard broken, leaving a perfect opportunity to use your transformation's new powers to use a super move that only transformations yield. This is a great way to finish an opponent who is holding on to their last bit of life like a tick to the last drop of blood. If they are being really defensive, guarding a lot, dodging or countering your power punches/kicks, use this trick. Knock them out of their guard and finish the job with a quick energy blast or kick. Well that's all for transformations, I hope you learned from it. 2.Good Ki Usage Possibly the key to winning a battle, or one half of the battle. Control your Ki and your opponent's Ki well, and you have this. Gathering Ki - Every time you knock your opponent far and you have a second to take a breather, hold the X button and tap back on the D-pad twice and get that Ki flowing. This ensures that you will increase your ki a good .5-1.5 Ki gauges before your opponent gets to you. However, when you do gather ki, be ready to quickly dodge, as enemies always want to exploit the vulnerability of gathering Ki, whether it be a Ki blast, death move, or a charge, be ready to dodge, deflect, or guard. Also, always be on the attack, because even when an enemy is guarding from your punches and kicks, you are gaining energy, and they are losing energy, just don't go through the entire combo and leave yourself totally defenseless at the end, leaving yourself open for counterattacks. Maintaining/ Controlling Ki - (See Gathering Ki section for how to get here) once you have a decent supply of Ki, how should you use it? Depending on the point of the battle, transformations are the first priority (see transformation section). Now, is the fun part. Super moves, death moves, and physical moves. Use each of them, and manage your ki wisely. If you are in a combo going toward a Super move, and the enemy blocks on the second to last attack before the attack that sends the enemy into the air so you can perform the move, CEASE YOUR ATTACK. Do not blow 3-5 ki gauges on your opponents forearm!!! Erik does this a lot, a lot with Goku. He goes K,K,>K,K,E while I'm blocking, blowing 5 whole Ki gauges for nothing. Not only does he lose that much Ki, but the moves that send you into the attacks have large recovery times, giving me a chance to unload MY Super move onto him :-P sorry Erik! It was just a good example. Also, be conservative with your regular Ki blasts, the ones where you just tap the O button to use. They do very little damage and can easily be blocked/deflected, and can even be used against you. Use them when you and your opponent are very far away, gathering Ki, in an attempt to stem the flow of his/her ki so you can gather a little bit more. Also, hotkey your taunt (P+K+G+E) to one of your shoulder buttons, so if your ki supply is good and your opponents is getting too high, you can lower it. Taunting reduces the enemy's Ki by one whole gauge. Knock your enemy far away onto his/her back and use this twice to bring them down TWO whole Ki gauges!! Quite a large amount. Now, Death moves, such as Kamehameha, the weaker versions. These require one Ki gauge and do a decent amount of damage, and do a medium amount of damage if an enemy blocks it. The stronger Death moves, such as Piccolo's Light Grenade, Kid Trunks' Double Buster, Tien's Ki Blast Cannon, etc. These take TWO Ki gauges, but the payoff is much greater. The damage dealt by these attacks is MASSIVE, especially when in a combo. Usually about 300 damage greater than the weaker Death moves, I'd say. DO NOT USE THESE ON ENEMIES WHEN THEY ARE BLOCKING. It's a huge waste of Ki. Only use these attacks when you get the enemy in a combo that you are sure would allow you a chance to hit the enemy with the attack, or when you catch a good opportunity to hit +KPPPE, >+E (1 ki guage) Skill Name:Final Flash Usage: PPKKE (3 ki guages) Skill Name:Big Bang Attack Usage: >+PPPKE (4 ki guages) Physical Capsules============================================================== Skill Name:Final Bash Usage: P>+PPE (1 ki guage) Skill Name:Meteor Flash Usage: >+PPPPE (2 ki guages) Skill Name:Meteor Break Usage: >+KKKE (2 ki guages) Skill Name:Nose Dive Crash Usage: P+G (no ki used) Nappa Stratagey - Nappa yet is a stong character very much ruined without speed, good attacks, and arm reach. But within the right hands like all other power characters he is a great playable character. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Break Cannon Usage: >+P>+PP>+PE, >+KKK>+KE, KPP+E Physical Capsules============================================================== Skill Name:Giant Attack Usage: KKK>+KE (1 ki used) Skill Name:Breakstorm Usage: >+PPPPE (2 ki guages) Skill Name:Megaton Throw Usage: P+G (no ki used) Humans - Krillin, Tien, Yamcha, Great Saiyaman, Hercule, and Videl. Krillin Stratagey - Krillin is strickly speed and no power. But on the other side his size may be his best advantage since he is one of the smallest characters in the game. His attacks are also very limited to only lame attacks that everyone else has. His only good attack is the Destructo Disc attacks. Stats Hieght:5' Weight:105 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Unlock Potential Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Kamehameha Usage: PPPPE, >+KKE (1 ki guage) Skill Name:Destructo Disc Usage: PP+P>+PPE KKE (3 ki guages) Physical Capsules============================================================== Skill Name:Zanku Fist Usage: >+PPKKE (1 ki guage) Skill Name:Valiant Fist Usage: >+PPPPE (2 ki guages) Skill Name:Jackhammer Usage: P+G (no ki used) Tien Stratagey - Tien is a all around character with even power, speed, and range. He also has at least one good attack in his repatuare. He can also be fun and easy to use because of his all around abilities. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Ki Blast Cannon Usage: P>+PPE, KK>+K>+KPE, (2 ki guages) Skill Name:Dodompa Usage: PPPPE, >+E (1 ki guage) Skill Name:Volleyball Fist Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Jackhammer Fist Flash Usage: KK>+KKE (1 ki guage) Skill Name:Domination Blast Usage: >+PPPPE (2 ki guages) Skill Name:Machinegun Fist Usage: >+KKKE (2 ki guages) Skill Name:Jackhammer Fist Usage: P+G (no ki used) Yamcha Stratagey - With Yamcha there is only one word to describe him: HORRIBLE. He is yet another average fighter. But his attacks are so extreamly weak. For example his wolf fang fist attack does so little damage you might as well just let yamcha die than use that piece of ****. Stats Hieght:6' Weight:151 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Kamehameha Usage: >+KPPPE, >+E (1 ki guage) Skill Name:Wolf Fang Fist Usage: PPPPE, >+PPPPE (1 ki guage) Skill Name:Spirit Ball Attack Usage: P>+PPE (3 ki guages) Physical Capsules============================================================== Skill Name:Wolf Slice Fist Usage: KK>+KKE (1 ki guage) Skill Name:Wolf Fang Blast Usage: >+PPPKE (2 ki guages) Skill Name:Tiger Jackhammer Usage: P+G (no ki used) Great Saiyaman Stratagey - This is also another character not worth having but must get to aquire both Hercule and Videl. All of his attacks are melee based with no energy involved, and each and everyone of his attacks have "Justic" in front of it. His most usless attacks are Justice Kick and Justice Punch, which almost always miss unless you use them correctly. Note:Although the Great Saiyaman is actually an alter ego for Gohan most people think as him as a human so I put him in the catigory just for organization purposes. Stats Hieght: Weight: Alias:Son Gohan, Gohan Attacks/Moves Ability Capsules=============================================================== Skill Name:Justice Punch Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Justice Kick Usage: PPKKE, KK>+K>+KE (1 ki guage) Skill Name:Justice Pose Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Justice Finisher Usage: KK>+KKE (1 ki guage) Skill Name:Justice Flash Usage: >+PPPPE (2 ki guages) Skill Name:Justice Carnival Usage: >+KKKE (2 ki guages) Skill Name:Justice Dynamite Usage: P+G (no ki used) Hercule Stratagey - Hercules moves are all set within the comical peramiters of DBZ. His soul pourpus in this game and the show is just for a good laugh. But some of his attacks are nothing to luagh at. He also has many of the same attacks as he did in the last game. Stats Hieght: Weight: Alias:Mr. Satan (japanese name) Attacks/Moves Ability Capsules=============================================================== Skill Name:High Tension Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Dynamite Kick Usage: KKKE, >+PPPPE (1 ki guage) Skill Name:Rolling Attack Hercule Pucnch Usage: PPPPE, >KPPPE (1 ki guage) Skill Name:Hercule Special Usage: With High Tension >+PPPKE (4 ki guages) Skill Name:Present for you Usage: KK>+K>+KE (3 ki guages) Physical Capsules============================================================== Skill Name:Hercule Critical Attack Usage: P>+PPE (1 ki guage) Skill Name:Hercule Ultra Dynamite Usage: >+KKKE (2 ki guages) Skill Name:Hercule Mircle Bomber Usage: P+G (no ki used) Videl Stratagey - Yet another solidly based character with only melee type attacks. Unlick Yamcha she doesn't suck. She has some good attacks and has one attack (Videl's Close Call) that is fairly entertaining. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Eagle Kick Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Videls Close Call Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Leopard Shoot Usage: P>+PPE (1 ki guage) Skill Name:Falcon Rush Usage: >+KKKE (2 ki guages) Skill Name:Bear Blowthrough Usage: P+G (no ki used) Aliens - Piccolo, Supreme Kai, Frieza, Captain Ginyu, Recoome, Dabura, Majin Buu, Super Buu, and Kid Buu Piccolo Stratagey - Piccolo is yet another character you'll find yourself and other selecting for his popularity, attacks, speed, and range. His power as a fighter is so good it would be a close match between Goku and Piccolo, but obviously Goku would win. But beside that he is a great fighter to use. Stats Hieght:6'2" Weight:185 lbs. Alias:Kamicolo (fusion with Kami) Attacks/Moves Ability Capsules=============================================================== Skill Name:Sync with Nail Usage: P+K+G with 3 or more ki guages (ki drains slowly) Skill Name:Fuse with Kami Usage: P+K+G with 4 or more ki guages (ki drains quickly) Skill Name:Destructive Wave Usage: PPPPE, >+P>+PP>+PE, >+E (1 ki guage) Skill Name:Light Grenade Usage: >+KPP+PE (3 ki guages) Skill Name:Hellzone Grenade Usage: KKK>+KE (4 ki guages) Physical Capsules============================================================== Skill Name:Instant Killquick Usage: PPKE (1 ki guage) Skill Name:Fierce Ranma Usage: >+KKKE (2 ki guages) Skill Name:Demon Roundhouse Usage: P+G (no ki used) Supreme Kai Stratagey - Another character in the DBZ:B2 game that was ruined with lack of death moves, but could be made up with his fusion (Kabitoshin). All his attacks are nothing original, in other words you'll probably see other variations of his attacks on other characters. But still he has size and speed on his side so you never know... Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Shockwave Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Physical Capsules============================================================== Skill Name:Holiness Break Usage: KK>+KKE (1 ki guage) Skill Name:Energy Rain Usage: >+PPPPE (2 ki guages) Skill Name:Majestic Rush Usage: >+KKKE (2 ki guages) Skill Name:Noble Throw Usage: P+G (no ki used) Frieza WARNING:while using Frieza your ki will drain slowly since he is deafulted at his perfect form. Its really kind of stupid. Stratagey - Frieza was powered down a lot within his power from the last DBZ:B title. And he also loses ki in his normal state just because he is deafaulted at his most powerful state. He also has no transformations. So if you think Frieza is the same think again. Stats Hieght:6'2" Weight:185 lbs. Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Death Beam Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Death Wave Usage: P>PPE, KK>+K>+KE, +PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Frieza Nightmare Usage: KK>+KKE (1 ki guage) Skill Name:Killer Ball Usage: >+PPPPE (2 ki guages) Skill Name:Evil Dance Usage: >+KKKE (2 ki guages) Skill Name:Meteor Crash Usage: P+G (no ki used) Captain Ginyu Stratagey - Slow, Powerful, Predictable all describe Ginyu. His Body Change attack is always an obvious give away when using him. He is also slow with his attacks to the point where you'll want to just give him some of those Speacial Fighting Poses. And his attacks are quite powerful but slow speed and range just nulify these effects. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Special Fighting Pose 1 Usage: P>+PPE, KK+KE, KKKKE (2 ki guages) Skill Name:Milky Cannon Usage: PPPPE, >+KPPPE, >+E (1 ki guage) Skill Name:Body Change Usage: >+PPPKE (3 ki guages) Physical Capsules============================================================== Skill Name:Processed Power Crush Usage: KK>+KKE (1 ki guage) Skill Name:Parmesan Shower Usage: >+PPPPE (2 ki guages) Skill Name:Ginyu Special Usage: >+KKKE (2 ki guages) Skill Name:Ginyu Strike Usage: P+G (no ki used) Recoome Stratagey - Almost exactly the same as Nappa but, Recoome has a wider variety of attacks and range. But he is like Nappa with his power and speed. Its best to just keep attacking with Recoome. Stats Hieght: Weight: Alias: Attacks/Moves Ability Capsules=============================================================== Skill Name:Special Fighting Pose 3 Usage: PP+KKKKE (2 ki guages) Skill Name:Special Fighting Pose 4 Usage: KKKKE, >+P>+PPPE (2 ki guages) Skill Name:Recoome Eraser Gun Usage: PPPPE, >+E (1 ki guage) Skill Name:Recoome Kick Usage: >+P>+PP>+PE, >+KPPE, +KKK+KE (1 ki guage) Skill Name: