Dragon Quest VIII Walkthrough :
This walkthrough for Dragon Quest VIII [Playstation 2] has been posted at 27 Dec 2009 by NJ Ninja and is called "FAQ/Walkthrough Part 1/2". If walkthrough is usable don't forgot thumbs up NJ Ninja and share this with your freinds. And most important we have 24 other walkthroughs for Dragon Quest VIII, read them all!
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Walkthrough - FAQ/Walkthrough Part 1/2----------------------------------------------------------------------------- This Walkthrough is for the *NORTH AMERICAN VERSION* of the game, and is meant to be used in conjunction with my North American Appendix. If you are playing the Japanese version of the game, please refer to my other FAQ/Walkthrough. ----------------------------------------------------------------------------- /===========================================================================/ | Dragon Quest VIII-Journey of the Cursed King | | | | FAQ/Walkthrough | | Final Version 01/27/06 | | By: Red Scarlet (akaiscarlet_at_hotmail.com) | /===========================================================================/ There are multiple pages to the Zoom spell list. Seven locations show up per page. Hit left or right on the d-pad or analog to get to other pages. You can change your equipment in battle if you have other weapons/armor in a character's personal inventory. Just go to 'Item', then what you want to equip, then choose to equip it. You do not use a turn changing your equipment. Pressing the Start button out of battle allows you to converse with your party. The other party members quite often have something to say. The Argonia bazaar *never* goes away. If Argonia has castle music playing again and it looks like the bazaar is gone, it has simply moved into the building between the church and the castle door on the left side of town. If you beat a visible monster on the overworld map, it will return after you have walked away a little bit from where it spawned. Some visible monsters have multiple locations they can appear, and some appear only during the day or night. You need to beat a certain 'Rank' at the Monster Arena in order for some monsters to appear. The only use for Monster Coins is to sell for money. They do nothing else in the game. So sell, sell, sell! With version 1.00, I've finished the conversion. I truly hope that my walkthrough and appendix are helpful to you and worth the wait. Thank you. This FAQ is for personal use only. It cannot be altered without the consent of the FAQ's owner (me), nor published in any magazines or any reproduced form. This FAQ is not meant for sale and is copyright 2004, 2005, 2006, Red Scarlet. If you want to use this FAQ on your Website or page, please email me for permission (akaiscarlet_at_hotmail.com, or mockballqueen_at_hotmail.com). This guide was written for a big game. Sorry to all the 56k'ers using this guide. --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- If you want to find a specific section in this guide, simply combine the roman numeral, letter, and number of a section from the Table of Contents while in the 'find' window of your browser to zip right to whatever section you want. For example: If you've just received the ship, and want to skip ahead directly to that section, find which part of the guide has it (part II), then which letter (G) and number (1), and hit 'find' at the top of your window or hit Control+F. Enter the combination II - G 1 (without spaces) and you will jump straight to the part of the guide after getting the ship. My search codes method is nowhere near as precise as some others, but I prefer this method over having a code for every single thing in the game, due to that method bringing up way too many results that you are most likely not looking for, and having to spend 20 minutes digging through to find what you are trying to. Hopefully these make navigating the guide simpler and faster for all. --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- --------------------------SEARCH CODES/ENGINE ADDED-------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- Please note that the 'My level' before each section is only a reference, my levels and equipment I use (as well as what I mix and how I build up skill points for each character) are not canon in order to play this game. Go at your own pace, with levels higher or lower, and use whatever skillset you feel like. I am by no means trying to force people to play the game how I play only. I will try my best at keeping the other weapon types in mind when it comes to buying items and making new ones in the Alchemy Pot. This guide is for the North America/PAL version of the game. One last note: I don't consider myself a great writer. My walkthrough is pretty dry to me; do not expect a doctoral English paper here. I'm writing this for free and because I enjoy this game. If you are looking for tons of eloquent ways for me to say "open the door and take the stairs", you are going to be disappointed. This guide is way, way too big to begin with, and lofty language does not help. I tried my best to find out everything I could about the game, but I am pretty sure that I am missing a couple of tidbits. There is a limit to what a person can do. With over 10 playthroughs of this game since November, 2004, I'd like to take a break. The info provided here is enough. Due to the amount of time it took to convert this, and the date I finished, I will probably not be making an update. This is the best I could do. With that out of the way, let's begin. -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- -------------------------------IMPORTANT NOTES------------------------------- /======================================================/ |------------------Table of Contents-------------------| /======================================================/ | Part I-Getting Started | /======================================================/ | A-Adventure Files | /------------------------------------------------------/ | B-Control Scheme | /------------------------------------------------------/ | C-Menu Screen, Status, Strategy Translations | /------------------------------------------------------/ | D-Battle Commands | /------------------------------------------------------/ | E-General Game Information | | 1-Characters | | 2-Skills | | 3-Churches / Saving the Game | | 4-Day / Night | | 5-Storing Money | | 6-Casino | | 7-Tension | | 8-Status Ailments | /======================================================/ | Part II-Walkthrough | /======================================================/ | A-The Journey Begins | | 1-Farebury | | 2-Preparing for the Waterfall Cave | | 3-The Waterfall Cave | /------------------------------------------------------/ | B-The Plight of the Sexy Redhead | | 1-Alexandria | | 2-Tower of Alexandra | | 3-Port Prospect | | 4-The Alchemy Pot | | 5-Peregrin Quay | | 6-Using the Thief's Key | /------------------------------------------------------/ | C-The Templar Knight that Looks like Trunks | | 1-Maella Abbey | | 2-Simpleton | | 3-Ruined Abbey | | 4-A World Map for a Party of Four | | 5-More Treasure Hunting, My Skills Order | | 6-Riverside Chapel | /------------------------------------------------------/ | D-A Castle Draped in Black and a Matching Door | | 1-Ascantha | | 2-Wisher's Peak | | 3-On the way to Pickham | /------------------------------------------------------/ | E-The Case of the Mysteriously Vanishing Horse | | 1-Pickham | | 2-The Pickham Casino | | 3-A Tear for a Horse | | 4-Swordsman's Labyrinth | | 5-The Informant and a New Destination | /------------------------------------------------------/ | F-Revisiting the Past for a Ship | | 1-Hilltop Hut | | 2-West Trodain Church | | 3-Trodain | | 4-Item/Recruitable Monster Cleanup | | 5-Monster Arena | | 6-Mole Hole | | 7-Trading a Moonshadow Harp for a Ship | /------------------------------------------------------/ | G-Set Sail for the High Seas | | 1-Princess Minnie's Castle | | 2-Around the World in Some Amount of Time (Part 1) | | 3-Neos | | 4-Around the World in Some Amount of Time (Part 2) | | 5-Desert Chapel | | 6-Savella Cathedral | /------------------------------------------------------/ | H-The Western Continent | | 1-Seaview Church | | 2-Baccarat | | 3-Desperately Seeking Baumren | | 4-Argonia | | 5-Royal Hunting Ground | | 6-Argonia Bazaar; the Great Selloff | /------------------------------------------------------/ | I-The Sun Mirror and Dhoulmagus | | 1-The Strange Man and a Mystical Spring | | 2-Powering up the Sun Mirror | | 3-Dark Ruins | /------------------------------------------------------/ | J-Jessica Takes a Vacation | | 1-Arcadia | | 2-Beating the Monster Arena | | 3-Rydon's Tower | | 4-Jessica Comes Back for Work | /------------------------------------------------------/ | K-Follow that Dog! | | 1-Chapel of Autumn | | 2-Orkutsk | | 3-Herb Grotto | | 4-Item Cleanup, Part Two | | 5-Sibling Rivalry and the Dragon Graveyard | | 6-The Baccarat Casino | /------------------------------------------------------/ | L-From the Seas to the Skies | | 1-Pirate's Cove | | 2-'X' Marks the Spot? | | 3-Empycchu | | 4-Godbird's Eyrie | | 5-Item Cleanup, Part 3 | /------------------------------------------------------/ | M-From Black Paws to Cruel Hands | | 1-Tryan Gully | | 2-Showdown at the Lord High Priest's House | | 3-The Lord of Darkness Returns | | 4-Trolls' Maze | /------------------------------------------------------/ | N-Encounter with the Lord of Darkness | | 1-Black Citadel | | 2-Seven Orbs of a Different Color | | 3-The Final Battle | /------------------------------------------------------/ | O-Beyond the Lord of Darkness | | 1-More Monster Hunting | | 2-Dragovian Path | | 3-Dragovian Sanctuary | | 4-Heavenly Dais | | 5-The True Ending | /------------------------------------------------------/ | P-The Dragovian Trials | | 1-Vermillion Dragon | | 2-Emerald Dragon | | 3-Silver Dragon | | 4-Golden Dragon | | 5-Intermission of Metal | | 6-Darksteel Dragon | | 7-Divine Dragon | | 8-Ultimate Dragon | /------------------------------------------------------/ | Q-Credits/Thanks/Version History | /======================================================/ ----------------------------------------------------------------------------- /========================/ | Part I-Getting Started | /========================/ ----------------------------------------------------------------------------- /=======================/ | (I-A) Adventure Files | /=======================/ As you turn the game on, you will be greeted with 3 options, here is what they are and what they mean. Continue your adventure. (Load a game) Create a new adventure log. (Begin a new game) Delete an adventure log. (Erase a save file) After choosing Continue your adventure, you are given a choice of which Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file. After choosing Create a new adventure log, you are asked what you want to name the Hero. No other characters can be renamed. You are given 8 spaces to input the Hero's name. Once you choose End, you are asked if you want to save to a Memory Card. Choose either yes and then the Memory Card Slot, or no. After choosing Delete an adventure log, you are given a choice of which Memory Card Slot to load from. Select Slot 1 or Slot 2, then the file. ----------------------------------------------------------------------------- /======================/ | (I-B) Control Scheme | /======================/ Directional Pad: Walk,Move cursor Left Analog Stick: Run, Move cursor Right Analog Stick: Change camera angle L1 Button: Rotate view left L2 Button: Shift camera behind player character L3 Button: Confirm, Perform action R1 Button: Rotate view right R2 Button: Toggle first-person view R3 Button: Toggle first-person view Circle Button: Open menu X Button: Confirm, Perform action Triangle Button: Cancel Square Button: View map (if you have one) Select Button: Opens up the Battle Log menu Start Button: Converse with your party ----------------------------------------------------------------------------- /==================================================/ | (I-C) Menu Screen, Status, Strategy Translations | /==================================================/ Note-a ** means there are more options that open when you select that command. Items / Magic / Attributes / **Misc. --------------------------------------- Items screen When you choose the Item command, you will see what items (up to 12) are in each character's inventory. Underneath them all is the Item Bag. Each character can hold 12 items, and can put extra items into the bag, which is very helpful. Note that like in the remake of Dragon Quest 5, you can hold more than 99 of an item in the bag. Choose a character, then hit the Circle or X button on the item in question, and another menu pops up. What you can do with the items is: Use item Transfer item to another spot in that character's inventory, or give to another party member Equip or Remove (unequip) the item if you can Discard the item away; once its tossed, its gone! Do Nothing The Item Bag has its own options. Place the cursor over the Item Bag, then press circle or X. You should see three options: **View Bag's Contents Organise Items **Sort Bag's Contents Choosing View Bag's Contents then pressing circle or X will give you these options: Use: Use an item (if it can be) Transfer: Move an item from the bag to a character's inventory. If you choose to move the item from the bag into the bag, the item will be the first item in the list. Discard: Throws the item away for good. Nothing: Cancel Choosing Organise Items lets you put all unequipped items from any or all character's inventories into the Item Bag. Choosing Sort Bag's Contents lets you sort the items By Type (Items, Weapons, Armour, Accessories) or Alphabetically. --------------------------------------- Magic screen Look through each character's learned spells and cast them if you can out of battle. --------------------------------------- Attributes screen View the stats of each character, their equipment, and learned skills/spells --------------------------------------- **Misc. When you open this menu, several options pop up. Not every option is selectable at the start of the game. Note-a ** means there are more options that open when you select that command. Heal All: Heals the party to full HP with magic **Tactics: Changes the AI setting for the character selected Line-up: Change party's field/battle order Equipment: Equip weapons and armour **Settings: Change some game settings Help: Get some general hints and a reminder of the controls **Battle Records: View the party's "score" in battles, etc. Alchemy Pot: Look at the Alchemy Pot and retrieve items from it **Monster Team: Look at your monster teams and reorganize them --------------------------------------- Tactics subscreen This is the menu used to change the AI tactics of the other characters aside from the hero. The screen displays each characters name in the current battle party on the left, and their current tactic to the right of their name. If you want everyone to have the same tactic, choose the All option underneath the names. When you choose either an individual character, or the All Change option, these six strategies will appear: Show No Mercy Fight Wisely Focus on Healing Don't Use Magic Get Psyched Up Follow Orders Show No Mercy: When this strategy is used, the other party members go all-out in offense. They will use their most powerful spells, and healing is a low priority. Fight Wisely: When this strategy is used, the party members balance offense with defense. Focus on Healing: Defensive strategy. Healing and increasing Defence is a high priority. Useful in fights against strong monsters. Don't Use Magic: As the name says, no magic will be cast with this strategy. Get Psyched Up: With this strategy, the party member will build Tension to do more damage/use spells when they are stronger. Follow Orders: Manual control for the character. --------------------------------------- Settings subscreen In this option, you can change the screen size, sound settings, etc. Screen Settings: Choose between Normal (4:3) and Wide (16:9) Selecting the Wide (16:9) option on smaller TV's squishes the screen horizontally. Selecting Sound allows you to adjust the volume of voices from 0 (off) to 5 (loud), sound effects from 0 (low) to 5 (high), the BGM (Background Music) from 0 (low) to 5 (high), and whether to have Stereo or Monaural sound. Selecting Camera lets you adjust the up/down and left/right controls from standard to inverted. --------------------------------------- Battle Records This menu opens up game and battle information. The selectable options (not all are available at the start of the game) are: Defeated Monster List Collected Item List Alchemy Recipe Book For an in-depth explanation of the Defeated Monster List's options, please refer to that section of the guide. Choosing Collected Item List will let you go through information for all of the various equipment and items you have found in your playthrough. They are organized as follows: All Weapons Armour Shields Helmets Accessories Items Important Items Choosing Alchemy Recipe Book will let you go through the hints and successful recipes for mixing items in the Alchemy Pot of your current playthrough. They are organized as follows: All Recipes Incomplete Recipes Weapons Armour Shields Helmets Accessories Items The other listings describe various battle information: Time Spent Adventuring: How long you've been playing the game, in hours and minutes. Distance Travelled: How far you have travelled in the game, in miles. Battles: Number of encounters you have had up to your current point Monsters Defeated: Number of monsters you have killed Monsters Intimidated: Number of monsters that have fled from scaring them off Victories: Battles won Times Fled: How many times the party has ran away Times Wiped Out: How many times the party has been killed Total Gold Obtained: Gold obtained from battles up to this point Highest amount of damage done in 1 turn. --------------------------------------- Alchemy Pot subscreen For an in-depth explanation of the Alchemy Pot's options, please refer to that section of the guide. --------------------------------------- Monster Team subscreen Choosing this option allows you to modify your monsters you have let join up. First up are these 3 options at the top (not all are available at the start of the game): Team 1 / Team 2 / Reserves Once you have monsters in a team, press the circle or X button over any of the above options, then press circle or x again when the cursor is over the monster you want to do something with. You'll see three options (two if you select a monster from Reserves): Switch members: Swap the monster with one of the monsters in Reserves. Place in reserves: Put the monster in Reserves without replacing it. Set free: Release the monster to the world. It will return to where it can be found on the overworld to get again later if you choose to. ----------------------------------------------------------------------------- /=======================/ | (I-D) Battle Commands | /=======================/ When entering a battle, you are greeted with 4 commands. They are: **Fight Flee Intimidate **Tactics Intimidate is a new command for the series. What is does is a party member will try to scare the enemies off, avoiding a fight. If the monsters are weak enough compared to the character, they will run off. There is a chance that any monster that via Intimidation can drop an item. You have a higher 'chance' of getting dropped items via Intimidate. I believe this is so because you can only get 1 item dropped per group of monster when you fight them, but every monster that gets intimidated has a chance of dropping an item. For example: Say you fight 1 Slime + 2 Slimes + 3 Slimes as separate groups. If you fight them, each group has a chance of dropping an item. That's 3 chances. If you use Intimidate, all 6 Slimes have a chance of dropping an item if they all run off. Thus, your 'chance' of getting a dropped item is increased from 3 to 6, but the 'probability' is likely the same whether you killed the Slimes or used Intimidate. If you are trying to stock up on certain items, (successful uses of) Intimidate should get you an item faster than fighting them due to the increased number of chances of an item being dropped. After choosing Fight, these commands show up: Attack Ability Spells Items Defend Psyche Up Attack: attack an enemy with your equipped weapon. Spells: cast a spell. Defend: take 50% damage, but can't do any other action. Ability: use a skill the character has learned from skill points. Items: use an item from your personal inventory, or change equipment in the character's inventory (such as weapons). Psyche Up: Build Tension to the next level. ----------------------------------------------------------------------------- /================================/ | (I-E) General Game Information | /================================/ As the title states, this is general game info that can be helpful for new players to the game/series on how to do various things that are useful to know when playing. ----------------------------------------------------------------------------- /===================/ | (I-E1) Characters | /===================/ Here is what the manual has to say about each character: Hero: A royal guard who had to leave his kingdom when a curse was placed upon it. Through his training as a royal guard, he is proficient with swords, spears, and boomerangs. Yangus: A former bandit with a rather strange accent. An unexpected turn of events brought you together, and now Yangus treats you as his trusted "guv". He is a physically powerful man who favors axes, clubs, and scythes in combat. Jessica: The only daughter of an aristocratic family from a small village. Something of a tomboy, she is constantly arguing with her mother but is respected by her fellow villagers. She is a budding sorceress who is adept not only at casting combat spells, but at wielding short blades, whips, and staves as well. Angelo: A Templer knight who has sworn an oath to protect his abbey. He seems to be far more dedicated to gambling and beautiful women than to the church though, so he is somewhat scorned by his fellow Templars. Still, he is quite competent with swords, bows, and staves and is capable of casting a variety of recovery spells. Trode: Your odd-looking traveling companion. Despite his outward appearance, he speaks with a royal tone befitting a king. ----------------------------------------------------------------------------- /===============/ | (I-E2) Skills | /===============/ A new method of gaining abilities to the Dragon Quest series, the skill point system is a debatable improvement to what Dragon Quest 6 and 7 used (I prefer this method, 6 and 7 were too clunky and user unfriendly). As each character levels up, he or she will start gaining skill points that can be allocated to five different skill areas. Each character has 4 weapon-based areas, and a 5th "general" attribute. The Hero and Yangus will not start gaining skill points until they reach level 4. Jessica and Angelo will start gaining skill points when they level up after joining the party. Although it would be nice, you cannot powerlevel a skill and max out right away. After a point, you will only be able to add 2 points to a skill once it becomes a certain amount. Not until a character reaches level 38 can a skill finally receive 100 points. In order to use a skill, the character must have that weapon type equipped (not that big of a hassle with 12 item slots). Each type of skill area are as follows: Hero Swords Spears Boomerangs Fisticuffs Courage Yangus Axes Clubs Scythes Fisticuffs Humanity Jessica Knives Whips Staves Fisticuffs Sex Appeal Angelo Swords Bows Staves Fisticuffs Charisma Please refer to the Skill List section to see what abilities are learned for each skill, and the number of skill points needed to learn a particular skill. ----------------------------------------------------------------------------- /===================================/ | (I-E3) Churches / Saving the Game | /===================================/ In order to save your game, you must go to a church. Some other people act like a church, however. When you talk to the person, the options to choose from are as follows: Confession (Save): Saves the game. You will be asked which Memory Card you want to save to, and then if you want to keep playing or not. Divination: Find out how many experience points each character needs in order to reach the next level. Resurrection: Bring a fallen party member back to life. The cost relates to the current level of the character. Purification: Unpoisons a character with Poisoned or Envenomated statuses. Benediction: Unequips a cursed item from a party member. Does not destroy the item. Nothing: Cancel. ----------------------------------------------------------------------------- /====================/ | (I-E4) Day / Night | /====================/ As in Dragon Quest 3-5, time passes in this game. Unlike the earlier games, time passes while outdoors on the overworld and while outdoors in towns. Time also now passes while standing still. Some places are open only during day, some at night. Some people say different things at day than night as well. There is neither a Day/Night spell nor Darkness Lamp in this game to change times. However, you can change time at inns. During daytime, you can select Stay overnight to sleep until the next morning, Rest until evening, or Cancel. During nighttime, you can only choose Stay overnight to sleep until morning or Cancel. ----------------------------------------------------------------------------- /======================/ | (I-E5) Storing Money | /======================/ In a handful of places, you can deposit your money at the Gold Bank, in 1,000 increments. The point of the Gold Banks are that if your party is defeated in battle, you lose half of the Gold you have. Money stored in Gold Banks is not affected. Speak to the person at the bank, and you can choose to: Deposit Withdrawal Leave ----------------------------------------------------------------------------- /===============/ | (I-E6) Casino | /===============/ A staple of many Dragon Quest games, there are two casinos in Dragon Quest 8. Out of the two casinos are three games you can play: Slot Machines, Bingo, and Roulette. Casinos run on tokens. In order to get tokens (generally), you have to buy them with gold. The only prizes to all three games are tokens, but you can trade in tokens for items in the casinos. Many lucrative prizes can be received from the counter at casinos. Roulette is the fastest way to rake tokens in, but it is not available until much later in the game than Slots and Bingo are. ----------------------------------------------------------------------------- /================/ | (I-E7) Tension | /================/ A new command in battle, the Tension system can change a battle dramatically if used correctly. In a battle, select Psyche Up to build Tension. The first time Tension is built, you gain +5 (to some stat/s) that makes attacks and many skills and spells more effective, in damage/healing/amount. You can keep building Tension. The first buildup is +5, then +20, then +50, and finally +100. +5 through +50 will not fail. +100 has a chance of failing. Just keep trying when it is available, and you will eventually reach it. When +100 is reached, the character's body will glow pink from reaching Super High Tension. +50 is the maximum Tension level at the start of the game. As to when you can get up to Super High Tension, I am not sure. When I initially wrote this, I would stop at +50 until after I got the ship. The time after (during my solo Hero game attempt), Jessica went up to +100 as soon as I got her, at level 9. Yangus was dead, though. The Hero was able to go up to +100 as well. You can lose any built up Tension in various ways. Such ways are: winning a battle (it does not carry over to the next), and being hit by the status ailments of Asleep, Paralysed, Cursed, Dead, being knocked off your feet (usually from a Warcry or leg sweep from an enemy), or when an enemy is 'enveloped in a wave of ice'. Although you may think it due to the sound effect, you *do not* land a critical hit when at +50 or +100. Building up to +50 and then attacking a Metal-family monster can still miss like any regular attack. For the complete list of what spells and skills are affected by Tension, please refer to those lists in the guide. All skills and spells with an asterisk (*) before its name means that it becomes stronger with built-up Tension. ----------------------------------------------------------------------------- /========================/ | (I-E8) Status Ailments | /========================/ The bane of probably every RPG, status ailments, are of course present in this game. Here is the list of them, what they do, and what you can cure them with (note that some Accessories can prevent some status ailments): /===========================================================================/ | Asleep: Incapacitates a party member, no action can be done. Removes any | | stored Tension. Eventually wears off during a battle. | | Cures: Wears off after a battle, Greater Panacea, Tingle spell. | /===========================================================================/ /==========================================================================/ | Confused: Character becomes uncontrollable, not knowing friend from foe. | | Can attack party members. Eventually can wear off during a | | battle, or can lead to other status ailments, such as | | Paralysed. | | Cures: Wears off after a battle, physically attacked in battle, | | Greater Panacea. | /==========================================================================/ /==========================================================================/ | Paralysed: Character is unable to act, no action can be done. Removes | | any stored Tension. If all living party members are | | paralyzed, you will *not* get an instant game over, like in | | previous games. Eventually wears off during battle. | | Cures: Wears off after a battle, Moonwort Bulb, Rose-Wort, Moon's Mercy, | | Lesser Panacea, Greater Panacea. | /==========================================================================/ /=========================================================================/ | Dazzle: Character is temporarily blinded, and has a hard time hitting a | | target with attacks. Eventually wears off during battle. | | Cures: Wears off after a battle, Greater Panacea. | /=========================================================================/ /==========================================================================/ | Fizzle: Character has been silenced, and cannot cast spells. Eventually | | wears off during battle. | | Cures: Wears off after a battle, Greater Panacea. | /==========================================================================/ /===========================================================================/ | Poisoned: Character receives damage while walking around outside of | | battle. Does not wear off. | | Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, | | Greater Panacea, Squelch spell, Purification from a church. | /===========================================================================/ /===========================================================================/ | Envenomated: Character receives damage while walking around outside of | | battle, and receives damage after each round in battle. | | Very dangerous. Does not wear off. | | Cures: Antidotal Herb, Strong Antidote, Special Antidote, Lesser Panacea, | | Greater Panacea, Squelch spell, Purification from a church. | /===========================================================================/ /==============================================================/ | Cursed: Character loses a turn. Removes any stored Tension. | | Cures: Wears off after a lost turn, Greater Panacea. | /==============================================================/ Note: there is a different "Cursed" ailment, which is received from equipping certain equipment. The only way to remove it is by going to a church and paying for Benediction. The Hero cannot be cursed in this way. /========================================================================/ | Dead: Character has 0HP, and is "dead". Cannot do anything in battle. | | Does not wear off. | | Cures: Yggdrasil Leaf, Angel Cheese, Zing spell (50% chance), | | Kazing spell (100% chance), use of the Staff of Resurrection, | | Kerplunk spell, Resurrection from a church. | /========================================================================/ ----------------------------------------------------------------------------- /=====================/ | Part II-Walkthrough | /=====================/ ----------------------------------------------------------------------------- /================================================================/ | (II-A) The Journey Begins | /----------------------------------------------------------------/ | Quick Summary | | | | 1-Fight Slimes while taking a break, then head to Farebury and | | meet Kalderasha and his daughter Valentina to learn of your | | next destination. | | 2-Explore around the Farebury area for some helpful items. | | 3-Enter the Waterfall Cave and beat the boss. | | 4-Return to Farebury and head off for the next destination. | /================================================================/ After naming the Hero and watching the new intro added to the game, the game will start with the current party: you, Yangus, and Trode are taking a rest, and your pet mouse, Munchie, is seen running through the grass and back to your pocket. Yangus calls out to you, so get up. You can pick up the barrels near you with the X or L3 button, then throw them with another press. Nothing is in these barrels, but remember that you can break them when you get to town. Talk to Yangus (either get up to him and hit the X or L3 button). After Yangus and Trode have a 'friendly' conversation, Trode asks if you have seen the princess, and you are attacked! Let's fight. If you don't know what the commands are, please refer to the 'Battle Commands' portion of Section I. First off, Yangus is set to manual control by default in this version. You do not have to, but in every Dragon Quest game I have played since AI was introduced, it has annoyed me. Even in games after Dragon Quest 4, where the AI is supposedly "good", it still pisses me off. Manual all the way for me. The Hero is always controlled manually, but the other characters are selectable in their control. If you want to switch another character's tactics, choose Tactics and then either option (you are choosing between 'Yangus' and 'all' with those options. Afterward, fight and kill the lovable Slimes. One should drop a chest, containing a Medicinal Herb. A white horse will walk by, Princess Medea, and Trode is relieved and hugs her. Before thinking bad thoughts, just go with it for now. The title sequence will start as the party walks to Farebury. Trode smiles at townspeople as he walks by, but does not get one returned. /======================================================================/ | (II-A1) Farebury | | My level: 1 | /----------------------------------------------------------------------/ | Inn: $3 per person / Church: yes / Items to find: 28 + 1 | /----------------------------------------------------------------------/ | Weapon Shop | | | | Cypress Stick $10 | | Oaken Club $110 | | Giant Mallet $240 | | Copper Sword $270 | | Boomerang $420 | /----------------------------------------------------------------------/ | Armour Shop | | | | Bandit's Grass Skirt $35 | | Wayfarer's Clothes $70 | | Leather Armour $180 | | Leather Shield $70 | | Leather Hat $65 | /----------------------------------------------------------------------/ | Item Shop (guy in orange turban) | | | | Medicinal Herb $8 | | Antidotal Herb $10 | | Chimaera Wing $25 | | Plain Clothes $30 | /======================================================================/ Upon entering Farebury, Trode wants to find a man by the name of Master Rylus about breaking the curse on him and Medea, who was preparing to marry the Prince of Argonia, until Dhoulmagus appeared and cursed them. Trode will then ask if you will go and find Master Rylus. It doesn't matter how you answer. Now you can move about town, and Yangus goes with you. Let's snoop around town and see what free stuff there is to find first! Walk over to the side of the item shops on the ground floor. You should see two pots. Walk over to them and press the X or L3 button to pick one up, then press X or L3 again to smash it. Nothing is in these pots, but now that smashing pots is easy, let's actually find some items. Still on the ground floor, walk past Trode and to the building that recently burned down. Next to the inn are two barrels. Break the one at the corner and you will find 4 gold inside! The other one has nothing. Enter the inn. Ignore the pots in the corner, and go upstairs. Once upstairs, you should find some goodies. Open the cupboard in the corner (press X or L3 when up to it), and you will find Holy Water. Open the next one to score Plain Clothes. Inside the chest is a handy Chimaera Wing. In the cupboard to the left of the chest should be a Cypress Stick. Search the bags on the side of the room opposite the chest, and you should snag an Antidotal Herb and a Medicinal Herb. Now exit the inn. Across from the inn is the armour shop, but don't buy anything there yet. Instead, follow the walls of the inn to find another door to enter it. Behind the counter, sift through the bag on the wall to find 3 gold. Exit the inn again and enter the house to the left of the armour shop. In here, open the dresser in the corner to find another Antidotal Herb, then break the barrel in the corner for 5 gold. Now leave the house, turn right, and climb the stairs to the second floor of town past the lady in the red dress. On the second floor, go straight ahead first and around the corner of the building. Break the pot to find another Medicinal Herb. Now go back to the stairs and take a left until you see three barrels against a wall. Break the first one to receive 2 gold, and the second one for yet another Medicinal Herb. Now turn around, and go around the corner of the building and enter the door. Inside the house, go straight across to the bedroom and open the dressers on the left wall. The first one should have 20 gold (nice)! No more items in here, so leave the house and turn right, then go left between |
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Another Dragon Quest VIII Walkthrough :
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