Dragon Quest VIII Walkthrough :
This walkthrough for Dragon Quest VIII [Playstation 2] has been posted at 04 Oct 2010 by nickyo7070 and is called "Speed Guide". If walkthrough is usable don't forgot thumbs up nickyo7070 and share this with your freinds. And most important we have 24 other walkthroughs for Dragon Quest VIII, read them all!
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Walkthrough - Speed GuideI love speed challenges. I had always tried to get through RPG's somewhat quickly after playing through them once or twice, but until the FF9 12-hour challenge I had no concept of a full blown, balls-to-the-wall, insane dash for the finish line. There's no reward for it in this game, but it's fun. In DQ8 the speed challenge is different than in Final Fantasies. It's impossible to do a super-low level challenge. You don't have 9,999 limit glove and 7,777 lucky 7 attacks. You don't have elixirs and phoenix downs to 1-shot the undead. You don't have tents, immobilize, and nihopalona-remedies to cripple enemies 40 levels higher than you. Elemental weaknesses only add 25% more damage than normal, instead of 100%. You're going to have to level. I doubt you plan on using this guide start-to-finish. You probably just checked in out of curiosity to see the general strategy and find out the end time. But if you haven't done a speed challenge in this game before I'd suggest you try it. DQ8 has a lot of replay value, and this is a really fun way to take advantage of that. I don't really expect anyone to read and follow every word of this, but you might want to check in and compare strategies once in a while. See what I'm doing that you're not, or vice versa. Acknowledgements: Alex's guide was a good reference for item lists and locations. I didn't use RedScarlet's guide much, but I did pick up one EXTREMELY valuable piece of information that I would have never figured out myself: you can switch equipment to anything else that character has in their inventory and it doesn't cost you a turn. The alchemy faq and items list were invaluable. The Mechanics guide was useful also. Most of all, I'd like to thank me for putting this wonderful guide together, and for being so hot. For questions or glowing reviews, email me at intellectualdementia@yahoo.com For criticism or flaming, email me at talktothehand@yahoo.com Skip to any section by searching for its number in parentheses (1) 1. Ready, Set, Go 2. Having Fun Yet? 3. Underleveled, Then Not 4. Minimalist or Insane? 5. The Galactic Edge of Probability 6. Glad You Made It 7. You Let Her Pick up the Staff? 8. Strange Meets Weird 9. Are We There Yet? 10. Are We There Yet? 11. Goal Times First Things First: *The guide is geared toward getting a star next displayed next to the shortest possible time in your adventure log. There are different ways to do speed challenges, but here I am only dealing with one. Using metal slimes to do this completely changes the way you play the game, but for getting the best possible time metal slimes are necessary. Next time I might play through for speed without killing any of them. That would be fun too, but it's not in the same league time-wise. Both strategies are fine, they're just different ways to keep this game fun as long as possible. *This guide is written for people who've played through the game a few times. I'm assuming you know your way around, so I'm not giving directions for any of the simpler areas, and I only mention storyline stuff to make fun of it. The playstyle is spartan, so the guide is too. *I did NOT include the dragovian trials. Mainly because I haven't done them. I saved them for a later replay so I've still got something new to look forward to. Will this guide ever include them? If anyone actually cares enough to ask, them I'll probably cover them. In other words, no. *I don't list par times as the guide goes along. I'd rather let you think that you're just super and are way ahead of me (and you are just super). The times that I arrived at different points in the game are listed at the end. Personally, I wouldn't do any comparisons until the end. It could be de-motivating if you're behind and make you lose interest. Anyway, I probably just shaved off a bunch of time to make me look better than you. I'm the kind of guy who would do that, then tell you about it. *This challenge would have been a lot easier if the game had included a pause button. If you've played any other game released since 1984 then you're familar with the feature. For whatever reason, it's not there and there's no way to stop the clock. Start and select don't do it, and taking the disc out just makes it crash. Time even passes while your disc is skipping. Welcome to hell. *King Trode will be quite impressed with the speed of your progress, when he's not insulting your cowardice. Check what he has to say every once in a while. *Anytime there's dialogue you need to be slamming triangle nonstop. The only time you should slow it down is when you know there's a question coming that you have to answer yes to. *You can't use seeds like you normally would. Saving each time you get a good result takes 30+ seconds, and that adds up after a couple dozen seeds. It might seems like a good deal, but when you're dedicating your time to leveling you'll be gaining a level about every 3-4 recorded minutes. Consider how much this adds to your total stats (all 4 characters getting large boosts to stats, life and mp)and seed-squeezing doesn't look so good. You can still maximize seeds though, but you can't save after each one. Every time you return after saving and have some other reason to open the menu screen, start out by using a couple seeds. When you get 2 good ones in a row continue on with the game until the next time you would naturally be saving. *Early in the game you fight every battle. A bit later, you run from everything in sight. Fighting regular monsters, even when you can take them out in one round, is very inefficient compared to leveling on liquid metal slimes. You might think that because you're in the battle and you can win it in one round you might as well finish it quickly and get a little exp. The only time you should do this is when you are having trouble running from enemies in the area AND you can kill them very quickly. Otherwise, being in the battle screen is a sunk cost and you should do everything you can to minimize it. *If I don't mention an item you probably shouldn't get it. I skipped the majority of "freebie" (time-eating) items lying around towns and dungeons. This includes a lot of seeds, some equipment, and all mini-medals. I turned out alright. You will too. *Don't save too often, and only save when your necessary course takes you close to a priest. If you have to enter a building to save it takes almost a full minute. Try to minimize it, and only save when there's something ahead than can have enough negative variation to justify the time spent saving. When you do save, take a well-earned break. Go to the bathroom. Kill something and eat it. Read ahead and plot your course. *You will have to do practice runs that you don't save sometimes. Reading ahead in the guide helps, but sometimes it's complicated, or you messed something up, or had bad luck running from random encounters. There are times you will just have to make a preliminary run to get a firm, efficient course set. *Padfoot stacks with holy water. Holy water works by doing a level check against potential attackers and screening out anything lower level. It CAN help when you're in areas where you're about the right level, because some attackers will be lower than the average level in the area, but it's not great. Padfoot works by raising the counter that counts down toward random encounters. So even though it's not perfect protection against weaker monsters, it helps no matter how high the enemies are, and it helps a lot. However, there seems to be a lag when you apply it, because you often get attacked shortly after casting it. I think the counter is only given the boost when it is initially set after you exit a fight. Or it might just be multiplying a depleted counter so the effect isn't as big until the counter is set to full. Anywho, holy water and padfoot both have their place, and sometimes it's best to combine them. *If a boss has defense that is odd-numbered, you can sap/helm split twice, then sap again several rounds later to drop defense by 1. This will fully refresh the duration. If defense is even, sapping again won't do anything. (1) *****--------Ready, Set, Go--------***** (1) It begins. Ignore the two barrels and kill the slimes. An argument and opening credits will follow. When you regain control of your character, immediately talk to Yangus and sprint off towards the tavern. The town is full of goodies, but you can't have them. There's a few exceptions though, far more than there will be later on. Right now, small amounts of defense and herbs will make a big difference, so some of them are worth getting. The middle barrel on the west side of the tavern has a MEDICINAL HERB you should grab. Run in and talk to Kalderasha. Following this, rocks are thrown, favors are asked, noses are picked. Head towards Kalderasha's, and grab the LEATHER SHIELD in the well. It's a good investment time-wise. Equip it to Yangus. Since you've got the menu open, take the opportunity to put Yangus in front. Grab the MEDICINAL HERB and 7 GOLD COINS in the pots in Kalderasha's back room (you need both, trust me), ignoring the cabinets. We're not getting the seed of defense behind the church because we're too good for that. When you wake up in the inn, head upstairs and grab stuff (HOLY WATER, CHIMAERA WING, PLAIN CLOTHES, MEDICINAL HERB). I wouldnt open the cabinets closest to the chest or the bag farther from the door, they just have a cypress stick and antidotal herb. Now go sell your plain clothes and buy a leather shield for Hero. You can only afford this if you got everything mentioned above. This is one of the few parts in the game where it isn't wasteful to move around the world map, since you don't have whistle yet and you need to level up. We're taking advantage of this mobility by going for the SEED OF LIFE outside town, and giving it to Hero as soon as you have to open the menu to heal someone. If you get caught by the unique monster you deserve your fate. Next head for the BOXER SHORTS north of there. You want to keep running around till level 5 without returning to Farebury, so it won't hurt to grab the 83 GOLD COINS by the red tree. However, don't do the cheese errand. Hero's skill points go toward spears. Yangus puts his first 19 into axes, then starts on fists. As soon as Hero hits level 5, warp to Farebury and take a power nap. Buy some herbs and give them to Yangus. Don't buy any equipment. You can beat Geyzer as you are (I believe in you). Fight the slime knight on the way in. *DUNGEON* Waterfall Cave *DUNGEON* Don't get the map. The CHIMAERA WING and LEATHER HAT are worth picking up, and since the third chest is right there, grab the MEDICINAL HERB too. Hero wears the hat, as soon as you have to open the menu to heal again. Believe it or not, we're getting the COPPER SWORD even though it's about a minute round trip. You need to be doing the extra fight it will cost you, and it makes the Geyzer fight go faster. It will also sell for 135g in a bit, allowing you to afford something very important. Fight Geyzer as long as you're at level 6. As you probably know, Hero is immune to curses. He has to be the psycho this fight since Yangus would be constantly losing his tension to curse. Yangus should heal every time someone is less than full. If he doesn't, a short string of bad luck can make this fight go surprisingly bad for an opening boss. Evac out. Chimaera to Farebury. Sell your sword and monster coin and buy a boomerang. Go talk with Kalderasha before he and his daughter mysteriously dissapear back into a Dostoevsky novel, then head out the main gate for Alexandria. You've outgrown the monsters here, so use your holy water. Ignore the path and cut across the most direct route. Get the SLIME EARRINGS. (2) *****--------Having Fun Yet?--------***** (2) Try to kill Bangerz and Mash, and go save for the first time. If you can scrape up 550 gold go buy a stone axe, but you probably won't quite have it, even after selling all your non-essentials. Read ahead and memorize the game plan, then restart. Cross the bridge and grab the grey pot on the left for a HOLY WATER. Head to Jessica's house, and go straight to the room with the mousehole. Grab the WAYFARER'S CLOTHES in the far cabinet right in front of the door. The brown barrel on the right of the maid (her left) has a SEED OF MAGIC. Pick up the leftmost barrel that covers the mousehole for 18 GOLD COINS. Munchie does his thing, then you do yours, then Bangerz and Mash do theirs, then you do yours again, this time with Bangerz. You probably have to sleep at the inn to keep the shop open, because the sun is most likely going to drop as you cross the bridge in town. It sucks, but if you need the gold and clothes in Jessica's house to afford the axe then there's nothing you can do about it that wouldn't waste even more time, except selling the slime earrings as you come into town. Once you buy the axe give it a name. Then take a minute to get to know each other, because it's going to be in Yangus's inventory until the end of the game. *DUNGEON* Tower of Alexandria *DUNGEON* On to the tower. Skip the map, and dont forget to unlock the door. Get the SCALE SHIELD, skip the seeds, and wash your hands of this place after the cut scene. Evac + chimaera. If you have 350g, buy the armor for Hero. You can get it in Prospect too. Head to the Albert's, where Jessica gets so angry at her mom that she decides to start dressing like a common whore. I skipped buffalo bill. Definitely fight the family doctor (psyche up), and grab the chest by him. Also get the chest right outside Prospect. As long as you're fighting all random encounters, you should be 9 before you go into town. You can beat Khalamari at this level, but it depends on the luck of the draw with your turn order when he uses flame breath the second time, and in the round following it. You're going to have to level anyway, but if you wait till Peregrin you'll be leveling Jessica too (experience is not divided among members, so you'll get 50% more aggregate experience with her). You can also start working on the reinforced boomerang and level on the more economic guys there. Make your choice and buy the scale armor and shield for Hero, then put him in front. Don't buy the kilt. Get the SEED OF WISDOM next to the inn. It's in the rightmost BROWN barrel thats closest to the front. Get the grey pots there too, there's something worth picking up in them too (forgot what) since it's right there. When you sleep in the inn, grab the HOLY WATER in the cabinet. You're done. (1:45 arrival) Khalamari looks straight out of disney, till the fight starts and he lays you out flat with flame breath. He always seems to start with that, so have Hero defend, or heal himself pre-emptively and hope he goes second. I think it might be pre-set for him to use flame breath again in the 6th or 7th round. He's obviously limited on how much he can use it, so it might be pre-determined when he uses it again. If you're having trouble beating him check into that. If you can predict it, you can beat it. Anywho, Yangus should go to town with helm splitter while Hero plays healer. If you're having trouble you can try to get lucky with hatchet man. Yangus will also have to use herbs sometimes. I wouldn't bother psyching up because you can easily end up in a position where Yangus is forced to defend or risk dying. This should go without saying, but anytime someone has iffy hp's they should defend while someone else heals them. And if their life is so low that even defense won't save them, then all party members who have a chance at going first should heal them, even though some of it will be superfluous. Once you beat him, get back on the ship immediately. In the room with all the barrels, only go for the large collection of them on the right. They make a triangle shape. Start at the outside of each edge till you get to the SEED on each side, and leave the ones still in the center. Ignore everything else but the chest with the BRONZE KNIFE. (3) *****--------Underleveled, Then Not--------***** (3) There's a homeless priest who hangs out on the docks waiting for young, adventurous boys. Perfect. Go talk to him, then we raid. You probably want to restart, familiarize which items the barrels are in, and maximize a couple seeds. Grab the grey pot behind the armor shop for a LEATHER KILT, then the CHIMAERA WING in front of the shop. The brown barrel farthest back at the guy with the locked chests has a SEED OF DEFENSE, and a pot behind the weapons guy has an OAKEN CLUB you can sell. Sell the kilt, club, and your boxer shorts, and buy chain mail, then a scale shield for Jessia. If you can afford it, get a pointy hat and a couple chimaera wings to make feathered caps out of your leather hats. In the only building in town, get the IRON NAIL and SEED OF MAGIC, then head out. Start the reinforced boomerang and keep your tail between your legs all the way to simpleton. Go straight to Angelo, then warp to maella and keep the story moving. Save as you leave Maella, restart, and maximize a couple seeds (yangus is going to need MP soon, so use those up on him if you havent already). The boomerang will finish as you exit the abbey. While you're equipping it to hero, take his leather hat off and re-equip the bandana. Now make a feathered cap. If you haven't already, put Yangus back in front. Fight all the reasonable battles on the way to the abbey (skip Joe), and give Jessica the templar's ring. DUNGEON? The Ruined Abbey DUNGEON? Get the IRON NAIL. Go back and take the stairs from the main room instead of the long way down the ladder. You're done. The Boss is the tricky part here. Get Jessica to level 10 before the fight, and put her points into whips. Normally I wouldn't fight much on the way to a boss because it drains MP. But this boss isn't an extended fight, although he's a very dangerous one since you're underleveled and in ghetto gear. Everyone psyches first round. If he doesn't summon help, psyche the next two rounds and Hero will take out the backup in one throw while yangus helm splits the boss. He's 2/3 dead now. If he summons help the first round, all attack the zombie(Jessica with crack) and you'll take him out. Leave the skeleton, because he'll just resummon them if you kill it. Jessica should heal, Hero will need to help also. Keep life very high because he can use sizzle twice in a row, and it will flatten you if you aren't full. Anyone with less than 26 hp's needs to defend or they have a good chance of dying (it WILL happen if you give him a few chances). But sometimes you take an even bigger loss by sacrificing a turn to use for defense. Play it by ear. I lost Jessica the first time and had to restart. You don't want her to miss out on the 780 exp. Skip the two barrels outside Francisco's building. Get to work on the thief's key as soon as you can. Run from the fights on the way back to the abbey. Save as soon as the storyline BS is over. Now that your party's complete, we can level some more. Restart after the save and maximize a couple seeds. Now warp to Simpleton. I sold my boomerang and rosary to scrape up enough for the 1700g spear, but you can buy the cheaper one in Prospect. The boomerang isn't really a big loss at this point because you're not gonna need it for leveling or bosses anymore, and the rosary sucks. Anywho, head for Riverside and run from everything. Save at Riverside but don't sleep there or you'll have to watch Angelo's 10 minute cut scene. Time to powerlevel. (2:56 arrival How much time you want to save here is up to you. The basic idea is to go straight down to the metal slime valley and kill one as fast as possible, then warp back and save. This is the first time you're going to HAVE to be wasteful. Sure you COULD save only when the very first fight was a slime and you managed to kill it, but we're hoping to finish this game before we're old men and robots have taken over the earth. And really you couldn't even call that perfection. Why not two slimes in the first fight, or three? And even then you're theoretically wasting time by going back and saving instead of hoping for another three slime victory in the next fight, and then another. A realistic number to aim for is one slime every 4 minutes, including the time it takes to get back and save it. It's not too hard. I got a 2-slime victory a couple times, and one time i killed one in the very first fight. If you go 4 or 5 fights without killing one, or have bad luck running, it's time to reboot. Restarting and getting back there doesn't take very long. Maximize your seeds one at a time here. Angelo's points are going into swords by the way. The exp here is good, but you should still stop as early as possible. I quit at 17. If I'd known how easy it would be to get to the next leveling spot I would have stopped at 15. (4) *****--------Minimalist or Insane?--------***** (4) We're getting fewer and fewer items, because levels take over for equipment at this point, and things like chimaera wings and herbs have been replaced by spells. However there are still some good investments around. Before you leave for Ascantha, take Hero's scale shield off, equip him with the leather shield that should still be floating in his inventory, and make a snakeskin whip. Holy water and padfoot, and head out. Skip the cows, we're not making white shields. When you get into town buy a bunch of holy water, but keep at least 40g. We'll be picking up a whopping nothing around town. Now go rest until evening and get the story moving. Don't try to zoom to Riverside until you've exited town and seen the cut scene. You don't need to talk to Emma's grandmother. Go straight to the cave. Holy water and padfoot will this make an uneventful trip. DUNGEON?!!? Wisher's Peak DUNGEON!?!? The WIZARD STAFF isn't a bad grab, since it sells decently and you can use it for a magma staff that'll save time in the evil jessica fight if you dont have enough money for rockbombs. Take the right path that slopes gradually up the mountain. If you're like me you haven't even bothered to get Angelo a shield yet, so pick up the TEMPLAR'S SHIELD to boost his defense by 14 (spell reduction to boot). It's out of the way, but you're gonna be getting a lot of mileage out of it. We're done. Get through the pretty little storyline here and head out of Ascantha. I wouldn't save yet. Holy water and padfoot again, although you'll still have to fight a few battles on the way to Pickham. If you think we're stopping at Morrie's then I've taught you nothing. Pickham is a good time to save. You can get the seed of strength or the magic water, but they'll each cost you 17 seconds, and you'll get along fine without them. I skipped them because I'm hauss and have mountainous biceps. But if you think you'd make a cute girl scout then go ahead and grab them. Head to Brain's place. I wouldn't even bother with the 26 gold coins in the barrel, or the seed of wisdom at Brain's (wisdom sucks with our set-up since it doesn't affect healing and Jessica attacks mainly with twin dragon lash). Run back to the bar, then to Mitts, then to Dave's, then zoom outside, then to Red's, then to the dungeon. *DUNGEON* Swordsman's Labryinth *DUNGEON* Beat the dungeon. For the boss, use acceleratle for first-strike healing, and keep hp's above 85 so his desparate attack can't kill you. Jessica only had 83 life when I was there, but she's in the back row so she'll probably be okay. He only seemed to get desparate for men, if you know what I mean (I mean he's gay). Psyche up with everyone but Angelo and he goes down fast. Evac and run to Red's, then warp to Pickham and talk to Brain. Zoom to Prospect. Use holy water and keep up your padfoot. Save at Hilltop. Be a man and skip the slime crown. Your orichalcum will be going toward a sage's stone anyway. You may want to do a few runs to Trodain if you get attacked too much or have bad luck running. Don't go to the church along the way, don't get the 600 gold in the shoreline chest. DUNGEON... Castle Trodain DUNGEON... Take the main stairs up. Skip the map as always. Go left when you enter and get the key. Yes, you heard me. We're actually picking something up. Now get the templar's sword and equip it. I skipped the gold bracer on the wall, even though one character is short an accessory and won't be getting one before the dhoulmagus fight. It's very unlikely to make any difference. Cut back and take the door on the other side of the balcony, then take the stairs slightly northeast of there. Face the opposite face direction the stairs come up in, and take the narrow path along the bannister to the hallway with the statues. From here you should be know the fastest way even without a map. Once you've gotten near the library area you can either try to get a slime or deal with library storyline bs, unlock the door, and go save. If you can get a slime within about two minutes and forty seconds you've saved time. If not, you lost the gamble. I didn't gamble. You could always restart and make the whole run again from Hilltop until you get a slime along the way, but I'd save your patience. You're going to need it, because it's powerleveling time again. (5) ****--------The Galactic Edge of Probability--------**** (5) Get comfortable. You're not leaving here until Angelo is within 4700 xp of level 30. Every four minutes (that the game knows about) you'll be up another level. Some of your characters will be getting two in the early fights. Same speech as before: you COULD only save each time you rolled and killed a slime in the first fight, but remember that robots are eventually going to take over the earth and the PS2 will probably be your new master. Be realistic, but be aware of one thing: these battlegroups seem to be pre-set, and here's the good news: a metal slime will show up in the first fight way out of proportion to their normal appearance rate. This might sound like convenient superstition, but you'll see what I mean. I did testing with higher level guys using sets of 25 battles. When slimes didn't show up early, they often wouldn't show up for the whole 25 battles. When I started leveling these guys, a metal slime would show up in the very first fight about 20-25% of the time. When they didn't, they would often pop up by the third or fourth fight. Probably half of the slimes i killed up to 24ish were in the first battle. Just remember that showing up and sticking around are very different things for these guys. Lightning thrust and hatchet man are your only real chances. Every once in a great while you might take one out with twin dragon and metal slash, but I wouldn't bother. I didn't use either attack. They take longer than just defending, and if the slime plans on sticking around long enough to go down to those it's pretty unlikely that Hero or Yangus won't get it first. At first, aim to get one every 4 recorded minutes. It may record as 3 minutes if you get one in the first fight and the minute your timer started on was pretty fresh. The PRACTICAL theoretical limit here is about one every 3:40 - 3:45. The fight itself usually takes about a minute, including whistling, killing the thing, levelup messages, skill point distribution and fade in/out. The round trip to evac, zoom to hilltop, save, and get back through the library is about 2:40, assuming you eat the usual fight on the way through the courtyard and get away on the first try (it always happens just after you pass the thorn arch). You can use holy water to avoid this fight once you're high enough, but even if you save with it on the effect still goes away when you restart. It takes practically as long to use holy water as it does to run, and it uses a resource you'll need to replace later with money and purchase time. You'll have a pretty easy time at first because of how often slimes pop up right away. At level 27 I hit a brick wall. They just stopped. I saw one slime in about an hour and a half. I don't know why this happened, but I'm sure it wasn't just bad luck that my slime encounter rate dropped to less than 1/10 of what it had been. So I killed Don Mole and came back. It got better after this, but the 20-25% rate on slimes showing up right away was gone. You might need to take a break too. Once you hit 24 you can't fail to run anymore. You can change your strategy if you want. Instead of just saving when you kill one in the first three or four battles, you can hope another shows up in the next 2:40, and cut out travel time. Even if your first doesn't show up till the 8th fight, you can still get under the 3:40 line if you have good luck shortly after. Just know what time you started at, and if you've killed two and King Trode says it's less than seven minutes later then go save (remember that evac, zoom, and saving takes over a minute, but the cycle ends before you start return travel time). Using the double kill strategy, I got my average time down to about 3:20. I once had a save where it was only 6 minutes (the starting minute was probably fresh and the real time was probably about 6:40), and the next couple were seven minutes. I wouldn't try to get lucky past the second. Remember that a sequence of three low-probability occurences is exponentially less likely to happen than two. I'm sure someone's gonna get finicky over my math here, but you get the point. If you have a run that was worth saving but you decide to keep pushing your luck, you're probably just going to end up hating yourself when you try to get lightning to strike a third time and it doesn't happen. You can have as many as 15 non-slime fights and still get a decent time using this strategy, thanks to no-failure fleeing and the very quick load-in time after you run. If you get a slime that you'd be marginal about saving by itself, see if you can get another one to appear in the next 2:40. It takes 12-13 seconds to flee (loading time varies a little), so 5 fights is just over a minute. When I was marginal about saving the second slime I'd keep trying, but I never was able to get a third to show up in time. Getting a long chain of slimes to show up every 2:40 isn't going to happen, so don't try. You can always hope for perfection, but everyone has limited patience. Keep in mind that the absolute theoretical limit for a person acting rationally is about a slime every 2:20, and this might even be impossible if battle groups aren't 100% random (In most RPG's they're not totally random). 2:20 would only happen if your first two fights were slimes and you killed them. Because any reasonable person would save this, doing any better than 2:20 is not only on the galactic edge of probability, but also insane. So don't feel bad about 4 minute kills. It may seem like there's a lot of time to be made up here, but there really isn't all that much if you plan on finishing this challenge before the whole robots thing goes down. Try to take it easy, and remember these words of wisdom: "F*ck it." Speak them at the right time and they will save you a lot of frustration. (6) *****--------Glad You Made It--------***** (6) If you're reading this and Angelo is within 4700 exp of level 30, then you made it. Make sure it's night when you finish your last slime, and head straight into the moonshadow window. A barely-in-the-closet moon god teams up with a singing horse, and the results are just fantastic. Sail straight to Seaview (you have to kill the serpent). I didn't time this to find out, but it may be faster to sleep there and make it daytime. Sabrecats attack at night, and even your high-leveled holy water doesn't screen them out. Nothing attacks during the day. It would be pretty marginal either way, as long as you get away on the first try. Stack padfoot with holy water if you go at night. Head straight to the Chateau, but then back right out and run to Baccarat. Once there, you can get the SEED OF DEFENSE outside the church, although I skipped it (remember that I'm hardcore). If you didn't save at Seaview, which you shouldn't have if you didn't sleep there, then save now. If you saved there don't save now. Go to the inn and sleep (twice if you have to) till evening is refreshed. You can pick up the RUBY OF PROTECTION since it's right there, but i skipped it because of my huge biceps. You have to go upstairs and overhear the conversation or Golding's men won't be on the island. While there, you can pick up the DANCER'S COSTUME. I'm too hardcore for that, but if you want to pick it up I think it might look very pretty on your girlish figure. When you step out of the inn, zoom outside of Baccarat to move your ship. Now get on it. Go straight for the dark ruins. Do what you have to do, and don't do anything else. Don't even fantasize about the platinum armor. You're fighting Dhoulmagus wearing port prospect's finest. Getting a sabrecat is a little better than break-even in my opinion. I timed literally all of the world-map running you'll have to do afterwards, and I think it's just enough that double movement speed will save a bit more time than it costs you to get the thing, and you get a leaf. After you've discussed the magic mirror, warp to Chateau. Lie through your teeth to gain entry. Once you've hijacked the cat, go straight for the tree. My first time playing through I didn't notice the path connecting the main road (before you hit the intersection that heads south to Argonia) to the tree. It's a good thing to know about in this situation, because if you don't take that bridge the tree will be long gone by the time you get there. As things stand, it will be ready and waiting. I give you permission to pick up the YGGDRASIL LEAF lying on the ground. Warp back to the chateau, get your bell, and ask the cat-lover why he's wearing a skinned leopard. Now head for the mystical pond. Although you don't have to return to the sage to ask about the mirror, you DO have to see the cut scene when you meet him at the pond. If you don't, there will be no sea dragon under the arches later on. And, in a particularly dirty trick on Squaresoft's part, sea dragons will be temporarily barred from random encounters. Might as well stop by there now. You can get the SEED OF SKILL, but if you don't plan what level you're going to win the game at then it's probably not going to do anything worthwhile. It'll just give you a skill you'd be getting in another few minutes of powerleveling later on, and probably a crappy one. I skipped it. I DID pick up the 1500 GOLD COINS though, and immediately grew one breast. Warping back to Baccarat might be faster here, since you'll hit random encounters in the mystical spring area even with holy water and padfoot. It'll be close either way. Our destination is the Desert Chapel by the way. Take one step inside when you get there, then turn around and head for the DRAGON SCALE along the southern desert wall. I know that looks out of character for me, but you're going to be leveling in the graveyard later, so you need to make the run toward the chapel. Since the dragon whip is going to add 100 dmg per attack on a sapped Dhoulmagus, it'll save time by cutting out a couple rounds. You're also going to have it quite awhile after that. Warp to the chapel after you get the scale, then run to Argonia. Save when you get there if you're not 100% familar with the fastest way to get through this. Head for the king. Go back out the main door to the throne room and up the steps from the hall with the portraits. Go up the next set of steps and into the blue-tiled room. You know what to do from here. Also, get the cloak of evasion and give it to Angelo. I know you're dreaming about a dark robe, and it might happen later on. Not now. Pick up the usual nothing around town, and get that good-natured ball of fun Charmles on his way to the hunting grounds. Finally, some decent company. Get the light shield on the way there if you want. I didn't, because I don't have a labia. *DUNGEON* I'm sorry, dungeons just don't deserve intros anymore. Get the scale on the right, and make the whip. You can access the pot from the grounds. Don't psyche up for the lizards. Psyching once only increases your damage by 1.7, so it's actually a loss. Psyching twice is break-even, but you stand to lose your tension to their warcry. Psyching three times is overkill. For the boss, sap use sap and helm splitter and he'll probably have no defense after the first round. No healing here, even Angelo psyches. You can kill this guy in the fourth round. Oomph Angelo, and miracle slash in the same round Hero multithrusts (oomphed miracle slash is stronger than oomphed falcon slash). They should both have 3 levels of tension. Jessica and Yangus attack that round too, and he drops. You might get shocked out of your tension, but he still dies very fast. Angelo will hit 30, and you learn multiheal. This spell is the main reason we leveled so high at mid-game, although improved holy water screening and compensating for crappy gear were also in the back of my mind. Multiheal will cut the dhoulmagus fight time in half, a very significant saving since the combined fights will go at least 20 minutes if you don't have the spell. Deal with the storyline, then head for the treasure room. Get the first chest on the left, but ignore the second (it's a medal). Get the other two and equip them. Goodbye hairband. Now head out the treasure room, listen to poindexter, and head up the stairs. Go in the room on the left and grab the ELFIN ELIXIR out of the corner cabinet. Take the other door out to the roof, and warp to Seaview. Go straight for the sea dragon, then warp to the ruins. Once in the ruins, take the left door. If your whip didn't finish before you entered, evac out after you flip the switch and it should finish before you enter again. Take the most direct route, except to get the SAINT'S ASHES. Holy water and padfoot as always, and it should be pretty quiet. -----DHOULMAGUS----- Not too hard. Angelo's multiheal won't always go first, so don't let anyone get too low. Thin air, multithrust, twin dragon, even falcon slash if it's safe. Take the clones out first. Lightning thrust might be better than multithrust for taking out clones fast, but then again it might not. That's why I never use it. Don't psyche. Remember, attacking is just as powerful if you don't psyche at least three times, and it's crazy to psyche three times against an ice-waver. You can spare the MP to attack every turn. The second fight is just as easy. I'm used to doing this fight at 25. Even with the best gear, three out of four guys usually need to be healing then, sometimes four (even if you manufacture the beloved cheiron's bow). This was a nice change of pace. One round I ended up with full life, so I was able to attack with all four guys for almost 600 dmg in one round, no tension. I'm used to 100 per round. Levels > equipment. Just make sure to sap and helm split, then uneqip the axe and use knuckle sandwich. DON'T let Jessica pick up the staff after Dhoulmagus is dead. Congratulations, the end. (7) *****--------You Let Her Pick Up the Staff?--------***** (7) Head straight for Arcadia, and deal with the Dominico stuff. Don't get anything. You can save after Dominico. If you know Rydon's tower by heart, I wouldn't even save yet. Get the stone sword. Don't pick up the leather dress in the Kranbartle's. Jessica will be wearing the cloak of evasion soon. Buy 5 rockbomb shards on the way out, and give them to Angelo. Holy water doesn't seem to help here, but you should use it once you get into Rydon's tower. I skipped the elfin elixir nearby. The TITAN'S BELT isn't a bad grab. Rydon's is a joke compared to how complicated it looks. If you don't know it perfectly, do a practice run. You can memorize the route easily. Skip the regrowth ring, get the CHEIRON'S BOW (make sure to head rightwards when you come up the ladder that leads to Rydon, going left takes longer). Zoom straight to Alexandria from Rydon's (don't evac first) and holy water. Save before the Evil Jessica fight. If she uses kasnooze and shadow-summon too much you can lose a lot of time. -----Evil Jessica----- Use helm split, then knuckle sandwich if you get her defense down twice. Don't kabuff. It's slow, unnecessary, and costs you a falcon slash. Plus you only have like 3 defense to multiply. Angelo should rockbomb when she summons. Usually he won't need to be healing after a summon round since she lost one of her direct damage turns. Rockbomb should take out 2 or even all 3 before they get to waste any of your time, and multithrust will finish the remainder. Once her defense is down all the way, knuckle and multi will be doing 250-300 per round if there's no shadows, and when it's safe you can add falcon for another 110ish. Psyche has no place here. You'll either lose it to kasnooze or have to blow it early to reapply helm splitter or to multithrust some potential rockbomb survivors. Restart if she summons or kasnoozes too much, or if helm splitter fails 5 times in a row like it did for me. Deal with the storyline BS once she goes down. Go straight for Dominico's, and you can pick up the LESSER PANACEA and HOLY WATER in the middle barrels, now that they're a little less out of your way (I didn't, biceps). Talk to Dominico in the dining room. David dies, Dominico falls to the ground and weeps, Yangus kicks him in the head, and you warp to Baccarat. Go straight for the mansion, and open up the dragon graveyard. Warp to Desert chapel and save. Try to guess what happens next. This time we're only getting a few fights, but they're going to be very good ones. I wasn't sure if all the invested time to run to the chapel and open the graveyard was going to pay off, since you can level on the very consistent metal slimes by Godbird's Eyrie once you can fly. Then, in my very first fight inside the graveyard, I got a metal king and two beelzebuzz. I netted 90k exp for three levels apiece. I'm actually kind of pissed about that, because now I can never complain about bad luck again. It can take a lot of restarting to get a beelzebuzz/king combo where the slime actually sticks around, but it's a massive payoff when this happens. Use acceleratle 3 times (maybe 4 when you're still at level 32). More is a waste of time. You have to kill at least half the enemies in the fight before they'll kerplunk, so get your agility first and kill a beelzebub when you're ready. Use holy water on the way back to the graveyard. It'll only save you one fight, but the load-in between fights is much slower here than in Trodain. It can take a LONG time to get the right fight. It took me over 2 days to get my second 90k fight, probably 5 hours of playtime. And this after getting the perfect fight on my very first try. I don't understand probability. Once you hit 37 you can no longer fail to run, so you can just chain 2 slime fights if you're sick of waiting for the slime/fly combo. Remember, robots. Just get a few of these fights and you're ready to win the game. Holy water is back in prime form again, bosses won't take very long, and you're strong enough that crappy equipment is more a source of pride than a liability. You should have your level 10 weapon abilities too, maybe not yet for Jessica. Warp to Rydon's when you're ready and deal with the story. You have to talk to everyone in the room, including the dog, when you wake up at Marta's house. To get Maruk where we want him, frozen and dying in the herb grotto, you have to first talk to the guy down the hall from his room. Then go inside his room, open the back door, and take a step into the back room. Then you have to talk to the guy in the hallway again. Then go the back way into the item shop and talk to that guy. This is all necessary or Maruk won't be there. Holy water and padfoot work decently in the cave. The ICICLE DIRK costs about 9 seconds and sells for over 4,000, so I picked it up. I'm doing extra dumbbell curls to make up for it. Kill wolves, kill more wolves, and warp to Trodain when you're ready for the Pirate Cove (Cave). It's faster to save at Orkutsk after you warp back with Maruk, it's a shorter restart if you save at Hilltop after you get the ultimate key. A sobbing russian eskimo whose mother was just killed by a flying dog seems like the perfect place to start our next chapter. (8) *****--------Strange Meets Weird--------***** (8) The Pirate Cave (Cove) is simple if you skip everything except the BONE SHIELD and HADES HELM when you're on your way to the drained area. Equip the shield right away. -----Ol' Captain Crow----- P-p-p-pirate g-g-ghost! *HAAAACCCCK* (sorry, clearing my throat). *HACK* (that time I was calling the writer a hack). This guy doesn't use ice wave much because he's such a tension whore, but he'll use it if you try to psyche up. What a whore. Just use helm splitter and sap the first round, then twin dragon, knuckle, multithrust, and add falcon when you can. Oomph on Yangus is a good gamble in the second round, once he's switched to knuckle. You don't have to defend when he's fully psyched if you're near full life. Not defending will cost you 1 extra multiheal if he uses thin air, which he usually does at full tension. Yangus can survive a direct attack, thanks to his new shield. Anyone else will likely die. If they go before him that round you only lose 1 attack + the kazing it'll take to get them back, which is only replacing the fullheal you would be using on Yangus if he was attacked. Better than all 4 guys losing an attack to defend. You only do 70-75% damage to him when he's fully psyched, but it's still a lot. He'll drop pretty fast. Once he does, Red marches up and pulls his mask off. It was old man Rivers trying to scare the locals away from his meth lab, and he'd have gotten away with it if it weren't for you meddling little sh*ts. Warp to Simpleton and sail straight for the X. Stay in the pathway or it'll dissapear. HW/PF on the way to Empycchu. Get the SEED OF SKILL on the way to the chief's building, and talk to him. Here you pretty much have to sleep at the inn to refresh daytime and save. You can grab the FUR PONCHO in the cabinet, but you don't need it. Try as I might, I couldn't get the shadow to give me a direct path to the eye. It usually makes it about midday, so I tried grabbing the seed of skill by Red's to pass a little time and then going to the rock formation, hoping it always appeared at the same of day and I could catch it just before it left for the eye-spot. Nope. I tried just waiting at the eye-spot. No luck. I tried other stuff too, but never could get the eye to appear without playing a little run-around game first. I settled for just resetting day and following it from morning, probably took 45-55 seconds longer than a direct run to the eye would have. Oh well, it might be unavoidable. Grab the MAGICAL MACE on the way. Now that you're in the dark world, get the 7 crystals and head straight for the evil Ganondorf's fortress on Dark Mountain. What? Go to Dark Empycchu and straight for the chief. [PREMIUM MOLD?]. Save, then HW/PF on the way to Empyrea. -----Empyrea----- Empyrea just wants to test you, by killing you. The fastest way to kill her is to use lightning storm with Angelo in the first round and everyone else psych up three times before attacking (boulder, kafrizzle, and lightning storm). This drops her. However, she will almost never let you go three rounds of psyching without an ice wave. She basically never uses it when you're not psyching, but she uses it almost every round when there's tension to be murdered. It can work, but takes many restarts. It doesn't take much more time to just kill her with unpsyched attacks. Lightning storm does 160-185, and she has very little life. She hits hard but dies fast. After she drops, some shoddy storytelling explains why she tried to test you to death. Although she's sending you off to fight a legendary demon, she neglects to restore any of the life and MP that she just cost you. Why are all the pretty ones so dumb? Memorize the eyrie before you do a final run. The GOLD NUGGET and DEMON WHIP are both fast pick-ups with good payoffs. -----Gemon----- |
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Another Dragon Quest VIII Walkthrough :
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