Dragon Quest VIII Walkthrough :
This walkthrough for Dragon Quest VIII [Playstation 2] has been posted at 21 Sep 2010 by Ozzyblade and is called "Dragon Quest VIII FAQ". If walkthrough is usable don't forgot thumbs up Ozzyblade and share this with your freinds. And most important we have 24 other walkthroughs for Dragon Quest VIII, read them all!
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Walkthrough - Dragon Quest VIII FAQ-- Dragon Quest VIII -- -- FAQ/Walkthrough -- -- By Kouli {aka Ken Zhao, kenzhao99@yahoo.com} -- -- By Demonkaze {aka Ben Chard, xxchardy2xx@hotmail.com} -- -- Version 1.1 -- ------------------------------------------------------------------------------- This FAQ/Walkthrough is the co-work of Kouli and Demonkaze, based on the JPN version of Dragon Quest VIII. ------------------------------------------------------------------------------- \November 26, 2004/ - Version 0.1, simple format/layout FAQ that focus on the walkthrough first - Version 0.2, more on the walkthrough \November 27, 2004/ - Version 0.3, continue with the walkthrough \November 28, 2004/ - Version 0.4, still focus on the walkthrough - Version 0.5, quick menu translations, basic controls and explanations - Version 0.6, continue with the walkthrough \November 29, 2004/ - Version 0.7, continue to work on the walkthrough \November 30, 2004/ - Version 0.8, main walkthrough finished and the side quest 'The Monster Battle Road' is added \December 1, 2004/ - Version 0.9, on to Bonus dungeon \December 2, 2004/ - Version 1.0, more on bonus dungeon, quick section on Dragon Bone's Labyrinth \December 4, 2004/ - Version 1.1, bonus dungeon is now complete and skill sections are now added ------------------------------------------------------------------------------- D-Pad: To walk, move cursor, scrolling windows Select: Open up Battle Record Start: Compass, on or off Left Stick: To run or walk, also moving cursor Right Stick: View from up to down, left to right L1: Rotate camera to left R1: Rotate camera to right L2: Sets camera at your back, hence sets the view on whatever direction you're facing R2: First Person view. You can also use Left or Right Stick to view different directions Circle: Show Command, confirm X: Cancel Square: Open up map, close all windows Triangle: Short Cut to 'Examine/Confirm' and lots of other related functions - Adventure: Continue your game from a save file - Create Adventure's Book: Start up a new game - Delete Adventure's Book: Delete a file - Pray: Save your game (ONLY WAY TO SAVE) - At the end of the saving, first choice is continue to play, second choice is no more playing and you can only turn off your PS2 if you picked that - Report: How much Exp each character needs for the next level - Revive: Revive dead character, needs donation - Heal Poison: Cures poisoned character, needs donation - Dispell Curse: Cures cured character, need donation (From top to down, left to right) - Talk - Magic - Item - Ally - Strength - Tactic Talk: Talk with the person in front Magic: Shows on field usable magic from each character Item: Items for each character, then the bag, Item Sort, Bag Sort - Item Sort got All Member then each character. It sorts all non equip items - Bag Sort got Type Order and AIUEO (Alphabetical) Order Ally: Pick an ally to talk with Strength: Each character's gender, level, equipment, stats, magic and All which shows the time, Gold, Gold in bank, Casino Coin, Tiny Medal Tactic: Full Heal, Tactics for each character and all (last choice is manual control), Formation Order, Equips, Set Up for Screen Size and Sound, then Battle Record and finally, Renkingama (Alchemy Pot) that you will obtain as you play through the game *Who you have being first in formation order is the lead character on field. - Fight - Attack - Special - Magic - Item - Defend - Charge (Tension) - Flee - Threaten - Tactic *For Tension, to 5, 20 and 50 (Hi Tension) is merely keep charging. For 100 and that's Super Hi Tension, that depends. You might not be able to charge to 100 from 50 all the time. If you are at 50, just keep charging, you might reach 100 in the next charge, or you might not ------------------------------------------------------------------------------- *Number in bracket is the level number - Hero - Hoimi (3) - Heals around 30 HP of one ally Kiary (4) - Cures poison of one ally Lilemit (6) - Wraps out a dungeon Gira (11) - Small flash-type damage against one group of enemies Behoimi (18) - Heals around 75 HP of one ally Begirama (20) - Middle flash-type damage against one group of enemies Behoma (27) - Heals all HP of one ally Zaoral (29) - Half chance to revive the dead with half of the max hp Begiragon (32) - Big flash-damage against one group of enemies - Yangus - NONE - Jessica - Mera (2) - Small fire-type damage to one enemy Lukani (3) - Decrease one enemy's defense Had (10) - Small ice-type damage to one enemy Gira (11) - Small flash-type damage against one group of enemies Lilemit (11) - Wraps out a dungeon Lariho (12) - Put a group of enemies to sleep Io (14) - Small explosion-type damage to all enemies Hadarko (16) - Middle ice-type damage to one group of enemies Baikirt (19) - Nearly doubles an ally's attack power Begirama (20) - Middle flash-type damage against one group of enemies Merami (21) - Middle fire-type damage to one enemy Iora (23) - Middle explosion-type damage to all enemies Hubaha (25) - Raises party's defense against fire and ice type magic Ionazun (33) - Big explosion-type damage to all enemies Merazoma (35) - Big fire-type damage to one enemy - Kukule - Hoimi (3) - Heals around 30 HP of one ally Bagi (5) - Small air-type damage to one group of enemies Sukara (6) - Raises one ally's defense Lula (10) - Transport to a previously visited place Kiarik (13) - Heals sleep and paralyze of the party Skurt (14) - Raies party's defense Behoimi (15) - Heals around 75 HP of one ally Zaki (17) - Kills an enemy instantly Begima (18) - Middle air-type damage to one group of enemies Zaoral (19) - Half chance to revive the dead with half of the max hp Zaraki (22) - Kills a group of enemies instantly Behoma (24) - Heals all HP of one ally Behomara (30) - Heals about 100 HPs of the party Begikros (32) - Big air-type damage to one group of enemies Zaorik (34) - Fully revive an ally in 100% chances ------------------------------------------------------------------------------- When your characters level up, they will receive Skill Points and you can put those points into 5 Catagories freely. No matter how different the number each character gets, eventually they all gets 350 in total by Level 99. But with the help of the item 'Skill Seed', you can fill up the remaining 150 Skill Points. The monsters that drop them indefinitely are Hell Planet, Troll King and Big Fang whom are all found in the Heavenly Altar. We all know you need 500 Skill Points in total to fill up all 5 Catagories. That means all Level 99, each character still needs to have at least 30 Skill Seeds since one Skill Seed gives 5 Skill Points. In total, you need 120 Skill Seeds for all characters. Those 3 monsters up there drop them rarely and the alternative way is from the Dragon Forms of Dragon God King. They drop Skill Seed as well. Anyway, as you put points into one catagory, when you meet a certain number, you will learn some skill. Here is the full list: *Number in bracket is the skill number ------------------------------------------------------------------------------- Sword Attack Power +5 (4) - Attack power +5 when equips sword type weapon Dragon Slash (9) - Great damage for dragon type of enemies Flame Slash (15) - Sword attacks with fire power Sword Attack Power +10 (22) - Attack power +10 when equips sword type weapon Metal Slash (30) - Attacks metal type of enemies Sword Critical Rate Up (40) - Critical rate up when equips sword type weapon Falcon Slash (52) - 2 Slashes sword attack Sword Attack Power +25 (66) - Attack power +25 when equips sword type weapon Miracle Sword (82) - Damage the enemy and heal yourself Giga Slash (100) - Attacks one group of enemies Spear Attack Power +5 (3) - Attack power +5 when equips spear type weapon Hurricane Thrust (7) - A quick spear attack that will attack first One Flash Thrust (12) - Becomes critical attack if the attack hits Spear Attack Power +10 (18) - Attack power +10 when equips spear type weapon May Rain Thrust (25) - Random consecutive attacks on targets Spear Critical Rate Up (34) - Critical rate up when equips spear type weapon Mow Sweep (45) - A circular spear attack against one group of enemies Thunder Light One Flash Thrust (59) - An upgraded version of 'One Flash Thrust' Spear Attack Power +25 (77) - Attack power +25 when equips spear type weapon Gigo Spark (100) - A hell thunder attack against all enemies Cross Cutter (6) - Attacks with a cross locus Boomerang Attack Power +5 (12) - Attack power +5 when equips boomerang Powerful Throw (18) - An all power throw, damage to all enemies Boomerang Attack Power +10 (25) - Attack power +10 when equips boomerang Burning Bird (32) - Boomerang changes to a fire bird and fire damage all enemies Boomerang Attack Power +15 (40) - Attack power +15 when equips boomerang Super Poweful Throw (52) - Upgraded version of Powerful Throw Boomerang Attack Power +20 (66) - Attack power +20 when equips boomerang Shine Squall (82) - Attacks enemies with light elementals Giga Throw (100) - Ultimate boomerang attack against enemies Bare Hands Attack Power +5 (4) - Attack power +5 when equips no weapon Great Defense (11) - Greatly reduce damage Stone Tiny Stones (17) - Throw stones toward one group of enemies Justice Fist Thrust (24) - Charges and attack enemy with Justice Fist Bare Hands Attack Power +20 (33) - Attack power +20 when equips no weapon Hollow Break (42) - Air type attack against all enemies Bare Hands Critical Rate Up (52) - Critical rate up when equips no weapon Burst Rend Fist (70) - Could result in a 4 consecutive hits against enemy Rock Year (82) - Attack with big rock on to on all enemies Bare Hands Attack Power +50 (100) - Attack power +50 when equips no weapon Lula (8) - Transport to a previously visited place Kiarik (16) - Heals sleep and paralyze of the party Toheros (28) - Similar to Holy Water, resist weak enemies on field and dungeon Mahoton (40) - Seal a group of enemies from using magic Ridin (48) - Thuner type magic against all enemies Consume MP 3/4 (56) - Consumes only 3/4 of MPs on anything magic or skill Megante (70) - Kill yourself in order to give one final attack against enemies Behomazun (82) - Fully heals the party Consume MP 1/2 (90) - Consumes only 1/2 of MPs on anything magic or skill Giga Din (100) - Angry thunder attack against one group of enemies Giga Break - An upgraded version of Giga Slash - Sword and Courage Skill both must be at 100 Team Call - Summon out Monster Team - Clear Rank E in the Coliseum ------------------------------------------------------------------------------- Helmet Cut (6) - Damage and decrease the defense of the enemy Axe Attack Power +5 (12) - Attack power +5 when equips axe Demon God Slash (19) - Critical if it hits Axe Critical Rate Up (26) - Critical rate up when equips axe Axe Attack Power +10 (34) - Attack power +10 when equips axe Pale Sky Demon Slash (42) - Damage and can paralyze the enemy Axe Matchless (54) - Peerless axe attack against one group of enemies Great Demon God Slash (66) - Upgraded version of Demon God Slash Axe Attack Power +20 (82) - Attack power +20 when equips axe Gale Beast God Slash (100) - An ougi that works best against beast type enemy Strike Attack Power +5 (9) - Attack power +5 when equips hammer Heart Break (19) - Damage and can stop the enemy Gold Hammer (25) - Attack and steals gold at the same time Drum Crash (32) - An attack works good against materialistic enemies Strike Attack Power +10 (48) - Attack power +10 when equips hammer Strike Critical Rate Up (59) - Critical Rate up when equips hammer Mind Break (71) - An upgraded version of Heart Break Strike Attack Power +25 (82) - Attack power +25 when equips hammer Gold Rush (92) - Great damage and steals lots of gold from enemy Devil Crash (100) - An attack works good against devil type enemy Sickle Attack Power +5 (12) - Attack power +5 when equips sickle Robber Cut (22) - Attacks and sometimes steal items from an enemy Sickle Weasel (32) - Attacks enemy with an air weasel sickle Sickle Attack Power +10 (42) - Attack power +10 when equips sickle Sickle of Death (50) - Attack that can cause sudden death Sickle Critical Rate Up (60) - Critical rate up when equips sickle Sickle of Great Robber (70) - An upgraded version of Robber Cut Sickle Attack Power +25 (80) - Attack power +25 when equips sickle Sickle of Hades (90) - An attack that works best on zombie Big Bang (100) - A great explosion attack that meant to destroy all Bare Hands Attack Power +5 (3) - Attack power +5 when equips no weapon Bare Hands Speed +10 (7) - Speed +10 when equips no weapon Justice Fist Thrust (12) - Charges and attack enemy with Justice Fist Bare Hands Critical Rate Up (18) - Critical rate up when equips no weapon Bare Hands Attack Power +20 (25) - Attack power +20 when equips no weapon Thief Harvest (33) - Able to move around without fighting monsters Hollow Break (42) - Air type attack against all enemies Burst Rend Fist (60) - Could result in a 4 consecutive hits against enemy Bare Hands Attack Power +45 (77) - Attack power +45 when equips no weapon Rock Year (100) - Attack with big rock on to on all enemies Whistle (4) - Calls up enemies to battle on the map Hoimi (10) - Heals around 30 HP of one ally Nose of Thief (16) - Predicts the remaining number of nearby treasure boxes Roar (22) - A special move that can stop a group of enemies Mahoager (32) - Transfer 20 MPs to an ally Skurt (42) - Raies party's defense Suteteko Dance (55) - A special move that can stop all enemies Behoimi (68) - Heals around 75 HP of one ally Megazar (83) - Sarcrifice yourself to bring back all dead allies Uncle Call (100) - Attacks all enemies with an army of uncles (Trode & others) ------------------------------------------------------------------------------- Short Sword Attack Power +5 (4) - Attack power +5 when equips short sword Poison Dagger (9) - Attack and can poison an enemy Short Sword Attack Power +10 (15) - Attack power +10 when equips short sword Assassin Attack (22) - Attack and can cause sudden death to enemy Can Equip Sword & Sword Attack Power +10 (30) - Can equip sword and Attack power +10 when equips sword Short Sword & Sword Critical Rate Up (40) - Critical rate up when equips short sword and sword Short Sword & Sword Attack Power +20 (52) - Attack power +20 when equips short sword and sword Poison Sword (66) - An upgraded version of Poison Dagger Short Sword & Sword Attack Power +30 (82-84) - Attack power +30 when equips short sword and sword Lightning Death (100) - A lightning fast powerful attack to kill the targets Whip Attack Power +5 (5) - Attack power +5 when equips whip Numb Strike (10) - Attack and can paralyze the target Whip Attack Power +10 (16) - Attack power +10 when equips whip Double Dragon Strike (23) - Can double attack a group of enemies Lady Whip (32) - Absorb HPs from the hit enemy Whip Attack Power +15 (43) - Attack power +15 when equips whip Whip of Love (55) - Target enemy will be paralyzed Whip Attack Power +25 (68) - Attack power +25 when equips whip Queen Whip (80-83) - An upgraded version of Lady Whip Earth Crawl Great Snake (100) - Changes whip into a snake to attack targets Piolim (3) - Speed up the party's speed Lukanan (7) - Decreases the defense of a group of enemies Max MP +20 (13) - Max MP +20 when equips staff Mahokanta (21) - Creates mirror that can reflect back magic Magic Barrier (31) - Put up magic barrier to reduce damage from magic Max MP +50 (44) - Max MP +50 when equips staff Staff of Blessing (57) - Heals an ally MP Auto Recover (70) - Recovers MP each turn when equips staff Max MP +100 (84-85) - Max MP +100 when equips staff Zaorik (100) - Fully revive an ally in 100% chances Bare Hands Attack Power +5 (5) - Attack power +5 when equips no weapon Bare Hands Speed +10 (13) - Speed +10 when equips no weapon Stone Tiny Stones (19) - Throw stones toward one group of enemies Bare Hands Critical Rate Up (28) - Critical rate up when equips no weapon Bare Hands Attack Power +20 (35) - Attack power +20 when equips no weapon Moonsault (45) - Fly up high and attack all enemies Evade Rate Up (52) - Evade rate up when equips no weapon Hollow Break (68) - Air type attack against all enemies Bare Hands Attack Power +35 (84-85) - Attack power +35 when equips no weapon Madante (100) - Attack all enemies with full power Throw Kiss (8) - Can cause the target to stop Charm Rate Up (18) - Can charm enemy sometimes Medapani (26) - Causes confusion to a group of enemies Pahupahu (38) - Can cause stop to an enemy Hip Attack (48) - A balanced strength attack against the target Sexy Beam (54) - Can damage and cause confusion to the target Lalihoma (68) - Causes a group of enemies to fall asleep Charm Rate Up+ (78) - Can charm enemy at high rate Pink Typhoon (87-89) - A sudden tornado attack against a group of enemies Hustle Dance (100) - Heals the party with about 70 HPs Begiragon - Big flash light type damage against a group of enemies - Learns automatically after Liberarch event in the main game Mahad - Big ice type damage against all enemies - Learns automatically after Liberarch event in the main game ------------------------------------------------------------------------------- Sword Attack Power +5 (4) - Attack power +5 when equips sword Flame Slash (9) - Sword attacks with fire power Sword Attack Power +10 (15) - Attack power +10 when equips sword Metal Slash (22) - Attacks metal type of enemies Sword Attack Power +20 (30) - Attack power +20 when equips sword Falcon Slash (40) - 2 Slashes sword attack Sword Critical Rate Up (52) - Critical rate up when equips sword Miracle Sword (66) - Damage the enemy and heal yourself Sword Attack Power +25 (82) - Attack power +25 when equips sword Gigo Spark (100) - A hell thunder attack against all enemies Laliho Arrow (6) - Magical arrow that can cause sleep to an enemy Fairy Arrow (18) - A special skill that can absorb MP from target Needle Shot (25) - A magical arrow that can take down an enemy quickly Bow Attack Power +10 (32) - Attack power +10 when equips bow May Rain Strike (44) - Can cause consecutive strike on target Bow Critical Rate Up (59) - Critical rate up when equips bow Spiritual Arrow (66) - An upgraded version of Fairy Arrow Bow Attack Power +25 (76) - Attack power +25 when equips bow Shining Bow (88) - Uses light arrows to attack all enemies Needle Rush (100) - An upgraded version of Needle Shot Manusa (3) - Make a group of enemies to fall into illsusion Mahoton (6) - Seal a group of enemies from using magic Mahokanta (9) - Creates mirror that can reflect back magic Mahotra (12) - Abosrb MPs from an enemy Max MP +20 (28) - Max MP +20 when equips staff Staff of Blessing (48) - Heals an ally Zarakima (56) - Can cause sudden death to all enemies Baikirt (65) - Nearly doubles an ally's attack power Max MP +50 (83) - Max MP +50 when equips staff MP Auto Recover (100) - Recovers MP each turn when equips staff Bare Hands Attack Power +7 (7) - Attack power +7 when equips no weapon Bare Hands Speed +10 (14) - Speed +10 when equips no weapon Evade Rate Up (21) - Evade rate up when equips no weapon Bare Hands Attack Power +15 (28) - Attack power +15 when equips no weapon Justice Fist Thrust (35) - Charges and attack enemy with Justice Fist Moonsault (42) - Fly up high and attack all enemies Bare Hands Critical Rate Up (54) - Critical rate up when equips no weapon Great Defense (68) - Greatly reduce damage Bare Hands Attack Power +40 (82) - Attack power +40 when equips no weapon Miracle Moon (100) - Attack all enemies and heals HPs Kiary (3) - Cures poison of one ally Medapani (7) - Can cause confusion to a group of enemies Sarcastic Laugh (13) - Lower one enemy's tension Look of Angel (19) - Can paralyze an enemy with charms Divine Spell (27) - Decreases a group of enemies' magical defense Pescatre (39) - Seals a group of enemies' dance for few turns Cold Smile (52) - Lower a group of enemies' tension Medapanima (66) - Can causes confusion to all enemies Charming Look (83) - Attack all enemies with fearful yet charming look Grand Cross (100) - A light cross attack against a group of enemies ------------------------------------------------------------------------------- Watch the opening scene and after Yangus done talking, you are free to move around. Break the barrels if you want, then talk with Yangus. Afterward, you will be engaged into your first battle in the game, against 3 Slime. Surely, don't tell me that's hard. Yangus is controlled by the AI, so you can only control yourself. However, you can change the Tactic for Yangus so you can control him as well. The Tactic should be the last one: Meireisasero. After the battle, another scene and staff credits kick in. Afterward, Trode will promt you with a choice. Just pick yes and get it over with. After that, you will be in control again. Speak with Yangus to get him to join you. Your destination is the bar, so open up the map and you should see a Beer Mug to the north of the town. That's the bar. But before that, take some time and explore around the town. Once you are done, head to the bar. Get near the guy that's near the Bartender. A scene will take place, after that, speak with Luinelo. After that, head out the bar. Before anything, head to the well at one of the corners, since the guy that was here before is gone, go down and take the Leather Shield. And you might as well going to the church and save your game. Now head down to the central area where your wagon is. Well, just the villagers picking on the 'monster' Trode, hehe. During the scene, Trdoe will promt you with another choice, again, pick yes and get it over with. Yurima will end up inviting you to her house and her house is by the well which was previously locked. Talk with Yurima that's taking a nap, and the man named Luinelo will come in. At the end, Yurima will give out your next destination: A cave to the south of the town. Now, exit out the town from the NW gate. Trode will just send you back in to sleep for the night. In the next day, use the south gate this time. This is one big area, if you want to explore around and do some leveling, by all means, I got up to Level 3 for both characters. Once you are done, follow the main road. At the intersection, do as the sign indicates, so right. You will see a waterfall from a distant. As you got near, you should see the entrance of the cave. Continue along the straight forward path, at the intersection, obtain the map and go either way. If you open up the map, you can see both ways lead to the same path. But take the right path anyway, that leads to treasure boxes. On B2, continue along the path. Eventually, a monster will block your way. Pick yes and it will step aside. If you speak with it again and pick yes, you get to fight it. It has more HPs than most of the enemies you fought with til this point, but it's not that hard if you heal your character. After the battle, go along the path and at the intersection, go left for a treasure box or right to continue down to B3. B3 is just one boss fight, so make sure your guys are fully healed. Zaban isn't all that tough. My guys are at level 5, with some healings, it went down eventually. If you want to play safe, level up a bit. After the fight and scenes, you will obtain the Crystal Ball. Time to return to Trapetta. Return to Luinelo's house. Get near him and scene will take place. After the night, walk down the stairs for another scene. Well, you got your next lead. Speak with Luinelo and Yangus, then head out the town. It's south again. This time, follow the main road as well, but at the sign, go left. Continue, and at the next sign, go right. Cross the bridge, and follow the path after the destroyed gate. Continue the path and at the intersection, go left to the near town. Two kids named Maruk and Poruk will engage into a battle with you. But this fight will end quickly. Your destination is the house to north during day time and as usual, explore around before you do that. If you sleep at the inn, you also get to see a scene with Trode doing something. Within the North Mansion, explore the first floor then head up to the second floor. Explore around and take the stairs in the NW room to the third level. Speak with this maid here and a scene with a rat going into a rat hole will take place. Exmine the hole and your pet will be in control, hehe. Go down the stairs and using the broom as the path, get to the table. You will obtain Jessica's Note. Head back to the hole. Looks like Jessica went to the East Tower. Now go back down and go to the door that's being blocked by Maruk and Poruk. Keep talking to them and select yes then yes 2 more times. Poruk will come along. So head out of town and go left. At the intersection, continue to the left. In Palmid, at the Armor Shop, you can buy the Dancer Outfit for Jessica. It costs around 1300 Gold. This is another must get for Jessica fans. Continue through the cave. At the intersection, go right. Collect the map and advance. At B2, doesn't matter which way you go, they lead to the same place. At B3, continue along the path and meet this big mole. Talk with it and pick yes for a funny scene. Once you got enough, pick no. Then time for another boss fight. This guy likes to confuse and paralyze your guys, so have a healer or two to heal those bad effects. Concentrate on Don Mogura, the other ones, you can ignore or use Boomerang so you can hit Don Mogura as well. Afterward, you will get the Moon Shadow Harp. Let's get back to Ishumauri in the Moon World. At the end, you'll be sailing. Well, if you open up the map, you will quickly see this little island. Let's go there. By the way, your Renkingama should have been powered up by now. It's now Dai Renkingama (Great Alchemy Pot). You can combine 3 items now. Talk with the man by the house and one of the kids around. Rest inside the house if you want. When you're done, head into the mountain. Just don't forget to use the Lizard Power before entering. Ok, we are here for the Argo Lizard. Walk by using the D-Pad. Running will scare them away. You have to defeat them once you got near them. Prince Chagos will also help out in battle. But he is so weak, good thing that he isn't a target. Sooner or later, he will just run off. After the battle, you will obtain Argon Heart. Now head north and you should be able to see another Argo Lizard but it's sleeping. Crossing the wood bridge, pick up a Joro Fruit. With the fruit, get near the Lizard and throw it. That will wake it up and jump toward you. Kill it and let's get the third one. Go east all the way, and to the right to cross the stone bridge. This will trigger another scene where the third Argo Lizard shows up. Continue the path and pick up a Joro Fruit. Throw it off from the bridge, near the Lizard. It will jump down. Now head down and when you are near, walk close to it. Defeat it and the party will spend a night here. The next day, once you gain control, run down and fight the 'Argo Great' on the way. Even though this is a bigger size one, it isn't all that hard. Hi Tension, heal and attack. Everyone should be able to heal, and at least one person can revive. Yangus and the hero are my main attackers, Kukule and Jessica are the healers. If you got Rukani and Skurt, that's great. Keep using that if you don't need to heal. Afterward, go back to Southern Beak. You can buy some goodies here, but they are expensive, hopefully you have lots of Gold. Once you are done, go up the east hill. You will find the Prince. This guy is just helpless. He got a fake one and all these are saw by King Clavius. Enter the castle and go to King Clavius. After the scene, talk with the King by the windows. Now go TO 4F East. Open the previously locked door to obtain some goodies, most importantly, the Magical Mirror that we are here for in the first place. Exit out the room and a scene will take place. Looks like the Mirror itself needs magical power first. Looks like some man to west will be able to solve this problem. So leave this town and go east. By the left of the camp, there should be a small path. Take that road. Eventually, you will be there. However, he's not home. So continue further with that road. Eventually, you will meet him. Princess Mytia will finally return to normal, well, for some time. Talk with Mytia and drink the water. Anyway, after the scene, back to the house of that Magician. He will tell you that the real name of this mirror is called the Sun Mirror. To get the power back, we will need the light from this Water Dragon. You probably fought it before. Bring the Sun Mirror to you, and use it in battle. Now it's just wait for Water Dragon to use the attack. So, wander around the sea and wait for the random encounter with the Water Dragon. If you sail near the sea-side church up north of this continent, go SE. You'll pass under a bridge (with a town called Liberarch in the middle) and you should encounter the Water Dragon. If you still don't know the location, you could also sail from the Medal Princess' Island and go west, as you did before to get to this western continent. When you encount the Water Dragon, starts up the battle using the Sun Mirror. Now wait til it uses Gigo Flash. While waiting, might as well build up your Tension. Once it uses it, finish the Water Dragon. You should now have the Magical Mirror into its original name and form, Sun Mirror. Time to go to Darkness Ruin. Before going into the Darkness Ruin, let's make an all powerful Sword. The recipe is: Zombie Killer + Amulet's Holy Seal = Zombie Buster. It has Attack Power of 65, a very strong sword at this point of the game. You probably have a Zombie Killer right now, bought from Southern Beak Plaza. As for the Amulet's Holy Seal, you need to combine Tattoo of Anger, Holy Water and Golden Rosario. Head to the center structure, see how a round shape thingy would there? Well, let's use the Sun Mirror. Doing so will take away the Darkness Barrier. At this point, you should know the boss of this place will definitely be Dormagus. Make sure you are prepared. Be around Level 27 for your party, and with the Zombie Buster if you took my recommendation, you won't have much problem. The thing is, Dormagus uses magic and pretty darn good at it, if you got anything that raise up magic defense, by all means, prepare those. You have to fight him two times, just so you know. Also, MPs might cause a problem, so don't just stock your characters with only healing items, but also MP healing ones. Anyway, enough with the spoilers, let's head in the ruin. You have two doors: One to east and one to west. Take the east one and get the map at the end. Now go for the west door. Hit the switch at the end, this will raise up the platform. Now back track and go north. Enter the NE door. Continue the way and enter another door. Go down stairs and take the near stairs. Hit the switch and back track. Pass the just lowered path, ignore the stairs that's near for now. Head east and you should find another switch. Now take the stairs, cross the just raised path. Continue the path and eventually, you will get to another switch. Raise it, this will block the way ahead, so back track all the way and take the stairs at west. At the end, take the two Treasure Chests. Now back to the last switch you pressed, press it again to lower down. Forget the stairs that's near for now. Continue to north and take the stairs up. Hit the switch and back track. Take the stairs from before now, hit another switch. Back track and go north again and lower the switch. Now you can go east to the next area. In this area, which is B2, open up the map and check things around. The right path near is obviously a dead end, so don't bother. Go west instead. One of the boxes here is also Mimick which is just a stronger version of Man Eater Box. At B3, a little puzzle. Two statues on left and right. Two buttons near them, blue one is go right, red is go left. The statue will start moving once you step on either button but stop if you step away. The solution is, point one point at one of the bird's wing, the other point at the other wing of the bird. Once you have done so, the path will lower. Go down and there is a little opening to the right, basically, these water here will heal your HP and MP to full. If you have Yangus' 'Whistle', you can train here, very good spot. At B4, before you enter the door. Make sure you are prepared, really. Otherwise, Dormagus will beat you pretty bad. At the beginning, he will multiply himself. I just focus on the middle one. Once the middle one is out, the other two are nothing. On the second battle, this time, it's just him in his transformed body, but still can do two things in his turn. If you won the previous battle with not much trouble, then this one is easier. He can dispell Tension so don't bother with them. Well, you can try your luck. I have my hero attack with Zombie Zombie Buster and sword skills, Yangus do the similar thing, Jessica to cast support magic, and offensive if she doesn't need to do so or heal. Kukule is similar here, attack or heal, full party heal. After the battle, Dormagus will blow up and died into a pile of sand... However, this is not the end. Jessica did pick up the Legendary Magical Staff... Exit out the Inn. Save your game, buy some stuff, you did just went through some tough battles afterall. Once you are done. Let's go north of Southern Beak. Not much freedom at this point, the villagers block pretty much everywhere, except this one house. So, enter the house. Explore around the first floor to gather some items. Afterward, go up to Floor 2, and enter the door to the right. A scene will triggers. Evil Jessica will end up leaving upon your entrance. Afterward, talk with Howard. Then head to Kranbartol's House. Now head out of the house. The house you want is directly below the fountain near Howard's House. So make your way around the town and enter the house. He will tell you his father is at some tower up north and you will get the Stone Sword from him. This will be needed to open the door of the tower. Do whatever you need to do here, to go out of town by the north entrance. Continue to east. You were here before, don't tell me you don't know the way. Make your way to the top room with the Statue and when you try to leave, a scene will trigger. As for this point, we hear the Seven Sages for the first time. The blood of The Sage has been passing down to the Kranbartol family, and right now, the Arbart family (Jessica's family). Jessica is basically the last one since her brother died. The eyes of Lizas' statue will drop, examine it to obtain Kran Spinel. We got what Howard wants, let's go back. Howard is just outside his house. Get close to him to trigger a scene. After, go inside the house, to second floor. Talk with Howard. Pick yes and yes, then go down the secret room. Collect the items and read the books. You will obtain the book called World Barrier Full Volume. As you go up stairs, looks like Evil Jessica is back. Give the book to Howard and he will heal you fully. Then get out of the house, then head to the fountain that's near. You will be fighting 'Cursed Jessica'. She attacks 2 time per turn. Mostly magic then full party sleep spell. She can also summon out Shadows to help her. But they are easy to take out. Try to take out 2 then focus back on Cursed Jessica. It's easier than fighting Dormagus. It takes more time because you can't really use much Tension since she will just put you into sleep. Focus on special and magic, have at least some one to heal each turn. I think Jessica can summon up to 6 Shadows, 3 on each side. I just take care of four, 2 on each side. I think she might regenerate if you destroy all 3 on one side. After the battle, Howard will come to help. Jessica's Legendary Magical Staff got knocked down, she goes back to normal. When Howard promt you with a choice, pick no. Even if you pick yes and try to finishing off Jessica, Trode won't let you. And the Legendary Magical Staff is gone, so is Leopard. Jessica will join back the party and she talks about the one that controlled over her was Darkness God - Lapthone. Looks like this Lapthone has a thing to kill the descendant of the Seven Sages but that's no surprise because the Seven Sages sealed Lapthone's Soul. Looks like all the important person that have been killed by the Legendary Magical Staff are the descendant of the Seven Sages. Now let's look for the Legendary Magical Staff. Now go to Howard's house. He's in a room on Floor 1. Then attempt to head out. A little scene will trigger then head out. Leopard that has the staff attacks Cers, but when you show up, it ran away. Now go talk to Cers. Well, Sage Kupas' descendant is dead. When Howard promt you with a choice, pick yes. Jessica will learn two new spells: Begiragon and Mahyad. And we are off to find the Leopard. We are going north again. There is an Inn and Church on the way. Once you are done, continue to north. Enter the Tunnel and continue to north for a scene. Out of the tunnel and it's a heavy snow storm outside. Mid way through, another scene. You will end up in a house. Head up stairs and talk with everyone. At the end, you will obtain Medy's Bag for this person named Grad. As you got near Oknis, more scene. Explore around and when you are done, go outside from the door at the bar. Enter the center house, go down stairs and explore around. Talk around with people to find out he went to the Medicine Garden to NW. *Wondering why you can't buy Armor/Weapon here? Armor guy is day shift and the Weapon guy is night shift. And finally, at the Weapon shop, you can buy a Dragon Killer, a bit more powerful than the current Zombie Buster. Make your way down, there is a way to left and right. Take the left to get the map of this area. A note here, the Blizzard enemy here can sudden death your guy, so make sure you got the MP and the guy to revive, or items. Open up the map and the stairs to B2 is to NE. The path is pretty icy, so walk. On B2, open up the map again. The stairs near gets you to 2 treasure chest. Once you are done, go to the SW stairs. On B3, at the intersection, go left, icicles will just fall down and block the path. Now go right, and continue to the stairs. On B4, go right at the intersection. When you get pass an area where icicles dropping down, wander around horizontally, that makes couple more drop down and form a path. Continue along and cross that newly formed path. Continue your way on, get close to the icicles to the right, that will trigger a scene. Pick yes two times and you will be controlling your pet again. Make your way down and another icicle will drop down. Now return. once you gain control, cross that new formed path, examine the man there. Well well, this is Grad. Use the bag from Medy on him. Then return to Oknis with him. As you leave the cave, a bunch of wolves appear. You will end up fight 'Dozen Wolfen', yup, 8 of them so don't bother going after them one by one, use all enemy attack magic, whip and boomerang. After the battle, turns out the wolves are also controlled by Lapthone's heart, he thought Grad is another descendant but Grad isn't. So the wolves just left. Once you are back, another scene. Now go down stairs and to the house under the item shop. Go up and talk with the item shop owner. Now to his house. There is a fat guy near his house, so it's easy to spot. After the scene, time to get to Medy. |
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Another Dragon Quest VIII Walkthrough :
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