Dynasty Warriors 5: Xtreme Legends Walkthrough :
This walkthrough for Dynasty Warriors 5: Xtreme Legends [Playstation 2] has been posted at 06 Mar 2010 by chachalil898 and is called "Chaos Mode Guide". If walkthrough is usable don't forgot thumbs up chachalil898 and share this with your freinds. And most important we have 4 other walkthroughs for Dynasty Warriors 5: Xtreme Legends, read them all!
|
chachalil898 |
Walkthrough - Chaos Mode Guide=============================================================================== DYNASTY WARRIORS 5 & XTREME LEGENDS COMPREHENSIVE GUIDE FOR CHAOS DIFFICULTY Created by: Jonathan Leung Email: jonnay_@hotmail.com Version 2.07 Start Date: September, 2005 End Date: June, 2006 End Date: Sept, 2006 [XL] End Date: August, 2007 (Full Weapon Customization) =============================================================================== _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.00 - Introduction 2.00 - Copyright 3.00 - Version History 4.00 - Legend 5.00 - General Information and Basics of Chaos Difficulty 5.01 - Changes to Xtreme Legends [XL] 6.00 - General Tips and Strategies of Handling Chaos Difficulty 6.01 - Suggested Items to Equip 6.02 - The Somersault, or Reorientation 6.03 - Eliminate or Avoid Archers 6.04 - Target Majors 6.05 - Attacking Enemies When They are in the Air 6.06 - Keep Your Enemies in Front of You 6.07 - Characters With Two Weapons 6.08 - Steer Clear of Enemy Attack Bases 6.09 - Fighting in Enemy Bases 6.10 - Keep Your Eye on the Detailed Map 6.11 - The Musou Rage 6.12 - The Importance of the Counterattack 6.13 - The Art of True Juggling 6.14 - Manually Increasing Your Attack Range 6.15 - The Non-Playable Spear General 6.16 - A Cheap Method of Defeating Generals with Ease 6.17 - Reasons For Choosing the Ice Orb or Fire Orb 6.18 - Having Your Back Facing a General 6.19 - Taking Advantage of Certain Solid Objects 6.20 - Outside Boundaries 6.21 - Attacks with High Height 6.22 - Unblockable Attacks 6.23 - Disconnected Ground 6.24 - Generals Approaching at a Distance 6.25 - Enemies that do not Flinch 6.26 - Weapon Power 6.27 - Weapon Weight Multiplier 6.28 - The Green Scroll 6.29 - The Disadvantages of Having a Bodyguard 6.30 - Unsuspected and Unwanted Displacement 6.31 - Enemies in Musou Rage 6.32 - Ice Orb Probability 6.33 - The True Way of Musou [XL] 6.34 - The Dragon Arms [XL] 6.35 - Damage-Free Zone 6.36 - Crowd Clearing vs Crowd Control 7.00 - Musou Rage Token and Meat Bun Locations for 5-star Difficulty Stages 7.01 - The Yellow Turban Rebellion (Yellow Turban Forces) 7.02 - The Battle of Chi Bi (Allied Forces) 7.03 - Conquest of Nan Zhong (Nanman Forces) 7.04 - The Siege of He Fei Castle (Wei Forces) 7.05 - The Siege of He Fei Castle (Wu Forces) 7.06 - Battle of Bai Di Castle (Wu Forces) 7.07 - Battle of Bai Di Castle (Shu Forces) 7.08 - Battle of Wu Zhang Plains (Wei Forces) 7.09 - Battle of Wu Zhang Plains (Shu Forces) 7.10 - Struggle for the Book (183AD) [XL] 7.11 - Rescue at Lou Sang Village (184AD) [XL] 7.12 - Ou Xing's Rebellion (187AD) [XL] 7.13 - The Ten Eunuchs' Rebellion (189AD) [XL] 7.14 - Battle of Yan Province (194AD) [XL] 7.15 - Imperial Rescue (195AD) [XL] 7.16 - The Two Qiaos (196AD) [XL] 7.17 - Husbands and Wives (200AD) [XL] 7.18 - Battle of Ji Castle (213AD) [XL] 7.19 - Battle of Jia Meng Gate (214AD) [XL] 7.20 - Battle of Yang Ping Gate (215AD) [XL] 7.21 - Battle of Ru Xu Kou (217AD) [XL] 7.22 - Battle of Han Shui (219AD) [XL] 7.23 - Battle of Mai Castle (219AD) [XL] 7.24 - Battle of Xin Castle (227AD) [XL] 7.25 - Battle of Shi Ting (228AD) [XL] 7.26 - Battle of Mt. Qi (231AD) [XL] 7.27 - Showdown at Nan Zhong (235AD) [XL] 8.00 - Individual Character Analyses for Dynasty Warriors 5 8.01 - Lu Bu 8.02 - Ma Chao 8.03 - Zhuge Liang 8.04 - Zhao Yun 8.05 - Wei Yan 8.06 - Gan Ning 8.07 - Xiahou Dun 8.08 - Pang De 8.09 - Zhang Liao 8.10 - Guan Yu 8.11 - Sima Yi 8.12 - Xu Huang 8.13 - Zuo Ci 8.14 - Ling Tong 8.15 - Meng Huo 8.16 - Pang Tong 8.17 - Zhang He 8.18 - Lu Xun 8.19 - Zhou Yu 8.20 - Xiao Qiao 8.21 - Yue Ying 8.22 - Guan Ping 8.23 - Lu Meng 8.24 - Xing Cai 8.25 - Liu Bei 8.26 - Cao Ren 8.27 - Huang Zhong 8.28 - Da Qiao 8.29 - Sun Shang Xiang 8.30 - Zhou Tai 8.31 - Zhang Fei 8.32 - Jiang Wei 8.33 - Yuan Shao 8.34 - Cao Pi 8.35 - Sun Quan 8.36 - Cao Cao 8.37 - Dong Zhuo 8.38 - Xu Zhu 8.39 - Xiahou Yuan 8.40 - Sun Jian 8.41 - Zhu Rong 8.42 - Zhen Ji 8.43 - Dian Wei 8.44 - Huang Gai 8.45 - Diao Chan 8.46 - Taishi Ci 8.47 - Sun Ce 8.48 - Zhang Jiao 9.00 - Individual Character Analyses for Xtreme Legends [XL] 9.01 - Lu Bu [XL] 9.02 - Zhou Tai [XL] 9.03 - Zhao Yun [XL] 9.04 - Ma Chao [XL] 9.05 - Lu Xun [XL] 9.06 - Wei Yan [XL] 9.07 - Gan Ning [XL] 9.08 - Zhang Liao [XL] 9.09 - Pang De [XL] 9.10 - Da Qiao [XL] 9.11 - Zhuge Liang [XL] 9.12 - Zuo Ci [XL] 9.13 - Ling Tong [XL] 9.14 - Yuan Shao [XL] 9.15 - Sun Quan [XL] 9.16 - Sima Yi [XL] 9.17 - Zhang He [XL] 9.18 - Nu Wa [XL] 9.19 - Liu Bei [XL] 9.20 - Xiahou Dun [XL] 9.21 - Zhang Fei [XL] 9.22 - Jiang Wei [XL] 9.23 - Xing Cai [XL] 9.24 - Lu Meng [XL] 9.25 - Dong Zhuo [XL] 9.26 - Guan Yu [XL] 9.27 - Zhou Yu [XL] 9.28 - Pang Tong [XL] 9.29 - Meng Huo [XL] 9.30 - Xu Huang [XL] 9.31 - Yue Ying [XL] 9.32 - Guan Ping [XL] 9.33 - Xiao Qiao [XL] 9.34 - Sun Jian [XL] 9.35 - Cao Pi [XL] 9.36 - Cao Cao [XL] 9.37 - Cao Ren [XL] 9.38 - Sun Shang Xiang [XL] 9.39 - Zhen Ji [XL] 9.40 - Huang Zhong [XL] 9.41 - Fu Xi [XL] 9.42 - Xiahou Yuan [XL] 9.43 - Taishi Ci [XL] 9.44 - Xu Zhu [XL] 9.45 - Dian Wei [XL] 9.46 - Zhu Rong [XL] 9.47 - Sun Ce [XL] 9.48 - Huang Gai [XL] 9.49 - Diao Chan [XL] 9.50 - Zhang Jiao [XL] 10.00 - Ideal Weapon Customizations (CAW) [XL] 10.01 - Bonus Attribute Chart 10.02 - Zhuge Liang [XL] 10.03 - Lu Bu [XL] 10.04 - Zhou Tai [XL] 10.05 - Zhao Yun [XL] 10.06 - Ma Chao [XL] 10.07 - Sun Jian [XL] 10.08 - Yuan Shao [XL] 10.09 - Pang De [XL] 10.10 - Zhang Liao [XL] 10.11 - Lu Meng [XL] 10.12 - Lu Xun [XL] 10.13 - Ling Tong [XL] 10.14 - Gan Ning [XL] 10.15 - Cao Ren [XL] 10.16 - Zuo Ci [XL] 10.17 - Xu Huang [XL] 10.18 - Liu Bei [XL] 10.19 - Wei Yan [XL] 10.20 - Da Qiao [XL] 10.21 - Xing Cai [XL] 10.22 - Sun Quan [XL] 10.23 - Sima Yi [XL] 10.24 - Zhang He [XL] 10.25 - Nu Wa [XL] 10.26 - Pang Tong [XL] 10.27 - Meng Huo [XL] 10.28 - Zhu Rong [XL] 10.29 - Guan Yu [XL] 10.30 - Xiahou Dun [XL] 10.31 - Zhang Fei [XL] 10.32 - Jiang Wei [XL] 10.33 - Guan Ping [XL] 10.34 - Yue Ying [XL] 10.35 - Cao Cao [XL] 10.36 - Taishi Ci [XL] 10.37 - Dong Zhuo [XL] 10.38 - Xiao Qiao [XL] 10.39 - Zhou Yu [XL] 10.40 - Cao Pi [XL] 10.41 - Sun Shang Xiang [XL] 10.42 - Zhen Ji [XL] 10.43 - Huang Zhong [XL] 10.44 - Diao Chan [XL] 10.45 - Xu Zhu [XL] 10.46 - Fu Xi [XL] 10.47 - Xiahou Yuan [XL] 10.48 - Dian Wei [XL] 10.49 - Zhang Jiao [XL] 10.50 - Huang Gai [XL] 10.51 - Sun Ce [XL] 11.00 - Musou Rage Token and Meat Bun Locations for All Other Stages 12.00 - Video Clip Directory 13.00 - Frequently Asked Questions 14.00 - Just for Fun 14.01 - My Favorite Characters 14.02 - Ten Fastest General Killers 14.03 - Character Normal Attack Ranking 14.04 - Killing Regular Generals in One Hit [XL] 14.05 - Ma Chao's God Tier Placement 14.06 - Dynasty Warriors 5 Musou Strength Ranking 15.00 - Thanks and Credits =============================================================================== ___________________ 1.00 - Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guide is designed to provide tips for playing on Chaos difficulty. But rather what I'm aiming for are tips for mastering Chaos difficulty, and using character to maximum potential. The real beauty in Chaos is that it's much more realistic, in that you die after several hits. I intend to indulge everyone to play and learn to love Chaos. Be advised that my methods only emphasize character maximization. I've had complaints about charge attack spamming in my videos. So, if you don't like character maximization in Chaos, abusing the same offensive methods for a character, and tier lists, then kindly stop reading. I have omitted the use of healing bodyguards, as Chaos mode would be rendered not so very chaotic, if whenever you are in low health your bodyguard just bails you out. Since you are granted invincibility while performing a musou attack, you have all that time for your bodyguard to heal you. Think of this FAQ as a more of a challenge to beat it without relying on bodyguards. However, starting off your first few levels in Chaos with healing bodyguards will surely help you develop your skills much quicker. Health on the field should be considered as minor freebies. Also the Tribal Remedy item is encouraged, because you have to work hard to earn the life. Only very brief walkthroughs for 5 star difficulty levels will be covered, but this guide will include strategies/tips and indepth discussion with all characters. There are nine 5 star difficulty levels in free mode. In musou mode, there are a total of 13 extra 5 star difficulty levels. These levels are the last levels of the certain unique musou modes that don't end with any of the 5 star levels that are already available in free mode. For example, Zhao Yun's musou mode ends at Yi Ling; this is a 5 star level. The difficulty of these final levels is equivalent to the 5 star levels in free mode. This guide will contain only the 5 star levels in free mode. Only musou rage locations have been provided for all stages. 99% of this guide is my work alone, so there should be many things that I may have missed, and many things that can be contributed. I would be glad to hear, and greatly look forward to hearing, any useful strategies that I have failed to mention. If I find the tip/strategy to be useful, I will include it, and give credit. My intention for this guide, is always, to improve it. The writing style I will be using in this guide is informal writing. The language I use is more colloquial, and intended to be treated as more of a discussion or conversation between me and you, the reader. I'm quite aware of the informal grammar, and that spammable isn't quite a word. Many people may find it useful to read all the of character sections, sorted by character. This is useful to see how each character changes throughout all three analyses, Dynasty Warriors 5, Xtreme Legends, and then Full Weapon Customization. Simple use the search tool with CTRL+F, and just add a "- " before each character's name (with a space after the -) This is how the titles of each character's subsection is done, so this will allow for quick navigation. Lastly, I've discovered a new nickname for me recently. Apparently, I am also known as Joe Musou. I don't know how this came to exist, but I suppose I don't mind it. Please feel free to contact me if you would like to: - provide better suggestions or tips, or even if you feel you have a better video clip - persuade me in making modifications in the tier list (BEFORE you do so, please take the time to read the introduction of the tier list where I have my tier list explicitly defined. And PLEASE, if you desire to swap any two characters, at least have their sections read before-hand, and have already viewed both their video clips) - if you have any questions regarding my guide - if you'd like Dynasty Warriors help outside the realm of Chaos mode - or if you'd just like to chat about Dynasty Warriors in general at www.jonnay_@hotmail.com. I will give full credit to providers of tips or strategies that I find to be useful. Credit is only awarded to the first provider of the same strategy. =============================================================================== ________________ 2.00 - Copyright ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This guide was composed to be posted on, and only on www.gamefaqs.com www.neoseeker.com. This guide may not be reproduced and posted on any other site without my written permission. Violation of copyright is illegal and strictly prohibited. Copyright 2005-2006 Jonathan Leung =============================================================================== ______________________ 3.00 - Version History ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 0.90 - First submission of the Guide. About 90% completion. ------------------------------------------------------------------------------- 0.91 - Added section 6.23 - Unblockable Attacks and Xu Huang's Air Charge Modifications to the tier list: Zuo Ci up. Jiang Wei up. Sima Yi up. Huang Zhong down. ------------------------------------------------------------------------------- 0.92 - Added section 10.0 - Just for Fun Added section 6.24 - Disconnected Ground Added more to intro to section 8.0 Updated several characters Modifications to the tier list: Guan Yu up. Yue Ying up. Xiahou Dun down. Meng Huo up. Xiahou Yuan down. ------------------------------------------------------------------------------- 0.93 - Added section 6.25 - Generals Approaching at a Distance Added section 6.26 - Enemies that do not Flinch Completed Sun Quan. Modifications to the tier list: Taishi Ci down. Huang Zhong down. Dian Wei down. Sun Jian up. ------------------------------------------------------------------------------- 0.94 - Updated 6.23 - Unblockable Attacks Added more to tier list introduction Updated 6.22 - Attacks with High Height Modifications to the tier list: Zuo Ci up. Zhang He up. Meng Huo down. ------------------------------------------------------------------------------- 0.95 - Added requests for video clips, in section 8 - character tips... A general update in the entire character tips section Added video clip for proofs for: (Just for Fun section) Countering counterattacks (DW4) Continuous musou filling (DW3) Charge Cancellation (Huang Zhong only) ------------------------------------------------------------------------------- 0.96 - Updated Zhou Tai Video Clip additions: Zhou Tai Xu Huang Lu Bu Jiang Wei Modifications to the tier list: Huang Gai up. Xu Huang up. Zhang He up. Updated Using the Bow attack and First charge simultaneously (Huang Zhong) ------------------------------------------------------------------------------- 0.97 - Revised 5 fastest general killers to 10 (section 10.0) Added section 6.27 - Weapon Power Added section 6.28 - Weapon Weight Multiplier Added section 6.29 - The Green Scroll Added section 6.30 - Disadvantages of Having a Bodyguard Added character summaries Updated Taishi Ci Updated Wei Yan Modifications to the tier list: Taishi Ci down. ------------------------------------------------------------------------------- 0.98 - Updated section 6.12 - Importance of the Counterattack Modifications to the tier list: Sun Ce down. Pang De up. Wei Yan up. Updated Xu Huang Updated Zhang Jiao Updated Da Qiao Updated Cao Cao Added Section 6.31 - Unsuspected and Unwanted Displacement Added Section 6.32 - Enemy Generals in Musou Rage ------------------------------------------------------------------------------- 0.99 - Added Musou Rage Locations for all maps All Video Clips, and Character Sections finished Modifications to the tier list: Sun Jian down. Sun Shang Xiang up. Taishi Ci down. Sima Yi up. Pang De up. Zhou Yu up. Guan Ping down. Xiahou Dun up. Jiang Wei up. 1.00 - 100% completion of the guide Entire Proofread and Update! ------------------------------------------------------------------------------- 1.01 - New update: This is just heads up, as I'm planning to make an Xtreme Legends expansion. The Create-A-Warrior in Edit Mode and Destiny Mode is what lead me to do this. There are many characters who are ruined by their fourth weapons, and are much better with a different weapon altogether, whether it be because of weapon weight or weapon attribute or both. In Destiny Mode, it is possible to get a third weapon with 5 attributes on it. On top of that, it is possible to raise the numerical values of these attributes to the maximum of 20. Thus, it is possible to create a character with the same moveset with better stats to suit Chaos Mode more appropriately. This would however sacrifice the musou rage tokens for ever 100 KO's that you would get with a fourth weapon. Aside from these new and better possibilities with Create-A-Warrior (I'll abbreviate it as CAW from here on), there are some important changes with combat in Xtreme Legends: Characters will now flinch for longer, musous are slightly extended, some charge attacks now activate the elemental orbs when they didn't in Dynasty Warriors 5, and there are a lot of new items. These would result in some changes with using most of the characters, and a slightly different tier list. I want to make an Xtreme Legends expansion, with notes on all the characters, and new sections for the Fu Xi and Nu Wa movesets. A new Xtreme Legends Tier List will be created. In addition to this, I will also expand the Musou Rage Locations section, for all the new stages in Legend Mode, and add the locations of all meat buns for all the stages. The stages included in section 7, level walkthroughs, are only 5-star difficulty stages. Because I now want to include the location of musou rages and meat buns in non 5-star levels, I have revised these sections, but only the titles. Section 7 will have the 5-star difficulty stages, and section 9 will include non 5-star stages. The new stages in Xtreme Legends are all 5-star difficulty, so they will be in section 7. ------------------------------------------------------------------------------- 1.10 - There are Xtreme Legends expansions to my guide for each of the sections and all of these will have a [XL] symbol, in the title of the section/subsection. Updated Sun Shang Xiang Updated Pang De Added section 5.1 - Changes in Xtreme Legends [XL] Added section 6.32 - Ice Orb Probability Added section 6.33 - The True Way of Musou Added section 6.34 - The Dragon Arms Completed Musou Rage Token and Meat Bun Locations for 5-star stages Completed Musou Rage Token and Meat Bun Locations for all other stages (sections 7, and 11) My goals for the next update: (by Sept 06) Several extra subsections for section 6: General Tips and Strategies New section, section 9 - Character Walkthroughs for Xtreme Legends Yes. This section will introduce a new tier list. New section, section 10 - Create-A-Warrior New section, section 11 - All-Emcompassing Tier List New section, section 13 - Video Clip Directory ------------------------------------------------------------------------------- 1.11 - Updated Huang Zhong Updated Diao Chan ------------------------------------------------------------------------------- 1.15 - Corrected properties of Power Corrected Relative Attack Strengths Formula Revised the Character Normal Attack Ranking Completed Xtreme Legends Character subsections in section 9 from Lu Bu to Ling Tong ------------------------------------------------------------------------------- 1.20 - Added Fu Xi into section 9, and the tier list Completed Xtreme Legends Character subsections in section 9 from Lu Bu to Zhang He Updated Lu Meng in section 8 ------------------------------------------------------------------------------- 1.30 - Added new subsection, 14.4 - Killing Generals in One Hit Completed video clips for all characters in Xtreme Legends please check them out on YouTube (go to section 9 for link) Finished video clip notes up to Revised section 6.1 - Suggested Items to Equip (worth a read) ------------------------------------------------------------------------------- Feb05/07 1.31 - Haven't updated in a long time. - Mainly tier list updates this time. - There are now tons of videos on my YouTube account - I want to announce addition of Weapon Weight Alternatives for all characters in both DW5 and XL. The Tier Lists may seem a little misleading sometimes because people may find it really tedious to read my long definition. Because some 4th weapons aren't so great, different weight weight alternatives may often be better. This should be the last thing I want to add for completion of this guide, and perhaps some other miscellaneous things for Just for Fun section. I hope to resume in May, and hope to finish some time in the Summer. ------------------------------------------------------------------------------- Aug04/07 1.85 - Huge update, and overall guide revision - Corrected Ice Orb Probability - Ma Chao's God Tier placement theory - Complete Revision of DW5 Tier List - Xtreme Legends Analyses finished - Complete Revision of DW5 XL Tier List - Included Tier List Discussions for both DW5 and XL Tier Lists - Included Preview of Full Customization Tier List - Full Customization section, section 10, analyses left to be completed and Tier List Discussion ------------------------------------------------------------------------------- Aug23/07 2.00 - Full Customization Section complete - All expansion sections to DW5 are complete - Version 2.00 of this guide, and finalized version, complete. - Added section 6.35 - Damage-Free Zone, contributed by Xiahou Jia - Revised Wei Yan's section - mathematical analysis for deciding between the Fire Orb and Ice Orb - The same Fire Orb and Ice Orb analysis for Wei Yan applies to Xiahou Dun - Included an explanation on how to juggle officers properly with Xu Zhu's musou - Diao Chan's safe C3 execution - More on Cao Pi's Ice Orbs ------------------------------------------------------------------------------- Feb20/08 2.05 - Corrected several typo errors - Included a Musou Damage Ranking, and a link to the video showing this ranking ------------------------------------------------------------------------------- May23/08 2.06 - Revised The Tier List Theory ------------------------------------------------------------------------------- May29/08 2.07 - Added Section 6.36 - Crowd Clearing vs Crowd Control =============================================================================== _____________ 4.00 - Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is a brief legend explaining the terminology that I'm going to use to explain things in an easier way. Attributes - these are all the stats present on items and weapons, as well as each character's raw stats. The nine attributes in the game are defined below. Life - the amount of life, health, or hit points a character has Musou - a strong special attack that grants invincibility, which is unique to every character Attack - overall strength of all attacks Defense - magnitude of resistance against enemy attacks Horse - the severity of attacks executed on a horse, and the magnitude of resistance against enemy attacks while on a horse. Bow - the severity of an arrow attack, and the magnitude of resistance against enemy arrows. Speed - the speed at which a character moves on foot when not attacking. Charge - the severity of all attacks executed by pushing the triangle button. *Note - the first attack of an evolution is a charge attack *Note - charge attacks makes the enemy flinch while they are charging for a musou attack. Because of this specific flinching property, not all triangle attacks are charge attacks, and thus do not cause flinching and are not affected by the Herbal Remedy. ex. Zhen Ji's normal charge Fill - the rate at which the musou bar increases Luck - raises probability of enemies dropping items such as meat buns, defense x2 for 30 sec, attack x2 for 30 sec, speed x2 for 30 sec, and musou for 10 sec. *Note - this does not include the musou rage *Note - the appearance of meat buns on Chao difficulty is excluded Normal Attacks - all regular attacks that are executed by pushing the Square button. This sort of attack is quick but weak, and is unaffected by the Herbal Remedy item. Charge Attacks - many special attacks that are executed by pushing the Triangle button. This sort of attack requires time to charge, which is indicate by a very brief white flash with a faint sound. It ranges from quick to slow, and weak to strong. The severity of charge attacks are governed by the Charge attribute, and may be increased by equiping the Herbal Remedy Item. Not all attacks executed by the triangle button are charge attacks. Charge Attack Notation - I will use the popular short hand notation to abbreviate charge attacks. Pressing triangle only would be C1, a character's first charge attack. If S and T stand for square and triangle, respectively, then SSST would be C4, and SSSSST would be C6. Jump Attack - the air attack done by pressing square while in mid-air Jump Charge - the specific charge attack done by pressing triangle while in mid-air. Horse Charge - the charge attack done while on horseback. Running Attack - the special attack done by pressing square after running for 6 steps *Note - activating the musou rage resets your steps to 0 Evolution Attacks - the extra 4 attacks added onto to the regular 6 normal attack string. The moveset ends at 5 normal attacks, and then begins a new string of 4 evolution attacks, making a total of 9 attacks. Some unique characters have 10 attacks....or rather 9 attacks but 10 individual strikes, for example Diao Chan. True Musou - A version of the musou attack where it's fire elemental. The ending is different and is in most cases better and/or stronger. Execution Time - the time it takes to execute an attack (usually charge attack) Recovery Time - the time it takes to recover, and be able to attack again after executing an attack. Counter - a counterattack perform by pressing triangle while holding L1, just as an enemy strikes you. *Note - a failed counterattack results in a brief studder, where you will be vulnerable to enemy attack. Range - how much coverage an attack has. 360 degree strikes have the best range, while jabbing or vertical attacks have the worst. Keep in mind range will generally refer to horizontal radial range, and not vertical range. Height does play a small role in the effectiveness of attacks, but essentially, it's the horizontal range that is important. If you want to consider it in Cartesian Coordinates, only x and y are are important, and not too much for the z. Reach - how much distance an attack covers. Spear guys like Lu Bu have the most reach and fan characters like Zhuge Liang have the worst. Juggling - the act of keeping opponents in the air by continuously attacking them. Scatter Attack - any attack that results in enemies flying into other enemies. This happens when the "enemies that you don't hit" get pushed back, by the "enemies that you do hit." This would then create a "scattering effect" where many enemies would be pushed back *Note - the C4 for most of the characters is a scattering attack. *Note - the enemies that are pushed back receive no damage, and have nothing to do with the attack attribute. *Note - your allies cannot be pushed back or scattered, and therefore are unaffected by scattering attacks. Flinching - the short period of time when a character is being hit and is unable to move, jump, block, or attack *Note - the Arm Guards item nullifies flinching when performing charge attacks, but note that damage will still be dealt, unlike what it says on the item description in the game *Note - some playable characters are immune to flinching while they are performing charge attacks even without the Arm Guards equipped, for example Dian Wei. These characters can be considered to have default Arm Guards equipped, therefore equipping Arm Guards on them would do nothing. *Note - Characters that have shields are even better, as they are immune to flinching during their charge attacks, AND their normal attacks. This means that whenever they are attacking in any way, when PLANTED on the ground, (non-aerial attacks) they will never flinch from enemy normal attacks. Note in particular that only charge attacks will cause these characters to flinch. Obviously, they will still receive damage. An example of this is Xing Cai. *Note - while in musou rage, all playable characters are immune to flinching when attacked by normal attacks Stunning - the act of knocking enemies off balance, but only for a very short time. Ex. Zhao Yun's C3, or Ma Chao's C3 or C6. Disorientating - the act of knocking enemies into a dizzy state, where characters are unable to act for a longer period of time than if they were to be stunned. Ex. Zuo Ci's C3. Crowds - When I say crowds, it is normally referred to large groups of enemy foot soldiers, or peons as some people like to call them. =============================================================================== _________________________________________________________ 5.00 - General Information and Basics of Chaos Difficulty ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ With respect to Hard difficulty, the enemy's defense is doubled, and their attack is quadrupled in Chaos. This is much more challenging than hard mode, since their attack is quadrupled. Meat Buns are very scarce. There are only a few meat buns on each map, which only give you +50 health. The location of these are the same as all the Full Recovery pickups in all other difficulty levels. These locations will be noted in the level walkthroughs section. It seems that there are consistently 3 meat buns in each map, not including ones that are in supply bases. However, Bai Castle has 4, which is somewhat bizarre. Also, I have found that some supply bases harbour two meat buns or more. This is likely a preset probability. I have seen four meat buns in a supply base before, but only once in all my experience of playing this game. I don't have the statistics, but an approximation from pure experience is somewhere around 5% for two meat buns, while three and four would be likely under 1% chance. ------------------------------------------------------------------------------- ________________________________ 5.01 - Changes in Xtreme Legends [XL] ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ There are several changes in Xtreme Legends: The flinching time is slightly extended, and this goes for both you and the AI. There are probably more cons than pros because of this. Because you will now flinch for a longer period of time, it is much harder survive in Chaos Mode. The good thing about this, is that since enemy generals will now flinch for slightly longer, many charge attacks that have long execution times will hit successfully, and connect without the general interrupting it. This changes the strategic ways of using all the characters slightly. But there are some characters like Xiahou Yuan who are way better because of this change in Xtreme Legends. Heavy weapon wielders now gain the property of immunation to flinching. This is extremely useful in Hard Mode, but of little use in Chaos Mode. Thus, all characters with heavy weapons will not flinch when executing any attacks of their own. This goes for all characters. On a side note, the two characters with shields, Xing Cai and Cao Ren both have this innate ability to be immune to flinching, regardless of weapon weight. All stages in Legend Mode have the difficulty of a 5-star stage. The attack/defense etc properties are the same or very similar. The best way to prove this is simple; just load your Dynasty Warriors 5 into Xtreme Legends, by going to Load Original, and play a 5-star stage in Free Mode, on any difficulty setting. The number of bonus upgrades that you get after completing the stage is the same as you would get in any stage on that same difficulty, in Legend Mode. More detail will be covered on these "Bonus Upgrades" in section 10. There are many new items added in Xtreme Legends, and the important ones will be covered in section 6. =============================================================================== ________________________________________________________________ 6.00 - General Tips and Strategies for Handling Chaos Difficulty ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section covers a lot of the basics, useful properties, and general tips for Chaos Mode. ------------------------------------------------------------------------------- _______________________________ 6.01 - Suggested Items to Equip ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The main objective of this sub-section is to clarify my view of the uselessness of equipping the Peacock Amulet, and the Tortoise Amulet. The Tiger Amulet, Green Scroll, Wind Scroll, and Ginseng are the best choices. I'm convinced that it's hard for most people to realize and accept this. My videos also show a clear advantage for having all items devoted to maximizing offensive power. For the many characters like Zhao Yun or Xu Huang, who have long reach and wide range, defensive items are almost completely useless. You have the Tiger Amulet and Green Scroll for maximum attack power; you have the Wind Scroll to maximize reach; you have the Ginseng for faster musou filling. A character's musou can be thought of as a defense. Since attack power is maximized, musou filling become much easier. In a sense, my proposition can be described by the cliche, "The Best Offense is the Best Defense." Here is some indepth logical reasoning to explain the uselessness of defensive items, namely, the Peacock Amulet, and the Tortoise Amulet. The biggest reason why these items are close to useless is because of the fact that meat buns on the field are limited. Limited to a minimum of 3 meat buns. Increasing a character's defense would only allow for that character to sustain a few more hits, and it's that simple; a "few" is the key word here. This is testable by the way: Sun Quan with my "ideal" set up, takes roughly 4 hits from peons to perish. Giving him more life or defense will increase this to perhaps 8 hits. Keep in mind that these are specifically hits. If one general along with two elite guards attack you at the same time, you're a goner. This situation is indeed possible and frequent enough to deserve to be mentioned. After reasoning purely with technicalities, some may want and prefer a realistic example instead: Beginning by first addressing the abstract of this example, many characters in Xtreme Legends are able to kill regular generals in simply one full musou, even on Chaos Mode. Being able to do this is, in itself, a great defense, as you don't even have to engage in a real fight with the general. Taking Zhao Yun for example, his recommended item configuration is Tiger Amulet, Green Scroll, Wind Scroll, True Way of Musou, Way of Musou. A "typical" item configuration which includes the two defensive items Peacock Amulet and Tortoise Amulet, would likely have these in the place of Way of Musou, and obviously the Green Scroll. So now, Zhao Yun is able to sustain more hits, perhaps three times more. But, now he is far from being able to kill generals in one musou, it takes more effort and larger crowds to fill his musou, crowd clearing in general becomes much harder, and the non-360-degree ending of his regular musou will likely leave him in vulnerable situations. Here is an even better example: Huang Zhong and Xiahou Yuan can be considered to have very similar movesets. (Identical 1st, 2nd, and 3rd normal attacks, C1 is archery, identical C4's, similar C5's that have similar reach and attack range and able to hit generals regardless of blocking, a C6 with similar attack range, and very similar musous) Huang Zhong with his light 4th weapon lies on one extreme end with one of the lowest attacks, but high defense, and Xiahou Yuan is on the other end, with very high attack but poor defense (in Dynasty Warriors 5 only). Thorough experience with both should easily conclude their differences. The video clips in this guide are good visual backups for this claim. I do recommend defensive items at times in this guide and it is very special cases, and it is to achieve what I call a "Special Defense". Cao Ren is the only character in Dynasty Warriors 5 capable of this sort of special defense. His 4th weapon is designed purposely to be devoted to defense. His entire moveset is devoted to defense with protective attacks and the non-flinching ability. His only problem is that he has short reach. However, Cao Ren should be consider to have a decent defense because his high defense stats, can be made useful if he doesn't flinch from normal attacks. Because he's also attacking, he'll receive slightly less hits, so he's less prone to a entire chain of continuous slashes. And if he does get hit, he'll only be scratched. Additionally, if you insist on a defensive item, the Tribal Remedy is more useful than the Peacock Amulet and the Tortoise Amulet. The Tribal Remedy disregards the notion of limited meat buns on the field. Well techincally, it isn't unlimited, but much more than normal. Going back to Sun Quan's example, giving him the Tortoise Amulet would allow him to sustain two extra hits, then acquiring a 300 KO count will approximately equal the Tortoise Amulet already. Further health after this, explains the usefulness of the Tribal Remedy. There is one exception: the Dragon Arms item should also be considered as a defense item. The Dragon Arms may be extremely useful for some characters. The difference between the Dragon Arms and the two items Peacock Amulet and Tortoise Amulet, is that the Dragon Arms reduces the chances of getting hit by eliminating charge recovery times, and other two increases the number of times you can get hit before you die. ------------------------------------------------------------------------------- _______________________________________ 6.02 - The Somersault, or Reorientation ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This is a very basic skill. If you are hit into the air, tap L1 as you hit the ground and you will perform a somersault to quickly flip and reorientate yourself. If you are knocked high into the air, just keep tapping L1 and you will do the somersault at the peak position when in the air. ------------------------------------------------------------------------------- _________________________________ 6.03 - Eliminate or Avoid Archers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Archers are a real pain if you're fighting in crowds or running from crowds. Their bow attacks are quite strong on Chaos. The flinch from being hit by an arrow will cancel your attack while you are attacking, or temporarily stop you while you are running away from crowds and will allow much time for enemies to attack you. A good way to fight smartly in the range of battlefield archers (not archer towers) is to make use of what I like to call, the ally shielding effect. Non- piercing attacks, like arrows, will not pierce through anything. This means that an arrow will stop at the very first thing it strikes, and this means anything considered opaque in the game. So enemy archers are of no threat at all, if there is even one thing blocking an arrow's straight-line path to you. So under circumstances like when fighting massive crowds, you really don't have to worry too much about those pesky archers. This is useful until you scatter crowds with attacks or musous. ------------------------------------------------------------------------------- ____________________ 6.04 - Target Majors ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Majors are the leaders of the peons which come in groups of fives. Try to set your targets on these types of peons in large crowds because they attack way more frequently, and when they do they usually do more hits than privates. Similarly, this applies to Elite Guards, Gate Captains and Guard Captains. ------------------------------------------------------------------------------- _________________________________________________ 6.05 - Attacking Enemies When They are in the Air ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you attack enemies while they are in mid-air, in better terminology juggling them, all damage is cut down by half. Although it is safer to fight enemies when they are in the air, (since they can't block or fight back) it is more practical to fight enemies when they are planted on the ground, because of full damage. However in some cases it may be more practical to juggle a general, with the combination of fire, depending on the weapon weight and attacking speed of the character you are using. This fact is the reason to avoid certain characters' true musous. For example, Zhang Liao, or Taishi Ci. They're true musous even though have fire, deal only half the damage of their regular musous. ------------------------------------------------------------------------------- ________________________________________ 6.06 - Keep Your Enemies in Front of You ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This may seem like common sense, but it is crucial in Chaos as your goal is to never get hit. Blocking becomes an unavailable option when surrounded. Also when surrounded, all the people behind you (that are visible on the screen) cover the people in front of you, so you cannot see them in order to counter them. This strategy makes stages like Chi Bi very easy, as the links between all the boats are often narrow enough to keep your enemies in front of you. But even if in other stages, you can use walls to your advantage, thus limiting the directions that enemies can come from. A very good strategy is to fight inside ally bases, like in Wu Zhang Plains of Wei's Side. There are three defense bases to protect. Standing right at the entrance of a base gives you extremely good defense, since no enemies will be coming from behind or on your sides. You may keep doing scattering attacks or projectile attacks, and quickly rack up kills for getting musou rages. Even though your enemies are in front of you when you are attack them, having them out of your view is just as dangerous. Try to make good use of the L1 button to toggle the camera to view the angle from behind you. A good example for this is attacking generals when they are out of the view of the TV screen (when the camera isn't toggled behind you). Even though it's apparent to you that they aren't blocking, it is quite possible that they are charging to execute a musou attack. You will blinded by this if you can't see them. ------------------------------------------------------------------------------- __________________________________ 6.07 - Characters With Two Weapons ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Many of the characters with two weapons benefit from increased attack range, and double damage. It's also a fact that some attacks count as two hits, thus giving a combo of 2. Generally speaking, learn the unique attacks that involve the use of both weapons. For attacking range, the best example would be Xiao Qiao's C4. It covers awesome reach, with a potential range of 360 degrees. Even so, Xiao Qiao's normal attack string has quite compromising range. The most important aspect of some double weaponed characters is the increase of damage. Learn these moves and abuse them. The best example is Taishi Ci, and others include Pang De, Diao Chan, Xiao Qiao, Da Qiao and Lu Xun. Both Taishi Ci and Diao Chan's jump charge can kill privates in one hit. Every part of Lu Xun's C3 does a lot of damage. With Xiao Qiao and Da Qiao, if you successfully hit with both fans (indicated by a +2 in the combo counter) the damage is indeed doubled. As for Pang De, his C5 deals massive damage. ------------------------------------------------------------------------------- ________________________________ 6.08 - Fighting Near Enemy Bases ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Attack bases can deal a lot of damage to you if you are in the range of their projectiles. The range is actually quite far too, so either fight right along the outside edges of the base, or inside the base. Fighting outside defense bases is still a threat, because there are archers on the corners of the base. ------------------------------------------------------------------------------- ____________________________________ 6.09 - Fighting in Ally Supply Bases ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When the situations are met, fighting inside ally supply bases may give you full life recovery. One of the 2 gate captains on each side of the base must be defeated. This opens up the gates to allow enemies in. When enemies are inside, the guard captain as well as his men will fight. From time to time, the guard captain will use either attack X2, defense X2, or +200 life. +200 life is what you want here. A good example of this in Bai Di Castle on Shu Forces. When Gan Ning arrives, and starts to penetrate the area near the supply base, around the position of Huang Zhong's initial starting position, the gates are likely to be opened. Luring Gan Ning into the base is an easy kill, as well as a good chance for full life recovery. Although, I think there is a limit of how many times this occurs, which I had not yet put time into figuring out. ------------------------------------------------------------------------------- ________________________________________ 6.10 - Keep Your Eye on the Detailed Map ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Very self-explanatory. It would be quite stupid to be fighting in melee while toggled on the large field map. Many moves do not have 360 degree range so you should rely on the map to tell you where your enemies are and how close they are to you. Additionally, this detailed map may assist you with some attacks in which you have no control over the toggling of the camera. Two good examples of this are Sima Yi's and Gan Ning's musou. Since you can't control the camera in Sima Yi's musou, just use the detailed map to tell you where to direct his beams. Many people find it hard to control Gan Ning's musou; I believe the main reason why it is so hard is because the camera angles are almost never in the preferred places. On the detailed map, Gan Ning's musou is much easier to control because you get, in a sense, a bird's eye view. Once you've used Gan Ning's musou enough times you'll practically have it's speed memorized, and you can almost completely rely on the detailed map. ------------------------------------------------------------------------------- _____________________ 6.11 - The Musou Rage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Musou Rage doubles both your attack and defense. A regular Musou Rage lasts 15 seconds, and when you have the Demon Band equipped, a Musou Rage will last for 30 seconds. However, a Musou Rage will never end during a musou. So if the 15 seconds of your musou rage ends when you are in the middle of a musou, you will still be in Musou Rage, and the Musou Rage will last until your musou is finished. You will be notified that your Musou Rage will end soon, by the Musou Token Icon at the bottom left corner of the screen; it will start spinning faster. In a Musou Rage, you will be immune to flinching from all normal attacks, and bow attacks, but you will still flinch if you get hit by charge attacks or musou attacks. The characters who benefit most from musou rages are the ones with heavy fourth weapons. During a musou rage your attacking speed is maximized regardless of your weapon weight. Since characters with light weapons already attack really fast, the musou rage upgrades this only a tiny bit. Whereas the attacking speed of characters with heavy fourth weapons are totally transformed to the speed of being slightly faster than their attacking speed if they were to be equipped with a light weapon. This is because the attacking speed when in musou rage for each character depends on each character's unique attacking speed regardless of weapon weight. So what I mean is, Ling Tong by default is the fastest attacker, and Pang De by default is the slowest attacker; when in musou rage, Ling Tong will always be the fastest attacker, and likewise Pang De will always be the slowest ranked attacker; thus this is totally independant of weapon weight, and |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Dynasty Warriors 5: Xtreme Legends Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

