Ecco the Dolphin: Defender of the Future Walkthrough :
This walkthrough for Ecco the Dolphin: Defender of the Future [Playstation 2] has been posted at 13 Oct 2010 by rebel_freewilly and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up rebel_freewilly and share this with your freinds. And most important we have 1 other walkthroughs for Ecco the Dolphin: Defender of the Future, read them all!
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BMMMMMMMMMMMMM MMM, ;M72MMM 0MMMMMMS 8MMMMMMMS 0MMMMMMM7 SMMMMMMMM M7 M0 MM Mi, iMM M22aM MM2XMM M8Z8@M MM :MMrMM MM: :XM2 MM ;MM iMW Mi M MM M , M SM Ma MM M@ M M M8 M .M M:MS M M: M 8B MM M;ZM M M M ,M MM M8rMW MM BZ M :M M MM B M: M 0M M : M MM MM MW MM M M: MM M ;M M SMM MZ :Mr .MM M:i78M MXi7S rXXSa M7 ;2M M, Z8 .M. ;M :M, M D E F E N D E R O F T H E F U T U R E ================================================================================ ========================= ASCII ART by Goldenboy1 ========================= ================================================================================ ================================================================================ GAME: ECCO THE DOLPHIN: DEFENDER OF THE FUTURE SYSTEM: PLAYSTATION 2 / DREAMCAST FORMAT: WALKTHROUGH / FAQ CREATED BY: BRIAN TAYLOR CONTACT ADDRESS: bmtaylor[AT]msgplus[DOT]net CREATOR INFO: [http://dc.mobygames.com/developer/sheet/view/developerId,56891/] [http://www.gamefaqs.com/features/recognition/36435.html] FIRST VERSION: 10th June 2003 LATEST UPDATE: 21st August 2005 WALKTHROUGH VERSION: 100.0 [Final] The most recent version will always appear on the following address [http://eccoguide.atspace.com] ================================================================================ ================================================================================ =================== CONTENT SEARCHING =================== ================================================================================ To make life easier for everyone who uses this guide, I have added a reference number to each section to allow easy searching for specific information. 1. Open the "FIND" box by holding [CTRL] + [F] (Default command for notepad). 2. Enter the reference number next to the section you want to read about. 3. Click on "FIND NEXT" again to take you straight to the section you require. Check the reference numbers below for further information. ================================================================================ =================== TABLE OF CONTENTS =================== ================================================================================ -0.01 WHERE TO FIND THIS GUIDE/FAQ -0.02 ADDITIONAL INFORMATION -0.03 INTRODUCTION -0.04 GAME STORY -0.05 GAME CONTROL SYSTEM -0.05a PLAYSTATION 2 -0.05b DREAMCAST -0.06 GLYPHS INFORMATION -0.07 SONGS INFORMATION -0.08 POWERS INFORMATION -0.09 FRIEND OR FOE INFORMTION -0.09a FRIENDS -0.09b FOES -1.00 ISLE OF TRANQUILLITY -1.01 PROLOGUE [MOVIE] -1.02 AQUAMARINE BAY -1.03 PERILS OF THE CORAL REEF -1.04 TRIAL WITHOUT ERROR -1.05 FOUR WAYS OF MYSTERY -1.06 PERILS OF THE CORAL REEF [THE RETURN] -1.07 TRIAL WITHOUT ERROR [THE RETURN] -1.08 PASSAGE FROM GENESIS -1.09 PATHWAYS FROM NOWHERE -1.10 UP AND DOWN -1.11 ROARING FORCES -1.12 ATLANTIS LOST -2.00 MAN'S NIGHTMARE -2.01 DESCENT OF THE FOE [MOVIE] -2.02 VORTEX OF TIME [MOVIE] -2.03 SHRINE OF CONTROVERSY -2.04 MASTER OF FORGOTTEN SKILLS -2.05 PROCESS THAT NEVER ENDS -2.06 BLADES IN MOTION -2.07 PERPETUAL FLUIDITY -2.08 OBSCURE WAYS TO TERMINUS -2.09 SLEEPING FORCES OF DOOM -3.00 DOLPHIN'S NIGHTMARE -3.01 TWISTED REALITIES [MOVIE] -3.02 ANGUISH OF DEARTH -3.03 ENTRAPMENT -3.04 CAVERNS OF HOPE -3.05 LAIR OF EVIL -3.06 POWERS OF LEVITATION -3.07 HANGING WATERS OVERVIEW -3.08 HANGING WATERS I -3.09 ICE & FIRE -3.10 HANGING WATERS II -3.11 ABYSS OF INFERNO -3.12 HANGING WATERS III -3.13 MUTACLONE -4.00 DOMAIN OF THE FOE -4.01 INVASION [MOVIE] -4.02 CHANCE OF RECKONING -4.03 HATCHERY -4.04 SEEDS OF POISON -4.05 TRANSFIGURATION -4.06 HEART OF THE FOE -4.07 EPILOGUE [MOVIE] -5.00 VITALIT GUIDE -5.01 AQUAMARINE BAY -5.02 PERILS OF THE CORAL REEF -5.03 TRIAL WITHOUT ERROR -5.04 FOUR WAYS OF MYSTERY -5.05 PASSAGE FROM GENESIS -5.06 PATHWAYS FROM NOWHERE -5.07 UP AND DOWN -5.08 ROARING FORCES -5.09 ATLANTIS LOST -5.10 SHRINE OF CONTROVERSY -5.11 MASTER OF FORGOTTEN SKILLS -5.12 PROCESS THAT NEVER ENDS -5.13 BLADES IN MOTION -5.14 PERPETUAL FLUIDITY -5.15 OBSCURE WAYS TO TERMINUS -5.16 SLEEPING FORCES OF DOOM -5.17 ANGUISH OF DEARTH -5.18 ENTRAPMENT -5.19 CAVERNS OF HOPE -5.20 LAIR OF EVIL -5.21 POWERS OF LEVITATION -5.22 HANGING WATERS -5.23 ICE & FIRE -5.24 ABYSS OF INFERNO -5.25 MUTACLONE -5.26 CHANCE OF RECKONING -5.27 HATCHERY -5.28 SEEDS OF POISON -5.29 TRANSFIGURATION -5.30 HEART OF THE FOE -6.00 EXTRAS -6.01 DOLPHIN SOCCER -6.02 THE GALLERY -7.00 THE LAST WORD -7.01 CREDITS & ACKNOWLEDGEMENTS -7.02 UPDATES -7.03 COPYRIGHT & LEGAL ================================================================================ ============================================ 0.01 WHERE TO FIND THIS GUIDE/FAQ ============================================ ================================================================================ Caverns Of Hope, an Ecco The Dolphin Fan site [http://www.cavernsofhope.com] The Atlantis, another Ecco The Dolphin Fan site [http://www.mod-atlantis.net] Gamefaqs, the best place for Walkthroughs/Guides/FAQs [http://www.gamefaqs.com] Any other website that wishes to display this guide is free to do so, as long as the following 2 points are observed: 1. You are free to display this guide without prior permission as long as none of the information contained in this guide is altered. The ONLY exception to this is ANY website that requires either a paid subscription or MULTIPLE pop- up adverts. 2. If you do display this guide, at least do me the common courtesy of sending me a link of your website homepage, as well as a direct link to the page displaying this guide. ================================================================================ ====================================== 0.02 ADDITIONAL INFORMATION ====================================== ================================================================================ For more great info regarding Ecco The Dolphin, including active message board communities, pictures (both official and fan-made), downloadable music (both official and fan-made) and much more, you can find it at www.cavernsofhope.com or www.mod-atlantis.net ================================================================================ ============================ 0.03 INTRODUCTION ============================ ================================================================================ Welcome to my walkthrough for Ecco The Dolphin: Defender Of The Future. This guide was written for the Playstation 2 version in mind, but during the creation of it I have decided to add the control and level information for the Dreamcast release as well. Where there are differences between the levels, there will be a short section prior to the level walkthrough proper, informing the player what the differences are between the two versions. If there is no information then the levels are identical in every way and the level walkthrough will work for either game version. The ONLY thing that MIGHT have subtle differences will be the Vitalit guide, as I haven't played the Dreamcast version of Ecco in over 5 years and do not have a Dreamcast system that I can get access to in order to check. If you do find any differences that I haven't mentioned then please e-mail me using the address at the top of the guide and let me know. ================================================================================ ========================== 0.04 GAME STORY ========================== ================================================================================ At the dawn of the 30th Century, after Five Hundred years of unity and fellowship, Dolphin and Man set out from the Earth to explore the great unknowns of space. But where Man and Dolphin founded a civilisation of peace, others based theirs on strength, conquest and domination. Yet even as Man and Dolphin went out from the earth, the sinister "Foe" cast envious eyes upon it. For the Earth was a prize beyond measure, a pristine world to be cherished, or exploited. But the Earth was not defenseless. the mighty Guardian - the greatest creation of Dolphin kind - shielded the Earth with its power. Undeterred, The Foe persisted, probing for a moment of weakness they were certain must come. It was in this time that a Dolphin named Ecco arrived at the Isle of the Guardian, seeking to learn from the scholars of peace, but destined to become the only hope and champion of the Earth. ================================================================================ =================================== 0.05 GAME CONTROL SYSTEM =================================== ================================================================================ ============================================== 0.05a Control Legend [PLAYSTATION 2] ============================================== [X] = Cross [S] = Square [T] = Triangle [C] = Circle LAS = Left Analog Stick RAS = Right Analog Stick [X] = Swim Forward Pump to gain speed then hold down once at full speed. [C] = Charge From a static position this will arch Ecco up and shoot him forward. From a moving position it will give Ecco a quick boost of speed. [S] = Sonar Use this to talk to other Dolphins, Whales, The Guardian & Info Glyphs throughout the game. Press and hold to bring up your Sonar Map. [T] = Change Camera This will switch the camera from a 3rd person perspective to a fixed camera so that you can turn Ecco around to face you. Not very useful to be honest. L1 = Rolls Ecco to the left R1 = Rolls Ecco to the right L2 = Moves the camera to a side view of Ecco's left side. Useful for levels like Four Ways Of Mystery & Hatchery. R2 = Moves the camera to a side view of Ecco's right side. Useful for levels like Four Ways Of Mystery & Hatchery. L2 & R2 = Moves the camera in front of Ecco so that you can see behind you. Highly useful for Perils Of The Coral Reef & Anguish Of Dearth. L3 = Next Objective This is supposed to point you in the direction of the next thing you need to do, although I find this more of an annoyance then a help. R3 = Manual Correct If you get a bit confused which way is up, press R3 to make Ecco auto correct to a level and straight position. SELECT = Compass This is supposed to show you when Vitalits, glyphs or enemies are nearby, but it is too small to use properly so it is better to have it left off. START = Pauses the game and allows you access to Ecco's inventory. LAS: - Backwards: Ecco will point upwards. Forwards: Ecco will point downwards. Left: Ecco will turn left. Right: Ecco will turn right. RAS: - Backwards: While moving performs a Quick Stop. Backwards: While stationary will make Ecco swim backwards. Left: 180 Turn Left. Right: 180 Turn Right. Forward: While moving will perform a special spin. Sometimes useful for avoiding sharks but I've not used it. ========================================== 0.05b Control Legend [DREAMCAST] ========================================== [A] = Swim Forward Pump to gain speed then hold down once at full speed. [B] = Charge From a static position this will arch Ecco up and shoot him forward. From a moving position it will give Ecco a quick boost of speed. [X] = Sonar Use this to talk to other Dolphins, Whales, The Guardian & Info Glyphs throughout the game. Press and hold to bring up your 'overlayed' Sonar Map. [Y] = Modifier Button Using the Y button helps you perform some of the more advanced movements within the game. The list below tells you of all the Advanced moves possible using the system of 'Y +'. Up: Special Spin Down: While Moving - Quick stop Down: While still - Swim backwards Left: 180 turn left Right: 180 turn right L Trigger: Roll left R trigger: Roll right * please note that UP, DOWN, LEFT & RIGHT refer to the Analog Stick, NOT the D- Pad. D-Pad = Change Camera By quickly pressing in any direction, the camera following Ecco will change from a static camera that keeps the camera directly behind Ecco to a floating camera that has a delay before it follows Ecco, almost like it is being towed on a long piece of string. If you press and hold any direction of the D-Pad, then the camera will become 'airborne' and float above the surface of the water. The only level that I can really see any use for this is Hanging Waters as you can get a more general view of your surroundings if you are having trouble making the larger jumps in the level. AS = Control Ecco The Analog Stick controls the movement of our intrepid hero. L Trigger = Left Side View Moves the camera to a side view of Ecco's left side. If you are in floating or airborne camera views then Ecco will roll instead. R Trigger = Right Side View Moves the camera to a side view of Ecco's right side. If you are in floating or airborne camera views then Ecco will roll instead. L + R Triggers = Rear View Moves the camera in front of Ecco so that you can see behind you. START = Pause Game Use this to bring up your in-game menu system. If you press X & Y together then the menu system will disappear from the screen. Useful if you want to do some screen captures of certain levels or items. Press X & Y again to replace the menu screen. **Ecco's controls are similar to a flight sim, as in up = down and down = up** ================================================================================ ====================== 0.06 GLYPHS ====================== ================================================================================ ===================== STAR ABILITY GLYPHS ===================== Each of Ecco's five abilities have to be discovered during the game, and the Star shaped Glyphs are the key to unlocking them. If you see a Star Glyph then you need to collect it. Each symbol relates to a different gift. ======================== DIAMOND ABILITY GLYPHS ======================== These Glyphs each have symbols that relate to the star Glyphs that you collect. These will enable Ecco to use the power that they contain. The powers are all temporary and vary in duration, so do not squander them when you have them. ============== CLEAR GLYPHS ============== These large, clear glyphs are pieces of the Guardian that help guide you through the game, sometimes with a cryptic clue. =============== VISION GLYPHS =============== These are a unique feature to the PS2 version. If you sonar one of these purple Glyphs you will see a short 'clue' movie giving you additional help if you need it. ========== VITALITS ========== These are very small shards of the Guardian that assist Ecco in his quest. For each Vitalit that you collect your energy bar will grow slightly, allowing you to have slightly more energy available to you when you eat fish. A PS2 bonus is that for each level where you collect ALL the Vitalits for that level, a piece of concept artwork will be revealed in the Gallery. ================================================================================ ===================== 0.07 SONGS ===================== ================================================================================ =================================== TURTLE (Perils Of The Coral Reef) =================================== Turtles now trust and follow your lead. They follow the song one by one in a line. Frightened by charged they shyly sink downward, but this song renews their trust in you at once. ================================== SHARK (Perils Of The Coral Reef) ================================== Sharks will be stunned with the sound of your sonar. For the briefest of instances they will not attack, & those so confused may head-on be battled. ================================= FISH (Perils Of The Coral Reef) ================================= Small schools of fish will surround you and follow you. Some are just food that heal wounds and infection. Some fish glow like torches in darkness, and red fishes of poison repel enemy attentions, but know that all fish have a SLOW, STEADY PACE. ============================ RAY (Four Ways Of Mystery) ============================ The Great Manta Ray will obey your decree. It will swim where you aim with your sonar command. Stingrays will betray their places, and those plain in sight will flee from your song. =========================== PLANT (Anguish Of Dearth) =========================== Use this song against the ink plants; they will reveal hidden dangers to your eyes. Use against Trumpet Plants to confuse certain enemies. ================================================================================ ====================== 0.08 POWERS ====================== ================================================================================ =================================== VIGOUR (Perils Of the Coral Reef) =================================== Augments the strength of your swim and your charges. You can roll rocks around, split some boulders in two, reach higher heights and conquer swift currents. The strength of your charges not an enemy can survive. ============================ AIR (Four Ways Of Mystery) ============================ Doubles the length of your stay underwater. Replenishes your air with an extra reserve, but the air you inhale will not lengthen this magic. As you run out of breath this power is gone. =============================================== SONAR (Perils Of The Coral Reef [The Return]) =============================================== Amplifies sonar to lethal proportions. Power of sonar is a gift brief in time. Useful it is against enemies but not allies, & can shatter some rocks to reveal paths and gifts. ======================= ENDURANCE (Up & Down) ======================= Replenishes health and expands your stamina. Your resistance to harm is extended for now. The eating of fish will not regain it; the endurance you gain is just for a while. ===================== STEALTH (Up & Down) ===================== It conceals your existence by veiling your substance. Enemies will not sense your invisible presence, but stealth does not work if your acts are too bold. ================================================================================ ============================= 0.09 FRIEND OR FOE ============================= ================================================================================ ======================== 0.09a FRIENDS ======================== ================================================================================ COMMON DOLPHINS UNIQUE FEATURES: They all seem know who Ecco is, even if they have never met. FIRST SEEN: Aquamarine Bay Any dolphin located during the "Isle Of Tranquility" section can be classed as a 'common' dolphin. They vary in colour, size and markings. ================================================================================ ================================================================================ CRIMSON DOLPHINS UNIQUE FEATURES: Red tipped pectoral fins. FIRST SEEN: Shrine Of Controversy. MOVER DOLPHINS UNIQUE FEATURE: Mottled yellow in colour. FIRST SEEN: Shrine Of Controversy. CIRCLE DOLPHINS UNIQUE FEATURES: Very pale blue in colour. FIRST SEEN: Shrine Of Controversy. These three breeds of dolphin will only be found during the "Man's Nightmare" section of the game. They are all wary and cautious of others, especially of outsiders. You will need to gain the trust of each breed of dolphin in a specific way to prove yourself to them. ================================================================================ ================================================================================ OUTCAST / RESISTANCE DOLPHINS UNIQUE FEATURES: Green skinned and they have gills. FIRST SEEN: Anguish Of Dearth. These dolphins regard Ecco as an "air breather". These dolphins no longer require to surface in order to breath, as they have developed gills to filter oxygen from the water in the same manner that your pet goldfish does. ================================================================================ ================================================================================ HUMPBACK WHALES UNIQUE FEATURES: BIG!!!. FIRST SEEN: Aquamarine Bay. The Humpback whales can be of great help to Ecco on two separate occasions. Don't dismiss what they have to tell you. ================================================================================ ================================================================================ TURTLES UNIQUE FEATURE: Swimming doorstops. FIRST SEEN: Aquamarine Bay. You can get these gentle giants to follow you at a later stage in the game. Swimming into them or nudging them from above makes them retract into their shells but you can sing to them to make them reappear, or else they will do it themselves after a predetermined amount of time. You will need one of these to complete a task mid-way through the game. ================================================================================ ================================================================================ GIANT MANTA RAY UNIQUE FEATURE: Likes playing with eels. FIRST SEEN: Four Ways Of Mystery. The Giant Manta Ray is another one of those friends that, while not interacting with Ecco directly actually proves the most useful. You will need one of these rays during the first 'world' of the game. ================================================================================ THE GUARDIAN (in all it's various forms) UNIQUE FEATURES: Living Crystal. FIRST SEEN: Prolouge movie introduction. The Guardian is a creation of dolphin intelligence, and is the best defence that Earth has against The Foe. Throughout the game you will see Glyphs (pieces of the guardian) that will provide you with information or clues regarding a current or future task that you will need to complete. ================================================================================ ===================== 0.09b FOES ===================== ================================================================================ COMMON SHARKS UNIQUE FEATURES: N/A FIRST SEEN: Aquamarine Bay. These sharks present little threat in a one-on-one match, but can prove deadly in a group situation. A single common shark will take 3 hits to kill using normal strength and only 1 hit to kill using Power Of Vigour. ================================================================================ ================================================================================ HAMMERHEAD SHARKS UNIQUE FEATURES: 'Hammer' style shaped head, stronger then 'common' sharks. FIRST SEEN: Perils Of The Coral Reef. These sharks only appear during the 'Isle Of Tranquility' levels. A single Hammerhead Shark require 5 hits to kill under normal strength, or 2 hits if using Power Of Vigour. It's very rare to see these sharks swimming alone, and you will normally find them in groups of two or more. They may also be swimming with a small group of 'Common' sharks as well. ================================================================================ ================================================================================ TIGER SHARKS UNIQUE FEATURES: Mottled white/grey in colour. Very fast. FIRST SEEN: Blades In Motion. These are much quicker and more aggressive then both of the previous sharks combined. Although they are highly aggressive, it is possible to defeat them with little or no harm befalling Ecco. A single Tiger Shark requires 3 hits to destroy it, or 2 hits if using Power Of Vigour. ================================================================================ ================================================================================ PIRHANA FISH UNIQUE FEATURES: Visious. FIRST SEEN: Perils Of The Coral Reef. The little blighters will jump right onto Ecco if you do not protect yourself. The ONLY means of defence against them is to surround Ecco with a school of either red fish or the stone coloured ones that cure Man-O-War Jellyfish stings, as no creature likes eating either type of fish. ================================================================================ ================================================================================ MEMBRANE JELLYFISH UNIQUE FEATURES: Almost impossible to see until you swim into them. FIRST SEEN: Perils Of The Coral Reef As the features line states, these are almost invisible. they are white in colour, but they have almost no physical mass, which is what accounts for their invisibility. They can be defeated by charging them head on. ================================================================================ ================================================================================ MAN-O-WAR JELLYFISH UNIQUE FEATURES: Only jellyfish that can poison Ecco FIRST SEEN: Perils Of The Coral Reef These jellyfish are the most harmful to Ecco. They are made up of a pink-purple inner body and an outer pale white dome. They have tendrils hanging from beneath them that can deliver a *sometimes* fatal sting to Ecco. If you get stung then Ecco's energy bar will turn purple and his movements will be very sluggish. there is usually a school of stone coloured fish nearby that can cure the effect of the sting, but do not eat them once you are cured as they will reduce your remaining energy. You can defeat them with a head on charge or Power Of Sonar attack. ================================================================================ ================================================================================ BLUE JELLYFISH UNIQUE FEATURES: Large and slow moving FIRST SEEN: Trial Without Error This type deliver a strong punch of sting to Ecco when they are touched. Unlike the membrane type, you can at least see these from a distance. They are blue in colour and have long tendrils hanging down from the middle of their bodies. Not the most fatal jellyfish in the group, but still potent enough to deliver a killing blow to Ecco if you are low on energy. Just avoid them at all costs. ================================================================================ ================================================================================ STINGRAYS UNIQUE FEATURES: Hide under the floor. FIRST SEEN: Trial Without Error. Stingrays are more of an annoyance then a real threat. If you swim too close to one it will rise out from under the sandy floor of the level and deal you a small electric shock before returning to the sand. It is not possible to kill them, although it is possible to make them reveal themselves by sonaring them from above. ================================================================================ ================================================================================ WATER SCORPIONS UNIQUE FEATURES: Able to walk on any surface, as well as swim. FIRST SEEN: Perpetual Fluidity. Once again, an enemy that is more annoying then a real threat. On their own they pose no real trouble but in a large enough group they can deal Ecco a fair whack of damage. These creatures can climb any surface, and also they can swim. Once locked onto Ecco they will start pinching. Swift movement is the only way to shake them off. They can be destroyed by charging them head on, and they will disintegrate. You can also use Power OF Sonar to destroy them from a distance. ================================================================================ ================================================================================ COMMON EEL UNIQUE FEATURES: Hides in crevices. FIRST SEEN: Four Ways Of Mystery. These little snappers enjoy nothing better then giving Ecco a love-bite when he swims past. They hide in small holes in the walls of the levels, and just when you think there is nothing near you, SNAP!, they've nipped you. No way to destroy them, just avoid them if possible. ================================================================================ ================================================================================ ELECTRIC EEL UNIQUE FEATURES: Can power their own homes. FIRST SEEN: Blades In Motion. Once again, not an enemy that you can destroy. If you swim within their range they will deal you a sharp electric jolt that delivers a minor amount of damage. Just avoid them where possible, or stay out of their range at least. ================================================================================ ================================================================================ CLAN DOLPHINS UNIQUE FEATURES: Agressive nature and enlarged skeletal spines running down their backs. FIRST SEEN: Entrapment. These dolphins are the creation of The foe's interference of the timeline. They have enlarged teeth that jut out over their jawbone and they have spines that run down their backs. These dolphins vary in size and colour, being either yellow or black. ================================================================================ THE FOE UNIQUE FEATURES: Has multiple forms. FIRST SEEN: Atlantis Lost (as 3D images). The Foe (the MAIN bad guy within the game) is a collective name for at least FIVE different enemies. The list is Foe Shark, Foe Rhino Shark, Foe Snake, Foe Bat & and the almighty Foe Queen. Out of these five, the ONLY one that you can kill (and it stays dead) is the Foe Bat. It requires 3 consecutive hits with a Power Of Sonar blast. If your Power Of Sonar expires then you will need to start the 3 count all over again. The Foe Snake can be stunned using the Power Of Sonar for a short time, and the two Foe Sharks can be destroyed, but on the Dreamcast version they will re-spawn after a set period of time. ================================================================================ ================================================================================ GREAT WHITE SHARK UNIQUE FEATURES: Biggest shark in the game. FIRST SEEN: Perils Of The Coral Reef. GIANT OCTOPUS UNIQUE FEATURES: Can dust his home in record time. FIRST SEEN: Trial Without Error. GIANT MORAY EEL UNIQUE FEATURES: Likes hiding out in ceilings. FIRST SEEN: Four Ways Of Mystery. GIANT ELECTRIC EEL UNIQUE FEATURES: Can fry a dolphin steak in 5 seconds flat. FIRST SEEN: Roaring Forces. GIANT CRAYFISH UNIQUE FEATURES: Extremely flexible. FIRST SEEN: Blades In Motion. GIANT CROCODILE UNIQUE FEATURES: Eats passing oil tankers for breakfast FIRST SEEN: Caverns Of Hope EXHALTED ONES UNIQUE FEATURES: Enlarged skeletal spikes running down their backs. FIRST SEEN: Ice & Fire GIANT SQUID UNIQUE FEATURES: Amazing arm strength. FIRST SEEN: Hanging Waters II These are all challenges that will face you throughout the game. For the strategy to defeat them, please refer to the relevant section of the main walkthrough. ================================================================================ ================================================================================ =================================== 1.00 ISLE OF TRANQUILITY =================================== ================================================================================ This level is the proper reality, and it is this reality that Ecco is trying to restore throughout the game as he searches for the 5 traits that The Foe stole before Ecco managed to destroy the Foe ship. ================================================================================ ================================ 1.01 PROLOGUE [MOVIE] ================================ ================================================================================ For five hundred years, dolphins and humans had lived together in unity, harmony, and fellowship. Together, they set out to explore the great unknown. Peace and friendship were offered to all who would welcome it. But there were forces for whom aggression was the highest calling. Creatures known only as 'The Foe' regarded the Earth with envious eyes, for humans and dolphins were their hated enemy. From time beyond memory the Foe had gone undefeated. They devoured, dominated and annihilated all in their path. But humans and dolphins brought their age of conquest to an end. Driven to the brink of defeat, The Foe plotted vengeance on Earth. But the few caretaker dolphins who remained behind were not defenseless. Protected by their greatest creation, the Guardian shielded them with its immense power. Undeterred, the Foe persisted seeking a moment of weakness. [And] In this time of crisis lived a young dolphin named Ecco. He was destined to become the only hope for humans and dolphins... [Ecco] Defender of Earth's future. ================================================================================ ============================== 1.02 AQUAMARINE BAY ============================== PRIMARY OBJECTIVES Learn from the 'Teacher', free the baby whale from a rockslide, win 'Fish Fetch' ================================================================================ When the level starts, talk to the 'Teacher' until you have learned everything he knows. After that, swim to the group of three dolphins. One of them will be the 'Coach', who will inform you that they are playing a game of 'Fish Fetch'. He will ask you to collect a fish that is coloured either Yellow, Red or Purple, and return it to him. After playing the game once, use your sonar map to locate the whales. Talk to the mother Whale, then return to the area where the 'Teacher' is. A cut-scene will take over and show The Foe breaking through the Guardian's shield, and cracking the Guardian itself. This will unleash an earthquake that will bury the gate back towards Atlantis. After this has finished, relocate the whales on your map and swim back to the mother. You will notice the baby has gone. The mother will ask you to help find her baby. If you turn so that you are facing the Whale sideways on, with her head pointing left, and then turn around 180 degrees. Swim towards the wall, then follow the wall to the left, so that the wall is on your right hand side, you will come across a rock fall with a green rock at the bottom of it, with the baby Whale behind it. Swim inside the rock fall and talk to the baby, then return to the area with the 'Coach'. Just as you get near the area the two 'Players' will swim over to you and line up beside you. Go back to the baby Whale and guide all three dolphins towards the aforementioned green rock at the base of the rock fall. A cut-scene will show Ecco and the 'Players' moving the rock, which will shift the larger rocks out of the way and allow the baby Whale to escape. Once this sequence has finished and the baby has returned to its mother, go and talk to the mother and she will ask you to go towards the waterfall. Once you go towards the waterfall the game will take over and show the mother Whale swimming over and blocking the current of the waterfall, allowing Ecco to leave and gain access to Perils Of The Coral Reef. ================================================================================ ======================================== 1.03 PERILS OF THE CORAL REEF ======================================== PRIMARY OBJECTIVES Reunite the brothers, Learn The Turtle Song, Shark Song & Fish Song. Defeat the Great White Shark (GWS) ================================================================================ ***For the DREAMCAST version you will start in the alcove with the 'Racing Dolphins'. You need to go out of the alcove and turn left to find the 'Shark Fighting Dolphin' that is the start position of the PS2 version.*** From your start position go to your left and follow the corridor. When you see a gap in the wall on your right, go through it and talk to the two Racing Dolphins. They will inform you of how to join them in a race. After winning the race, go back to where you started and you have to jump over the lowest part of the wall to enter the second section of this level. If you haven't noticed already, you now have your first enemies in the form of regular sharks. They require three hits to kill them (a 'hit' is when you charge them and they flash red and 'moan'). After jumping over the wall and swimming past the group of sharks, the game will take control of Ecco as a small dolphin swims up and asks you to help save his turtle friend from the sharks behind you. After you have killed them (three in total), the game will take control again as the small dolphin swims up and bestows the Turtle Song on you, as well as mentioning about his brother being a better fighter then you. Go back to the dolphin that spoke to you at the start and talk to him again. He will tell you to lead him to his brother and he will teach you a song. Jump back over the wall to the small dolphin and you will enter another section of loss of control as the young dolphins brother gives you the Shark Song. This will stun and confuse a shark for a few seconds so you can hit them head on with no damage. After this carry on into the rest of the level and follow the wall on the right. This will lead you into a section with a dolphin chasing a LARGE fish. If you catch this fish, the Dolphin chasing it will teach you the Fish Song, which allows you to lead a school of fish. After this, go out into the next main chamber of the level by going through the gap in the wall and follow the wall on the left until you come to a tunnel entrance with jellyfish at the start of it. Nearby on the floor is a school of yellow fish. Guess what! The tunnel has no lights and the fish glow in the dark (coincidence!). Make sure you recharge your air meter (you'll need it) and then sing to this school of yellow fish to make them follow you. Once you are in the tunnel, take your time. Your air will last longer then you think, and if you go too fast you will lose the fish, as they can't travel very fast. This tunnel will lead you to the GWS pool. Once in the pool, you need to attract the attention of the GWS, so do your best to tick him off in any fashion possible. To kill him you have to FIRST get him stuck in the LOWER of the two holes in the central column of rock in the pool. Once stuck you can collect the Vigour Star Glyph from his mouth. This will give you the ability to use the Power of Vigour that is stored in the higher of the two holes. ***There is another tunnel that leads you to the GWS pool, which has red fish near it. If you sing to these red fish (don't eat them, they are bad for you), they will protect you from the piranha fish that are in this LIT and SHORTER tunnel*** There are various methods for killing the GWS, but make sure that you have collected the Vigour Glyph before you try to attack him. You can get him stuck in the hole, or swim behind him and hit him. Whatever works for you! After killing the GWS, exit the area by going through the tunnel that is NEXT to the dark tunnel. This will bring you out ALMOST back at your original start point. Just follow the corridor to the other end and you will remember where you are. After re-tracing your steps back to the Fish Song Dolphin, go through the gap in the left side of the wall and this time follow the wall round to the right and you will see an area where there is a low wall, this is the exit to the level. Go through it and swim along the corridor, avoiding or killing the sharks. When you get to the end there will be a strong current that is stopping you exiting the level. Nearby is another Vigour Glyph (what a helpful Guardian, leaving these things in just the right place for you), which you will need to collect in order to defeat the current and swim through the light into Trial Without Error. ================================================================================ =================================== 1.04 TRIAL WITHOUT ERROR =================================== PRIMARY OBJECTIVES Find & rescue the scared dolphin, Find three dolphin children Locate the Great Octopus ================================================================================ From your start position, travel down the corridor until it opens up, and then stay on the left-hand sidewall. You will see a circle of stone columns, of which one will have a slightly different coloured peak to it. Below this circle of stone is the Great Octopus, and the first exit point of the level. While you are in this first reef, kill all the sharks you find in it. If you find the archway of rock in the middle of this area, collect the Vigour Glyph in it then the sharks only require one hit to kill them. Go and speak to the Mother Dolphin swimming in the centre. She will ask you to find her children and she will tell you a riddle in return. Once you have spoken to her, go through the tunnel with reeds hanging over the entrance, you will find one of the children in there but BE WARNED, the tunnel is quite dark and the Dolphin is quite hard to spot. If you stay fairly near to the ground and stick to the left hand side you should find him easy enough. After finding him go back the way you came and once you are back in the main area, look for a VERY LARGE rock leaning against one of the walls, so that there is a gap between the rock and the wall. The second Dolphin is there. Once you Sonar him he will demand that you chase him to return him, so swim after him and touch him with your nose. If he makes it back to his hiding place before you get him you will have to go through it again until you catch him. Go back to the Circle of Stone and as you face the wall of the level with the circle between you and the wall, turn right and swim through the opening into another section with HAMMERHEAD sharks. These require 5 hits each (or two with |
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Another Ecco the Dolphin: Defender of the Future Walkthrough :
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