Enter the Matrix Walkthrough :
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Walkthrough - Guide
ENTER THE MATRIX: Complete Guide by Dinosoid Table of Contents 1) Introduction 2) Legal Information 3) Useful Moves 4) Basic Storyline 5) Weapon Guide 6) Walkthrough (Niobe& Ghost) 7) Boss Guide 8) An Introduction to Hacking 9) Version History 10) Special Thanks & Copyright 1) Introduction Hello. My name is Dinosoid. I am a FAQ contributor for www.neoseeker.com and this guide is the third one I have written. My first piece of work is for Turok: Evolution, while it may not be a work of perfection, it certainly is good enough for a first-timer. My second guide can be called a masterpiece of mine, and it is the Enter the Matrix: enemy and boss guide, currently available at www.neoseeker.com. My original plan was to write three separate guides for Enter the Matrix, since I am a great Matrix fan. However, I have checked the available guides on the websites and I discovered that only two are necessary. This guide contains a lot of things. It also incorporates the majority of my second guide?s contents, but not all. This guide is for people new to the game, and for those who have tumbled far enough into the rabbit hole, checkout my other guide for information which they desire. 2) Legal Information Warning: This guide is intended for private uses only. No one is allowed to use this guide or any portion of it to make profit, for this guide must be distributed to those in need for free. No one is also allowed to post it on any other websites except www.neoseeker.com or www.gamefaqs.com (unless with my written permission). If you really want to copy my guide onto a non-charging website, it?s okay, as long as you E-mail me at JinguoY@msn.com to ask for my written permission. Again, I absolutely hate to see my guide to appear in a gaming magazine, so give up the hope of trying to make money out of it. If you didn?t listen to my warnings above and published my work for profit, I will find you, and you will be facing lawsuit. 3) Useful Moves These are the most useful moves I have accumulated. These moves are mostly for offensive, although some are used to avoid getting shot at or defensive. This list of moves appears with the names, controls, and descriptions. These moves are somewhat hard for beginners, so take time to practice them before putting them to use. Focus-cartwheel Control: hitting the strafe, focus, and jump buttons at the same time. Description: this move is good for dodging bullets. It can also be used to surprise enemies around corners by rolling right past the corner with guns ablaze. Guns can be fired while you are using this move. Focus-diving Control: press focus and jump button and move the analog stick forward or backward. Description: this is a good closing maneuver. Focus-dive toward an enemy while firing your weapons will result in a better chance of you avoiding the enemy?s fires. Focus-somersault Control: press the action button while focus running. Description: this move is another closing maneuver. The focus-somersault allows you to flip in the air to avoid shots. Great move when there are only sporadic fires. Counter attack Control: stand toe to toe with an enemy. Wait for him to make a move, and then press the action button. Description: the counter attack allows you to literally predict the enemy?s move and counter with a leg sweep or throw. Good for using on bosses or lone enemies. Lethal throw Control: with a weapon drawn, press the punch and kick buttons at the same time. Description: this move lets you pull the enemy toward you, pump a few shots into the enemy, and then toss the body away. Good for using on a tough enemy. Wall-kick Control: while wall-running, press the kick button. Description: the wall-kick is a devastating move. Wall-kicks cannot be blocked or countered- this move is just deadly, one strike can kill a security guard immediately. Split-kick Control: while standing between two enemies, press the focus, and jump buttons while moving the analog stick up. Description: the split-kick lets you kick the two enemies at the same time; it can knock anybody off their feet immediately. 4) Basic Storyline In the beginning, there was mankind, and for a time it was good until corruption took over. Thus mankind started to create Machines with artificial intelligences to their own likings. The Machines toiled on huge construction sites and served humans. But humans treated them cruelly, thus planting the evil seed of war. At last, B166ER, an artificially intelligent Machine, murder his masters in protest of his suffering at their hands. The leaders of mankind, terrified by this deed, ordered the quick extermination of the Machines around the globe. During the extermination, many Machines perished. Those who survived created a new nation- a nation where the Machines can call a home. They named it 01. 01 quickly prospered. Its products are even sold to the human nations. But the leaders of mankind, with their powers dwindling, refused to admit the new nation into the U.N., and furthermore, they attacked 01 with a preemptive nuclear strike, leveling the nation, but the Machines survived. Enraged by the attack, the Machines created the first of their war Machines- the Sentinels. They counterattacked, outnumbering men ten to one, and spread in all directions. The leaders of mankind, horrified by the scale of the attack, conceived operation Dark Storm, a desperate strategy to black out the sun, thus cutting the Machines from the sun- their main power source. The Machines used the humans as bio-powered batteries after they overwhelmed the nations of men, and, as a result, the Matrix was created to keep the minds of mankind under control, unaware of the real world. When the Matrix was first created, the One was born. He freed the first of the Rebels, and delivered them to Zion, the last human city. The Rebels and Zion fought the Machines as hard as they could for many years, until one of their hovercrafts, the Osiris, discovered an attack on Zion. The Osiris was trying to flee the Sentinels, but when they reached the surface, they found a staggering 250,000 Sentinels on the surface, positioned around a gigantic digging machine, in a fresh attempt to destroy Zion. The captain of the Osiris, Thadeus, realized that they won?t survived the onslaught of Sentinels, and as a result, he ordered his first mate, Jue, to jack into the Matrix and place a drop to warn the Rebels of the impending attack. The Osiris and its heroic crews were destroyed by Sentinels soon after. The game begins here, and your first mission is to retrieve the drop form the post office and recover the information inside. 5) Weapons Guide I have the complete list of weaponries available in the game. They appear with their proper name, firing rate, usefulness, a brief description, and an overall rating from me. Pistols 9000 S Pistol Firing rate: semi-automatic Usefulness: 5 out of 10 Damage: medium This tiny little pistol is one of Niobe?s favorite. She never jacks in with out one of them. This pistol is great when used properly, and it has the capacity of dropping any security guards or police officers with no more than 2-3 shots. The 9000 S pistol has a rather large clip size, and you should bear this in mind, too. Overall rating: 5 out of 10 .380 Pistol Firing rate: semi-automatic Usefulness: 2 out of 10 Damage: low This pistol is the premier choice of a police officer, lacking in all categories except carrying capacity, this gun is only good for lowly security guards and police officers. Not a good choice to use on anything more than that. Overall rating: 3 out of 10 92FS Pistol Firing rate: semi-automatic Usefulness: 6 out of 10 Damage: medium This particular pistol features a large carrying capacity, high-velocity ammunitions, and good-looking design. The 92FS pistols are used by a lot of police or military agencies, since this gun is so useful. The 92FS pistol can not only drop a security guard or a police officer with a few shots, it can even be used to dispatch S.W.A.T. team units with ease! Look out for this goodie along your adventure. Overall rating: 6 out of 10 P229 Pistol Firing rate: semi-automatic Usefulness: 6 out of 10 Damage: medium This pistol is Ghost?s favorite pistol. He never jacks in with out one. The P229 pistol features a rather large clip size, high-caliber ammunitions, and graceful design. The P229 pistol are ideal for shooting anything lower than a military S.W.A.T. unit, but it will be a poor choice if used on anything higher than that. Overall rating: 6 out of 10 1911 .45 Cal Pistol Firing rate: semi-automatic Usefulness: 1 out of 10 Damage: very high Although this is my personal favorite pistol, the 1911 .45 Cal pistol is only found in the Château, where nobody is vulnerable to guns, and this is also the reason of why it got 1 out of 10 for usefulness. The 1911 .45 Cal pistol packs a tremendous punch, and it can be used to keep a vampire or Doberman at bay if necessary. Overall rating 8 out of 10 .50 AE Pistol Firing rate: semi-automatic Usefulness: 8 out of 10 Damage: very high This pistol is a lot like the 1911 .45 Cal pistol, only that it has a practical use- killing! The .50 AE pistol is the weapon of choice for agents, and only if you kill an agent, then you can collect this goodie. The .50 AE Pistol can be used to easily kill S.W.A.T. team personnel, and that?s why you should only reserve it for the S.W.A.T. teams. Overall rating: 10 out of 10 Mac-11 Automatic Pistol Firing rate: automatic Usefulness: 8 out of 10 Damage: high This particular pistol is just like a handheld MP5, and best of all, you can hold one in each hand! The Mac-11 automatic pistol is great for use on anything less than a standard military S.W.A.T. team unit, and it is one of the best guns for run and gun situations. Overall rating: 8 out of 10 18C Automatic Pistol Firing rate: automatic Usefulness: 8 out of 10 Damage: medium This gun is just like a weaker version of the Mac-11 automatic pistol. The 18C automatic pistol has a large ammo capacity, a high firing rate, and good reliabilities. The 18C automatic pistol can be used to dispatch a regular S.W.A.T. team unit in seconds, and this is the primary reason of why it?s gotten an 8 out of 10. Overall rating: 7 out of 10 Shotguns Entry Shotgun Firing rate: semi-automatic Usefulness: 9 out of 10 Damage: very high This gun is great when you want to clear a room of enemies. The entry shotgun packs a tremendous stopping power at close range, and it is best for use against armored enemies. The downside of the entry shotgun is that it takes some time to reload, and it can be a disaster under some situations. Overall rating: 9 out of 10 Street Sweeper Shotgun Firing rate: automatic Usefulness: 10 out of 10 Damage: very high This shotgun is a better choice when encountering multiple enemies at close range than an entry shotgun. The street sweeper shotgun also packed a great punch power, but best of all, this gun is automatic; it doesn?t take too much time to reload. The street sweeper shotgun can drop anything with 1-2 shots at close range, and it is my favorite shotgun. Overall rating 10 out of 10 Rifles SMG 9mm Semi-Automatic Rifle Firing rate: semi-automatic Usefulness: 7 out of 10 Damage: high This semi-automatic rifle is probably the best semi-automatic rifle in the bunch. The SMG 9mm has a good amount of punch power, high accuracy, and a good range. The SMG 9mm can put down a standard police S.W.A.T. team unit with ease, and it can also be used against any other enemies. The SMG 9mm?s semi-automatic firing rate may prove to be a bit weak, but in fact, it helps to preserve ammo! Do neglect this gun, use it wisely! Overall rating: 8 out of 10 M16 Automatic Rifle Firing rate: automatic Usefulness: 9 out of 10 Damage: very high The M16 is a mighty gun in any aspect. The M16 rifle is a major improvement based on the power, range, and accuracy than the SMG 9mm. the M16?s ability to auto-target enemies at long range makes this gun the best thing besides a sniper rifle. Also, the M16 rifle can cut through any enemies with relative ease, thus making it the best rifle of all. Overall rating: 10 out of 10 Sniper Rifles 33G/1 Sniper Rifle Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high The 33G/1 sniper rifle can be relied upon in any time. This sniper rifle can cause very heavy damage if used correctly. The 33G/1 sniper rifle packs a great deal of punch power, range, and accuracy, thus making it my favorite sniper rifle. Overall rating: 9 out of 10 M95 Sniper Rifle Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: extremely high This huge gun is the best gun in the game. The M95 sniper rifle can be carried around and used as a regular weapon, or, it can be used as a highly accurate and deadly sniper rifle. One well-placed shot from the M95 can drop the heaviest of all S.W.A.T. team units, and at close range blast from this gun is even more devastating. Overall rating: 10 out of 10 Sub-Machineguns and Heavy Machineguns MP5 Automatic Sub-Machinegun Firing rate: automatic Usefulness: 8 out of 10 Damage: high This gun is probably the most abundant gun of all. The MP5 can be found throughout the Matrix, and for a good reason. The MP5 is most commonly used by S.W.A.T. teams, and this gun is very, very fast- at 800 round/minute. The MP5 can turn a person into Swiss cheese in second. Overall rating: 8 out of 10 UMP Automatic Sub-Machinegun Firing rate: automatic Usefulness: 6 out of 10 Damage: very high This gun is a lot like the MP5, only with a smaller frame, a larger caliber, and a better range. The UMP can easily slice through the armors of most of your adversaries; even military S.W.A.T. team units- use it! Overall rating: 8 out of 10 G36 Automatic Sub-Machinegun Firing rate: automatic Usefulness: 9 out of 10 Damage: very high The G36 is a great gun. It can penetrate even the armors of the toughest of all S.W.A.T. team units, thus making this great gun the third most powerful gun in the Matrix. Overall rating: 8 out of 10 SG-552 Heavy Machinegun Firing rate: automatic Usefulness: 10 out of 10 Damage: extremely high The SG-552 may not be the gun that?s got the prettiest designs, but it sure is one of the deadliest guns within the Matrix. The SG-552 is very, very powerful, for it can even drop a chopper within 3 second! Overall rating: 10 out of 10 M240 Heavy Machinegun Firing rate: automatic Usefulness: 10 out of 10 Damage: extremely high The M240 heavy machinegun can only be used when you use a special drop cheat. The M240 is, probably the most powerful gun in the Matrix, and it can be used to down the S.W.A.T. helicopter in three seconds flat! Overall rating: 10 out of 10 Launchers 40mm Grenade Launcher Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: extremely high Only found in one of the Chinatown levels, this highly specialized weapon is also highly destructive, one shot is all it takes to bring down a full squad of S.W.A.T. team units. Overall rating: 8 out of 10 GP-25 Launcher Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high This launcher is a strange thing. Originally designed for fighting fire, the CBM gas it fires call also cause the human lungs to fill with fluid. Use this gas to seep through cracks and choke an entire S.W.A.T. team. Overall rating: 7 out of 10 Explosives and Grenades Demolition Charges These are basically shaped explosives, can be used to destroy certain structures or facilities, have no use against any enemies. Grenades There are three kinds of grenades. Flash bangs, which create a blinding light, are disorienting and non-lethal. Stun grenades are heavy concussion weapons good for stunning a group of enemies. And finally, the offensive grenades, which are lethal fragmentation grenades, they can kill a bunch of enemies with one blast. Bows Double Crossbow Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high This crossbow only comes in handy when fighting the three Exiles that Cujo called up as backups. The crossbow can drop an Exile with a single shot, for which its importance can?t be ignored. Overall rating: 2 out of 10 6) Walkthrough My walkthrough does not overlap. It is written for both characters, but whenever a level is for one character only, the title will say for which character it is for. The walkthrough will have a list of objectives, enemies and available weapons at the beginning of each mission. They are intended for helping you to learn about the mission, so don?t ignore them. Also, in walkthrough, you will see some parentheses; these are some tips and strategies for beating the game- you should use them. The Post Office Objectives: 1) Recover the Osiris package 2) Survive the trap set by the police in the lobby 3) Return to the manager?s office to escape Enemies: Security guards Police officers Weapons: 9000 S pistol (Niobe only) SMG 9mm rifle P229 pistols (Ghost only) Entry shotguns .380 pistols MP5 sub-machineguns 92FS pistols Closing Time (Niobe & Ghost) When the level begins, walk slowly past the security guard and the post office employee to reach the passenger elevator at the back of the lobby. Press the action button to use the elevator, and you will get a cutscene. After the cutscene is over, a pair of unarmed security guards will emerge from a nearby door and attack you are close range. Use a split kick to knock the guards to the ground, kick them a few time to finish them off. The path of the characters will differ here. If you are Niobe, simply walk through the door from which the guards came from to end the level. If you are Ghost, go though the door and navigate the hallways until you reach a security desk with a guard and a post office employee. The guard at the desk has a .380 pistol with him. Run up to the guard and disarm him, and then use a focused punch to punt him across the room. There is a door near the cart of mails. Open the door and go through it to reach a small area with a pair of guards. Again, use fast combo attacks to overwhelm the guards, and after they are dead, climb the stairs to end the level. Behind the Scenes (Niobe only) You are now in the employee only portion of the post office. Go straight ahead and follow the voices of the workers. There are several workers and a security guard around the bend, use a focused wall-kick to kill the security guard and then continue on. The next area you encounter will be a series of machineries. Follow your tuition and you will navigate through this area safely, but also keep your eyes open because three pairs of guards will attack you in this section. After you have maneuvered past the machineries, you will be at the staff lunch area. There is a pair of workers in this area, and they will call for help if you attack them. The security guard who will come to their aid is armed with a .380 pistol. Disarm the guy and then use a few kicks to finish him off. There is a control room nearby that contains a button to power up the freight elevator. Navigate your way to the control room, break the big window and press the button to power up the elevator. Exit the control room and make your way through the office cubicles up ahead. The workers in the cubicles will likely to call for security as soon as they see Niobe coming, the security guards that will come are both armed with .380 pistols, so be ready to disarm and incapacitate them. The rest of the level is fairly easy. Make your way to the end and the level will be over. Epicenter (Niobe & Ghost) This level takes place in the mail sorting room, and it is fairly easy. For the time being, arm the .380 pistols and climb the fence to reach the sorting machines. The workers operating the machines will very likely call for help if attack, so restrain the desire of beating them up for now. Make your way though the maze of walls and sorting machines and you will encounter a pair of unarmed guards near the freight elevator. Run up to the guards and unleash the beating on them. Once the guards are face down on the floor, turn around and attack the guard that shoots at you around the corner. When everyone is dead, go near the elevator and get a cutscene to end the level. Unexpected Arrival (Niobe & Ghost) The city police had gotten wind of you raiding the post office. As a result, they have dispatched around two dozen police officers into the storage room to try to stop you. There are six cops in the room in front of you when the door opens but only two sticks around to fight you while the others just ?flee? the room. Grab the SMG 9mm rifle off the table and use the .380 pistols to cut down the cops with ease. Snatch up the pair of .380 pistols off the table along with the cops? weapons. Go around the bend and immediately sight the forklift coming for you with four cops behind it. Initiate a wall run on the crates and open fire at the cops with either the 9000 S pistol or the P299 pistols to lay the cops dead on the ground while avoiding their return fires. When the fight seems over, grab the cops? weapons and switch to the .380 pistols. Focus-cartwheel around the next bend to get the surprise shots on the next two cops, and when they are dead also, pause a second to allow your health to get back up. There is one more bend up ahead and there are half a dozen cops waiting around the corner. Again, focus-cartwheel around the bend and open fire with the guns, rush up to any cops still standing and kill them with physical attacks. Proceed straight ahead to get a cutscene. Cops wearing gas masks toss canisters of tear gas into the room forcing you up the shelves, and the only way out is a skylight across the room. Ignore the cops firing at you and just focus-jump across the room to reach the other side. Jump through the skylight to finish the level. Redirected (Niobe & Ghost) When this level starts, run across the large empty room and grab the pair of .380 pistols from the table. Use the pistols to cut down the three police officers firing at you from behind the metal fence. Once the cops are dead, follow the room all the way to the end to get a cutscene. The PO Box room is locked up tight. But there is another way there. Go to the back of the room and be ready to face an ambush. About a dozen cops are hiding behind the stacks of boxes, and you have to take them all out. Focus-cartwheel past a stack and use the twin .380 pistols to lay the cops to rest. Repeat the same trick over and over until all of the officers are dead on the floor. Now, if you are Niobe, follow the room to the end, kill the last three officers, and go up the stairs to finish the level. If you are Ghost, you will have to navigate your way past a number of offices and hall ways to reach a control room. Once there, press the big red button to power up the passenger elevator. Exit the level by going through another door. Backtracking (Ghost only) When the level starts, take a nice look around first. You are back in the mail sorting room and you will have to cross it to reach the door leading back to the PO Box room adjacent to the main lobby. Start off by making your way through the maze of walls and fences. A few cops and guards will try to stop you and they are armed with 92FS pistols- disarm them first, and then beat them silly. Eventually you will reach the door beneath a staircase. Go through the door to end the boring level. Got It (Niobe & Ghost) The paths of the two characters differ slightly in the beginning of the level. If you are playing as Niobe, you will be in the PO Box room. Go straight ahead to the PO Boxes near the wall to recover the Osiris package. If you are playing as Ghost, you will be in the PO Box room adjacent to the lobby with three cops, and here?s what to do next. Take out either the twin .380 pistols or the 92FS pistols, wall-run on the walls and open fire to lay the cops to rest. Once the cops are dead, move out of the room and toward the elevator. A pair of police officers had moved in to guard the elevator. Fire the pistols while doing a focus-cartwheel to take them out. Ride the elevator to the PO Box room and recover the package. Once you have seen the cutscene triggered by the recovering of the Osiris package, five police officers will move into the now gas-filled room, and to get out of the mess alive, you have to listen to me. Once the cutscene ends, immediately put your back to the nearest pillar and lean around the corner to steal a look. Take out the pistols and open fire around the corners (left and right) to drops the three cops that attack. Now, run as fast as possible through the gas and reach the elevator. Split kick the two cops guarding it, pop each one with the pistols a few times, and then ride the elevator down to the lobby. Wait until you health and focus are back to 100%. Now, draw the SMG 9mm (I truly hope that you saved it for now, and if you never used it, you should have at least 30 rounds of ammo) and press the action button to open the door, this will result in the lock down of the lobby and the attack of no less than one and a half dozen cops. Focus-cartwheel around the marble pillars and immediately drop the cop closest to you. He will cough up either the MP5 or the entry shotgun (conserve them for now). Use the SMG 9mm?s high accuracy to drop as many cops as possible. When the rifle is out of ammo, switch to the entry shotgun and start the circular sweep around the pillars to flush out the cops. When all of the officers are face down on the floor, you should check the area for MP5s and entry shotguns that are likely dropped. Load up and then exit the area through the door that?s behind the help desk- run through it and up the stairs to finish the level (you should hold onto the MP5 ammo and shotgun shells; they will be very useful in the near future). Big Distraction (Niobe & Ghost) Your partner had created a big distraction for you, and his/her distraction is to blow up the whole mail sorting room! You will have to navigate your way through the ruins to reach the manager?s office to escape. Descend the stair case and draw the entry shotgun. Make your way to the left and you will seen a pair of scared workers running away, focus and run past them while plugging any cops that gets in the way. The next are is pretty big. It contains half a dozen cops with pistols and your best strategy is just run in with the MP5 firing! Continue to make your way through the passageways while using the entry shotgun to nail any oppositions (try to keep the MP5 at hand, rely on the shotgun for now). Eventually you will reach a door that?s intact. Go through the door and up the stair case to finish the level. Break Out! (Niobe & Ghost) When the level starts, open the door in front of you to enter the control room. Immediately turn around and use the MP5 to fill the three cops that follow you with lead. Continue through the other door in the room. A pair of cops is in this room and one of them has an MP5 in hand. Disarm both, finish them off with fists, and then pick up the MP5 to gain more ammo. Leave the storage room and enter an office. There is an endless supply of cops in this room, so run all the way across and then empty whatever guns you have into the office before opening the door to the manager?s office to end the level. City Driving Objectives: 1) Make it safely to the draw bridge without getting killed 2) Avoid the police for two minutes for the draw bridge to open Enemy: Police cruisers Weapon: MP5 automatic sub-machinegun (Ghost only) Get to the Hard Line (Niobe & Ghost) You role in this section of the game differs with the character. If you are Niobe, your objective to navigate through the city to reach the draw bridge. Use Ghost to pop out of the window and shoot the cop cars but otherwise leave him inside. Drive in the opposite lane requires skills, but it will make life more difficult for the cop cars. Follow the goal tracker until you are at the toll station; drive the Firebird around the loop to the right to avoid the cops for two minutes for the bridge to open. Drive over the bridge then it?s freedom? I hate this level. If you are playing as Ghost, you job is to shoot every cop cars insight with the MP5 and its unlimited ammo. Just sweep the reticule back and forth through the street, blow up any cars you see fit and the stupid level?s gonna be over? I hate it. City Rooftops Objectives: 1) Avoid the agent and policemen on the rooftop 2) Double back to the maintenance door to answer the phone and jack out Enemies: Agent Johnson Police officers Weapon: .380 pistols Answer the Phone (Niobe & Ghost) When this level starts, you should run and focus-jump onto the next rooftop. Climb the ladder up to the next rooftop. While on the third rooftop, jump onto the next in roll and make it up the ladder to get a cutscene. When the cutscene is over, turn right and run to the edge of the roof. Focus-jump for the ladder and climb it up. Navigate your way all the way to the end of the roof with green shed; a pair of cops will open a door and fire at you, kick them to the ground and snatch their guns. Run pass the tin roofs and jump through the boards. Jump again to get onto the next portion of the building and focus-jump for the distant ladder. Climb the ladder up and you will see the agent dropping in; turn right and crash land into another room. Use the .380 pistols to dispose of the two cops, run up the staircase and focus-jump to the roofs you run past at the beginning of the level. Climb the ladder to finish the level. Airport Objectives: 1) Navigate the baggage areas and tunnels of the airport to reach the hangers where Axel is being held (Niobe only) 2) Battle past the large security force to board the plane onto which Axel is located (Niobe only) 3) Eliminate the agent onboard the cargo plane and escape with a parachute (Niobe only) 4) Survive an all-out assault from the police SWAT force (Ghost only) 5) Take control of the control tower and assist Soren and Binary by giving them sniper-coverage (Ghost only) 6) Destroy the agent?s helicopter and escape the control tower before it blows up (Ghost only) Enemies: Security guards (Ghost only) Police officers Police SWAT team units Armored military SWAT team units (Ghost only) Police SWAT team snipers (Niobe only) Agent Jackson Agent Johnson (Niobe only) SWAT team helicopter (Ghost only) Agent?s helicopter (Ghost only) Weapons: 9000 S pistol (Niobe only) M16 automatic rifle (Niobe only) P299 pistol (Ghost only) M95 sniper rifles (Ghost only) 92FS pistols 33G/1 sniper rifles (Niobe only) MP5 automatic sub-machineguns .50 AE pistol (Niobe only) Entry shotguns SMG 9mm semi-automatic rifles Flash-bang grenades (Ghost only) SG-552 heavy machineguns Stun grenades Check In (Niobe only) You are now at the second floor of the main airport lobby. There is a strong police presence down on the first floor, but unlike the post office lobby, this time, you are only going to make it into a belt behind a counter. At the beginning of the level, you will see a green-clad maintenance worker running past you; ignore her and focus-jump over the railing down to the first floor. Arm the 9000 S pistol and use it to put down the first pair of cops that attack. Pick up their 92FS pistols for extra ammo. Find the counter with an active belt. Jump onto the belt and finish the level. The Belts (Niobe only) The belt drops Niobe off into the airport?s complex baggage system. For the time being, arm the 92FS pistols and press the button to open the shutter. Go through the second baggage area and enter the third baggage area. Use the pair of pistols or physical attacks to put down the police SWAT unit that gets in the way, grab his MP5 after he?s dead. Reach the control booth and attack the pair of police SWAT units inside; be sure to kill both of them. After you had dealt with the SWAT units, press the button in the booth to power up the belts, and then make your way out of the booth and onto the staircase marked with the number 10. Open the first door and just grab the crate of stun grenades on the floor. Open the second door and immediately blast the police SWAT guarding the walk way; use close range shotgun blasts to kill the rest of the SWAT units in the baggage area. When most of the SWAT units are dead, you should jump onto belt 10 and catch a ride up; use the MP5 to mow down the SWAT units on either side of belt 10. Collect all dropped weaponries off the floor and proceed toward exit (the belt?s end) to finish the level. Jackson in S