Enter the Matrix Walkthrough :
This walkthrough for Enter the Matrix [Playstation 2] has been posted at 16 Jun 2010 by travisk and is called "Enemy/Boss Guide". If walkthrough is usable don't forgot thumbs up travisk and share this with your freinds. And most important we have 9 other walkthroughs for Enter the Matrix, read them all!
|
travisk |
Walkthrough - Enemy/Boss GuideEnter the Matrix: Enemy/Boss Guide By Dinosoid Table of Contents 1. Introduction 2. Legal Information 3. Enemy Guide 4. Boss Guide 5. Weapon Guide 6. Version History 7. Special Thanks & Copyright 1. Introduction This is my second game guide. My first game guide was for Turok: Evolution, which is pretty good by my standard for a first-timer, but I do hope that this second one will be even better than the first one. A month ago I went to the game shop and spent $50 on a shiny new copy of Enter the Matrix (for PS2, of course). After I got home, I popped the disc into my console, and I was immediately hooked on. Enter the Matrix is a great game for people who feels like to play third-person shooters, it is also good for Matrix fans, but I won’t recommend it for non-Matrix fans. By now, I have finished the game, I felt that some people may need help on the game, so I decided that it’s time to write another guide for those people. 2. Legal Information Warning: This guide is intended for private uses only. No one is allowed to use this guide or any portion of it to make profit, for this guide must be distributed to those in need for free. No one is also allowed to post it on any other websites except www.neoseeker.com or www.gamefaqs.com (unless with my written permission). If you really want to copy my guide onto a non-charging website, it’s okay, as long as you E-mail me at JinguoY@msn.com to ask for my written permission. Again, I absolutely hate to see my guide to appear in a gaming magazine, so give up the hope of trying to make money out of it. If you didn’t listen to my warnings above and published my work for profit, I will find you, and you will be facing lawsuit. 3. Enemy Guide Here you will find every single kind of enemies, whether they exist within the Matrix or not. You will be able to find all of them in my guide. I do hope that you use this guide wisely, enjoy it! Law Enforcements within the Matrix Security guards Appearance: men in their late 20s, wear black hats, white shirts, and black pants. Weapons: usually small caliber .380 pistols, but some may carry 92FS pistols, MP5 automatic sub-machineguns, or entry shotguns. Armor: none. Description: these guys are pathetically easy to deal with. The security guards are not expected to encounter deadly situations, and many of them are completely unarmed. When attacking security guards, physical attacks are recommended, just disarm them and then do a series of fast combo attacks to lay these weak enemies dead on the floor. Police (standard) Appearance: men wearing police uniforms. Weapons: .380 pistols, 92FS pistols, entry shotguns, SMG 9mm semi-automatic rifles, and MP5 automatic sub-machineguns. Armor: basic level I police armors. Description: the police officers deserve more care than the lowly security guards when it is time to fight them. The standard policemen rely primarily on their .380 pistols or the new, more powerful 92FS pistols, but these weapons lack the range and accuracy to pose a threat to rebels. However, when policemen do think that they are facing a high-risk assignment, they may also bring shotguns or rifles with them, be careful when you see these guys. The policemen can be put down with any firearms because their armors are very thin. But if you are in favor of physical attacks, disarm the officers first before unleashing your deadly attacks on them. Police (S.W.A.T. team units) Appearance: men wearing full body armors, military helmets, and goggles. Weapons: 92FS pistols, entry shotguns, MP5 automatic sub-machineguns, SG-552 heavy machineguns, M95 sniper rifles, SMG 9mm semi-automatic rifles, and G36 automatic machineguns. Armor: advanced level III police armors. Description: these heavily armed and armored armadillos are a common but strong threat to the safety of a rebel. The standard S.W.A.T. team units often attack with above average tactics such as surrounding before engaging, using covering fire, and using the available covers to their advantage. When encountered alone, a lone S.W.A.T. team unit is not match for a rebel if the rebel has the surprise factor, however, if encounter in groups of 4-6, you’d better toss a grenade to kill or disorient some of them before running in with guns. The standard S.W.A.T. team units can be taken down with a single shot from the M95 sniper rifle to the back of the neck or the jugular area. If you want to attack with other guns, a MP5, M16, G36, or SG-552 is often required to penetrate their armors. The standard S.W.A.T. team has the widest available arsenal to them, and their weapons can range from a 92FS pistol to a SG-552 heavy machinegun, and some even packs a M95 sniper rifle. Police (S.W.A.T. team snipers) Appearance: guys wearing deep green suits, hats, and sunglasses. Weapons: M95 sniper rifles, 33SG/1 sniper rifles, and 33SG/1 sniper rifles equipped with heat sensor scopes. Armor: basic level I police armors. Description: snipers tend to rely on their high-power scopes to get the surprise shot on a rebel. However, once a sniper is spotted by a rebel, his chance of survival is very slim because he can be immediately vulnerable to bullets or powerful combo attacks. Military S.W.A.T. Team Units (standard) Appearance: men wearing black body armors, green uniforms, and heavy, military-issued helmets. Weapons: entry shotguns, MP5 automatic sub-machineguns, M16 assault rifles, and grenades. Armor: advanced level IV military armors. Description: when the police felt that their standard policemen and S.W.A.T. teams are no longer enough to counter the rebels’ power, they have called in the military S.W.A.T. team to help. The standard military S.W.A.T. team units are very strong, since their armors and tactics are truly extraordinary. To counter a lone unit, sneak up on him, disarm him, and then unleash the fists on him. If you meet a whole bunch of them, use your grenades to clear them out, but if you do not have any grenades, equip one of the shotguns and attack at close range. Standard military S.W.A.T. units are only found in the sewers, but that doesn’t hurt their chances of winning; these guys know how to fight in the close confines of the sewers. Military S.W.A.T. Team Units (assault) Appearance: men wearing all-black body armors, knee pads, and full-face heavy-duty military helmets. Weapons: MP5 automatic sub-machineguns, street sweeper shotguns, grenades, SG-552 heavy machineguns, and G36 automatic machineguns. Armor: highly sophisticated level VII military armors. Description: these units are extremely hard to destroy thanks to their thick armors and helmets. These behemoths can be eliminated, of course, just not with weak weapons. A rebel will stand a chance against these tanks if he has a sniper rifle, a shotgun, or one of the high-caliber machineguns. Physical attacks will work well if you focus and then attack at the right moment. The assault military S.W.A.T. units are found in abundance within the power plant, and they know how to use covers. Attack with caution! Agent Johnson, Agent Jackson, and Agent Thompson Appearance: men in their late 20s or early 30s, wear black suits, black ties, black leather shoes, and sunglasses. Special equipments: earpieces. Weapons: .50AE high-caliber pistols. Armor: none. Description: these are the worst enemies you can expect within the Matrix. Agents are not humans, they are sentient programs created by the Machines to maintain orders within the Matrix. An agent may not have any of the high-powered weaponries or thick armors, but they are just as skilled as the rebels in dodging bullets and fighting with physical attacks. Agents are, however, vulnerable to powerful, highly focused combo attacks, but you can not kill them with any attacks or guns, unless you can kick them off a ledge or burn them to death with explosions or electricity (when an agent “dies”, the body he possesses dies, but not the agent). Agent Smith Appearance: a man in his late 30s wears an all-black suit, a black tie, black leather shoes, and a pair of sunglasses. Special equipments: none. Weapons: .50 AE high-caliber pistol. Armor: none Description: since his destruction in the Matrix, agent Smith was somehow revived, and now, he is far more powerful than any agents. Agent Smith now has the power to multiply himself using any life forms in the Matrix, possess a human outside the Matrix, and to kill other agents. You will encounter hundreds of agent Smiths in the skyscraper and Chinatown, and the only option you’ve got when you see him is to run! Enemies within the Chateau Vampires Appearance: men with wax white skins and very strange garments. Weapons: UMP automatic sub-machineguns, entry shotguns, and 1911 high-caliber pistols. Armor: none. Description: the vampires are commonly found within the chateau. Vampires have extreme flexibilities to help them to bend out of harm’s way, and a strong set of physical attacks. A vampire can be harm by guns or physical attacks of a rebel, but they cannot be killed by them. The only ways to kill a vampire is to drive the wooden stake or a wooden double cross bow bolt through their hearts, and you character will administer it automatically once a vampire starts to wobble. Dobermans Appearance: guys with a muscle shirt, also has dog-like complexions. Weapons: UMP automatic sub-machineguns and entry shotguns. Armor: none. Description: they are a lot like the vampires, only that Dobermans are not as flexible as a vampire. Instead, a Doberman is quite strong in physique and thus prefers a scrappy, grapple form of attack. Dobermans can be defeated just like a vampire, as so are the ways to kill them (stake through the heart), but they can be more of a health drainer that a vampire to you. Real World Enemies Sentinels Appearance: mechanical, squid-like killing machines bent solely on your destruction. Weapons: tow bombs, laser cutting beams, and grapple arms. Armors: thick steel plating on the front, thinner steel plates around the body. Description: you will only encounter these notorious hovercraft-destroyers on the last few levels, but the danger they can pose to you is greater than anything. A sentinel is only designed by the Machines for two things; search and destroy, and you’d better blow them to hell before one of them can hook onto you hovercraft and cut the hull open. 4. Boss Guide I have listed every boss in the game; they appear with a short, capitalized introduction at the beginning. I hope that you will use these wisely in the war to save Zion! S.W.A.T. Helicopter (Ghost only) AS GHOST ENTERS THE ENDING ROOM OF THE CONCOURSE, HE ENCOUNTERS AN S.W.A.T. HELICOPTER WITH AN ENORMOUS CHAINGUN. BRACE YOUR SELF… Level Encountered: North Point 2 Difficulty: 7 out of 10 Recommended Weapon(s): MP5 automatic sub-machineguns, or M240 heavy machineguns. How to Defeat: I am hoping that you have been saving the MP5 ammo lately, because they are extremely crucial in the upcoming boss battle. The S.W.A.T. helicopter is equipped with a gigantic chaingun on one side, so you better not get on the wrong side of it at the wrong time. When the battle starts, run to the side wall and put your back against it (at the place where the wall starts to curve), since this is the only place where the gunner can’t hit Ghost. Wait for the gunfire to stop, then, run to the big window and immediately switch to first-person view. When the chopper flies by, focus and try to rip through two clips of MP5 rounds at it, and then go back to the wall. The chopper will drop four S.W.A.T. team units through the skylight, and all of whom are armed with MP5s. focus and use your guns to tear the cops apart, grab their guns, and then hide against the wall. The chopper will continue this pattern in hope of killing Ghost, but if you are careful, you will be able to take it out during the second time when it flies past the windows. Congratulations, you have just survived your first boss fight. Agent Helicopter (Ghost only) GHOST’S PROCISION SHOOTING FROM THE CONTROL TOWER HAD CAUGHT AGENT JACKSON’S ATTENTION. AS GHOST WATCHED THROUGH HIS SCOPE, AGENT JACKSON TRANSMITTED HIMSELF INTO THE BODY OF ANOTHER S.W.A.T. TEAM HELICOPTER PILOT AND HE IS COMING STRAIGHT AT THE CONTROL TOWER! Level Encountered: Control Tower 2 Difficulty: 2 out of 10 Recommended Weapon(s): SG-552 heavy machineguns. How to Defeat: Remember the SG-552s you grabbed from the S.W.A.T. team units on the top level of the revolving restaurant and on the balcony outside the control tower? If you have the SG-522s, this battle will be a cinch. Although the agent chopper has a chaingun on the front, you can still find places where he can’t hit you and that is the perch you were standing on when you shot the plane’s tire. When the battle starts, switch to the SG-552s and get off the perch, crouch behind the perch and let the agent waste his bullets. Once the gun fire has stopped, run across the room to the other perch, stay there and wait for the second and third waves of bullets to pass. Once the third wave has passed, ran back to the first perch and stand on it, switch to the first-person view and ready the SG-552s. When the agent’s chopper shoot at you, don’t worry about the health, focus and empty the SG-552s into him, the SG-552 rounds can kill the chopper fast than its bullets can kill you! When the agent tries to slam the chopper into the control tower and try to take you along with him, focus-dive into the hatch that Binary’s opened for Ghost to escape the inferno! Agent Johnson (Niobe only) NIOBE FINALLY MANAGED IT, SHE FREED AXEL! UNFORTUNATELY FOR HER, AGENT JOHNSON TRANSMITTED HIMSELF INTO THE BODY OF THE PILOT, AND AS AXEL BACKFLIPPED OUT OF THE PLANE, NIOBE HAD NO CHOICE BUT TO FIGHT THE AGENT. Level Encountered: Agent on Board Difficulty: 7 out of 10 Recommended Weapon(s): MP5 automatic sub-machineguns How to Defeat: When the battle starts, focus and then kick the agent to the ground, and then run like hell to press the button that opens the bay door. Once the door is opened, switch to the MP5 and then empty a clip into the agent, none of the bullets will hit him, but it buys some time for your health and focus to replenish. Once your health and focus are back online, ran and perform a wall kick to knock the agent down and then use a few kicks to move him to the back of the plane. If the agent gets up again, use the MP5 to buy more time. Only try to kick him out of the back of the plane when he is down, otherwise he might grab you and toss you out of the plane! Once the agent had been sent reeling on the floor, charge and perform a downward kick to knock him out of the plane. Sometimes, you may encounter some turbulence when you try to kick the agents. If you and he are bounced back into the plane again, repeat the process until he is kicked out of the plane. Vlad: 1st encounter (Niobe only) NIOBE MANAGED TO CUT HER BOND AND ESCAPE HER HOLDING ROOM. BUT BEFORE LONG, SHE MEETS VLAD, THE LEADER OF THE VAMPIRES. NIOBE HAD NO CHOICE BUT TO VLAD AND TRY TO ESCAPE THE ATTIC. Level Encountered: The Attic Difficulty: 6 out of 10 Recommended Weapon(s): none How to Defeat: Vlad is nothing more than an uglier, worse version of a regular goon, don’t be scared, fight him! Vlad possesses moderate amount of power, but his real power lies on his structure. Just like a regular goon, Vlad is capable of dodging kicks by bending out of the way; keep this in mind as the battle wages on. When the battle starts, lure Vlad near a wall and then wall-kick him to make him reeling, and then stand behind him as he recovers. When Vlad finally gets up, punch him a few times and then use a throw or wall-kick to down him again. Continue this pattern for as long as needed to make Vlad pay for capturing Niobe, and finally, when Vlad feigns injury by wobbling back and forth, walk away from him. Vlad is not hurt; he just wants to lure Niobe to attack with the wood stake in hope of finishing him off. Wait until your health and focus are back online, then attack. Vlad will counter Niobe’s attack with one of his counterattacks before he escapes from the attic. Next time, however, it will be a fight to the death. Vlad: 2nd encounter (Niobe only) AFTER NIOBE HAD DEFEATED TWO OF HIS UNDERLINGS, VLAD SWOOPS DOWN AND SQUARES OFF TO FIGHT NIOBE. Level Encountered: Persephone’s Bedroom Difficulty: 5 out of 10 Recommended weapon(s): wood stake How to Defeat: The second encounter with this leader of the goons is no harder than the first one. In fact, the only difference is that this time, it is a fight to the finish! Once the battle starts, use as much focus as necessary to kick or punch Vlad toward a wall, and once there, perform a wall-kick to knock Vlad down. Vlad will, of course, regain his footing, and when he does, just do another focused kick to send him reeling again! If you are low on focus or health, strafe away from Vlad and use the size of the bedroom to keep your distance from Vlad while your health and focus regenerates. Once Vlad is down to 0% of his health, he will start to wobble, and when he does that, a stake through the heart is all it takes to put this goon down for good. Importance notice: I am not done with the rest of the boss guide. You might have to wait until later this year to be able to see it. Sorry! 5. Weapon Guide In this section of my guide, I have listed all the weapons that are available within the Matrix. These weapons appear with its name, firing rate, usefulness, damage, a short introduction, and its overall rating. Use them to kick some ass! Pistols 9000 S Pistol Firing rate: semi-automatic Usefulness: 5 out of 10 Damage: medium This tiny little pistol is one of Niobe’s favorite. She never jacks in with out one of them. This pistol is great when used properly, and it has the capacity of dropping any security guards or police officers with no more than 2-3 shots. The 9000 S pistol has a rather large clip size, and you should bear this in mind, too. Overall rating: 5 out of 10 .380 Pistol Firing rate: semi-automatic Usefulness: 2 out of 10 Damage: low This pistol is the premier choice of a police officer, lacking in all categories except carrying capacity, this gun is only good for lowly security guards and police officers. Not a good choice to use on anything more than that. Overall rating: 3 out of 10 92FS Pistol Firing rate: semi-automatic Usefulness: 6 out of 10 Damage: medium This particular pistol features a large carrying capacity, high-velocity ammunitions, and good-looking design. The 92FS pistols are used by a lot of police or military agencies, since this gun is so useful. The 92FS pistol can not only drop a security guard or a police officer with a few shots, it can even be used to dispatch S.W.A.T. team units with ease! Look out for this goodie along your adventure. Overall rating: 6 out of 10 P229 Pistol Firing rate: semi-automatic Usefulness: 6 out of 10 Damage: medium This pistol is Ghost’s favorite pistol. He never jacks in with out one. The P229 pistol features a rather large clip size, high-caliber ammunitions, and graceful design. The P229 pistol are ideal for shooting anything lower than a military S.W.A.T. unit, but it will be a poor choice if used on anything higher than that. Overall rating: 6 out of 10 1911 .45 Cal Pistol Firing rate: semi-automatic Usefulness: 2 out of 10 Damage: very high Although this is my personal favorite pistol, the 1911 .45 Cal pistol is only found in the Château, where nobody is vulnerable to guns, and this is also the reason of why it got 2 out of 10 for usefulness. The 1911 .45 Cal pistol packs a tremendous punch, and it can be used to keep a vampire or Doberman at bay if necessary. Overall rating 8 out of 10 .50 AE Pistol Firing rate: semi-automatic Usefulness: 8 out of 10 Damage: very high This pistol is a lot like the 1911 .45 Cal pistol, only that it has a practical use- killing! The .50 AE pistol is the weapon of choice for agents, and only if you kill an agent, then you can collect this goodie. The .50 AE Pistol can be used to easily kill S.W.A.T. team personnel, and that’s why you should only reserve it for the S.W.A.T. teams. Overall rating: 10 out of 10 Mac-11 Automatic Pistol Firing rate: automatic Usefulness: 8 out of 10 Damage: high This particular pistol is just like a handheld MP5, and best of all, you can hold one in each hand! The Mac-11 automatic pistol is great for use on anything less than a standard military S.W.A.T. team unit, and it is one of the best guns for run and gun situations. Overall rating: 8 out of 10 18C Automatic Pistol Firing rate: automatic Usefulness: 8 out of 10 Damage: medium This gun is just like a weaker version of the Mac-11 automatic pistol. The 18C automatic pistol has a large ammo capacity, a high firing rate, and good reliabilities. The 18C automatic pistol can be used to dispatch a regular S.W.A.T. team unit in seconds, and this is the primary reason of why it’s gotten an 8 out of 10. Overall rating: 7 out of 10 Shotguns Entry Shotgun Firing rate: semi-automatic Usefulness: 9 out of 10 Damage: very high This gun is great when you want to clear a room of enemies. The entry shotgun packs a tremendous stopping power at close range, and it is best for use against armored enemies. The downside of the entry shotgun is that it takes some time to reload, and it can be a disaster under some situations. Overall rating: 9 out of 10 Street Sweeper Shotgun Firing rate: automatic Usefulness: 10 out of 10 Damage: very high This shotgun is a better choice when encountering multiple enemies at close range than an entry shotgun. The street sweeper shotgun also packed a great punch power, but best of all, this gun is automatic; it doesn’t take too much time to reload. The street sweeper shotgun can drop anything with 1-2 shots at close range, and it is my favorite shotgun. Overall rating 10 out of 10 Rifles SMG 9mm Semi-Automatic Rifle Firing rate: semi-automatic Usefulness: 7 out of 10 Damage: high This semi-automatic rifle is probably the best semi-automatic rifle in the bunch. The SMG 9mm has a good amount of punch power, high accuracy, and a good range. The SMG 9mm can put down a standard police S.W.A.T. team unit with ease, and it can also be used against any other enemies. The SMG 9mm’s semi-automatic firing rate may prove to be a bit weak, but in fact, it helps to preserve ammo! Do neglect this gun, use it wisely! Overall rating: 8 out of 10 M16 Automatic Rifle Firing rate: automatic Usefulness: 9 out of 10 Damage: very high The M16 is a mighty gun in any aspect. The M16 rifle is a major improvement based on the power, range, and accuracy than the SMG 9mm. the M16’s ability to auto-target enemies at long range makes this gun the best thing besides a sniper rifle. Also, the M16 rifle can cut through any enemies with relative ease, thus making it the best rifle of all. Overall rating: 10 out of 10 Sniper Rifles 33G/1 Sniper Rifle Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high The 33G/1 sniper rifle can be relied upon in any time. This sniper rifle can cause very heavy damage if used correctly. The 33G/1 sniper rifle packs a great deal of punch power, range, and accuracy, thus making it my favorite sniper rifle. Overall rating: 9 out of 10 M95 Sniper Rifle Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: extremely high This huge gun is the best gun in the game. The M95 sniper rifle can be carried around and used as a regular weapon, or, it can be used as a highly accurate and deadly sniper rifle. One well-placed shot from the M95 can drop the heaviest of all S.W.A.T. team units, and a close range blast from this gun is even more devastating. Overall rating: 10 out of 10 Sub-Machineguns and Heavy Machineguns MP5 Automatic Sub-Machinegun Firing rate: automatic Usefulness: 8 out of 10 Damage: high This gun is probably the most abundant gun of all. The MP5 can be found throughout the Matrix, and for a good reason. The MP5 is most commonly used by S.W.A.T. teams, and this gun is very, very fast- at 800 round/minute. The MP5 can turn a person into Swiss cheese in second. Overall rating: 8 out of 10 UMP Automatic Sub-Machinegun Firing rate: automatic Usefulness: 6 out of 10 Damage: very high This gun is a lot like the MP5, only with a smaller frame, a larger caliber, and a better range. The UMP can easily slice through the armors of most of your adversaries; even military S.W.A.T. team units- use it! Overall rating: 8 out of 10 G36 Automatic Sub-Machinegun Firing rate: automatic Usefulness: 9 out of 10 Damage: very high The G36 is a great gun. It can penetrate even the armors of the toughest of all S.W.A.T. team units, thus making this great gun the third most powerful gun in the Matrix. Overall rating: 8 out of 10 SG-552 Heavy Machinegun Firing rate: automatic Usefulness: 10 out of 10 Damage: extremely high The SG-552 may not be the gun that’s got the prettiest designs, but it sure is the deadliest of all guns within the Matrix. The SG-552 is very, very powerful, for it can even drop a chopper within 3 second! Overall rating: 10 out of 10 M240 Heavy Machinegun Firing rate: automatic Usefulness: 10 out of 10 Damage: extremely high The M240 heavy machinegun can only be used when you use a special drop cheat. The M240 is, probably the most powerful gun in the Matrix, and it can be used to down the S.W.A.T. helicopter is three seconds flat! Overall rating: 10 out of 10 Launchers 40mm Grenade Launcher Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: extremely high Only found in one of the Chinatown levels, this highly specialized weapon is also highly destructive, one shot is all it takes to bring down a full squad of S.W.A.T. team units. Overall rating: 8 out of 10 GP-25 Launcher Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high This launcher is a strange thing. Originally designed for fighting fire, the CBM gas it fires call also cause the human lungs to fill with fluid. Use this gas to seep through cracks and choke an entire S.W.A.T. team. Overall rating: 7 out of 10 Explosives and Grenades Demolition Charges These are basically shaped explosives, can be used to destroy certain structures or facilities, have no use against any enemies. Grenades There are three kinds of grenades. Flash bangs, which create a blinding light, are disorienting and non-lethal. Stun grenades are heavy concussion weapons good for stunning a group of enemies. And finally, the offensive grenades, which are lethal fragmentation grenades, they can kill a bunch of enemies with one blast. Bows Double Crossbow Firing rate: semi-automatic Usefulness: 10 out of 10 Damage: very high This crossbow only comes in handy when fighting the three Exiles that Cujo called up as backups. The crossbow can drop an Exile with a single shot, for which its importance can’t be ignored. Overall rating: 2 out of 10 6. Version History Version 0.8 This version contains everything except for part of the boss guide. I finished this version by October 19th. Version 0.82 This version contains a new boss guide for Vlad. 7. Special Thanks & Copyright 1. Thank God for everything. 2. Thanks to my parents for buying me my PS2. 3. Thanks to Shiny Entertainment for making this game. 4. Thanks to Atari for publishing this game. 5. Thanks to Larry and Andy Wachowski for writing and directing this game 6. Thanks to Bradygame’s official strategy guide for the accurate names it provided. Have a question or correction? E-mail me at JinguoY@msn.com. Copyright 2003 Dinosoid |
Comments
Sorry, to fulfil this action you have to be CheatsGuru User
|
Another Enter the Matrix Walkthrough :
|
|
|
• Moshi Monsters cheats, Android • Plants vs. Zombies cheats, NDS, XBOX 360, PS3, IPHONE, Android • Pokemon Heart Gold Version cheats • Pokemon Soul Silver cheats • The Lord of the Rings: War in the North cheats, XBOX 360, PS3 • Shogun 2: Total War cheats • BioShock Infinite cheats, XBOX 360, PS3 • Darksiders 2 cheats, XBOX 360, PS3 • Call of Duty: Modern Warfare 3 cheats, PC, NDS, WII, PS3 • Elder Scrolls V: Skyrim cheats, XBOX 360, PS3 • Torchlight II cheats • Borderlands 2 cheats, XBOX 360, PS3 • Temple Run cheats • Jagged Alliance: Back in Action cheats • XCom: Enemy Unknown cheats, XBOX 360, PS3

