Ephemeral Fantasia Walkthrough :
This walkthrough for Ephemeral Fantasia [Playstation 2] has been posted at 03 Jul 2010 by Magnus and is called "Reiselied: FAQ". If walkthrough is usable don't forgot thumbs up Magnus and share this with your freinds. And most important we have 5 other walkthroughs for Ephemeral Fantasia, read them all!
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Walkthrough - Reiselied: FAQREISLIED: Ephemeral Fantasia Version 1.0, 09/29/2000 The latest version is always sent to Gamefaqs http://www.gamefaqs.com/ 2000 SCEI RPG Memory Card 270KB SCPS 10112-4 Dual Shock Compatible (1 and 2) Guitar Freaks Controller Compatible UNDER CONSTRUCTION!!! CONTAINS SOME JAPANESE CHARACTERS I suggest you load a Japanese reading program into your browser Don't ask me where to get one, I use A Japanese O.S. Written by: Bodi Anderson pietoro@email.com E-MAIL NOTE: Everything I know about the game is in here or will be soon. Please be patient and don't send me e-mail demanding to know something not yet in the FAQ. However if you have a problem understanding something please e-mail me. I also realize that sometimes I don't update enough so feel free to e-mail me with walkthrough questions. Please realize that I'm not being paid to answer your questions so be polite or be ignored. Also, be sure to put "Reislied" in your subject header. Sorry, but I've received too many rude e-mail in the past, and I'm tired of dealing with whiny idiots who obviously do nothing but sit around playing video games all day since their communication skills are dwarfed by my pet chinchilla. In other words IF YOU E=MAIL ME BE POLITE OR BE IGNORED I do realize, however, that most people don't fit this description. Also after the US release of he game I'm not sure how well I'll remember where everything is and all the secrets. THIS GUIDE IS FOR THE JAPANESE VERSION of the game. Sorry but it's hard to remember things after not playing a game for a long time. REMEMBER! IF YOU SEND ME A RUDE E-MAIL I WILL TAKE YOUR E-MAIL ADDRESS AND USE IT TO SIGN YOU UP FOR AS MUCH ANNOYING JUNK MAIL AS I CAN!! ===================================================== DISCLAIMER: This FAQ is meant for personal use only and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged. This FAQ is owned, made and copyrighted by Bodi Anderson. Please don't steal or reproduce any ideas or content from this FAQ or I will track you down like the sick creature you are! Please distribute the FAQ only in its original form to your friends and lovers of Reislied. No parts of the FAQ may be reproduced or used in any sort of publication or web page without the author's express written consent. This FAQ cannot be sold for profitable purposes, any person or organization attempting to do so will be prosecuted to the fullest extent of the law! Reislied and most of the character and place names in this FAQ are copyrighted property of Konami and Sony. I, Bodi Anderson, have no professional relationship with any of the aforementioned companies, and I am simply a fan of their great games. This FAQ is dedicated to all of those who waste their time translating Japanese games and all the nice people who love PoPoLoCrois (My favorite game). Enjoy!! END OF DISCLAIMER ======================================================== TABLE OF CONTENTS 1. Introduction 2. The Story 3. Basic game controls 4. Menu Mania! 5. Real Time System 6. Let's Fight! (Combat) 7. Buy, Sell and Save! 8. Role Call 9. Walkthrough Part One 10. Walkthrough Part Two 11. Skills List 12. Magic List 13. Items Guide 14. Secrets 15. Thanks ======================================================= VERSION HISTORY (All postings Japan Time) Ver 0.2, 8/15/00: Just bought the game used for 4,500 Yen and decided to do a walkthrough. Just the basics for now. If you can help please do there are no guides available in Japan at this time so any help / hints would be appreciated! Ver 0.4, 8/27/00: Sorry to take so long and not include so much but I am super busy now and have rarely had a chance To play the game. Luckily I got the guide and Next week I'm free, so look for more updates! I added a little to almost every section and made Some corrections. Ver 0.6, 8/31/00: Added how to get Bagos and Noo. Also exploring hints, items section and more skills. More to Come! Ver 0.8, 9/22/00: Sorry again but really I have no free time now. Added Bic, Fang and Kalhint as well as info about the 3 treasures enough to keep everyone busy for a while I hope. Please mail me with questions. Ver 1.0, 10/5/00: Walkthrough and abilities finished! Still need to finish magic section but that may or may not happen depending on how much free time I have. ============================================================ 1. INTRODUCTION: Reislied is the first true RPG for the PSX2, and since I did a walkthrough for PoPoLoCrois, the first RPG for the psx I felt kinda obligated to a walkthrough for this one. The world is pretty much straightforward fantasy with all the classic elements. The graphics are very clear and beautiful and all polygonal (one step above Evergrace). The game also has a quick combat system (Sorry but in games like Chrono Cross it seems to take 2 minutes just to zoom in and begin the combat), and fast loading times throughout. Another nice feature is the Guitar Freaks controller bit. If you're a music game fan like I am the little music parts add to the fun of the game. Reislied also introduces a real time system. The clock is always running in the game and where you are at certain times affects what will happen and what characters you'll meet. It's quite reminiscent of Seiken Densetsu 3, but sometimes makes for you having to dash from one place to another with no time to do things like buy equipment. Despite this system the game still has no overall time limit so players have plenty of time to explore. With 12 characters to recruit and tons of hidden dungeons and secrets Reislied should keep you busy for a while. Overall it's a pretty good game. Yes, it's no Final Fantasy 9, but it is a very decent RPG. The game has a lot of non-linear elements to it without sacrificing plot (Like SaGa Frontier did). Like always, since this is a pure RPG I'd only recommend playing if you can at least read (though not necessarily understand) basic Japanese such as katakana. Doing so will make you experience much easier and enjoyable. Still, for the sake of those of you who have zero Japanese ability I've believe I've made this walkthrough pretty straightforward. Enjoy… ============================================================ 2. THE STORY: (My slightly embellished translation of the intro. in the manual) It is the land of sun, sea and freedom , the Isle of Eternal summer, Pandule. An island protected from the evils of the outside world, free from civil war, and filled with abundant nature. It is a place that once you arrive, you never want to leave. In fact no one who has ever come to Pandule has ever left its magical shores. From this island of Pandule one letter has come to a young man inviting him to the otherwise forbidden land. The caller is the ruler of Pandule, the great Zelhapolis. For in five days there will be a royal wedding, and this ceremony is in need songster. And the youth who presence has been requested is just that man. Yet there is still one more request To be found on the fantastical island of Pandule ============================================================ 3. BASIC GAME CONTROLS FIELD MAP Analog Stick: move characters and select from menus. D-pad:. Just the same as the above Circle: accept, search, talk. X: Cancel, (press while walking to run.) Triangle: Zoom. (Fast Forward during event scenes!) Square: Access Menu Start: Pause Select: Map L1: Rotate Camera L2: not used R1: Rotate Camera R2: not used +++++++++++++++++++++++++++++++++++++++ COMBAT Analog Stick: move characters and select from menus. D-pad:. Just the same as the above Circle: accept X: Cancel Triangle: change view Square: Semi AI combat mode toggle Start: Pause Select: none L1: Character change L2: Semi AI combat mode toggle R1: Character change R2: Full AI battle combat toggle mode NOTE: Pressing forward on the stick/D-pad is just like pressing circle. +++++++++++++++++++++++++++++++++++++++ MUSIC GAME (Default) Start: Start song Select: help/config D-pad right :Blue L2 :Red L1: Green Circle :Pick ============================================================ 4. MENU MANIA Many times here I will refer to pictures in the manual that comes with the game. If you don't have the manual, tough luck. But the game should be pretty easy to understand. All page number references should be used with the manual NOT this faq. ALSO: "xx" refers to number variables (a) or (b) etc. means check the corresponding note below When you press Square once you'll see a compass. Inside the compass is a clock. THIS IS IMPORTANT! Always be sure to check the clock. The number is what day it is. Press square again to get the menu commands. Use the D-pad to scroll through the options and press circle to select. Alternatively just use the shoulder buttons once you're in a menu. When you call up the menu you'll see the following at the bottom of the screen. PARTY'S LEVEL xx EXP.: xx EXP to next level: xx +++++++++++++++++++++++++++++++++++++++ 4.1 STATUS MENU Looks a bit like this: ------------------------------------------------------------------ Name Level HP Lv. xx MP Picture EXP xx STATUS next level (a)Style (b)party xx Status Problems (if you have any) HP xx/xx Morale: xx MP xx/xx WEAPON Weapon Name STATS BATTLE STATS * * * * * Strength: xx Attack Power ACCESORIES Wisdom: xx Defense acc. 1 Agility: xx Magic Attack acc. 2 Magic Defense acc. 3 Attack Elements(c) ATTACK STYLE L-H-F-D-I-D-W-M-Ic-Wa-E-T-Ea (a) Defense Elements(c) L-H-F-D-I-D-W-M-Ic-Wa-E-T-Ea PARTY'S LEVEL(d) xx EXP.: xx EXP to next level: xx ------------------------------------------------------------------ NOTES: (a): Here you can choose your AI combat style. Choose between オフェンス Offense バランス Balance ディフェンス Defense (note: Japanese characters here) (b) This chooses to kick out (temporarily) a member of the party. The maximum number of members at any given time is 3. (c) The letters refer to the following. (note: Japanese characters here) Displayed like: Letter / English / Kanji L / Light / 光 H / Heat / 炎 F / Fire / 火 D / Dark / 聖 I / Illusion / 玄 W / Wind / 風 M / Music / 音 Ic / Ice / 氷 Wa / Water / 水 E / Evil / 邪 T / Thunder / 雷 Ea / Earth / 地 (d) The party's level and character's level are different. The Party level affects all members HP and MP while the Character Level affects all other stats. This way when you recruit new members they don't have pathetically low HP and aren't killed in one blow from the enemy. A nice idea if you ask me. +++++++++++++++++++++++++++++++++++++++ 4.2 ITEM MENU This is pretty standard you'll get 4 choices (accessed by pressing the circle button). Equip/use Sort Auto-sort Throw Away Green Items: can be used White items: can't be used Blue Items: Can be equipped Red Items: Are items already Equipped +++++++++++++++++++++++++++++++++++++++ 4.3 SKILL MENU Also pretty easy. Again you have 4 choices. Explain Sort Auto-sort AI Command (on/off) You'll see a choice of skills below. They'll look like NAME ELEMENT LEVEL AP used AI Obviously "Explain" is useless if you don't understand Japanese "AI" will turn on or off the command as a possibility in the AI auto-battle mode. +++++++++++++++++++++++++++++++++++++++ 4.4 MAGIC MENU Looks familiar. Use Sort Auto-sort AI Command (on/off) You'll see a choice of magic below. They'll look like NAME ELEMENT MP AP used AI Refer to the Status screen (4.1) for magic kanji translations. +++++++++++++++++++++++++++++++++++++++ 4.5 SYSTEM MENU Hey guys. It's all in English! +++++++++++++++++++++++++++++++++++++++ 4.6 SAVE MENU In order to save Press the Square button and select the save option. The time displayed on your save is the day and the time of day in the game, not how long you've been playing the game. You can't save during certain times and in certain places. ============================================================ 5. REAL TIME SYSTEM: The game works on a semi-real time system. If you're bad at keeping appointments maybe you should play another game. No, seriously. The game has a constantly running internal clock. Where you are during certain times determines how the plot unfolds and which characters you can recruit into your party. In essence you only have 5 game days to beat the game. This seems like a lot, except the game clock is pretty fast. Often times towards the beginning of the game you'll be teleported to a specific place if you miss the time event. Always be sure to keep track of the time of day (see menu section). There are 4 distinct times of day as seen on page 3 of the manual. They are morning, noon, twilight, and nighttime. These of course effect many other aspects of the game. What exactly they effect is up to you to find out. ============================================================ 6. LET'S FIGHT (COMBAT): Many times here I will refer to pictures in the manual that comes with the game. If you don't have the manual, tough luck. But the game should be pretty easy to understand. All page number references should be used with the manual NOT this faq. COMMAND MENU Attack --> attack list Magic --> Magic list Item --> Item list Style --> Offense / Balance / Defense (top to bottom) Escape When combat begins you'll be informed of what and where the monsters are (top left of screen). There are three areas to the battlefield, A, B and C. These can be seen on page 23 in the manual. When the action begins your action counter (the little vertical gauge by your stats) starts to fill up. When it's full you can take an action. Basically the AC gauge is a lot like the ATB version in the Final Fantasy series. When you take an action it's reduced, as time passes it fills up. For instance most attacks cost 2 AP (Action Points), yet magic (depending on the spell) can cost a lot more! All combat is REAL TIME. So choose your commands quickly. If you're unsure what to do press the pause button while you look at your choices. As you fight and use your skills your level in these skills will go up. Be sure to use all of your skills regularly. As you attack skills go up in level you will learn new skills. For instance when mouse has a "Cut" skill of 3 he gains the "jump cut" skill. See the skills and magic section for more information All status effects carry over to the next battle, but you don't have to deal with them in between. For example if you're poisoned you won't loose HP wandering around the field, but you will still be poisoned when you enter your next battle. Bad status is listed on page 25. STATUS SYMBOL EFFECT (Cure) Poison Green vial Loose HP at regular intervals (Cured with item/spell) Paralysis Lightning Can't Act (Time cure) Sleep ZZZZ Can't Act (Cured by being hit) Blind Eye Hit rate down (Cured with item/spell) Freeze Stone block Can't Act (Cured with item/spell) If all characters frozen, Game Over. Zombie Skull Random Attack (Cured with item/spell) If all characters zombied, Game Over. Confusion ??? Acts randomly (Cured by being hit / Time cure) ============================================================ 7. BUY, SELL & SAVE: When you go to a shop there are 2 choices the top one is always buy and the bottom sell. In order to save Press the Square button and select the save option. The time displayed on your save is the day and the time of day in the game, not how long you've been playing the game. You can't save during certain times and in certain places. ============================================================ 8. ROLE CALL: MOUSE The hero of the game. He's a wandering Musician PACHIMO Mouse's talking stringed instrument. Always making annoying smart- alec comments. RUMI A royal soldier who is in love with Zelhapolis. BAGOS Royal general of Pandule. ZELHAPOLIS Soon to be Prince. ROLEIYU Princess of Pandule. RINA Daughter of the innkeeper. KYTE A tough and brazened man of the sea. PLOSI A dirty ol' painter (think of the movie "Horse's Mouth" ) NOO The Royal magic engineer. ROID Every RPG has a cute and annoying character. BIC Do you think it's just a coincidence he uses fire attacks? FANG Tough lad with a spear and a flute. GRANTAS To say that he's bull-headed is an understatement. TWINBALM Big Bird's evil country cousin. JAWARO Very pretty if you can just look past the sankes. ============================================================ 9. WALKTHROUGH PART ONE: 9.1 DAY ONE The story begins with Mouse on a ship headed to Pandule. The boat guide asks to sees Mouse's letter of passage. It is from someone on the island who has invited mouse to play. Pachimo then asks mouse if he's looking to find a cute girl to get it on with on the island. You can choose one of 3 replies (in English!). The guy drops you off and says that the ship will be back in 6 days to pick you up. After he arrives he meets Rumi, a bodyguard. She is surprised at how young he is. She explains that Pandule is a small island with only 400 people living there. Now since there's going to be a Royal wedding it's particularly lively, but usually Pandule is a quiet, serene island. Mouse then asks about the Princess's bothered. Rumi Explains that he's not from the island and that his name is Zelhapolis (Sounds kinda like a city). All the while Pachimo is making annoying comments to mouse about how cute Rumi and such. Rumi then takes Mouse to his room and explains that Zelhapolis will come later to pick him up. Until then she suggests that Mouse roam around town. She then says to stay close to town since there're monsters around the beaches and mountains. Before you set out you have a chat with Pachimo. He says that since Zelhapolis is royalty that the pay for this gig should be good. The inn keeper then comes in and explains that he's been running the inn for 30 years or so and that this is the first time some one so important (invited by Zelhapolis ) has come. He than babbles on about various other stuff, Pachimo wonders if he'll ever shut up. Finally he says there's a map by the bed you can use. You get the map then. If you want to rest in the bed you can choose 1, 3, or 6 hours of rest. Go out and explore! In the hotel you can find a wind ring in a cabinet on the same floor. If equipped it will increase your magic power by 30 points. Eventually Rumi will track you down and take you to Zelhapolis. You'll meet Bagos (The big guy) first. Finally Zelhapolis thanks you for coming and says he can't wait to hear your songs since Mouse is also known as "The Fantastical Songster" . He says he invited you first to see your skill as a player. He goes on to say that the wedding will be 5 days from now and he'd like you to get accustomed to the island in that time and perhaps compose a wedding song based off of your time on the island. He then will ask you if you wouldn't mind playing for the wedding. (YES/NO) He says he'll give you 100,000 G for payment. Your advance will be 10,000 G. Needless to say Pachimo is thrilled by this! He then calls out the princess (Who, oddly enough has no nose!). Pachimo of course has to comment on her beauty and Mouse's response is funny. You find out her name is Roleiyu. She gives you Pachimo back and Mouse is granted the inspiration for a new song! (That's what all the lights and music are). You then go to the music mini-game. P.S. You don't get the 10,000 yet. For the game press select for help (top) or config. Use the d-pad up and down to scroll thorough the options. The trick is to press the PICK key and the right color just as the colored block is inside the line at the top. If you've played "guitar freaks", "Beat Mania", or my favorite, "PoP N' Music" this should be pretty easy for you. If not don't worry, you can't loose. Personally I suggest you look at the config, Config Type-C seems to be the best for me. Afterwards you'll get a rank from A (best) to E (Worst). I don't think it matters how you do since I tried it once (E) and again (Rank A) with nothing changing. Zelhapolis then tells you to go explore the town. Along the way Rumi asks if you're worried about playing the wedding. You explain that while the princess is beautiful you are here to play upon Zelhapolis's request and that's all. Rumi says "Zelhapolis..." and walks off. Pachimo thinks that Rumi might have a thing for Zelhapolis. Now you can roam around. When it gets late enough you'll be teleported to the castle. You should try to find the princesses room before the guards all wake up. If you don't find it it's okay since you'll be teleported to the princess' s room where you find her looking at the stars. She says something about the island being a prison and then leaves. Pachimo then suggests that you get out of there quick. Eventually you'll be teleported back to the inn and it will be the next day. NOTE: Even though at midnight it's technically day 2. I'm going by my system, which is when you wake up it's a new day. END OF DAY ONE +++++++++++++++++++++++++++++++++++++++ 9.2: DAY TWO The innkeeper suggests you go to the sacred stones, since everyone else is doing so for the wedding. They can be found along the shore. He's going and suggests that you come along. Apparently when Royalty pray to the sacred stones they are given a jewel in return. Pachimo then remembers what the princess said about the island. He then double checks to see if you want to go collect shells or not. I chose yes and Rina (The innkeeper's daughter) came in and asks where you went. She rushes after you. When you get to the Beach you see Rumi bathing. She tells you that the rock thingy doesn't start till 8:00. She says that she's there just to relax since she's nervous about the wedding. She then gets ready. Now you'll get into your first easy fight. Just press the circle button and you should win. She remarks on how strong you are. You may have time to fight again. Eventually you are teleported to the worship area. Now watch the wacky snake priest dance. Rumi remarks it's the first time she's ever seen such a thing. General Bagos then takes you aside and says he want to talk to you later and tells you to meet him at the castle. Rumi wonders what you'll talk about. Pachimo comments on how she's been acting stranger and stranger. Don't worry about trying to get to the castle. Even if you run as fast as you can, you still won't make it. Instead wander around, fight and get treasure. Finally you're teleported to the castle. When you arrive she's making a funny face. She then insists that she's coming along since whatever Bagos has to tell you he should tell her as well (She demands). You then meet Bagos, who introduces himself as general of Pandule. Bagos tells Rumi to fetch some drinks but she gets mad and demands to know what he wants to tell you. Bagos insists she's always like that. You follow Bagos into a meeting room and he asks you what you think of Pandule. He tells you he loves the island and everything on it except… Well, recently he's been feeling uneasy. He doesn't know why but this feeling has been growing in him every day. He asks you not to think him strange but recently he's been looking around the island. Recently there's been a lot more monsters and other strange things. He says that he's sorry to suddenly dump all of this on you except that he feels that since you are not of the island you might understand his feelings. He then asks if you think he's strange; (YES/NO) choice. I chose "no" and he seemed to be happy that he is not alone. He then asks one more favor of you. He asks you to keep your little conversation secret and report anything funny to him. After this you're free to wander. I decided to practice my guitar there (this can be done anytime by accessing Pachimo in the items section and scrolling through you previous songs). Then I took a step and BAM! Monster attack. Pachimo wonders what the heck happened. There are now monsters everywhere and watch out, cause they're tough! Make you way out of the castle. As you do Rumi will find you and ask what's going on. She says that she wants you to meet her at a restaurant at 7:30 tonight . She says it's a message from Zelhapolis, so you better be there. She then gives you a map. Press select to access the map screen and look where you're supposed to be. Now hall ass ASAP to the restaurant, where you'll find her waiting. She asks if you want to know anything about.. 1 The Princess (A beautiful and gentle woman. She's really… beautiful). 2 Zelhapolis (A splendid person. She'd do anything for him) 3 The Wedding (In the castle 21:00 5th day. Chapel at the top of the castle) 4 Rumi (she gets embarrassed) Ask her about everything then ask about the princess. When you do this she gets mad and storms off. Pachimo tells you not to be such a jerk. Mouse goes and talks to Rumi. She apologies saying she feels a little ill. She then says it's her fault not yours. It looks like she's a little jealous. Then she leaves and you're free to wander and buy supplies. Also the second time you ask about Zelhapolis she says that ever since he's been around the monsters on the island have increased. Suspicious , huh… Now you can run around all you want and you don't even have to go to sleep! END OF DAY TWO +++++++++++++++++++++++++++++++++++++++ 9.3: DAY THREE Now you should head towards the inn if you want to later be able to recruit Rina (The innkeeper's daughter). You should be at the inn between 6-10 AM. Talk to the inn master at the desk and an event will start. You ask where a good place to play music is and the inn master tells you that the north forest is good. Rina hears this and she wants to tag along (YES/NO) choice. Choose YES of course. From here she takes you on a tour of the town and you play a song for her and you get to see another ceremony. Now run out of the front gate of the ceremony place and Northeast you'll find a treasure chest with a map of the area! Now go out the east exit of that map and follow the path Northeast again. Here you'll stumble along a map for this area as well. Also, if you want head out the north exit of the last map (where the ceremony was) and head Northwest to find another map (if you have time). Eventually Rina will have to go aback to work. You now are free until 7:45PM. Find a shop and buy some red apples to recover your HP. Go to the "Mall", all of the brick buildings around the city square (more of a circle). Here you'll find a variety of shops. If you look around the Mall hard enough you'll find the blacksmith shop (farthest lower right hand corner on the map with the inn). Come here later to upgrade your characters' weapons. Notice the 5 stars below the weapon on your status screen. Each character's weapon can be upgraded 4 times! At 3:15 if you're on the center map a dance will take place. Eventually a castle maid will fetch you and take you to see Zelhapolis give a speech. Then suddenly, you're rudely interrupted by bandits! The Bandit King is named Kalhint. After the fight the princess is disturbed that Zelhapolis killed the bandit so brutally. Zelhapolis also tries to intimidate you by asking if you're still man enough to stay on the island, since it must look dangerous. He then assures you that you're safe as long as he is there. (A hint for his future wife to pick up on). He then assures you that you'll never have anything to fear from the island as long as he's alive. After all you're his new "friend", "Ha ha ha ha". Now wander for a while if you want. Hey why not get another map? To get the map for the area to the east of the town center simply follow the road behind the inn east. Now take a ramp a little south on the next map and follow it east till you run into a house. This is a school house go inside and talk to the kids by the entrance they'll give you a map of the area. END OF DAY THREE +++++++++++++++++++++++++++++++++++++++ 9.4: DAY FOUR At 6AM you'll cut to a scene with Noo, an engineer. Then you'll see the princess and Zelhapolis. He's giving her a pep talk about tomorrow's wedding, telling her how she'll always be his from tomorrow. After he leaves she says that she is no one's property. Sometime in the morning hours I suggest you go to the castle. Here you'll run into Zelhapolis and company rehearsing. He gives you a pep talk about being an important part of the wedding and a chapter of the islands history. . Then Noo comes and Zelhapolis introduces him as the magic engineer of the island. Noo seems to be having a problem with a machine for the wedding. He then invites you to dinner at 8:00PM that night. Pachimo doesn't like Zelhapolis, and thinks he's stuck-up and cold hearted. Now if you feel like it head towards the castle make a left before the first plant in the walkway leading to the castle and walk towards the tower (maybe you have to go right, I forget). This will take you outside follow the path till you run into the princess (auto-event when you're close enough). She will then speak to you privately. You begin to say to her 1. "I want to help you" or 2. "I want to get off this island". Well I said #1 and she said that she didn't need any help since she understands Zelhapolis true power better than anyone else. She then calls you silly and tells you that you had better simply resign yourself to Zelhapolis's will, like she has. She then says "Today many people will be unhappy" and "No one can stop it.. No one…" as you leave. You now have some free time so how about getting more town maps! (Only if you want). Use the city central map again and exit west (there are 2 exits take the north one). Now follow the windy roads to the west map and then to the Southwest map. Here follow more windy roads till you come to a temple looking thing. Inside search the bookshelves and you'll find a map! Now head northwest (to the map west of the city central). Here you'll come to a small temple. Inside pay the man 30G, he'll tell your fortune and give you a map. At 7:30 the dinner begins (someone will pick you up). At dinner Zelhapolis remarks on how beautiful his collection of crowns is (the one's he got through the strange ceremony he's been doing lately). He then proposes a toast to the royal wedding. He gets a little miffed when his bride doesn't participate in the toast. He then asks Rumi if she was the one who prepared the wine. When she says "yes " he makes her taste it. Well it looks like a pretty strong drink to me! (he heh). Zelhapolis then accuses Rumi of trying to kill Roleiyu. Rumi responds by saying that ever since Zelhapolis became engaged to Roleiyu that he's changed and she's sure that Roleiyu is really a demon! Rumi says that she's served Zelhapolis for a long time and that she was only trying to protect him (She may also be trying to admit her love for him). She pleads with him as she's dragged off. Zelhapolis accuses her for being jealous. Roleiyu then says that Zelhapolis is trying to manipulate the islanders like dolls. Zelhapolis responds by saying that they are his "cute little dolls", and that Rumi simply slipped from hi grasp a little. Roleiyu replies that there's no way Zelhapolis can keep all the people in check. Then they realize that Mouse has heard their whole conversation. Zelhapolis then says that only he can act freely around the princess. The only other person who can do so is Mouse after all he composed such a nice song for the future queen (said with a touch malice). Zelhapolis then goes on to say something like "It's too bad about the fireworks, I would have like to have seen them". Then suddenly there's a BOOM and a soldier comes to tell them that suddenly there an explosion from the fireworks machine that Noo was building. Mouse goes to check it out. Upon arrival Noo says that unfortunately General Bagos was inside when the blast occurred. Bagos mumbles something about a magic sword then apologizes to Mouse for failing (failing what I wonder?). His last words are that "The kingdom of Pandule must prosper.." Pachimo then says that he's sure that Zelhapolis set this whole thing up. Then the happy music starts and you're free to run about! If you have time (you've got to get there before 12AM), I suggest you run to the pub. You'll have to be quick. What you need to do is go east right after you get off the castle bridge this will bring you onto the next map (which you should have a map for). Now head south east along the gray cobblestone road till you come to almost the bottom of the map. Here enter the large gray building (entrance facing north) in the middle of the south most part of the map. This is the pub. Here an event will begin and you'll meet Kleya. She'll be sitting at the bar (indigo hair) go up and talk to her. She says that this is a adult place and that you'll get nowhere with out adult trappings (i.e. liquor). Go to the bar tender and buy a 200G bottle of liquor. Now go back to Kleya and give it to her. She's a little drunk but she figures out this is the first time she's met you. She asks to look at your watch sine that's how she remembers people. She's impressed with your foreign watch. She says that she has a magic power over the pub and that only people that she'll like can open the door and enter. She then leaves and Pachimo wonders if you're not getting a little desperate for going after a girl like that. NOTE: this event can be completed any time during the first and second week of the game (Remember one week is FIVE days, not seven), simply go to the pub between 8PM-12AM. Now feel free to explore the town and break into people's houses and steal stuff. See unlike most fantasy games where you're playing heroes with great morals you actually have a reason to steal stuff since Mouse is a thief. Unlike say Final Fantasy 2 (4) where you're a palidin yet you're still rummaging through people's drawers. I always though that was kinda dumb and didn't really fit into the plot. END OF DAY FOUR +++++++++++++++++++++++++++++++++++++++ 9.5 DAY FIVE WALKTHROUGH As soon as day breaks (6AM) you see Zelhapolis and Roleiyu waking up. And Zelhapolis relates that his day if destiny has arrived. You're free until 9PM do what you like. Why not get the map to the southeast of the central map. Simply follow the road to the pub like you did last night (see above). Now go a little west past the pub and take the south road. Follow this road till you come to a small pond. Talk to the man to the north of the pond and he'll give you a map. For an event you can go to the castle from 12-6PM and go to the tower to the left of the entrance (make a left before the first plant in the walkway leading to the castle). Here Pachimo will tell you that the princess' room is right above you. STOP, don't move from this spot and go to your item screen. Here select Pachimo and play a song. The princess will tell you how much the song moved her and you'll learn a new song! Now play the new song and she will give you a flower that heals all party members fully! Also if you go into the castle on the 2nd floor (entrance floor) and run to the room to the southeast with all the guards in it and talk to the guards one of them will give you a map of the castle. You might also want to gain some levels by fighting in the castle a little. I also took a rest at the inn for an hour (Go to your room and examine the bed). Doing this will heal your character for free. At 8PM another auto-event will take place. You'll see all the dancers (did you notice Rina?) and fire works. At 9PM the spectacle begins! Ahh and now I understand the Magic sword and the 2 crowns Zelhapolis was after are all for this. Notice Rina admiring you from the crowd. And yeah I hope you practiced your music cause the gig is on! And by the way the new song is pretty hard without the guitar controller! After that little embarrassing feat the ceremony continues. Zelhapolis calls you to the stage to congratulate you and you're a little nervous. Zelhapolis said he expected you move and calls you a coward. Everyone thinks you're a friend of the bandits. Roleiyu begs of you to stop since you don't have the power to defeat both Zelhapolis and his soldiers. Time then freezes. Zelhapolis wonders why you can still move. He wonders if it's the magic in your music, or if it's your sword. He then challenges you to a duel to which Roleiyu tells you to run away. Zelhapolis tells you he'll never let you off the island. Don't worry about trying to beat him. In the next scene he tells you that the wedding will proceed and that neither you nor the audience will remember anything! NOW THE ADVENTURE REALLY BEGINS! END OF DAY FIVE +++++++++++++++++++++++++++++++++++++++ 9.6 DAY SIX You wake up on the boat to Pandule! You've just arrived on the island! All your items are gone except for the important ones! WOW! After you talk to the fisherman Pachimo gets a strange feeling like this has all happened before. In fact I think Pachimo might remember everything! After all I don't think Zelhapolis realized that Pachimo was alive. Still, Mouse doesn't seem to remember a thing. After you sit down with Pachimo he explains it all to you. Apparently there is a time loop going on around the island! Pachimo says he was keeping a diary of all that happened. He also thinks that you should recruit as many friends as you can to help battle Zelhapolis. He then suggests you make a break for it before the old guy comes in. At 5PM Rumi will come for you. Then you'll meet Zelhapolis again. Remember use the triangle button to Fast Forward through event scenes! Though the event is a little different this time. When your finished save your game! I found out how to get the 10,000G advance he was talking about. Now run to the City Hall. This building is marked on the map in the upper left hand corner look for the kanji (役所) there. Go inside and talk to the little boy sitting at the desk he'll give you your money. Now go to the blacksmith (Remember I told you to memorize his location earlier) and upgrade Pachimo. You have to be at the city hall before 8PM to get your money so run as fast as you can!! Depending on what grade you get on your song you'll get more or less money. Now it's time to start recruiting characters. The first guy you can get is Kyte. You need to visit the bar located on the southwest tip of the harbor (map to the southeast of the city map). You have to go this bar between 6-10PM on days 1-3. You should try and make it there today. An event will take place as soon as you enter. Kyte is drunk and he asks if you'll play a song for him. He then asks if you can down his strong sea man liquor in one gulp (YES/No). Choose YES. After that you go outside and he tells you his name and says you can come to him whenever you're in trouble. Except on the 4th day. He's going on a trip that day (see below for the event). You now have some free time. In any case day 6, or shall I say day 1 week 2 will come to a close. Sorry to put this here but I didn't want to spoil the surprise. Look below for the rest of the walkthrough. ============================================================ 10. WALKTHROUGH PART TWO: The game is very non-linear from this point, there are a number of things you have to do to beat the game and there are multiple side-quests you can go on. Basically your goal is to stop Zelhapolis and if you don't the game simply re-starts it's time cycle. You're first goal should be to get some comrades to join you in your quest. There are a total of 12 other characters you can get to join you. You should be able to beat the game and get most of the secrets in 4-5 weeks. However I think you can take as long as you want. Remember only RARE items can be saved every time the time loop happens. RARE items include equipment, maps and other key items. See the items section for details. +++++++++++++++++++++++++++++++++++++++ 10.1 WEEK TWO AND BEYOND GUIDE !!!THIS SECTION IS UNDER CONSTRUCTION!!!! This section is divided into 3 parts. "Auto-events" (Things which happen automatically), "Characters" (Characters you can recruit), and "Main Events" (What you need to do to finish the game). I've tried to list the events in order, but as the game is quite non-linear it's sometimes difficult. If you can't get a certain event to happen chances are you haven't met the prerequisites needed for that event. Be sure to read the first paragraph of each event carefully! I tell you what prerequisites you need to get the event happening there. 10.2 AUTO-EVENTS The following are all the auto-events that will take place in the following weeks. REMEMBER TO GO TO THE CASTLE BEFORE 5PM ON THE FIRST DAY OF EVERY WEEK THEN TO THE CITY HALL SO YOU CAN GET 10,000G!! (Oops, you can't do this from the 4th week onwards) On the second week you'll meet up with Rumi at the docks again. You'll also have to play the song for Zelhapolis. On this week you'll also have to go to the sea shrine and talk to Bagos. These will all cycle till you can recruit new friends. I suggest you recruit Claire, Rumi and Bagos this week if you are able. But at least be sure to get Claire! On Week three you'll meet any friends you converted from the last week and have a talk at the inn. Rina will overhear your conversation and run away (see more in her character section below). --------------------------------------------- 10.3 CHARACTERS GUIDE --------------------------------------------- KYTE: (available from 2nd week) In order to get Kyte simply do as you did above (day 6) any time within the first 3 days. He can be recruited any time from week 2 onwards. Now go back near the area where you found him any time during the daytime. He's standing by a red boat a little east of the pub. Talk to him and choose YES. He'll then join your party. You'll have a fight then and he's recruitable from there after during that week. You can find him next to the red boat again. After you recruit him you tell him about the time warp and what not but he doesn't believe you. Now you have to take him to the castle to prove that there are monsters there. Don't use the front entrance since Kyte is to embarrassed to go in that way. Instead use the door off to the right (east) of the entrance bridge. Just turn right before the first tree on the bridge leading up to the castle. Now follow the path till you come to a door. Once inside a fight will take place. After the fight Kyte believes your story and his magical strength and the power of your watch fuse thus freeing him from the time loop amnesia. + + + + + + + + + + + + RUMI: (available from 2nd week) On the second day go to the beach just south of the first temple you saw during day 2 of week 1. This is 3 map squares east of the city central map. You have to be there at exactly 7 AM so I suggest you head there ASAP as soon as your day 1 events are finished. Watch out for the crabs on the beach, as they will poison you. Be sure to buy some healing items before going there if you have time. To get there go to the second shrine you saw during day 3 of week 1. And east then exit northeast to a beach with some rocks. After you speak to Bagos about his problems on day two she'll track you down to meet her at the restaurant, like before excepts this time she gets very drunk. After going on about Zelhapolis for a while she asks you if you think she's weaker than the princess. Pick whatever answers you want to her question (NO is nicer). You eventually end up walking her home after she drinks till dawn. She apologizes for her rudeness last night then goes inside. Just before that she's ask if you really feel... (she cuts off and goes inside). On the third day you must head to her house. This is located on the map directly south of the city center. Her house is on the west side second from the top. When you go to the door you hear her say "There's no turning back I must get ready for tomorrow" You have to be at her house from 12-6PM. I suggest you get the map for this part. In order to do so you'll need 1000G go to the fish store (first on the east side coming north from city central). Now exit east down the stairs to the beach. From here head south to a shop with a blue awning. Enter and buy something (100G item). Now sell the item back and sell another of your items. The owner will offer you a map for 1000G. Now on the 4th day between 12-6PM head to Rumi's room in the castle. This is located on the first floor (one flight of stairs down from the entrance). In the Southeast corner (more east than south). When you enter talk to Rumi. She's surprised to see you but says she's got to rush off to get ready for the dinner tonight. After she leaves look at the notes on the desk (there are 3 items so make sure you look at the notes). These describe the ingredients needed for her potion to kill the princess. Now examine the flower and you go into a battle. After the fight you'll get the "Nightmare Flower" item. Now head to the kitchen (same floor as Rumi's room in the northwest corner) between 7-8PM on the same night. Now talk to the chefs. They say that Rumi did something with all the glasses. Now look at the glasses just in front of the |
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Another Ephemeral Fantasia Walkthrough :
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