Escape from Monkey Island Walkthrough :
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Walkthrough - FAQ/Walkthrough============================================================================= PS2: Escape From Monkey Island Walkthrough V1.2 ============================================================================= Mwa-ha-ha-ha-ha! This deliciously DEMONIC walkthrough is brought to you by Tom Carlisle (AKA Murray, the all-powerful demonic skull) and covers the PS2 version of the game. To date, I haven't found any differences between this and the PC version, but e-mail me at murraytheevildemonicskull@hotmail.com if you find any. The Playstation 2 version of this game is infinitely superior to the PC version, if you ask me, due to they're being no EVIL (mwa-ha-ha-ha-ha) system requirements, and no EVIL (Ok, I'll stop this now) bugs. But that doesn't matter, really. This game is probably the funniest in the Monkey Island series, but only if: A. You have played Secret of..., LeChuck's revenge, and Curse of... B. You have a basic understanding of American (AKA 'Pop') culture C. You have seen all the Star Wars films. The other games are superlative-defying masterpieces, some of the funniest games ever created. Try hunting out the "Monkey Island Bounty Pack"- if you can find it, it costs 20 quid and has the first three games in. Well worth playing before this, as some jokes will be lost on you otherwise. So, into the bulk of what you actually logged on to find- the walkthrough! This walkthrough CONTAINS MAJOR SPOILERS! If you want to make the most out of this, ONLY look at the puzzle you are stuck on. Don't worry if you are stuck; the game is hugely frustrating and harder than any others. Just enjoy it. And feel your soul being gently ripped from your body in this walkthrough of incomprehensible EEEVIL!!! MWA-HA-HA-HA-HA!! I am always open to contributions, suggestions, fan mail, etc., and I will TRY to reply to any e-mails sent to me in a pretty quick fashion, so feel free to email these (plus any criticisms, which I don't like) DO NOT e-mail me about any typos. I will hunt you down and kill you personally. I will try to answer any question you may have about the game as well, but only if it IS NOT ON THE WALKTHROUGH. Sometimes I'll find it, other times you'll get a letter (well, e-mail) of apology. So go ahead- e-mail me at murraytheevildemonicskull@hotmail.com. ------------------- Table of Contents ------------------- (1) Copyright Information (2) History (3) Characters (4) Prologue & Act I: Things to do on Melee Island when you're dead (5) Act II: Enter the Manatee (6) Act III: Escape from Monkey Island (AT LAST!) (7) Act III+: Guybrush kicks unusually large butt (8) Stuff, and where to find it. (9) Fun Stuff (10)Thanks to... ============================================================================= (1) Copyright Information ============================================================================= Escape From Monkey Island, and all of the names, places, etc. are copyrighted trademarks of LucasArts Entertainment Company LLC. This FAQ/Walkthrough is copyrighted and may not be reproduced in any part without the consent of Tom Carlisle (the author). Current placement of this FAQ (E-mail me for permission to place it elsewhere) www.gamefaqs.com (Gamefaqs) www.neoseeker.com (neoseeker) If you find it anywhere else, please let me know! ============================================================================= (2) History ============================================================================= 08. 07. 01- Worked for 3 hours doing entire character section. Slept. 09. 07. 01- Worked 5 hours non-stop doing walkthrough. Tired. Sent off as version 1.1 12. 07. 01- worked for 2 hours non-stop on the Stuff, and where to find it, and Fun stuff sections. Published as v 1.2. 15. 07. 01- very slight update, amended a few grammatical errors (Creepy. I just spelt grammatical wrong) and added David Davidov's tip. ============================================================================= (3) Characters ============================================================================= I tried to include everyone on the credits list. In alphabetical order. Sorry if I missed anyone (Who am I apologising to? The voice actors, I guess.) E- mail me if I'm wrong! Admiral Casaba -------------- A complete and utter idiot who is straight out of a Monty Python sketch ("Wheel out the REALLY BIG CANNON!!!") He fires a cannonball at any three pirates talking as he reckons that it's a conspiracy against him. Paranoid, but useful on Knuttin Atoll... Bank Manager ------------ "Very funny, Mister Threepwood" His nasally voice starts to grate after a while, but he seems likeable. He also has oblique glasses. Until YOU allegedly steal all his money, he seems alright. You don't meet him after you've caught Pegnose, which is a pity, as I wanted an apology. Boulder Guy ------------- The boring git throwing rocks at your house. Rude and uncouth, he's a member of the union and is entitled to regular snack breaks. Hmm...now if only he had some snacks... Brittany -------- Chess player Santiago (I think, but it may have been Castaneda) fancies her, but frankly, I don't know why. She is seriously annoying, and giggles a lot. A popular rumour is that she is a parody of that popular singer, what's-her- name...Brittany Spears, that's it! It's a lie, or misinformation. If she was a parody, it would have been a LOT more blatant. Carla ----- The first relic from MI1 (barring Guybrush and Elaine). You first meet her with Otis by the town hall. I didn't recognise her at first, and Otis baffles me. Why does he speak with a pseudo-French accent? She is funny at he micro- groggery, and other than that basically uninteresting. Although she IS extraordinarily sardonic.... Castaneda --------- He's a chess player, intent on winning his game. Concentrating very hard. Charles L. Charles ------------------ Posh and very irritating, it's obvious who he is. Quite why Guybrush doesn't guess is beyond me, but this guy is NOT someone you would want as a politician, being evil demonic (CENSORED for little ones! Isn't it irritating how no one says HELL in this game? Instead, it's HECK! Oooh, scary) spawn. Yep, that's LeChuck all right. Deadeye Dave ------------ Good old Dave seems to have a permanent cold as well as being completely blind. He has brilliant smell and hearing, though. And gives out free prosthetics to good customers... Diving Judges ------------- "Whoa, dude.... Marco de Pollo wins again" The hippie judge is classic. Just do the right moves to wow him. "Grasshopper...Your head is too flat." Typical Chinese mentor. Need to streamline your head. Pity he doesn't speak like Yoda, though. "I have a beautiful red-headed wife to look after..." Look at the pamphlet you pick up from Stan to bribe the grouchy judge. (What shall we do with the) Drunken Sailor -------------------------------------- "Hnngh"..."Tnghh"- yes, he is drunk, not constipated, and quite funny if you're bored. He also has the last bowl of pretzels in the SCUMM bar, and a balloon. Now what can you do with that? Elaine Marley-Threepwood ------------------------ She's now Guybrush's lawfully wedded wife. For richer or for poorer... Apparently, she wants to be out on the open seas with Guybrush, swashing numerous buckles (Hmm...) incidentally; the voice actor playing her in this is completely different to the one in Curse of Monkey Island. She is still the love interest of Ghost Pirate from HECK, LeChuck. Damn! "Elayne" (Planet Threepwood waitress) ------------------------------------- Blonde haired, typical bored waitress. Nothing more to say except for the fact that she is extremely curt. Father Allegro Rasputin ---------------------------- A ghost priest, founder of the church of LeChuck, treats him like a god. Bit of a nutter really. Thinks you are three metres tall, have red skin, horns and a tail, and the number 1138 on your forehead. Freddie ------- He's got a rebel spirit but won't stand up to Ozzie Mandrill (BOO!) He owns the House 'o' sticks, is old, kind, and reeeal observant... George ------ Ask him to hoy a few darts anywhere you choose. Try telling him to "hit that guy over there"- you'll "crack" the camera lens. He can also hit that balloon over there, giving the drunk a wicked shock... Guybrush Threepwood ------------------- The pirate with amusing trousers. The hero. The man with the stupidest name in the Caribbean. Yes, It's THAT Guybrush Threepwood. Hilarious, sardonic, dryly witty and multi-talented, the man with pockets bigger than Cloud Strife has seen some pretty big monkey heads in his day... He's also defeated LeChuck three times (He's now the demon ghost zombie pirate LeChuck. Hmm) and is married to Elaine. According to Planet Threepwood, he is eight feet tall, covered in scars and has the ghost of his favourite parrot on his shoulder. According to the Church of LeChuck, he is three metres tall, has red skin, a gargantuan tail and horns, and the number 1138 on his forehead. Okay...scared now... Harbour Mistress --------------- She's fat, she's round, she bounces on the ground...quite what Otis is doing with her is beyond me, but she is seriously irritating, and strictly by the books. If you're doing something wrong, she'll find you...mark my words... Hellbeard the pirate/puppeteer ----------------------- A bit of a nutter, but an all right nutter nonetheless. He communicates through puppets of Guybrush and LeChuck, until you convince him otherwise, and scare him senseless with a blue painting. Herman Toothrot --------------- An oddball from M-I1 and M-I2. He's lost his memory, and needs you to hoy a lot of stuff at him to get it back. Help him out for one of the game's biggest surprises! Hugo ---- A camp perfume salesman with perfume that scares Guybrush. He talks about himself in the third person, and is currently testing 'Eau de LeChuck'. Riiiiight... He doesn't mind if you steal a bottle, oddly, considering he is an ex-pirate, but nevertheless he can't have been very good as he is even less fearsome than Guybrush! Ignatius Cheese --------------- He used to own the SCUMM bar before it was converted and is one hell of navigator. However he likes his voyages with adventure, and will not think twice before sailing into tropical storms. Guybrush thinks his name is stupid- which is odd, as it isn't really- "Cheese?" "Aye?" "Cheese?" "Aye?!" Inspector Canard ---------------- ASTOUNDING reference to all comedy police officers ever, this is a very suspicious character that runs the Hall 'o' Justice. Not suspicious as in Fester Shinetop in MI1, but suspicious of YOU instead. Will not believe your pleas for innocence- unless, of course, you can prove it?... Jojo Jr. -------- "I still can't believe you're a talking monkey!" For those who haven't played MI1, Jojo Snr was the monkey who helped Guybrush in that. Jojo tells you a hilarious story about how SOMEONE (i.e. you) left Jojo Snr hanging on a totem pole, BUT NEVER TOLD HIM TO LET GO!!! What's that he's wearing? A bronze hat of honour? That sounds useful... try using it with the giant monkey head... Jolly Pirate (AKA George Lucas) -------------------------------- Answer him a few simple questions for your FREE caricature. GREAT... He seems all right, but is only for use when you've got the monkey mug in your hand. And he doesn't know what the Internet is... Jumbeaux LaFeet --------------- Son of Tiny LaFeet- nice name, mate!- He has two parrots cursed. One always lies, the other always tells the truth. This is useful for finding his father's bronze hat, stolen by the evil Ozzie Mandrill enterprises (The Cads!) and buried under a rock. He gets very upset when talking about his late father. Poor bloke (I really felt sorry for him). LeChuck ------- "Mr. LeChuck, you have a nasty habit of SURVIVING" Now in the form of L. Charles, he has risen from the dead numerous times, and isn't going to let being demonic stop him. He (CENSORED AS IT RUINS THE PLOT) now, and still loves Elaine. But she's washing her hair for the next seven years. Damn. LUA Bar Chef ------------ Like the chef in the first game, he won't let anyone in his kitchen and is a psychopath. It seems that LucasArts didn't want to offend anyone Japanese by having a stereotyped sushi chef, but the fact that he's French is more than a little odd. Nevertheless, he likes his art, which can't be a bad thing. And you just KNOW that his painting is hiding something... LUA Bar Waitress ---------------- She never saw the SCUMM bar in all it's glory, and is stuck in the hellhole serving a torrent of sushi and strange-coloured tropical drinks. She is very frank and very stereotypical. Marco De Pollo -------------- "Marcooooo" "Pooooolooooo". Childhood trauma has led him to be the greatest plank diver in the world (tm), but nonetheless, GUYBRUSH still manages to beat him (With a little help from some hyperactive seagulls) so he must be bad. I'm sure his name is a parody of something, but I can't remember what. He's a ponce. He walks like, talks like and is one. Full stop. Marley Family Lawyers ------------- The music in their offices is very good. They are funny, citing from films such as A FEW GOOD MEN and THE FIRM. Talk to them about saving your mansion. Meathook -------- From the first game, Meathook looks a little different and his parrot is dead, but he's retained his tattoo act and is still a cool character. He is now an accomplished wax painter, and has sold some stunning paintings- one particularly interesting one is hanging in the LUA bar... Miss Rivers ----------- She sort of reminds of my art teacher, only my art teacher is probably the nicest person in the world. So she's not really like my art teacher, then. Employed by Ozzie Mandrill, she must rid the world of all pirates because Ozzie Mandrill tells her to. (Let me deviate slightly and talk about another, similar character- Adolf Hitler) She's a little odd, but I love some of her phrases "What do you mean I failed? This sucks!" "Your tests were good, dear; but your attitude sucks!" Mojo ----------- Pull the finger on the hand in her room. "You pulled?" She has an uncanny habit of telling you what you are about to say before you say it. Refreshingly, she has moved AGAIN (this must be costing her a LOT) and now has an unbreakable five-game deal with LucasArts. Like Guybrush, then. Mungle ------ A wannabe member of civilisation who is a bit thick. He tries hard, but his piratey instincts tell him to murder, loot and pillage. Miss Rivers fails him for being thick. C'mon, be a bit more sympathetic! Witch. Poor old Mungle. I actually felt sorry for him. But then I have a conscience. Damn. Murray, the all-powerful demonic skull ------------------------------------- Cower, brief mortals! Mwa-ha-ha-ha-ha! Murray is SO the best character in the game. He may only appear for a couple of minutes, but he is classic! He's the bouncer/ greeter at Planet Threepwood and regales you with his heat-stopping tale of malice and evil. He is my role model. Look out for sub-game Murray Ball. Pity he doesn't have a bigger part, actually. Roll on MI5! He is easily the best character in this one. Ned ------- An incredibly accurate dart player. Otis ---- "Carla, save me! The nasty man wants to take us back to Monkey Island!" A relic from MI1, he speaks in a strange accent but is very, very funny. Has a habit for getting thrown in jail for picking flowers. Odd. A victim of capitalist oppression. Possibly in a relationship with the Harbour Mistress. Ozzie Mandrill -------------- Typical domineering Australian developer. Pure evil. Easily tricked by Freddie, the stick-man (Did you get that?) (CENSORED AS IT RUINS THE PLOT) to rid the world of pirates. Certifiable nutter. Could have been out of a Bond film. Grumpy, bad-tempered and the villain in this game. Pegnose Pete ------------ An evil thief who's nose was bitten off by a duck, he robbed Lucre Island's bank, and framed you. Resides in the Mystes 'o' Tyme. Not really very nice. TERRIBLE OJ Simpson joke, too. Salty old Cur (bait shop owner) --------------- He seems all right, apart from the fact that he hangs out in a fish shop, has no sense of smell, guts fish for fun, seems to think that bait can be BROKEN and runs a termite circus (!!!) Actually, judging by all that, he seems like a bit of a nutter, really. Santiago -------- Like Castaneda. Intense, not easily provoked. Fancies Brittany, bank teller. Good @ chess. SCUMM Bartender ------------------- Possibly a relic from the first game, he wants to join your crew but his boss refuses. So just arm-wrestle his boss into submission and sail off into the sunset! No problem. Stan the dodgy Salesman ----------------- I could cope with him in MI1, but ever since he started speaking, he's the most annoying thing ANYWHERE. Try to avoid him in this. You really don't need to talk to him, unless you need a Monkey Mug ticket. He just makes me yawn. Starbuccaneer's Counter Clerk ----------------------------- Typical work experience boy. Just like dorky teenager from the Simpsons. Makes some VERY strange comments on his coffee. Timmy The Monkey ---------------- Elaine's pet monkey. He mysteriously arrives on Monkey Island (tm) at the same time as Guybrush. He likes bananas (As monkeys do), and will follow you for one. Tourist ------- Mooching around the statue of Tiny LaFeet, he knows a lot about it but is a typical geeky tourist- "Ohh! A scavenger hunt! How exciting!" YESSSSS...as stupid as that sounds. Yangja ------ A student at Miss Rivers' pirate transmogrification academy. She gets good marks, but according to Miss Rivers fails, as her attitude sucks. She is rude and laughs at other people's misfortune. ============================================================================= (5) Prologue & Act I - Things to Do On Melee Island(TM) When You're Dead ============================================================================= Prologue: --------- The Beginning! Enjoy the BRILLIANT theme tune then watch in horror as we find Guybrush prisoner on his own ship! Evil pirates have attacked, and Guybrush must stop them (As usual). You, as Guybrush, are tied to the mast. Manoeuvre to the right to notice a brazier of hot coals. Use the SQUARE button (PICK UP) on the hot coals in the brazier to start juggling a hot coal with your feet. Look around. What needs lighting? The cannons! Turn left towards the cannons, select "KICK RED HOT CHUNK 'O' COAL AT LOADED CANNON", (Try kicking it at the enemy pirate!) then press select (default CROSS). The coal lights the cannon, and then...BOOM! The enemy ship explodes, and Elaine and Guybrush are safe. Great! You've solved the easiest puzzle in the game. Don't fret...It gets a LOT harder. Act I - Things To Do On Melee Island(TM) When You're Dead --------------------------------------------------------- Melee Island(TM) ---------------- I half expected Guybrush to say, "It's quiet. TOO quiet." But he didn't. Damn. No, so obviously nobody was expecting Guybrush and Elaine back. Hmm...odd, considering she's their much-beloved governor. Ohh! So she's been pronounced dead now, has she! GREAT! That's JUST what they need after their honeymoon. And worst of all, some maniac with a catapult is trying to demolish their house! Admittedly, he's not having much success, but he's trying nonetheless. This is bad news. Take a look around- walk away from the catapult and go through the gap in the wall. Go to the map, then head to the harbour (There's nothing to do in the town yet) look to the side of the shack and pick up the POPPED INNER TUBE. Now go to town. Head to the SCUMM bar, go inside, and talk to the darts players about THE HOLES IN THE WALL. They reckon that they can hit anything, huh? Try them, see if they can live up to their promises. Talk to the bartender, and ask about snacks. He tells you that the drunk has the last PRETZEL BASKET. Hmm. Go over to the drunk, try to talk to him, fail, and laugh at his idiocy. He won't give you his pretzels; why should he- it's HIS birthday. The balloon tells you that much. Go back to the darts guys. Ask them to HIT THE BALLOON OVER THERE. They succeed, the balloon pops, and the poor drunk passes out (Sorry to keep harking on about this, but I really felt guilty about doing this) and you can steal the KUDU JERKY PRETZELS. Head back to the mansion. Use the POPPED INNER TUBE on the FUNNY SHAPED CACTUS, then offer the PRETZELS to the BOULDER GUY. TINKER WITH THE CATAPULT CONTROLS so the bloke resets them to his "Calibration Cactus", hits the inner tube, the rock bounces off, and hits his catapult. He laughs, at the pitiful damage the boulder has done to his catapult...then it rolls off a cliff! Brilliant! "Oy! What are you doing? Those things don't grow on trees, y'know!" Now you've got to stop him coming back. But first spend a moment feeling blissfully superior. You are your own master. Now watch the cut-scene. GETTING A CREW ----------------------------------- Go back to the SCUMM bar. Go to opposite the drunk. Talk to the CRUSTY SAILOR. This is I. Cheese, and he's class. He tells you that an Ozzie developer is trying to buy the bar, and that only by Insult Arm-Wrestling has he managed to keep it. Ask him about Insult Arm Wrestling, and about him joining your crew. Challenge him, and beat him. Head left and talk to the two pirates outside the town hall. Pester them about knowing them until they give in and tell you their identities- Carla the sword master and Otis the flower picker, both from MI1. (I as embarrassed when I first found out who they were, as I didn't recognise them at all.) Promise them good jobs if they join your crew, then head for the MANSION. Enter the mansion. Go to the desk by the window and pick up the CONTRACT. This is a CUSHY GOVERNMENT JOB CONTRACT FORM. (DON'T pick up the contract on Elaine's desk, as this is a manual labour contract and so it is absolutely useless) Take it to ELAINE, and get it signed. Take the SIGNED CUSHY GOVERNMENT JOB CONTRACT FORM to Otis and Carla. Now you have a crew. Excellent! Now, in typical Monkey Island routine, you have to get a ship... Return to the map and go to the harbour. Annoy the HARBOUR MISTRESS. Tell her that you are commandeering a ship. She dismisses you, saying you do not have proper authority. Well, we'll see about that! You're the husband of the governor! Go to Elaine and whine about not having authority. She gives you the MELEE ISLAND(TM) GUBERNATORIAL SYMBOL. Use it with the HARBOUR MISTRESS to get a ship. Your WIFE'S ship. Yep...you guessed it. It had to be THAT ship. Guybrush protests "But it's pink!" he feebly tries. "All the other pirates will laugh at me!" "Hmm, I get the feeling that you're used to being laughed at." Oddly, no-one mentions it. But Guybrush appears to have a fear of pink in this game, like his long-time fear of porcelain (Why is he scared of porcelain, anyway?) Anyway, on to Lucre Island (tm). Lucre Island(TM) ---------------- So Guybrush has been told to go and see the Lawyers. But this being a MONKEY ISLAND game, something has GOT TO go wrong. And it does. But I'll get to that in a minute. Go to the lawyers like a good boy, and listen to the BRILLIANT music there, before regaling the lawyers with some nice lawyer jokes ("What do you call a bunch of lawyers at the bottom of the ocean?" "A terrible tragedy?" "A horrible waste?" "A potential negligence litigation lawsuit?" "A GOOD START!") and saving your mansion. The lawyers give you a letter, so read it (It's quite funny. You just KNOW that something's going to go wrong here) and weep. Then go to the bank to pick up H.T. Marley's heirlooms. At the bank, a miserable Ozzie git is having problems. This is OZZIE MANDRILL, and he's pure evil. When Ozzie leaves, talk to Brittany, who let's you into the vault to get items from your safe deposit box. After you open the chest, the bank is robbed...by GUYBRUSH THREEPWOOD. Either this is a potential cloning scandal, a case of time travel (don't rule it out), or it's someone in disguise. Obviously, however, it's not you, but you have to get out to prove that. Pick up everything the vault - the OLD SWORD, the SMALL SEA SPONGE, the MEDIUM SEA SPONGE, the LARGE SEA SPONGE, and the HANDKERCHIEF. Look in the safe deposit box and take the MUSIC BOX and the BOTTLE OF FINE GROG. Go to the door, and use the OLD SWORD with the only hinge you can reach- the bottom hinge. Use the BROKEN SWORD (hmm...is this an intentional gag or not?) with the crack in the door, widening it. Use the sponges with the crack, and then pour the grog on to them (Alternatively, pour grog on each before putting them in the crack. Your choice). The door blows right off its hinges! You're free...oh, wait a minute, and they think you robbed a bank! DAMN!!!! Framed for bank robbery, eh, Guybrush? Tut, tut. Better find the REAL criminal- the no-nosed pirate. CANARD places you under 'house arrest' but due to your non-residence on the island, you are not permitted to leave the island- as a temporary 'home'. If that makes ANY sense at all. CANARD very set on believing that you robbed the bank. To prove your innocence, find the real thief, prove he was at the crime, and find the stolen money. Easy enough, right? Weeeeell...this IS a Monkey Island game... Finding the Real Thief ---------------------- Go to the iron maiden. Look at it. Guybrush says something HILARIOUS in dudespeak. Pick up the TIN OF CHICKEN GREASE. Go to the House 'o Sticks, watch Ozzie Mandrill whining about his stick, and pick up the WOOD SHAVINGS. Talk to FREDDIE if you want, then head outside to the perfume stall (Try looking at the Grassy Knoll beforehand; useless, but funny) Pick up an EMPTY SPRITZER BOTTLE from the large pile, Then steal the COLOGNE from the main stall (You can find out that this is EAU DE LECHUCK now or later). Go to the bank, use the BROKEN SWORD with the manhole cover, and pick it up. (Note: if Guybrush couldn't pick it up in the first place, how can he carry it in his pocket?) Go to the bait shoppe. Guybrush will make a comment on how bad it smells. Pick up the FREE BAIT, leave the shop and pick up the DUCK, return to the fountain and use the EMPTY SPRITZER BOTTLE on it to get the HOME-MADE PERFUME. Use the BAIT and the WOOD SHAVINGS with the HOME-MADE PERFUME. Go to the map, and go to the MYSTES 'O TYME. Use the HOME-MADE PERFUME on the PUDDLE, then return to the map and go to the mansion. Look for a FLOWER, pick it up and combine it with the HOME-MADE PERFUME. Voila! Now try smelling the HOME-MADE PERFUME- If you have smelt the HANDKERCHIEF in advance, Guybrush will tell you that they smell absolutely alike. Obviously, a no-nosed pirate will need a fake nose, so head to town and voila! The palace 'o Prostheses is near! Go in to meet the blind shopkeeper, DEADEYE DAVE. He tells you about his advanced sense of smell and hearing. Spray him with the HOME-MADE PERFUME, and he tells you PEGNOSE PETE's fake name (Completely random) He also has directions through the MYSTES 'O' TYME, but since his filing monkey ran away, he can't find them. He tells you to feel free to have a try. This frustrated me at the time. Each symbol is a section of the alphabet: Rabbit: A-D Palm Tree: E-H Pumpkin: I-M Monkey: N-S Banana: T-Z When I played this, Pegnose's name was Kaise. R. Sose, so I inputted PUMPKIN, MONKEY, MONKEY. Now press the button to get directions to PEGNOSE PETE's house. Weird. They're like a train schedule. Write the directions down on a piece of paper. Now where have you seen a clock before? The chess players had one. Head towards them (They're near the docks, on the large view that shows all of Lucre Town) and talk to CASTANEDA. He tells you that SANTIAGO has a crush on BRITTANY. Distract him by choosing the stupidest option on the menu, until he messes up one of his moves. SANTIAGO laughs at him, so go over there and distract him by muttering about BRITTANY. He also messes up a move, and CASTANEDA laughs at him, starting an intense war of words. In the chaos, steal the CLOCK, and then go to the map, travelling to the MYSTES 'O' TYME. I hate this next bit. It is incredibly confusing and frustrating, and I caused about three time paradoxes the first time I played. Damn! Use the CLOCK with the RAFT, then use the raft. Did you write down the directions? Good. Match the times to the directions (i.e. 12:50 East) until you meet yourself. Yeah, you heard me right. Remember what I said in the bank robbery section? Write down what the other Guybrush gives you, and in what order he does it. Also write down what answer he gives you when you ask him what number you are thinking of at the current time. Continue following the directions, until you meet yourself on the other side of the gate. Give yourself the items in the order you were given them, and answer the question you asked yourself correctly. Now continue following directions until you find PEGNOSE's house. You hear OZZIE MANDRILL and PEGNOSE talking it the hut. (This puzzle had me whooping with delight when I realised how to solve it) Use the TIN OF CHICKEN GREASE on the welcome mat, and then use the DUCK on the window. PEGNOSE PETE screams (His nose was allegedly bitten off by a duck), runs outside, slips on the mat, and falls into the crawdaddy trap. Yippie-Ki-Yay! Proving Pegnose was there ---------------------------------------------------- (This bit had me baffled for about a week, and is unfairly frustrating. Take heed, LucasArts!) Look at the MANHOLE COVER. It has random names on it, which is frustrating. Go to DAVE's shop, and ask about getting some ST. SWITHENS DAY GIFTS FOR YOUR FRIENDS. Ask about free prostheses, and use the names on the manhole cover in the story he tells you. You receive the PROSTHETIC SKIN. Go to the bank, use the PROSTHETIC SKIN on the MANHOLE, to get a TRAMPOLINE! (YUK!) Bounce up to the window, take the SCUPPERWARE in the bottom-left table, and pull the PULL-CHAIN. Look at the furthest left light fixture from the balcony to see a weird shadow of a nose on the wall. CANARD comes in mysteriously, takes the nose, and you've proved PEGNOSE was there! Yippie-Ki-Yay, no-nosed ******! Watch the cut-scene of Elaine being massacred at the polls. Finding the Loot ----------------- Head to the PALACE 'O' PROSTHESES, and use the music box with DAVE. Steal the WOODEN PROSTHETIC HAND from the BOX OF FINELY CRAFTED PROSTHESES. Go to the bait shoppe, pick up some more free bait. Combine it with the SCUPPERWARE ("There! Now my bait will stay fresh!") Go to the termite circus and use the WOODEN PROSTHETIC HAND to get a TERMITE-INFESTED PROSTHETIC HAND. Go to the map, and head to the FORBODING MANSION. Enter it to meet OZZIE MANDRILL in person. He's a miserable git. Spray EAU DE LECHUCK (Aka COLOGNE) on his dingoes and he'll break his stick. Head to the house 'o sticks, and notice MISTER MANDRILL'S CANE. Use the TERMITE-INFESTED PROSTHETIC HAND on it, as MANDRILL storms in. Go to his mansion, and tell him that you know he's guilty. Now you can follow him to PEGNOSE's booty showroom. When you reach the lagoon, head to the trees that MANDRILL came out of. There's a hidden passage in there. Press the button on the table to find the heirlooms, behind reinforced glass. Leave the room and dive into the deep water. It's pitch black. When the fish appear on screen, open the SCUPPERWARE. One will swim in and you can see underwater. Head into the secret passage to find the MARLEY HEIRLOOMS and MISSING LOOT. Pick these up, as well as the ITTY-BITTY BRASS SCREW, and head into town. Go to CANARD, show him the MARLEY FAMILY HEIRLOOMS, and the ITTY-BITTY BRASS SCREW to convince him of your innocence. Watch Pegnose's nose get put on, listen to the OJ Simpson joke, and watch him escape. CANARD insults Guybrush, and then you can leave. Back on Melee Island, Guybrush tells Elaine about his exploits ("...and then I was attacked by an army of Giant Koalas...") before L. Charles turns up and starts gloating about the idiocy of Melee Island's citizens. He transforms into all his different forms- Ghost, Zombie and Demon, and Guybrush looks surprised. Nobody else does. The music swells to a climax as LeChuck walks out of the door, finishing when Guybrush shouts "Oh Yeah? Well YOU FIGHT LIKE A COW!" Inspired. Well, that was a lengthy act, wasn't it? Congratulations! ======================================================================== (5) Act II - Enter The Manatee ======================================================================== Melee Island(TM) --------------- Ask Elaine everything possible in the Mansion, and then head to the International House of Mojo. (It's the massive great temple thing) Pull the finger on the hand table (For a laugh, try picking up the hand- "There's only a few hands I want down my pants (!!) and that's not one of them") and Mojo spins round. Ask her everything, and you'll learn about the Ultimate Insult and Grandpa Marley's wedding gifts. Ask her about the gifts, and you will receive the EARRINGS, the NECKLACE, and the PEN ON A CHAIN. After talking until you get bored, leave the International House of Mojo and go to the map. Go to Meathook's house. Talk to Meathook about everything. When you are finished talking to him, take the PAINT BRUSH from the bucket he gives you. Head to the harbour. Look at the Grog machine and at the change return slot to notice something glinting, then take the QUARTER. Use the QUARTER in the Grog Machine. It gets jammed, so kick, punch, shake, and then yell at the Grog Machine until the machine spits out dozens of cans of Grog. Pick up a can. Elaine, being omnipotent, won't let you drink it, so go to the SCUMM bar. Hmm...something's a little wrong. Why is it called the LUA bar now? Noooooooooo! It's I. Cheese's worst nightmare! They've turned his bar into a sushi restaurant! Enter the LUA Bar. Look at the table just to the left of the door and take the CHOPSTICKS. Sit down and talk to the waitress (Regardless of your order, you'll get the flaming scuttlefish) When the flaming fish floats past the totem pole to the right, use the PAINTBRUSH in the SUSHI BOAT MECHANISM The flames should be under the painting. Now rush into the kitchen (For a bizarre Beastie Boys reference, look at the brass mechanical monkey- "That Funky Monkey!") and use the can of grog with the sushi boat steam generator. The flames melt the wax on the painting and the chef gives you the blue map- the wedding gift! Now go to the harbour, and use the earrings (As Elaine says, they're wooden. What else in town is wooden?) Use the EARRINGS on the figurehead. It comes alive, and is not in a good mood. Next use the NECKLACE and the PEN ON A CHAIN on the FIGUREHEAD, before finally giving her the BLUE PAINTING! Voila! You now know where the ultimate insult is, and what it looks like. Now give back the MELEE (tm) ISLAND GUBERNATORIAL SYMBOL and sail to Jambalaya Island! Jambalaya Island (TM) ------------------- I love this island! It is easily the best bit in the game. There are three parts to the Ultimate Insult - (1) The Silver Monkey Head, (2) A Bronze Hat, and (3) A Golden Man. All of these are on Jambalaya Island Getting the Silver Monkey Head ------------------------------ Head into town, and go to STARBUCCANEER'S. Look at the EMPTY GROGGOCHINO CUP from the outside, then go in and pick it up. Talk to the counter boy and ask for a refill. This is just in case you mess up he next bit- go to Stan's, drink it, and ask about his sales pitch. He gives you the PLANET THREEPWOOD TOKEN at the end. Otherwise, look in the fat woman's bag to see a STARBUCCANEER'S LOGO MUG. Steal it (Bit immoral, this game) and go to the left side of the counter to get a free sample of SCHMEAR-WHIZ (tm) MINI BAGELS. These are terrible, Guybrush tells you, and spits it out, giving you the JUICY WAD OF CHEWED UP BAGEL CHUNKS WITH SCHMEAR WHIZ(TM) (YUK!) Now go to the map, and go to the gaudy building to meet Stan. Ignore him if possible, pick up a PAMPHLET from his desk and pick up the GLUE on the windowsill. Go to Town again, and go to the MICRO-GROGGERY. Use this on the MANATEE in the corner. Go to the guy at the counter, ask him about the thing in the corner, and ask to have a go on it. You succeed after a few hours, and get your PLANET THREEPWOOD TOKEN. Go to PLANET THREEPWOOD to meet MURRAY! Mwa-ha-ha-ha-ha! I love him; he is easily the best character. Converse with him for a while, before going inside. Look at the menu then talk to ELAYNE, order a meal and show her the coupon. She gives you the monkey mug. While sitting down, talk to the JOLLY PIRATE. He will draw you a caricature with the mug. Use the caricature with the glue, and the sticky caricature with the STARBUCCANEER'S LOGO MUG. Use the fake monkey mug with the monkey mug, and walk away. Well done. You've got the first part of the ultimate insult! Getting A Bronze Hat -------------------- Go to the MICRO GROGGERY and ask for some grog. The BARTENDER asks for ID from you, then give you the WIMPY GROG (just strong enough to stun a skinny parrot.). Leave the bar and look at the statue in the centre of town - it seems to have been vandalized. Talk to the TOURIST WITH THE NASALLY VOICE who knows a lot about the statue and its origins. Talk to him and ask him everything. Go to the docks, and use the COMMUNITY ROWBOAT. As you try to row you are fired upon by an utter git, ADMIRAL CASABA (or RICARDO LUIGI PIERRE M'BENGA CHANG NEHRU O'HARA CASABA THE THIRD). Ignore him, unless you want to be bored, and continue heading towards Knuttin Atoll. On the beach you will see a bright white and blue building. This is MISS RIVERS' PIRATE TRANSMOGRIFICATION ACADAMY. It's a brainwashing centre! Talk to Miss Rivers, tell her you are tired of being a pirate, and you get into school. In the test, give the most violent answers humanely possible. You fail so badly that you get the DUNCE'S CAP and you get chucked out of school! Now go outside, and pull the fire alarm ("Don't try this at home, boys and girls. False fire alarms cost lives!") Run inside and pick up the whistle from the chest. Miss Rivers catches you but doesn't take the whistle back. Good. Go to the puppet show, and talk to L'IL LECHUCK about everything. Ask where he's been. L'IL GUYBRUSH tells you that CASABA fires on three or more pirates talking at once. Ask about the puppeteer. When he appears, leave him alone, then show him the blue painting. He screams in horror and runs off, leaving his puppets. Pick them up. Walk to the beach on the east side of the island. Talk to the metabolically challenged pirate (Jumbeaux LaFeet). He tells you that his father was Tiny LaFeet and that he stole the hat from the statue. He then tells you he buried under one of the rocks, but can't remember which one. Walk one screen to the right - I hate this bit, it's the worst bit in the game, much worse than Monkey Kombat. Use the whistle to call the parrots. Use the WIMPY GROG with ONE of the parrots. Now ask it a question to find out if it lies or tells the truth. I gave it to the truthful parrot. The rock the hat is under is random, so here is the general pattern to follow: 1) Use the WHISTLE (now called the PARROT CALL) 2) Ask one of the parrots if the hat is buried under this rock 3) If it is the truth teller and says no, wait for the parrots to land again and find out which direction you should go (make sure you get the truth telling parrot!) If it is the truth teller and says yes, go to the next section If it is the liar and says yes, wait for the parrots to land again find out which direction you should go (make sure you get the truth telling parrot!) If it is the liar and says no, go to the next section (An easy way to know which parrot is which is to do this - whichever parrot can't sit still is drunk on grog. So for me, the truthful parrot was tottering back and forth - always ask the truth telling parrot the question to make this go quicker!) Once you have found the correct rock, use LI'L GUYBRUSH & LI'L LECHUCK to get Admiral Casaba to fire on you with the cannon. Casaba will miss you, but blow the boulder up for you, leaving a big hole. At the bottom of the hole is the BRONZE HAT! Combine the BRONZE HAT and the MONKEY MUG. Almost there... Getting A Golden Man -------------------- Go back to Jambalaya Island(TM). Head to the tall rock and watch the world's best plank diver, Marco de Pollo. Talk to this pompous git about his childhood, why he's a diver, how to dive, etc. Go to the left to ask the judges and to find out how to get certified. After a particularly nasty medical process, you will receive the DIVING CERTIFICATE. Head back to where Marco de Pollo is. Use the baby seal oil on the table with the JUICY WAD OF CHEWED UP BAGEL CHUNKS WITH SCHMEAR WHIZ(TM). A seagull lands. This is a clue, showing that seagulls like it. Talk to the judges to find out how to get good marks. The hippie judge tells you how to do the moves: Alpha Monkey: left Keelhaul: up Rum Barrel: down Spinning Swordsman: right The wise old judge tells you that your head is too flat. The grouchy judge tells you he's been bribed. Look at the TIME SHARE BOOKLET you picked up from Stan's, to see him with a girl who is NOT his wife. Show this to him and he'll give you a fair score. Now challenge MARCO DE POLLO to a contest. Watch his moves, and then when you get up top wear the dunce's cap and copy his moves using the instructions above. You should get three 10's. Now the tables turn. You have to do a dive, and he has to beat it. Do any dive. Before he dives, he puts the baby seal oil on. This makes him a seagull attractant. He dives and is hideously scarred for life by evil seagulls. Guybrush and the omnipotent crowds cruelly mock him, and you receive the golden man. Now you have an ultimate insult... A cut-scene shows L. Charles taunting Elaine on Melee(tm) Island. She goes crazy, upon losing the election. Guybrush gets the ultimate insult stolen (GASP!) and is banished to (NOOOOOO) Monkey Island (tm)!!!!!! Mwa-ha-ha-ha-ha! ======================================================================== (6) Act III - Escape From Monkey Island(TM) ======================================================================== How could it not happen? Finally, you're actually here to escape from it, and it's changed just a LITTLE since you were last here. Timmy the monkey is there to greet you at the start of Act III, as Guybrush becomes seriously depressed ("It's like my life is a never-ending series of...of puzzles. Don't try to comfort me, Timmy. Oh. Ok. I'll do for the children. Order of business: 1) Get off the fershlugginer island. 2) Stop Ozzie and LeChuck destroying the pirates of the Caribbean with the ultimate insult. 3) BUY SOME NEW SHOES!!!!) Pick up the NOTE from the tree- it's from HT (HERMAN TOOTHROT. OR IS IT???) Go to the map, and visit the campsite to meet HERMAN TOOTHROT (OR IS HE???), albeit without his memory. Pick up the NOTE and the COCONUT, then move off to the map. Head to vista point, and take note of the canals and rocks. This is where timing is vital. It's a bit hard, and frustrating if you don't get it first time. Pick up a rock, throw it in the right canal. Pick up another rock, and when the first one hits a tree branch, throw the rock you have into the middle canal. Pick up another rock. When the second rock hits a branch, throw the third rock into the left canal. Pick up one more rock, and when the third rock hits a branch, throw the fourth rock into the left canal. The rocks will fly out to the lava field and create a pool of lava! Success! (NB: Each rock only hits one branch. If you are confused about which rock is which, just look for a branch that has not yet been hit.) Hike to the canyon (North east of the campsite), and look at the cactus on the right. Pick up the BANANA PICKER, this being one of the most useful items in the whole game. Head to the castle on the volcano. You see a monkey throwing a milk bottle into the lava field. The island is random! Be careful! Go into the castle, and use the BANANA PICKER on the SHIELDS. Talk to FATHER ALLEGRO RASPUTIN about everything, and then ask to go on the lava boat (It's...Pink!). Get your BANANA PICKER ready at the bottom of the lava fall. Steer the boat towards the milk bottle and grab it with the BANANA PICKER. Next head into the lava pool you made. Climb out of the boat, 'USE' the tree to make a bridge. Walk a cross it to the map. Go to the beach that you started on, use the BANANA PICKER with the bananas repeatedly until the whole bunch falls down. Give one to Timmy, and he follows you. Go to the canyon, and walk to the metal door. Open the vent, and use a banana with it. Timmy runs through. Close it, and use a Banana with the portal. Timmy opens the whole door. Go through the tube and use the BANANA PICKER to get the WEEDWHIPPER in there- its on the left of the machinery. Return to the lava field, use the WEEDWHIPPER on the patch of weeds. Guybrush does a DISCOVERY CHANNEL (tm) as the lava drains away, activating the machinery in... something. Go across the stone bridge to the village. Talk to Jojo Jr. Ask repeatedly about his hat, and he tells you about MONKEY KOMBAT. For more detail on this (Extending on what he says) go to www.gamefaqs.com and look for the FAQ entitled "Monkey Kombat FAQ" by David Moore. Give the SHIELDS to the Musically Inclined Monkey, who gives you the accordion. Look for monkeys on the map to play MONKEY KOMBAT against. It's completely random, so just copy other monkey's moves until you have learn all of them. Triangle- Ack Square- Oop X- Eek Circle- Chee It's needlessly complex and takes hours to explain. You'll understand it better if you play it yourself. Listen to Jojo Jr. and David Moore instead. Return to the campsite, and throw the COCONUT at Herman, followed by the MILK BOTTLE, and the ACCORDIAN. He remembers EVERYTHING- INCLUDING WHO HE REALLY IS!!!!!!! Talk to him after the Cut-scene to get the MELEE ISLAND(TM) GUBERNATORIAL SEAL. Go to the monkey village and beat Jojo Jr. To bat him, you will need to have written down EVERY move. Trust me, it's hard. Get the BRONZE HAT and use it with the giant monkey head. Use the BANANA PICKER on the MONKEY NOSE to open the mouth. Use the MELEE ISLAND(TM) GUBERNATORIAL SEAL with the prominent slot to reveal the _REAL_ SECRET OF MONKEY ISLAND(tm). Finally! You've ESCAPED FROM MONKEY ISLAND(tm)! ======================================================================== (7) Act III+ - Guybrush Kicks Unusually Large Butt ======================================================================== You start inside the MECHA-MONKEY. Walk to the right and pick up the REALLY BIG PLANK. Use it with the smallest tower. Climb the SMALL TOWER and jump on the PLANK. After a few jumps you reach the top of the tallest tower. Pull the EXCESSIVELY LARGE SWITCH. After a pulse-poundingly exciting cut-scene, you begin MOOOOOOOONKEY KOOOOOOOOOOMBAT! With a giant LeChuck statue! He cannot be beaten by conventional means, but try getting three draws and making him pound his head.... Congratulations! You've done it! (With my help) Thanks for reading this! ======================================================================== (8) Stuff, and where to get it. ======================================================================== Question to readers: Would this be better in alphabetical order? At present, it is in the order that they are in the walkthrough. Email me with your opinions, PLEASE? Popped Inner Tube ----------------- Found: Next to the shack in the Harbour What's it for?: Use it with the FUNNY-LOOKING CACTUS at the Marley Mansion and then give the BOULDER GUY the KUDU JERKY PRETZELS and tinker with the catapult controls. He recalibrates the catapult to the cactus- the rock rebounds and destroys his catapult. Bowl of Jerky Pretzels ---------------------- Found: With the drunk at the SCUMM Bar What's it for?: The Catapult operator is entitled to snack breaks- give these to him so you can tinker with the catapult. Cushy Government Job Contract Form ---------------------------------- Found: On the desk in the Marley Mansion What's it for?: Otis and Carla will join you on your voyage if you get it |
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Another Escape from Monkey Island Walkthrough :
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