Eternal Ring Walkthrough :
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Walkthrough - Walkthrough Guide
================================================================================ Title: Eternal Ring Genre: 3D First-Person Adventure RPG Publisher: From Software (Japan) Agetec (North America) Platform: Sony PlayStation 2 Media: PlayStation 2 DVD Release Date: 2000.03.04 (Japan) 2000.10.26 (North America) Catalog #: SLPS-25001 (Japan) ????-????? (North America) Price: 6800yen (Japan) $49.95 (North America) Players: 1 Peripherals: Dual Shock Dual Shock 2 8MB Memory Card (100K) ================================================================================ Document Title: Eternal Ring Walk-through Guide Version: 1.06 Date: Wednesday, 16 May 2001 (Tokyo Time) Author: Joe Monson I wrote this walk-through for the _Japanese_ edition of the game. Because of this, I may use different monster names, character names, area titles, and item names than those appearing in the North American edition. Some of the items in the Japanese version do not appear at all in the North American version. Please do not send me any messages telling me I used incorrect names for the items. I have basically finished the Japanese version walk-through, so I _may_ add info on the North American version, but only _after_ I play it myself. Please don't ask me for information about the North American release; I don't have it! (^_^;; I made complete archive list in Appendix W. The first two URLs always keep the most recent copy of this walk-through. If you find a copy of this walk-through on the net someplace other than the archives listed in Appendix W, please let me know (see Appendix Z for contact info). Thank you for your help. I welcome suggestions, comments, criticism, etc., about this walk-through. If you notice any errors or have suggestions on ways you think this walk-through could be improved, please contact me (see Appendix Z). ================================================================================ Copyright Information Copyright 2000 Joe Monson. Except as specified in Appendix Y, All Rights Reserved. See Appendix Y for full copyright information. ================================================================================ ================================================================================ ================================================================================ === Main Index ================================================================= ================================================================================ Section Title ------- -------------------------------------------------------- NOTES INTRODUCTION i Controller Guide ii Screen Explanation iii Menu Screen THE GAME Chapter Title ------- ------------------------------------------------------------------- 1 Introduction Dialogue 2 Arriving at the Island of No Return 3 Dragon Cave 4 Investigation Corps Camp 5 Water Temple 6 Investigation Corps Camp, part 2 7 Place of Ritual 8 Abandoned Place 9 Tree Village 10 Great Looping Cave 11 Sea Cliff Forest 12 Mine Ruins 13 Ironworks 14 Molten River 15 Magic Testing Center 16 Ruins 17 Library 18 Camp on the South Beach: The Underground Lake (walk-through complete, translation incomplete) 19 Hidden Dungeon 20 Tower of Storms 21 Blizzard Field 22 Magic Testing Center, part 2: The Forgotten Altar 23 Eternal Place (walk-through complete, translation incomplete) APPENDICES A Monster List B Item List C Weapon List D Dragon List E Magic Stone List F Magic Ring Description G Magic Ring List - Attack Magic H Magic Ring List - Support Magic I Magic Ring List - Summon Magic J Unique Ring List K Attribute Ring Description L Attribute Ring - Regular M Attribute Ring - Compound N Moving Between Areas in the Game P People List Q Questions That Need Answers S Silly Stats U Useful Tips V Version History W Where Is It Archived? X Acknowledgements Y Copyright Information Z Contact Info ================================================================================ ================================================================================ ================================================================================ === NOTES ====================================================================== ================================================================================ **SPECIAL NOTE #1 **: This walk-through assumes you have *some* Japanese ability. You can try struggling through the story without knowledge of hiragana and katakana, but I don't recommend it if you want to enjoy the game story. All ring names use katakana. 1. View this file using a fixed-width font such as Courier. Use a program such as BBEdit, emacs, Notepad, or any other plain text viewer. 2. This translation/walk-through includes many spoilers. I try to cover everything I can, and I don't miss much (if anything). Consider yourself warned. :-) 3. I made every effort to translate the dialogue accurately, but I make no guarantees. 4. Please thoroughly read the walk-through before sending any questions. I may ignore any questions already answered by the walk-through, so read carefully and read it all first! 5. Please send all questions, comments, criticism, and concerns to the address below in Appendix Z. I welcome feedback. ================================================================================ ================================================================================ ================================================================================ === INTRODUCTION =============================================================== ================================================================================ INDEX i Controller Guide ii Screen Explanation iii Menu Screen -=|| SECTION i: Controller Guide ||=- (taken from the manual) This section explains how to control the game with any compatible PlayStation or PlayStation 2 controller. The vibration function only works with vibration-compatible controllers. Button Function ------ ------------------------------------ Triangle Attack Circle Take item, Talk, Open, Action (confirm commands) X Magic Selection, Cancel Square Use Magic Start Item Shortcut Select Menu L1 Move Right L2 Look Up R1 Move Left R2 Look Down Up Move Forward Down Move Backward Left Look Left Right Look Right The direction pad buttons also move the cursor in the menu screens. The game doesn't use the analog sticks (L3 and R3). All directions in this walk-through assume you use the default controller settings. See SECTION iii, below, for information on changing the controller settings. ================================================================================ -=|| SECTION ii: Screen Explanation ||=- (taken from the manual) On the main screen contains up to five different status indicators: 1. The top left of the screen contains a palette. The top left corner of the palette contains the Compass. The black dot on the small green globe indicates which direction you face at any given moment. If the black dot is at the top, you are facing North. 2. Under the Compass are three indicator bars. The top, darker green gauge is your Magic Gauge. Your magic will be slowly replenished over time. Until you have a Magic Ring equipped, this gauge will be at zero. 3. The yellow gauge (marked "HP") is your Hit Point Gauge. If this falls to zero, you die. You can replenish your HP by using herbs. 4. The lighter green gauge (marked "MP") is your Magic Point Gauge. If it's at zero you can't use any magic, so watch it carefully. You can't use any magic until you get a Magic Ring. This gauge replenishes a little every time you kill a monster. 5. In the top right of the screen is the Magic Ring Selection Window. Using this window, you select which ring you want to equip. ================================================================================ -=|| SECTION iii: Menu Screen ||=- (taken from the manual) The Menu Screen is accessible by pressing the Select button. The Main Menu Screen is divided into four sections. I'll describe the three main boxes first, and then I'll go on to the Menu List. The box on the top left shows a semi-profile 3D bust of the player character. Above the bust is the character's name (Cain Morgan). Next to the character's name is the character's Level. There are two sections below that: the first shows the HP and MP levels; the second shows the total Experience and the experience required to advance to the next level. The box on the top right shows which area you are in at the top of the box. Below that is a multi-colored circle with a highlighted "slice" gradually moving in a clockwise direction, a line indicating the number of days completed in the game so far, and a line below that indicating which magic is most powerful at the moment (as indicated by the "slice" in the circle). The third box (bottom right) shows your ability levels in the various elemental attributes. These can go up and down depending on what you have equipped at any given time. Now on to the Menu List: Property----Items |--Rings |--Magic Stones L--Weapons Equipment----Magic Rings |--Auxiliary Rings L--Weapons Status Settings----Options |--Sound L--Controller Type Load PROPERTY: When you select from the submenu here, you will get a screen with two sides. On the left is a large box listing all the specific items under that submenu (all your items when you select Items, all your rings when you select Rings, etc.). There will be a small icon on the far left, then the name of the item, followed by the number you have of that item. On the right side will be either two boxes (in the Items submenu) or one box (in the other three submenus). The extra box in the Items submenu shows which item is currently selected for the Start button shortcut. This allows you to use one item by pressing the Start button instead of opening all the menus to use it. The large box on the right will contain detailed information about whichever item is highlighted on the left. EQUIPMENT: This shows what items you have equipped. The two Ring submenus will show which rings are equipped on which hand (Magic Rings are on the left hand, but the list of equipped rings is on the right side of the screen; Auxiliary Rings are on the right hand, but the list of equipped rings is on the left side of the screen; go figure...(9_9)...). Above the list of rings is a box showing your current strengths and weaknesses in the various elemental attributes, including STRength. The Weapon submenu shows you which weapon (if any) you have equipped. There are four boxes on this screen, two on each side. On the right side is the attribute box, with the currently-equipped-weapon box underneath that. On the left side is a box where details of the selected weapon are shown, with a listing of all the weapons you have in the box underneath. Your currently-equipped weapon will not appear in this box. STATUS: This screen has two boxes on it. The top box contains the character information: Cain Morgan Level XX HP xxx/xxx EXP XXXXXX MP xxx/xxx NEXT XXXX The bottom box contains information on every item you have equipped and how it affects your various elemental attributes. The attributes, listed along the top of the box, are (in order): Fire, Earth, Wind, Water, Light, Dark, STR. The next row lists your base attribute scores in each category. The next line lists your weapon (if any), and the ten lines under that list the (up to) ten rings you have equipped. The bottom line shows the final attribute scores. SETTINGS: Options-- Walking Effect ON OFF DUAL SHOCK Vibration ON OFF DUAL SHOCK 2 Analog ON OFF Gradation Setting |Weak----------Strong| Ring Selection Indicator |When Changing| |Constant| Status Gauge Transparency xx% Sound-- Output Setting |Stereo| |Mono| BGM Level |Weak----------Strong| SFX Level |Weak----------Strong| Load Memory Card Slot 1 Memory Card Slot 2 That's it for the menus. ================================================================================ ================================================================================ ================================================================================ === THE GAME =================================================================== ================================================================================ INDEX Chapter Title ------- ------------------------------------------------------------------- 1 Introduction Dialogue 2 Arriving at the Island of No Return 3 Dragon Cave 4 Investigation Corps Camp 5 Water Temple 6 Investigation Corps Camp, part 2 7 Place of Ritual 8 Abandoned Place 9 Tree Village 10 Great Looping Cave 11 Sea Cliff Forest 12 Mine Ruins 13 Ironworks 14 Molten River 15 Magic Testing Center 16 Ruins 17 Library 18 Camp on the South Beach: The Underground Lake (walk-through complete, translation incomplete) 19 Hidden Dungeon 20 Tower of Storms 21 Blizzard Field 22 Magic Testing Center, part 2: The Forgotten Altar 23 Eternal Place (walk-through complete, translation incomplete) ================================================================================ ================================================================================ -=|| Chapter 1: Introduction Dialogue ||=- When you select "New Game", the screen goes black. "That night, Cain Morgan had a dream of himself as a very young child." "He was all alone in the ruins of a burned-down house. He couldn't see his parents anywhere." "Now, this was in his country, Sorcia. The neighboring country of Aldine suddenly attacked Sorcia, though Cain was too young to know that." "The only thing Cain remembered was, '...That's right, everyone went to the island...'." "The Elders, who were the actual rulers of Heyngalia (the largest country on the western continent) dispatched a group of knights to a place on the frontier called 'The Island of No Return'." "Ian Martin, the King from the Moderate Party, had some sincere questions. However, the Elders made no effort to answer them even though the King was their equal." "Gliam Morgan, the Captain of the Royal Guard, sorrowed because of the King's divided loyalties. The investigation, which should have revealed the Elder's motives, only revealed one thing (which the Elders allowed him to learn)." "[This is what the Elders allowed him to learn] 'The ring that holds eternal power is sleeping on that island.'" "Cain's adoptive father Gliam advised the King to send Cain to the Island of No Return." "Some days later, while the sun was setting, Gliam set out on a small, plain boat to go after the group of knights from Heyngalia. Gliam secretly brought along Cain and a letter from the King." ================================================================================ ================================================================================ -=|| Chapter 2: Arriving at the Island of No Return ||=- Monsters: a dragon Items: none Save Points: none Warp Points: none People You Meet: Gliam Morgan Cain and Gliam arrive on the island and Cain gets out of the boat and starts walking toward a cave. He stops and looks up and down the cliff. Gliam also gets out of the boat, walks toward Cain a little, and says: "Well, I'll be leaving now..." "Thanks for bringing me," Cain says as he turns around. Gliam says, "I don't know whether or not they'll accept the letter, but find the Corps before dark." Cain replies, "Yeah, okay...well, see ya." Cain then turns around and walks toward the cave. The camera goes back to Gliam, who says: "We're fishermen, but even fishermen don't get near this island... It's not easy being a servant of the King." "Oh well...guess I better get ready to go," says Gliam as he turns and gets back on the boat. **Fade Out** Gliam is working with some ropes tied to the boat's mast. As the camera slowly zooms in onto his face, you see a dragon fly by in the background. The camera switches to the dragon's point-of-view as the dragon swoops in. Gliam gets ambushed. No more Gliam... :-( ================================================================================ ================================================================================ -=|| Chapter 3: Dragon Cave ||=- Monsters: Crown Hut, May Fly, Sahagin-1, Shell Hut, Trap Weed Items: Golden Herb, Magic Ore, Ring of Magic, Ring of Magic (True Eye) Save Points: 1 Warp Points: none People You Meet: none You begin at the entrance to the Dragon Cave. First of all, turn around and go back outside the cave. Even though you just entered the cave, there is no trace of Gliam's boat. There are seven Shell Huts on the beach. I suggest you immediately turn east and weave your way through the Shell Huts until you are a ways down the beach. Then turn around and wait for them to come at you. The best tactic is to thrust at one with your short sword and back off. Repeat this until you've dispatched all of them. Be careful not to go too far into the water or you will die immediately (be wary of all the water on this island). If you follow the beach on the west side of the cave entrance, you can go around an outcropping and see another cave. Don't go into this cave right now, though. You need Light or Darkness magic in order to enter the main part of the cave, so we'll come back to this cave later. While you're here, though, you can pick up a Ring of Magic. Turn around so your back is to the cave. Look to the northwest and you'll see where the sand and the water meet along the edge of the rocky cliff. Carefully walk along that edge, looking down, until you see a small golden ring. You can pick it up by facing it, moving your view so the ring is near the bottom of the screen, and pressing Circle. This will cause the ring to be picked up. You can then press Circle again in order to add it to your items. Head back to the first cave and re-enter it. Head south and to the west is a torch stand. You'll find these around in the cave. They are just for decoration and they hide no treasure. Torch stands are very useful for keeping yourself oriented in a chamber. When you first enter a chamber look for a torch stand and remember where it is in relation to where you entered. Not all chambers have torch stands, though, so also learn how to tell where you are without using them. Just past the torch stand and to the east is a tunnel leading to the first Save Point in the game. There are no monsters here. Remember what the Save Point looks like, and be sure to use them whenever you find them. In the northeast corner of the chamber is another Ring of Magic, so be sure to pick it up before you save your game. After using the Save Point, go back out to the main tunnel and continue south. Straight ahead is a drop-off into a cavern with a river flowing through it. Don't get too close to the edge or you will fall off into the river below and die (that's what happened to me the first time I approached it! ^_^;;). Take the tunnel to the west and follow it down into the next chamber. Here's where you'll run into the next monsters. Remember the triangle button - it's your attack button. There are three Sahagin in this chamber. They seem to be slow-moving, but they like to weave back and forth and suddenly jump at you. Their normal attack is a swipe with their very long arms, and they also like to jump backward if they are attacked. One trick to dispatching a Sahagin is to time your sword thrust with their jump attacks. If you time it just right they will jump right onto your sword. After you dispatch a monster, it will often leave a treasure behind (see the Monster List, Appendix A, for a partial list). Sometimes the item is hard to see, so be sure to scan the area where the monster's body disappears. Once you've defeated the three Sahagin and collected any items, head south and then east down the next tunnel toward the sound of rushing water. You come out of the tunnel into the cavern with the river (you saw it before entering the chamber where you fought the three Sahagin). To the east is a wooden bridge. To the south are a large waterfall and another tunnel. To the north the path takes you along the river to the bottom of the cliff where I fell off and died. x_x On the wooden bridge is a Ring of Magic, but you can only see it if you have the True Eye ring equipped. You don't get this ring until Chapter 18, so you'll have to come back and get it after that. TIP: Do not walk into the river or you will die. Cain can't swim, so you will die immediately if you fall into the river. Avoid all the water on this island. There will be a May Fly to the south of the bridge, hovering above the river. If you walk to the water's edge, you will be able to kill the May Fly and pick up any booty it leaves behind. Don't cross the bridge just yet. There is also a strange flower, a Trap Weed, in the middle of the river near the waterfall. I'll come back to it later. Go to the tunnel to the west of the waterfall and walk southwest into the next chamber. There will be a large stalactite hanging from the center of the ceiling and a torch stand next to the west wall, directly behind the stalactite. There are two Sahagin in this chamber, so do your duty and remove them from the gene pool. Then head south into the next chamber where there is another stalactite hanging from the center of the ceiling. Directly south of the stalactite and next to the base of the south wall is a Golden Herb. It's yellowish brown and looks rather dead, but it's useful for restoring HP. There are two monsters here: a Sahagin and a May Fly. The trick to killing May Flies is to Look Up (L2) and stab at them. Sneaking up from behind helps, too, so they don't fly away. They generally stay in one place until you disturb them. May Flies only take one hit to kill. You came into this chamber through the rectangular entrance on the north side, so exit through the oval entrance to the east. This will bring you out into a cavern near the upper part of the river, above the waterfall you saw previously. If you walk to the north you will come to a vantage point above the waterfall. Dispatch the May Fly on the way. If you go to the south, you will pass a broken bridge and find Magic Ore (the small purple stone). There's nothing else in this section, and there is nothing else to get here. You have two ways back down: you can go back the way you came until you get back to where the Trap Weed is, or you can go back to the vantage point mentioned above and drop down to the floor below. You will take a little damage doing this, but it's quicker than going back around. When you cross the bridge, do not step on the plant tendrils to the south, or the Trap Weed will come alive and start shooting poisonous spores at you. The spores take off about half your HP. On top of that, you can't kill the Trap Weed, so just avoid it altogether. Dispatch the Sahagin and enter the tunnel to the east. When you get to the next chamber, be careful. There is a Sahagin approaching from the south that will try to ambush you. Once you dispatch both Sahagin in the chamber, take the north tunnel and you will come to a chamber with five May Flies hovering near the ceiling in the middle of the chamber. Dispatch them and walk out through the west tunnel. There is nothing out here except a view of the first waterfall chamber (the one with the Trap Weed), but this is a walk-through so I had to mention it. ^_^ Go back through the previous chamber and take the southwest tunnel (bypassing the tunnel through which you originally entered), and you will come to a torch stand next to a waterfall. To northwest is the top of the first waterfall (the one by the Trap Weed). Walk over there until you are right near the edge and look down. You should see a small ledge with a Magic Ore on it. Drop down (you won't take any damage) and pick it up. Then drop down to the floor, being careful to avoid the Trap Weed tendrils. Go back up into the tunnel to the west, and follow that back into the chamber with the three tunnels. Take the southwest tunnel and you will be back at the torch stand by the waterfall. To the southeast, past the torch stand, is another tunnel and a path leading along the edge of the water. Enter the tunnel. This tunnel will take you to a chamber containing four May Flies. After dispatching them, exit the chamber the same way you entered and turn southwest, following the path along the water's edge. Be sure to pick up the two Golden Herbs just after turning southwest. Follow the path along the water to the exit just past the broken wooden bridge. If you want to build your levels up a bit, you can re-enter the Dragon Cave and fight all the monsters again. The items won't be around for you to collect again, but you can always collect more items from the monsters. ================================================================================ ================================================================================ -=|| Chapter 4: Investigation Corps Camp ||=- Monsters: none Items: none Save Points: none Warp Points: none People You Meet: Graham Evans, Marie Fowler, Wallace Frasier, Dennis Marks, Leo Randall, Ernest Reilly, Darrell Stone Storehouse: Cost Item Name ---- ----------------- 1 Golden Herb 3 Golden Herb Flower 1 Magic Ore 4 Magic Crystal 1 Magic Grass Seed 1 Rat's Tail 1 Sahagin Spine 1 Cockatrice Plume 8 Small Sword When you exit the cave, you will see a small camp to the south of the cave. To the southwest is a mill (the building with the water wheel), a set of three gravestones, and a small canyon leading to a clearing with a house on the southwest and a locked gate (the Blue Gate/Door) on the southeast. The man in this house (Darrell Stone) won't talk to you, so don't bother trying unless you really want to. Ahead to the south is a bridge, and a man (Leo Randall) sitting by the bridge. To the southeast are two houses up on a hill, the entrance gate to a small canyon that leads to the Water Temple, and a storehouse. Feel free to explore the camp. Starting with the two buildings on the hill, there is a man sleeping (Dennis Marks) inside the first building. You can try to talk to him, but I wasn't able to get a response from him. In the second building is another man, Graham Evans, sitting behind a table. When you talk to him, he says: "Ah, you came from the mainland, didn't you? Listen to what I have to say." "I'm Evans, the acting Deputy Captain. Please give me the letter." He reaches out and you give him the letter. He opens it, looks at it briefly, then sets it aside. ".........it's something about you joining the corps..." "This is a bit weak...the Captain didn't leave any instructions..." "That's so like the Captain...I wonder what I should do about you..." "Well....I guess it can't be helped, eh? It's the King's personal order. The Captain won't be back anytime soon..." "That's true...Now, give me your sword. I take care of the company equipment" He then reaches out and you give him your sword. "Instead of your sword, get something from Wallace in the Storehouse. He's in charge of taking care of the goods." Evans then hands you a paper. "This is a note. Give this to Wallace in the Storehouse, please." Talk to Evans again: "At present, we're investigating the temple ruins in the neighboring town." "Deep within the temple, something mysterious is sunken partway in the water. No one knows what it is." "The Water Gate inside the temple is easily moved, but..." "There's a wheel-like control, but it's kinda broken now, y'see, so it doesn't even respond!" Talk to Evans again: "There was someone else who could have been vice- director...he just disappeared the other day..." "I just want go back to being a plain old member... you be careful now, you hear?" There's nothing to pick up in the building, so go ahead and leave. Wander down to the man sitting by the bridge (Leo Randall) and talk to him. He replies, "Whaddya want?" He continues, "If you've got business talk to me later because I'm sleepy." If you continue trying to talk to him, he doesn't respond. Go across the bridge and northwest down some steps toward the mill. You can enter the front door or the door on the side next to the waterwheel. I chose the door by the waterwheel. When you enter the side-building, you will see a bed, a door across from the bed, and what looks like a door to the east. It's not a door, so don't bother with it. Go to the door across from the bed and go through it into the back area of the main building. You will see a woman fiddling around with some pots and generally ignoring the rude person who is wandering through her building. ^_^ Go talk to her. "Oh! Oh, you're..." "You're wounded, aren't you? Please wait a moment." She turns around and takes something out of one of the pots, then turns back to you and pats it onto you. At this point, your HP and MP gauges should be fully restored. "There, now you're all better!" "I heard from the Deputy Captain that you're from the mainland, aren't you" "I'm Marie Fowler. I'm in charge of the medicines here. It's very nice to meet you." "If you get wounded again, please come see me right away. Within limits, I have medicines prepared." If you talk to her again, she says: "If you go into that little room over there, please be quiet. Mr. Marks is sleeping in there." "Ever since the Captain was attacked by a monster in his quarters, he's been asleep." "He's always sleeping, and sometimes he raves in his sleep...it looks like he's having some kind of nightmare." "This has happened before, but those soldiers suddenly died..." "After their wounds should have been healed, they were still in terrible pain...I hope it's not some bad sickness, but..." If you talk to her again, she asks: "Umm, have you met the Captain yet?" "He's in the small detached room over there." "I don't know if it's okay to tell you this, but... ...isn't it strange?" "Everyone grumbles because they say the investigation isn't moving forward, but..." "Even when I talk to them they don't answer me. I'm ...kind of scared..." "I'm really a civilian employee of the military." If you talk to her again, she says: "I'd heard about this island before, but I wanted to come no matter what..." "There's a pretty old temple somewhere around here, you know." "Considering that temple, it would seem that those stories about an ancient civilization here on this island are really true." "It's a monster's den now, but I wonder what happened to the people who used to be there." If you talk to her again, she says: "Please take good care of yourself, okay?" She'll just repeat herself now, so there's no need to talk to anymore right now. Go ahead and leave the building by either door. There's nothing else here. You can wander south under the bridge if you want, but there's nothing there, either. Go back up and east across the bridge and ahead to the southeast to the storehouse. The doors are really big (since it's a storehouse), and inside you'll find a ponderous man (Wallace Frasier) near the back end. Talk to him. "Hey, you're the guy from the mainland right?" "Welcome to this god-forsaken island, heh-heh-heh-heh..." He then folds his arms and turns back to his thinking box. Talk to him again. "I've heard you've joined our corps, but what did you _really_ come to do?" "So you're the King's servant looking for 'Eternal Power'? Really?" "Heh-heh-heh...You had me worried there for a sec. So, you're wondering if I know anything, eh? The Captain told me to keep my mouth shut." "Why don't you go over to the temple? They might have something for you there." "It'd also be good if we could open the sluice gate a little more." If you talk to him anymore, he says, "Hey, how're ya doin'?" If you want to get your new weapon now, make sure you are standing right next to Wallace and press Select to enter the menu, press Circle twice to take you to your Item List, and select the first item--the note from Evans--by pressing Circle again. Confirm you want to use it by pressing Circle one more time, and Wallace will turn around and take the note from you. Wallace clears his throat, "You want a sword, eh?" He turns around, reaches into the grey box and hands you a dagger. "Okay, okay, umm...this one oughtta do." "By the way, people have been finding these crystals lately here on this island..." "If you take them back to the mainland, they look like they'd be valuable." "Considering the number of people left here, we have more than enough resources." "You're going t