Evil Dead Regeneration Walkthrough :
This walkthrough for Evil Dead Regeneration [Playstation 2] has been posted at 05 Oct 2010 by boy-gilvrend and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up boy-gilvrend and share this with your freinds. And most important we have 2 other walkthroughs for Evil Dead Regeneration, read them all!
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Walkthrough - FAQ/WalkthroughEvil Dead: Regeneration FAQ/Walkthrough Table of Contents I - Introduction Legal Information Version History II - Walkthrough 000.0 - Basic Strategies 001.1 - The Cabin - "Dead by dawn." 002.0 - Sunny Meadows Asylum - "Who's laughing now?" 003.0 - Sunny Meadows Cemetery - "The things that were and shall be again." 004.0 - The Catacombs - "Someone's in my fruit cellar." 005.0 - The Woods - "It lives... out in those woods... in the dark." 006.0 - The Forsaken Mines - "Good, bad, I'm the guy with the gun." 007.0 - Port Turnham Shipyard - "Hail he who comes from the sky!" 008.0 - The Swamps - "This is my BOOMSTICK!" 009.0 - Port Turnham - "Who wants some?" 010.0 - The Temple - "Hail to the king, baby." III - Miscellaneous 01.0 - Moves List 02.0 - Monster Encyclopedia 03.0 - Items and Upgrades 04.0 - Extras Welcome to my Evil Dead: Regeneration FAQ. Any questions, comments, corrections, or contributions are welcome, my email is tarrun75(at)gmail(dot)com. Please make sure to add something related to Evil Dead: Regeneration in the subject line so I don't have to figure out what game you're talking about. Also, questions regarding something that's already covered in the guide will not be answered. Credit will be given to anything sent to me that I add or major corrections. For corrections, please email me only if it's something really important, something that will clearly confuse anyone reading. Legal information: This document is copyrighted Tarrun 2005. This guide may not be reproduced under any circumstance except for personal or private use. It may not be placed on any web site, magazine or otherwise distributed publicly without advanced written permission. This guide may not be used for profit, and may only be used on the following websites: - http://1up.com - http://www.cheathappens.com - http://www.gamefaqs.com - http://www.supercheats.com Use of this work on any other web site or as a part of any public display is a violation of copyright and is strictly prohibited. Version History: First Submission: September 27th - I noticed there weren't any walkthroughs for the game, so I typed the first few levels up, along with a list of chainsaw combos, and a limited monster encyclopedia. More updates soon... Second Submission: October 15th - Finished the Miscellaneous section and about half of the actual walkthrough. Third Submission: December 9th - Version 1.0. II - Walkthrough 000.0 - Basic Strategies - Always keep moving. Simple enough, right? If you stand in one place, you're going to be surrounded, making it more difficult to defend yourself. - Get a lot of practice with the chainsaw in the beginning of the game. It deals out a lot more damage than your guns do, and you won't have to worry about keeping your distance from enemies. - Always keep an eye on Sam. During a fight, you'd be surprised how often he leaves an enemy vulnerable to a finishing move. - When you're protecting Sam while he delivers a spirit to Peepers, your main goal should be to stay with Sam rather than kill every enemy that attacks. You can use the Dodge and Launch to immobilize them for a moment, but after that it's best to forget about it and keep up with your buddy. The one exception to this rule is when you see a Bloated Deadite running over. Obviously, since they'll instantly kill Sam it's best to go out of your way to kill them first. 001.0 - The Cabin - "Dead by dawn." The game begins with a soliloquy by Ash, who is currently spending his time in an asylum. His thoughts drift back to the night he spent in the Knowby cabin, which leads into a quick prologue. When you finally take control of Ash, a Deadite jumps through the window of the cabin and attacks you. Use this time to get familiarized with the controls and, if you want to get a head start, experiment with some of the chainsaw combos. After attacking it for a while, a green aura will surround the Deadite. This is your signal to use a finishing move on it; the game slows down and Ash dramatically kills the Deadite. After slaying your first Deadite, two more will join the party. This brings up another opportunity to learn an important skill: do no get surrounded. Ideally, you should only try to attack one Deadite at a time. But this is not going to happen; remember, zombies' strengths are in their numbers. However, no matter how many are attacking you, try to keep them all in front of you, back yourself into a corner if that's what it takes; it's the lesser of two evils, you can always attack from the front but you're in trouble if you're being ambushed from all directions. When both of the Deadites have been killed, there's a short cinematic recreating the scene in Evil Dead 2 where all of the objects in the cabin begin laughing hysterically, driving an already-unstable Ash over the edge. After it finishes, the game introduces you to the targeting system (R1) and asks you to destroy all of the laughing objects: the deer head, the lamp, the clock, the cabinet above the desk, and the bookshelf. Do exactly that. Five more Deadites will attack once you've finished the targeting intro. Not exactly all at the same time, but every five seconds or so another one will appear, regardless of how many are currently in the cabin. Play around with the chainsaw some more until you've killed them all. Another familiar cinematic will occur afterwards, the evil force will travel through the woods and into the cabin, attacking Ash and sending him flying outside. When he lands on the ground, he'll have succumbed to the evil inside him and become Evil Ash. However, you're still going to be attacked by Deadites in this state, but you now have the upper hand (if I was funny I could try throwing in a pun here). As Evil Ash, you're much more powerful, both your chainsaw and the boomstick will literally rip the Deadites to shreds with one hit. There are about fifteen to twenty Deadites that will attack you outside, but you shouldn't have a problem taking them out. When you've killed the last of them, Ash reverts back into his normal self and the level ends. 002.0 - Sunny Meadows Asylum - "Who's laughing now?" Welcome back to the present. After Ash had finished slaying all of the Deadites, it seems that the police stumbled upon the cabin. Not believing his story of the Necronomicon and the Deadites, they commit him to Sunny Meadows Asylum. But Ash isn't up the creek without a paddle just yet. His lawyer Sally, curious about the authenticity of Ash's story, managed to steal Professor Knowby's notebook from the patient's personal effects storage. After meeting with Ash and telling him that they see eye-to-eye now, she leaves to try and get him out of the asylum. However, at the same time, Dr. Reinhard, your psychiatrist, has been experimenting with the Necronomicon in his laboratory. He releases the evil, which begins terrorizing everyone in the asylum. 001.1 - Escape from the asylum: Once you're back at the controls, leave the room and run down the hall. Check out some of the cells if you want, you'll see patients and guards being slaughtered in classic Evil Dead fashion. At the end of the hall, you'll see a security guard get killed and drop his weapon. Pick it up and kill the Deadite before it attacks you. Since the pistol isn't very powerful, you should strafe around it while shooting to avoid being hit. You can also use your other hand (which normally has the chainsaw on it, but at the moment you're left with a stump) to uppercut the Deadite and knock him up into the air, allowing you to get dozens of free shots in, probably enough to kill it. After it's dead, return to the lounge and check out the small room to the right of the door. Shoot the glass and climb through the window, there's a page of the Necronomicon inside (Extra 1). Return to the other end of the hall, there's life essence in the small room on the right if you need it. Continue down the hallway until you reach a locked gate; break the window on your right and climb through into the other room. Flip the switch to open the gate. Climb back out and run down to the hall, take a right at the end and enter the mess hall. Four Deadites attack, use the targeting system to strafe and shoot to avoid being surrounded. When the four of them are dead, a fifth Deadite enters the room from the door opposite of the one you came in. Kill him and leave through that door, there's a save point in this short hallway. In the next area, run over to the elevator and press the button to bring it up. A cinematic will play showing the evil force entering the room; when it ends, it begins taking control of the furniture and hurling it in your direction. Hold the targeting button and fire away, after you destroy whatever object you've locked on to, it'll automatically switch to a new one. After destroying all of the chairs and tables on either side of the room, the three doors opposite of the elevators are ripped off of their hinges and thrown at you. They take a little more to destroy, but you should have plenty of breathing room. Now that the doors are gone, enter the bathroom on the left and open the last stall to find another page of the Necronomicon (Extra 2). Afterwards, head through the middle doorway and up the stairs to the next level. Call the elevator again, and a fountain of blood will spray in your face. Four Deadites will enter the room afterwards, so kill them and continue through the door on the right. Run down the hall; when you reach the end, the floor surrounding you will become electrified and the switch is back by the doorway you just came from. What luck... Face the door leading to the mess hall and watch the electricity for a few moments. You'll notice that there's a five second window where the floor is safe to walk on, albeit one stream of electricity. Memorize the pattern, and run back to the beginning of the hallway, jumping over the one current, and look to your left. Basically, it's the same procedure here. When the vertical currents die, run into the hall and jump over the horizontal streams. Just make sure that you jump at the right time, these currents move up and down, so wait for it to drop to the floor before jumping. As long as you have the patience to figure out the pattern (which isn't that complicated in the first place) you should be able to get through this without a scratch. And even if you did, there's life essence against the wall on the right. Flip the switch on your left to shut off the electricity; the three corpses in the hall will revive and attack you right after. It's a little tricky to fight multiple Deadites in such a tight space, but if you can incapacitate a few (Dodge and Launch gets the job done pretty well) you should be able to take them all out. Return to the end of the hallway and take a left; a Deadite runs across your path; resist the urge to follow it (the door's locked anyway) and take a left instead. A few doors down is a short hallway with an elevator at the end, so run inside and close the doors behind you. A quick cinematic takes place, and you find yourself in the basement afterwards. Head down the hallway until you reach a couple of boxes on your left. Three possessed Rats will attack you; they're basically a weak version of a Deadite so you can treat them the same way. Once you've killed them, take a right and follow that hallway until it branches off. There's a save point down the left hall, so save your game and continue to the right. Eventually you'll reach a pool of water with an electric current running through it. Look to your left, there's a corpse being electrocuted; if you press R1, you'll notice that Ash aims for the conductors against the wall. Destroy them with your pistol to knock out the electricity, allowing you to continue. Past the pool of water are three more Rats, so kill them and head to the morgue and the end of the hall. There's a small room on the right - the patients' belongings storage. Head inside to reclaim your stuff. Groovy. Oh how good it feels to have that chainsaw back. And guess what, you're going to need it right about now. After a quick wardrobe change, all of the corpses in the morgue rise up and attack you. There are about ten or twelve in all and they attack in groups of three or four, very similar to what you experienced outside the cabin. Except this time you aren't Evil Ash, so it's a little trickier this time. But the ideology remains the same: avoid being cornered and get used to the chainsaw. The combos you should be getting good at are the Chainsaw Finisher, Dodge and Launch, and Tooth and Lead, as they're the most useful ones. When all of the enemies are dead, leave the morgue and return to the save point. A wooden fence will appear out of nowhere at the end of the hall, not- so-subtlety hinting that you can destroy wooden barricades with your chainsaw. When you reach the save point, you'll notice that there are wooden planks covering the door on the left. Break through and continue; at the end, enter the small room and climb up the wall at the top of the screen. Use the ladder to reach the next level, from there you can wall creep across the ledge to the other side (the option automatically appears when you get near the edge). The door on the other side of the room leads to the main lobby. The area is strewn with corpses, but none of them are moving so don't bother being cautious. Head over to the set of double doors and leave the asylum. ...Well, that's the way it would go in a perfect world. But this is the Evil Dead, the protagonist has to go through as much pain and suffering as possible. Sorry, but you're not getting out of this that easily. As you go to leave, the doors slam shut and push you back into the lobby. At this point, all of the corpses are resurrected and begin crowding around you; hopefully you took my advice back in the morgue and got some quality time with your saw. I'll admit that it's a little more hectic than anything you've dealt with before, but the basic strategies still hold true here. First off, never stay in one place at a time. There are about fifteen to twenty Deadites coming from all directions, so if you hang around firing from your shotgun or swiping with your saw, be prepared to replay this part a few times. The Dodge and Launch is a great attack to use because once you've knocked a Deadite into the air, you can juggle it and still be moving around the room at the same time. Besides that, the Whirling Attack comes in handy here for obvious reasons, and you can use the Chainsaw Finisher to kill two or three of them at the same time (the decapitation swing at the end will kill any number of Deadites it comes into contact with). Finally, don't forget to actually kill them; if you take too long to kill a vulnerable Deadite they get back up and rejoin the fight. When you finish with that group, pick up any life essence lying around and continue through the door on the right (assuming you're facing the exit); head down the hall as all of the doors on the side slam shut. At the end is Dr. Reinhard's office, enter it and check out the painting behind his desk. On either side of it is a glimmering object, a statue on the left and a globe on the right. Push both objects to open up the secret passage behind the bookshelf (how many clich‚s can you dump in one scene?). Follow the stairs down and run down the hall, there's one accessible room on the right that contains another page of the Necronomicon (Extra 3). Keep going down the hall until you reach the final save point of the level; continue to the end to fight the first boss of the game. 001.2 - Boss: Sparky: Remember that corpse that was being electrocuted in the room before the morgue? Well, he's a bit livelier than before and he's out to swallow your soul. After the cinematic ends, run up to Sparky, hacking away at him with your chainsaw until he levitates and electricity begins emitting. When that occurs, back up to the other side of the room, but make sure that you're standing on a part of the floor that's dry. Sparky will be giving off so much electricity that the pools of water will electrocute you if you step in them, more than likely killing you. When he drops back onto the ground, he begins walking towards you. Don't run up and attack him with your chainsaw, you'll receive a nice shock if you make contact, so don't press your luck. Instead, stay where you are and fire off as many rounds from your pistol as possible; it won't do a lot of damage, but it will slow him down. If he does get a little too close for comfort, simply leap to a nearby patch of dry floor. When the electric current dies out in both the water and the Deadite, run up to it and attack with your chainsaw again; you should be able to knock out a good portion of his life bar if you use combos. But when electricity begins emitting from his body again, back up and wait for him to use one of three attacks. It can send out a shockwave, fire several large blasts of electricity at you (similar to the one that Ash avoided in the cinematic), or create one or two tiny electric entities that chase you around the room. To prepare for any of these attacks, you should keep your distance from the Deadite just so that you'll have enough time to react. The shockwave is easy enough to avoid, simply jump over it. The blasts of electricity are a little more difficult, but still not too much trouble. Begin running back and forth across the room when he fires them at you; make sure you're actually running and not strafing (which occurs when you're targeting something, you don't move fast enough). As for the last attack, target each one of the entities that appear and use your boomstick against them. Strafe back and forth while backing up to avoid getting too close, you can wipe them out with one or two shots each. After avoiding his attack, counter with your own. A combination of the Dodge and Launch and Chainsaw Finisher works wonders. If you aren't able to kill him before he reacts, back up onto a dry part of the floor and repeat the same strategies mentioned above. 003.0 - Sunny Meadows Cemetery - "The things that were and shall be again." After defeating the boss, Ash explores the rest of Dr. Reinhard's secret laboratory. In the room where the good doctor released the evil, the ghost of Professor Knowby contacts Ash and brings him up to date: Reinhard has opened a number of portals that are allowing the Deadites to travel between their world and this one. Ash will have to find these portals and close them, but he won't be able to do it by himself. But Knowby knows who can help. He introduces Sam, a patient in the asylum that Dr. Reinhard was using as a guinea pig for his experiments. He has the powers of a Deadite, but his soul remains intact, meaning that his connection to the Necronomicon grants him the knowledge of where the portals are and the incantations to close them. Despite Ash's uneasiness to what he considers an enemy, the two of them leave the asylum and head into the Sunny Meadows Cemetery. 003.1 - Sunny Meadows Cemetery: Notice that the basketball hoop in front of you has a blue ring around it. That ring lets you know that you can kick Sam into whatever object it surrounds, in this case, the hoop. If you check out the rest of the area, you'll notice that there are a few more things you can interact with, a fan and a leaf shredder. Once you've had enough fun torturing Sam, run over to the window just to the right of the basketball hoop. Break the crates in front of it with your chainsaw and shoot out the glass, allowing you to climb through. On the other side of the room is a switch that cremates the two corpses, as well as opening a slot in the retort. Kick Sam into it to destroy the wall behind the furnace. Head through and enter the cemetery at the end of the trail; about twenty feet in, a group of Skeletons will rise from the ground and attack. They're much weaker than the average Deadite so you shouldn't have any trouble defeating them, don't even bother with fancy combos, hacking and slashing does the trick just fine. After the initial four Skeletons are dead, three more groups attack one at a time. First another set of four, and two groups of six afterwards. Some of them throw projectiles, but they're easy enough to avoid if you strafe. Besides that though, it isn't even worth coming up with a definitive strategy against them. Before continuing through the gate, check out the river behind the mausoleums on the left. Enter through the hole in the fence near the crypt where the last set of skeletons appear and run to the end, another page of the Necronomicon (Extra 4) is hidden there. After collecting the page, run through the gate and save your game; continue along the trail until you reach the river, the second Necronomicon page of the level (Extra 5) is in the river, behind a rock on the left that juts out and blocks your view of it. Past that is a stairway blocked by a wooden barrier, hack it away with your saw and run down. You'll see a Giant Deadite walk through a gate being guarded by two Blocking Deadites. Run up to meet them at the bridge and punt Sam at one of them. The vulnerability aura should surround the Deadite while Sam's distracting it, so finish it off and focus on the other one. Try using the Dodge and Lunch or Jump Slash this time around; either attack will lop off a limb, allowing you to attack it freely. When they're both dead, run over to the gate that the Giant Deadite went through. A cinematic will trigger, Ash and Sam decide that the only way to get around the gate is through the small hole down by the river. Unfortunately, it's too small for Ash to fit through and Sam's phobia of rats and disease creates a bit of a dilemma. To fix the problem, Knowby's ghost appears and tells Ash how he can possess Sam. On the other side of the bridge is a Sam Possession platform. Stand on it and press the action button to possess your Deadite pal. As Sam, you have about a third of your life, but dying only results in having to restart the puzzle, no actual damage is sustained. The only real negative is that you're severely limited in the fighting area. Sam has a melee combo and a Spirit Stun projectile, but the combo takes too long to complete, so you're basically left with the Spirit Stun. Anyway, once you become Sam, run over to the right side of the river and crawl through the hole. Pass by the Life Upgrade behind the wooden barrier, but make a mental note of it. About two-thirds of the way in a couple of Rats attack; instead of fighting them, crawl through the small hole on the left side of the tunnel, which leads to a ledge right above the Giant Deadite. Get near the edge and ride it by pressing triangle when the option appears. The Deadite goes into a frenzy and begins running around and swinging its arms, obliterating everything that gets in the way. However, you still control where the Deadite goes, so head left until you reach the gate blocking your path. Press triangle to smash the gate; afterwards, the Deadite finally snags Sam and kills him. So the gates been taken care of, but now you have a very large mass of flesh in your way; one that blocks all of your attacks and isn't susceptible to the Dodge and Launch or Jump Slash. As Ash, run to the other side of the bridge, avoiding the rocks that the Giant Deadite throws your way, and kick Sam onto its back. You'll notice that the Deadite's now vulnerable torso is glowing, so attack it with the Chainsaw Finisher. When it manages to pick Sam off, he kills him and summons a pair of Skeletons. Kill the two of them first, and then repeat the above strategy, it should take about three Chainsaw Finishers to kill the Giant Deadite. Continue through the gate and fight the two Deadites that burst out of the crypts. Once they're dead, enter the circular area; five Deadites and a Blocking Deadite will appear, two of the Deadites are on the roof of the far crypt, throwing projectiles at you. First things first: kill the Deadites on the roof. They're the most annoying, after all. Punt Sam onto one and, instead of simply distracting it, he'll rip off its head. While this is happening, fight the Deadites on the ground until Sam rejoins you, and kick him into the second Deadite on the roof when he does. Finish off the rest of the zombies and continue down the stairs. This area is basically a repeat of the one before it: three Deadites, a pair of Blocking Deadites, and two Deadites on the roof of the crypt. Again, kill the Deadites on the roof by punting Sam up to them while you deal with the ones on the ground. When you're allowed to continue to the next area, face the path opposite the gate. It should look familiar; it's the other side of the tunnel that you went through as Sam. Check it out; the life essence on the left and the Life Upgrade on the right that were blocked before are available to you now. Once you've powered up, head back to the main area and continue into the cemetery. At the end of the path is a Soul Eater, or Peepers as Ash calls it. Knowby appears and tells Ash what he needs to do to proceed: collect three souls and "feed" them to the Soul Eater; doing so will cause Peepers to fall asleep, allowing Ash and Sam to sneak by. If you want, there's a save point through the passage on the left, so save your game and return to the area with Peepers. Run through the passage on the right and open the gate directly in front of you. The first spirit is contained in the funny-looking egg, so hack it open with your saw and press triangle to have Sam collect it. The most important thing to remember during these "protect Sam" scenarios (yes, Peepers will show up a few more times throughout the game) is that you have to keep up with Sam no matter what. Sam isn't going to hang around while you fight, and without you're helping he'll be no match for even a lone Skeleton. The best way to go through is to attack powerful enemies (basically, anything more powerful than a Skeleton) with the Dodge and Launch or Jump Slash. While they're on the ground, both you and Sam can create some distance between you and the enemies. The idea is that once Sam reaches Peepers or an area where he can't continue, you can keep more of an eye on him while you fight the half-dozen Deadites that have caught up with you. Of course, since Skeletons are so weak, feel free to slice them up right then and there so that you won't have to worry about it later on. But now for a more detailed approach. Follow Sam back onto the path and begin climbing up the stairs. A Deadite appears from the ground, and Sam makes a quick U-turn and runs down the path to the other entrance (where the save point was). Knock the Deadite back and follow Sam; three Skeletons and a Deadite appear along the path, so kill the Skeletons with your shotgun (it allows you to continue following Sam) and forget about the Deadite for the moment. When Sam reaches the main area, kill any enemies that are still after you, Sam will occasionally fight alongside, but you shouldn't put him in harm's way and risk losing the spirit. After all of the Deadites have been killed, stand in front of Peepers and wait for Sam to get into position. Punt him into the Soul Eater's mouth to feed him the first spirit. There's a short cinematic showing the gate near the save point being unblocked, so head over that way to find the next spirit. The cemetery is empty for now, so run to the other end and open the gate to find the second spirit. Instead of writing it out, I've made a little ASCII map of where enemies appear. An "S" stands for a Skeleton and the "D" represents a Deadite: ________________ | S S| |S ____ S| _____| | | |__ ___________|____|________ It's simple enough. You should be able to obliterate all of the Skeletons with the Dodge and Launch, and if you're close enough to Sam you can kill the one Deadite with the Finisher without falling too far behind. In the outskirts of Peepers' area, three Deadites will attack. Run past them and head into the main area; from here, kill the three Deadites from before on top of another Skeleton and Deadite. Feed Peepers the second soul when it's clear. The gate in the middle becomes unlocked, so run back to the outer rim and head through. There are four Deadites scattered around the first area on the roofs of crypts, so punt Sam to finish them off. In the left corner is a small gate that leads to a smaller area, which traps you inside while four Skeletons attack. Wipe them out and wait for the next batch of enemies, four Deadites, to appear. Kill them, and a third round will enter, comprised of three Deadites, another two on the roof of the far crypt, and a Blocking Deadite. Focus on disarming (no pun intended... well, maybe just a little) the Blocking Deadite while Sam tangles with the two on the roof first, and then deal with the remaining Deadites. When the last group is dead, run down the stairs and through the gate to the third soul. Escaping with this one is a little trickier than the others; not only is the area larger, which allows more enemies to attack before you can reach Peepers, but you also have to deal with a new enemy: a Death Shroud. When you first see it, the Shroud is slightly transparent and is completely invincible in this state. However, every once in a while the green vulnerability aura will surround it, so attack it while you have the chance. Also keep in mind that the aura appears whenever it tries to attack; you can avoid having to dodge random objects being thrown at you if you can inflict enough damage while it prepares to attack. As you're leaving the area with the soul egg, the Shroud should be vulnerable, so shoot it with your shotgun a few times as you're passing by. In the third area, there's a Deadite and a Skeleton, so kill the two of them; but more importantly, keep an eye on the Death Shroud, there's a good chance it's trying to get a sneak attack in while you're distracted. The second area is a repeat of the previous one: a Deadite and a Skeleton. Kill them both and fend off the Shroud again before continuing up to the final part of the cemetery. As Sam passes through the gate connecting the two areas, a Blocking Deadite gets in between the two of you; use the Dodge and Launch to knock him out of the way. Run back up to Sam, and kill yet another Deadite/Skeleton pair, as well as whatever remains of the Blocking Deadite and the Death Shroud. In the outskirts of the main area, destroy the two Skeletons in front of the passage. There are four Skeletons waiting for you and Sam in the area with Peepers, followed by five more and a Deadite afterwards. When they've all been taken care of, feed Peepers the third and final soul. It falls asleep with its mouth open, so head inside to finish the level. Sorry, no boss fight this time... 004.0 - The Catacombs - "Someone's in my fruit cellar." 004.1 - The Catacombs Run forward until you reach a metal gate. After some in-game dialogue, Sam will pull the chain on the right to raise it. Head to your left through another gate and follow that path around in a semi-circle, there's a Sam Possession at the end. As Sam, retrace your steps until you have to take a sharp left, you should see a small hole in the right corner. Crawl through and run down the dirt decline and fight the Skeleton with your Spirit Stun (you do have a punch/kick combo, but it isn't recommended using it). At the bottom of the decline is a river with a strong current; so falling in will sweep Sam's little body down river and into a set of spikes conveniently placed at the end. On the other hand, directly in front of these spikes is another Necronomicon page (Extra 6); more than likely you'll have to sacrifice Sam to get it, although it is possible to get back onto the shore alive. From the original riverbank, look to your left and attack the Skeleton with your Spirit Stun. Next, jump to the other side, which causes another Skeleton to appear. Destroy it as well and run to the other end of the second bank, from here you can jump to the other side to the final riverbank. Climb up the dirt incline and wall creep along the ledge. Climb up until you reach another crawlspace. Once you're on the other side in the main tunnels of the catacombs, run over to the chain that releases the gate and lower it. Back as Ash, head through the now-open gate and use the Life Upgrade on the right (before the circular room). Enter the circular room with the grate floor, which collapses under you. Sam runs over to the gate and begins raising it with the chain, but as he does groups of Skeletons and Blocking Deadites attack both of you. Their numbers are endless, so don't bother killing them, just use the Whirlwind and Jump Slash to keep them away from Sam. In fact, the only time you should move away from Sam is if any of the Skeletons begins throwing projectiles at you, in which case your own survival is more important than Sam's. When your little buddy does finally manage to raise the gate, run through and climb up the broken levels. There's a save point down the hall, and a ladder past that. In this room, stand on the Sam Possession symbol and take control of your partner. As Sam, find the hole in the wall just next to where you're standing and crawl through. Make a mental note of the wooden fence blocking a passage on the right and continue down the hall until you reach a set of stairs and a Deadite. Use a charged up Spirit Stun to immobilize it for a moment; you'll see the vulnerability aura surround it, so run up and use your finishing move. The area at the end is littered with broken ledges along the walls, with a pair of Deadites throwing projectiles at you. It should look something like this (FYI: dots represent the path Sam needs to take): _________________________ | . . | . | . . | . . Sam |_.____| |_____| |____ | . | |_._ ____| | . | |____| | .D| | | . |__ ____ ____| | . . .|. .|. . |. . . . | |______|___|____|____| .D | Target both of the Deadites and throw Spirit Stuns before attempting to jump to the next ledge. You won't be able to kill them, but it should buy enough time to at least reach the first Deadite. When you get there, rip off his head and throw another Spirit Stun at its partner before venturing to the next platform. On the other side, run up the stairs and lower the gate. As Ash, make your way to the area with the jumping puzzle, but lucky for you, no new Deadites have returned. And as an added bonus, you can use the shorter path to reach the other side. Retrace the path you followed as Sam until you reach the wooden fence. Smash it open with your chainsaw and pick up the Necronomicon page (Extra 7) on the other side in the right corner. Head down the stairs to find the last save point of the level, with the boss just ahead... 004.2 - Boss: Necromancer Queen Anyone see the resemblance to the final boss in A Fistful of Boomstick? No, it was just me? All right, whatever... Anyway, the Queen is so large that it can't move around the area. However, it still has quite a few attacks to keep you busy, including summoning Skeletons in groups of four to prevent you from standing in one place for too long. Here's a quick list of its attacks: - The Queen can summon dozens of spikes created from the earth to rise up from under your feet. They only appear one at a time, and once up they only last for a few seconds. Also, you can see a change in the ground where one is about to appear. However, the real threat here is that since there are so many of them, you'll eventually make a mistake and end up standing in the wrong place at the wrong time. If you do get hit, the attack immediately stops, so you don't have to worry about being bombarded while you're on the ground. - The Necromancer can also throw a number of projectiles at you. Since you should be targeting the Queen the entire time, you can easily strafe around the area and avoid them. - As mentioned above, the Queen can summon a group of four Skeletons to run around the area attacking you. Forget about them and focus on avoiding the Queen's attacks and countering when you can. - The Queen's final attack is a simple shockwave, similar to Sparky's. The only way to avoid it is by jumping. Immediately after the cinematic ends, target the Queen and begin firing at it with your shotgun. Since the boomstick's range isn't very high, you should try to stay within half the length of the room. You'll notice that there's a barrier surrounding the Queen at the beginning; it's impossible to remove this barrier with any attack, so the only thing you can do is strafe around the room until it goes down by itself. When this happens, unload as many rounds as you possibly can to inflict damage. Eventually the barrier returns, forcing you avoid any attacks it wants to throw your way. Simply repeat this as many times as necessary. Don't bother attacking the Skeletons that are summoned for two reasons. One: it distracts you from watching the Queen, and two: they're destroyed whenever a shockwave is released anyway. 005.0 - The Woods - "It lives... out in those woods... in the dark." At the end of the previous level, two important things have happened. Sam has closed the first portal and Ash has succumbed to the evil inside of him again. Knowby tells Ash that he can probably harness the evil from his enemies and control these transformations. What does that mean? Well, from here on, you'll notice orange orbs of energy floating around when you kill Deadites. When you collect enough, you can transform in Evil Ash for a certain amount of time. The vertical meter under your life gauge, the rage meter, represents how much energy you have. 005.1 - The Woods Run up the grassy incline and destroy the wooden barrier with your chainsaw. At the very edge, jump across the gap to the other side and check out the barrels sitting on the side. Break them open and collect the evil essence inside. Just as a side note, there's evil and life essence scattered all around the woods, so make sure to look in every little cave and nook that you can. To your right is another wooden fence, so break through it and continue down the path until the cinematic triggers. When it ends, you're on your back with a Hell Hound about six inches away from your face. Tap X to push it off and kill it; by the time you get up another three Hounds attack, followed by another pair. Since you can't use the Chainsaw Finisher, stick with the Dodge and Launch and the basic Strafe- And-Shoot strategy. There are a few crates with life essence in them if you get hurt at all. After the five Hounds, head deeper into the woods, collecting essence from crates as you go. You'll notice a raised bridge and a Necronomicon page on your right, but unfortunately, you can't get it just yet. There's a climbable ledge that leads to the one side in the circular area just ahead, so make a mental note of it for later. In the large clearing, a total of six Hounds, eight Skeletons, and two Lindas (your dead girlfriend's skeleton) will attack in small groups. There are usually about two or three Hounds and three Skeletons at any given time, so you should be able to get through without much trouble. Just focus on the Hounds and let Sam fight the Skeletons and Lindas. When they've all been killed, jump onto the ledge at the opposite end of the area and walk along the log bridge until you reach the cave. Pick up all of the life essence and return to the main area; enter the cave to the right of the log and save your game. Past the save point is a Sam Possession. As Sam, crawl through the hole in the metal gate and fight the three Skeletons that appear. This can be tricky because of being in such a tight space, but as long as you constantly move around you should be fine. Crawl through the second gate and fight another group of Skeletons, except this time you have a Giant Deadite throwing rocks at you as well. It's probably a good idea if you don't fight all of them; just break through their line and run towards the Bid Deadite. To its right is a small tunnel that leads up to the tracks above. Jump onto the Deadite's back and smash your way to the metal gate near the cave. Destroy it to complete the puzzle and return to your real body. Back as Ash, head through the now destroyed gate and fight the Giant Deadite. There are infinite numbers of Lindas and Skeletons attacking you while you're trying to do this, but the Whirlwind attack should keep you safe. And if worse comes to worse, transforming into Evil Ash should get the job done. After the Giant Deadite is down for the count, climb up the side of the hill on the left. A cinematic kicks in, and Ash finds a new weapon: the Harpoon Gun. With it, you can snag a distant enemy and reel it in, allowing you to attack it at close range. You'll realize how handy it can be in a few seconds actually... Walk forward towards the mining town, three Deadite Miners appear and begin throwing explosives at you. Snag each one with your harpoon and finish it off with the boomstick. Enter town and fight off another pair of Deadite Miners; continue to the bridge and get ready for a new enemy: the Harpy. Since you can't get close enough to them, use the harpoon to pick them out of the air and kill all four of them off one by one. Once you've dealt with them, a final group consisting of one Hound, two Deadite Miners, and one Skeleton will gather around you. Fight them in order of how much of a threat they pose, in other words the Deadite Miners, the Hound, and finally the Skeleton. Afterwards, run back over to the bridge and harpoon the mine cart in front of it to reveal a Sam Possession. As Sam, make your way to the other side of the crevice by sliding along the pipe under the bridge. From there, climb up the ladder on the right and fight off the pairs of Skeletons and Miners. Remember, getting caught in the blast of an explosive is an instant death for Sam, so be careful if you don't want to repeat any of this. When the four of them are deader than before, run over to the large boulder at the other end of the area and kick away the support to clear the path for Ash. Before finishing the level, though, there are a few extras we need to pick up. If you remember back to the woods in the area where you first encountered the Hounds, there was a raised bridge that prevented you from collecting the Necronomicon page. Now that we have the Harpoon Gun, backtrack to the area right after the one where the bridge is visible and use the platforms against the side to reach the ledge. Lower the bridge and grab the page (Extra 8). Now return to the mining town. Just past the area where you found the Harpoon gun, look to your left and find the raised bridge. Lower it and activate the Rage upgrade. Once you're finished, head back to the mine cart in front of the Sam Possession and climb up to the roof of the building on the left. At the other end is another bridge, so lower it and run to the other side. Directly in front of you is the entrance to a mine with a mine cart in front of it; harpoon the cart to expose a second Necronomicon page (Extra 9). From the cart, head left and wall creep to the other side. A pair of Harpies, a Deadite, and a Skeleton will appear, but killing them shouldn't take too much effort with your new Harpoon. Climb down the ladder from before and head over to the entrance of the mine. Smash the fence in your way and enter. No boss fight this time, sorry. 006.0 - The Forsaken Mines - "Good, bad, I'm the guy with the gun." 006.1 - The Mines Immediately after beginning the level, harpoon the mine cart on your right and collect the Necronomicon page (Extra 10). Head down the path into the mine until you reach a wide, open area. Four Miners, two on each side of the room, and a pair of Blocking Deadites will attack you. Since the Miners are infinitely more dangerous than the Blocking Deadites, kick Sam into a Blocking Deadite to keep it busy while you harpoon the Miners. Once the four of them are out of the picture, attack the Blocking and regular Deadites that are still hanging around. Continue deeper into the mines until you reach a wooden fence. Destroy it and collect the life essence; farther down is another fence with a save point behind it. Save your game, and then resume following the tracks. When you come across a mine cart, harpoon it and activate the Health upgrade. Past the upgrade is another wooden fence, destroy it and fight the two Blocking Deadites at the end. Forge ahead, eventually you'll find a pair of Deadite on the other side of a deep pit. To make things easy, harpoon the two of them before jumping to the platforms. Use the wooden planks as miniature bridges, but be careful to avoid falling into the crevice when the last plank collapses. Keep that in mind later on. At the end of the mineshaft, pull the lever to bring the elevator down. Stand on the elevator and harpoon the lever to send it up. Across from the lift is another lever. Pull it to turn on the lights, which cues the group of six Blocking Deadites and six regular Deadites to come out of hiding and gang up on you. The area's large enough that you can move around, though, so it shouldn't be too difficult. Just remember to attack the Blocking Deadites first, use the Dodge and Launch to incapacitate them all and then go back and finish them off. All of the way on the other side is a lever that opens the door on the right. As soon as you open it, a Hell Hounds jumps out and attacks you. Fight it off and enter the room it was in, there's a save point there. Pull the lever next to the door on the opposite side to enter the main area of the mines; your good friend Peepers has reappeared, so you're going to have to feed it another group of souls. The only enemies in the area (for now) are a pair of Miners and a pair of Blocking Deadites. Harpoon all of them from the entrance to make short work of them and run over to Peepers. To the right of the Soul Eater is a ladder that leads up to a catwalk divided into a "Y". The right path collapses as you get near it, so take the longer route around the border of the area. Falling rocks result in this route collapsing as well, but the gap is small enough to jump over. At the end, wall creep to the other side and continue along that route; jump over one more break in the walkway to reach the first soul. Once Sam has the soul, a Harpy appears, so harpoon it quickly before it gets the chance to attack your undead pal. Sam takes the left catwalk and jumps down to the lower level; follow him down and take a left, there's a Blocking Deadite standing in your way. Either harpoon it or use the Dodge and Launch, and then catch up to Sam, who should be nearing the lowest level by now where a pair of Harpies and a Blocking Deadite are waiting. Kill the Harpies and incapacitate the Blocking Deadites, and then head over to the ladder on the right. Stand in front of Peepers and feed him the first soul. Assuming that you're facing Peepers, there's a mineshaft to your right that's been unsealed. Head inside and destroy the fences that are in your way and find the Sam Possession just before the main area of the mineshaft. Since the area ahead is filled with poison gas, possess Sam to explore it and find a way to get rid of it. The lower level contains three walkways in a "Z" shape, with each connecting point containing a Deadite. Use a charged Spirit Stun on them from afar and |
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Another Evil Dead Regeneration Walkthrough :
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