Fatal Frame Walkthrough :
This walkthrough for Fatal Frame [Playstation 2] has been posted at 01 Apr 2010 by pissed and is called "FAQ". If walkthrough is usable don't forgot thumbs up pissed and share this with your freinds. And most important we have 7 other walkthroughs for Fatal Frame, read them all!
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Walkthrough - FAQ****************************************** FATAL FRAME STRATEGY GUIDE (PS2 VERSION) ****************************************** by Chozo Abigaba hogwoodj@yahoo.com Copyright February 2003 Other walkthroughs by me (available at www.GameFaqs.com & faqs.ign.com) Fatal Frame II: Crimson Butterfly NOTE: This Walkthrough was written for the PLAYSTATION 2 version of this game. There are some differences in the more recent X-Box version; the Finder looks different and there are different Bonuses to unlock, for one thing. I don't know if the story or game play is any different, so I can't vouch for the accuracy of this file if you are playing on the X-Box. **I wrote this walkthrough for several reasons. First, I think this is an engrossing and terrifying game that deserves a proud place among the other games of its genre. Without relying on goriness or the 'gross-out', Fatal Frame delivers plenty of scares and is just as unnerving to play as Silent Hill or Resident Evil. The storyline is intriguing and draws you inexoribly along as the game progresses. The music and sounds are eerie and perfectly suited to intensifying the frightening atmosphere. One of my favorite things about this game is the Japanese style and setting; the old mansion is a welcome relief from the 'facility' locale that so many other survival-horror games force you to manage. Cute little Miku, the intrepid and brave girl who explores the mansion, is another perk (!). The biggest flaws in this game are the terrible voice-acting (an endemic flaw found in most games) and, unfortunately, the uninspired and repetitive puzzles. Despite these drawbacks, Fatal Frame is still a solid, well-made game that is interesting and fun! The second reason I wrote this walkthrough is to provide thorough and complete information about the game for the novice and veteran alike. The Walkthrough portion takes you through the game room by room, and includes information on finding all the items and capturing all the ghosts in the game. I've also included some sections detailing the mechanics of the game and offering some survival strategies. At the end of this file there is a section describing all the Special Features that become available to those who have finished the game but still have an appetite for more; Fatal Frame has a lot of extras that make replaying the game worthwhile. Finally, there's the Ghost List, a built-in menu that you can unlock by defeating the game. The REAL reason, of course, that I wrote this was because I wanted to and it was fun, so why not? There's no information here about the controls, since there are 8 different controller settings and you may not use the same configuration as I do. There's no section about the characters, story, etc, either; you will learn all about them as you play the game and, in my opinion, is the basically the whole point of playing. In the Walkthrough, I won't describe in detail what you see in the cutscenes or paraphrase the dialogue; I feel it's best to let the game speak for itself. Please feel free to e-mail me with any questions, comments, corrections, validations, accolades or diatribes. CONTENTS: ********* I. The Camera II. Ghosts III. General Tips and Strategy IV. Walkthrough V. Special Features VI. Ghost List *************** I. THE CAMERA *************** The Mystical Camera is your main tool and sole weapon in Fatal Frame. You will use it to take pictures of ghosts and to reveal hidden clues. To take pictures, you must be in Finder mode. You switch back and forth from Finder mode by pressing O. When the Finder is active, you will change to a 1st-person point of view through the aiming window of your camera. There are several icons and meters around the edge of the Finder window; here is a list of what it all means: -FILAMENT: The filament is at the top center of the window. It is sensitive to ghosts and will glow when one is nearby. A BLUE glow signals the proximity of a Hidden Ghost or Clue. An AMBER glow warns you of a moving ghost; either a Vanishing Ghost or an Attacking Ghost. The filament glows brighter when you are facing in the direction of the ghost; this will allow you track an attacking ghost even when it is hidden behind a wall or screen. -STAMINA: The blue column on the right is your stamina. When a ghost hits you with its attack, you will lose stamina; the amount that you lose depends of the type of ghost that hit you and what sort of attack it hit you with. Most ghosts can deplete from 1/4 to 1/2 of your stamina with a successful attack; so always try to keep your distance! -BONUS FUNCTIONS: In the lower right corner, next to the Stamina meter, you will see a little window for displaying the current Bonus Function (if any) that you have active. The number right next to the Bonus Function icon shows how many Spirit Stones you have left. (If you have 10 or more Spirit Stones, the indicator will just say '9'.) -MYSTIC POWER: At the bottom center of the window is the Mystic Power meter. When you aim the camera at an attacking ghost, you will begin to charge up Mystic Power as long as the ghost remains in sight; if the ghost moves out of view, the power will slowly drain away. The indicator will turn blue as power is accumulated; when the maximum power is reached the indicator will turn red, showing that you can now take a Zero Shot. The more Mystic Power you have when you take a picture, the more damage you will inflict on the ghost. At first, your camera will be able to charge up to 6 units of Mystic Power. If you upgrade your camera's Basic Functions, you can boost this to 12 units of charge and greatly increase the rate at which it accumulates. -FILM COUNTER: At the lower left corner is a counter showing how many frames of film you have left in your camera. -SPIRIT POINT COUNTER: Whenever you take a picture of an attacking ghost, you will earn Spirit Points. The ghost's energy will be absorbed and displayed next to this symbol, which is right above the Film Counter at the lower left corner of the screen. -CAPTURE CIRCLE: The main feature of the Finder is the Capture Circle, which is the big circle in the center of the window. This circle glows when you are aiming at a ghost; a blue glow indicates a normal shot can be taken, while an amber glow indicates the ghost you are battling is attacking you or is otherwise especially vulnerable. If you wait and take your shot when the circle is glowing amber you will deal extra damage and earn bonus points. The targeting cross in the middle of the Capture Circle will automatically lock on to anything within the Circle's radius. You can increase the size of the Capture Circle by spending Spirit Points to upgrade your camera. -GHOST STAMINA: When in battle with a ghost, its stamina will be displayed as an amber meter in the upper left corner. Some strong ghosts have stamina greater than the meter can display. When you shoot a ghost, the amount of damage you inflict will be briefly displayed here; this amount depends on how much Mystic Power you have and how well you have aimed. -BASIC FUNCTIONS: Each of the Basic parameters of your camera can be improved (from Level 1 up to Level 4) by spending Spirit Points. Here's how many points you'll have to spend for each level of increase: LEVEL: 1 2 3 4 RANGE: 0 4000 12000 24000 SPEED: 0 2000 6000 12000 MAX POWER: 0 6000 18000 36000 -BONUS FUNCTIONS: There are five Bonus Functions that you can unlock by spending Spirit Points. They are: PRESSURE (16000): Pushes the ghost away from you. SLOW (16000): The ghost can only move in slow-motion. SEE (12000): The ghost will not turn invisible. PARALYZE (18000): Completely immobilizes the ghost. SEARCH (14000): Your finder will track the ghost automatically. Bonus Functions are used with the L1 trigger and require 1 Spirit Stone per use. Only one Bonus Function can be active at a time. You can begin purchasing these as soon as Miku has beaten her first ghost; but as I've stated elsewhere in this file, you're better off maxing out the Basic Functions before you start purchasing the Bonus Functions. -SHUTTERBUG MOMENTS: If you want to earn an 'S' rank for your photo, you'll have to score over 7000 Spirit Points in ONE SHOT. How is this possible? By earning bonus points with a "Shutterbug Moment". When you shoot an Attacking Ghost, you'll see the Points earned displayed in the lower-right corner. Your score is based on the damage you inflict, which in turn is based on how much charge you've accumulated and how accurately you've aimed at the ghost. Here is a list of the different types of "Shutterbug Moments" and what you must do to earn them: - ZERO SHOT: You get a Zero Shot if you hit the ghost when you're Mystic Power is charged up all the way and you shoot when the Capture Circle turns amber. If you don't wait for an amber circle, you won't get the bonus. - SPECIAL SHOT: The killing blow. You'll only get this bonus in conjunction with another one, such as the Zero Shot or Core Shot; in other words, if you hit the ghost will full charge or perfect aim when it's stamina is low, you get a big bonus for overkill. - CORE SHOT: A core shot is very well-aimed. You'll see a small targeting circle tracking an enemy ghost when you have it in your sights. If you can line up the inner crosshair of the Capture Circle perfectly with this tracking recticle, you can earn the Core Shot. This is hard to do with a fast-moving ghost, but if you have the Slow or Paralyze function you can really do some serious damage this way. - CLOSE SHOT: If the ghost is very very close to you when you shoot it, you will get a bonus. This kind of shot is very difficult to earn. - DOUBLE SHOT/TRIPLE SHOT: There are rare encounters when you must battle multiple ghosts at once (such as the People Killed). If you get two or three ghosts in one picture you can earn a bonus. - FIND SHOT: Take your shot after you've hit with the Search Function to get this bonus. - SLOW SHOT: Take your shot after you've hit with the Slow Function to get this bonus. - BIND SHOT: Take your shot after you've hit with the Paralyze Function to get this bonus. Most of these bonuses can stack together. For instance, you can get a Slow, Zero, Core, Special shot all at once and the bonuses will combine; this is the secret to earning that 'S' rank. If you can combine 3 or 4 bonuses in one accurate shot, you'll get a huge score! It takes some practice; using the Bonus Functions will help you aim at those fast-moving ghosts as well as add to the bonus so don't hesitate to use them if you're going for a high score. -SPECIAL FUNCTIONS: These upgrades to the Camera won't become available until you have met certain requirements. Like Bonus Functions, they must be purchased with Spirit Points and can only be equipped one at a time. Unlike Bonus Functions, they don't require Spirit Stones. These are upgrades are very expensive and extremely powerful; you'll enjoy replaying the game and using these functions to give those ghosts a merciless pounding. - SENSE (44000): Enables a radar that allows the Camera to discern the direction of a ghost. Four little arrows will appear around the targeting circle and will flash to show you which direction to aim in; this works even if the ghost is behind an obstruction. This becomes available after you have beaten all 20 Battle Mode missions. - TRACK (???): Your camera will automatically move to track ghosts that are in view; basically, this function allows the camera to aim for you. This function is very hard to unlock. To obtain it, you must score an 'S' rank photo (7000+ points) on every single Battle Mode scenario. - ZOOM (80000): You can zoom in or out using the L2 and R2 buttons. Your field of view gets much wider when you zoom out, but your Capture Circle remains the same size; the effect is to greatly increase your range for tracking ghosts. Since zooming out also makes things seem further away, it makes aiming at nearby ghosts a lot easier. You'll quickly develop a habit of automatically zooming out every time you switch to the finder if you have this Function equipped. It becomes available after you have completed the game for the first time. - NONE (74000): This allows you to take shots with your camera without using any film. By the time you've earned this upgrade, however, you'll probably have plenty of spare film so you won't have much use for this. It becomes available after you've beaten the game in Nightmare Mode. - ZERO (96000): Without doubt, this is the most powerful upgrade you can make to your camera. When equipped, YOUR MYSTIC POWER METER WILL ALWAYS BE FULLY CHARGED! Sweet! Assuming that by the time you get this Function you'll have raised your Max Value all the way up to level four, you will be defeating ghosts so quickly and easily that you'll begin feeling sorry for them (if you didn't already). Even the Family Master and Headless Priests will pose no threat when you have this equipped. You can only purchase this after you have collected 100% of the ghosts in the game. (That's 108 different ghosts! See the Ghost List section at the end of this file.) ************ II. GHOSTS ************ As you make your way through Himuro Mansion, you will encounter a lot of ghosts; some dangerous, some benign. I will alert you of a ghost encounter with this symbol: '!!', followed by the ghost's TYPE and NAME. There are three basic types of ghosts: !!-Hidden ghosts These ghosts cannot move or harm you, but they are often well-hidden. Some doors in the Mansion are held shut by the will of a Hidden Ghost, and you are required to find and capture the ghost to progress through the game; capturing the other hidden ghosts is optional. When one of these ghosts is near, your filament may glow blue; sometimes, though, the ghost is so well hidden that it won't cause your filament to react. Whether your filament glows or not, you can discern the presence of a hidden ghost by listening carefully for the sound of STATIC. When you hear this sound, position yourself in the place where the sound seems the loudest and switch to Finder Mode. The ghost may be above you or below you, or concealed by some obstruction; it is usually only barely visible as a faint, translucent shimmer. When you've aimed the camera correctly, the capture circle will turn blue. Snap the shutter to capture the ghost. Each hidden ghost has a unique entry in your Ghost Collection. Always try to capture this kind of ghost because they are often worth a lot of Spirit Points, especially from the Second Night onwards. !!-Vanishing ghosts Vanishing ghosts can be the most difficult to capture; this is because they show themselves for a very short time, and if you don't capture them before they disappear you will NEVER get another chance. Ever. If you can capture these, Spirit Points are your valuable reward. These ghosts always appear in reaction to your movement--when you open a door or approach a certain location, or when you pick up a certain object. Some of these ghosts move, some don't; none of them can actually attack you or hurt you. In fact, they often appear to show you some clue about what to do next. The amount of Spirit Points you receive is variable, and depends on how quickly and how well you have aimed; the maximum points you can earn is different for each particular encounter. Try to capture as many of these as you can; some of them are extremely hard to photograph, so don't worry if you miss a few. Here are some tips for collecting this kind of ghost: First, when a vanishing ghost appears, your filament will glow amber, you will feel Miku's heartbeat speed up, and there will (usually) be some sort of dramatic music. Quickly turn to face the ghost (if it doesn't appear right in front of you) and tap O to switch to the Finder; sometimes your character will automatically aim in right direction. When your capture circle turns BLUE, take a picture. Some ghosts remain visible for a longer time (but no more than a few seconds) and are easier to capture; some will flash by in an instant, and require a very fast and precise reaction -- if you're determined to capture every ghost in Fatal Frame, be prepared to quit and restore your game several times to get some of these. Be careful of snapping a picture too early; even if it seems you have the ghost well in your sights, you won't actually capture it unless the capture circle is glowing BLUE. Each ghost encounter counts as a unique entry in your Ghost List; if the ghost's NAME appears when you take the picture, you'll know you have succeeded. !!-Attacking ghosts These ghosts are the main obstacles you will encounter. A ghost battle can be one of two kinds: fixed or random. The fixed ghost battles allow you to progress through the game; when this kind of battle starts, the doors to the room your are in will all be sealed until you have defeated the ghost - if you don't win, you can't advance. Random ghost battles occur when you spend too much time idling around; these battles are optional, and if you don't want to fight the ghost you can run away. If you decide to run, you can expect the ghost to chase you for a room or two, but it won't follow you much farther than that before it disappears. The kind of ghost that appears in a random encounter depends on what night it is; tougher ones appear on later nights. I'll give strategies for defeating each kind of ghost as we go along. ****************************** III. GENERAL TIPS & STRATEGY ****************************** --The first thing you should do when you start playing Fatal Frame is press Start to access the Options menu and set the Controller setting to TYPE B. With TYPE A, the Default or Objective type, you move Miku by pressing the stick in the desired direction relative to the display. To move toward the foreground of the screen, press down on the stick; to move toward the background on the screen, press up on the stick, and so on. This is similar to the way control is governed in a game like Mario 64. In Fatal Frame, however, this is a disadvantage. You have no control over the perspective in this game, so you must constantly adjust your movement depending on the changing camera angles. And while she is supple, Miku is not even a fraction as agile as Mario. In Type B or Subjective mode, pressing up on the stick makes Miku walk forward in the direction she is facing. Angling to the left or right makes Miku turn toward her left or her right, and pressing straight down on the stick makes Miku about-face. Any veteran of games like Resident Evil or Silent Hill will be quite used to this configuration. In Fatal Frame, this type of control will save you from veering off whenever the camera angle changes. --Do not spend ANY Spirit Points on the camera's Bonus Functions until you have maxed out all the Basic Functions. Why? Improvements in the Basic Functions work all the time in every battle; Bonus Functions only work one at a time, and since there are not many Spirit Stones to be found in the game you won't be able to make very much use of them anyway. Even worse, the Bonus Functions will fail (wasting the Spirit Stone) if the ghost disappears or dodges, and the stronger ghosts (against which the Bonuses would be the most useful) can sometimes simply resist the effect. When your camera gains ranks in the Basic Functions though, you will enjoy a noticeable increase its effectiveness; when all the ranks are maxed out, you will be dealing heavy damage to the strongest ghosts with ease, even with the weakest films! --Keep moving! This applies not only when you're battling ghosts, but when you are exploring the mansion as well. When you are exploring, random ghosts can appear and attack you if you spend too much time in one area. This can happen to you in any room, even in rooms with a Save Point! If you keep up a quick pace through the rooms, however, you will encounter only a few random ghosts. These ghosts can appear quite suddenly right on top of you -- some of the game's most terrifying moments. You want to avoid them in order to save your health and film for the main encounters (and to spare your sleep from nightmares). If you are feeling confident with your photography, you can seek out these encounters to earn extra Spirit Points, but even an easy ghost can cause a lot of damage if it surprises you in a confining area. There is no 'safe' room anywhere in Himuro Mansion, I'm afraid. If you ever have to set the controller down for a moment, be sure to press Start and pause the game if you don't want to come back and find poor Miku's been taken by the ghosts! --In order to battle ghosts effectively, you must pay attention to their patterns of attack. Each ghost moves and attacks you different ways, and in the end you will only be able to survive if you can adapt your tactics to the situation. The space that you are battling in is critically important, too; a ghost that is a cinch to fight in a big open space can be deadly if you have fight it in a small room. I will describe the patterns of the ghosts in the walkthrough as they are encountered. Be warned! Some of the toughest ghosts use attacks that are totally unfair! These dirty tricks include teleporting, blinding or paralyzing you, sending Wisps after you, becoming invisible or invulnerable, etc. Also, healing items in Fatal Frame are not abundant; you can't even replenish your health at a Save Point! You must know the attack patterns of the ghosts so you can take evasive action before you get hurt. ***************** IV. WALKTHROUGH ***************** (This walkthrough will take you through the game room by room. You can check your position in the game by pressing Select to bring up the Map. Each room on the Map screen is conveniently labeled, and I will use the same names in the text. In Fatal Frame, you will advance through the game in 5 episodes: Intro, 1st Night, 2nd Night, 3rd Night, and Final Night. Each episode takes place in Himuro Mansion, but you will find as you play through the game that things will change from one night to the next; some doors that you couldn't open before will be unlocked, open doors that you've passed through may become sealed, new items will appear for you to collect, etc. For the most part, your path through the game is pretty linear. There are a few optional tasks from time to time, though, and I will point these out as we go along.) *************** INTRO: HIMURO *************** **The introduction is the only time in Fatal Frame in which you will play as Mafuyu. During this portion of the game, everything you see will be grainy and monochrome; don't worry, your perception will become much clearer for the main part of the game. ENTRANCE ******** When the game begins, you take control of Mafuyu right after he enters Himuro Mansion. There's an area with dirt floors and ruined lattices in the S, and a few stairs leading up to a platform in the N. Before going up the stairs, go left and find your first ghost... ------ !!-Hidden Ghost: Child Behind (500) No, it's not some kid's butt. Approach the wooden lattice in the SW corner, and aim through the holes in the lattice to take a picture of the ghost on the other side. ------ Now you can proceed into the room and look around. The floor looks unsound, but don't worry - in Fatal Frame you can never be hurt by anything except the undead, lucky you! If you check the E wall you will find a strange mask, but you can't pick it up until later on. Check the spark in the NE corner to find TYPE-14 FILM and TUTORIAL 1. Also note the Save Point in the NW corner. The door to the next room is in the W wall. ROPE HALLWAY ************ It's a hallway with lots of dangling ropes hanging from the ceiling. You enter this hallway at the S end, so head north. Don't worry about the ropes, they won't impede you. As you head down the hall, you'll meet your first Vanishing Ghost... ------ !!-Vanishing Ghost: Rope Hallway Man (~175) When you are about halfway down the hall, this ghost will appear at the north end. He's not too fast and he appears right in front of you, so you should be able to capture him easily as he walks by the mirror. ------ You'll find a mirror at the north end of the hall, and two doors. The W door is locked, so take the E one. FIREPLACE ROOM ************** There's a fire pit in the middle of the room, and lots of furniture and antiques along the walls. You won't find any items in this room, but there are a couple of ghosts... ------ !!-Vanishing Ghost: Man Looking Down (~250) This ghost will appear just as you finish walking past the fire pit, so be wary. The camera will shift to a point of view from high in the rafters and you will see the ghost up there on a wooden beam looking down on you from behind. Simply press O to switch to the Finder and you will aim automatically! The ghost lingers for a moment or two, so this one should be easy. ------ Now head through the open doorway in the W wall into the little room with the bookshelves. Your filament will glow blue... ------ !!-Hidden Ghost: Angry Man (500) In the little library at the bottom of the broken staircase, aim your camera up and behind the bookshelves to capture this ghost. ------ Now you can head up the stairs to the balcony. When you get up there you will see a sparkle on the floor. Pick it up to begin a cutscene. ... In the scene, Mafuyu picks up a notebook, but no new notes will appear in your File menu except TUTORIAL 3. When the scene ends you will begin your first battle! ------ !!-Attacking Ghost: Bound Man Bound Man is a very easy ghost to defeat because of his low stamina and slow movement. Just switch to finder and keep the ghost in your sights as he drifts toward you. You should be able to get maximum charge before he reaches you. If you want to get extra points, hold the charge and wait for him to lunge toward you before taking your shot (the Capture Circle will turn amber). You will cause big damage and the ghost will be stunned and flung backwards (this is called a Zero Shot); just stay put and shoot him once more to finish him off. If you didn't knock him backward, stop aiming and run to the other side of the balcony before trying again. Two good shots will end it. ------ If you continue along the balcony, you will see a ghost appear on the lower floor. Don't bother trying to capture it, you won't be able to; it just appears to show you where to go next (No, really, you CANNOT capture this ghost. There is no entry for it in the Ghost List). Go back downstairs and you'll notice that the door to the Rope Hallway is open... Go through the door. ROPE HALLWAY ************ Just head down the hallway toward the Entrance. Before you can make it all the way down the hall, there will be a cutscene. ... Congratulations, you've made it to the end of the Intro! ************************************ FIRST NIGHT: THE STRANGLING RITUAL ************************************ RANDOM GHOST: Bound Man, Broken Neck **From this point on, you will be controlling Miku as she searches the mansion for her brother Mafuyu. You take control of her in the Entrance, just like you did with Mafuyu. Your goal for this night is to discover the fates of the novelist Junsei Takamine and his two companions, Editor Ogata and Assistant Tomoe. It was the disappearance of this party that brought your brother Mafuyu to Himuro in the first place. Along the way, you will find clues about your missing brother and about the history of Himuro Mansion. ENTRANCE ******** Head up the stairs to explore the room. In the NE corner, where Mafuyu found the Type-14 Film in the Intro, you will find a HERBAL MEDICINE. That's the only thing you can pick up here, so head for the door to the Rope Hallway. ------ !!-Vanishing Ghost: Man at Partition (~300) As you open the door to the Rope Hallway, a ghost will appear behind the screens near the Save Point. Since you don't have a camera, you can't capture him. You can only collect this ghost on your second (or more) time through the game, when you will have your camera right from the start. ------ After the ghost disappears it will leave behind a Wisp. Approach it to hear the ghost's message; after the Wisp vanishes you can pick up OGATA'S NOTES 4. Continue now into the Rope Hallway. ROPE HALLWAY ************ As you approach the mirror at the end of the hall, you will see a cutscene. ... When that is over, you will receive the CAMERA and several files: MAFUYU'S NOTES 1, OGATA'S NOTES 1, 2, 3, and 5, and the news clip "STAR MYSTERY NOVELIST MISSING". As soon as you regain control of Miku, a ghost will appear. ------ !!-Vanishing Ghost: Man on a Beam (~200) The instant that the cutscene is over and you've collected the items, turn around to face back down the hall, draw your camera out and aim up to find this ghost. He is lying on one of the rafters in the ceiling, looking down at you. ------ Now continue on through the E door into the next room. FIREPLACE ROOM ************** As you enter, you'll see a shining HERBAL MEDICINE next to the Lion Mask along the wall. Search the tall dresser right next to it to find TAKEMINE'S NOTES 1 and "QUAKE BREAKS HOLY MIRRORS". Be careful as you pass the edge of the firepit, for you will encounter a vanishing ghost just like Mafuyu did. ------ !!-Vanishing Ghost: Bro's Shadow (~400) What?! This time, the ghost IS Mafuyu! As soon as you pass the fireplace switch to the finder and aim up and to the left to capture Mafuyu as he's climbing the stairs to balcony. Aim quickly!! ------ When that's over, keep searching along the line of drawers to find TYPE-14 FILM. You can find another box of TYPE-14 FILM shining in the little library room in the SE corner. Next, head up the stairs and check the door in the N wall, by the screens. Hm, it is locked with a brass padlock, so let's find a key. Before you go back downstairs, continue along the balcony to the top of the broken staircase. Ignore the shining thing for now and walk up to the edge to find a vanishing ghost... ------ !!-Vanishing Ghost: Hallway Man (~200) As you approach the edge of the broken stairs, a ghost will appear in the little library room below you. To capture him, quickly bring up the camera and aim straight down. (Sometimes this ghost doesn't appear. If this happens, leave the room and then come right back and try it again. Also, he won't show up unless you've tried to open the locked door on the balcony.) ------ Now you can pick up the HERBAL MEDICINE. You will see yet another vanishing ghost as you head back down the stairs; this is a tough one to capture... ------ !!-Vanishing Ghost: Man at Screen (~1250) This ghost appears when you are about halfway down the stairs. He is right next to you (on Miku's right), walking in the opposite direction from you; this ghost walks right into the wall. You must immediately, upon the first slightest twinge of the filament, aim and swivel (using the Sq button to accelerate) around to the right and down to see the ghost. Even worse, you must aim between the obstructing posts of the banister on the stairs! This ghost only lingers for a couple of heartbeats, so you must be very fast and a little lucky! Whew! ------ Go down and check the screen that you saw the ghost walk into. There will be a cutscene ... and you will receive TUTORIAL 2. The blue filament tells you that there's new something to take a picture of, so take out the camera and take a shot of the screen to see the door hidden behind it. If you now check the screen a second time you will see a second cutscene ... and the door is revealed. Go through. **Before you continue, you should quickly run back to the Entrance and SAVE THE GAME; there's a battle coming up soon. LAMP HALLWAY ************ This hallway is decorated with hanging votive lamps. Just inside the door you'll see a Wisp; check it and you will hear a message from Editor Ogata. His ghost haunts this area of the mansion, so we'll be seeing a lot more of him. Apparently he knows something about the key we are looking for (remember?). Continue down the hall; you can check the hanging lamps if you like but they don't conceal any items. All the way at the other end of the hall you will find some locked doors and a shining HERBAL MEDICINE. Grab it, head back to the angle in the hallway and open the door to the next room. LIBRARY ******* I'm not sure why this room is called a Library, since there aren't any books in here. At first, your view of the room is obstructed by a line of screens. Enter and check the dresser that you will see in front of you to find "DEAD BODY FOUND ON MOUNTAIN". Hmm, could there be something strange going on in this mansion???? Hmmm... As soon as you round the end of the screens and enter the main part of the room, a ghost will appear. ------ !!-Vanishing ghost: Wandering Man (~300) It's Editor Ogata again. He appears right in front of you as you walk into the room, and he slowly walks toward the closet in the NE corner. This is an easy one, just switch to the Finder and shoot! ------ Continue into the room and head toward the scary voice that you will hear coming from the closet. That's right, head TOWARD it... You'll see some TYPE-37 FILM shining underneath the window. Once you've got that, go ahead and open the closet. Get ready to draw your camera, there will be a very quick Vanishing Ghost appearance immediately after a short cutscene. ... ------ !!-Vanishing ghost: Dead Man's Body (~1000) This ghost is, by far, one of the most difficult to capture, It's Editor Ogata, lying dead in the closet. He appears for just a split second after the cutscene ends. You must raise your camera the very instant you regain control of Miku while aiming just a little down and to the right. As soon as you see the finder appear, take your shot! If you are fast and lucky, you will get the ghost. Much more likely, you will have a perfectly clear picture of the ghost.. but it won't count and it won't be worth any points. That's right, it's unfair! You mustn't wait to check your aim when you draw the camera and shoot, you must trust it. You might want to wait until your second time through the game to give this one a serious try. ------ Now pick up the TAPE RECORDER and you'll see another cutscene. ... Along with it you've found WHITE TAPE 1. All the White Tapes were made by Editor Ogata. Select the tape from the Item menu if you want to listen to some very poor voice acting. While you collected these items, a new door has opened behind you. Go through the door to the next room. KIMONO ROOM *********** There's a lot of kimonos hanging on racks in this room. The first thing to do here is to try and capture another ghost! This is another difficult one... ------ !!-Vanishing Ghost: Man at Window (~500) To trigger this appearance of Ogata, turn left from the door and run past the kimonos. The ghost will appear in the main part of the room. To capture him, you'll have to do something about the big kimono that is blocking your view. When the ghost appears, keep running another step or two, keeping as close to the kimonos as possible. Quickly turn and face into the gap between the two kimonos, then draw your camera and aim through the gap to snap Ogata before he disappears! ------ Now you can start picking up the items. Just to the right of the door you entered is an HERBAL MEDICINE. Approach the two kimonos in the SW corner to find a hidden ghost. ------ !!Hidden Ghost: Woman in Kimono (1500) She is hidden behind the kimonos, so you must get right up against the narrow gap and aim through it to get a correct view of this ghost. ------ As you approach the window on the other side of the room, you will see a cutscene. ... The Editor has finally noticed you, which is not good. As soon as the scene is over you will enter a battle. ------ !!Attacking Ghost: Editor's You will fight this ghost several times. The first time is the easiest; Ogata has very very low stamina in this battle. Just aim and let your camera charge. Ogata will hesitantly stumble toward you; hold your fire until the circle turns amber and you can defeat the Editor in one shot. ------ When the battle ends, the camera will react and you will now be able to spend Spirit Points to make upgrades; you'll also get TUTORIAL 4. You should immediately begin upgrading your Basic Functions as much as possible. If you've collected all the easier ghosts and made some Special or Zero Shots during the battles, you should have around 7000 or 8000 Points at this time. When you finished making upgrades, you can finally pick up the shining WHITE TAPE 2 by the window. When you now turn to leave the room, your filament will glow as you pass the little mirror stand. It's a small, locked dresser with a recess shaped like a hand mirror. Use your camera to obtain the ORNAMENTAL LION MASK photo. This mask shown in the picture was in the Fireplace Room, so now we must go back there and check the place shown in the photo to get the missing mirror. Return to the Library. LIBRARY ******* Head for the door that leads back to the Lamp Hallway -- then take a deep breath. As you open the door, Editor Ogata re-appears right behind you!! It seems he's not finished yet! ------ !!Attacking Ghost: Editor's This battle is a little bit harder than the first one, because the ghost has taken you by surprise and you must fight him in a smaller area. He has a little bit more stamina than he did before, too. When the ghost appears, you have two choices. Your first option is to instantly switch to the Finder, use the Triangle button to spin around, and take a pic of him as he lunges at your back. If you're quick, you'll probably get a Core shot and stun the Editor. If you fail, tap X and you might be able to escape and run into the Hallway. The other option is to just run into the hallway and get some distance between you and the Editor before aiming. Run out to the left and you'll have more room. This ghost is slow, so you should have no trouble getting away. As you run down the hall the ghost (like all ghosts) will move through solid obstacles to pursue you. When you are several good paces ahead, turn and aim to charge your shot. Like the other ghosts you've fought, try and wait for the amber circle. If you fail to knock the ghost back after your shot, you should still run past or away from him to get more distance before taking another. Two good shots will do the job. ------ LAMP HALLWAY ************ After defeating the Editor you will most likely be here. Continue to the Fireplace Room. FIREPLACE ROOM ************** Walk over to the Lion mask and examine it to obtain the RED HANDMIRROR. Before you return to the Library to use this item, quickly run back to the Entrance and SAVE THE GAME. You will soon have a decisive battle with the Editor. After saving the game, come back and enter the Lamp Hallway again. LAMP HALLWAY ************ This hallway is probably not your favorite place right now. On this trip through the hallway there are TWO more vanishing ghosts that you can try to capture. ------ !!-Vanishing Ghost: Man in Closet (~250) As you round the angle of the hallway, the Editor will appear for a moment at the far end of the hall; well, most of him will anyway. This one is easy; he's stationary and he appears right directly ahead of you, so all you have to do is raise the camera and shoot! ------ (You can go down the hall and check out the closet where the ghost just appeared to see a scary cutscene if you want; you won't get any items though.) To trigger the next ghost, open the door to the Library. ------ !!-Vanishing Ghost: Standing Man (~800) He's right in front of you!! The Editor is persistent. It's a startling appearance, but if you calmly aim and shoot as soon as the door is opened, you'll capture him. Don't delay, because he disappears quickly. ------ Whew! Now you can enter the Library. Nothing happens in here, so continue into the Kimono Room. KIMONO ROOM *********** A convenience of Fatal Frame is that "key" puzzles like this one solve themselves automatically. Just step over to the mirror stand and examine it, and you will be prompted to use the Red Handmirror. Get ready to draw your camera, there will be a very fast ghost appearance AND battle immediately after the cutscene. ... The drawer unlocks and you receive the EDITOR'S PHOTO and BRASS KEY (for the locked door in the Fireplace Room, remember?). ------ !!-Vanishing Ghost: Man Behind (~1500) IMMEDIATELY after pressing X to clear away the last message after the cutscene, switch to finder while pressing Triangle to spin around, and immediately hit the shutter to capture the Editor as he looms up right behind you! He vanishes very very fast; don't waste any time when you are bringing up the camera. You won't have to aim, other than tapping Triangle to spin; he'll be dead in your sights. You can get this ghost only if you act quickly! ------ You now must battle the Editor one final time. ------ !!-Attacking ghost: Editor's [BOSS BATTLE] This time Ogata has a lot more stamina, so this is a much harder battle. You will have to make several good shots; between each shot, you must run to a better position before quickly turning and aiming again for another attack. (This is typical of ghost battling in general...) Don't hesitate to abandon your shot if the Editor gets too close, or if you lose track of him. The greatest danger to you occurs when the Editor teleports, which he will do from time to time. When a ghost teleports, it will completely vanish from your finder and your filament will usually go dark. Also, each ghost usually makes a characteristc sound when it teleports that you must be alert for. The ghost usually appears right behind you (or right in front of you, if it teleports while you are running). If you are aiming, you should either stop aiming and run, or tap Triangle and try to save yourself with a quick shot. If you are running, STOP and quickly prepare to run in the opposite direction. Until you feel confident, it is best to run rather than risk taking damage. Keep up this strategy, always moving between shots to keep your distance. ------ When the battle is over, you will receive a SPIRIT STONE. Whew! You're through with that guy for a while! Now you can run back to the Fireplace Room; this time, the Editor won't bother you. FIREPLACE ROOM ************** You will see Mafuyu run upstairs in a short cutscene as you enter this room. ... I know you are anxious to save after defeating the Editor. Don't worry, just go upstairs and use the Brass Key on the door. There is a Save Point just a few paces away. When the door opens, go through and enter the Tatami Room. Don't explore this room just yet, first make an immediate right turn and open the door in the E wall to enter the Anteroom. ANTEROOM ******** SAVE THE GAME here, then look around for some items. The shining item next to the dolls is the RED TAPE 1. In the NE corner you will find another item, HIRASAKA'S NOTES 1. The Red Notebooks and Tapes signal that we have entered the part of the mansion haunted by Mr. Takemine's assistant, Tomoe Hirasaka. We will have many encounters with her soon. Keep searching and you will find TYPE-14 FILM in the small drawer in the NE corner. The little door in the N wall is locked for now, so after you've collected the items here go back out the W door into the Tatami Room. TATAMI ROOM *********** In case you don't already know, 'tatami' is the Japanese word for the little woven mats that are used to pad the floor in this room. You can explore and find some items lying around. Check the urn in the corner to find a MUNAKATA RESEARCH SCRAP. In the opposite corner of the room there is HERBAL MEDICINE lying on the ground. Enter the little alcove in the W wall; as you walk in the perspective will change and if you look carefully you will see something shining on the ground in the distance near one of the legs of the low table. Go back and search that spot to find a hidden STONE MIRROR. Before you try the doors in the alcove, return to the main room and open the double doors in the N wall to access the Observatory. OBSERVATORY *********** This is the smallest "room" in the game; it's not even a room, just a balcony. From here, you can look down and see the Cherry Atrium; we'll be going there soon. You may see the ghostly silhouette of a person in one of the windows (it's just for atmosphere). All there is to do here is grab the HERBAL MEDICINE in the corner. You can encounter a random ghost here if you linger too long; just grab the item and return to the Tatami Room. TATAMI ROOM *********** Enter the alcove. Of the two doors here, one has been boarded over, so let's go through the other door. It leads to the Walkway. WALKWAY ******* The Walkway consists of some narrow hallways and a staircase. You will encounter ghosts here, so prepare yourself. The first thing you will see is a big closet behind you. Open it and take the TYPE-37 FILM. As you proceed down the hall you will meet a ghost. ------ !!-Vanishing Ghost: Woman at Mirror (~300) This is your first chance to photograph Mr. Takamine's assistant, Tomoe Hirasaka. She appears a short distance in front of you just as soon as you start to walk down the hall; she will stand and look into the big mirror for a second or two. They don't get any easier than this! ------ After Tomoe vanishes, she will leave behind a Wisp. Listen to Tomoe's message, then pick up HIRASAKA'S NOTES 2 lying there in front of the mirror. Next, go down the branch of the hallway across from the mirror, and at the end you will find HERBAL MEDICINE. There's a door here that you can't open, so now the only way to go is back to the mirror and then down the stairs. You will battle a new ghost when you get to the bottom of the stairs, so you might want to duck back to the Anteroom and SAVE THE GAME. At the bottom of the stairs a cutscene plays. ... Now it's time for a battle! ------ !!Attacking Ghost: Man with Long Arms This ghost isn't too hard if you use the right tactic. Before you start fighting, press Start to check the map. The lower level of the Walkway is a big loop. This means you can fight the ghost here without getting trapped. When the fight begins Long Arms will be close. Turn and run all the way to the corner at the other end of the hall; Long Arms will chase you slowly. When you get to the corner, turn and aim back down the hall to charge up on Long Arms as he follows you down the corridor. He will speed up as he gets closer, reaching for you with his ... long arms! (What else?) If you want to wait for a Zero Shot, be careful of the ghost's movement; his head will bob from side to side as he attacks you. After taking your shot, run down the hall to the next corner to turn around and charge up for another shot. Keep this up until the ghost is defeated; Long Arms will take 3 good shots before vanishing. ------ Now you can explore the lower level. There's not much here. If you check the E leg of the Walkway you will notice a big crevice in the wall. The vantage point you enjoy at this spot is probably the best place in the game to get a great look at Miku... isn't she cute?? She looks a little worried. Check the crevice to find a news article, "TAKEN BY GHOSTS?". If you look again at the map you will see there are 3 exits from here. The south door leads the Grand Hall, where you can find some items and have a ghost battle; going to this room is optional. The door in the W leg of the hall is locked for now. If you just want to proceed with the game, to through the north door to the Burial Room. GRAND HALL [Optional] ********** This room is divided into five smaller rooms by a series of partitions. Open up the 3 double doors separating the rooms and make your way to far end, checking the sides of the rooms for items as you go along. Right off the bat you'll find HIRASAKA'S NOTES 3 near the S wall. The next section is empty. In the S of the center section there is TYPE-14 FILM. The remaining items are in the last section; enter it by walking through the gap in the torn paper wall. Here you'll find a MUNAKATA RESEARCH SCRAP in the S and SACRED WATER in the N. The door here, which leads back to the Rope Hallway, is held closed by a knot made from hair... eww. You can't open this door, so head back to the Walkway... But you won't escape from the room without battling a ghost! ------ Attacking Ghost: Floating Woman This ghost's biggest threat is its speed. It floats, of course, and swoops from side to side as it circles around you. Because of the many walls in this |
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Another Fatal Frame Walkthrough :
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