Final Fantasy X-2 Walkthrough :
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My personal site : kolardamir.com ----------------------------------------------------------------------------- Name of game: Final Fantasy X-2 (for formats: NTSC-J, NTSC-U/C, PAL) Type of guide: Spoiler-free Walkthrough / FAQ Platform: Playstation 2 Version: Cool Rikku, released on 16th February 2008 Author: Damir Kolar (Split Infinity) Copyrighted to: (c) 2003-2004 CNET Networks, Inc. - All rights reserved Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79 Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79 ----------------------------------------------------------------------------- If you like this guide, be sure to drop me an e-mail and tell me about it. The only thing this guide cannot do is play the game for you. Here just for walkthru? - Press CTRL + F, then punch in this word: ALPHA01 Latest updates info? - Press CTRL + F, then punch in this word: ALPHA02 ============================================================================= ============================================================================= 01.) LEGAL INFORMATION - G0100 ============================================================================= C=========B=========T=========C=========N=========A=========D=========K====== This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author, or CNET Networks, Inc. It is not to be reproduced in any way without express written permission from the author and CNET Networks, Inc. This document is protected by copyright law and international treaties. Unauthorized reproduction and distribution of this document, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. Any characters, names, places, or miscellaneous objects are copyright of their respective companies. If you are a webmaster of the site that wishes to post this document, you may do so under one condition - you must e-mail me first for permission. If permission is granted, you cannot change a single character of this document, and you must leave it in txt format. Permission will *not be granted* to fan based websites. *ONLY* following sites can host this guide: - http://www.gamefaqs.com - http://www.gamespot.com - http://www.neoseeker.com - http://faqs.ign.com - http://www.squareuniverse.net - http://www.thevgnation.com - http://www.thegamingonline.com - http://www.rpgdreamers.com - http://www.supercheats.com - http://www.cheats.de - http://www.ffslo.tk - http://www.therpgforum.com - http://www.ffworlds.net - http://www.1up.com - http://www.ffcompendium.com - http://www.psxextreme.com - http://www.rpglimits.com - http://square-alliance.com ============================================================================= ============================================================================= 02.) TABLE OF CONTENTS - G0200 ============================================================================= O=========E=========O=========N=========E=========U=========A=========O====== If you need to find something quickly, press and hold CTRL (Control), then press F button. This will bring up 'Find and Replace' box. In it type the word you're looking for and you should be taken to it immediately. This is much faster than scrolling thru entire guide. For your convenience I've inserted special search codes near every section to help you easily hop on to that section by using search code provided. Each search code will appear only twice in whole guide - thus getting stray hits will be impossible. ----------------------------------------------------------------------------- SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT? ----------------------------------------------------------------------------- 01.) Legal information | G0100 | Copyright protection and legal info. 02.) Table of Contents | G0200 | Sections of this guide. 03.) Latest Updates | G0300 | Read what was added in last update. 04.) Introduction | G0400 | Just some small rambling from me... 05.) Abbreviations | G0500 | What do abbreviated words stand for...? ----------------------------------------------------------------------------- 06.) Meet the girls! | G0600 | Short character bios of three girls. 07.) Control Basics | G0700 | All the buttons, all the actions! 08.) Main menu | G0800 | Explaining main menu and its features. 09.) Battle System | G0900 | Learn how to battle efficiently. 10.) Character's status | G1000 | Good status VS bad status - who wins? ----------------------------------------------------------------------------- 11.) Walkthrough | G1100 | Spoiler-free guide from start to finish. Storyline Mission 1 | G1101 | Yuna or not Yuna, that is the question! Storyline Mission 2 | G1102 | Mystery on top of the mountain. Post-SM2 bonus stuff | EX001 | Post-SM2 sidequests, minigames & more! Storyline Mission 3 | G1103 | Besaid island in trouble? Post-SM3 bonus stuff | EX002 | Post-SM3 sidequests, minigames & more! Storyline Mission 4 | G1104 | Mission to 1000 years old city. Storyline Mission 5 | G1105 | Kilika island is in 'awesome' trouble. Storyline Mission 6 | G1106 | Disguising done the girly way! Mid-SM6 bonus stuff | EX003 | Mid-SM6 sidequests, minigames & more! Post-SM6 bonus stuff | EX004 | Post-SM6 sidequests, minigames & more! Storyline Mission 7 | G1107 | Infiltration nation! Storyline Mission 8 | G1108 | What was lost can be found... again. Post-SM8 bonus stuff | EX005 | Post-SM8 sidequests, minigames & more! Storyline Mission 9 | G1109 | Besaid in trouble... for real this time. Storyline Mission 10 | G1110 | A fiery doom of Kilika island. Post-SM10 bonus stuff| EX006 | Post-SM10 sidequests, minigames & more! Storyline Mission 11 | G1111 | An electrifying trip to Djose temple. Post-SM11 bonus stuff| EX007 | Post-SM11 sidequests, minigames & more! Storyline Mission 12 | G1112 | Moonflow Marathon! Who will win? Post-SM12 bonus stuff| EX008 | Post-SM12 sidequests, minigames & more! Storyline Mission 13 | G1113 | Sunday stroll thru Thunder Plains. Post-SM13 bonus stuff| EX009 | Post-SM13 sidequests, minigames & more! Storyline Mission 14 | G1114 | En-route to final confrontation! ----------------------------------------------------------------------------- 12.) Items | G12000 | Wondering what an item does? Go here. 13.) Dresspheres | G1300 | All you need to know about dresspheres. 14.) Dressphere abilities | G14000 | Abilities and their effects await you. 15.) Accessories | G15000 | All effects of equipping accessories. 16.) Garment Grids | G1600 | What? How? Why? When? on Garment Grids. ----------------------------------------------------------------------------- 17.) Auto-Abilities | G17000 | Acc and GG abilities - explained. 18.) Via Infinito | G1800 | Master the ultimate quest! 19.) Minigames | G1900 | Rules & Regulations it's good to know. 20.) Bestiary | G20000 | All the fiends, all the info. 21.) FAQ section | G2100 | Have an FAQ? Check its answer here. ----------------------------------------------------------------------------- 22.) Past Revisions | G2200 | History of this guide resides here... 23.) Credits | G2300 | All who contributed... Thank you. 24.) Contact Info | G2400 | Find out how to reach me. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 03.) LATEST UPDATES - G0300 - ALPHA02 ============================================================================= P=========L===================E=========T=========T=========M=========L====== - Cool Rikku Version (16th February 2008) # Polishing the guide. ============================================================================= ============================================================================= 04.) INTRODUCTION - G0400 ============================================================================= Y=========O===================T=========W=========H=========I=========A====== Hello! I am Damir Kolar and I welcome you to my new project. Once again I have decided to write for a Final Fantasy game - more specifically a guide to Final Fantasy X-2, a sequel to highly successful Final Fantasy X. The day was 11th September 2003. It was then when I created this guide - on that day first lines of the guide have been added and walkthrough started. What you're looking at today is the result of that work. Now, allow me to address some things: - If you take a quick scan thru my guide, you won't find 100% completion checkpoints anywhere. I was thinking about including it, but in the end decided against it. Why bother with % checkpoints anyway? If you have downloaded this guide and are following it by the letter, then I guarantee you'll get 100% in the end in *single* playthrough, provided you follow the selections I make. - If, on the other hand, you've downloaded my guide, but are disappointed not to see % checks, then crossreference my guide with other guides, that do include this feature. You now have twice the insurance that 100% will be yours in the end. - Spoiler issue. I'm a player of the game, just like you (who is reading this guide) are. First time I've played through the game was completely by myself - I haven't been using any guides, therefore nothing was spoiled for me. All the story elements that were supposed to surprise me had such effect. And I will NOT spoil such story elements for you. - With that in mind, this is the way this guide is written. To include as little spoilers as possible. Let me ask you this: Say you meet character X very early in the game and he proves to be a friend. Now, you're close to the end of the game and you open a guide to find some help you need. You accidentally 'trip' over final boss entry where it clearly says - BOSS battle: Character X. Now if this doesn't cause you to go ballistic, I don't know what will. I know the feeling cos I've had the displeasure of running into few such accidents. - Have a problem with that or how I 'mask' spoilers? My guide is not the only one out there, you know. I'm not forcing you to use mine, but if you use others, then you better be prepared for lots of potential spoilers, which will ruin the element of surprise for you. Also, people that have problems with how I write my guide are in great minority. - Usage of abbreviations. When you're in my place writing a guide for the game of such proportions, then complain about using too many abbreviations. You have no idea how immensely helpful abbreviations are for me when writing a guide. Besides, you will only need to look it up once or twice (maybe thrice) before it becomes second nature. - Finding information. Aside mentioning CTRL+F feature, this guide is chipped up in major sections, making it very easy for you to find what you're looking for. You looking for specific accessory? Look into Accessories section, where all of them are listed alphabetically per category. CTRL+F, punching in the code and you're there. Same with just about anything. - NTSC-J, NTSC or PAL coverage. I own all three versions of the game, and I also own FFX-2 International + Last Mission, thus ensuring this guide covers all four versions. Are you ready? Power up your PS2, open the disc tray, pop in FFX-2 DVD, close the disc tray, wait for starting credits (or press Start to skip), then select New Game. The journey continues... ============================================================================= ============================================================================= 05.) ABBREVIATIONS - G0500 ============================================================================= R=========N=============================O=========O=========R=========R====== There will be a lot of abbreviations. They're as follows... ----------------------------------------------------------------------------- 1stcross etc. ----- successive cross* | AAB ------------------ Auto Abilities acc ---------- accessory, accessories | ACCU ------------- accuracy statistic ACCU down ---- ACCU stat decreased*** | ACCU up ------- ACCU stat increased** ACTA ------ active type DSP abilities | ACTIC ----------------- Action-cancel AGL ------- agility (speed) statistic | AP ------------------- Ability points ----------------------------------------------------------------------------- ATB -------------- Active time battle | AULI ---------------------- Auto-Life BER ------------------------- Berserk | BR ---------- item that can be bribed CATT ------------------ counterattack | cca -------------- in rough estimates CH1 ----------------------- chapter 1 | CH2 ----------------------- chapter 2 CH3 ----------------------- chapter 3 | CH4 ----------------------- chapter 4 ----------------------------------------------------------------------------- CH5 ----------------------- chapter 5 | chr ---------------- single character chrs ------------ multiple characters | CON ------------------------- Confuse CRIT ----------------------- critical | CRITD ------ critical (double) damage cross -------------------- crossroads | CTB --------- Conditional time battle CTIM ------------------ charging time | CUR --------------------------- Curse ----------------------------------------------------------------------------- DAR ------------------------ Darkness | DEF ------ physical defense statistic DEF down ------ DEF stat decreased*** | DEF up --------- DEF stat increased** DELEF ------------------ Delay effect | DOOM --------------------------- Doom DR -------- item dropped after battle | DSP ---------------------- dressphere E ------------------------------ east | EJE --------------------------- Eject ----------------------------------------------------------------------------- ELEMWEAK (WKN) ----- weak VS this el. | ELEMHALF (HLV) --- strong VS this el. ELEMIMM (IMM) ---- immune VS this el. | ELEMABS (ABS) - absorb el. as HP rec. EPCOM ------------- Episode Complete! | EPCON ------------ Episode Concluded! esp ---------------------- especially | EVA --------------- evasion statistic EVA down ------ EVA stat decreased*** | EVA up --------- EVA stat increased** ----------------------------------------------------------------------------- EXP --------------- Experience points | EXP=O --- EXP and AP received is zero FATT ---------------- fire based MATK | FATTP --------------- fire based PATK FRATT --- MATK dealing fractional dmg | FRATTP -- PATK dealing fractional dmg FIR ---------------------------- fire | fire mgd ------------- fire based mgd fire phd ------------- fire based phd | GG --------------------- Garment Grid ----------------------------------------------------------------------------- GRA ------------------------- gravity | GRATT ------------ gravity based MATK GRATTP ----------- gravity based PATK | gravity mgd ------- gravity based mgd gravity phd ------- gravity based phd | HAS --------------------------- Haste HATT ---------------- holy based MATK | HATTP --------------- holy based PATK HOL ---------------------------- holy | holy mgd ------------- holy based mgd ----------------------------------------------------------------------------- holy phd ------------- holy based phd | HP ----------------------- Hit points HS -------------------------- Hotspot | IATT ----------------- ice based MATK IATTP ---------------- ice based PATK | ICE ----------------------------- ice ice mgd --------------- ice based mgd | ice phd --------------- ice based phd INVIN -------------------- Invincible | ITCH -------------------------- itchy ----------------------------------------------------------------------------- KO ---------------------- knocked out | LATT ----------- lightning based MATK LATTP ---------- lightning based PATK | LIG ----------------------- lightning light mgd ------- lightning based mgd | light phd ------- lightning based phd LUCK ----------------- luck statistic | LUCK down ---- LUCK stat decreased*** LUCK up ------- LUCK stat increased** | MAG ----------- magic power statistic ----------------------------------------------------------------------------- MAG down ------ MAG stat decreased*** | MAG up --------- MAG stat increased** MATK ----------------- magical attack | MCW ------------- Main command window MCWc -- 'Main command window' command | MDEF -------- magic defense statistic MDEF down ---- MDEF stat decreased*** | MDEF up ------- MDEF stat increased** mgd -------------------- magic damage | MN ---------------- mission navigator ----------------------------------------------------------------------------- MP --------------------- Magic points | N ----------------------------- north na ------------------- not applicable | NATT ------------- non-elemental MATK NE ------------------------ northeast | NEGSE -------- negative status effect NS ------------------ nothing special | NULLM --------- Magic invulnerability NULLP ------ Physical invulnerability | NW ------------------------ northwest ----------------------------------------------------------------------------- OSF ------------------- oversoul form | PASA ----- passive type DSP abilities PATK ---------------- physical attack | PET ------------------- Petrification phd ----------------- physical damage | POI -------------------------- Poison POSSE -------- positive status effect | prob. ------------------- probability PRO ------------------------- Protect | RECTIM ---------------- recovery time ----------------------------------------------------------------------------- REF ------------------------- Reflect | REG --------------------------- Regen RGF --- regular (not oversouled) form | S ----------------------------- south SCW -------------- Sub command window | SDSP ------------- Special dressphere SE ------------------------ southeast | SHAT --------------------- Shattering SHE --------------------------- Shell | SIL ------------------------- Silence ----------------------------------------------------------------------------- SLE --------------------------- Sleep | SLOW --------------------------- Slow SSP --------------------- save sphere | SSTLV ----------- Status' stack level SSWT ------------------ sphere switch | ST ----------- item stolen from enemy STATT ----------- special type attack | std ------------- special type damage STIMM --------------- status immunity | STOP --------------------------- Stop ----------------------------------------------------------------------------- STR ----- strength (attack) statistic | STR down ------ STR stat decreased*** STR up --------- STR stat increased** | SW ------------------------ southwest VS --------------------------- versus | W ------------------------------ west WAT --------------------------- water | water mgd ----------- water based mgd water phd ----------- water based phd | WATT --------------- water based MATK ----------------------------------------------------------------------------- WATTP -------------- water based PATK | %DMG -------------- fractional damage ----------------------------------------------------------------------------- * - Applies only to particular dungeon currently in progress. For example, Storyline Mission 2 has a dungeon inside which I found two crossroads, hence I refer to them as 1stcross and 2ndcross. ** - These seven statuses have positive stacking effect. They can be stacked 10 times for achieving maximum effect. *** - These seven statuses have negative stacking effect. They can be stacked 10 times for achieving maximum effect. ============================================================================= ============================================================================= 06.) MEET THE GIRLS! - G0600 ============================================================================= I=========G=============================R=========R========================== Main issues addressed in this section are: ============================================================================= Yuna's background information ----------------------------------------- G0601 Rikku's background information ---------------------------------------- G0602 Paine's background information ---------------------------------------- G0603 ============================================================================= Yello. In this short section I'll list down some of background information regarding three gals whose actions and decisions you'll be in total control of. Without too much blah blah let's begin! ----------------------------------------------------------------------------- YUNA - G0601 | AGE: 19 | JOINS: Halfway thru storyline mission 1 ----------------------------------------------------------------------------- BACKGROUND | Daughter of high summoner Braska, the second-to-last summoner who was able to defeat Sin 12 years ago. Like her father, she has made an amazing deed of defeating Sin 2 years ago, only this time Sin is gone for good. With the disappearance of Sin summoners no longer needed to be sacrificed in order for people of Spira to live in peace - therefore aeons (or fayth) were no longer needed as well. Following Sin's defeat Yuna now throws away summoner job - she has chosen more advanced form of artillery... dual guns! She joins forces with Rikku and Paine to form YRP, a group of sphere hunters. Of course, they're not the only group of sphere hunters on the face of Spira. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- RIKKU - G0602 | AGE: 17 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Daughter of Cid (leader of the Al Bhed people from Final Fantasy X) and Yuna's relative. Her cheerful and happy attitude is sure to keep you entertained for the whole game. Youngest gal of the bunch, but by no means the weakest, her weapons of choice are dual knives. And dual knives are usually weapons of thieves... yep, you guessed it, our sweet Rikku is a thief (like that's something new, hehe). She's the second member of YRP group. ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- PAINE - G0603 | AGE: 18 | JOINS: She's present from the beginning ----------------------------------------------------------------------------- BACKGROUND | Unlike Yuna and Rikku, Paine is a new character. I won't reveal too much information about her background, because it is heavily tied to the story of FFX-2, so you'll need to find out for yourself. She forms third and final chain of YRP group. ----------------------------------------------------------------------------- ============================================================================= ============================================================================= 07.) CONTROL BASICS - G0700 ============================================================================= G=========S=============================K=========I========================== Main issues addressed in this section are: ============================================================================= Basic control explanations -------------------------------------------- G0701 Battle screen controls ------------------------------------------------ G0702 Field screen controls ------------------------------------------------- G0703 Menu screen controls -------------------------------------------------- G0704 Shop screen controls -------------------------------------------------- G0705 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- A - BASIC CONTROL EXPLANATIONS - G0701 ------------------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I'll get you started by explaining what are the controls you'll be using when playing the game. There are four distinctive control modes you'll have to get used to. These are battle screen controls (inside random or boss battle), field screen controls (when walking about), main menu screen controls (when inside many menus, accessible with triangle button) and shop controls. May be hard for a start, but you'll get a grasp of it in ten minutes. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- B - BATTLE SCREEN CONTROLS - G0702 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Up/down dir.b. - move cursor Left analog stick - move cursor, change between command sets Left/right dir.b. - change between command sets Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - skips girl's turn and selects next girl Square button - used in Scan screen L1 button - switches between Dress Up and MCW on girl's turn L2 button - not used R1 button - allows Special Dress Up when requirements are met; is used during gunner's Trigger Happy attack R2 button - not used Start button - pauses the game (disabled during certain scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- --------------------- C - FIELD SCREEN CONTROLS - G0703 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move character about Left analog stick - move character about Right analog stick - not used X button - confirm selection, advance to next sel., talk, examine Circle button - cancel selection, return to previous sel. Triangle button - enter main menu Square button - press near people to activate selections (this function is available only during certain missions!) L1 button - used in some minigames L2 button - used in some minigames R1 button - used in some minigames R2 button - used in some minigames Start button - pause the game (disabled during some scenes) Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- D - MENU SCREEN CONTROLS - G0704 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor Left analog stick - move cursor Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - used in GG menu Square button - not used L1 button - switch characters L2 button - scroll menu list upward (or backward) R1 button - switch characters R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- E - SHOP SCREEN CONTROLS - G0705 --------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Direct. buttons - move cursor* Left analog stick - move cursor* Right analog stick - not used X button - confirm selection, advance to next selection Circle button - cancel selection, return to previous selection Triangle button - not used Square button - not used L1 button - not used L2 button - scroll menu list upward (or backward) R1 button - not used R2 button - scroll menu list downward (or forward) Start button - not used Select button - not used * When buying desired item, pressing right increases amount of item bought by 1 unit, while pressing up increases the amount by 10 units. Likewise, pressing left decreases the amount by 1, and down by 10 units. This is a fast way of buying items in lots of quantities. Finally, pressing L1, L2, R1, R2, Select and Start buttons all together performs soft reset and returns you to start up menu. Soft reset is disabled during certain sequences and during battle animations. ============================================================================= ============================================================================= 08.) MAIN MENU - G0800 ============================================================================= H=======================================S=========S========================== Main issues addressed in this section are: ============================================================================= General info about main menu ------------------------------------------ G0801 Main menu - Items heading --------------------------------------------- G0802 Main menu - White magic heading --------------------------------------- G0803 Main menu - Equip heading --------------------------------------------- G0804 Main menu - Garment Grids (or Result Plate) heading ------------------- G0805 Main menu - Abilities heading ----------------------------------------- G0806 Main menu - Accessories heading --------------------------------------- G0807 Main menu - Dresspheres heading --------------------------------------- G0808 Main menu - Config heading -------------------------------------------- G0809 ============================================================================= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ A - GENERAL INFO ABOUT MAIN MENU - G0801 ----------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Access the menu by pressing Triangle button anytime when on Field screen. 2. In top row help line is displayed, showing information on what does selected part of Triangle menu do (there's eight headings total). 3. Covering most of central right part girls' data is displayed, containing info on girl's name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Covering left third of the screen are eight menu headings. These are explained in deeper depths a bit below. 5. On rock bottom you'll find time you've played FFX-2 so far, amount of Gil and your current location (also shown on globe of Spira). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------ B - MAIN MENU - ITEMS HEADING - G0802 -------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You'll spend quite a bit of time with one of your best friends, the items. What follows is explanation of this menu... 1. The top of the screen is reserved for help line that tells you what a selected item does when used or what are its effects in battle. 2. Below help line is a line with three commands: USE: Let's you use items in your inventory. Note that only a fraction of items is usable, ie those that restore HP and MP and negative status changes - items that cannot be used are greyed out. To use say Potion, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use Potion on and press Circle to complete the healing. Reapply as necessary, and press Circle to exit this submenu. SORT: Let's you sort out items in your inventory, either Auto or Manual. By selecting Auto items will be arranged automatically, and by selecting Manual you're in the control. Place the cursor on the item you wish to put somewhere else and press X. Blinking cursor will appear near first selected item. What you do now is position another cursor at the second item. When X is pressed again, these two items will switch places. Note: The order in which items are arranged also affects order of items when accessed in battles. KEY ITEMS: Here all you can do is view key items you've acquired so far. 3. Lastly, most of the rest of the screen is reserved for items you currently possess; first a name of the item, followed by the amount of that particular item. You can hold a maximum of 99 units of one type of item. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------- C - MAIN MENU - WHITE MAGIC HEADING - G0803 ---------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This will also be one of your most used menus. Use this menu to heal, revive or otherwise aid your girls when your MP is shooting thru the roof or you lack the appropriate items. 1. First step in understanding white magic menu is to select a girl you wish to employ for healing. Note that once you obtain white mage DSP, all three girls gain access to Cure. However, you must equip white mage DSP on the girls in order to have them learn additional white magics. One more precaution is to be noted here: if say Yuna learns Curaga, only Yuna will be able to use Curaga in white magic menu! Curaga will not be accessible to Rikku or Paine, simply cos they need to learn it first. 2. When you select the gal you wish to toy with, take a look at the top of the screen - there a help line that tells you what a selected white magic does when used (Cure, Cura, Curaga etc.) or what are its effects in battle (Protect, Shell, Reflect etc.) resides. 3. Below help line a pic of selected gal with her basic info is displayed. 4. And finally, the big list of all white magics selected girl has learned so far by training faithfully in white mage DSP. Read point 1 of this heading to learn how to increase amount of white magics available. Only magics that are displayed in white can be used - those greyed out cannot be used outside battle. 5. Once you've decided on which white magic you want to use, place the cursor on it and press X. A small window with pics of three gals, for each showing current/max HP and MP. Select gal you want to use white magic on and press X to complete the healing. Reapply as necessary, and press Circle to exit this submenu. 6. You may switch between girls by pressing L1/R1. 7. You won't be able to use White Magic with a certain girl if she doesn't have enough MP, is petrified, KO-ed or silenced. Cure relevant status first, then you will be able to cast magic in this menu. 8. It isn't necessary to have a girl equipped with white mage DSP in order to use white magic. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------- D - MAIN MENU - EQUIP HEADING - G0804 ------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Another of most used menus, if not *the* most. Use this menu to properly equip the girls with GG, DSP and two acc. At the same time you will be able to view any and all changes done to girl's statistics, main command window (a battle term explained below) and auto-abilities girl will gain. 1. First step in mastering equipment menu is to select a girl for equipping. 2. You're sure used to it now, aren't you? Help line at the top, I mean. 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, DSP girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. 5. Garment Grid (or Result Plate) entry is displayed below help line. It tells you what GG selected girl is currently using. Only one GG can be equipped at a time! If you wish to change GG being used, press X when cursor is hovering over GG entry. 6. You'll be taken to GG submenu. In bottom left corner a list of all GGs you obtained so far will be displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired GG is chosen, press X to equip that particular GG. Note that you can only choose GG into which you have inserted at least one DSP. GG without inserted DSP will be greyed out and cannot be equipped (read Garment Grid heading below for more info on how you insert DSP!). 7. While you're choosing GG, pay attention to the right of the screen - an overview of currently pointed-at-GG is displayed, along with information on that GG displayed below. For more info on GG read Garment Grid heading below. Finally, when GG is equipped, you'll be prompted to select one of DSP inserted into lastly selected GG. Press X and equipping GG is done. 8. Dressphere entry is used to change jobs for the girl. If you wish to change job being used, press X when cursor is hovering over DSP entry. You'll be taken to an overview of GG currently equipped - it will also display all DSP inserted into that GG. Move the cursor about and press X to change the job or Circle to cancel. 9. Pay attention to girl's stats and MCW. Many of the jobs drastically change stats and may add new commands to girl's MCW - of course, it may also delete or replace them, so be careful. In case of stats, this is what you need to look out for: - stats that will increase after job change are displayed in blue - stats that will decrease after job change are displayed in red 10. Accessory entry is used to change accessories equipped on the girl. If you wish to change acc being used, press X when cursor is hovering over acc entry. 11. You'll be taken to a list of all acc you have acquired so far - this list is located in bottom left corner. Move thru the list with up/down, or press L2/R2 to scroll thru the list. When desired acc is chosen, press X to equip that particular acc. Note that you can only equip up to two acc! You will notice sometimes greyed out acc at the bottom of the list - nothing worrying about that, because those are acc equipped by other two girls. 12. Pay attention to girl's stats, MCW and AAB. Many acc drastically change stats and may add new commands to girl's MCW. In addition, some acc also possess innate AAB, which will take effect as soon as relevant acc is equipped. To repeat the teaching on stat changes: - stats that will increase after acc is equipped are displayed in blue - stats that will decrease after acc is equipped are displayed in red Note that bottom choice in acc list removes the acc equipped. 13. Then we have 10 statistics girls can have fun with. These are: HP - Stands for Hit Points. Shown are two numbers: first is current HP, second is MAX HP. If first number is depleted to 0, girl is KO-ed and can no longer participate in battle unless revived. Higher HP means that girls can last longer in battle. MP - Stands for Magic Points. Shown are two numbers: first is current MP, second is MAX MP. If first number is depleted to 0, girl cannot use any type of abilities that consume MP. More MP means more showtime in battle. STR - Stands for Strength. It affects amount of physical damage girl can deal to enemies. Higher STR is, more damage girl does. DEF - Stands for Defense. It affects girl's resistance to any type of physical attacks. Please note that there are PATK that ignore DEF stat. Higher DEF is, less damage girl receives from PATK. MAG - Stands for Magic Power. It affects amount of magical damage girl can do to enemies, as well as potency of healing-type abilities. Higher MAG is, more magic damage girl does. MDEF - Stands for Magic Defense. It affects girl's resistance to any type of magical attacks. Please note that there are MATK that ignore MDEF stat. Higher MDEF is, less damage girl receives from MATK. AGL - Stands for Agility. It affects girl's ATB filling rate and length of ATB bar. Higher AGL is, shorter ATB bar is and it fills faster. ACCU - Stands for Accuracy. It affects girl's ability to successfully strike foes with any type of physical attacks. Higher ACCU is, more successful girl is when hitting enemies. EVA - Stands for Evasion. It affects girl's probability of evading any type of physical attacks launched by foes. Higher EVA is, more skilled girl is at dodging. Please note that there are PATK which cannot be evaded at all. LUCK - Stands for Luck. It affects: girl's probability of successfully striking the enemy, girl's probability of successfully dodging PATK launched by enemies and girl's probability of landing critical hits. LUCK affects only these three aspects and *nothing else*. Battle spoils, items stolen during battle and/or anything else is not affected by gameplay luck. 14. HP can go as high as 99999. MP can go as high as 999. For the eight remaining stats max value is 255. 15. In lower left corner another piece of important info is hiding - it shows girl's current EXP and how many EXP is needed before girl reaches next level. 14. You may switch between girls by pressing L1/R1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------ E - MAIN MENU - GARMENT GRIDS (or Result Plate) HEADING - G0805 ------ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pressing X on this menu will immediately launch you into GG submenu. Use it to view GG you've obtained so far, learn important information on GG's effects when equipped, to insert DSP into GG or to just have fun. 1. The helpful help line on the top is always there. 2. On the left a list of all GG you obtained so far is displayed. Move thru the list with up/down, or press L2/R2 to scroll thru the list. Note how there are varying amount of empty slots and strange symbols on every GG you view? Empty slots are called NODES, whereas strange symbols are referred to as GATES. 3. You use nodes to insert DSP into them. Gates grant special properties to the girl when girl passes thru the gate as a result of dresschange (I'll discuss special properties stuff in Battle System entry of the guide). Once you select GG you wish to rearrange, press X and DSP list will appear, containing all DSP you've found so far (if GG in question is already being equipped on one of the girls, you'll get a warning asking you if you really wish to continue - select yes to proceed or no to cancel). 4. Move thru DSP list with up/down, or press L2/R2 to scroll thru the list. Press X at desired DSP you wish to insert into GG - now cursor jumps at one of the available nodes. Set DSP with X, cancel selection with Circle, or remove already inserted DSP with Triangle. 5. At the bottom of DSP list three commands are awaiting (ALPHA1001): AUTO - will automatically fill up GG with appropriate combination of available DSP REARRANGE - allows you to manually switch DSP's places on GG: place the cursor on DSP you wish to put somewhere else and press X; blinking cursor will appear near first selected DSP - what you do now is position another cursor at the second DSP; when X is pressed again, these two DSP will switch places REMOVE ALL - automatically removes all DSP inserted into GG Once you're done inserting DSP, press Circle to leave this submenu. Now continue inserting DSP into other GG or press Circle again to return to main menu. 6. Right half of the screen shows how does GG look like. Below information about GG is displayed - this info tells you what are the effects of GG when it is equipped and what benefits do girls gain if during Dress Up they pass thru one of the gates. More detailed info on this aspect will be listed in Battle System entry of this guide. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------- F - MAIN MENU - ABILITIES HEADING - G0806 - ALPHA1003 ----------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use this menu to check up on abilities girls are learning. Each DSP has a unique set of abilities that can be learned. Although abilities follow a set learning pattern, it is not always the best one, therefore it is in your best interest that you check this menu often and set abilities to be learned. 1. First step in mastering abilities menu is to select a girl, whose abilities you wish to tamper with. 2. Help line at the top, anyone? 3. In top right corner you will always see basic info on selected girl (basic info containing name, current level, current / MAX HP, current / MAX MP, dressphere girl is equipped with and any possible negative statuses that linger after battle (such as poison or KO). 4. Below selected girl's basic info you'll find her stats, MCW commands and AAB that girl has been bestowed with as a result of already equipped acc. This part of information is gone while you're selecting abilities to be learned. 5. DSP list is displayed below help line. It displays all DSP you've obtained so far - at the bottom of this list you may find DSP with unique icon, which is unique to the girl in question. This is a SDSP - each of the girls has one. For example, Yuna's SDSP is called Floral Fallal, while Rikku's is Machina Maw. Abilities on SDSP are also unique to the girl in question. 6. Now that we've established a connection, let's explain what do % numbers next to DSP mean. For example, let's choose Yuna. Her gunner DSP has 5%, whilst warrior DSP has 50%. What does that tell you? In short, it tells you percentage of mastery for that particular DSP. In example above, we see that Yuna has mastered only 5% of gunner DSP (meaning she learned few abilities), whereas she has 50% mastery over warrior (meaning she learned a lot of abilities). 7. Once all abilities for certain DSP are learned, a 'MASTER' sign will appear to the right of DSP's name, meaning that say Yuna has mastered that particular DSP. 8. Let's learn how to set abilities for learning, shall we? First select DSP you wish to toy with - you'll be taken to a list of abilities for that DSP. As a rule of thumb, some abilities are already learned when you obtain new DSP. Let's use an example - Yuna's songstress DSP will have Darkness Dance ability already learned. You will see that Sleepy Shuffle ability is being learned next. But let's say we don't like Sleepy Shuffle to be learned next, we would like Battle Cry. So what do you do? 9. Simply move the cursor using directionals or left stick and place it on Support Song, then press X to finish the preparation. From now on, any AP gained in battle will go into learning Battle Cry. 10. Be advised of the following: if Yuna is in battle as songstress, she will be learning abilities specific to songstress DSP only! If you wish to learn say one of samurai's abilities, Yuna must transform into samurai. 11. AP gained, you ask? See some numbers next to the abilities names? Let's use an example again, shall we? Example: Battle Cry - 0 / 10 As you see, name of the ability is followed by two numbers. Second number |
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