Final Fantasy X-2 Walkthrough :
This walkthrough for Final Fantasy X-2 [Playstation 2] has been posted at 08 Sep 2010 by thanh and is called "Sphere Break Guide". If walkthrough is usable don't forgot thumbs up thanh and share this with your freinds. And most important we have 71 other walkthroughs for Final Fantasy X-2, read them all!
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Walkthrough - Sphere Break GuideFinal Fantasy X-2 Ultimate Sphere Break Guide Version 1.00 by Yevoc (email: john@verastar.com) Web Page: http://ucsu.colorado.edu/~coveyj/sbreak.html 2/13/2004 NOTE: Although this FAQ makes your chances of winning Sphere Break very very high, it is not a mindless cheat. This is simply a tool that still requires a brain to be used. You must already know how to play Sphere Break to use it. If you don't, go read the other Sphere break FAQ on GameFAQs or read the Sphere break tutorial in FFX-2 in Luca. If you do understand the basics of the game and you are alert enough to type in numbers, you probably have less than a 1% of losing. With that said, sit back, relax, and read how to never lose at Sphere break again. --------------------------------------------- -CONTENTS- I. Background II. The Proof III. A. Files B. Which is which C. Installing IV. How to run it and Win V. Tips and suggestions to ensure domination VI. End --------------------------------------------- I. ********BACKGROUND - The Trick to -ALWAYS- winning Sphere Break I got extremely mad the first time I got beat by Shinra at the Luca Sphere Break tournament because of how unfair it seemed. Despite the defeat, I noticed something that would make Sphere Break so easy, you couldn't possibly lose. When a round is about to start, and "Begin Turn" is displayed, all of the coins for the next round are visible, you just don't know what the next core number will be. If you did know the core number, you could write/think of your next move and hit X when you were ready. If you could do that, you'd have complete control over the game, and if it were possible to win, you would. Well after using a New Game Plus and going back, I yet again had to beat Shinra somehow. This time I got angry, and thought "A computer could just calculate all of the possible moves for each possible core number and it'd never lose." I was angry enough to sit down and code a simple file that would do just that. II. ********The Proof********* After I was done coding, I played against Shinra, and at the beginning of every turn I typed the coin values into my program before hitting X, and based on what my program told me, I would make a sphere break in less than 10 seconds for every turn, and I would always have used 3 coins to make an echo multiplier. I accidentally hit the wrong coin in one round, I also got two rounds with a core of 1, and I still beat Shinra in round 12. That in itself proved to me that as long as your opponent doesn't keep giving you cores of 1, this program will beat Sphere Break for you. III. ********Files******** If it were as simple as downloading my program and running it, this FAQ would be a lot smaller than it is. Regardless, that's the first thing you need to do: I have several versions of my Sphere break program on my website: http://ucsu.colorado.edu/~coveyj/sbreak.exe http://ucsu.colorado.edu/~coveyj/sbreak2.exe http://ucsu.colorado.edu/~coveyj/sbreak3.exe http://ucsu.colorado.edu/~coveyj/sbreak4.exe B. **Which is which sbreak.exe will display the core breaks you can make with 2,3,or 4 coins. It's by far the messiest of my programs because there are so many solutions to Sphere break if you don't narrow down how many coins you want to use. That's why I made sbreak2,3&4. As you can probably guess, sbreak2.exe only shows the sphere breaks you can make with 2 coins (more specifically 1 core coin and 1 outer coin) sbreak3.exe shows sphere breaks with 1 core and 2 outer coins, and sbreak4.exe shows sphere breaks with 1 core and 3 outer coins. At this point there are no programs that will give sphere breaks for more than one core coin, and once you see how many solutions there are to a single round of Sphere break, you too will see why it's not really worth the effort to make such. C. **Installing Simply download whichever file you want, and it doesn't matter where you put the file as long as you remember where it is. The file also creates a file called "result.txt" in the same directory when it's executed, so be sure you can find that. IV. *****How to Run It and Win******* Get into FFX-2 and find some poor sphere break player and start a game. When it says "Begin Turn 01," DO NOT HIT X Double click on the sbreak file you downloaded, and a command window will open asking you to "Input Coin 0:" This is the layout that the program sees: Sphere Break Table -------------------- | 0 1 2 3 | | 4 5 6 7 | | 8 9 10 11 | | 12 13 14 15 | -------------------- With this layout, coins 5,6,9,&10 are the core coins. So starting from the top left, go across and type in each coin number you see in your Sphere Break game, hitting enter after each one. The program will now run and tell you to look at "result.txt," So open it in a text editor of your choice, the file will be in the same directory as your sbreak file. NOTE: Make sure your text editor has a FIND function! (Notepad is good) The results text file will now show quite a lot of possible sphere break combinations like the one below: ------------------- CORE #2 3 + 4 + 5 |
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