Final Fantasy XII Walkthrough :
This walkthrough for Final Fantasy XII [Playstation 2] has been posted at 13 Feb 2010 by loss and is called "Gambit Strategy Guide". If walkthrough is usable don't forgot thumbs up loss and share this with your freinds. And most important we have 47 other walkthroughs for Final Fantasy XII, read them all!
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Walkthrough - Gambit Strategy Guide//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\\\//////////\\\\\\\\ FFFFFF IIIIII N N AA LL FF II NN N A A LL FFFFF II N N N A A LL FF II N N N AAA AA LL FF II N NN A A LL FF IIIIII N N A A LLLLLL FFFFFF AA N N TTTTTT AA SSSSSS Y Y FF A A NN N TT A A SSS Y Y FFFFF A A N N N TT A A SSS YY FF AAA AA N N N TT AAA AA SS YY FF A A N NN TT A A SSS YY FF A A N N TT A A SSSSSS YY XX XX IIIIII IIIIII XX XX II II XXXX II II XXXX II II XX XX II II XX XX IIIIII IIIIII Final Fantasy XII Basic and Advanced Gambit Strategies In Game Info and FAQs Version. 2.0 Written By: The REal Dealer on GameFaqs Keep-It-Moving on GamesRadar JrWriterx2 on Ign.com Keep It Moving on Supercheats.com ~ Last Updated on: March 24, 2009 If you like this FAQ, please Recommend it to others on top. Recently Updated Sections: Complete Revision in Progress Please see the Disclaimer Ctrl+F DSCL Easy find has been added!!! CTRL + F Will bring up the Find Text Box. Then put in the Key. The Key can be found to the right of the Section or Subsection. ============================================================================= Table Of Contents KEYS ======================================================================== ==== ======================================================================== I. Introduction -------------------------------------------------- INTN ===================================================================== --------Disclaimer -------------------------------------------------- DSCL ======================================================================== II. Explanation of Gambits ------------------------------------- EOG =================================================================== ----------Phases of Your Gambits ---------------------------------- ======================================================================== III. List of ALL Gambits -------------------------------------- LOAG ================================================================= ----------Gambits That Target Allies ---------------------------- ----------Gambits That Target Enemies --------------------------- ----------Gambits That Target The User -------------------------- ======================================================================== IV. List of ALL Magicks,Technicks,and Usable Items ------------- MTUI ================================================================= ----------White Magicks ----------------------------------------- ----------Black Magicks ----------------------------------------- ----------Time Magicks ------------------------------------------ ----------Green Magicks ----------------------------------------- ----------Arcane Magicks ---------------------------------------- ----------Technicks --------------------------------------------- ----------Usable Items ------------------------------------------ ======================================================================== V. Status Effect Information -------------------------------- SEI =============================================================== ----------Harmful Status Effects ------------------------------ ----------Benefical Status Effects ---------------------------- ----------Status Effects That Counter Each Other -------------- ======================================================================== VI. The License Board in a Nutshell ------------------------ LBIN =============================================================== ----------Top Half of the License Board ----------------------- ----------Bottom Half of the License Board -------------------- ----------List of Augments ------------------------------------ ======================================================================== VII. Basic Gambit Combinations and Strategy --------------- BGCS ============================================================= ----------Basic Healing and Reviving With Your Gambits --- ----------Common Gambits for Attacking Your Enemies ------ ----------One Supportive Gambit You Cant Forget ---------- ======================================================================== VIII. Advanced Gambits Combinations and Strategy --------- AGCS ============================================================= ----------Removing Harmful Status Effects with Your Gambits - ----------Benefical Status Effects, Your Gambits, and Dispel- ----------Advanced Healing and Reviving With Your Gambits --- ----------Using Your Gambits to Speed Things Up With Haste -- ----------Your Gambits Featuring The Amazing Berserk -------- ----------Taking Care of Disease with your Gambits ---------- ----------How To Hit Flying Enemies Using Your Gambits ------ ----------Your Gambits and The Undead ----------------------- ----------Other Noteable Gambits ---------------------------- ----------A Stealing Gambit for Dummies --------------------- ======================================================================== IX. Gambits Combos ---------------------------------------- GCB ============================================================= ----------Oil and the Fire Element -------------------------- ----------Berserk, Haste, and Bravery ----------------------- ----------Exploiting Armor Benefits With Gambits ------------ ======================================================================== X. Gambits Used By Your Espers ---------------------------- GUBY ============================================================= ----------Adarmmelech, the Wroth ---------------------------- ----------Belias, the Gigas --------------------------------- ----------Chaos, Walker of the Wheel ------------------------ ----------Cuchulainn, the Impure ---------------------------- ----------Exodus, the Judge-Sal ----------------------------- ----------Famfrit, the Darkening Cloud ---------------------- ----------Hashmal, Bringer of Order-------------------------- ----------Mateus, the Corrupt ------------------------------- ----------Shemhazai, the Whisperer -------------------------- ----------Ultima, the High Seraph --------------------------- ----------Zalera, the Death Seraph -------------------------- ----------Zeromus, the Condemner ---------------------------- ----------Zodiark, Keeper of Precepts ----------------------- ======================================================================== XI. Many Different Choices ------------------------------ MDC =========================================================== ----------Just Hangin Around ------------------------------ ----------Necrahol of Nabudis: 10 Maximillions ------------ ----------Harry's Gambit Setup ---------------------------- ======================================================================== XII. List of Rare Weapons ------------------------------- LORW =========================================================== +======================================================================= XIII. Final Fantasy XII FAQs ---------------------------- FFAQ =========================================================== I. Introduction INTN ============= Hello again, This FAQ was made for all my fellow gamers in the gaming community, who all made the games we know and love what they are today. Its because of all you honest/non-thieving Video Game Buyers who made FFXII the success it turned out to be and you also help insure that future Final Fantasy titles will be just as good, if not better. This only happens to be my second FAQ ive ever written, so please, try and bare with me. Also your Feedback is encouraged and always welcomed. If you happen to see an Error or simply notice something that is not listed, then please feel free to contact me so I can change it or add it in ASAP. Included in this FAQ I have listed all of the Gambits, as well as what they do. I also have a list of all of the Magicks, Technicks, and Items that are usable with the Gambits, with descriptions about each one. I have recently included some detailed status effect information as well, I thought it would be useful for non familar players as well as the newer ones. Also for the newer players I included an explanation of the License Board. I mainly included this to explain the various Augments on there, as they are greatly needed early in the game. After we get through that we get on to the Gambits. The first section for the Gambits is the Basic Gambit Combinations section. This has the Gambits that are good choices for when starting the game as well as your most common Gambit Choices, It is a fairly small section. Now, the section that follows it is the meat of this FAQ, it includes all the advanced Gambit combinations and well as some explanations and strategies for them. The following section includes Gambits that are used with Espers. After that ill take you through some decent combos, and also A Many Different Choices section, which I will explain in a moment, and then finally we have the FAQ's section, which is good to read over as it has some questions you may have later on during gameplay. Do not hesitate to submit your own gambit strategies and combos to me. Credit will be given to whoever contributes. Please, feel free to email me at --------------> JrWriterx2@aol.com or if you cant EMail you can contact me via XBOX Live, gamertag -------> Keep It Moving I would like submissions of your Gambit Combos, and your Gambit setups. I made a section titled Many Different Choices to put everyones Personal Gambit Setup, so that everyone could get an idea of how the different variations of Gambits work and just exactly how people are using them. I also would like a Gambit Setup that is specific for each location in the Game. DSCL ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ***************Disclaimer*****Please Read Before Viewing********************* This guide is made Exclusively for Supercheats.com and Ign.com It is Under Strict Copyright Laws. If you want to post this or use this in any way associated with public viewing, please ask permission first. If permission is granted and it is going to be posted and/or viewed by a public, then please keep in mind that it is not to be altered in any way at all, and it must be posted in its entirely. Thanks *****************************End Disclaimer********************************* v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v Alright, Now as you should already know, Final Fantasy XII is simply an amazing acheivement in gaming altogether. IT is a fantastic game with so much to do and no matter how much I play, it still continues to amaze me everyday, just as much as it did on Day 1. The way this FAQ came about is, not to long ago I was making a Gambit reference for myself, with Gambit Combos and Strategies, Basically a quick list, when all of a sudden I thought that it would be really helpful for the newer players. I mean, I really wouldnt have minded having one when I first started playing, and Im sure you wouldnt have minded either. Well unless now, you are that new player and you have recently started playing, in which case, it is your lucky day. As for everyone else, please enjoy this FAQ and please dont forget to submit your combos and strategies, among other things as well. II. Explanation of Gambits EOG =========================== Here is a Explanation of how Gambits work and just exactly What there purpose is in my own words. Gambits in Final Fantasy XII are basically a way for you to give your Characters A.I. or Artifical Intelligence. You have 2 choices, you could either Give them A.I. by giving them Gambits or you can input all of your characters commands manually, just like previous Final Fantasy titles. It is soley up to you which you do, you may even decide to use both methods. Keep in mind that Gambits are a form of customization and should be assembled to your playing style. Some set ups will be better than others in different conditions. Just know that, no gambit set up is perfect and it is encourged for you to experiment with the many different possibilites that are available to you. Gambits are a way for you to have your characters perform actions that you would probably have them perform anyway, if you were putting in the commands manually. For instance, with gambits you can make your characters attack, heal, support, use items, etc. To top it off you can make them perform these actions under certain conditions as well. Each character only starts off with a few empty slots for Gambits, but soon enough you will be able to have many more of these, you can get them by purchasing additional Gambit slots on the License Board. While Equipping Gambits, The higher slots take the first priority. A Gambit in the first slot will act before the one in the last slot. Keep this in mind. Your characters are smart when it comes to Gambits. They will not continuously cast a spell or use an item unless it is needed. This isnt the case with all spells or items thou. It really pertains to status Alinments weither they be good or bad. For an example: If you set up a gambit that looks like this --> Ally:Any ~ Phoenix Down The first part of a Gambit is what the target will be, the second part is the item or spell being used on the selected target. Now instead of the character who has this Gambit using a Phoenix down on any ally over and over again, it will only use a Phoenix down when an ally needs one. Like I said before, this doest work with every spell or item. Now, if you were to set that up with a Potion instead of a Phoenix Down, the character with the Gambit will use up all your potions like there is no tomorrow. IT is encourged to Try out ALL your Gambit Combinations before using them in a serious battle, and really just to get a real feel for how they work in battle. Now, you may decide to go buck wild and let gambits fully control one of your characters, two of your characters, or even all three. You may decide to let Gambits partially control your characters with basic things like simply healing and attacking while you manually input all the other commands. The thing is, the Gambits system can be alot deeper then that. What ever you decide to do, again, will be soley up to you. In the Next couple of sections I will have a list of the various Gambits as well as a list of all the various magicks, technicks, and items that you can use with them as well. Then I will explain some of the more basic Gambits combinations with some explanations as well. So, lets get to it. Phases of Your Gambits ============================ This is just an example of how the different Phases of your Gambits work. These phases depend on where you equip your Gambits. I have these Gambits broken down into 3 sections. The First Section is for your Main Priority Gambits. These Gambits are going to be the ones that you want to act before any of your other ones if they are needed. This section should included your healing, Reviving, and your status removing Gambits. The Second Section is for your In Battle Gambits. These Gambits will be used for while in a battle. This section will include any Gambit that is dealing damage to an enemy, or targeting an enemy. The Third Section is for your In Between Battle Gambits. These Gambits, if needed, will be casted in between battles when no enemies are present. This section should gernerally be used for your Gambits that are the least Important and the Gambits you do not want activated in the middle of a battle. These Gambits should include your Benefical Status effects if they are a low Priority. ON---1-----Ally: Any --------------------------- Phoenix Down ON---2-----Ally: HP < or = 40% ----------------- Cure ON---3-----Ally: Any --------------------------- Esuna ---------------------------------------------------------------------- ON---4-----Foe: Party Leaders Target ----------- Attack ON---5-----Foe: Nearest Visable ---------------- Attack ON---6-----Foe: Flying ------------------------- Blizzard ----------------------------------------------------------------------- ON--7-----Self--------------------------------- Protect ON--8-----Self--------------------------------- Libra III. List of All Gambits LOAG ======================== Alright here is a list of ALL the Gambits in the game. Here we have the name of the Gambits, The effects they have, and their cost in gil at the various shops around Ivalice. I added this section in the FAQ as a quick reference for players when making Gambit strategies or combinations. Also, if you are unsure about the effects of a certain Gambit, you can simply scroll up here and check it out. Gambits That Target Allies ================================ Name----------------------Effect-----------------------------------------Cost- ============================================================================= Ally: any-----------------Target any ally----------------------------------50 Ally: party leader--------Target the party leader--------------------------50 Ally: Vann----------------Target Vann------------------------------------XXXX Ally: Ashe----------------Target Ashe------------------------------------XXXX Ally: Fran----------------Target Fran------------------------------------XXXX Ally: Balthier------------Target Balthier--------------------------------xXXX Ally: Penelo--------------Target Penelo----------------------------------XXXX Ally: Basch---------------Target Basch-----------------------------------XXXX Ally: lowest HP-----------Target the ally with the lowest HP---------------50 Ally: strongest weapon----Target the ally with the strongest weapon--------50 Ally: lowest defense------Target the ally with the lowest defense----------50 Ally: lowest magick rst---Target the ally with the lowest magick resist----50 Ally: HP < 100% ----------Target any ally whos HP is less than 100%--------50 Ally: HP < 90% -----------Target any ally whos HP is less than 90%---------50 Ally: HP < 80% -----------Target any ally whos HP is less than 80%---------50 Ally: HP < 70% -----------Target any ally whos HP is less than 70%---------50 Ally: HP < 60% -----------Target any ally whos HP is less than 60%---------50 Ally: HP < 50% -----------Target any ally whos HP is less than 50%---------50 Ally: HP < 40% -----------Target any ally whos HP is less than 40%---------50 Ally: HP < 30% -----------Target any ally whos HP is less than 30%---------50 Ally: HP < 20% -----------Target any ally whos HP is less than 20%---------50 Ally: HP < 10% -----------Target any ally whos HP is less than 10%---------50 Ally: MP < 100% ----------Target any ally whos MP is less than 100%--------50 Ally: MP < 90% -----------Target any ally whos MP is less than 90%---------50 Ally: MP < 80% -----------Target any ally whos MP is less than 80%---------50 Ally: MP < 70% -----------Target any ally whos MP is less than 70%---------50 Ally: MP < 60% -----------Target any ally whos MP is less than 60%---------50 Ally: MP < 50% -----------Target any ally whos MP is less than 50%---------50 Ally: MP < 40% -----------Target any ally whos MP is less than 40%---------50 Ally: MP < 30% -----------Target any ally whos MP is less than 30%---------50 Ally: MP < 20% -----------Target any ally whos MP is less than 20%---------50 Ally: MP < 10% -----------Target any ally whos MP is less than 10%---------50 Ally: Staus = KO ---------Target any ally who is KO'd----------------------50 Ally: Staus = Stone ------Target any ally with a status of Stone/Petrify---50 Ally: Staus = Stop -------Target any ally with the status Stop-------------50 Ally: Staus = Sleep ------Target any ally With the status Sleep------------50 Ally: Staus = Confuse ----Target any ally With the status Confuse----------50 Ally: Staus = Doom -------Target any ally With the Status Doom-------------50 Ally: Staus = Blind ------Target any ally with the status Blind------------50 Ally: Staus = Poison -----Target any ally with the status Posion-----------50 Ally: Staus = Silence ----Target any ally with the status Silence----------50 Ally: Staus = Sap --------Target any ally with the status Sap--------------50 Ally: Staus = Oil --------Target any ally with the status Oil--------------50 Ally: Staus = Reverse ----Target any ally with the status Reverse----------50 Ally: Staus = Disable ----Target any ally with the status Disable----------50 Ally: Staus = Immobilize--Target any ally with the status Immobilize-------50 Ally: Staus = Slow -------Target any ally with the status Slow-------------50 Ally: Staus = Disease ----Target any ally with the status Disease----------50 Ally: Staus = Lure -------Target any ally with the status Lure-------------50 Ally: Staus = Protect ----Target any ally with the status Protect----------50 Ally: Staus = Shell ------Target any ally with the status Shell------------50 Ally: Staus = Haste ------Target any ally with the status Haste------------50 Ally: Staus = Bravery ----Target any ally with the status Bravery----------50 Ally: Staus = Faith ------Target any ally with the status Faith------------50 Ally: Staus = Reflect ----Target any ally with the status Reflect----------50 Ally: Staus = Invisable --Target any ally with the status Invisable--------50 Ally: Staus = Regen ------Target any ally with the status Regen------------50 Ally: Staus = Float ------Target any ally with the status Float------------50 Ally: Staus = Berserk ----Target any ally with the status Berserk----------50 Ally: Staus = Bubble -----Target any ally with the status Bubble-----------50 Ally: Staus = HP Critical-Target any ally with the status HP Critical------50 Ally: Item AMT > or = 10 -Target any ally If there is 10 or more of the------ selected Item--------50 Gambits That Target Enemies ================================= Name------------------------Effect---------------------------------------Cost- ============================================================================= Foe: party leaders target---Target the party leaders target thats a foe--XXXX Foe: nearest visable--------Target the nearest visable foe---------------XXXX Foe: any--------------------Target any foe-------------------------------XXXX Foe: targeting leader-------Target a foe that is targeting the leader-----100 Foe: targeting self---------Target a foe targeting the Character----------100 Foe: targeting ally---------Target a foe targeting an ally----------------100 Foe: furthest---------------Target the foe furthest away-------------------50 Foe: nearest----------------Target the nearest foe-------------------------50 Foe: highest HP-------------Target the foe that has the highest HP---------50 Foe: lowest HP--------------Target the foe that has the lowest HP----------50 Foe: highest max HP---------Target the foe that has the highest max HP-----50 Foe: lowest max HP----------Target the foe that has the lowest max HP------50 Foe: highest Mp-------------Target the foe that has the highest MP---------50 Foe: lowest MP--------------Target the foe that has the lowest MP----------50 Foe: highest max MP---------Target the foe that has the highest max MP-----50 Foe: lowest max MP----------Target the foe that has the lowest max MP------50 Foe: highest level----------Target the foe that has the highest level------50 Foe: lowest level-----------Target the foe that has the lowest level-------50 Foe: highest strength-------Target the foe that has the highest strength---50 Foe: lowest strength--------Target the foe that has the lowest strength----50 Foe: highest magick power---Target the foe with the highest magick power---50 Foe: lowest magick power----Target the foe with the lowest magick power----50 Foe: highest speed----------Target the foe with the highest speed----------50 Foe: lowest speed-----------Target the foe with the lowest speed-----------50 Foe: highest defense--------Target the foe with the highest defense--------50 Foe: highest magick resist--Target the foe with the highest magick resist--50 Foe: HP > or = 100,000 -----Target foe with HP greater or equal to 100,000-50 Foe: HP > or = 50,000 ------Target foe with HP greater or equal to 50,000--50 Foe: HP > or = 10,000 ------Target foe with HP greater or equal to 10,000--50 Foe: HP > or = 5,000 -------Target foe with HP greater or equal to 5,000---50 Foe: HP > or = 3,000 -------Target foe with HP greater or equal to 3,000---50 Foe: HP > or = 2,000 -------Target foe with HP greater or equal to 2,000---50 Foe: HP > or = 1,000 -------Target foe with HP greater or equal to 1,000---50 Foe: HP > or = 500 ---------Target foe with HP greater or equal to 500-----50 Foe: HP < 100,000 ----------Target foe with HP less than 100,000-----------50 Foe: HP < 50,000 -----------Target foe with HP less than 50,000------------50 Foe: HP < 10,000 -----------Target foe with HP less than 10,000------------50 Foe: HP < 5,000 ------------Target foe with HP less than 5,000-------------50 Foe: HP < 3,000 ------------Target foe with HP less than 3,000-------------50 Foe: HP < 2,000 ------------Target foe with HP less than 2,000-------------50 Foe: HP < 1,000 ------------Target foe with HP less than 1,000-------------50 Foe: HP < 500 --------------Target foe with HP less than 500---------------50 Foe: HP = 100% -------------Target foe with HP at 100%---------------------50 Foe: HP > or = 70% ---------Target foe with HP greater or equal to 70%-----50 Foe: HP > or = 50% ---------Target foe with HP greater or equal to 50%-----50 Foe: HP > or = 30% ---------Target foe with HP greater or equal to 30%-----50 Foe: Staus = Petrify -------Target any Foe with a status of Stone/Petrify--50 Foe: Staus = Stop ----------Target any Foe with the status Stop------------50 Foe: Staus = Sleep ---------Target any Foe With the status Sleep-----------50 Foe: Staus = Confuse -------Target any Foe With the status Confuse---------50 Foe: Staus = Doom ----------Target any Foe With the Status Doom------------50 Foe: Staus = Blind ---------Target any Foe with the status Blind-----------50 Foe: Staus = Poison --------Target any Foe with the status Posion----------50 Foe: Staus = Silence -------Target any Foe with the status Silence---------50 Foe: Staus = Sap -----------Target any Foe with the status Sap-------------50 Foe: Staus = Oil -----------Target any Foe with the status Oil-------------50 Foe: Staus = Reverse -------Target any Foe with the status Reverse---------50 Foe: Staus = Disable -------Target any Foe with the status Disable---------50 Foe: Staus = Immobilize ----Target any Foe with the status Immobilize------50 Foe: Staus = Slow ----------Target any Foe with the status Slow------------50 Foe: Staus = Disease -------Target any Foe with the status Disease---------50 Foe: Staus = Protect -------Target any Foe with the status Protect---------50 Foe: Staus = Shell ---------Target any Foe with the status Shell-----------50 Foe: Staus = Haste ---------Target any Foe with the status Haste-----------50 Foe: Staus = Bravery -------Target any Foe with the status Bravery---------50 Foe: Staus = Faith ---------Target any Foe with the status Faith-----------50 Foe: Staus = Reflect -------Target any Foe with the status Reflect---------50 Foe: Staus = Regen ---------Target any Foe with the status Regen-----------50 Foe: Staus = Berserk -------Target any Foe with the status Berserk---------50 Foe: Staus = HP Critical ---Target any Foe with the status HP Critical-----50 Foe: fire-weak--------------Target any foe weak to the fire element-------500 Foe: lightning-weak---------Target any foe weak to the lightning element--500 Foe: Ice-weak---------------Target any foe weak to the ice element--------500 Foe: earth-weak-------------Target any foe weak to the earth element------500 Foe: water-weak-------------Target any foe weak to the water element------500 Foe: wind-weak--------------Target any foe weak to the wind element-------500 Foe: holy-weak--------------Target any foe weak to the holy element-------500 Foe: dark-weak--------------Target any foe weak to the dark element-------500 Foe: fire-vulnerable--------Target any foe vulnerable to fire-------------250 Foe: lightning-vulnerable---Target any foe vulnerable to lightning--------250 Foe: ice-vulnerable---------Target any foe vulnerable to ice--------------250 Foe: earth-vulnerable-------Target any foe vulnerable to earth------------250 Foe: water-vulnerable-------Target any foe vulnerable to water------------250 Foe: wind-vulnerable--------Target any foe vulnerable to wind-------------250 Foe: holy-vulnerable--------Target any foe vulnerable to the holy---------250 Foe: dark-vulnerable--------Target any foe vulnerable to the dark---------250 Foe: undead-----------------Target any foe that is undead-----------------100 Foe: flying-----------------Target any foe that is flying-----------------100 Foe: Character HP = 100%----Target any foe if characters Hp is 100%-------100 Foe: Character HP < 90%-----Target any foe if char HP is less then 90%----100 Foe: Character HP < 70%-----Target any foe if char HP is less then 70%----100 Foe: Character HP < 50%-----Target any foe if char HP is less then 50%----100 Foe: Character HP < 30%-----Target any foe if char HP is less then 30%----100 Foe: Character HP < 10%-----Target any foe if char HP is less then 10%----100 Foe: Character MP < 90%-----Target any foe if char MP is less then 90%----100 Foe: Character MP < 70%-----Target any foe if char MP is less then 70%----100 Foe: Character MP < 50%-----Target any foe if char MP is less then 50%----100 Foe: Character MP < 30%-----Target any foe if char MP is less then 30%----100 Foe: Character MP < 10%-----Target any foe if char MP is less then 10%----100 Name-----------------------------------Effect----------------------------Cost ============================================================================= Foe: Character HP > or = 90%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 90%------100 Foe: Character HP > or = 70%-----------Target any foe if character HP is------ ----------------------------------------greater than or equal to 70%------100 Foe: Character HP > or = 50%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 50%------100 Foe: Character HP > or = 30%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 30%------100 Foe: Character HP > or = 10%-----------Target any foe if characters HP is----- ----------------------------------------greater than or equal to 10%------100 Foe: Character MP > or = 90%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 90%------100 Foe: Character MP > or = 70%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 70%------100 Foe: Character MP > or = 50%-----------Target any foe if character MP is------ ----------------------------------------greater than or equal to 50%------100 Foe: Character MP > or = 30%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 30%------100 Foe: Character MP > or = 10%-----------Target any foe if characters MP is----- ----------------------------------------greater than or equal to 10%------100 Foe: item AMT > or = 10----------------Target any foe only if there is-------- ----------------------------------------10 or more of the selected item---100 Foe: character status = Blind----------Target foe when character has---------- ----------------------------------------a status of Blind-----------------100 Foe: character status = Silence--------Target foe when character has---------- ----------------------------------------a status of Silence---------------100 Foe: character status = Bravery---------Target foe when character has--------- ----------------------------------------the status Bravery----------------100 Foe: character status = Faith----------Target foe when character has---------- ----------------------------------------the status Faith------------------100 Foe: character status = HP Critical----Target foe when character has---------- ----------------------------------------a status of HP critical-----------100 Gambits That Target the User ================================== Name----------------------Effect-----------------------------------------Cost- ============================================================================= Self ---------------------Target Self------------------------------------XXXX Self: HP < 100% ----------Target self if HP is less than 100%--------------50 Self: HP < 90% -----------Target self if HP is less than 90%---------------50 Self: HP < 80% -----------Target self if HP is less than 80%---------------50 Self: HP < 70% -----------Target self if HP is less than 70%---------------50 Self: HP < 60% -----------Target self if HP is less than 60%---------------50 Self: HP < 50% -----------Target self if HP is less than 50%---------------50 Self: HP < 40% -----------Target self if HP is less than 40%---------------50 Self: HP < 30% -----------Target self if HP is less than 30%---------------50 Self: HP < 20% -----------Target self if HP is less than 20%---------------50 Self: HP < 10% -----------Target self if HP is less than 10%---------------50 Self: MP < 100% ----------Target self if MP is less than 100%--------------50 Self: MP < 90% -----------Target self if MP is less than 90%---------------50 Self: MP < 80% -----------Target self if MP is less than 80%---------------50 Self: MP < 70% -----------Target self if MP is less than 70%---------------50 Self: MP < 60% -----------Target self if MP is less than 60%---------------50 Self: MP < 50% -----------Target self if MP is less than 50%---------------50 Self: MP < 40% -----------Target self if MP is less than 40%---------------50 Self: MP < 30% -----------Target self if MP is less than 30%---------------50 Self: MP < 20% -----------Target self if MP is less than 20%---------------50 Self: MP < 10% -----------Target self if MP is less than 10%---------------50 Self: Staus = Petrify-----Target self when character status is Petrify-----50 Self: Staus = Stop -------Target self when character status is Stop--------50 Self: Staus = Confuse ----Target self when character status is Confuse-----50 Self: Staus = Doom -------Target self when character status is Doom--------50 Self: Staus = Blind ------Target self when character status is Blind-------50 Self: Staus = Poison -----Target self when character status is Posion------50 Self: Staus = Silence ----Target self when character status is Silence-----50 Self: Staus = Sap --------Target self when character status is Sap---------50 Self: Staus = Oil --------Target self when character status is Oil---------50 Self: Staus = Reverse ----Target self when character status is Reverse-----50 Self: Staus = Disable ----Target self when character status is Disable-----50 Self: Staus = Immobilize--Target self when character status is Immobilize--50 Self: Staus = Slow -------Target self when character status is Slow--------50 Self: Staus = Disease ----Target self when character status is Disease-----50 Self: Staus = Lure -------Target self when character status is Lure--------50 Self: Staus = Protect ----Target self when character status is Protect-----50 Self: Staus = Shell ------Target self when character status is Shell-------50 Self: Staus = Haste ------Target self when character status is Haste-------50 Self: Staus = Bravery ----Target self when character status is Bravery-----50 Self: Staus = Faith ------Target self when character status is Faith-------50 Self: Staus = Reflect ----Target self when character status is Reflect-----50 Self: Staus = Invisable --Target self when character status is Invisable---50 Self: Staus = Regen ------Target self when character status is Regen-------50 Self: Staus = Float ------Target self when character status is Float-------50 Self: Staus = Berserk ----Target self when character status is Berserk-----50 Self: Staus = Bubble -----Target self when character status is Bubble------50 Self: Staus = HP Critical-Target self when character status is HP Critical-50 IV. List of All Magicks, Technicks, and Items Usable With Gambits MTUI =================================================================== This section is basically for the sake of a quick reference while looking at all of the possible Gambit combos and strategies. I also wanted this information at hand for the new players as well as the players that are unfamiliar to the Final Fantasy Series. So if you happen to see a spell, technick, or item you are not familiar with, you can quickly scroll up here and see just exactly what it does. In the following section, we have the name of the spell, Lp is the cost of the tile that contains the spell on the License Board. MP is how many Mist Points it cost in battle to cast the spell, please note that MP cost is before any Augment changes. Effect is what the spell does when it is casted. Finally, the Cost is how much gil the spell cost in the many of the shops around Ivalice. * Represents a ranged spell, which means it can target multiple enemies/allies only if they are in the spells range. White Magicks =================== White magicks will more than likely be the most common type of Magick among your Gambits. They are used to heal, revive, and remove status effects from your characters. IT also harbors the Holy element. ALL of your characters should learn these spells ASAP. Spells that stand out are: Cure, Renew, Arise, Esuna, Dispel, and Holy ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Cure------15----8---Restore a small amount of HP to one ally--------------200 Cura------30---32---Restore HP to ALL allies*----------------------------1500 Curaga----45---28---Restore a large amount of Hp to one ally-------------3200 Curaja----50---68---Restore a large amount of HP to ALL allies*---------11700 Renew-----105--98---Fully restores the HP of all allies*----------------39600 Raise-----30---22---Revive one KO'd ally---------------------------------1900 Arise-----50---50---Revive and fully restore HP of one KO'd ally---------9700 Esuna-----35---24---Remove harmful status effects from one ally----------2800 Esunaga---55---72---Remove harmful status effects from all allies*------14900 Blinda----15----8---Remove Blind from one ally----------------------------200 Vox-------20----8---Remove Silence from one ally--------------------------300 Poisona---20----8---Remove Poison from one ally---------------------------200 Stona-----30---12---Remove Stone/Petrify from one ally--------------------800 Cleanse---45---20---Remove Disease from one ally-------------------------5800 Dispel----45---16---Remove benefical status effects from one foe---------4500 Dispelga--60---36---Remove benefical status effects from all foes*-------8200 Regen-----35---16---Restore one ally's HP over time/Removes Sap----------1900 Holy------55---60---Deal heavy holy damage to one foe-------------------11200 Black MAgicks =================== Black Magicks deal elemental damage to your enemies. They also provide your Melee characters with a way to hit Flying enemies as well. Spells that stand out are: Blizzaga, Aeroga, Shock, Flare, and Scathe ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Fire------15----8---Deal fire damage to one foe---------------------------200 Thunder---15----8---Deal lightning damage to one foe----------------------200 Blizzard--15----8---Deal ice damage to one foe----------------------------200 Water-----25---12---Deal water damage to one foe--------------------------800 Aero------25---16---Deal wind damage to one foe--------------------------1200 Fira------35---18---Deal fire damage to all foes*------------------------3000 Thundara--35---18---Deal lightning damage to all foes*-------------------3000 Blizzara--35---18---Deal ice damage to all foes*-------------------------3000 Bio-------40---24---Inflict Sap and Deal damage to all foes*-------------4900 Aeroga----40---38---Deal heavy wind damage to all foes*------------------6800 Firaga----45---42---Deal heavy fire damage to all foes*------------------8200 Thundaga--45---42---Deal heavy lightning damage to all foes*-------------8200 Blizzaga--45---42---Deal heavy ice damage to all foes*-------------------8200 Shock-----50---34---Deal heavy damage to one foe-------------------------9400 Scourge---50---48---Inflict Sap and Deal heavy damage to all foes*------11200 Flare-----70---48---Deal massive damage to one foe----------------------11200 Ardor-----70---60---Deal massive fire damage to all foes*---------------15600 Scathe---120---70---Deal massive damage to all foes*--------------------18100 Time Magicks ================== Time Magicks can manipulate time as well as some other interesting things. Some work really well with Gambits. These spells are great for your characters who aid the party and play a supportive role. Spells that stand out are: Haste, Reflect, Float, Balance, and Warp ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Haste------40--20---Speed up one ally's actions by 50%-------------------3400 Hastega---110--70---Speed up the actions of all allies by 50%*----------16600 Slow-------20---8---Slow down one foe's actions by 50%--------------------200 Slowga----110--24---Slow down the actions of all foes by 50%*-----------10400 Immobilize-20--16---Immobilize all foes*----------------------------------600 Disable----25--16---Prevent all foes from taking action*------------------600 Stop-------45--20---Halt the actions of one foe--------------------------3700 Reflect----25--12---Cause magicks to be reflected from one ally-----------800 Reflectga-110--24---Cause magicks to be reflected from all allies*-------6800 Float------40--20---Allow all allies to walk on air/Avoids traps*--------2800 Break------30--14---Turn one foe to stone after a short time--------------900 Countdown--45---8---Reduce one foe's HP to 0 after a short time----------3100 Balance----35--18---Damages equal to difference in users current/max HP--1500 Bleed------35--12---Heavily damage one foe over time/Inflicts Sap--------1100 Warp-------30--18---Banish all foes*-------------------------------------1700 Green Magicks =================== Green Magicks allow your characters to cast status effects that are both good and bad. These spells work great with Gambits as well. They are also good to have for your supportive characters. Spells that stand out are: Protect, Shell, Bravery, Faith, Poison, and Oil ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Protect----25---8---Raise one ally's defense by 25%-----------------------200 Protectga-105--36---Raise defense of all allies b 25%*-------------------9400 Shell------30---8---Raise one all's magick resist by 25%------------------300 Shellga---105--40---Raise magick resist of all allies by 25%-------------9900 Bravery----50--24---Increase one ally's physical attack damage by 30%----5800 Faith------50--24---Augment one ally's magick by 30~50%------------------5800 Blind------25--10---Lower one foe's chance to hit-------------------------200 Blindga----45--20---Lower the chance to hit of all foes*-----------------6800 Silence----35---8---Prevent one foe from casting magicks------------------400 Silencega--45--22---Prevent all foes from casting magicks*---------------6800 Sleep------35--10---Put one foe to sleep----------------------------------700 Sleepga---105--26---Put all foes to sleep*-------------------------------7900 Poison-----30--10---Damage one foe over time------------------------------500 Toxify-----40--26---Damage all foes over time----------------------------4100 Oil--------40---8---Increase fire damage dealt to all foes*---------------600 Arcane Magicks ==================== Arcane Magick harbors the Dark element. It can also cast some helpful status effects. They work really well with Gambits, as well as your Offensive Magick Users and your supportive characters. Spells that stand out are: Dark, Reverse, Berserk, Decoy, Bubble, and Syphon ========================== Name------LP---MP---Effect-----------------------------------------------Cost- ============================================================================= Dark------25---10---Deal moderate dark damage to all foes*----------------500 Darkra----50---20---Deal dark damage to all foes*------------------------5800 Darkga---105---30---Deal heavy dark damage to all foes*------------------9400 Gravity---30---20---Reduce HP of one foe by 1/4 of target's max HP-------2800 Graviga--105---36---Reduce HP of one foe by 1/2 of target's max HP-------6800 Reverse---70---50---Cause Healing/Damage to have opposite effect on foe--7600 Berserk---25---10---Cause one ally to mindlessly attack------------------1000 Confuse---30---10---Cause one foe to confuse friend with foe-------------1400 Decoy-----40---10---Cause one ally to be the target of all foes----------2500 Death-----60---30---Reduce one foe's HP to 0-----------------------------5200 Vanish----50---24---Render one ally invisable----------------------------4900 Vanishga--70---60---Render all allies invisable*-------------------------8700 Bubble----60---32---Double max HP of one ally----------------------------3300 Drain-----40---18---Transfer HP from one foe to caster-------------------3200 Syphon----50----2---Transfer MP from one foe to caster-------------------4000 Technicks ================ Technicks are really hit or miss. Some are really useful, while others are really useless. Still try them out and get a feel for them yourself. The useful Technicks are good to distribute to all of your characters and they work rather well with Gambits. Notable Tachnicks are: Steal, Libra, Charge, Shades of Black, Telekinesis, ---------------------- Poach, Revive, and 1000 needles. Name-----------LP---Effect-----------------------------------------------Cost- ============================================================================= Steal----------15---Steal from one foe-----------------------------------1600 Libra----------20---Reveal more detailed target information---------------500 |
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