Fire Pro Wrestling Z Walkthrough :
This walkthrough for Fire Pro Wrestling Z [Playstation 2] has been posted at 30 Jul 2010 by dragon6178 and is called "Super Delfin FAQ". If walkthrough is usable don't forgot thumbs up dragon6178 and share this with your freinds. And most important we have 11 other walkthroughs for Fire Pro Wrestling Z, read them all!
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Walkthrough - Super Delfin FAQ================================================= FIRE PROWRESTLING Z CHARACTER GUIDE: SUPER DELFIN ================================================= for Sony PlayStation 2 (Japan) Version 1.1 by Bill Wood (billwood661@comcast.net) Last modified: 8/5/03 Fire ProWrestling Z (c) 2003 Spike NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.1 - Minor corrections. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF SUPER DELFIN SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ====================================== ==SECTION 1: HISTORY OF SUPER DELFIN== ====================================== Super Delfin is the founder of Osaka Pro, a wrestling promotion based in the Osaka region of Japan. Delfin himself is Osaka Pro's perennial champion, and he's assembled an interesting supporting cast around him, including comedy wrestlers such as Ebessan and Kuishinbo Kamen, and solid technical wrestlers such as Takehiro Murehama and GAMMA (who are both in FPZ along with Delfin). Delfin, with his outlandish dolphin mask and innovative holds, wrestles a style coined by some as "lucharesu", combining the best parts of Mexican lucha libre and Japanese junior pro wrestling. Super Delfin is respected by puroresu fans worldwide for his unique style and his ability to entertain with every match. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...................Super Delfin FPZ Name......................S. Dolphin Promotion.................Osaka Puroresu FPZ Promotion............Kansai Puroresu Size...............................Small Class.............................Junior Height............................172 cm Weight.............................88 kg Country............................Japan Birthdate.....................09.22.1967 Stance...........................Amateur Offensive Skill...............Technician Return Skill......................Junior Critical Type...................Finisher Special Skill.......................none Recovery..........................Medium Recovery (when bleeding)...........Above Respiratory.......................Medium Respiratory (when bleeding).......Medium Awareness.........................Medium Awareness (when bleeding).........Medium Neck Strength.....................Medium Arm Strength......................Medium Waist Strength....................Medium Foot Strength.....................Medium Movement Speed...............Medium Fast Ascend Speed......................Medium Ascend Skill........................Jump PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............5 Punch.............5 Kick..............4 Kick..............5 Suplex............5 Suplex............7 Submission........3 Submission........3 Stretch...........4 Stretch...........5 Power.............2 Flying............9 Instant-P.........7 Crush.............3 Arm Power.........2 Vs Lariat.........1 Technical.........8 Technical.........7 Rough.............5 Rough.............3 Ground............3 Ground............3 TOTAL SKILL POINTS (on a scale from 0-300): 136 SKILL CHANGES FROM FIRE PRO D TO FIRE PRO Z: N/A * Height changed from 170 cm to 172 cm. ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro Z Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing ([])................................Face Slap Standing (X)..................................Toe Kick Standing (O) + d-pad.......................Thrust Kick Standing (O).........................One Spin Dropkick Standing ([]) + (X).......................UPPER SHOUDA [S] Running ([])..............Satellite Head Scissors Whip Running (X).....................................Lariat Running Counter ([])......................Cyclone Whip Running Counter (X).................Delfin Backbreaker Running to corner..........................Monkey Flip GRAPPLES -------- Grapple ([])..............................Hammer Punch Grapple ([]) + Up............................Body Slam Grapple ([]) + Left/Right.................Cyclone Whip Grapple ([]) + Down......................Drop Toe Hold Grapple (X)...............................Chin Crusher Grapple (X) + Up................High Speed Brainbuster Grapple (X) + Left/Right.............Double Arm Suplex Grapple (X) + Down......................Manhattan Drop Grapple (O).........................Step Up Kneel Kick Grapple (O) + Up.............Vertical Drop Brainbuster Grapple (O) + Left/Right....................Skewer DDT Grapple (O) + Down...................Jumping Powerbomb Grapple ([]) + (X)........................JOHNNY SPIKE [S] Back Grapple ([]).........................Sledgehammer Back Grapple (X)......................Twisted Backdrop Back Grapple (O)..........................Misteriorana Back Grapple (O) + Up/Down............DELFIN SPECIAL 1 [F] Back Grapple (O) + Left/Right.............Osaka Cutter Back Grapple ([]) + (X)...............Delfin Special 3 Back Grapple Counter ([])...................Elbow Butt Back Grapple Counter (X)......................Arm Whip * = This moves ends in the "Mount" position. OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X).............Delfin Clutch Opponent Face Up at Head (O).......Chickenwing Armlock Opponent Face Up at Feet (X)..Goumon Single Prawn Hold Opponent Face Up at Feet (O).............Kick to groin Opponent Face Down at Head (X)............CAMEL CLUTCH [S] Opponent Face Down at Head (O)...............Knee Drop Opponent Face Down at Feet (X).......Roll over and pin Opponent Face Down at Feet (O).............Kneebreaker Running at Downed Opponent (O)..............Elbow Drop MOUNT MOVES ----------- Mount Position ([]).......Guard Position Knuckle Arrow Mount Position (X).........................Collar Hold Mount Position (O)............................Arm Lock Mount Position Counter........................Arm Lock Front Facelock Attack ([]).........Side Body Knee Lift Front Facelock Attack (X)..............Front Neck Lock Front Facelock Attack (O)............Double Arm Suplex Front Facelock Attack Counter............Drop Toe Hold Back Mount Position ([])......Back Mount Knuckle Arrow Back Mount Position (X)..................Choke Sleeper Back Mount Position (O).......................Arm Lock Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post ([])............................Diving Body Press Post (X)......................Delfin Diving Elbow Drop Post (O)............................Diving Body Attack Post ([]) + (X)....................Flying Swinging DDT Run-Up Post vs Standing ([])......................none Run-Up Post vs Downed (X).........................none Corner Grapple (O) + Up..........Top Aval. Brainbuster Corner Grapple (O) + Left/Right.....ORIG. SWINGING DDT [S] Corner Grapple (O) + Down................Avalanche DDT Front Avalanche Counter.................Powerbomb Whip Back Avalanche Counter......................Body Press Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside.........Shoulder Armbreaker Running to out of bounds...............Plancha Suicida Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner....................Triple Beatdown PERFORMANCE ----------- Analog Stick Left.................raises hand to crowd Analog Stick Right...................Super Delfin pose Analog Stick Up.........crosses forearms, extends arms Analog Stick Down.....grabs wrist, brings forearm down MOVELIST CHANGES FROM FIRE PRO D TO FIRE PRO Z: * Finisher changed from "Osaka Cutter" to "Delfin Special 1". * Grapple ([]) + Down changed from "Single Leg Tackle" to Drop Toe Hold (see notes in GRAPPLES below). ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY As you can see above, Super Delfin is virtually unchanged from his FPD form, with the exception of the finisher switch. So if you did your Delfin homework and read my FPD Delfin guide, congratulations, you're already a FPZ Super Delfin expert! If not, never fear. I'll repeat it for you (with additions of course). Delfin's many unique moves make him an entertaining and interesting wrestler to use in Fire Pro Z. In fact, he may possess the single most unique moveset in the entire game! And although Delfin is effective is a variety of situations, he is most effective coming off the top rope and from the back and corner grapple position. To get the most out of his matches, Delfin should be wrestling other skilled juniors; Hayabusa, Jyushin Liger, The Great Sasuke, Curry Man and so on. This way win or lose you're guaranteed an awesome match. As with most juniors, Delfin is at a big disadvantage defensively against heavyweights, particularly those with strong lariat attacks. In other words, a Delfin vs. Stan Hansen or Delfin vs. Satoshi Kojima match is a bad idea. The best Delfin strategy is to be diverse, attempting a wide variety of holds and aerial manuevers to entertain the audience. And when the opponent is on the brink of defeat, emphasize the back grapple. STRIKES Super Delfin's punch and kick stats aren't too hot, I'd suggest using grapples instead. The Standing ([]) + (X) Upper Shouda is a Delfin Special Move, and the Toe and Thrust Kicks should be used from a distance. Other than that, you should stick with grappling. GRAPPLES First let me say that Spike corrected a glaring error in Delfin's FPD moveset by replacing the shootfighting Single Leg Tackle with the standard Drop Toe Hold. Delfin is anything but a shootfighter, and I always wondered why they gave him a shoot move in FPD. Kudos to Spike for clearing that up. Delfin has a great set of grapples, especially from a back grapple. Get in the habit of knocking the opponent down, then picking them up off the mat so they are standing dazed. Then walk behind them and execute a back grapple. The Delfin Special 1, Delfin Special 3, Mysteriorana and Osaka Cutter are four of the best junior-style back grapples in FPZ. The big negative to using back grapples is that they require you to give up an easy strike (which can't be reversed) or "opponent down" move (which _can_ be reversed in FPZ) and attempt a grapple instead, which can not only be reversed, but countered as well. But with Super Delfin it's worth the risk. Whipping your opponent into the corner is another great strategy when you're wearing him down. From the corner, the Swinging DDT is great. Try to pull one of these off, then climb the post and combo it into the ([]) + (X) Swinging DDT when your opponent gets up dazed! Double DDT madness! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * www.puroresu.com and www.puroresufan.com for historical reference. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling Z Character Guide: Super Delfin (c)2003 Bill Wood |
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