Futurama Walkthrough :
This walkthrough for Futurama [Playstation 2] has been posted at 23 Aug 2010 by greatinferno and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up greatinferno and share this with your freinds. And most important we have 7 other walkthroughs for Futurama, read them all!
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Walkthrough - FAQ/Walkthrough+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ************************* * Futurama * * PlayStation 2 * * FAQ/Walkthrough * * --------------- * * By SubSane * * Version 1.1 * * 9/ 12/ 03 * ************************* ************************************* * * * T A B L E O F C O N T E N T S * * * ************************************* -How to Find Stuff- I. General Information 1A. Mom's Global Domination 1B. The Good Guys 1C. The Bad Guys II. The Basics 2A. Game Start 2B. Saving/Loading 2C. Status and Menu Screens 2D. Controls and Techniques 2E. Items 2F. Weapons III. Walkthrough 3A. Planet Express 3B. Sewers 3C. Subway 3D. Old New York 3E. Red Light District 3F. Uptown 3G. New New York 3H. Weasel Canyon 3I. Run, Bender, Run 3J. The Mine Facility 3K. Red Rock Creek 3L. The Junkyard 3M. Rumble in the Junkyard 3N. Market Square 3O. Left Wing 3P. Right Wing 3Q. Temple Courtyard 3R. Inner Temple 3S. Bogad Swamp Trail 3T. Bender's Breakout 3U. Leela's Last Laugh 3V. Fry Fights Back IV. Extra Stuff 4A. Nibblers 4B. Valuables 4C. Kills V. Codes and Secrets VI. Guide Information 10A. Version History 10B. Guide Credits 10C. Contact Information 10D. Legal Stuff -How to Find Stuff- 1. Look in the Table of Contents and highlight the section you're looking for. 2. Hold Ctrl (Command for Apple computers) and press C to copy the highlighted line. 3. Hold Ctrl and press F to open a Find screen. 4. Hold Ctrl and press V to paste the copied line and then proceed to search for that section. *********************************************************** * * * I. G E N E R A L I N F O R M A T I O N * * * *********************************************************** ============================================================ = 1A. Mom's Global Domination = ============================================================ Welcome, to the game of tomorrow! The year: 300X. The place: New New York. The event: Mom's domination of planet Earth! Professor Hubert Farnsworth, universally renowned genius and owner of Planet Express, has finally let senility get the better of him. Apparently using a space ship to deliver one package at a time wasn't a wise business decision, and the Professor decided to finally sell Planet Express to Mom (CEO, evil dictator). The problem is Mom now owns more than fifty percent of the Earth! And for some reason, she is automatically ruler of the planet. Now all the inhabitants of mother Earth (or Mom Earth I should say), are her unwilling slaves. The Planet Express crew won't sit idly by while Mom takes over, so now they're on a mission to escape Earth and stop her evil plans. Will they stop her before she moves on, and takes over the universe?! ============================================================ = 1B. The Good Guys = ============================================================ -[ Fry ]----------------------------------------------------> Full Name: Phillip J. Fry Oh, what a world. Just this millenium Phillip J. Fry, or Fry as he prefers to be called, was a bitter, lonely delivery boy. But all it took was one fake pizza delivery (I.C. Weiner?) and Fry's clumsiness for him to get frozen and reanimated in the 31st century! Now Fry works for his great, great, great, great, great, (keep going about 21 times) nephew Professor Farnsworth, as a delivery boy at Planet Express. -[ Bender ]-------------------------------------------------> Full Name: Bender Bending Rodriguez If you can imagine a robot who likes gambling, stealing, porn, hookers, and practically every other sin of humanity, you've imagined a robot named Bender. Bender's former job (bending bendables) was unsatisfactory, and he tried to commit suicide. Luckily he met a guy named Fry who saved him. Bender and Fry became best friends, and Bender found a new job at Planet Express. -[ Leela ]--------------------------------------------------> Full Name: Turanga Leela She's sexy, she's got attitude, she has... one eye? Well what do you expect from the orphaned alien daughter of underground mutants. Leela had a tough upbringing, and learned to follow the rules. But when Fry showed up and made her lose her job (which is a punishable offense), her life seemed to have ended. Fortunately, Professor Farnsworth really needed a pilot who could drive a stick, and Leela just happened to know how. -[ Zoidberg ]-----------------------------------------------> Full Name: Dr. John Zoidberg Zoidberg left his home planet of Decapod 10 to become rich and famous in the melting pot that is Earth. Things didn't quite pan out, and Zoidberg was left jobless, penniless, and homeless. Even though he isn't much of a doctor, Zoidberg was hired as the doctor for Planet Express. -[ Professor ]----------------------------------------------> Full Name: Professor Hubert J. Farnsworth This 160 year old man has seen and invented many things in his long life, but now that he is near the end of his life (he claims to be 150 so he won't get sent to a death star), the Professor spends his time at his small delivery business called Planet Express. The Professor's previous delivery crew, um... disappeared, so he hired Fry, Leela, and Bender as the new Planet Express crew. ============================================================ = 1C. The Bad Guys = ============================================================ -[ Mom ]----------------------------------------------------> Mom is your average globally hyper corporate conglomerate chairman and CEO who happens to own nearly half of the businesses on Earth. Mom's Friendly Robot Company is her primary business, but she also owns the largest delivery business on the planet. Mom has always been gunning for Planet Express, but Professor Farnsworth is too senile to sell (until now). -[ Walt, Larry, & Ignar ]-----------------------------------> Mom can't do it all by herself, though sometimes she wishes she could. Walt, Larry, and Ignar are her "helpful" sons, and they will do anything to please mommy. Walt is the assistant, Larry is a less intelligent assistant, and Ignar is the "special" assistant. -[ Sal ]----------------------------------------------------> Sal is everywhere, and nowhere. He has every job, on every planet, and can do anything. You need something done, Sal's the guy who will do it. He isn't so much a "bad guy", just a guy who will take a job anywhere, anytime, on any planet... -[ Sun God ]------------------------------------------------> All hail the mighty and powerful sun god! He is the ruler of the sun people on the sun, and he uses his godly sun powers to create armies of undead sun skeleton warriors, who follow his sun commands. The sun people don't dig the sun god's new attitude, and they figure the Planet Express crew is expendable enough to try and overthrow him. *********************************************************** * * * II. T H E B A S I C S * * * *********************************************************** ============================================================ = 2A. Game Start = ============================================================ -[ New Game ]-----------------------------------------------> Duh, select this to start a new game. -[ Options ]------------------------------------------------> You can change various options here. Also remember that the options can be changed any time in the Pause Menu. SFX Volume: Adjust the sound effects volume. Music Volume: Adjust the music volume. Speech Volume: Adjust the speech volume. Vibration: Turn the control vibration On or Off. Invert Aim: Invert the Up/Down settings for aiming. Adjust Screen: If the screen seems uncentered, you can adjust it here. Restore Defaults: This will restore all the default Options settings. Apply: Apply any changes you made and exit Options. -[ Load Game ]----------------------------------------------> Select this, then the file to continue your saved game. -[ Extras ]-------------------------------------------------> Extras are unlocked while playing the game. Refer to the Extra Stuff section for further details. Movies: Here you can view all of the game's FMV sequences, but only after unlocking them. You will have to collect all the Nibblers in each level to unlock them all. Music: Listen to all the game's music, but only after you have acquired all the Nibblers in each level. Gallery: View all of the loading screens (you know, the various advertisements between levels). You have to collect all the Nibblers in each level to unlock them all. ============================================================ = 2B. Saving/Loading = ============================================================ -[ Saving ]-------------------------------------------------> It seems they decided to add a little bit of difficulty to this game. You can only save after completing a level. So if you die, you start ALL over again. There are also checkpoints within each level, so you can lose a life and start fom the last checkpoint you reached. -[ Loading ]------------------------------------------------> Select Load Game at the title screen and choose the file you want to load. ============================================================ = 2C. Status and Menu Screens = ============================================================ -[ Fry's Status ]-------------------------------------------> Health: There will be four bars under Fry's face. The health starts at 100%, with each bar representing 25%. Slurm cans will refill health. Lives: The toaster represents Fry's lives. You can gain more lives by gathering money. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Money: The bottom-right corner shows how much cash Fry has collected. You can use the cash to buy Slurm cans from vending machines, or gain 25 dollars to earn an extra life. Weapon: Fry's current weapon will be displayed in the upper-right corner. Ammo: The remaining number of ammo will be right under the weapon. -[ Chicken Walker's Status ]--------------------------------> Lives: The toaster represents Fry's lives. You can gain more lives by gathering money. Armor: The long green bar on the left is the armor. You can refill armor by Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Money: The bottom-right corner shows how much cash has been collected. You can use the cash to gain 25 dollars and earn an extra life. Laser ammo: The blue bar on the right is your laser ammo. Don't let it reach the bottom or it will slow down. Missiles: Shows the remaining number of missiles in the upper-right corner. -[ Bender's Status ]----------------------------------------> Health: There will be four bars under Bender's face. The health starts at 100%, with each bar representing 25%. Oil cans will refill health. Special move: The four blue dots each represent one special move that Bender can use. There is a maximum of four, and one charge-up will refill one special move. Lives: The toaster represents Bender's lives. You can gain more lives by gathering robobium. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Robobium: The bottom-right corner shows how much robobium Bender has collected. You can use the robobium to earn an extra life. -[ Leela's Status ]-----------------------------------------> Health: There will be four bars under Leela's face. The health starts at 100%, with each bar representing 25%. Vitamins will refill health. Special move: The four blue dots each represent one special move that Leela can use. There is a maximum of four, and one charge-up will refill one special move. Lives: The toaster represents Leela's lives. You can gain more lives by gathering gold bars. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Gold bars: The bottom-right corner shows how many gold bars Leela has collected. You can use the gold bars to earn an extra life. -[ Zoidberg's Status ]--------------------------------------> Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Time: The number in the center is the remaining time for each section of the course. Distance: That green bar in the center shows how far Zoidberg has gone in the course. Dead fish: The dead fish can be collected to get extra lives for the following levels. -[ Pause Menu ]---------------------------------------------> Press Start during the game to access several key features. Resume Game: Select this to continue playing. Options: Access the various options for the game. Load Game: Load a different saved game. Quit Game: Quit the current game and return to start screen. -[ Level Complete Menu ]------------------------------------> This screen appears after you have beaten a level. Kills: The number of kills you had/the required number. Player deaths: The number of times you died. Level time: The amount of time you took to beat the level. Best level time: The record time for that level. Ranking: The ranking will appear under the level stats above. Total game time: The amount of time you've taken in the game so far. Next level: The name of the next level. Extras: A glowing line of text that tells you you have unlocked something in the Extras. Nibblers: Numbers of nibblers you found/required number. Money: Amount of money you found/amount required. Lives: The number of lives you currently have. Save: Select this to save your game. Continue: Select this to continue playing. Replay: Replay the previous stage (in case you missed something). Quit: Quit the game and return to the start screen. ============================================================ = 2D. Controls and Techniques = ============================================================ ***IMPORTANT NOTE*** S will stand for Square, T will stand for Triangle -[ Fry Controls ]-------------------------------------------> Directional pad....Move Fry around L3 analog..........Move Fry around R3 analog..........Move camera, press down to aim X button...........Shoot weapon S button...........Charge weapon for bigger blast O button...........Jump T button...........Interact, open, inspect L1 button..........Fix camera behind Fry R1 button..........Lock-on to enemies L2 button..........Switch to previous weapon R2 button..........Switch to next weapon Start button.......Pause the game Techniques: A good idea while shooting is to strafe. All you have to do is lock-on to an enemy and move around so their shots don't hit you. -[ Chicken Walker Controls ]--------------------------------> Directional pad...Aim gun L3 analog.........Aim gun X button..........Shoot laser S button..........Shoot missiles Start button......Pause Techniques: Conserve those missiles for the bazooka hoverbots! Seriously, those guys are annoying. Also pay attention to the red indicators on the left and right, because they show when you are being attacked by something off-screen. -[ Bender Controls ]----------------------------------------> Directional pad....Move Bender around L3 analog..........Move Bender around R3 analog..........Move camera, press down to aim X button...........Dash attack S button...........Spin attack S + X buttons......Special move O button...........Jump O + X buttons......Butt slam attack (in the air) T button...........Interact, open, inspect L1 button..........Fix camera behind Bender Start button.......Pause the game Techniques: Don't use up the special moves carelessly. The charge-ups are hard to come by, and you never know when you might get surrounded by a lot of enemies. -[ Leela Controls ]-----------------------------------------> Directional pad....Move Leela around L3 analog..........Move Leela around R3 analog..........Move camera, press down to aim X button...........Kick S button...........Punch S + X buttons......Special move O button...........Jump T button...........Interact, open, inspect L1 button..........Fix camera behind Leela Start button.......Pause the game Techniques: Jump and kick! Those skeleton guards can be very annoying, and if you jump kick them they won't get a chance to attack. Also alternate youe button presses to bust some fast combos. -[ Zoidberg Controls ]--------------------------------------> Directional pad....Move Zoidberg left and right L3 analog..........Move Zoidberg left and right O button...........Jump Start button.......Pause the game Techniques: Um... keep your thumb on the jump button? All you do in the stage is jump obstacles, so yea. ============================================================ = 2E. Items = ============================================================ -[ Health ]-------------------------------------------------> Fry: Fry can restore health by collecting Slurm cans. One can will refill 25%, but a whole six-pack can refill all four life bars. Bender: Bender gets his health from oil. One bottle will refill 25%, a can of oil will refill 100%. Leela: A small bottle of vitamins will restore 25%, while the big bottle will restore all of her health. -[ Valuables ]----------------------------------------------> Valuables are needed for getting lives. 25 of any type of valuable will give you one extra life. Fry: Fry has to collect actual dollars. They can also be used in vending machines to get Slurm. Bender: Bender collects these strange crytals called robobium. Leela: The lady in the game goes for the gold bars. Zoidberg: The fish guy collects dead fish. -[ Ammo ]---------------------------------------------------> The only person who collects ammo is Fry. Each box of ammo (boxes with lightning bolts) will refill 50 of his current weapon. -[ Charge-ups ]---------------------------------------------> Bender and Leela have special moves, but they need to pick up charge-ups (orbs with lightning bolts) to use them. Each charge-up will restore one special move. -[ Keycards ]-----------------------------------------------> Certain levels will require a keycard to open doors. They are pointed out in the walkthrough. ============================================================ = 2F. Weapons = ============================================================ -[ Fry's Weapons ]------------------------------------------> Hammer: The Professor gives you the hammer at the beginning of the first level. Good for breaking stuff, not for enemies. Pistol: A small pistol the Professor gives you. It starts to shoot erratically if you hold it long, so try to shoot in bursts of three or four. Press and hold S for a charged up shot that uses 5 ammo. Holds up to 500 ammo. Shotgun: The shotgun is your power weapon. Each blast takes 5 ammo, and the charged up shot takes 25 ammo. Holds up to 200 ammo. Machine gun: Yea baby, this gun rocks! It's your basic rapid machine gun, and it can cause massive damage very quickly. The charged up shot releases a powerful burst. Holds up to 400 ammo. Railgun: THIS is the ultimate gun. One blast will destroy any hoverbot, and holding S will release even stronger shots. Can hold a maximum of 300. -[ Chicken Walker's Weapons ]-------------------------------> Laser: This is your basic laser gun. Infinite ammo. Missiles: The missiles are good for your big enemies (mainly those annoying bazooka hoverbots). Use them wisely. *********************************************************** * * * III. W A L K T H R O U G H * * * *********************************************************** -[ Explanation of the walkthrough ]-------------------------> It's pretty simple. I'll highlight each main area with [these] things. If the level is too repetitive to section off, then I will separate in into Areas. I will NOT cover the locations of every Nibbler, the valuables, or enemies in this walkthrough. It will only cover what is necessary to beat the game. You can find the locations of every Nibbler, all the valuables, and every enemy, in section IV. Extra Stuff. ============================================================ = 3A. Planet Express = ============================================================ -[ Find a hammer ]------------------------------------------> So, after that long FMV cutscene you've been given the important task of finding a hammer. It is way too easy not to find it... But, I know some people. The hammer is in the back corner of the hangar, behind the ship. Walk up to the pile of junk and press T to grab the hammer underneath. Now, anyone could see the next part coming from a mile away. -[ Find the twelve tools ]----------------------------------> So, you're invincible! Sort of. Anyway, now you have to find twelve tools that the Professor actually needs. He lets you keep the hammer to use while you search for the tools. Let's start in the hangar. As you should know by now (I put a Controls section for a reason) pressing T will allow you to inspect or open things, O is to jump, X is to use the weapons (in this case, the hammer), and S is to use a charged weapon. This whole stage is one big tutorial, so follow the on-screen instructions. So, go to the lockers and start opening them up. You will get some cash and a Nibbler from them, but the locker we need to open has a lock. Use the hammer to break the lock and get the keycard inside. Before you leave the hangar, feel free to break and open anything in that room off to the side. Cash will be your reward. I'll begin with the door next to the lockers. Click the red switch near the door and go through, then go into the door on the left. You will now be in the basement. Make your way down and hop along the gray boxes to avoid the black stuff. It doesn't take much damage, but it's good to practice your platform jumping because it DOES get worse in later levels. Grab the tool in the corner and make your way back out to hall. Run along the halls, but avoid the several loose wires because they will shock you. You will then reach a fork in the road, so to speak. Go to the left, and make sure to stop and break the glass of the red fire extinguisher box. Inside will be another tool. This next hall will have two doors on the left. Enter the first door on the left and go nuts. Break all the boxes and inspect everything to get all the cash, then grab the tool near the sink in the corner. Now go inside the small room and break the boxes to get another keycard. Go back out to the hall and enter the next door on the left. This is Hermes' office, though he seems a bit out of it right now. Ignore him and grab all the cash, and open all the drawers. Open the small metal door in the wall to get another tool. Walk into the room at the end of the hall and once again break everything and open everything. You should end up with more cash and a tool from one of the round tables. Go back out to the hall and head straight. Make a left before you enter the doorway, and go inside the elevator to go up to the second floor. All right, go towards the wall on the left. Open the small green door to get a tool, then break the glass of the box next to you and push the button. A fan at the other end will shut down, but we'll get to that later. Hit the switch under the EMERGENCY SHOWER sign and grab the tool that appears in the shower, then go in the kitchen and open the refrigerator for another tool. Feel free to grab the cash on the table and inspect the large TV. Go through the door near the TV to enter the lounge. Get the cash if you like, then open the metal door in the corner to get another tool. Three more tools to go! Remember that switch that turned off the fan? Go back over there and head straight toward the railing. Jump onto the steam vents (avoid the steam) and keep going. Jump onto the floating blue platform to grab a tool, then back on the vent. Watch the floor because the vents are separated, which means you'll have to jump a few gaps. When you reach the fan break it open with the hammer, then grab the blade for yet another tool. One more to go! Jump up and grab the edge to climb on top of the fan, then continue onto the next vent. Follow it to the end and jump off to get the last tool. Now drop down and run to the tool rack, and press T to put the tools back in place. ============================================================ = 3B. Sewers = ============================================================ -[ Area 1 ]-------------------------------------------------> Aw man, come on! Now you have to get all the way to the pawn shop via New New York's stagnant underbelly. Fortunately you'll be packin' proton heat. You start in a tunnel with some crates behind you. You can hold R1 to lock-on to the crates to shoot each one for some ammo and cash. Once you're with that, go up the tunnel. The green sewage on the ground WILL cause damage, so avoid or jump over it. When you reach the fork in the tunnel, a sewer mutant will appear. It only takes five normal shots or one charged shot to take them out, so no need to worry. Just remember not to get too close. Shoot the boxes to the right for more money and keep going. You'll run into more sewer mutants, and eventually reach a wooden bridge with two underwater eyeball and two pipe tentacles nearby. The eyeballs die with three shots, and the pipe tentacles will recoil with just one shot. Make sure to shoot the boxes in the left corner and get the health and ammo from them. Get through and jump over the deep sewage. DO NOT fall in, because you die instantly in this stuff. Kill the sewer mutant that will pop in from above, shoot the boxes to get some money, then turn the wheel in the wall to open a gate nearby. Kill that eyeball if you like and make your way over the sewage by jumping across the various floating platforms. Go through the gate to get to the next Area. -[ Area 2 ]-------------------------------------------------> Kill that mutant that rushes you at the gate, then shoot the boxes for some ammo and money. Keep going and shoot the box near the Slurm machine for more ammo, then you should hear a loud rumble. Like a demented Mr. X (Resident Evil 2), a big mutant just exploded out of a wall just ahead. Stand still, lock-on, and start shooting! The big ones take ten normal shots to kill, and they're quite fast. Start backing up if it gets too close. Go up the tunnel and a sewer mutant will come in from the right, but those are nothing compared to the big mutant. Shoot the boxes just outside the hole in the wall to get more cash, then go inside the hole to find a Nibbler, cash, and ammo. Continue through the tunnel and another sewer mutant will appear, as well as a pipe tentacle and an underwater eyeball. Destroy all of them and keep going. Damn it, tell me those big mutants don't startle the hell out of you! Another one will pop out of the wall, so take care of it. Gather the cash inside the hole if you want to. Kill the two mutants that pop out from the right, and shoot the boxes around there to get health, ammo, and some money. Keep going to pass the gate for Area 3. -[ Area 3 ]-------------------------------------------------> This area can be tricky. Get to the bottom (from one platform to another, so you won't fall in the green sewage). In the corner there will be a wheel to turn, so get over there by jumping on the floating platforms. Then, jump onto something that floats because the sewage will start to rise. Once it has risen, get to the next wheel and turn it to make the sewage rise again. From there just get to the ladder at the opposite end and climb up. Get to the wheel at the other end of the walkway to open the door, and shoot the boxes in the center to get health, money, and ammo. Naturally you'll want to shoot the tentacles to get them out of the way. Go through the door when you're ready. -[ Area 4 ]-------------------------------------------------> Kill the sewer mutant and gather the cash as soon as you enter, then kill the big mutant that will crash through on the right side somewhere. Kill the eyeballs in the sewage too, because killing is fun... Gather all the stuff to the right, then continue down the tunnel. Shoot down the planks covering the doorway, then kill the big mutant to go into an open sewer area. Kill off the eyeballs and break the boxes for more stuff, if you like. Now you have to get across the sewage by jumping on the backs of sewer crocodiles. Jump to the right and get on the suitcase that is farthest out. Wait for the crocodile to be swimming to the left, then jump on his back. From there just jump onto the coffin at the opposite side and turn the wheel on the left to open the hatch on the right. -[ Area 5 ]-------------------------------------------------> Jump out and to the right to prevent getting hurt, then grab the cash at the bottom if you want. The next part is a Fan Room, and of course they all happen to be right in your path. You will have to cross thin paths while steering clear of the fans. Remember to use R3 to move the camers around and get a better view of the next jump or path. Turn the first valve you see to slow down the first fan and get across. Break the boxes on the next platform for some much needed ammo and health, then turn the wheel to slow down the next fan. The third wheel will be on the right side, so make your way over there and turn it to shut down the next fan. Get across the paths and enter the next door. -[ Area 6 ]-------------------------------------------------> Go in and kill the big mutant, then break all the boxes for that ever valuable stuff. Go through the next gate and get ready for a big brawl. Now a big group of mutants will appear in this little arena part. Kill them all one-by-one, and look out because they come out of doors AND the holes in the ceiling. There will be around eleven mutants. After they all stop, look for the open door. Kill the mutant inside and gather all the stuff, then turn the wheel to open the door out of here. -[ Area 7 ]-------------------------------------------------> Go through the tunnel and kill whatever is in the way. You will then get to another open sewer, and yes you will have to ride on more crocodiles. Start by jumping onto the vent just ahead and wait for the crocodile to go to the right. Jump on it's back and then onto the coffin to the left. Wait for the next crocodile and use it to get to the next vent. Wait again, and when the crocodile goes in the farthest direction, hop on. Jump onto the vent when you get to it, then use the floating platforms to get onto dry land. Gather any of the stuff you need, and turn the wheel inside the small room to open the hatch on the right side. Go through the hatch to exit this Area. -[ Area 8 ]-------------------------------------------------> Go through the next tunnel and kill off the big mutant that appears, then gather the ammo from the boxes. Kill the eyeballs in the water if you want to, then lock-on to the switch above the door and shoot it. A bridge will extend and the door will open. All right, you are now inside a big toilet. Seriously! You'll see, just climb up the ladder. Keep climbing and make your way through until you reach the wheel at the top. Turn the wheel to flush out all the sewage at the bottm, and get down there. DO NOT touch the green sewage, as always. Keep hopping from spot to spot and turn all the wheels in the open doors. After you turn the second wheel an exit door will open up, but don't go inside yet. Use the ladder to climb back up one level, and you should see an open door with stuff inside. Go in there to get stuff, get a Nibbler, and kill a sewer mutant. Now go back down and through the tunnel. Get the three money wads on your way in. -[ Area 9 ]-------------------------------------------------> Kill the mutants that will appear right away, and break any boxes you see. Head down the tunnel and a mutant will break through another wall, so kill it off and gather anything you need. Go through the tunnel in the hole to get more money and keep going. There will be a money wad to the left, and that's it. Go through the gate to the right to go to the next level. ============================================================ = 3C. Subway = ============================================================ -[ Subway station 1 ]---------------------------------------> We're movin' on up. Now you have to get through the sewers of Old New York while fighting off undergound death troops. Head down the tunnel you're in and watch out for the first proton trooper to appear. Proton troopers carry shotguns, and when they die watch out! They will fire off one last shot if they land on their back, which means you should never stick around in the line of fire. If they fall face-down, nothing to worry about. So go through the tunnel and kill off the trooper right around the corner, and continue into the first train station. There will be two proton troopers, and one club trooper on the right side of the platform (they carry spiked clubs). Shoot the club trooper, then the two proton troopers on the bottom. Now you can shoot the boxes for cash and health, and search the right side of the platform for more cash, ammo, and a Nibbler. Now you have to go inside the train, but there will be a proton trooper waiting for you. I suggest you charge up your gun and shoot him through one of the windows, from outside the train. It's the best way to avoid that nasty death shot. Once the guy is dead, continue on into the train. Naturally you want to collect everything along the way. The other side of the train will have some boxes and a mine. DO NOT shoot the mine yet. Lock-on all the boxes and grab the goodies, then turn to the right and kill the guy hiding behind the train. Shoot the box and grab the stuff to get some ammo, money, and the shotgun! Boom boom, baby. Shoot the mine and easily kill off the trooper that appears. Cross to the other side and you'll get another train. Goodie. Of course there's a trooper inside, so rush in and kill him and run out (to avoid the death shot). Now, there are a couple of troopers outside the train. Switch to the trusty proton gun and shoot the club trooper on the right through the window, then run to the train door and shoot the guy behind the boxes. Gather all the money, ammo, and health that are scattered all over the ground, then blast the mine and kill off two more proton troopers. Go through the hole to enter the the subway tunnel 1. -[ Subway tunnel ]------------------------------------------> Turn left and shoot the mine floating over the pit. Kill off the trooper on the other side of the pit, and jump over. Next up is a club trooper, and some boxes full of cash and ammo. Blast the next mine to face off against another proton trooper and club trooper. Do you see the pattern here? So, keep going through tunnel, and you'll keep running into the same situation. Don't forget the boxes and items along the way. When you get to the two mines at the end, stop! Blast them first and shoot the club trooper that comes through, then grab the ammo and health in the boxes. Go through the hole to enter subway station 2. -[ Subway station 2 ]---------------------------------------> Blast your way through the mines, then blast the first two proton troopers that appear (they'll attack right away). Go out a little bit and turn right to blast a trooper in front of some stairs on the platform. Now use the proton gun to aim and shoot all the mines, and go blast stuff! There will be a couple of proton troopers and a club trooper, and that'll be it. Collect all the money, ammo, and health you can get, and head to the stairs on the left side. -[ Subway exit ]--------------------------------------------> The final stretch! Kill off the first trooper in the tunnel and keep going. There's a mine ahead, and what do we get when we shoot a mine? That's right, a trooper! Blast the proton trooper from around the corner and head up the stairs. Keep going through mines and troopers until you get to a ticket room, where you will be ambushed! Kill the two proton troopers and collect all the items you can find. When you're ready, go in the ticket booth and hit the green button to open the gate. You can also shoot the locker behind that and collect a full health six-pack. Shoot the club trooper and enter the gate. Kill yet another trooper and go in the alcove he came from for some money. Mind the steam. Go in the next room and shoot ol' clubby, then shoot the lock off the door to get some more items. Destroy the next mine and go inside the bathroom. Three proton troopers will ambush you, but one at a time. Easy enough. Then gather any items you need. Annihilate the last mine and blast the next three troopers to finally leave the subway. ============================================================ = 3D. Old New York = ============================================================ -[ Basketball court ]---------------------------------------> Out of the pan and into the fire (or is it the other way around?). Either way, this level is a long and treacherous trip through the sespool that is Old New York. The basketball court area is small, but has several enemies. Eleven enemies to be exact. I won't go into detail about them because you pretty much already know what to do. Right? Anyway, so there will be some shotgun troopers (like the ones in the previous level), and some new guys I like to call bazooka troopers. They fire huge bazooka blasts, and one shot can take over 75% of your health. Avoid these guys as much as possible, then lock-on and keep moving around to kill them off. So, kill off the troopers in the area. Each time you kill one another will appear from elsewhere in the level. The best spots to lock-on and kill them would be in any corner of the level. And, again, KEEP MOVING! After all the troopers have been killed, gather everything in the area. You can reach the boxes behind the gate by climbing up to the ledge and jumping in, and you can also get stuff from the trash bins by pressing T to open them. Once all that is done, go through the door in the corner to enter the bar building. -[ Bar building ]-------------------------------------------> The bar is simple enough. Get Fry's hints about the beam in the corner and shoot it to knock down the ceiling. If you want to get the Nibbler and money behind the wall, pull the levers in this order: 1 - 5 - 4 - 2 - 3. You can get the hint by playing the jukebox. So collect everything and go up to the top floor. There'll be one shotgun trooper then you can roam around freely. Collect what you will and climb up to the broken ledges by using the refrigerator. There's this valve up here that you have to turn to get some gas flowing. It's around the corner, just jump when you reach the end of the ledge. Turn it to make the stove gas leak. Shoot the stove once (from far away) to blow up a hole in the wall. -[ Street 1 ]-----------------------------------------------> Man, how dumb do they think we are? I've seen Saving Private Ryan, and if I learned anything it's that old empty streets make for a perfect ambush spot. That's all this street is. You will have to face off against five shotgun troopers, 2 bazooka troopers, and when you get to the end some surprise TNT pigs will appear. TNT pigs just run toward you with TNT strapped to their back, and if they get close enough... BOOM! So, kill the pigs by lock-on and back away as you shoot. There will be tons of ammo, health, money, and even a few Nibblers along the way. You can jump in a hidden room in the first building on the right by climbing up the telephone cable box, and the left side of the street has tons of goodies. Don't go into the open garage at the end of the street until you have collected as much as you can. -[ Car park ]-----------------------------------------------> The fight continues. Two TNT pigs will attack as soon as the gate closes, so get your shotgun ready. At the top of the spiral road there will be a lot more troopers, including some bazooka troopers. Have your lock-on and shotgun fingers ready and keep moving left and right to avoid any blasts from them. Collect anything else from the first floor and keep moving. The next spiral road will have two more TNT pigs, so get ready for them. The second floor has more bazooka and shotgun troopers, so make sure you're good an ammo. Collect everything you need along the way and jump through the hole in the wall to get to street 2. -[ Street 2 ]-----------------------------------------------> Oy... yea, another street. This is the same as the last one, but with more enemies. The shotgun and bazooka troopers all appear much like before, but watch out near the beginning of the street for two TNT pigs. To start things off you should use the proton gun and charge it to shoot a guy that can be seen at the bottom. Just to get him out of the way. If you want to get those two TNT pigs I mentioned, walk a bit into the street and they will appear from the right side. Jump onto the next small platform, then make a large jump forward again to land on another platform. The familiar squeaking of a trooper will arise out of the hole right next to the platform. It's a bazooka trooper, so kill him off quickly. You can jump in that hole to grab some stuff and a Nibbler. Fall down through the hole in the floor and collect anything in this small room, then go through the hole in the wall to find a back alley. Kill the two shotgun troopers and shoot the door of the small house to get some cash, ammo, and a Nibbler. Kill the bazooka trooper that suddenly appeared and get back to that bottom room and hit the switch in the back to open the shutter door. Finally back on the street. Keep killing your way through and collecting as much as you can. Some more TNT pigs will appear at the end, as well as some from inside the department store. They should all be no problem by now, so blast 'em to hell and gather whatever you need. Once you're ready to roll, go inside the department store. -[ Department store ]---------------------------------------> Stock up on items in the front lobby area, then shoot the windows at the top to go into the cashier area. Kill off the three troopers and get whatever you can, then hit the buttom on the left side to open the elevator to fight more troopers. Go inside when you're done. The storage room just has more troopers and items, so yea. You know what's up. -[ Air ducts ]----------------------------------------------> The air ducts are just one long tunnel with several enemies, items, and really big fans. You don't want to touch a spinning fan, so look for a switch nearby that you can blast to shut them down. The troopers are your basic shotgun and bazooka varieties, though the narrow tunnels may make it difficult to fight. Just stay far away and shoot them from out in the open. Some of the tunnel sections have holes where TNT pigs come out of. They will come out behind you, so listen for their grunts and check back often. You can also go back and pick up any health cans you left behind. Climb up the ladder at the end to go to the next level. ============================================================ = 3E. Red Light District = ============================================================ -[ Back alley ]---------------------------------------------> Sweet, we're back on the surface! The first thing to do is get a new gun and then out of here. Walk through the large window behind you to get a machine gun and plenty of ammo. Now we can really play guns. Use the trash bin to reach the steam ducts and make your way across them. There are some open windows in the dark gray building, so make sure to collect whatever you need from in there. Keep going and then make sure to destroy the robot who is standing in front of a door on the roof. Then, jump down onto the back of the truck on the street below. -[ Street 1 ]-----------------------------------------------> Crush, kill, destroy! That's all you have to do here. Walk down the lonely street and kill any robots that pop out to ambush you. Of course you now have the machine gun, so it's not a problem. There will be plenty of stuff like ammo, health, and money along the way. There will be this strange booth that looks like a phone booth, but it's not! It's a suicide booth. You can open it to get the money inside, but don't activate it. After you blow up the last robot on the street, the door on the roof of the hooker building will open up. Go back and use the trash bin next to the building to get back up there. Watch out for the robot with dynamite. -[ Hooker building ]----------------------------------------> There isn't much to do in here, just a narrow hall with two robots. Kill them off and open the window in the next hall to get outside onto the ducts and ledges. -[ Ducts and ledges ]---------------------------------------> Again, it's not difficult to figure it out. Follow the path that they make and you will get to street 2 easily. -[ Street 2 ]-----------------------------------------------> Three more robots will attempt to ambush you and fail miserably. Kill 'em off, then collect any items you may need and enter the blue building. -[ Blue building ]------------------------------------------> Make your way to the top while collecting everything (make sure to check the drawers), then destroy all the robots on the top floor. Piece o' cake, man. -[ Back alley 2 ]-------------------------------------------> Get from the roof to the alley below, and destroy any robots along the way. Collect what you need, then go inside the open door at the bottom. This level wasn't all that bad. ============================================================ |
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