God Of War Walkthrough :
This walkthrough for God Of War [Playstation 2] has been posted at 23 Feb 2010 by C and is called "Max Upgrade Guide". If walkthrough is usable don't forgot thumbs up C and share this with your freinds. And most important we have 26 other walkthroughs for God Of War, read them all!
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Walkthrough - Max Upgrade Guide;~~~~~~~~~~~~~~~~~, / _____________ \ / / \ \ _____ _ | | __ | | _ _ | __ \ | | | | / _| | | | | | | | | \/ ___ __| | | | ___ | |_ | | | | | | __ _ _ __ | | __ / _ \ / _` | | | / _ \| _| | | | |/\| |/ _` | '__| | |_\ \ (_) | (_| | \ \ | (_) | | / / \ /\ / (_| | | \____/\___/ \__,_| \ \ \___/|_| / / \/ \/ \__,_|_| , \ \ / / , |\__| | | |__/| | | | | |_______| |_______| .-------------------------------------------------------------------------. / .-. Title : God of War – Early Maximum Weapon Upgrades .-. \ | / \ Purpose : Show how to max all items early in the game / \ | | |\_. | Author : Collaborative Effort by Chris, Paul, & Dario | /| | |\| | /| Email : keltin_2002@yahoo.com; markahn@bellsouth.net; |\ | |/| | `---' | : dario.papic@email.t-com.hr | `---' | | | Version : 1.3 | | | |-------------------------------------------------------------| | \ | | / \ / \ / `---' `---' ___ ( (( ) )) .::. / /( 'O .-;-.-.-.-.-.-.-.-/| ((::::::::::::::::::::::::::::::::::::::::::::::._ (o ( ( ( ( ( ( ( ( ( ( | )) WARNING – THERE ARE SPOILERS IN THIS GUIDE _.> `O `-;-`-`-`-`-`-`-`-\| ((::::::::::::::::::::::::::::::::::::::::::::::' `::' \ \( ) )) (_(( /\___________________________________________________________________________/\ \ TABLE OF CONTENTS / \___________________________________________________________________________/ I ---- VERSION HISTORY II --- GUIDE AT A GLANCE III -- INTRODUCTION IV --- THE BASICS 1. Achieving Max Upgrades - Can you fully upgrade everything during the game? 2. About Red orbs 3. About Upgrades 4. About Combos – Combo Keepers and Combo Breakers 5. About Poseidon’s Rage 6. About Medusa’s Gaze V ---- EARLY RED ORBS : EARLY GAME STRATEGIES 1. Grab and O Button soldiers 2. Extend the Hydra Battle a. First Hydra Encounter b. Second Mini-hydra Battle c. Climbing the Nets d. The Final Hydra Battle 3. The “Sex” Mini-Game 4. Infinitely Bounce a Soldier VI --- UNLIMITED RED ORBS : A WARRIOR’S WAY 1. Aphrodite’s Gift a. The Evasion Combo Keeper b. The Mini-Game Combo Keeper 2. Minotaur Puzzle Room 3. Temple of the Oracle VII -- INFINITE RED ORBS : GLITCHING AN ENEMY 1. Challenge of Atlas - The Harpy Fountain VIII - POSSIBLE BUT UNVERIFIED ENEMY GLITCHES 1. Aegean Sea 2. Gates of Athens 3. The Road to Athens 4. Rooftops of Athens 5. Temple of the Oracle 6. Sewers of Athens 7. Challenge of Poseidon IV --– FUN ENEMY GLITCHES 1. Rooftops of Athens X ---- CREDITS & COPYRIGHTS /\___________________________________________________________________________/\ \ VERSION HISTORY / \___________________________________________________________________________/ Version 1.3 – 3/24/05 :Added the “Infinitely Bounce a Soldier” section to the Early Red Orbs :section. Version 1.2 – 12/28/05 : Corrected some more typos. : Added a new possible but unverified glitch to said section. : Thanks to HappyKhicken (User at GameFaqs) for submitting this glitch tip. Version 1.1 - 12/8/05 : Corrected some typos and grammatical errors. : Added the new “Guide at a Glance” section. Version 1.0 – 10/18/05 : Initial writing of this guide : It’s taken much longer to get this together than expected. So, this : initial version will probably have some typos that we will fix later. For : now, we want to get this information in the gamer’s hands. Enjoy! /\___________________________________________________________________________/\ \ GUIDE AT A GLANCE / \___________________________________________________________________________/ Here is the abbreviated version of this guide. It’s a quick look at how to get Max Upgrades. If you need more info, look to the appropriate sections that follow later in the guide. 1. Start a new game and for EVRY soldier you meet, grab it with the O Button and then repeatedly push the O button to have Kratos beat that enemy to death. This technique releases the maximum number of orbs for an enemy kill. Do this with all “grabable” soldiers. This means to also lure the soldiers on the mast netting down off the nets so that you can do this to them on the mast deck. 2. Get high hitting combos. After you hit an enemy once, you have 2 seconds to hit it again or to hit another enemy for your combo string to be counted. That 2 second period is your Combo Timer. Various combo counts net you a red orb bonus. The max count for a red orb bonus is a 1,000 hit combo. A 1,000 hit combo string nets a total of 1,490 red orbs. 3. Pause the Combo Timer by evading (use the right analog stick). All evasions pause the Combo Timer. So, if you aren’t close enough to hit the next enemy, evade up to three times in order to preserve your Combo Timer and get that next hit in. 4. When you get Medusa’s Gaze, do not use it on the Minotaurs, instead switch to Poseidon’s Rage (PR) to rack up massive combos. During this part of the game, Aphrodite gives you infinite magic so that you can stone the Minotaurs. While it is infinite magic, it refills slowly. PR actually uses your magic faster than it can replenish, so cast PR, evade once or twice so that your magic has time to refill, and then cast PR again in order to string together high hitting combos. 5. During the Challenge of Atlas, glitch a harpy that you find after passing through the “shield door”. This harpy is at the base of the tower that holds the crank handle for the Atlas Statue. Make that harpy die on top of the ladder that is at the base of the tower in order to get it to glitch and shower you with infinite red orbs. /\___________________________________________________________________________/\ \ INTRODUCTION / \___________________________________________________________________________/ In God of War, you’ll notice that, like many other games, you start with a few weapons at minimum level. As the game progresses, you acquire more weapons and the ability to upgrade your weapons. In God of War, this is accomplished by acquiring Red orbs (a.k.a. experience). You use your red orbs to basically purchase your next upgrade. The game offers you red orbs in a variety of ways from being hidden in chests to being dropped by enemies (see the “About Red Orbs” section for more info). Sadly, many gamers have noticed that, on the average playthrough, depending on how you played, you don’t get enough red orbs to upgrade all of your weapons till the end of the game, and often you don’t have enough red orbs to fully upgrade everything until AFTER the game is over. Since God of War doesn’t have a “new game plus” feature, upgrading your weapons once the game is over is a let down since you don’t have a chance to use the upgrades during actual gameplay. That’s where this guide comes in. By using and following this guide, you will be able to fully upgrade every weapon and magic spell very early in the game. Roughly 50% of your weapons (everything you have at that point in the game) can be upgraded during the SECOND chapter of the game which is called the Gates of Athens (shortly after leaving the ship and the Aegean Sea). In fact, it is also possible to use this self-same upgrade opportunity to store red orbs so that you can fully upgrade the remaining weapons once you acquire them later in the game. There are also other chances later in the game to fully max out your weapons, or just get some extra orbs, so you aren’t stuck using just one possible location. But hey, early is better right? Especially on God Mode. Still, all opportunities will be listed in this guide. It should be noted that this guide was written for the God Mode difficulty. It still works for all other difficulties, but some of the enemy drops will be slightly smaller since the enemies die more quickly in the lower difficulties. However, all tricks and tips outside of enemy drops remain unchanged. In accomplishing this guide, three of us sat down to build the best guide possible. We are: +--------------------------------------------------+ | keltin_2002 = keltin_2002@yahoo.com = Chris | | Mongoose525 = markahn@bellsouth.net = Paul | | Ishtar Dark = dario.papic@email.t-com.hr = Dario | +--------------------------------------------------+ Feel free to email comments, suggestion, tips, etc, to any one or all of us. Now, let’s get to the guide. /\___________________________________________________________________________/\ \ THE BASICS / \___________________________________________________________________________/ ________________________ / Achieving Max Upgrades \ \________________________/ You have weapons and magic and the ability to upgrade their powers and moves. So, the question becomes, can you fully upgrade all your weapons during regular gameplay. The short answer is yes it is possible (with proper strategy). However, the honest and in-depth answer is NO, not on a regular gameplay where you don’t go out of your way to get those extra orbs you need. The game gives you red orbs in a variety of ways. Some are found in chests, some come from enemy drops (they release red orbs when you kill them), some come from Boss Battles, and some come from high hitting combos. The game is designed to give you enough orbs to upgrade about 90% of your items during the final battle of the game. As you play the game you’ll get orbs from chest, enemy drops, and boss battles. This means, if you don’t concentrate on strategic battle tactics, you will not be able upgrade everything to the max by the game’s end. The only way to upgrade everything before the final battle is to make strong use of the combat system. Sting together high hitting combos for big red orb bonuses, or use magic for special kills and red orb bonuses, or use special grab and kill techniques for bonuses – or use all three in order to get enough orbs for complete upgrades. Further, the player must ask the question of WHEN do you want to upgrade your weapons and magic. Do you want to struggle through the most of the game with low level items, or do you want max upgrades early on so you can enjoy the full power of Kratos during the whole game? Read on further for everything you wanted to know about, not only upgrading all your weapons and magic, but also being able to do so very early in the game. _______________________ / About Red Orbs \ \_______________________/ So, what are red orbs. Basically they are experience, and more to the point they are the “currency” with which you will purchase the upgrades for your weapons and magic. The current amount of orbs is displayed in the upper left hand corner and is indicated by a red line and a number. The red line is the “bar” that you are currently filling. The number is the total number of full bars that you have in your inventory. A bar is worth 300 red orbs, so if your display shows a 3, then you have 3 bars and 3 x 300 = 900 red orbs PLUS the amount indicated by the current red line (bar). If the red line is halfway across, it means the current bar you are filling is half full which indicates approximately 150 red orbs. So, a 3 plus a half full bar means you have 900 + 150 = 1,050 red orbs. If you hit the start button and go to your upgrade screen, the total number of orbs you are carrying is shown in its entirety, so on that screen you would see 1,050 as the total. The game displays red orbs in bar on the main screen in order to free space. It takes less space to show 28 and a half full bar than it does to show the number of 8,550. Once you get used to counting bars (just multiply by 300), tracking your orbs is a snap from the main game screen. For added simplicity, upgrade costs in this guide will also be converted to total bars as well. Please see the “About Upgrades” section for more information. As for acquiring Red Orbs, there are several places to get them. You can get them from Chests that are glowing red. You can get them from SOME of the unlit chests. You can get them from Boss Battles. You can get them from destroying destructible parts of the scenery such as vase, flower pots, boxes, etc. And the biggest supply of red orbs at your disposal is from enemy drops. Every time you kill an enemy they will usually drop red orbs. More than that however is that if you battle enemies and string together high hitting “combos”, you also get a combo bonus. The combo bonus is of key importance to successfully upgrading your items to the max and doing so early in the game. Please refer to the About Combos section for more information. --Infinite Enemies— It should be noted there are a few places in the game where enemies can re-spawn forever. This happens when you are required to do something special in order to solve/pass this enemy puzzle. An important thing to note is that, while the enemies will re-spawn forever, they will actually STOP dropping red orbs after a few kills. They basically “dry up”. So, even though they keep coming and you keep killing them, they will stop giving you red orbs for a simple kill. HOWEVER, even though they have dried up, you can STILL get red orbs from combos and the special Medusa stone and smash kill. So, even though a regular kill will stop producing red orbs, you can still obtain red orbs from a dried up infinite enemy by using Medusa’s gaze and high hitting combos. _______________________ / About Upgrades \ \_______________________/ To completely upgrade every weapon and every magic in God of War, you will need a total of 65,650 red orbs. Remember, there are 300 red orbs per red orb bar. The total number of red orbs for a maximum upgrade of each weapon and magic is as follows: Blades of Chaos ----- 16,500 : 55.0 Red Orb Bars Blade of Artemis ---- 13,750 : 45.8 Red Orb Bars Poseidon’s Rage ----- 6,150 : 20.5 Red Orb Bars Medusa’s Gaze ------- 10,500 : 35.0 Red Orb Bars Zeus’s Fury --------- 4,250 : 14.1 Red Orb Bars Army of Hades ------- 14,500 : 48.3 Red Orb Bars ................................................. Total Orbs ---------- 65,650 : 218.8 Red Orb Bars *===============* | SYMBOL LEGEND | *===============* /\ = Triangle Button [] = Square Button O = O Button X = X Button L3 = Press DOWN on the left analog stick till it “clicks” R3 = Press DOWN on the right analog stick till it “clicks” LAS = Left Analog Stick RAS = Right Analog Stick (in Air) = Kratos must be in the Air to perform this move hold = continually hold down the specified button to accomplish this move *========================================* | GIFTS OF THE OLYMPIANS – YOUR ARSENAL | *========================================* In this game, just like in all other games of the action/adventure genre, the main character has/gets certain interesting, exciting, graphically stunning and above all else, useful abilities. In God of War, these "gifts" (commonly referred to as "magic") are given to you sporadically by different Olympians. This section's goal is to give you information about all the magic, a feat necessary in our goal of giving you the most out of God of War, making it a more pleasant experience overall. Let us get moving, then, shall we... *=================* | Blades of Chaos | *=================* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 16,500 Forged in the fiery depths of Hades, the Blades of Chaos are your starting weapon(s), given to Kratos by the God of War, Ares, after Kratos made the pledge to become Ares's disciple in exchange for Ares saving his life on the battle field. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Icarus Lift | X, X |A double jump. | |.....................|.................|...................................| |Ascension | hold /\ |A move that launches an enemy (or | | | |enemies) and Kratos into the air. | |.....................|.................|...................................| |Orion's Harpoon | Tap O |After launching an enemy into the | | | |air, do this move to slam | | | |him/her/it back to the ground. | |.....................|.................|...................................| |Hades Revenge | Tap L1 |A parrying move. Use just before | | | |the enemy strikes. | |.....................|.................|...................................| |Plume of Prometheus | [], [], /\ |The all-around useful, quick combo | | | |that knocks enemies off their feet | | | |It also breaks the magic shields | | | |of certain shielded soldiers. | --------------------------------------------------------------------------- LEVEL 2 - 1,500 Red Orbs needed, More Power and Combos Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Rage of the Gods | L3 + R3 |Can only be used if your Rage of | | | |the Gods meter is full. It gives | | | |you temporary invincibility. | |.....................|.................|...................................| |Apollo's Ascension | L1 + X |Launches enemies and Kratos into | | | |the air at the same time. | |.....................|.................|...................................| |Apollo's Offensive | (in Air)L1 + X |Powerful attack that slams enemies | | | |back to the ground. | |.....................|.................|...................................| |Hermes Rush | R1 |Simple dash attack. | |.....................|.................|...................................| |Hermes Stomp | (in Air)R1 |A quick stomping attack that | | | |drives Kratos back to the ground. | |.....................|.................|...................................| |Tempest of the Fates | [], [], hold[] |A powerful attack; only during | | | |Rage of the Gods. | --------------------------------------------------------------------------- LEVEL 3 - 2,250 Red Orbs needed, More Power and Combos Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Cyclone of Chaos | L1 + [] |A 360 degree spin attack. Good for | | | |fallen enemies, since it leaves | | | |you open for attack for a couple | | | |of seconds after it ends. | |.....................|.................|...................................| |Cyclone of Chaos | (in Air)L1 + [] |360 degree spin attack in the air. | |.....................|.................|...................................| |Spirit of Hercules | /\, /\, /\ |A very powerful but slow combo. | |.....................|.................|...................................| |Valor of Hercules | /\, /\, [] |Ends in a wide chain swipe. | |.....................|.................|...................................| |Hades Revenge | [] or /\ or R1 |Use while in parrying mode to | | | |counter an enemy. After a | | | |successful L1 parry, hit any of | | | |these buttons to counter attack | --------------------------------------------------------------------------- LEVEL 4 - 3,750 Red Orbs needed, More Power and Combos Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Rising Helios | L1 + /\ |A one-way rolling attack that | | | |ends in a powerful slam. | |.....................|.................|...................................| |Falling Helios | (in Air)L1 + /\ |An airborne version of Rising | | | |Helios. | |.....................|.................|...................................| |Hermes Fury | R1, R1, R1 |Multi-hitting rush attacks. | |.....................|.................|...................................| |Achilles Flip | RAS + X |Use during a roll evasion (Right | | | |Analog Stick) | --------------------------------------------------------------------------- LEVEL 5 (MAX) - 9,000 Red Orbs needed, Power and Combos Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Lance of the Furies | L1 + O |A ground-wave move. The longer you | | | |hold O, the bigger the shockwave | | | |is. |.....................|.................|...................................| |Lance of the Furies | (in Air)L1 + O |Airborne version of the Lance of | | | |the Furies. | |.....................|.................|...................................| |Might of Hercules | [], hold[] |The most powerful combo for the | | | |Blades. | |.....................|.................|...................................| |Athena's Blessing | N/A |Infinite magic power during Rage | | | |of the Gods. | --------------------------------------------------------------------------- *================* |Poseidon's Rage | *================* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 6,150 The best magic gift for getting extremely high combo hit numbers, given to you by Poseidon in-between the second mini-Hydra battle and the final one. Using it properly can bring you massive combo hit numbers, thus bringing you more Red Orbs, and you can never get too many of those. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Poseidon's Rage | L2 |A bright-blue blast of energy | | | |surrounds Kratos and damages every | | | |enemy within the radius. | |.....................|.................|...................................| |Poseidon's Rage | (in Air)L2 |Same thing, just airborne. | --------------------------------------------------------------------------- LEVEL 2 - 1,650 Red Orbs needed, More Power and Larger Blast Radius --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Poseidon’s Rage | L2 + Rapid O |After using Poseidon's Rage, keep | | | |mashing the O button to use this | | | |attack which prolongs and | | | |empowers the blast. | --------------------------------------------------------------------------- LEVEL 3 - 4,500 Red Orbs needed, More Power and Larger Blast Radius --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Poseidon’s Rage | L2 + Rapid O |Most powerful version of Wrath of | | | |Poseidon, keep pressing the O | | | |button to use this attack which | | | |prolongs and empowers the blast. | --------------------------------------------------------------------------- *==============* |Medusa's Gaze | *==============* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 10,500 Instant enemy statue. Technically, it is given to you by Aphrodite, although you actually have to fight Medusa to get it. Stoning an enemy and smashing him/her/it gives you an immediate +15 Red Orb bonus, while stoning an enemy that is airborne (and letting them come crashing down) gives you a +30 Red Orb bonus. Don't lag, though, as you have to smash the stoned enemy quickly, or the enemy shakes off its stoned state. A nice perk to this is that sometimes the other enemies will accidentally smash their stoned comrade. Nice helping hand. Medusa's Gaze doesn't work on Gorgons, or any of the Bosses. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Gorgon Torrent | L1 + hold[] |Emits a beam that eventually | | | |stones enemies: the stronger the | | | |enemy, the longer it takes to | | | |stone him | --------------------------------------------------------------------------- LEVEL 2 - 3,000 Red Orbs needed, More Power and Moves Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Gorgon Flash | L2 + /\ |Instant freeze on a single enemy. | | | |If it doesn't instant-freeze an | | | |enemy, cast it again because | | | |stronger enemies require a double | | | |dose. | |.....................|.................|...................................| |Gorgon Flash | (in Air) L2 |Activate while in the Air | --------------------------------------------------------------------------- LEVEL 3 - 7,500 Red Orbs needed, More Power and Moves Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- | Gorgon Rage | L2 + hold O |A wide ground-wave that freezes | | | |all enemies on screen. | --------------------------------------------------------------------------- *============* |Zeus's Fury | *============* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 4,250 A gift from the ruler of the Gods himself, this is the lightning bolts of Zeus himself. Although limited in use and power, it comes in handy on occasion. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Zeus's Fury | hold L2 + [] |A long-range lightning bolt attack.| |.....................|.................|...................................| |Zeus's Fury | (in Air) |A long-range lightning bolt | | | hold L2 + [] |performed while in the Air. | --------------------------------------------------------------------------- LEVEL 2 - 750 Red Orbs needed, More Power and Moves Available --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Might of Zeus | hold L2 |A charged lightning bolt attack | | | + hold /\ |that "explodes" on impact, hurting | | | to charge |surrounding enemies as well as the | | | this attack |targeted one – release /\ to fire. | --------------------------------------------------------------------------- LEVEL 3 - 3,500 Red Orbs needed Maximizes Zeus's Fury power and shooting rate, Maximizes Might of Zeus's blast range and power *=================* |Blade of Artemis | *=================* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 13,750 A gift from the huntress Artemis. It’s a HUGE blade that can literally cut enemies in two. It’s very slow to respond, and the new attack assigned to the O Button can greatly interfere with all O Button Mini-Games. It does have it’s uses, so feel free to experiment. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Sword Summon | hold (L1 + R1) |Summons the Blade | |.....................|.................|...................................| |Sword Summon | hold (L1 + R1) |Airborne Summon | |.....................|.................|...................................| |Sword Sheath | hold (L1 + R1) |Summons the Blades of Chaos. | |.....................|.................|...................................| |Wrath of Artemis | hold L1 + X |A sword-spinning attack. | |.....................|.................|...................................| |Revenge of Artemis | hold L1 + [] |Slow but very powerful. | |.....................|.................|...................................| |Ascension of Artemis | hold L1 + |Launches enemies and Kratos into | | | hold /\ |the air. | |.....................|.................|...................................| |Retribution of | hold L1 + O |Extremely slow, but it is the most | |Artemis | |powerful sword strike. | --------------------------------------------------------------------------- LEVEL 2 - 3,750 Red Orbs needed Increases the Blade's Attack Power LEVEL 3 - 10,000 Red Orbs needed Maximizes the Blade's Attack Power --------------------------------------------------------------------------- | Special Note for the Blade of Artemis | --------------------------------------------------------------------------- | | |Note: In addition to these specialty moves, the Blade of Artemis also has | |a “regular” attack for each button. Simply press Triangle, Square, or the | |O button to utilize the regular attacks. The X button is still jump with | |the Blade of Artemis. | | | |NEW to the Blade of Artemis versus the Blades of Chaos is a new in air | |O Button attack. Simply jump into the Air and hit O button to perform. | | | |ALSO new is an R1 attack. Simply hit R1 at any time to perform. | --------------------------------------------------------------------------- *==============* |Army of Hades | *==============* Quick Tip: Total Orbs Needed To Achieve Maximum Upgrade = 14,500 Given to you by Hades himself; it summons the souls of the underworld to battle at your side. It is very powerful and looks very cool, but it takes a heavy chunk of magic from your bar. LEVEL 1 - starting level --------------------------------------------------------------------------- | MOVE NAME | CONTROL | DESCRIPTION | --------------------------------------------------------------------------- |Army of Hades | L2 |Summons souls to attack enemies. | --------------------------------------------------------------------------- LEVEL 2 - 4,500 Red Orbs needed, stronger souls Stronger souls available, more souls on screen at a time LEVEL 3 - 10,000 Red Orbs needed, strongest souls Maximum strength of souls available, more souls on screen at a time _______________________ / About Combos \ \_______________________/ So, what are combos? If you hit an enemy several times in a row, the hits get strung together and counted. This count is displayed in the lower right hand corner of the game screen. The higher this combo count, the better your red orb bonus or RoB for short. Only certain combo counts give you an RoB, and each of those is named. Here is a list of all the combo counts that are named and their corresponding RoB. It should be noted that after 1,000 hits, the combos are no longer named and RoBs are no longer given. So, while hits after 1,000 are still counted, you gain nothing for anything over 1,000 hits. Number Red Orb Combo of hits Bonus Name -------------------------------------------------------- 10 .............. + 2 .............. Vicious 20 .............. + 4 .............. Gory 30 .............. + 6 .............. Savage 40 .............. + 8 .............. Inhuman 50 .............. + 10 .............. Bloodthirsty 75 .............. + 15 .............. Relentless 100 .............. + 20 .............. Merciless 125 .............. + 25 .............. Pitiless 150 .............. + 30 .............. Monstrous 175 .............. + 35 .............. Tyrannical 200 .............. + 40 .............. Immortal 250 .............. + 45 .............. Ferocious 300 .............. + 50 .............. Godly 400 .............. + 75 .............. Omnipotent 500 .............. + 100 .............. Olympic 600 .............. + 125 .............. All-Powerful 700 .............. + 150 .............. Herculean 800 .............. + 200 .............. Supreme 900 .............. + 250 .............. Unearthly 1000 .............. + 300 .............. Impossible These orb bonuses are cumulative, that is, at each of the listed named combos, you immediately gain the RoB thus adding to your total stored orbs. Keep the combo going, and you can reach the 1,000 hit mark which is the ultimate goal. Total Orbs per 1,000 Hit Combo = 1,490 Red Orbs ~ 5 bars Now, once you get to 1,000 hits, as stated early, you no longer get a name for the combo or an RoB, so it’s best to just stop the combo at that point and start a new combo string. Now, the key to the combo is that you must land the next hit on your enemy in under 2 seconds. Let 2 seconds pass without landing another hit, and you’ve broken the combo string and must start over. In fact, there are a number of ways to break your combo string. These various ways are called “Combo Breakers”. Combo Breakers If you’ve got a combo string going, you can break that string and lose your count in a variety of ways. 1. Wait longer than 2 seconds to land your next hit on the enemy. This 2 seconds is called the Combo Timer. It starts at a full 2 seconds and counts down to 0. If that timer reaches 0 without Kratos having dealt damage to an enemy, then the combo string is broken. Note, this can be ANY enemy and does not have to be the same enemy. Just make sure you are continually dealing out damage to an enemy and your combo string is safe. Every time you deal damage to an enemy, the 2 second timer is reset giving you another full 2 seconds to inflict your next bit of damage. 2. Take a hit. If the enemy hits you at all (so that you take damage) during your combo string, then your string is broken. However, you CAN block, but remember that the time you spend on blocking counts against the 2 second window for your next hit. So if you block for 1 second, you’ve only got 1 second left to land your next blow. A thing to note here is that it’s not the hit you take that breaks your combo string, it’s the fact that when Kratos gets hit, he goes through a 2-3 second damage animation that blows the combo timer. That is, Kratos is tied up with the damage animation too long to be able to land another successful hit and keep the combo string going. 3. The enemy blocks your hit. If the enemy blocks your attack, that hit does not count. However, if you can somehow mange to throw another hit before the 2 second timer has expired, you can save your combo string. That is, the enemy’s block itself does NOT break your combo, but it does bite into the time since you last landed a successful hit. So, if the enemy’s block animation takes 1.5 seconds then you’ve still got 0.5 seconds to land another hit, otherwise your combo string is broken. 4. Fail a grab. If you try to grab an enemy and fail, you’ve bitten into the combo timer. Since grab animations are long, a failed grab typically breaks your combo string. However, as before, it is NOT the failing grab that breaks the combo, but the time that passes since your last successful hit. Also, if you succeed in grabbing an enemy, then you need to quickly deal that enemy some damage by hitting [], /\, or O. DON’T hit X as this will cause Kratos to simply drop the enemy and that much time being wasted means you’ve blown your combo string. As long as you deal some damage to the enemy after a grab with [], /\, or O, then it is considered a hit and your combo string is safe. NOTE: It should be noted that the combo timer IS suspended/paused during a grab animation. See the Combo Keepers section for more information Combo Keepers - Evasion - Mini-Games - Grabs Now that we understand the combo timer and the ways that the timer can be reset to a fresh 2 seconds or can expire and break your combo string, let’s look at some special actions called Combo Keepers. These are actions that actually pause the combo timer. NOTE: These actions do not RESET the combo timer back to a full 2 seconds, but instead PAUSE the timer while said action is completed. Once this Combo Keeper has completed, the timer restarts where it left off. So, for example, if the timer starts at 2.0 and 0.25 seconds pass and then you execute a Combo Keeper, the timer (which is counting down to 0) PAUSES at 1.75 which means that when the Combo Keeper is complete, the timer restarts at 1.75 and continues to count down toward 0. 1. Evasion. This is your number 1 best bet for a Combo Keeper since you can do it any time you need to, and because it is fast and usually leaves you in an easy position to deal out your next hit to an enemy. To be clear, evasion is when you use the right analog stick to cause Kratos to dive and roll to a different position. Each time you evade, the Combo Timer is paused and will only resume after Kratos has fully come back to his feet. The evasion maneuver is very quick to activate and pause the combo timer, which means you can actually get up to FOUR full evasion maneuvers in before the combo timer expires. However, if you try to sneak in a 5th evasion, you’re pressing your luck and the combo timer is more than likely to expire. To be safe, it is best to keep your evasions to 3 or less - but four can be done successfully. 2. Mini-Games. Anytime you execute a mini-game on an enemy, the combo timer is paused and will resume where it left off once the mini-game is complete. So, if you use the mini-game as a combo keeper, make sure to initiate that mini-game as quickly after your last hit to an enemy as possible. It should be noted that for the mini-games that finish the enemy such as the Minotaur or Gorgon, the finishing blow at the end of the mini-game that kills them counts as a hit and resets the combo timer to 2 seconds. 3. Grab animations. Once you hit the O button, a grab animation is initiated. During that grab animation (the part where Kratos is going through the motions of attempting the grab but has not yet actually touched the enemy) the combo timer is paused. Once the grab has either successfully completed or utterly failed, the combo timer starts running from where it was paused. So, if you attempt to use a grab animation as your Combo Keeper, make sure you do it as quickly after your last enemy hit as possible. Also, it is important to note that once you have made a successful grab, you must now deal that enemy some damage by either hitting [], /\, or O. The combo timer starts running at the end of the animation, and if you just sit there holding the enemy or you drop it by hitting X instead of an attack button, then your combo timer will expire and your combo string is broken. _______________________ / About Poseidon’s Rage \ \_______________________/ This is a very powerful magic, especially at level three. At levels 2 & 3 you can increase the power and blast radius by furiously tapping the O button. To get the most out of this, it is best to lay the controller on your leg, and hold the controller with your left hand. Now, use your free right hand to furiously mash the O Button with your index finger. This allows for very rapid button pushing and results in maximum power. _______________________ / About Medusa’s Gaze \ \_______________________/ Medusa’s gaze is often an overlooked magic, but at levels 2 & 3 it is very powerful. At level 2 you gain the flash freeze which is an instant shot that freezes most enemies. You can also perform this while Kratos is airborne which adds many possibilities to your combos such as sending and enemy into the air and following them up for a flash freeze for a “Ruined” bonus when they hit the ground and shatter. Medusa’s gaze also will always give red orbs for breaking a stoned enemy even if an infinite re-spawning enemy has stopped giving red orbs for regular kills. You always get red orbs for a freeze and smash attack. /\___________________________________________________________________________/\ \ EARLY RED ORBS – EARLY GAME STRATEGIES / \___________________________________________________________________________/ _______________________ / Grab and O Button \ \_______________________/ The purpose of the Early Red Orbs section is twofold, the first is to be able to upgrade either Blades of Chaos, or Poseidon’s Rage to level 2 before the final hydra boss battle, and the second is to have both weapons upgraded to level 2 by the time you battle Medusa. Early red orbs are acquired at the Aegean Sea by two methods, one, using grapple and melee techniques on the undead legionaries and archers, and two, prolonging the hydra battles to ensure enough red orbs to do both upgrades. This isn’t going to be a cakewalk, you may die a few times if you’re not careful, and the hydras are time consuming. To upgrade both weapons will take approximately 10.5 bars or 3150 orbs. There are 320 orbs or about 1 bar available from the five orb chests that you can obtain between the battles on the first deck to the mini-hydra twins. That means that you will have to obtain 1330 or 4.5 bars from combat with undead legionnaires, archers, harpy’s, and of course 2 mini-hydras before the first upgrade is available. This will make the beginning of the game somewhat time consuming, especially with the hydras, but the payoff is having BoC to level 2 and PR to level 2 before you reach the boss fight with Medusa, which is going to make the rest of your game (even in God Mode) a lot more interesting. These are the main tools you will need to use to upgrade all available weapons and magic before you reach the Athens Battlefield and have enough orbs to spare, (if you want), to upgrade the rest of them fully as they come available. The most important attack, the melee attack, coupled with evasive maneuvers and lunges is the most important attack combination that you will use to secure early red orbs. The second most important attack method is the Blades of Chaos (hereafter referred to as BoC) combos using combinations of square ( [] ) and triangle ( /\ ) attacks to either stun enemies, or destroy them. Learn to do both well. There are many enemies in the game that you can just grab outright and pummel for larger combos rather than simply using the blades, so a balance between blades and grabs must be struck. Some enemies can be grabbed immediately while other enemies, mostly larger or armored enemies, can only be grabbed once they receive enough damage to invoke a mini-game or you use a combination attack to eliminate some defense that they have against melee attacks. There are three grab combinations: Grab and Toss: Grab circle, square ( O, [ ] ). Kratos tosses the enemy at a nearby enemy highlighted by a blue light. This attack, though impressive, yields the least red orbs and can be combo breaker (you will more than likely not be able to continue a combo after using it). Grab and Rip: circle, triangle ( O, /\ ). Kratos grabs the enemy and rips them in half. You can also extend this combo by hitting circle several times. ( O, O, O, O, /\). Kratos will hit the enemy several times and then rip them in half. Both attacks look impressive, yield a medium number of red orbs, and they both allow you to continue a combo on |
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