God Of War Walkthrough :
This walkthrough for God Of War [Playstation 2] has been posted at 27 Apr 2010 by LIL T and is called "God Mode Boss Guide". If walkthrough is usable don't forgot thumbs up LIL T and share this with your freinds. And most important we have 26 other walkthroughs for God Of War, read them all!
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Walkthrough - God Mode Boss Guide############################# God of War: God Mode Boss Guide Version 1.1 Author: moogleii (moogle.stew@gmail.com) ############################# ################# TABLE OF CONTENTS ################# i. Introduction - Symbol Legend - Relevant Moves for Kratos ii. Updates iii. Bosses - Hydra 1 - Hydra 2 - Final Hydra * The fast way. * The slow way. - Medusa - Challenge of Hades * Reader Submitted Tips - Minotaur * Tactical summary * My layout * Relevant enemy moves * General strategy * Phase 1 * Phase 2 * Phase 3a * Phase 3b * Reader Submitted Tips - Ares * Relevant enemy moves * General strategy * Reader Submitted Tips - Kratos clones made easy * Step 1 * Step 2 * Step 3 - Ares Part 2 * Relevant enemy moves * General strategy iv. Errata - Credits - Legal ############ INTRODUCTION ############ This is just something that I whipped up after beating the game on God mode recently. There are other Boss FAQs online, but my strategies seemed sufficiently different. This guide should be equally applicable to other difficulty settings as well, I imagine. It assumes that you know the basics: moves, name of spells, etc, but I tried to make it as newbie friendly as possible. The main assumption is that you either already have played it through so that you don't mind spoilers, or you don't care (but to play on God mode, you must have beaten it already, or maybe you're playing someone else's game), and that you're fairly competent at the game. If you've never played before and are trying God mode, expect to die, a lot. ============= Symbol Legend ============= [] - Square /\ - Triangle O - Circle X - X L3 - Press left thumbstick inwards. R3 - Press right thumbstick inwards. ========================= Relevant Moves for Kratos ========================= All his moves are relevant, but I mainly list the ones I specifically mentioned throughout the guide. The more moves you know, the more versatile you are. The only moves that I thought were nearly worthless were both Cyclones of Chaos (air and ground) (L1 + []). [Hades Reverse] --------------- Parries an enemy's attack and initiates slow-motion [Hades Revenge] --------------- Pressing "[]" while in slow-mo (after a successful Hades Reverse) will execute an area attack. I usually like to use this one as it has the fastest response. Pressing "/\" while in slow-mo will execute a stronger counter-attack, but it's more focused (which can be good depending on what you want to do) and a little slower. Good to use if the enemies aren't too numerous or fast. Pressing "R1" executes a lunge-stab counter-attack. I rarely use this. It seems too weak for my taste. [Rising/Falling Helios] ----------------------- L1 + /\. Causes Kratos to do multiple flips like a saw blade. [Plume of Prometheus] --------------------- [],[], /\. Your starting combination. Great balance between speed and strength, since the first two attacks are light (and therefore faster). Ends with a nice, smashing attack. [Hermes Rush] ------------- R1. Charge attack. [Hermes Fury] ------------- R1, R1, R1. Charge attack x3. [Achilles Flip] --------------- Evade (right thumbstick) + X. A good way to launch enemies into the air. [Might of Hercules] ------------------- [], hold []. Very fast, great all-around range, and ends with fairly strong hit. It's most effective if you're not too close when you start it off, so that there's less of a chance of it being cancelled by an enemy hit. Let it build, and it'll do wonders. ####### UPDATES ####### 1. Clarified Final Hydra section. 2. Added comments to Minotaur section. 3. Clarified Kratos clones. 4. April 7, 2006 *Clarified Kratos clones even more. Wrote down the wrong spell in one part. Very major error. Sorry. *General clean-up. *Added some reader submitted tips to Challenge of Hades, Minotaur, and Ares. ###### BOSSES ###### ======= HYDRA 1 ======= This guy is pretty easy once you learn to read its moves. It will lunge and try to bite you. Simply block. It has an obvious tell as well. It twitches its neck fins just before lunging, so when you see it do that, block. Just as a warning, sometimes the hydra will do a double lunge, so don't get too greedy and unblock too early. These double lunges are almost always towards the right of the room. Otherwise, attack relentlessly when he's not lunging, and he'll eventually fall over. When this happens a "O" (circle) will appear above his head. Press "O" and follow the onscreen commands (it should be O, /\, /\, /\, /\). ======= HYDRA 2 ======= This guy is also pretty easy. In addition to the standard, blockable bite, it has various other attacks that the other hydra did not have: a vacuum breath attack that draws you closer towards it, a smashing attack where it uses its entire body to try to crush you, and a 360 spin attack. You can safely block the spin attack, but you need to dodge the crush attack. A nice, evasive roll with the right thumbstick will do, or you can just step out of the way, because the attack is fairly easy to read. The "vacuum attack" isn't much of a threat unless you're trying to run away for some reason. I like to take that opportunity to get in more hits. After awhile, he will start throwing you up into the air to catch you in its jaws. You'll need to mash "O" to break free of his bite. This is a good thing, for you'll be able to do the most damage this way. After breaking free from his bite, he'll be stunned for a litle while. Take this time to get in even more hits. Repeat as necessary. =========== FINAL HYDRA =========== This guy was initially pretty challenging when I tried it on Spartan (Hard), but after going through it on God mode, it's not nearly as bad as I thought. Before engaging the beast, you should fill up your health and mana, courtesy of the two chests at the bottom by the save point. Climb up the rope, watch the cutscene, and you'll see two lesser hydra heads to the left and right, and a giant hydra head looming above and behind. Pick a lesser head and engage. It has all the attacks of Hydra 2, so just use the same strategy as mentioned for Hydra 2 above. I would suggest conserving your mana. I believe they will give you some mana occasionally, but I found Poseidon's Rage was unnecessary for these two. The vacuum breath is a bit more annoying this time around as each hydra head wants to take turns smacking you around. It's ok though; if you get sucked over to a different hydra head, just start whaling on that one. Rinse, wash, repeat. Eventually, one of them will keel over from its wounds. When this happens, you need to immediately jump up the stacked crates next to the fallen hydra, and jump onto the circular platform with the giant blade underneath. It will come crashing down on the hydra, impaling it onto the deck. Now repeat with the other lesser hydra head. Once both lesser hydra heads are knocked out, climb up the main mast using the rope nets to face the Big Cheese. This guy can do *serious* damage, and he has an annoying breath attack that can blow you right off the mast if you're not careful. Hopefully you conserved your mana like I mentioned above. When he does his breath attack, either block or just continually try running against the wind. Do not jump - you'll fly away like a kite. [The experienced, fast way] --------------------------- >>>>>>> He's very big, and he's very strong, and he packs a lot of hurt. Be prepared to die a few (or, many) times. This one's challenging, especially on God mode. My tactics apply to God mode, but it should also apply to Hard. Unless otherwise noted, directions are relative to you, the player. [Tactical summary]: ------------------ *He has several "phases" as I like to call them. He's wearing a ton of armor, and you'll need to break it all off in phases to reveal the undead body beneath. *He has a wide array of attacks that he uses depending on where he is, and what phase he's in. *There's a projectile weapon at the "south" end of the room that launches burning logs. It is triggered by a very slow switch. You'll need to use the burning-log-launcher to break off each stage of armor. *Do not pre-emptively use the log-launcher unless you want to get mauled. Even if you manage to get one off, the minotaur will block it for zero damage if not used at the proper time. *All his moves are readable once you learn them. [My layout]: ---------- By the time I got to this boss, I had a maxed out life and mana bar, Level 4 Blades of Chaos (more is always better with this thing), Level 3 Poseidon's Rage (this will be very handy now), and Level 3 Zeus's Fury (not as useful). The rest isn't really relevant at this point (Zeus's Fury is barely relevant, if at all). I'm merely listing this because your character layout may be different at this point, and your results may vary, but I don't think they'll vary too much. From this point onward, I'm assuming you have a maxed out life bar. If you don't, it should still be doable, on Hard anyway. I'm sure it's possible on God, but it's probably going to be that much harder. [Relevant enemy moves]: -------------------- I decided to list some of his more common attacks that you should watch out for, as many of them are common across all his phases. Sorry if the names are lame, but I have no idea what they're called, so I call them as I see them. #Flank defense# Anytime you flank him, he jumps back to the head of the room by the giant double doors. This will occur in all phases. If you need to give yourself some breathing room, this is a good way to do it. #Diagonal Flamethrower attack# He mainly uses this weaker flamethrower variant to guard his left (your right). It starts off burning the right side of the room, and goes diagonally up towards the left side of the room. Evadeable by rolling to the left side of the room, or by flanking him. This one isn't too much of a problem unlesses it catches you by surprise. #Side to Side Flamethrower attack# This stronger variant of the flamethrower attack is very deadly. Learn to see this one coming if anything. He uses it more and more as the phases come and go. A direct hit from this will take off about 50% of your life on God mode. He will rear his head slightly, spread out his arms one at a time to brace himself, lower his body, and unleash a right to left side barbeque sweep. You need to either be about a 1/3rd of the room away or further, or flank him to evade it. Otherwise, prepare to cook. #Charging ground smash# This one isn't too bad. It's slow, and predictable. He'll raise himself up, smash down one of his fists into the ground, and repeat with the other hand. He'll do each fist twice, for a total of four hits. Each one has an area of effect. If you're in close when he starts this, roll away asap and you should be fine. He'll finish this move by goring the ground with his horns. His head will be exposed at this point. Perfect time to get in some hits. Don't get too close to his head though, as he'll finish his gore attack by kicking his head up. It'll hurt if he connects. #Near charged-ground-strike# This one isn't too bad. It's also quite readable. He does it far more often than the Ranged version. It's always done with his right fist (your left). He'll raise his right fist into the air. There'll be a slight light effect (it looks very different from the Ranged version), and he'll strike the ground in front of him, and sweep his fist back to his right side. Even if he misses you, don't get too close to the impact points as they each will shortly erupt with a shockwave blast. Don't get too far either, because as soon as the shockwave fades, it's another good opportunity to get in some hits, like Plume of Prometheus ([],[], /\). #Ranged charged-ground-strike# This one is readable as well, but it packs quite a punch. His entire fist will glow a yellow smolten metal color. He'll keep it raised for a few seconds as if he's doing a charged attack. This is your cue to start running away. When he punches the ground, the ground below your current position will erupt several times. Jump, stay in the air as long as you can without compromising the Icarus Lift option, double jump (Icarus Lift (X)), and upon landing, roll followed by an Achilles Flip (X) or do a Hermes Rush (R1) or Fury (multiple R1's). You should be able to evade all the eruptions. If not, prepare to be combo-ed by several of the explosions, ultimately resulting in a lot of pain (there's a lot of pain involved with this boss). #Bull rush# He'll only do this in the last phase. He'll jump back to the head of the room, paw his feet, and snort. When his nostrils flare out with flames, that's when he's going to charge. It's a very fast attack, so be out of the way by then. Otherwise, as usual, prepare to hurt. With proper evasion, you can get in some hits after he does this attack. Basically, you'll need to evade such that you end up just to his side after he does his charge. Otherwise, if you're behind him, he'll immediately do his Flank Defense. It's not a big deal though, just a few bonus hits if you can get them in. [General Strategy]: ------------------ Basically, in conjunction with hitting him straight on, you want to flank him as much as possible while he's busy doing an attack (he won't jump away). I prefer to flank to his left (your right), as it feels like there's more room, and he uses less arm strikes on that side. Like I said, he won't use his Flank Defense if he's in the middle of an attack, so you actually *want* him to do things like the Flamethrower Attacks (so long as you're not in its path). For all non-flame attacks, you should be able to get some hits in before flanking him (see Near charged-ground-strike). When you do flank him, attack him as much as possible. Forget the combos, for they'll be too slow. If you have Level 5 Blades of Chaos already, Might of Hercules might be able to do it ([], hold []). I haven't tried myself so I can't say. After the minotaur's attack is done, he'll jump away. Repeat. Use Poseidon's Rage sparingly, saving your mana for the last phase. The best place to use it is when he's near the giant double doors, so that he can't jump away from the shock. It's also a good emergency response to the Side to Side Flamethrower Attack, since you'll be invincible while it's casting. You should be able to get 37+ hits with each if you've got the ability maxed out. Don't go completely magic-free, as he does give you plenty of mana to replenish some of what you use, so it'd be a waste to not use magic at all. 1-2 Poseidon's Rage per phase should still leave you with nearly full or full mana for the last phase. When he's taken sufficient damage, a mini-game will initiate. Press "O" as usual to initiate, and follow the onscreen thumbstick patterns to stun him. He'll give you a lot of mana, and some health for each time that you stun him. While he's stunned, get any orbs that haven't automatically flown to you, and run immediately to the log-launcher on the raised deck in the front of the room. You have more time than you think you do, but don't delay too much. Pull the lever and watch the show. After the log hits, the minotaur will come rushing towards the raised deck. He intends to stand by the raised deck, and smash you into little bits. Just before he gets there, double jump off the raised deck to where the minotaur's head will be, and execute as many Falling Helioses as you can (L1 + /\). I've gotten in between 18-33 hits this way. Once you hit ground level, he'll use his Flank Defense. If you waited too long and find that he's bodyslammed you onto the deck, get off the deck as soon as possible. And just repeat the above general strategy. Ok, well that's the strategy in general. I'll go through the details for each phase. [Phase 1]: --------- Phase 1 can be over in 10 seconds if you want it to be. Three Level 3 Poseidon's Rage will stun him and prepare him for the log-launcher, but that uses far too much mana. Instead, try to save your mana for the first few phases. Just run up to him dead center while he's by his door and start whacking. His opening move will to be the Horn Gore. Dodge accordingly. Now run back and start hitting him again, using Plume of Prometheus ([], [], /\) as you see fit. Depending on where you are in relation to him, he'll either use the Right Arm Swipe (see below), the Left Arm Ground Smash, or the Horn Gore. Respond accordingly. The immediate goal right now is to get the first cutscene to play, where the minotaur's armor first shows signs of venting heat. You can expedite this by using a single charged Zeus's Fury on him if you like in combination with some melee hits. That's the only time I used Fury here, for it seemed comparatively weaker than Poseidon's Rage, per mana used. Speaking of Poseidon's Rage, I wouldn't use it before the cutscene, because it's too powerful at Level 3, and I don't believe the minotaur takes damage during the cutscene. After the cutscene plays, give him a Poseidon's Rage. A second Rage is optional - you can either try your hand at meleeing it, or just cut to the chase and shock him. [Relevant attacks]: #Right arm swipe# He only does this in phase one. He does it if you're standing to his right and you're trying to run past him. If it connects, it will sweep you back in front of him. Damage is fairly mild. Easily evadeable by rolling to the right or back. #Left arm ground smash# He only does this in phase one. He'll use it if you're standing to his left. He'll raise up his left arm, and smash his fist into the ground. It hurts, a lot. Don't get hit by it. A direct hit can take off 50% life. Also fairly avoidable by rolling to the left, or away to the back. #Horn gore# He'll slowly raise up his head before ramming his horns into the ground. That's your cue to evacuate, preferably with a roll. If you're unable to get out of the way in time, dodge immediately again. The initial hit doesn't do too much damage, but he follows his gore by kicking up his head. This second attack hurts quite a bit. If you weren't able to avoid the first hit, evade the second hit as soon as possible. [Phase 2]: --------- He'll start using his Flamethrower Attacks more often, so watch out for that. He'll also start using the other attacks, with a Head Gore once in awhile. Attack him head on as much as possible, except when he's about to do a flame attack. In that case, either high-tail it, or flank him, preferably doing the latter. For head-on attacks, you don't need to be as close as you think to hit him. If you want to maintain maximum distance, do Plume of Prometheus, letting the third hit connect. You'll know you're doing damage when the Minotaur's armor rattles or his health gauge flashes red. A really easy way to lure him into doing a flame attack is to close in on his left side (your right) and stand near his left fist after he does one of his non-flame attacks. As mentioned in the above paragraph, take this opportunity to attack him as much as possible, but give yourself room to easily roll (or run) and flank him. You want to be to his side, but don't flank him too much or he'll just do his Flank Defense. Don't stand in front of his fist either, because he may end up knocking you with it. Done correctly, after his non-flame attack, he will follow up with a Side to Side Flamethrower Attack. You'll be able to spot this as he'll move his fists to brace himself as described in the attack description above. Then, get to his side, and attack him some more. Done incorrectly, he will either A. BBQ you, or B. do his Flank Defense. Throw in one or two Poseidon's Rage whenever you feel like it, but again, preferably when he's near his door. When he's stunned, follow the tactics as described above in General Strategy. [Phase 3a]: ---------- In this phase, you'll break off his remaining armor without the log-launcher. He'll start attacking more quickly, and use his flame attacks even more. Use the same strategy as in phase 2. He'll start using his Bull Rush as well. Feel free to use up to 50% of your mana reserves, since he will give you plenty after you break off his remaining armor. [Phase 3b]: ---------- Personally I thought this was the most challenging phase. Hopefully, you've got plenty of health and mana now, as he won't be giving you anymore. Use up all your mana with Poseidon's Rage if you like. If you've got a Rage of the Gods saved up, it's pretty effective on Hard mode if you've got some life to spare. On God mode, it's not so effective, as his flame attacks will toast you up very quickly. You may want to save it; on the other hand, it can do that extra bit of damage to finish him off. Use your judgement. Other than that, use the same strategies outlined in Phase 2 and General Strategy, and you should be able to give him one last log-launching blow. ~~~~~~~~~~~~~~~~~~~~~~~ [Reader Submitted Tips] (I haven't tried these out myself) ~~~~~~~~~~~~~~~~~~~~~ From Dorgan: I was reading your FAQ on Gamefaq's and I thought I might give you a little tip for fighting the Minotaur. As soon as the battle starts use rage of the gods and cast a skill (i forget the name) then pound on him any combo it dosn't matter untill the O mini game starts. Much easier than your's and every time you successfully complete the O mini game you get half of your rage of the god's bar fulled so you can use it in stage 1 and 2 ~~~~~~~~~~ From Marty: Hi. Thanks for the good FAQ (saw it on gamefaqs.com). One thing I've discovered that I'd like to add to your findings is that you **CAN** block the Minotaur's flamethrower attack! If you are standing on the ground and he starts to brace for the BBQ, run right up into his face (and optionally start whaling on him a few times, but only with light hits that you can cancel with a quick block). Then as the flame angle approaches you, do one of those slow-motion just-in-time blocks and you will take no damage! This opens the door for further strong hits and combos. Using this technique, I'm able to nearly take down his stage 2 with one continuous combo of 50-something hits, purely from the Blades of Chaos, no magic at all. The timing of the block isn't all that hard, and the game is fairly forgiving. It just requires that you are right up in his face to do it. If you're too far out, the flame will always hit you when you block. Also, in God Mode, Rage of the Gods is not terribly helpful as an offensive weapon, as you point out, but it is GREAT for defense! On most hits, it looks like you take less than half damage from the Minotaur's shots, and hits that would normally knock you down (like the charged up ground-pound which causes those 3 lava geysers) don't. So it is a good way to help yourself when you know you're about to take a pounding. Hope this helps. ~~~~~~~~~~~~~~~~~~~~~ ==== ARES ==== [Relevant enemy moves] ---------------------- #Overhead Hammer Attack# He raises his hammer above his head, and strikes down, stunning you. Doesn't do too much damage. He follows the move with a swing attack that *does* do a lot of damage. Roll away when you see the hammer being raised. #Flamethrower attack# He raises his hammer above his head, and fire begins to emanate from it. It's similar to the above attack except he finishes with a flamethrower attack. All parts of it are blockable, including the overhead hit. #Fireball attack# He raises up his spikey appendages into a cage-like shape, and fire emanates from within. He hovers in the sky and launches fireballs. He usually uses this as a later stage attack. Just roll around until he stops. #Axe Combo# He whips out a giant axe and does a multi-hit combo, ending in an uppercut attack. Block them all. #Appendage Strike# He uses his spikey appendages to strike you from long range. It's a multi-hit attack, so block them all. [General strategy] ------------------ Compared to the Minotaur on God mode, Ares is fairly easy, especially if you have a full mana bar and a Rage of the Gods saved up. With these things, the battle can be won in a minute or less if you're lucky (I'm estimating, but it was fast). As an aside, you don't want to use too much mana in this battle, as you'll want plenty of mana (if you want your life to be easier) for the next battle. I would say use up no more than 50% of your mana reserves, because you can assume Ares will replenish some. Anyway, by now you should have Max level Blades of Chaos, and Max level Army of Hades. I didn't really use the other spells. Open the battle by casting Army of Hades, then rush towards Ares and whale on him with lots of lights ([]). He will respond to your rush with the Overhead Hammer Attack. When you see this coming, roll away. The overhead attack itself doesn't do too much damage, but his followup hammer swing does quite a bit of damage. Avoid at all costs. Run back at him and continue the relentless attack. Block everything else. If you do enough damage he will give you health and mana, which just lets you whale on him even more. When the Army of Hades spell stops, cast Rage of the Gods (L3+R3). Cast another Army of Hades. Attack relentlessly, with maybe a Tempest of the Fates thrown in for good measure ([], [], hold []). If he's still alive, and Army of Hades has run out again, cast it again. Continue whaling on him. That should make quick work of him. After sufficient damage is done, a mini-game icon appears. Press "O" to start it. The minigame is probably the most challenging part of Ares here. You have to repeatedly press "O". If you're successful in this battle of wills, you have to press two more buttons as shown on the screen. If you're successful, you win. Sounds easy enough. However, it's easy to become overzealous pressing "O". You'll end up pressing "O" right into the next part of the game, which will probably not want "O", which means Ares will take this opportunity to hurt you. You'll have to damage him some more to get the minigame to start again if this happens. After you beat him, he will give you a ton of red orbs (another checkpoint is coming up, so now is a good time to press start and level something up, so that you don't have to level it up again if you die later). At this point, hopefully every spell you have is maxed out. Your Rage of the Gods bar will also immediately fill up. ~~~~~~~~~~~~~~~~~~~~~~ [Reader Submitted Tip] (I haven't tried this out myself yet) From hemigtx69: first make sure that you enter the battle with full mana and health and rage of the gods as well as poseidons rage and army of hades maxed out, then when the battle starts and ares is just standing there talking cast carmy of hades and when he starts to attack just roll away until the spell is over, then cast it again. when these two casts are over then you should activate your rage of the gods and cast army of hades and posideons rage then repeat, by the time your rage of the gods is over ares is ready for the minigame, and all the hits your army of hades and poseidons rage made will have refilled your health and mana meter to full or very close, and this technique should dtill end the battle in under a minute ~~~~~~~~~~~~~~~~~~~~ ============= Kratos Clones ============= |
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