God of War II Walkthrough :
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Walkthrough - Titan Mode With No Upgrades GuideGOD OF WAR II: TITAN MODE NO UPGRADE RUN CHALLENGE By Thundaka (thundaka@yahoo.com) Copyright 2008 Thundaka. This guide is solely for private use. If you wish to host this guide on your website, contact me for permission before doing so. Any profitable use is strictly prohibited. VERSION HISTORY v1.00: Published the thing. My strategies are pretty solid at this point, so I don't anticipate many revisions beyond possible grammatical or formatting changes. **NOTICE** If you have enough experience with the game to be contemplating this, it is assumed you have played through it at least twice (and probably a lot more) Thus I will largely ignore the solutions to most puzzles, as I'm assuming you've already solved them, and will post plenty of spoilers throughout the text. Consider yourself warned. INTRODUCTION For as long as there have been video games, there have been players who pushed the boundaries of their games through self-imposed challenges. In-game challenges like completing Titan Mode and the Challenge of the Titans can serve this purpose, but some players demand a bit more difficulty from the game than the developers explicitly provide. And for such players, there are few feats quite so satisfying as completing the No Upgrade Run (NUR) challenge in Titan Mode. In a game as fast-paced and all-around vicious as God of War II, the combination of miniscule health bar plus weak weapons and magic can easily prove fatal even to players with a clear battle plan. Good tactical sense and quick reflexes are equally important to surviving Kratos' crusade for revenge. Put simply, a No Upgrade Run challenge requires you to progress through the game with essentially the same capabilities as you start with. That means no upgrading of your weapons and magic with Red Orbs, and no increasing your health and magic bars via Gorgon Eyes, Phoenix Feathers, or the Gifts of Health and Magic. So how do you deal with wave after wave of increasingly dangerous enemies who come in ever-greater numbers, without becoming any stronger yourself? Partly by being sneaky, partly by being patient, and partly with a big hammer. A survey of the tools at your disposal: 1. Athena's Blades As Kratos' signature weapons, you will naturally be using these a lot over the course of the challenge (if not quite as much as in a regular game). Although they're easily the lowest-damage weapons, the Blades do have a number of unique advantages: they're very fast, they have excellent range without leaving you vulnerable, and a few useful aerial grapples are only available with the Blades equipped. They are mostly used as a tactical weapon after the Barbarian King battle, since the much greater damage of the Barbarian Hammer outweighs the flexibility of the Blades in most cases, but they remain useful enough to see use throughout the entire game. Important attacks include the following: *Plume of Prometheus: Square+Square+Triangle. The fastest Blades combo available, this is a quick-recovery attack whose final hit does respectable damage and knocks down your enemies. Your main form of attack against early bosses. *"Super Plume": Square+[Square or Triangle]+Square+Square+Square+Square+ Triangle. An extended version of the Plume of Prometheus, this combo ends in an even bigger finish that does significantly more damage than the standard Plume. Despite this, the long charge time makes it less useful against enemies who can't be stunned, since you will often have to abort the combo early in order to guard or dodge roll away. *Olympic Ascension: Hold Triangle. This simple attack is one of the best ways to launch enemies in the air, and is a great way to kill Minotaurs and Gorgons quickly. To stay on the ground while launching them, release the button the instant the attack animation starts; to follow them into the air, hold the button a bit longer. The downside of this attack is that you cannot abort it to guard, making it risky in mob situations. 2. Grapples Together with the Barbarian Hammer, grappling forms the heart and soul of your combat strategy. Grapples are among the most powerful attacks in Titan Mode, because their power is not tied to Kratos' personal strength and does not need to be upgraded. The grapple attacks which use your opponents as projectiles are particularly powerful, since they count as enemy attacks (which deal five times normal damage in Titan Mode) instead of normal character attacks. And of course, there are the many grapple attacks which either kill a tough opponent instantly or are required to complete a boss battle. Besides the greater damage, most grapples also render Kratos invulnerable to attack during their animations--an indispensable benefit in many battles. 3. Barbarian Hammer This weapon is your greatest source of damage, something you will badly need to get through the later battles. The Hammer has a few disadvantages, most notably the inability to dodge roll and its slow rate of attack, but these problems can be solved through clever use of weapon switching and Typhon's Bane. The Hammer has only two attacks worth using: *"Double slam": Triangle+Triangle. Your default attack against most high-HP enemies, this simple combo does excellent damage even at Level 1. Though not particularly fast, it can be aborted at any time if you need to guard. *Crushing Defeat: L1+Triangle. While this attack is a bit weaker and much slower than the double slam, and can't be aborted, it has several advantages. The attack can hit multiple enemies over a wide area, knock the lighter enemies off their feet and away from Kratos, and travel under barriers to damage enemies on the other side. This move is indispensable in the Translator and Loom Pathway battles, where it provides some crucial breathing room, and it is handy in a number of other battles. 4. Spear of Destiny Though admittedly cool, this weapon is of decidedly limited utility in a No Upgrade Run. Its damage is not as good as the Barbarian Hammer, it does not have the range or speed of the Blades, and its ranged attack is patently inferior to the Hammer's. The one thing it excels at is knocking enemies into or out of the air quickly, via the Triangle attack. I do use the Spear for this purpose in a few battles, but otherwise rely on either the Hammer or the Blades for virtually every battle. 5. Rage of the Titans The old Rage of the Gods from the first game has been revamped and upgraded in almost every way, and can transform any battle in which it's used into a glorious carnage-fest for a short while. The benefits of Raging are numerous and impressive: all your physical attacks deal double damage, enemy damage is cut in half, you cannot be stunned (though you are still vulnerable to the rare enemy grapple), and if using the Blades you gain a few powerful new attacks. It becomes even more powerful near the end of the game, tripling physical damage and cutting enemy damage to one fourth. Unlike its predecessor, Rage of the Titans can be used just a little bit at a time to conserve attack power; the gauge recharges much faster than in the first game, and thanks to the Yellow Orb chests and automatic recharge after boss battles you don't have to worry nearly as much about saving your Rage for a later battle. 6. Typhon's Bane The first and most basic of your magical attacks, Typhon's Bane is primarily useful as a tactical weapon. While its range is a sizable advantage, there are only a handful of battles where it is truly essential. Its primary use is to wear down slow-moving enemies who are dangerous at close range, most notably the Titan Minotaurs, so you can spend less time exposed to their attacks. It also allows you to quickly recover from your slow Hammer attacks via the "bow switching" trick, a tactic that will be essential in the Kraken battle. 7. Cronos' Rage Prior to reaching the Temple of the Fates, this is the best magic you have. While the damage is not great, it does stun surrounding enemies reliably enough to grant you a measure of safety in most enemy mobs. Its primary use is as an immobilization tool, stunning your enemies so you are free to attack them unmolested or perform some other task for a few seconds. I make little use of it after acquiring Atlas Quake, since the invulnerability and greater damage of the latter magic almost always outweighs the tactical usefulness of Cronos' Rage. 8. Euryale's Gaze Definitely the least useful of the four spells, though that is not to say it has no value. While the ability to petrify and shatter your enemies without having to wear down all their health may sound appealing, in practice the petrification state takes far too much time and magic to inflict and often doesn't last long enough to let you shatter them. It is useful for killing Satyr Champions, and can occasionally be helpful against the Legionnaire Captains, but in general I prefer to stick with the reliability of Cronos' Rage or Atlas Quake. 9. Atlas Quake While you get this magic fairly late in the game, it is good enough to be your primary form of magic for the remainder. Probably its most important benefit in a No Upgrade challenge is its temporary invulnerability, granting you a quick escape from your opponents' most dangerous attacks or allowing you to quickly deal a whole lot of damage to enemies who are not easily stunned. It also automatically knocks down nearby enemies (assuming they are not too heavy to knock down), allowing you to quickly defuse an otherwise inescapable mob situation. And of course there's the excellent damage, hitting every enemy in a decent radius with a double shockwave comparable in power to the Barbarian Hammer. 10. The Golden Fleece This neat addition to Kratos' panoply has all sorts of tactical applications. Its most obvious use is an area counterattack, allowing you to stun your enemies or knock them off their feet. While the damage is pretty minor, the powerful knockback is a great way to clear a crowd or put an enemy into position for a grapple--and like Atlas Quake, you enjoy a moment of invulnerability while you perform the counterattack. It is also highly useful for throwing back projectiles of all kinds, from the Sirens' magic blasts to Zeus' lightning bolts, and is a great way to kill Gorgons and the enemies fighting alongside them quickly. Though this FAQ was written specifically with Titan Mode in mind, the strategies shown here can be applied to a No Upgrade Run on any difficulty. Many of the elaborate strategies given here are no longer necessary at easier difficulties--you need little more than the Barbarian Hammer to beat the challenge on Mortal--though by the same token the grapples become weaker, forcing you to rely more on your own strength. ============================================================================= TITAN MODE NO UPGRADE RUN WALKTHROUGH I. Rhodes As you start out with the powers of a god, this first segment is vastly easier than the rest of the game. (This is Titan Mode, though, so that doesn't actually make it easy.) You enter the battle in Rhodes with maxed-out health and magic bars, along with the fully upgraded Athena's Blades and Poseidon's Rage. Take care of the ambushing soldiers with whatever moves best suit your fighting style. (I prefer using Tartarus Rage (L1+Triangle) to deal most of my damage, with Cyclone of Chaos (L1+Square) to gain some breathing room when too many of them crowd too closely.) Open the door, kill some more guards, and head up the ladder to face the first boss. ----------------------------------------------------------------------------- BOSS BATTLE: Colossus of Rhodes, Part 1 Difficulty: 1/10 Unsurprisingly, the first boss battle of the game isn't hard at all. When you get control of Kratos, immediately double jump to avoid the Colossus's hand as he smashes the balcony. Once on the ground, simply wait for the Colossus to slap the ground with his hand. Turn on Poseidon's Rage as the attack animation begins for a few seconds of invulnerability, and follow it up with a quick attack on his arm. To deal with the soldiers on the ground, use Square attacks to keep them at bay. After three Poseidon's Rages the Colossus will grow tired; go to the catapult to launch yourself, then play the minigame to end the battle. ----------------------------------------------------------------------------- You will be launched across the city, ending up in the water of a bathhouse. Swim to the first save point, swing across the gap, kill some more soldiers, and mash Circle to avoid being stomped. After a short climb up the wall, it is time for a rematch. ----------------------------------------------------------------------------- BOSS BATTLE: Colossus of Rhodes, Part 2 Difficulty: 4/10 This one is quite a bit harder. As with the last battle, you want to jump off the ledge immediately; the Colossus' earth-shaking fist attack does some pretty nasty damage. I prefer fighting on the right side of the arena (the camera angle is lousy on the left), and so I always swing across on the way down. If you do this, be sure to turn on Poseidon's Rage the instant you let go to avoid the painful arm sweep. The Colossus has two primary attacks at close range: he will either lift his fist high into the air and slam it on top of Kratos, or push his arm forward to knock Kratos away. You want him to mostly use the first attack, since it is far easier to dodge; to ensure this, try to stay halfway between him and the edge of the arena. The quickest way to kill him is by hitting the hand on the ground with a Spirit of Hercules combo (Square+Triangle+Triangle+Triangle) until he readies the fist slam, using another on the attacking hand after dodging away, and hitting the resting hand once more to make him release some orbs. (Be careful not to get too close; the Colossus will shift his hand a few feet to the right before pulling it back, which can do some damage and knock you over. You can avoid this by aborting to a guard, but you're better off staying out of range by not moving back after the dodge roll.) He always opens with a fist slam, and if you're quick you can always stop him before the second attack. Once he's released the orbs, the Colossus roars loudly and lifts both fists in the air for his ground pound. This is instant death if Kratos is standing on the ground, so dodge roll to the swing point in the middle of the arena and grab on to avoid it. After two ground pound attacks, the Colossus will collapse on the opposite side of the arena. Swing over to the other side, play the minigame to carve up the boss's face, and repeat the process. Two more ground pounds, and he will again collapse. After winning the minigame a second time, remember to mash L1+R1 to escape his iron grip. ----------------------------------------------------------------------------- Once more, Kratos blasts off the Colossus and goes flying across the city. (This seems to be a recurring theme for him.) Lots of battles with Rhodes soldiers lie ahead, including two annoying ones with a swarm of swordsmen blocking your way to a few enemy archers. While the archers don't do much damage, they do constantly interrupt your combos and make it easy for the swordsmen to get a ton of hits in. There are a few ways to deal with this. The most obvious is Poseidon's Rage, though I suggest you conserve your magic for a bit further ahead. You could also close range and grab the archers, or simply use Cyclone of Chaos to stun both archers and fend off the swordsmen long enough to deal some good damage. Once you've passed the long hallway of soldiers and reached the balance beam area, you will have to kill a wall of archers to proceed. Three castings of Poseidon's Rage from the air should finish all the archers, and weaken the swordsmen enough to take them down with one or two aerial Tartarus Rages. (Don't use any more magic than that, since you'll want to be at full magic for the final Colossus battle.) Once they're dead, go back up the ladder and balance your way across the wooden beams to the save point. Kill the soldiers downstairs, refill your health and magic, and dash across the bridge before it collapses. Time to say goodbye to your precious godly powers, and for the No Upgrade Run to begin in earnest. ----------------------------------------------------------------------------- BOSS: Colossus of Rhodes, Part 3 Difficulty: 2/10 Despite Kratos' gradual loss of power as the battle progresses, this fight is a lot easier than it looks. At long range the Colossus throws conduits of energy from his severed hand to block your path; at medium range he slams his fist to produce a powerful shockwave; and at short range he smacks you twice with his good arm before following up with a shockwave. The solution? If you stand near the Blade of Olympus, the boss will use nothing but his fist slam. You can avoid the shockwave by double jumping, and use your time in the air to attack the fist. Initially, while Athena's Blades are still fully powered, you can deal good damage with airborne Rampages of the Furies (L1+Circle). When it drains the levels from Kratos' blades, start using Poseidon's Rage; this will take most of your magic, with the Blade of Olympus consuming the rest. After that you will have to rely on your weakened Blades to finish the job; use Triangle attacks in midair. When the Colossus collapses for the third and final time, the Blade will drain you of your health and finally come out of the ground. With the Blade of Olympus equipped, and the Colossus' arm paralyzed, ending the battle is a cinch. You can either move to close range and take the Colossus down with Square attacks, guarding when he uses his energy jet, or use the slower but more powerful Divine Retribution (L1+Triangle) to kill him from a distance. When the Circle appears over his head, press it to get inside. ----------------------------------------------------------------------------- Time for a little internal sabotage. You know the drill: kill the soldiers, jump across the gaps, climb the ropes and netting, and use R1 to blow away the support columns. Note the impressive power of the Blade of Olympus; the laser attack is a one-hit kill, while two uses of the quick and powerful Square combo can take out an entire group. Climb the rope after breaking the third column, press the switch to lower the pendulum, hit it once to set it in motion, raise the pendulum again, and shimmy across the rope behind its protective cover. Destroy the final column, hop across the platforms to escape through the Colossus' mouth, and bask in your glorious victory. Or not. After a humiliating crawl back to the sword, an even more humiliating defeat at Zeus' hands, and a really trippy movie sequence, Kratos will be dead. ...Or not. Not if you can help it, anyway. ----------------------------------------------------------------------------- EVENT BATTLE: Climbing Out of Hades Difficulty: 2/10 The most dangerous part of this battle is the beginning, since you start out with the same low health you had after being crushed by the Colossus. While the arms' damage is pretty low even on Titan Mode, there are enough of them that you can quickly be overwhelmed. The best way to deal with them is to grab the nearest arm; besides instantly killing that arm and the few nearest to it, it will also release some much-needed health orbs. So long as you are quick to grab any arms that spawn nearby, you should be able to make it out without too much trouble. ----------------------------------------------------------------------------- Once you've climbed out, talk to the Spartan soldier on your left. Save your game, then get on the Pegasus. ----------------------------------------------------------------------------- EVENT BATTLE: Pegasus Battle 1 Difficulty: 3/10 Before the enemies arrive, you may wish to mash Square for a while to recharge your magic gauge. (You will need it when the Raven arrives later.) While you have access to Athena's Blades, the only attack you really need is the Pegasus' L1/R1 body slam; its damage seems to be based on the enemy damage formula, rather than the character one, because it is powerful enough to take out the Gryphons you encounter in two hits. Slam them once, move up or down to avoid their tail swipes, and slam again to finish them. You can dodge the energy beams they toss at you either by moving in wide circles around the screen, or by pressing X to dash while they are ahead of you; if the latter, be sure to recover your magic by swinging the Blades. When you see the Raven charging at you from the foreground, press X to dash forward for a midair collision. (Do not wait too long, as you will either get slammed for a ton of damage or miss it completely.) Press the button that appears to hop on, then mash Circle for a while to snap its neck. After you kill the Raven, the Dark Rider will appear. He forces you to follow him down a wind tunnel, draining away your magic to prevent you from dashing away, while he shoots bursts of energy from his spear. To survive his barrage you must evade the first three bursts, pushing the Pegasus hard toward the appropriate edge of the screen (down, left, and up respectively). The fourth burst cannot be avoided, though you can reduce the damage by sticking to one of the four corners of the screen. Quickly shake the left analog stick to break out of a tailspin and take a detour into a very cold place. ----------------------------------------------------------------------------- II. Typhon's Prison Odds are that you've entered this dungeon with fairly low health. Try to grab as many Harpies as you can on the way in, as they will give you some badly needed health orbs. When you land, you will have to take on several Harpies by yourself--a dangerous prospect, given your low health. Knock them out of the air with either an aerial grab or an airborne Triangle attack--or simply stun them for a moment by parrying at the same time they attack--and then grab them on the ground to kill them. Grab the health chest once the Harpies are dead, move Typhon's finger out of the way, and grab onto the wall to begin the first major climbing sequence. Slide as far down the wall as you can, so the Fate Sentries can't attack you from below. Grapples are the way to take them out, though it would be wise to precede your grabs with a quick Square attack so they can't interrupt you. Once you've cleared all the enemies off the walls and ceiling, you can climb down to the floor and save. Down the hallway you'll meet a Minotaur accompanied by several Harpies. The Harpies can be dealt with as before, though it might be wise to use the Plume of Prometheus to knock them all down and keep the Minotaur at bay; once they're dead, use a few Olympic Ascensions to toss the Minotaur into the air and kill him with your grabs. Break the wooden crate attached to the rope, then slide down the rope to reach the snowblown outdoor area. Outside you'll fight yet another battle, this time with undead archers accompanying a few Minotaurs. Break the towers the archers stand on with two Super Plumes, then grab them and press Square to throw them at the Minotaurs. Kill any Minotaurs who survive with either the Plume of Prometheus or a few Olympic Ascensions, and climb up to the rope above. After breaking Prometheus' chains, climb down the rope and head right for another wall-climbing sequence. Once safely on the other side, it's time to practice throwing Fates Sentries. They attack really fast, so at least hit them with a Square attack to keep them from interrupting you. Save your game, head up the climbable wall--you would be well advised to fight the Fates Sentries on the ground instead of on the wall--and enter the cave above. ----------------------------------------------------------------------------- EVENT BATTLE: Gorgons and Harpies Difficulty: 3/10 Initially, this will be a one-on-one battle against a single Gorgon. To finish her quickly, repeatedly knock her into the air with Olympic Ascension and grab her for impressive damage. (Make sure to do this AFTER avoiding her petrifying stare and waiting for her to charge you, since her tail sweep does fairly high damage.) You can attempt to do the same for the two Gorgons that follow, though the arrival of several Harpies and the Gorgons' twin stares makes this more difficult. Knock the Harpies out of the air, taking care to roll away from the Gorgons' stare, and then focus your attention on the Gorgons. If you cannot safely grab them, you can use the Super Plume combo to kill them from a distance. ----------------------------------------------------------------------------- Head down the path, grab some health orbs if necessary, and save. To progress you must cross the narrow pathways while Typhon pauses to catch his breath. You will need to kill lots of Harpies along the way; as usual, grab them to get rid of them. Get to the platform, make a bridge, and assault Typhon to gain the Typhon's Bane spell. (If they're hovering over the chasm, you can also use Triangle attacks to make them fall to their deaths.) It's not much, but at least now you have a little bit of magic on your side. Fire a few times at Typhon to keep him from blowing you away, then head down for a little target practice. ----------------------------------------------------------------------------- EVENT BATTLE: Typhon's Bane Tutorial Difficulty: 1/10 Because you have infinite magic to work with, this battle is just a matter of spamming Typhon's Bane. Move to the far right of the screen to avoid the archers for the moment, and wait for the Fates Sentries to close in (weakening them with Typhon's Bane while they do so); grapple and throw them as usual. Move so you have a clear shot at one group, firing rapidly to kill both archers before they can fire back, and then do the same for the second group. The barrier will disappear, but you're not done yet; rapid-fire the bow at the archers spawning in the distance to the right to kill them. Easy. ----------------------------------------------------------------------------- Use the grapple points to make your way back to the save point, and save. Return to where you left Prometheus hanging--remember to break the cage holding a grapple point--and shoot him three times to kill him. You are rewarded with Rage of the Titans, and immediately get a chance to practice with it. ----------------------------------------------------------------------------- EVENT BATTLE: Fates Sentries and Minotaur Grunts Difficulty: 2/10 Just turn on Rage of the Titans and go on an all-out offensive against the Minotaurs. That should kill them pretty quickly, as well as most of the Fate Sentries, and you can easily clean up any Sentries who are left with a few grapples. ----------------------------------------------------------------------------- With the way out cleared, climb up to the rope and shimmy your way across. You can try to stun the Sentries and take them down with a grapple, though most of them will just try to force you off the rope. Break through the barrier, kill some more Sentries, and swing and climb your way back to the Pegasus. Use Rage of the Titans to lift the fingers--remember that you can recharge your Rage gauge by attacking them while it is off--and get out of here. ----------------------------------------------------------------------------- EVENT BATTLE: Pegasus Battle 2 Difficulty: 2/10 The battles open with a whole lot of energy blasts from the Gryphons. You can speed through the first two or three rounds, but I advise you to save your magic after that for the first Raven. As before, charge forward and play the minigame to kill it. After that you'll fly through a cloud of Harpies. To kill them easily, just mash Circle; besides the temporary invulnerability and quick kills, it also releases some valuable health orbs. They're followed by a squad of Gryphons, some with Sentry riders; body slam them to death as before, taking care to avoid the frequent energy barrages. Kill one more Raven, and you get to fight the Dark Rider that knocked you down earlier. BOSS BATTLE: Dark Rider Difficulty: 4/10 While the body slam is still your best attack, you have to be more careful; the Dark Rider is rarely stunned, and he will often follow up your attack with a quick spear attack of his own. Try to take advantage of the recoil from your attacks to give yourself as much space as possible; he can't hit you while you're above or below him, so move vertically as much as possible. This is a good place to turn on Rage of the Titans and go crazy with the Blades; it prevents him from interrupting your attacks, and if you start out with a full Rage gauge you can take off over half his health before it ends. After losing a good bit of health, he will fly forward and release a string of very powerful energy projectiles; charge forward to avoid these, as they are hard to dodge and do a ton of damage. When you've done enough damage, the Dark Rider will charge forward and force you into another wind tunnel sequence. This time you will have to evade five blasts: move left, down, right, up, and left again to avoid them. If you survived that, the battle is all but won. The boss will automatically knock the Pegasus out of the sky. Play the minigame to kill the rider, catch the cliffside with a single epic button press, and you're home free. ----------------------------------------------------------------------------- III. The Temple of Lakhesis At the top of the cliff where you arrive is a save point. Use it, then climb up a bit further for a quick battle with some Fates Guardians. These guys are incredibly annoying, mostly due to their exasperating refusal to be stunned. If you can hit them at long range with a Plume of Prometheus, you can usually knock them off their feet--though even then, they will sometimes block the Plume and charge forward anyway. The one attack they cannot block is Olympic Ascension, which you can use to start a nearly unbreakable juggle; this also does great damage against the other enemies, often enough to open their grapple attack in one hit. As with the Fates Sentries, throwing them via a grab does great damage against groups of them. If you're desperate, you can use Rage of the Titans; no battle will require it for a long time yet. Up top, you will have to cut through a large pack of Rabid Dogs. This is less a battle than it is a grappling tutorial, since Kratos' powerful punt attack is a one-hit kill against most enemies. After clearing them out, cut down one of the bodies and use it to open the gate below. Watch the cutscene, head over the collapsing bridge, and drop into the courtyard to fight the Cerberus. ----------------------------------------------------------------------------- BOSS BATTLE: Cerberus Difficulty: 1/10 This would be a nasty battle if you had to fight him head-on. Fortunately he's accompanied by a pack of Rabid Dogs, the same enemies you practiced using as ammunition in the previous area. Two or three punts will trigger a minigame, which takes off a big chunk of health and releases some Rage orbs. After a few more punts and one more minigame, he'll be dead. ----------------------------------------------------------------------------- Use the collapsed pillar as a stepping stone, save, and climb over to the next area, grabbing Fates Sentries as you go. You will have to deal with yet more Rabid Dogs and a group of archers. Stand behind the pillar to avoid the archers while taking care of the dogs, then jump across and throw the archers at each other to kill them. Throw some more archers to finish the next group, grab some health orbs, and head down the elevator to fight the Siren Widows. My preferred strategy is to weaken each Siren Widow with Typhon's Bane, then use Olympic Ascension to repeatedly toss them in the air until the grab becomes available. Recover your health and magic at the nearby chests, use the save point, and head across the chain for the first truly nasty battle in the game. ----------------------------------------------------------------------------- BOSS BATTLE: Theseus Difficulty: 6/10 *Phase 1* Always open the battle by guarding, as Theseus will generally open with his painful three-hit combo. The Super Plume is your best move here; the Square+Triangle opener will sometimes knock him back, giving you a few extra seconds to complete this powerful combo. Be prepared to abort your attack at any time, as he will often interrupt your attacks with one of his own. Don't worry too much about his grab-and-spin counterattack, as the damage from it is insignificant compared to his other attacks. *Phase 2* Your strategy is the same as Phase 1, with one exception: When he starts running past or away from you, roll away immediately. That signals he is about to summon icicles from the ground, which will take off over half your health if you're standing too close to him. Incidentally, the moment he starts the attack is an excellent time to start a Super Plume combo, since he will run back into range just as you're ready to deliver the finishing hit. A bit more intense, but still not too dangerous. *Phase 3* This is what earns the battle its high difficulty. Theseus climbs onto the roof and spends the remainder of the battle shooting blasts of ice and summoning icicle formations from the ground, completely out of reach of your attacks. Only Typhon's Bane can hit him. Take the opportunity to fire a volley of shots until he is no longer stunned; after that, roll to the left and right to avoid his blasts. While the damage from each blast is relatively small, over the course of a long battle they can do quite a lot of damage. After he's done shooting at you, he will summon two Minotaurs to fight you at close range while he shoots and summons icicles. While you can use Olympic Ascension to knock the Minotaurs into the air, it is a dangerous strategy that leaves you wide open to getting skewered from below, shot from above, or chopped from right in front of you. The safest strategy is to damage them from a distance with Plume of Prometheus, keeping a safe distance from them at all times. This can be difficult, both because of their charge attack and the maneuverability issues imposed by Theseus' rapid icicle attacks, but you can usually maintain sufficient distance by dodge rolling away. Your top priority is to avoid the icicles, which can sprout anywhere with only a little warning and are now strong enough to kill you in one hit. The Minotaurs' axe attack is almost as deadly; it has much longer reach than you'd think, and two or three hits from it can easily end the battle. (It also stuns you for a few seconds, leaving you vulnerable to the icicles or more axe attacks.) If you don't have time to roll out of the way, ALWAYS GUARD when you're right next to the Minotaurs. Their combo attack is also pretty damaging, but unlike the single-hit attack it can be interrupted. Once the circle appears over a Minotaur's head, immediately grab it and play the minigame. This will release some health and magic orbs, allowing you to continue using Typhon's Bane. Finish the other Minotaur, then fire at Theseus until he starts attacking. Wait for him to summon two more Minotaurs, kill them for orbs, and repeat the process. You will have to kill four or five pairs of Minotaurs before Theseus finally slips, at which point you can finish him with the minigame. ----------------------------------------------------------------------------- With the Horse Keeper's Key, you can open the locked door Theseus was guarding. Climb the ladder and slide across to the first platform, then open the door there. You will obtain Cronos' Rage, and immediately use it to clear out a room full of Fates Guardians. Once the way is cleared, use the save point and head forward to the Steeds of Time. Do a little puzzling, take out the Harpies with a few well-timed grabs, and the way to the Island of Creation will be opened. There's a short battle with a few Minotaurs and Fates Guardians before you can go back. You could take care of them the same way you took care of the ones in Typhon's Prison, using Rage of the Titans to tear them apart, though you could also spam Cronos' Rage to stun them or just use Olympic Ascension to juggle one of the Guardians. Recover health or magic as needed, jump down to take care of the solitary Guardian at the bottom, and continue across the chain. The next area is filled with Fire Nymphs, a fairly harmless enemy who can be killed two at a time with grapples. Jump down, slam open the door, move the fountain, and do some swimming to obtain the Amulet of the Fates. Use the amulet to return to the upper level, then to reach the statue's head. Naturally, you're given an opportunity to practice using the Amulet almost immediately. ----------------------------------------------------------------------------- EVENT BATTLE: Wraiths of Athens and Nymphs Difficulty: 2/10 Like most battles up to this point, grapples are the most effective way to win. Slow time with the Amulet, proceed to kick the Wraiths around a few times, and reuse the Amulet once it wears off. You can grab the Wraiths twice in a single combo, once on the ground and once in the air; doing so will provide you an extra second or two of invulnerability, and will often stop them from burrowing into the ground. When the Nymphs appear, focus on killing them first; their sticky webs are death when combined with the Wraiths' spin attack. Once you've cleared out the enemies, a few Plumes to the statue's head will destroy it and clear the way forward. ----------------------------------------------------------------------------- In case you've lost too much health, there is a chest directly ahead. Climb down the ladder into Destiny's Atrium, and get ready for a long and grueling battle. ----------------------------------------------------------------------------- EVENT BATTLE: Cyclops Tyrants and Wild Boars Difficulty: 3/10 This isn't a difficult battle per se, but it does require a great deal of patience. Your first priority is to get rid of all the Wild Boars, who can be thrown by the Cyclops and have an annoying combo attack of their own. Once they're out of the way, you can focus on the Cyclops itself. The only way to safely damage the beast is to wait for it to stop running, then use a basic Plume combo to do decent damage and stun it for a second or two. It will take a while for your weak Blades to wear away at his massive health, but eventually you'll weaken him enough to grab him for good damage. After two grabs and a whole lot of Pluming, the first Cyclops will fall and two more will arrive in his place. The strategy is exactly the same, except that you have to be even more careful about maintaining proper distance. Just keep gnawing away at their health, and eventually both Cyclops will fall. ----------------------------------------------------------------------------- Use the combo chest to heal if necessary, climb up the second ladder to reach the top, and use the two statues to break the beams and open your way to the rest of the island. Set Typhon's Bane as your magic, save, and head forward. ----------------------------------------------------------------------------- BOSS BATTLE: Barbarian King Difficulty: 4/10 Prior to beginning the battle proper, you will have to play a minigame while being dragged behind the horse. You will have to press two buttons, then rotate the analog stick, and press one more button in order to survive undamaged. I strongly suggest that you reset if you mess up, since it will be difficult to recover any lost health once the battle starts. *Phase 1* The Barbarian King opens the battle on horseback, and begins with a vicious charge. Begin by rolling to the left or right, then position yourself directly in front of him as soon as the charge stops. He will try to whack you with his hammer, which you can easily block. By attacking with Square+Triangle, then aborting to a guard, you should be able to damage him relatively quickly without getting hurt. If for any reason you're not able to stay in front of him, he will start trotting away while firing arrows at you. Simply stand there and guard until he prepares to charge, at which point you can roll away and reposition yourself. After dealing enough damage the Circle will appear over the horse's head, and you can fight the Barbarian King on foot. *Phase 2* He is invulnerable to damage in this phase, so there's no point in attacking him. Instead, you need to kill the Barbarian Mercenaries he summons from the ground. It only takes one grab to do this, though you have to avoid his attacks in the meantime. I prefer to keep a good distance from the Barbarian King, as his long-distance attack is slower and significantly easier to block. After you've killed the third wave of Mercenaries, the Barbarian King will begin his transformation. Hit him with a Super Plume combo while he's transforming, then roll away. *Phase 3* The good news is that the game gives you a checkpoint here, and lets you recover a good fraction of your health. The bad news is that the Barbarian King now has ridiculous reach, and his attacks are unblockable. If you try to damage him directly with your weak attacks, you will probably die before you're able to end this phase. To survive you must keep your distance as much as possible, and minimize the damage when you must get close. Begin by firing Typhon's Bane at him, moving backwards as you shoot. When he gets too close, roll away from him at a diagonal; doing so should help you avoid getting trapped against the edge. Once you've used up all your magic, turn on Rage of the Titans and quickly move in. If you're lucky, your combo will stun him before he can get in the final hit; if not, you will still be able to deal good damage while only taking half damage yourself. It will take most of your Rage to do so, but eventually he will release more orbs and shrink down to a more manageable size. *Phase 4* The only real danger of this phase is his soul summon attack. He will lift up his hammer for a second, then summon a large number of blade-like spirits to skewer you. This attack cannot be blocked, but it can easily be dodged if you know it's coming. By rolling away when he lifts his hammer, then rolling back when the souls appear, you should be able to avoid them altogether. His other main attack in this phase is a circular hammer swing, which you can block. Attack him with the Square+Triangle combo, aborting it to guard or roll away as necessary, until the Circle appears over his head. Grab him to start the minigame--remember to keep mashing Circle, or he will take the hammer back and do some damage to you--then press three random buttons to steal the hammer and end the battle. ----------------------------------------------------------------------------- IV. The Temple of Euryale With the Barbarian Hammer now in your possession, your damage output has multiplied immensely. Kill the Barbarian Mercenaries who spawn here with a few grabs, then swing across and do the same to the Wild Boars in the forest. Use the save point, and head off to the right to grab Euryale's Key. You will immediately be ambushed by a mob of Beast Lords. These guys can be killed with a few grab attacks, but their spinning axe attacks and mob tactics can still make things annoying for you. I suggest that you alternately grab all the nearby Beast Lords, as doing so will prevent several of them from mowing through your health once the first one dies. To the left of the save point you will have your first encounter with Cursed Remains, and your first chance to see the Hammer in action. Either attack them at range with Crushing Defeat, or wait for them to laugh so you can melee them safely. You need to grab them in order to kill them for good; two hits should allow you to do so. Once you've cleared them out you can use Euryale's Key to open the path forward. ----------------------------------------------------------------------------- EVENT BATTLE: Beast Lords and Cyclops Berserkers Difficulty: 2/10 One of the Beast Lords will open this battle by summoning a Cyclops and immediately mounting it. Grab the Cyclops right away to dismount the Beast Lord; the Cyclops is much more dangerous while it has a rider. Grab the Beast Lord several times to kill it, then wail on the Cyclops with the Hammer. The timing is a little easier for this Cyclops: it attacks with an easily dodged two-hit strike, then stops for a moment to roar. Hit him with the double slam when he starts roaring; be sure to change to the Blades and roll away immediately after the second hit. (To do this more quickly, hold both L1 and R2 immediately after the second hit connects; Kratos will immediately guard and change weapons, circumventing the Hammer's long recovery time.) When his health is low enough, play the minigame to rip out his eye. Two more Beast Lords will spawn, and will summon another Cyclops. Grab the nearest Beast Lord, then toss him into the air with Olympic Ascension; you can toss him just as you did the Fates Guardians, doing huge amounts of damage to the other two if they get too close. Grapple the second Beast Lord to death, then finish the Cyclops. ----------------------------------------------------------------------------- Get onto the platform, move the stone, and lift the gate to progress forward. You will end up in a room full of Fire Nymphs and Wraiths. As usual, grapples are the way to go; be sure to take out the Fire Nymphs first. Swing across, then hop across the stones to the pillars where the Hades Fiends are throwing fireballs at you. Break the three pillars, along with the Hades Fiends standing on them, and make your way forward to the next area. Kill some more Hades Fiends, float the body across, and press some buttons to open the gate. After the save point, you will be forced to pull some levers while being attacked by endless numbers of Fates Sentries. To take them out quickly, grab them and then throw them with the Square button; if you're quick about it, you should be able to keep pulling without losing any ground. Hop across to the other side, and touch the big rock to make it come to life. ----------------------------------------------------------------------------- BOSS BATTLE: Titan Minotaur I Difficulty: 3/10 The Titan Minotaur always opens with a ground pound attack. Roll away immediately, as even one hit from this attack can do heavy damage. After that he will primarily attack by spinning his arms around. While this can take off as much as half your health in one use, it is fairly easy to dodge if you see it coming. (He can also attack by throwing a big rock at you, but only if you wander too far away.) You can damage him pretty safely by running in as he is nearing the end of his spin attack, hitting him with a double slam from the Hammer, and rolling away when he starts his next spin attack. Despite his high HP, you should be able to wear through it to trigger the minigame fairly quickly. Press all four buttons--do not screw up, because this minigame will only appear once--and you can continue on. ----------------------------------------------------------------------------- After some more climbing of walls and ropes, you will come across a short section involving a conveyor belt and some petrifying beams of energy. Your first priority is to get to the far end as quickly as possible; rolling under the beams will allow you to avoid getting turned to stone. The massive number of Fates Sentries can be difficult to deal with, but a Square attack or two followed by a quick grab and throw can do wonders. Remember to keep rolling forward, and be prepared to wiggle the analog stick for dear life if you become petrified. Once you break the barrier (either with the Hammer or by throwing Sentries at it), swing across and push the stone out. Move the two stones onto the platform, push the whole thing into the swamp, and jump across the newly formed stepping stone to access the cave with the Golden Fleece. Talk to the soldier, take out the Gorgon Assassin (roll to the side to dodge her instant-freeze attack, then use a few Olympic Ascensions to toss her into the air and kill her), and fight an ugly three-headed rat for what's rightfully yours. Set your magic to Typhon's Bane. ----------------------------------------------------------------------------- BOSS BATTLE: Super Cerberus Difficulty: 5/10 This thing is fast, and most of its attacks do enormous damage. At close range, it has three basic attacks: a flame breath attack which can kill you in |
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