Grand Theft Auto 3 Walkthrough :
This walkthrough for Grand Theft Auto 3 [Playstation 2] has been posted at 16 Oct 2010 by gfgbgbjcft and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up gfgbgbjcft and share this with your freinds. And most important we have 60 other walkthroughs for Grand Theft Auto 3, read them all!
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Walkthrough - FAQ/Walkthrough"This document Copyright 2001-2007 Nathan Norris" _ _____ ____ ____ ____ __| | | || ||__ || || | | || || [] || || || || || | | || || ( | [] || || || || | |__ ||_||_||____||_||_||____| |____| _ _ _ _| |_ | |__ ____ ____ _| |_ |_ _|| || || __||_ _| | | | || || [] || __| | | | |_ | || || ___|| | | |_ |___||_||_||____||_| |___| _ ____ _ _ _| |_ ____ ___________ |__ || || ||_ _|| ||_ _| | || || | | | | || | | || || | | [] || || | | |_ | || | _| || || |_ |____||____| |___||____||___________| *********************************************************************** Grand Theft Auto 3 - PS2 Version - FAQ/Walkthrough Version 5.0 By: Minesweeper (Nathan Norris) Email: minesweeper2@hotmail.com *********************************************************************** ******************************************************************** IMPORTANT ANNOUNCEMENT, EVERYONE READ BEFORE PROCEEDING ANY FURTHER: ******************************************************************** Effective 7/11/02, I am accepting no more submissions of any kind for this FAQ. Remember that the primary purpose of a guide is to help you beat a game. As far as I can tell, it fulfills that purpose. Therefore no more information is needed. I don't care if you found a typo, I don't care if you found the freaking Full Wing Dodo, any and all submissions sent to me will be deleted on sight. If you would like to still see your submissions put up somewhere though, then I would suggest you send them to the other GTA3 walkthroughs featured out there, like the ones at www.gamefaqs.com. I will still answer questions that you may have about the game though. Also, while I do have a version of this guide on the PC version, I don't own a copy myself. I'm also not planning to purchase one. I simply had my friend CVXFREAK do the conversion for me. If you're having trouble with some problem on the PC version I don't guarantee I'll be able to help you. I warn you, if you add me to your MSN Messenger Buddy list, I will not be able to talk to you. The reason is because my contact list is full and I can't take any more contacts. Don't bother trying to add me to your list because I just have too many contacts now. ********************** IMPORTANT ANNOUNCEMENT ********************** This guide is pretty long, so to help you find what you are looking for, try pressing Ctrl + F. Last updated: 7/11/02 Table of Contents 1: Introduction 2: Revision History 3: E-mail Policy 4: General Strategies 4A - Liberty City 4B - Control 4C - Vehicles 4D - Hideout 4E - Shops 4F - Getting Busted/Wasted 4G - Gangs 4H - Missions 4I - Guns 4J - Items 4K - General GTA3 Tip by Paul 5: Frequently Asked Questions (read before sending a question) 6: Missions Walkthrough 6A - Portland Missions 6B - Staunton Island Missions 6C - Shoreside Vale Missions 7: Import/Export Garage/Emergency Vehicle Crane 7A - Import/Export Garage in Portland 7B - Emergency Vehicle Crane in Portland 7C - Import/Export Garage in Shoreside Vale 8: Bulletproof Vehicles 8A - The Bulletproof Patriot 8B - The Bulletproof Cheetah 8C - The Bulletproof Securicar 8D - The Bulletproof Bobcat 8E - The Bulletproof Barracks OL 8F - The EVERYTHING-PROOF Stretch 8G - The Bulletproof Trashmaster 9: Hidden Packages 9A - Portland Hidden Packages 9B - Staunton Island Hidden Packages 9C - Shoreside Vale Hidden Packages 10: Rampages Walkthrough 10A - Portland Hidden Packages 10B - Staunton Island Hidden Packages 10C - Shoreside Vale Hidden Packages 11: Unique Jumps 11A - Portland Unique Jumps 11B - Staunton Island Unique Jumps 11C - Shoreside Vale Unique Jumps 12: Flying the Dodo Mini-FAQ 13: Cheat Codes 13A - Health and Weapons Codes 13B - Vehicle Codes 13C - Weather Codes 13D - Pedestrian Codes 13E - Miscellaneous Codes 14: Miscellaneous Things 14A - Hooker trick 14B - Freebie Item Vehicles 14C - Securicar Cracking Garage 14D - GHOST Missing, The Secret Boat 14E - Websites 14F - The Ghost Town 14G - "You weren't supposed to be able to get here you know." 14H - Getting to Districts Early 14I - The Flying Tank 14J - Drive Blown Up Cars 14K - Costume Change Trick 14L - Weapon Location List 14M - Best Places to Fight the Police 15: Reader's Contributions 16: Thanks 17: Copyright ----------------------------------------------------------------------- 1: Introduction Ahh, yes. Grand Theft Auto 3 is one delightful little game. I have been forever dreaming of a game with this kind of absolute freedom. Now, thanks to Rockstar, that dream has come true! You can do almost ANYTHING you want to do in this game. You can jack cars, rampage through downtown with an arsenal of weaponry, pose as a cop and kill criminals, anything. The city of Liberty City is before you. Read below, to help you better in upping the carnage you cause or moving up through the ranks of the street gangs... ----------------------------------------------------------------------- 2: Revision History Version 1.0 11/23/01 - First Edition *********************************************************************** Version 1.5 11/26/01 - I added the "Flying the Dodo Mini-FAQ," have gone through the main walkthrough to correct some laughable errors I made in my rush to get this guide out before my Thanksgiving break was over, and added Joshua to Reader's Contributions for his corrections on my rant about the flame-thrower and the Molotov Cocktails. Oh yeah, and I'm making a new standard copyright again. I'm gonna let psxcodez.com host all my PSX and PS2 guides from now on. *********************************************************************** Version 1.6 11/29/01 - I added a few reader notes, and am still trying to hunt down all the awkward phrases and paragraphs in this guide. *********************************************************************** Version 1.7 12/2/01 - I added more readers' notes, and added the Securicar Cracking Garage to the Extra Things section. *********************************************************************** Version 1.8 12/5/01 - More readers notes....yawn. And a small addition to info on 8-Ball's Bomb Shop. *********************************************************************** Version 2.0 12/7/01 - I added King Vinsfeld's info on how to get a bulletproof Cheetah, no joke! I also wrote in more stuff for the emergency vehicle missions section, one unique jump, and added readers' notes. This guide needs to be updated so FREQUENTLY! *********************************************************************** Version 2.1 12/9/01 - Added the bulletproof Securicar, a few extra things on the Dodo, and a few corrections to the Ambulance missions. *********************************************************************** Version 2.2 12/14/01 - More reader's notes. I moved my email policy to the start of the walkthrough so some of you people will actually read the thing. Also added the Best Places to Fight the Police. *********************************************************************** Version 2.3 12/19/01 - Some more unique jumps, more reader's notes, more corrections, the usual. Also, I now have a section on an bulletproof Bobcat. *********************************************************************** Version 2.4 12/26/01 - Hope you had a good Christmas. All I am adding is more reader's notes, and to tell you of a curious bug I found. I had a bug in a taxi mission once when a fare slammed the door EXACTLY when time ran out. I had infinite time for the rest of the taxi mission. So, possibly this bug can work with all the other emergency vehicle missions. It would be a real big help in Paramedic, that's for sure. This also works in the Offroad missions, as said by Jason Hulance. See below. *********************************************************************** Version 2.5 12/29/01 - I have added even more reader's notes, and I'm afraid I'm gonna have to start making restrictions. Submissions will work on a "first come, first served" policy, meaning whoever submits a certain tip first will be credited for it and get his message posted. Also, if you have found an easy way to get through the mission using a cheat code, then DON'T send it in. I want no cheating methods to get through levels. I only want legit methods. *********************************************************************** Version 2.6 1/01/02 - HAPPY NEW YEAR! Anyway, nothing but reader's notes. *********************************************************************** Version 2.7 1/04/02 - Well, this is now my first 200 KB+ document, and it's thanks to all you readers! Anyway, I believe it has been confirmed the time limit code works for all emergency vehicle missions, because I have had a bug in the minimission Taxi Driver, and Tom Severson has had the same bug in the Fire Fighter missions. *********************************************************************** Version 3.0 1/10/02 - Since so many of you are intent to use cheat codes, I have finally filled up my cheat codes section. I have also placed more reader's notes in, and I read through the walkthrough a little, to standardize the format throughout this guide. A lot of you seem to be real intent on getting your info into my guide, so intent you'll submit the tiniest tips. I am afraid I am going to have to place more restrictions in this guide. - I only want walkthroughs that differ a lot from what is already in the guide. This especially means don't submit me the same walkthrough in my guide, where the only difference is you recommend a specific car. - If a mission already has three different reader walkthroughs up, don't expect another one to get one posted. *********************************************************************** Version 3.1 1/18/02 - After today's reader walkthroughs are put in, I am not going to be accepting any more walkthroughs. I cannot and will not try to cover every mission from every angle with every possible way. I also will no longer accept game bugs or ways to get vehicles, especially FBI Cars or Rhinos. I am starting a renovation of this FAQ today. Expect to see some big errors as I try to get everything rearranged the way I want it. *********************************************************************** Version 3.5 2/6/02 - I have added a lot of things today, including a section about the Ghost Town, a Frequently Asked Questions section, and some more reader submissions. *********************************************************************** Version 3.6 2/23/02 - I added two new Rampages, even more submissions, and more questions have been added to the Frequently Asked Questions section. Also a few questions have been revised with better answers. *********************************************************************** Version 3.7 3/12/02 - I added four new Rampages, more questions to the Frequently Asked Questions section, the Bulletproof Securicar, proofread the document again, and of course reader submissions. *********************************************************************** Version 4.0 3/24/02 - Well, my first 200 KB+ document has now become my first 300 KB+ document! It's incredible that this huge document started out as just 136 KB. Anyway, after much procrastination, I finally started my work on the Hidden Packages section. I completed the Rampages walkthrough! Like usual, more readers submissions are being posted. This guide is finally nearing it's completion. I'm pretty excited. *********************************************************************** Version 4.5 4/3/02 - At long last, every major section in the guide is completed! After I tie up some loose ends here and there, I can finally call this guide complete. I've also done a major revision on all reader submissions so they are easier to read for others. My apologies if anyone doesn't like me altering their messages for any reason. *********************************************************************** Version 4.6 4/14/02 - I added even more reader submissions. *********************************************************************** Version 4.7 4/28/02 - I corrected some errors in the Hidden Packages section. It's been driving some of my readers crazy. I also added some questions to the Frequently Asked Questions section, and another way to get the Everything-Proof Stretch. *********************************************************************** Version 5.0 6/11/02 - I corrected some glaring errors in the walkthrough, and added a list of all the locations of parked cars and weapons. I might follow up with a list for items like health if I feel like it. *********************************************************************** Version 5.01 6/17/07 - Heh, not much to see here. Just removing the credits of someone who wanted his name taken out of my guide, and a little email change. ----------------------------------------------------------------------- 3: E-mail Policy I have received a lot of stupid e-mail in the past, but now it is starting to get ridiculous so I am going to start enforcing what kinds of messages will and will not get answered. Please DO: - read the document before sending a question. If you have time to waste your life away on video games, then you have enough time to scan my document for a few minutes for an answer to a problem. - read the Frequently Asked Questions section before sending a question. You may find the answer you are looking for there. - put the name of the game in the message topic. It makes it A LOT easier for me to pick out which messages are on games and which are not. Also if the name is not there, I might accidentally delete it, thinking it is junk mail. - use grammar and spelling correctly. I won't be able to understand you if you write some garbage like: "hym an dou ha vecodez furt his game?" - send a message in English. I can barely read Spanish, let alone translate Japanese. You wouldn't believe how many messages I have received in some foreign languages that I don't even know which continent they are from. Please DO NOT: - be too formal. I won't get mad or anything if you do, but I feel kind of silly when I get overly formal messages that sound like business contracts. - be too INformal. Don't use lots of slang, or get lax in your punctuation and capitalization. - write the title of the message as "About your walkthrough" or something vague like that. - forget to include the name of the game in the message or on the title. I am not a psychic. I cannot tell what game you are after if you do not include the name in it. - add me to your MSN Messenger buddy list. I have way too many contacts now thanks to this guide. Besides, I DO have a life outside of GTA3 and don't have the time to chat with all of you about it anyway. ----------------------------------------------------------------------- 4: General Strategies ***************** 4A - LIBERTY CITY ***************** "Welcome to Liberty City, the Worst Place in America." - Instruction Manual, page 2 As said above, the town you are looking for work in here is Liberty City. Liberty City is divided into three islands, which are unlocked through completing missions. After escaping from the prison truck you were being transported in the opening, you'll begin in Portland, the industrial sector. After doing work for several employers here, the Callahan Bridge, which was destroyed in the opening, will be repaired so you can cross over to Staunton Island. After working for more new employers here, the Shoreside Lift Bridge will be fixed, giving you access to the final island, Shoreside Vale. Be careful returning to islands you have already completed the missions on, especially Portland. Your enemies will be all over you there because of the mayhem you created earlier. The mission you must finish in Portland to open up Staunton Island is "Last Requests" by Salvatore Leone, and the mission you must complete in Staunton Island to open up Shoreside Vale is "A Drop in the Ocean" by Donald Love. ************* 4B - CONTROLS ************* ON FOOT ======= TRIANGLE - Enter a vehicle CIRCLE - Use a weapon or your fists X - Run SQUARE - Jump L2, R2 - Change weapons L1 - Center camera R1 - Target pedestrian D PAD, LEFT STICK - Move SELECT - Change camera view START - Bring up pause menu R3 - Look behind you IN A VEHICLE ============ TRIANGLE - Exit a vehicle (car must be slowed or stopped) CIRCLE - Use the Uzi if holding L2 or R2, not both X - Accelerate SQUARE - Brake L2, R2 - Look left or right, if pressed together look behind L1 - Change radio station R1 - Handbrake D PAD, LEFT STICK - Move RIGHT STICK - Rotate turrent (Fire Truck and Rhino only), or hydraulics tricks in Yardie Lobo SELECT - Change camera view START - Bring up pause menu L3 - Horn, light tap activates siren, or activates hydraulics in Yardie Lobo R3 - Trigger vehicle mission if inside a special vehicle ************* 4C - VEHICLES ************* GETTING IN VEHICLES =================== To enter any unlocked vehicle, be it car, train, boat, or plane, press TRIANGLE. Press TRIANGLE to get out. The best way to stop a moving car is to stand in front of it or leave another car in front it to make the driver stop, then quickly move to the side door and push the driver out. CARJACKING ========== Some people will see what you are packing, and will gladly hand over their car if you try to take it. But others may try to fight back if you stick around. Also beware that there are other carjackers who will attempt to steal your ride as well. When traveling through rough territory like Chinatown, be careful. If you stop for too long, enemy gang member around will try to throw you out of the car! Jacking a police vehicle is a little trickier. Unlike every other dim-witted motorist in the city, they actually lock their doors. If you attempt to jack a police car on the road, the door lock will stop you and the cop will jump out to arrest you. Fortunately, after he slams his door, all the doors will be unlocked. Wait until you hear his door slam or the lock will still stop you. IMO the best way to jack a police car is to try to open the passenger side door, let the cop slam the driver's side door, then open your door and zoom away fast before the cop can wrench open the door again and arrest you. Jacking a gang car is also a little trickier than a civilian vehicle. If you take a gang car, all his fellow gang members and cars in the area will immediately swarm over you to kick your butt. You had best get away as fast as you can. Also beware parked cars. Some of the parked cars you see have their doors locked, and sometimes the car alarm will activate if you take one of them. You should wait in a quiet area for the alarm to stop, because if a cop sees you driving a vehicle with the car alarm on, he's going to try to stop you. WHEN IT'S TIME TO BAIL OUT ========+================= You should abandon the vehicle you are in if its about to be destroyed. If your car catches fire, GET OUT. That's the signal your car is about to explode, and it's going to take anything around it with it. Also your car has flipped over on its top and won't go back up, then get away fast because the car will catch fire soon and blow up. ************ 4D - HIDEOUT ************ This is where you save your game and store a car(s). If you put a vehicle in the garage, it will be automatically repaired for free, even if it's a blown up car. This is also where the extra goodies are stored, which you have earned by doing the emergency vehicle missions. There will always be a Baseball Bat here though. Once you get pickups at your hideouts, you can accumulate great amounts of ammo by constantly leaving then reentering your hideout area, entering and exiting your garage, or going to the save point and then exiting again. ********** 4E - SHOPS ********** There are three types of shops you can visit in Liberty City for your illegal needs. Learn where each kind of shop is in which district. AMMU-NATION =========== This is where you can buy guns, and they don't require ID, because everyone is trustworthy here! There is one in Portland and one in Staunton, but not one in Shoreside Vale. PAY AND SPRAY ============= Here, you can take any car (as long as its not a law enforcement or emergency vehicle, minus the FBI Car) and get it repaired and resprayed for $1000. This will remove your wanted level, no matter how high it is, so if you can't get away from the police, come here. If your car is totally undamaged, you can get your car in a different color for free as many times as you want. Just drive back and forth in and out of the garage until you have the color you want. 8-BALL'S BOMB SHOP ================== Here is where you can get a car rigged with a bomb for $1000. Press Circle to activate it. Each bomb shop in each district provides a different kind of bomb. The Portland bomb shop will give out ignition bombs. When you arm the bomb, the car will explode when the engine is next ignited. The Staunton Island bomb shop will give out timed bombs. After arming the bomb and leaving the car, the bomb will explode after a certain amount of time. The Shoreside Vale bomb shop will give out remote control bombs. After arming the bomb, leave your vehicle and get a safe distance away. Cycle through your weapons until you find a detonator. Use the fire button to set off the bomb. ************************** 4F - GETTING BUSTED/WASTED ************************** BUSTED ====== This is what will happen if you knocked down by a cop with a wanted level. You will then be warped to the police station. You'll lose all the weapons you had, some money, and if you were working on a mission at the time, you will fail it. WANTED LEVEL ============ This indicates how badly the cops want to get you. In Portland, the maximum rating you can get is 4, after reaching Staunton 5, and after reaching Shoreside you can finally get 6 stars. I'm saying this so you people won't whine to me about not being able to get past five. I will tell you what the stars mean: 1 STAR - The police seem to be more interested in finishing their donuts than catching you. Usually there will be only one car with one cop in it chasing you if there's anyone at all. 2 STARS - Now it gets a little challenging. More patrol cars will come, and there are two cops inside each one. 3 STARS - The police are really starting to get fed up with you at this point. There will be many cars in pursuit, and they'll even call a helicopter to the scene to follow and shoot at you. They will also start setting up roadblocks. 4 STARS - The pigs are now ready to shut you down. SWAT trucks full of guys with Uzis will begin coming after you, and there will be police cars everywhere you turn, not to mention barricades of SWAT trucks. 5 STARS - Prepare for big trouble if you manage to last long enough to get this far. The police will leave, and let the FBI take over. They'll chase you in really fast black cars, and each one of them has four FBI agents, each equipped with an AK-47. You'd better find somewhere to hide or you WILL get taken down. 6 STARS - Okay, the police are now so desperate they have called in the NATIONAL GUARD! They will come after you with freaking' huge trucks, and TANKS even! Consider suicide... LOWERING A WANTED LEVEL ======================= Find a police bribe, which looks like a blue disc with a star on it. This will take a star off your wanted meter. To get your wanted level down completely, take any car other than an emergency vehicle, minus the FBI Car, to the Pay and Spray and your car will be resprayed so the cops can't recognize you. It costs $1000 but its definitely worth it if the FBI or worse is breathing down your neck. If you have one star and there are not any cops around, don't do anything and the star will go away by itself. Police will come when you fire guns repeatedly, even if you aren't shooting at anything, so shun every weapon except your fist and the baseball bat to keep your level down. Completing a mission will cause you to lose your wanted level completely also, so if you are near mission completion, don't bother hunting for Police Bribes or going to the Pay and Spray. RAISING A WANTED LEVEL ====================== I am assuming you are trying to do this so you can get hold of a tank or an FBI car. There are lots of good ways to do this. You can: - fire weapons (even if they aren't aimed at anything) - blow up lots of cars - kill lots of pedestrians - steal lots of cars The fastest ways to raise your stars up from nothing are going after the police: - Try to jack a police car with a cop in it - Shoot at a police car, even if there's no cop inside it - Kill a civilian in front of a cop - Steal a car in front of a cop - Blow up police cars - Kill lots of cops - Blow up helicopters (this will take you up one star the first time you shoot one down during a chase) IMO the best way to kill lots of officers on foot to quickly raise the wanted level is to get out of your car. The officers will then get out of their cars, and you can easily run them over. WASTED ====== Notice you have a health meter in the upper-right corner. When it runs out, you are wasted. You'll get transported to the hospital, lose some money and all your guns, and you'll fail any mission you were working on then. Save your game frequently so you can load your game again to get your guns back. Don't go into deep water or your character will drown very quickly. ********** 4G - GANGS ********** Gangs are a big part of Liberty City. Each district has several gangs that you can work for, work against, or even both. GANG TACTICS ============ - HATRED You'll be making many enemies in Liberty City aside from the cops. This is not a perfect city like the ones in Driver 1 and Driver 2 were. As you do missions for gangs, you'll be making other gangs angry and causing them to hate you for the rest of the game. Once a gang begins to hate you, there's no way to make them like you again. This causes big problems if you decide to skip over doing all the side quests while playing the main game, like the Rampages, the Hidden Packages, the Emergency Vehicle missions, etc. Some of the side quests you have to do can become almost impossible. I STRONGLY encourage you to get all the side missions done in each district before you begin working on the Career or Phone Missions. It'll make things a lot easier on you in the future. If a gang hates you, they'll shoot at you every time you pass through their territory. If you stop your car, they'll also run over and try to throw you out of your car so they can surround you and beat you up. Never stop while passing through enemy territory. - JACKING GANG CARS Getting a gang car is a little trickier than stealing a civilian car. If you steal a gang car in front of other gang members or gang cars, they will all come over and attack you. Guys on foot will shoot at you while other cars will try to ram into you. If it's not too much trouble, steal gang cars from gang members when you don't see any of his friends around. - CAR SHIELD TRICK I invented this trick myself. If you stand behind a car like it's a shield while shooting at enemy gang members, they won't be able to shoot back at you while you're behind the car. They have to run all the way around the car before they can attack. This is extremely helpful in missions where you have to kill enemies fortified behind obstacles like boxes. This trick won't work though if the enemy is standing above you, and it won't work on cops. Cops will still fire over the car to hit you. These are the profiles of the gangs. WARNING!!! MASSIVE SPOILERS WITHIN!!! MAFIA ===== Leader - Salvatore Leone Car - Mafia Sentinel Clothes - tuxedos, some have sunglasses Weapons - Handgun, Shotgun Territory - Saint Mark's/Portland This is the first gang you'll work for. They have a lot of control over Portland, but several rival gangs have recently begun to try to upset their reign, like the Triads. They run the Red Light District too. Their cars are great, and so are their guns. Their gang is like one big family, and they stress family values. But watch out later though when they decide to betray you. You'll never be able to wander around in Saint Mark's ever again, because those shotguns blow up your cars real fast. You'll just be driving down the street in Saint Mark's, and all of a sudden, BOOM! DIABLOS ======= Leader - El Burro Car - Diablo Stallion Clothes - Denim, red and blue bandanas, jeans Weapons - Baseball Bat, Handgun Territory - Hepburn Heights/Portland These guys are small time. Their cars are really cool though, with those flames on the side. Most of their business involves the production of adult literature. Even after they dislike you, it's still no big deal to travel through their territory because all they have is bats. Occasionally one will pull a pistol though, but hardly at all. TRIADS ====== Leader - ??? Car - Triad Fish Truck Clothes - blue suits Weapons - Baseball Bat, Handgun Territory - Chinatown They will be your biggest enemy in Portland. They don't do much like the Diablos. Their vans aren't much of a big deal either. Their business is running Mr. Wong's Launderette, and the production of artificial fish. It's real funny to walk through Chinatown and hear the stupid phrases they call out: "Somebody call a medic!" "I see pain in your future!" "And the winner by knockout is..." "Easy, dragon-breath!" COLUMBIAN CARTEL ================ Leaders - Catalina, Miguel Car - Cartel Cruiser Clothes - Hawaiian shirts, jeans, leather boots, hats with crocidile teeth on them Weapons - Uzi, AK47 Territory - Fort Staunton/Staunton Island, Cedar Grove/Shoreside Vale These guys are your main enemy throughout the game. Nearly every gang in Liberty City despises them, except the Yardies. They produce a drug called SPANK, which is their main cash flow. Catalina, their leader, is the woman who shot you in the chest at the start of the game. You used to work for them until Catalina shot you. They hate you a lot and their automatic weapons are pretty powerful. Their trucks have a cool purr in their motor, but I don't like driving them. A lot of the missions you do against the Cartel involve stopping their SPANK business. It's kind of funny how this excessively violent game carries an anti-drug message. YAKUZA ====== Leaders - Asuka, Kenji Car - Yakuza Stinger Clothes - Business suits Weapons - Handgun, Uzi Territory - Torrington These fine people will be the first gang you'll work for in Staunton Island, and you'll work for them for most of the rest of the game. Their cars are awesome. The Yakuza Stinger is really fast, yet still can absorb a good amount of damage. Their business is gambling and their casino is their main cash source. They are one of the few gangs that likes you for the whole game. They hate the Cartel a lot and most of their missions involve halting the |
