Grand Theft Auto: Liberty City Stories Walkthrough :
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Walkthrough - GTA Liberty City Stories FAQComplete Walkthrough for GRAND THEFT AUTO: LIBERTY CITY STORIES (PLAYSTATION 2) Version 2.3 BY ERIC WAECHTER PLEASE VISIT THE EASY TO NAVIGATE WEBPAGE VERSION OF THIS WALKTHROUGH AT: http://www.northsearesearch.com/gtalcs *************************************************************************** DISCLAIMER/RELEASE OF RESPONSIBILITY *************************************************************************** Values and opinions expressed in this document are the sole property of the author of this document. Any website authorized to host this document can NOT and will NOT be held liable for anything expressed here. By reading beyond this point, you hereby release responsibility of any website listed in the authorized sites list for anything stated from this point forward within this document. Complaints or comments in regard to this document must be submitted to the author using the e mail address listed at the end of this document. Any correspondence transmitted by any means, to any of the authorized websites listed, as a result of statements made within this document can be constituted as harassment by the administrator of the authorized website and can be prosecuted to the fullest extent of the law. *************************************************************************** As of this date, June 27, 2006, this walkthrough contains all information necessary to acheive 100% completion of the game on the PS2. The only updates from this point forward will be corrections if necessary, a possible secrets section and eventually a FAQ, followed by a "Dumb FAQ" that acheived great popularity on my walkthrough for The Da Vinci Code. *************************************************************************** **ADULT CONTENT ADVISORY** THIS WALKTHROUGH DOES CONTAIN PROFANITY ON OCCASION. IT IS NOT RIDDLED WITH IT AND I HAVE NOT THROWN IT OUT EVERY OTHER WORD, IN FACT, THE GAME ITSELF IS MUCH WORSE THAN I AM, SO IF YOU’RE ALREADY PLAYING THE GAME, I DON’T THINK YOU’RE GOING TO MIND THIS WALKTHROUGH. IF YOU ARE UNDER AGE AND YOUR PARENTS DON’T APPROVE OF YOU BEING AROUND PROFANITY AND SEXUAL SITUATIONS, THEN YOU’VE BEEN SNEAKING ANYWAY AND I’M GONNA TELL YOUR MOM!! *************************************************************************** “Because we all dream of wiping our ass on quilts, don’t we?” “It’s the game that’s just like life! Just when you think you’ve won, someone blinds you with industrial solvents!” “Its not like those other licensed video games, because in this one, you don’t die of boredom, you die of ANTHRAX!” ************************************************************************* Copyright Notice ************************************************************************* This document is copyrighted © 2006 by Eric Waechter (author) This guide is for personal use only and may not be altered, printed or distributed for any commercial purposes. This guide may be printed for personal use providing it is not further distributed or sold. No part of this guide may be used without written consent of the author and the requester agrees to provide proper recognition. Violators of this copyright will be prosecuted to the fullest extent of the law. Grand Theft Auto and its contents is copyright © 2006 Rockstar Games, Inc, Rockstar Games, Rockstar Leeds and Rockstar North and Take Two Interactive Software. The only Internet sites that have permission to use this guide are: www.northsearesearch.com www.gamefaqs.com www.cheatcc.com www.cheatcodes.com www.ign.com www.gamerstemple.com www.1up.com www.supercheats.com www.neoseeker.com www.cheathappens.com www.gamesradar.com www.cheatplanet.com www.gamesolves.tk http://reviews.ofgods.com www.gameboomers.com www.playwalkthrough.com www.gamesover.com www.andrewswebsiteuk.com If this guide is found on any other sites, please contact the author. *********************************************************** Table of Contents *********************************************************** I. Version History II. Introduction III. Storyline Missions A. Portland 1. Vincenzo Cilli 2. Ma Cipriani 3. J.D. O'Toole 4. Salvatore Leone 5. Maria 6. Salvatore Leone Part 2 7. J.D. O'Toole Part 2 8. Vincenzo Cilli Part 2 9. Salvatore Leone Part 3 B. Staunton Island 1. Salvatore Leone 2. Donald Love 3. Salvatore Leone Part 2 4. Leon McAffrey 5. Church Confessional 6. Donald Love Part 2 C. Shoreside Vale 1. Salvatore Leone 2. Toshiko Kasen 3. Donald Love 4. 8-Ball 5. Donald Love Part 2 6. Salvatore Leone Part 2 IV. Side Missions A. Portland 1. Car Salesman 2. Bumps and Grinds 3. Slash TV 4. Wong Side Of The Tracks 5. Noodle Punk 6. RC Thrashin' 7. Scrapyard Challenge 8. Scooter Shooter 9. Red Light Racing 10. Low Rider Rumble 11. 9mm Mayhem 12. RC Triad Takedown B. Staunton Island 1. Go-Go Faggio 2. Demios Dash 3. Bike Salesman 4. Well Snacked Pizza 5. Torrington TT 6. Car-azy Giveaway 7. RC Ragin' 8. Karmageddon C. Shoreside Vale 1. Wi-Cheetah 2. Gangsta GP 3. AWOL Angel 4. RC Race 5. See The Sight Before Your Flight V. Avenging Angel Missions VI. Vehicle Specific Missions A. Vigilante Missions B. Fireman Missions C. Paramedic Missions D. Taxi Missions E. Trash Dash Missions VII. Unique Jumps A. Portland B. Staunton Island C. Shoreside Vale VIII. Hidden Packages A. Portland B. Staunton Island C. Shoreside Vale IX. Rampages A. Portland B. Staunton Island C. Shoreside Vale X. 100% Completion XI. Eric's Stats Upon Completion XII. Eric's $2 worth XIII. Cheat Codes XIV. Secrets XV. Contact Information *********************************************************** I. Version History *********************************************************** June 19, 2006 - Version 1.0 Initial draft, complete walkthrough of story- line missions only. June 23, 2006 - Version 1.1 Completed all Unique Jumps and Hidden Packages section. Began work on Side missions with completed 'Car Salesman' and 'Bumps and Grinds' missions. June 25, 2006 - Version 1.2 Completed all Rampage missions, Car-azy Giveaway, Paramedic and Vigilante Missions June 26, 2006 - Version 1.3 Completed Avenging Angel missions and added several more Portland side missions June 27, 2006 - Version 2.0 All side missions and vehicle specific missions completed. Small 100% completion note added to end. Walkthrough now contains all info needed to acheive 100% completion. June 28, 2006 - Version 2.2 Added Cheat Codes, Secrets, Eric's stats, and Eric's $2 Worth June 30, 2006 - Version 2.3 Webpage version completed and added *********************************************************** II. INTRODUCTION *********************************************************** I realize that many of you are reading this walkthrough as a result of my walkthrough for The Da Vinci Code, so allow me to thank you for coming to this walkthrough as a faithful fan. For those of you that are new to my walkthroughs, I can promise you this, if you get nothing else out of my walkthroughs, you’ll get a good time. I try to make the process of reading the walkthrough as much fun as actually playing the game, so if you like to laugh, keep on reading, I promise you will. I am sarcastic, blunt, and have no problem letting you know what is on my mind. Sometimes I am even insulting, but if it hurts your feelings, its probably because it relates to you and you deserved it anyway. I realize that when you go to most walkthrough sites, there are at least a dozen of them written for this game, however they were all written from the PSP version of this game. While this version is virtually identical, it does still contain some differences as I have noted in looking at some of the other walkthroughs. So far as I can tell, this is the first walkthrough thus far that is based 100% on the PS2 version of the game. I could cheat and use the PSP walkthroughs that are already online, but I believe that no longer makes it “my” walkthrough. If you are a return walkthrough reader, you are here because you enjoy the way I write, and it would be wrong of me to cheat my way past that. If you are a new reader (and you made it past the “hurting your feelings” thing above) then you will soon come to find that my walkthroughs are of only the very best quality. I know that you will settle for nothing less, and you have my word that the very best is what I am here to provide. If you find this walkthrough lacking in ANY way, please contact me at the e mail address at the end of the walkthrough. I have not played the PSP version, in fact, I have not even seen the PSP version, so if you write me to tell me that that “is not how it was on the PSP”, BITE ME . . . .I warned you ahead of time. This walkthrough was written as I played the game with my laptop in front of me, therefore everything in here was done at the time of the writing and was not drawn from memory in the hopes that I remembered it right. With that said, please enjoy the walkthrough and best of luck to you in the game. *********************************************************** III. STORYLINE MISSIONS WALKTHROUGH *********************************************************** A. Portland *********************************************************** **NOTE** For the sake of organization, the missions are grouped by character as much as possible. It is possible to do these missions in other sequences as long as they are available on your map. Please do not write to me and tell me that you don't HAVE to do them in this order for cryin' out loud. (I wouldn't have to say that if it hadn't been done!) Intro scene: Tony gets to Liberty City, makes a phone call and catches a cab to Mr. Leone’s office and is introduced to Vincenzo (Lucky). You get your first mission assignments from Lucky at Atlantic Quays. Your first objective is to drive Vincenzo to your newly acquired Safe House in Saint Marks, where you will change your clothes. You’ll learn about the garage where you can store your vehicles here and how to save the game. (You will not be able to save at this point yet.) You must now get back in the car and take Vincenzo to his warehouse. (**NOTE** At this time, you can not get a wanted level yet, so have fun on the way if you want!) Drive into the yellow marker and you’ll get a short cutscene where Vincenzo continues to be a wiseass and then you will be awarded $100 for having to listen to it. You will then be free to roam and Vincenzo’s missions will now be visible on your map indicated by a blue “V”. At this point you can go back to your safe house and save just so you don’t have to go through all that again. From this point forward, I will not tell you when to save. If you are playing this game, I’m going to assume you’ve played video games before, and also that you’ve played the other games in the GTA series. You should know when to save and when not to, and that saving after every mission is just good thinking. Now you may begin the story missions. . . . 1. VINCENZO CILLI MISSIONS *********************************************************** Slacker – You’ll be sent back over to Saint Mark’s to look for Vincenzo’s dealer. A new yellow marker will appear on the map. Grab a vehicle and head that way. When you get there, you’ll find the whiny dealer and then your objective will change for you to take him to work, and you’ll get a new marker in Chinatown. Get back in the vehicle and he will climb in (or on if you have a motorcycle) and off you go. When you get there, drive into the marker, the dealer will get off and you’ll be awarded $100 for your efforts. Dealing Revenge – After the rather disqusting cutscene, climb in a car. I recommend a car for this mission to make it as simple as possible. Head to the new marker in Chinatown, which just so happens to be where you dropped the dealer off in the last mission. After the cutscene, follow the instructions and beat up the dealer before he beats you up. You’ll be alerted that there are other Sindacco’s dealing in the area and you should take care of those as well. The simplest way to handle this is to climb back into the car, drive to each of the red dots on the map, and simply run them all over until they are dead. When you do, the mission will end and you will get $500. Snuff – You’ll first be sent to the Ammu-Nation in the Red Light District. Go there and you’ll be schooled on how to purchase weapons. You are given your first gun for free, so use the cash to buy some extra ammo and then head to the new marker in Hepburn Heights. When you enter the marker, you’ll be at the entrance to a construction site, and you’ll be instructed to take care of the Sindacco heavy at the rear of the site. Shoot down the two guards at the entrance to the tunnel. Go through the tunnel and there will be two more guards on the other side to take care of. Once they are out of the way, the Sindacco heavy is at the back end of the site behind his car. Kill him and then take his cell phone as proof that the job is finished. You’ll immediately get a call from J.D. O’Toole and find out that you’ve been watched (Gee Rockstar Guys, feeling nostalgic for Manhunter are we?). When the phone call is done, climb in the Sindacco’s car (indicated by the painfully obvious blue arrow) and take it to the Pay –N- Spray, which is fortunately on the street right in front of you when you get in the car. You’ll get a free introductory paint job, $500 for completing the mission, and J.D. O’Toole’s mission marker on the map, indicated by an orange “J”. Smash and Grab – After the cutscene, you’re instructed to grab a four seater car, and for your gaming convenience, there is one parked right outside. Get in it and drive to the new marker blue which is very conveniently located at the completely opposite end of town. (See a cop chase in your future?) When you get there, drive into the mayhem and let the four guys with those shiny blue arrows over their heads get in the car. You’ll now have a 3 star wanted level and you’ll be instructed to lose the cops. Remember that Pay –N- Spray in the last level? Check your map and pick the quickest route to get there, because the cops will be showing you no mercy on the way. Get in there, get the car painted and your warning level will disperse. Your instructions are then to take the gang to Vincenzo’s. Do that without getting a wanted level again, and you’ll be rewarded with $1000. Hot Wheels – You need to go get Vincenzo’s car which is nearby in Trenton, and bring it back to him. Sounds pretty easy, huh? Oh yeah, he forgot to tell you that the car is wanted by the police. As soon as you get in this very fast Banshee (this was my favorite car out of all of them from the original GTA III, but kind of a letdown this time), you’re going to get a 3 star wanted level and cops are going to appear around you in that magic way that can only happen in a video game. It’s going to be a bit more of a trick this time, but you’ve got to get the car to that same Pay –N- Spray. Use the map and plan a direct route. You can make it. You’ll then have to take the car to Vinnie’s lockup, which is on the next block from your safehouse to the east. When you get there, you’ll get a phone call from Vinnie, and you’ll be none too happy. After exchanging pleansantries, you’ll be instructed to take the car to the car crusher and dispose of it. Drive to the north end of town, park the car in the marker and get out. Watch your revenge on Vincenzo with a great big grin and get a grand total of $104 dollars for the scrap value. Yep, that’s it, $104. It’s not a typo. You’ll also get a call from Tony’s mom . . . .thats right, his mom. She will chew him a new one in typical Italian mom fashion, and now you’ll have yet another mission marker on your map. I like to call them the “Mommy Missions”, marked by a pink “C” on the map (for Mrs. Cipriani in case you didn’t catch that). You are done with Vincenzo now. 2. MA CIPRIANI MISSIONS *********************************************************** Go to Ma’s house (which if you remember GTA III, it was Toni Cipriani's house), to begin these missions. Snappy Dresser – You’re first instruction after the cutscene is to go back to your safehouse and get your camera. Head just around the block and do that. Once you’ve got it, your next destination is Casa’s Deli in Chinatown, so climb back in the car and head there (That Leone Sentinal isn’t too bad, huh?). When you drive into the marker, you’ll be told to follow Casa. Do so, but don’t get too close or he’ll get spooked. This isn’t too hard even though they don’t give you a marker to let you know where he is when you don’t have sight of him, and there is no Spook-o-Meter as in previous GTA releases. The chase will be brief as you are just going to another part of Chinatown. When you get there, Casa will pick up a couple of hookers and you’ll have to follow him a little bit more. Not too far to go this time either, as your just going up to Callahan Point. When you get there, you’ll get instructions for using the camera, so get out of the car and walk towards Casa’s little perverted gathering, but don’t get too close. You really don’t have to get all that close anyway because the zoom capabilities of this camera are rather impressive. Arm the camera, zoom in and take a snapshot of the diapered Casa. You’ll then be instructed to take the picture back to Ma, so go there. After you get over that sickening feeling from finding out that your Ma doesn’t find the diaper disturbing, you’ll be rewarded with $100 for finishing the mission. Big Rumble in Little China – The trick here is to take out some Triad gang members (remember these guys?!). One set of gang members is driving around in a delivery truck, which you must follow around and run into until you get it to stop. At that point, two gang members will get out and come after you on foot. If your vehicle has enough life left in it, just run them down. The other set of gang members is in the center of Chinatown in that area that is blocked off to vehicles. Well, fortunately for us, this isn’t GTA III anymore, and we now have motorcycles at our disposal. Find one, get on it, slide into that area and just mow them down with the motorcycle (I love it when I don’t have to buy ammo! If it makes you feel better, I got all 4 of these guys with one shot on the motorcycle and the mission was over.) I may have blinked too quick, but I don’t believe I got paid anything for completing this mission. Grease Sucho – Time for a race! Grab a car (The Leone Sentinal will suit this need very well) and head for the starting line (Sorry, they won’t let you bring a motorcycle. No bringing guns to knife fights.) This little pissing contest is being held down in Trenton. The race while seemingly stressful was relatively easy. I screwed up a couple of times and missed turns and I still beat them with a fairly wide lead. When you have one the race, you will be instructed to take out Sucho. Track him down by following the red blip on the map, and when you catch up to him, ram him until he gets out of the car. When he does, just run him down. You’ll be awarded $1000 for completing this mission and the Underground Street Races will be unlocked, and you’ll be informed that you’ll be contacted by challengers. Dead Meat – You’re instructed to go to Giovanni Casa’s Deli to persuade him to take a ride with you, so grab a car and off to Chinatown we go. When you get there, you’re going to pick Giovanni up and take him to the sawmill in Trenton. When you get there, you will pass through a gate and get another yellow marker behind the sawmill. Once inside, you are now going to have to hack Giovanni up with the axe provided for you. Whatever you do, don’t chase him. Wait for him to find a spot and crouch, figure out which way he is facing and then walk up behind him and smack him with the axe (WALK!! NOT RUN!!) He goes down pretty quick. It took me two tries to take him out. When you do, watch the twisted little cutscene, then climb into the van to take the “Giovanni Sausage” to his deli. You’ll have a two star wanted level, cops will be lined up outside the gate, and you’ll be driving that big clunky-ass van. If you know where a couple of wanted level stars are, hit those as fast as you can, otherwise, do what I did and head up the west side of the map to the Pay –N- Spray. Once you’ve done that, take the van up to Casa’s Deli and receive $500 for your tasty new style of sausage and the end of the mission. No Son of Mine – Oh crap! Your own Ma is trying to knock you off! Grab the shotgun and take care of all of her hitmen. These guys come in 4 waves of 4. When one group is gone, the next one comes. The last two groups are carrying machine guns, so be quick, or be creative. My health was wearing real thin by the last group, so I ran around the block and grabbed a delivery truck that just happened by. I saved some more ammo that way and just mowed them down with the truck. When they are all dead, the mission is over, you earn no money and you can no longer go see your Ma. 3. J.D. O’TOOLE MISSIONS *********************************************************** In order to begin these missions, you will need to go back to the safehouse and change into your casual clothes. JD will not acknowledge you while you are dressed in your suit. You can find these missions at Paulie’s Revue Bar (formerly known as Luigi’s in GTA III). Bone Voyeur – After this relatively disturbing cutscene, you will climb in a van with JD. This mission is pretty straightforward and pretty simple. You just have to drive around the red light district and stop near JD’s hookers to collect the money from them. You have to collect $700 which you will see on the right side of your screen and this mission is timed as you have to collect all the money before the girls’ shift ends. It’s really plenty of time, so you don’t have much to worry about. Basically take off straight ahead from where you get in a van, and drive around the Red Light District in a square pattern, and you’ll see the girls standing on the side of the road with a blue arrow over their heads. Stop near them and they will come up to you and hand over their cash. At one point, a pimp will be ripping off one of the girls and you’ll have to stop him. It’s pretty simple, just run him down with the van, get out, grab the money, get back in and carry on. When you’re all done, you just have to take JD back to the bar. The mission will end when you get him there, and you’ll get $500 for a job well done. Don in 60 Seconds – After the cutscene, quickly jump in the car with the blue arrow, as you have a 2 star warning level and the cops are already on the scene and shooting at you. You’ve got to get Salvatore out of there, and you’ve got to lose the cops. Pretty easy start, drive right around the block and into the Pay –N- Spray. It was so easy, in fact, it made me a little suspicious. Once the car is painted, you are told to take Salvatore home, back to the trusty mansion up in Portland Beach, where you first met the sultry Misty a few years ago. That’s it. When you get there, you get a brief cutscene, $1000, and a new set of missions from Salvatore. Micro SMG’s become unlocked at Ammu-Nation as well. A Volatile Situation – Time to go check out a casino. I recommend that you show up well armed with a machine gun and a PCJ 600 is the preferred vehicle. This mission was nothing short of a pain in the ass. It’s in St. Marks, 3 blocks south of your safehouse. When you get there and walk into the marker, you’ll get a phone call from JD telling you that there are a bunch of Sindacco’s coming after you. Guess its time to take care of them. There will be 3 waves of Sindacco’s. The first will arrive in one of those silly white station wagons. You have a choice here, you can either wait for them to get there and blast them when they get out of the car, or you can go after them before they get there on the PCJ and try to blow up their car before they arrive. The latter takes a LOT of ammo, so be prepared if that is what you decide to do. I found it easier just to wait on them and blast them when they get there. It’s riskier on your health, but if you just grab a car and park a little ways up the street facing the front door of the casino, wait for them to get there and then run them down when they get out of their car. If you let any get too close to the front doors of the casino for too long, they will plant a bomb and it goes off in only 3 seconds. Don’t be standing nearby, and two of them will fail the mission. The last wave arrives in a Patriot (I like the way they have made them big and beefy and mean now!). Take care of these guys and you will get a cutscene showing you a box truck headed your way. The truck has a bomb in it. Once again, you can take the PCJ and attempt to chase it down before it arrives, or you can wait for it to get there. The trick here is to make sure there are no cars cluttering the street before it gets there. When it arrives, it will slam into the corner of the building and the driver will run away. You now have 22 seconds to get in it and move it a safe distance from the casino. This distance will be indicated by a blue bar on the right side of the screen, and when it is far enough, you need to get out of the truck and get the hell away from it. Don’t let me forget to mention that the truck is stuck in first gear and barely moves, so have fun with that. If you manage to pull it all off, you get $1000 and a chance to save and go get a drink or something. Mostly because that level pissed me off. I needed a drink after that. Blow up ‘Dolls’ – This mission, when done the right way, is so easy its scary, which is definitely a nice break from the previous level. All you have to do is blow up the Sindacco Brothel/Casino. Capisca? Ok then, grab a car, any car will do, however if you just want to walk your way through this mission, find one of those silly ass white Sindacco station wagons. Take it up to 8 balls place. (You can find it, its been there for 5 years now) You will get it equipped with a bomb, because that’s what 8 ball does. He does it here, he did it in Vice City, and he did it in San Andreas. (That guy gets around!) Now all you have to do is drive it over to the Red Light District and park it in the garage of the brothel/casino. The guards there will make comments about you as you drive in, but as long as you are in the Sindacco car, they won’t mess with you . . . until you get out of course. When you’ve got it parked, you’ll be prompted to get out of the car. Get out, and I recommend running (to the right as you are looking OUT of the garage) and jumping over that wall onto the street. Keep running until you are prompted to set off the bomb. Do so, and you’ll get a pretty cool explosion cutscene and $1500 for completing the mission. 4. SALVATORE LEONE MISSIONS *********************************************************** I like Salvatore’s house -- he always has a shiny new PCJ sitting out front for me. The Offer – This one is fairly simple. Head down to the docks at Portland Harbor and meet with Jane Hopper. You’ll have a quick but rude meeting and then it will be your goal to escape the docks. What can I say. RUN! There’s a guy or two throwing Maltov Cocktails at you, so avoid them if you can. Run until you get almost to the exit and there will be a Bobcat sitting there. Climb in it and drive out the gate. Done. Mission over. $500 Ho Selecta! -- This one isn’t bad either. All you have to do is pick up hookers. (WHAT A JOB!) Ok, so you have to pick up 6 hookers and get them to the picket line at the entrance to Portland Harbor. You have about 5 hours to do this in (that’s 5 GTA hours, in reality, 3 or 4 minutes max). Its actually plenty of time if you work your way south from the first hooker in the parking lot of the gas station at the north end of town. You have to disrupt her “business transaction”, at which point you’ll have to take out the 4 guys she was . . .uh . . .transacting. If you’ve got a gun, this is pretty easy . . . because they don’t. Continue south to the next girl, who you will also have to disrupt. Theres only one guy to take care of there, so do so and move on. Get the third girl a little further down the street. She’s just hangin’ out, so just pull over and she’ll get in the car. Now, you’ll have to drop these three girls off at the picket line. Do so, and turn around and head over toward the Chinatown/Red Light District area. If you just turn left onto that main road there under the train bridge, you’ll be able to see two more girls right in front of you. Pick them up, drive about a block further and another will be standing just around the corner. When you’ve got all three, turn around, drop them off at the picket line, and you are done and $500 richer. Frighteners – Once again, simple. Head towards the red markers on the map and you’ll find the Union Bosses just driving around town. Ram them, shoot their cars, whatever you have to do, just get them to get out of their car, but whatever you do, don’t kill them. You just want to scare them. Some will fight back when they get out of their car, but most wont. Scare enough of them, and $1000 is yours and the mission is over. The Avenging Angel costume will be unlocked at the safehouse, and it was at this point that I got a phone call from Maria, opening up her missions now as well. Rollercoaster Ride – You’re starting off here with a short time limit, luckily, you don’t have far to go. You have to get to the radio station in Harwood before Hopper leaves. When you get to the radio station, kill the limo driver. You’ll end up in his uniform, at which point, get in the limo. You’ll get a short cutscene and Hopper will get in the limo and demand to be taken to the Harwood Ferry Station. You’re not going to do that. Your job is now to scare the hell out of her. Drive around real fast, hit stuff, take her over jumps and generally cause mayhem with the limo. The scare meter on the right side of the screen will soon fill, and you’ll be asked to take her to the ferry station picket line at the north end of town. Do so. When you get there, you’ll have to drive through a group of gangsters and drop her off in the yellow marker. Your mission will be complete at this point, and you’ll get $1000 and the chauffeur outfit at the safehouse. You’ll be done with Salvatore’s missions at this point. 5. MARIA *********************************************************** Shop Til You Strop – Take Maria to the shop as indicated on the map. I’m not entirely sure why she couldn’t walk her own ass down there since its only 1 block to the south, but oh well, here we go. Ok, so now we know why she couldn’t walk . . . because running from the cops in that skirt and heels is a BITCH! When she comes back out of the shop, you’ll have to take off and loose the cops. Being that it is only a 1 star warning level, this is pretty easy, especially since I decided to take her shopping on a PCJ. When you’ve lost the cops, she wants to go to another shop, so off you go. If you are thinking clearly at this point, make sure when you pull into this yellow marker, you have the car pointed north up the street. Of course, she doesn’t let you down again, and this time she manages to pull off a 3 star warning level. (My wife wonders why I won’t go shopping with her.) The REALLY funny part at this point, is that you’re not instructed to lose the cops, you’re instructed to take her home. Yeah right. If you did as I suggested and parked in front of the last shop facing north, by God, head north and get that car into the Pay –N- Spray. THEN take her sorry ass home and collect your miserable $100. Taken For A Ride – We’re going to take Maria to see her dealer. (Serious Misty flashbacks now) You pull in behind one of those silly ass Sindocci station wagons, and Maria climbs in it to make her deal. Something goes terribly wrong as things often do in drug deals with enemy families, and the Sindocci’s take off with Maria. You must now ram their car in order to get her back. When they do stop, you’ll have to kill the two Sindocci idiots that get out. When you do, Maria will get back in the car with you and now all you have to do is taker her home to collect your $500. She did mention something about coming up for “coffee”, but you turn her down. Apparently Hillary Clinton and Jack Thompson got to Tony Cipriani, and he’ll be having no “Hot Coffee” in Liberty City. (Bunch of censorship cowards they are! Rockstar is my HERO for having done it in San Andreas! They shouldn’t have let the government push them around, and the retail stores are WIMPS for taking it off the shelves! Soapbox completed.) Booby Prize – We’re going to race again, and this time we have no choice but to find a motorcycle, so grab up a PCJ 600 and let’s go! If you don’t find one right away, you know you can always find one in front of Salvatore’s house. Head down and enter the marker to start the race. It’s a fairly simple race, and if you’re good with the handbrake powerslide, you’ll have no problems winning this 2 lap race. Of course when the race is over, you earn no money, and Maria still takes off with the other dirtbag, however you open up the underground street bike races. Biker Heat – This one goes by pretty quick. Head down to Chinatown to meet up with Wayne and his gang. You’ll exchange a few uncivil words and Wayne will take off on his bike and leave you four goons to deal with. The best way to do this was to do what I did . . . .ignore the goons, hop on the bike sitting in front of you, and take off after Wayne. All you’ve got to do is make him be dead. If you’re still carrying around an automatic weapon compatible with a motorcycle . . . .this is GRAAAAAVY. Kill him, be done, get $1500 and get a phone call from Salvatore telling you he’s got some more stuff for you to do. If you're thinking about it, grab the PCJ 600 that Wayne was driving. It's bulletproof and the only time you will be able to get it throughout the entire game. Overdose of Trouble – Maria has overdosed on a color spectrum of pills, and apparently she needs a “zap” to get over it. She tells Tony that he’s square because he doesn’t know what a “zap” is. Apparently, I’m square too. At any rate, she says she left hers at the diner at Callahan Point. Of course, she has no idea what in the hell she’s talking about, but we’re going to grab a vehicle and take her there anyway. You arrive in the empty parking lot of the diner to find nothing but the yellow marker, but as is normal for this game, when you enter the marker 8 or 10 pissed off bikers with guns materialize in the parking lot like they’ve been sitting there since the place was built. Of course it occurs to Maria that this isn’t where you’re supposed to be (genius that she is) and now off you have to go to Hepburn Heights, with these hairy intellectuals chasing you. Since I know you’ll be stunned to hear that Hepburn Heights won’t be the right place to be either, Maria will change her drug addled mind once again and decide that the stuff has been at her apartment the whole time (she could have saved us a lot of trouble by coming to that conclusion to begin with, but what fun would that be). Off we go back to the apartment still trailing the unhappy ones. As seems to be standard procedure, that’s not right either, and now we head to Salvatore’s Mansion. When you get there and drive into the marker, Maria chews your ass for being such a twit and goes in to the mansion to service Salvatore. The mission is complete and you get nothing but an ass chewing from a crack whore for your troubles. Thankfully, you’re done with her. The Goodfella outfit is now unlocked at the safehouse. 6. SALVATORE LEONE PART DUE (That’s Italian for “two”, Doofus!) *********************************************************** “And another thing – I never met a girl with hydraulic underwear . . . .I was looking for a tramp, I married a slut!” -- Salvatore Leone Contra Banned – You need a 4 seater car to pick up some backup. Luckily for you, your at Salvatore’s house and he has a conveniently placed Leone Sentinal parked there for you. Drive around to the blue markers and pick these guys up. One of them is in the parking lot of Marco’s Bistro made famous in GTA III and after your first and only transcontinental flight in San Andreas. Once you have them all, you’ll have to head down to Portland Docks, so get moving. You’ll have to drive through some angry picketers at the entrance to the harbor, but just blast on through and head to your marker. When you get there, you’re in a familiar scene. Yet another deal gone bad with dirtbags at the docks. The cops show up and now you have to waste the drug dealers. If you manage to survive that ordeal, there is some armor there for you if you didn’t grab it during the gunfight. (This armor is now always here should you need to come get armor again later.) All you have to kill is the drug dealers, you can leave the FBI agents even though they are shooting at you. Once the dealers are dead, you have to jump in the Patriot indicated by the blue arrow, then get it out of there and lose the 3 star warning level. Make a beeline for the Pay –N- Spray. Once you pull that off, you’ve just got to get the Patriot to Salvatore’s lockup in St. Marks. Once you get it there, and in the garage, get out and claim your $1000 for completing the mission. You’ll get a phone call from JD, and once again open some more missions from him. Which is good, because you’re done with Salvatore’s missions again. 7. J.D. O’TOOLE MISSIONS PART DUE (Yep, its still Italian) *********************************************************** “Oh God! I feel like the day the FBI searched my hard drive!” --JD O’Toole Salvatore’s Salvation – Salvatore has been kidnapped by the Sindocci’s. First thing we’re going to have to do is tail one of these guys in a car. Follow the car without attracting attention. You’re not going far, so its not too bad. When you get to the destination, you’ll see that they have Salvatore in the trunk of a car, and they intend to take him to the car crusher. Now we have to get all superhero on their ass. Stop the car before it gets to the car crusher. Ram it, but don’t shoot it, or you’ll kill Salvatore and fail the mission. Once it stops, two Sindocci’s will get out and start shooting at you. Slaughter them and then get in the car that has Salvatore in the trunk (big blue arrow in case you are dense). Drive it to Salvatore’s mansion and into the yellow marker and Salvatore is saved. Be happy with your $1500. The Guns of Leone – Salvatore has lost it. Must have been the carbon monoxide fumes he inhaled riding around in that trunk. He’s coming down to kill every Sindacco he can find, and JD has beat feet out of there. Your job is to get up on the roof across the street and grab the sniper rifle. You’re going to keep Salvatore from getting capped. You’ll be able to nail the first 8 or 9 guys from the roof, but after that, you’ll have to head down to the street to help out. If you were thinking ahead, you grabbed the AK47 from the roof behind the strip club (under the water tower -- take the stairs in the alley where you knock on the door to meet JD). The last to show up is the cops, and you’ll have to kill a couple of them as well. When they’re all gone, Salvatore will run into the alley behind Paulies, and the mission will be over. A whopping $3000 for completing this mission. Calm Before The Storm – You’ve got one GTA hour to head up to Salvatore’s mansion. You’re going to follow a new heavy that Sal’s got that he is suspicious of. When you get there, enter the yellow marker. Just to make this interesting, this guy is going to be taking off in a helicopter, and you are going to have to follow it from the ground. It’s pretty simple as they give you a red marker on the radar, the guy flies REAL slow, and for some dumbass reason, the helicopter follows the streets. You’re not going far the first time. He’ll land in the construction site just to the west in Hepburn Heights. A short cutscene there, and he’ll take back off and you’ll have to follow again. Once again, he’s not going far, and will end up landing on a roof in Chinatown. When you get there, you’ll have to go into the alley of this building and climb the stairs to the roof for a closer look. After the cutscene you see that you have been spotted by the Triads. Time to do some shootin’! When all the Triads are dead, the mission is over and you’ll be rewarded with $1000 and the removal of whatever wanted level you acquired in the process. The Made Man -- You’ve got to drive JD to his ceremony to be “made”. Climb in the car. As any formal and important mob ceremony should be, its located at the car crusher in Harwood, so drive there. Apparently the Sindacco’s aren’t real thrilled about JD’s conversion, so they are going to attempt to take him out on the way to the ceremony. It’s up to you to get out of the car before they blow it up and shoot them before they accomplish their mission. There is one on a motorcycle and three in a car and they all show up together. It’s easiest to just run down the motorcycle moron, then get out and gun down the other three. Once they are disposed of, you can continue to the car crusher in relative peace. When you get there, you find out that the ceremony is so that JD can be “made dead”. Mickey caps him in the back of the head. (For you fans of “The Godfather”, this is ironically how the traitor, Salvatore Tessio was disposed of in that movie. I guess this time Salvatore gets to be the assassinatOR rather than the assassinatED.) Now that the car you’re in is good and screwed up, you have to run it through the Pay –N- Spray so you can get Mickey home in peace (instead of in pieces). Even that won’t work for long, and you’ll eventually get spotted by the cops and they’ll chase after you for DWCDG (Driving While Carrying Dead Guy). Get Mickey to his apartment across from the hospital and he’ll get out. Now its just you and Dead Guy. You’ve got to get the car to the river and dump it. You can try to respray the car again, but it won’t do you much good. You’ve got to get it over to the Boardwalk that runs up the west side of Portland and get the car into the river. Jumping out of a moving vehicle works, but it’s a bit picky about doing that. I just parked it nose first towards the river, got out, ran back over to the street, grabbed a passing vehicle (in this case a patrol car that was chasing me after I offed the cops), and rammed the back end of the car right into the river. Mission completed, $1500 and no more wanted level. Oh yeah, apparently there are no more JD missions. Vincenzo on the other hand, is feeling bad for being a douchebag, so he gives you a call and you once again have Vincezo missions. 8. VINCENZO CILLI MISSIONS PART DOS (Spanish – I’m multi-lingual now.) *********************************************************** “ . . . .if you pull any of that daddy bullshit, you’re a dead man.” --Tony Cipriani Back to Atlantic Quays we go . . . . The Portland Chainsaw Maquerade – You get a phone call from Vincenzo when you get there. He wants you to meet him on the freighter over at Portland Docks, so we’re going to head there. Use the ramp to get up on the ship and head to the stern (the stern would be the BACK of the boat, most likely the spot indicated by the yellow marker). I took a PCJ down here, so it made the trip a little quicker. When you enter the ship, you’re told to enter the Hull, which is pretty vague if you ask me, but they were kind enough to put another marker. Make sure you are armed and head that way. There is a magnum in a little hallway to your right on the way down in the event you need some deadly hardware. When you get down there, you’ll be met by 10 freaks with chainsaws, because when Vincenzo starts kissing your ass, nothing good can come from it. Work carefully with the magnum you picked up, each freak can be disposed of with one shot. When they are all gone, you get to wipe out Vincenzo. He is quite resilient, so it takes quite a few shots to take him out. It’s going to take whatever you have left in the magnum at a minimum. When he’s down and dead, you get a little cutscene where you kick him like you would a little dead bird you find in the road and then you are told to head for the exit. Replenish your health if you need to (I did) and head on out. (Theres armor in the hallway to your right on the first landing on the way up the stairs too) When you get to the exit, you’re back outside and the mission is over. You get $3000 and overalls at your safehouse. You are told that you can come back here wearing the overalls at night to play Slash TV! (Between 1800 and 0500) You also get a phone call and back to Salvatore’s missions we go. Oh yeah, no more Vincenzo missions in case you were wondering. 9. SALVATORE LEONE MISSIONS PART THREE (I’m getting lazy, that one was in English) *********************************************************** “What’s that smell? OH YEAH, Mid-Life Crisis!” --Maria Sindacco Sabotage – Sal has left you some armor and weapons in the garage under the house. (If you played the PC version of GTA III, this was a garage you could unlock with a downloadable trainer.) Grab them if you need them, and head off to the gang war down in Hepburn Heights. This seems like an impossible fight, but it can be done, at least, I did it the first time through. I only had two of my own family members left alive, but apparently that was all I needed. You just get several large waves of Sindocci’s coming at you and you’ve got to kill them all. There is health and armor laying around if you need it. I saved it until the fight was over so I would be fresh and new, but the armor was gone after the street war was over, so get it while you can. When its all said and done, you get $1500. The Trouble With Triads – You’ve got to head down to the warehouse in Callahan Point. (Remember |
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Another Grand Theft Auto: Liberty City Stories Walkthrough :
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