Grand Theft Auto: Liberty City Stories Walkthrough :
This walkthrough for Grand Theft Auto: Liberty City Stories [Playstation 2] has been posted at 30 Aug 2010 by charizard2394 and is called "Grand Theft Auto Series Story Guide". If walkthrough is usable don't forgot thumbs up charizard2394 and share this with your freinds. And most important we have 13 other walkthroughs for Grand Theft Auto: Liberty City Stories, read them all!
Walkthrough - Grand Theft Auto Series Story Guide
____________________________ _________ __ ____/__ __ \__ |__ | / /__ __ \ _ / __ __ /_/ /_ /| |_ |/ /__ / / / / /_/ / _ _, _/_ ___ | /| / _ /_/ / \____/ /_/ |_| /_/ |_/_/ |_/ /_____/ _____________ ___________________________ ___ __/__ / / /__ ____/__ ____/__ __/ __ / __ /_/ /__ __/ __ /_ __ / _ / _ __ / _ /___ _ __/ _ / /_/ /_/ /_/ /_____/ /_/ /_/ ____________ _______________ ___ |_ / / /__ __/_ __ \ __ /| | / / /__ / _ / / / _ ___ / /_/ / _ / / /_/ / /_/ |_\____/ /_/ \____/ Series Plot Guide by Adam Marx TABLE OF CONTENTS Introduction [INT] Version History [VER] 1971 [VICPRO] 1986 [VICMAI] 1987 [SANPRO] 1992 [SANMAI] 1994 [LIBPRO] 1998 [LIBMAI] 2000 [ADVMAI] 2001 [IIIMAI] Dramatis Personae [CHAR] 8-Ball [CHAR001] 'Big' Mitch Baker [CHAR002] B Dup [CHAR003] Big Bear [CHAR004] Big Smoke [CHAR005] Ned Burner [CHAR006] Michelle Cannes [CHAR007] Avery Carrington [CHAR008] Catalina [CHAR009] Vincenzo 'Lucky' Chili [CHAR010] Marty Chonks [CHAR011] Ma Cipriani [CHAR012] Toni Cipriani [CHAR013] Cisco [CHAR014] Juan Garcia Cortez [CHAR015] Mercedes Cortez [CHAR016] Ricardo Diaz [CHAR017] D-Ice [CHAR018] Dwaine [CHAR019] El Burro [CHAR020] Emmet [CHAR021] Claude Fido [CHAR022] Frederico Fido [CHAR023] Sonny Forelli [CHAR024] Luigi Goterelli [CHAR025] Guppy [CHAR026] Officer Jimmy Hernandez [CHAR027] Jethro [CHAR028] Jizzy B [CHAR029] Jonnie [CHAR030] Beverly Johnson [CHAR031] Brian Johnson [CHAR032] Carl 'CJ' Johnson [CHAR033] Kendl Johnson [CHAR034] Sean 'Sweet' Johnson [CHAR035] Cam Jones [CHAR036] Kasen Asuka [CHAR037] Kasen Kazuki [CHAR038] Kasen Kenji [CHAR039] Kasen Toshiko [CHAR040] Kasen Yuka [CHAR041] Ernest Kelly [CHAR042] Hilary King [CHAR043] King Courtney [CHAR044] Joey Leone [CHAR045] Salvatore Leone [CHAR046] Jeffrey 'OG Loc' [CHAR047] Donald Love [CHAR048] Love Fist [CHAR049] Ran Fa Li [CHAR050] Maccer [CHAR051] Ray Machowski [CHAR052] Madd Dogg [CHAR053] Maria [CHAR054] Leon McAffrey [CHAR055] Miguel [CHAR056] Mike [CHAR057] Misty [CHAR058] Wu Zi Mu [CHAR059] JD O'Toole [CHAR060] Kent Paul [CHAR061] Officer Ralph Pendelbury [CHAR062] Millie Perkins [CHAR063] Auntie Poulet [CHAR064] Officer Eddie Pulaski [CHAR065] Umberto Robina [CHAR066] Denise Robinson [CHAR067] Ken Rosenberg [CHAR068] Ryder [CHAR069] Barbara Schternvart [CHAR070] Steve Scott [CHAR071] Alex Shrub [CHAR072] Johnny Sindacco [CHAR073] The Snakehead [CHAR074] Candy Suxxx [CHAR075] Suzie [CHAR076] T-Bone [CHAR077] Officer Frank Tenpenny [CHAR078] Mike Toreno [CHAR079] Massimo Torini [CHAR080] The Truth [CHAR081] Lance Vance [CHAR082] Tommy Vercetti [CHARO83] Cesar Vialpando [CHAR084] Vinnie [CHARO85] Helena Wankstein [CHAR086] Zero [CHAR087] Katie Zhan [CHAR088] Hives of Corruption [HOC] Liberty City [HOCLIB] Vice City [HOCVIC] Los Santos [HOCLOS] San Fierro [HOCSAN] Las Venturas [HOCLAS] Gangs [GAN] Bikers [GANBIK] Blood Feather Triads [GANBFT] Da Nang Boys [GANDNB] Diablos [GANDIA] Forellis [GANFOR] Golfers [GANGOL] Handlers [GANHAN] Leones [GANLEO] Liberty Cartel [GANLCC] Liberty Triads [GANLCT] Los Santos Vagos [GANLSV] Mountain Cloud Triads [GANMCT] Orange Grove Families [GANOGF] Port Authorities [GANPOR] Purple Nines [GANNIN] Red Jacks [GANJAC] Rollin' Heights Ballas [GANBAL] San Fierro Rifa [GANSFR] Seville Boulevard Families [GANSBF] Sharks [GANSHA] Sindaccos [GANSIN] Street Wannabes [GANSTR] Temple Drive Families [GANTDF] Varrios Los Aztecas [GANVLA] Vercettis [GANVER] Vice Colombians [GANVCO] Vice Cubans [GANVCU] Vice Haitians [GANVCH] Yakuza [GANYAK] Yardies [GANYAR] Legal Garbage [LEG] Thanks [THA] In Closing [CLO] Those letters in square brackets are handy-dandy codes. Use your browser's Search function (Ctrl+F in Internet Explorer) and type in the letters, square brackets and all, then click "Find" or whatever. Click it again and you'll be instantaneously transported to the desired section. So for example, to find the information for Las Venturas, hit Ctrl+F (in Explorer), type in "HOCLAS" (with square brackets), and hit Find twice. You're there! Maybe I'm explaining this too thoroughly though; unless you've never read a FAQs before this shouldn't be anything new. I've tried to dictate the GTA plot by year because of the problems there might be otherwise. The codes for them are derived from a combination of which game the year relates to and which part of that game's story it involves. Here's the key: VIC = Grand Theft Auto: Vice City (PS2) SAN = Grand Theft Auto: San Andreas (PS2) LIB = Grand Theft Auto: Liberty City Stories (PSP) ADV = Grand Theft Auto Advance (GBA) III = Grand Theft Auto III (PS2) PRO = prologue MAI = main /\_________________________________________________________________________/\ \/ \/ | INTRODUCTION [INT] | /\_________________________________________________________________________/\ \/ \/ Grand Theft Auto is a great series of games. Actually, organized crime in general seems to be in vogue right now. Visual entertainment such as The Godfather or (more recently) The Sopranos are much-loved in North America as mafia epics, and across the pond from me there are so many countries with their own brand of gangster classics (Chinese movies about the Triads, Japanese movies about the yakuza, European movies about biker gangs...) And why not? It's compelling subject matter, after all. The freedom and poor morale standards of the gangster are what attracted gamers to GTA in the first place, after all. If this is getting too cerebral, I apologize. My point is, I've seen a lot of Plot Guides, Ending Guides, and whatnot on GameFAQs, so I was dimly aware that I wanted to write one of my own. I enjoy that sort of analysis. I noticed there was no such guide for the GTA series, and it was all over. As you can see, this is a SERIES plot guide - I'm going in all the way, baby. (Or at least as far in as I can go, which is not all the way, as I'll explain in a minute.) I'm going to detail every aspect of the series, but only to a certain degree - obviously, digging into the history of every radio station and exploring every shop and hangout in the series would not only result in a monster of a document mostly comprised of uninteresting information, it would be hugely taxing on me personally! Never mind, rest assured I'll deliver the best guide I possibly can. I explained part of the format earlier, in regards to the over-arcing plot itself. You should also know much of what you read here is possibly just my interpretation of the events portrayed. That said, I'll try to keep the guide relatively free of personal narrative, but I will sneak in random thoughts that occur to me while reading as well as additional notes that may be of use. This shouldn't be surprising - take a look and you'll see it's hardly a formal FAQs! We're not quite ready to begin - for the pedants among you, and I know there will be a few, there are a few extremely important notes on how I wrote the FAQs, and why I chose to do it the way I did. Regrettably, I could not include GTA or GTA II in the FAQs, nor the original's two London expansion packs. It's definitely a shame, but there are several very good reasons for this: 1) The games aren't very good. They're also radically different from the other five. Actually, this reason is weak, I direct your attention to the other three. 2) Temporal ambiguity. I have one source that both the first and second GTA take place in the 30s, then another that says GTA takes place in the 60s and GTA II at some undefined time in the near future. What the heck? Time is all- important in plot, and if I'm having difficulty even getting the DECADE straight, it just gets harder from here on in. 3) Geography issues. All the cities in the games I'm covering are based on real cities, but aren't; London, on the other hand, is in fact a real city. (Sure, it's specifically said that Vice City is in Florida, which is a real state, whereas San Andreas is not, but that was ONE instance, so I'm willing to let that one slide.) 4) The lack of a reliable source. If I can't prove the sequence of events to myself, the entire story is discredited. The player-controlled character in GTA III does not have an official name. So I picked one for him. I decided his name is Claude Fido. I can't just not give a name, because that would get EXTREMELY annoying for me as the typist, and lots of people decide to call him Claude, because, I'm told, this was the name of the character in GTA II. Furthermore, after you beat all missions in San Andreas, CJ gets a call from Catalina while having sex, in order to make him jealous - as the call goes on she calls out the name Claude. And Maria calls him Fido once - and there is a character in GTA Advance named Fernando Fido, whom Mike kills. I put two and two together and ended up with Claude Fido. It doesn't really matter anyway. And no, Mike does NOT kill GTA III's main character, he kills some random drug dealer - Advance takes place BEFORE III (believe it or not, a lot of people don't realize this.) I shift between past- and present-tense as the situation demands it. If you're a writer you'll understand why I do this when I do it, if not, just go with it. WHOA! L'KOUT! THIS GUIDE CONTAINS MAJOR SPOILERS. And I mean major. I shouldn't have to actually say this, but I don't want to ruin anyone's enjoyment of a game. There's no way I'm shying away from anything here. You'll be treated to all the plotlines and endings of the series. This is great for those of you who want it, but you may want to tread lightly. /\_________________________________________________________________________/\ \/ \/ | VERSION HISTORY [VER] | /\_________________________________________________________________________/\ \/ \/ Listed sequentially, with newer edits at the bottom. Version 0.0 My first attempt failed spectacularly due to my horrendous inexperience. However, the advent of Liberty City Stories inspired me to completely overhaul it and try again. Version 1.0 The initial version of this FAQs, the state it was in when it was first posted on GameFAQs. Version 1.1 I was floored by the amount of e-mail I received in response to this FAQs, and most of it had to do with minor corrections and continuity issues. After consolidating all mail on the subject, I've finally gotten around to making the edits. Version 1.2 I've finally, finally been able to add the Liberty City Stories stuff! No more will my inbox overflow with mail asking about when it's going up! That includes seven new profiles and updates to a number of others. Also added a bunch more tiny additions that nevertheless improve the overall quality of the guide, mostly to the Characters section. /\_________________________________________________________________________/\ \/ \/ | 1971 [VICPRO] | /\_________________________________________________________________________/\ \/ \/ The Forelli crime family has Liberty City in its iron grip. Tommy Vercetti is the right-hand man of the Don, Sonny Forelli. This has been a way of life for him for quite some time now. One day, Tommy is ambushed and arrested by the local police department. Tommy is charged and convicted of drug dealing and serial murders (he killed eleven men). He's sentenced to fifteen years in federal prison with mental counselling and no chance for parole. His bosses could easily make bail, but instead they disown him. Without outside help, he's doomed to serve the entire term. /\_________________________________________________________________________/\ \/ \/ | 1986 [VICMAI] | /\_________________________________________________________________________/\ \/ \/ After a decade and a half, Tommy Vercetti is finally released from prison after serving his sentence. Sonny Forelli consults with his partners on how to handle his problem student. Tommy caused a lot of trouble in the seventies, and his sudden reappearance is liable to upset the locals. With a view of continuing to keep his operations out of sight, Sonny immediately carts him off to Vice City. The Forellis' man there is a crooked lawyer called Ken Rosenberg. He'll be in charge of directing Tommy. Sonny really doesn't care what Tommy does as long as he stays far away from Liberty City. Tommy catches the next flight to Vice City, where Rosenberg meets him at Escobar International Airport. Unfortunately, things almost immediately take a turn for the worst. Ken's worked for a while now to set up a drug deal between the Forellis' Vice City men and some suppliers. As Ken intends it, they got to the grower, then fly it every so often in their helicopter to a pre-decided point, where one of his boys picks it up. They in turn send it off to Liberty City, where Sonny makes a whole lot of money off it through re-sale, and rewards them handsomely for their efforts. Tommy, Ken, Harry, and Lee meet on the Vice City docks as planned, but the brothers quickly double-cross them. They kill Harry and Lee as Tommy and Ken narrowly avoid the same fate, then run off with both the drugs and Sonny's capital - three MILLION dollars. Needless to say, Sonny is not impressed. Anybody else would be dead for this, but because it's Tommy, he gives him a chance to redeem himself. After swearing to return the money and put those responsible to justice (?), Tommy regroups with Ken at his law office off Vice Beach. Retired colonel Juan Garcia Cortez is holding a big party out on his yacht and all the big names in Vice City are going to be there. Cortez was the man who helped Ken set the cocaine deal in motion. Rosenberg obviously can't attend, but he still has his invitation, and since Tommy is new in town, he can go in his stead. After a quick trip to Rafael's to update his wardrobe, Tommy jumps on board (literally) and rendezvous with Cortez. He has other matters to attend to, being the sorta-life of the party after all, but asks his daughter Mercedes to show Tommy a good time. She takes the liberty of pointing out all the Vice City players. This is valuable information, but she is soon distracted by the appearance of Ricardo Diaz, one of her daddy's army buddies, and Tommy is left alone for the rest of the night. He returns to the office. Now Tommy figures they need a streetear, so Rosenberg suggests Kent Paul, an old friend, at The Malibu. Tommy 'persuades' Paul to give up some information. Paul admits that the chef at the Oceans hotel might be involved. The conversation with the chef isn't productive, but Tommy meets Lance Vance in the kitchens. Lance shows him around town and gets him a piece. Tommy's already made some connections, but things aren't going so well - he still hasn't found the money and his bosses are coming down to Vice City to check up on him. To buy more time, Tommy has to intimidate a jury into letting Sonny's cousin Giorgio go. Then, in another bid to keep the barbarians outside the gate, Ken speaks with Avery Carrington, whom Tommy saw at the yacht party. Carrington is interested in some land, but the owners won't sell - Tommy convinces them it might be a good idea. In return, Carrington promises to keep the locals off his back. Meanwhile, Tommy has also been working for others, including Cortez and Diaz. Cortez, for example, requests that he takes care of the shamefully behaving Gonzalez, yet another face TV recognizes from the party. Next, he steals some kind of mysterious technological wonder from a Frenchman, and along with Lance Vance he oversees a business transaction between Ricardo Diaz and some Haitians. But the Haitians betray Diaz and run off with the money and their produce - this is starting to sound familiar. Diaz is almost killed, but makes it through thanks to Lance's quick trigger finger. Tommy gives chase, kills the snakes and returns Diaz's property. Cortez really loves his toys. Being retired military, things that blow stuff up are the best. He gives Tommy a big chance to put a bit of a dent in his debt, hiring him to steal a bit of fancy new military hardware. Tommy duly acquires it, but the French are quick on the riposte. Cortez now has two pieces of their missile technology, and that's two more than they want him to have. Cortez does the smart thing and quits while he's ahead, and alive. Tommy escorts him to Vice City Docks and he races off back to his home country, but not before offering Tommy his reserved boat launch as a token of his appreciation. Cortez may be gone, but Diaz is intrigued after Tommy's performance at the exchange. They at the horse racetrack (ever the popular gangster place of good times.) Diaz, like so many others in this town, is obsessed with making money, which is why he bets so heavily, and why he hires Tommy to track down one of his minions who is scalping him for 3% of what he should be getting. He pays up...and not literally, either. When Tommy sees him next, he's in a fury. Somebody's selling real estate on his watch, and that's simply unacceptable. He orders Tommy to meet his friend Quentin, who will fly him in so that Tommy can take care of business. In reality, Quentin has Diaz completely fooled: He's actually Lance Vance. Diaz killed Lance's brother and he suspects he intends to kill Vercetti as well. Lance flies him in on a helicopter as Tommy rides shotgun. Eventually Lance manages to land, then takes off, leaving Tommy to finish up. It's also become clear that Diaz is insane. Tommy finds him shooting at pigeons who land on his car. Diaz has heard that the Vice City boatyard has just completed work on a boat that's even faster than his, and he wants it. Tommy, of course, steals it for him. Tommy sure must be one smooth thief. He soon finds a use for the speedboat he just stole, however. Every month a freelancer moors off Vice City's coast and sells his cargo to the first guy there. With Lance in tow and the speed demon dinghy, Tommy beats the other bidders to the yacht, though not without a fierce gunfight. Now he knows Diaz is responsible for the deal going wrong and he's collected more than enough information on him. Lance sees an opportunity and jumps Diaz, failing completely. Diaz holds him at the junkyard. Kent Paul contacts Tommy unexpectedly and delivers the news. Tommy breaks in and busts Lance loose, but thanks to that bit of idiocy all his careful planning has gone to waste. Lance has forced Tommy's hand. It's time to move. Lance reveals that he has saved up an impressive armoury over the year. Tommy and Lance assault Diaz's mansion and kill him. With Diaz out of the picture, Tommy is free to turn his old haunt into the Vercetti Estates, and also to buy other real estate as it suits him. Ken Rosenberg and Avery Carrington join them and the newly inaugurated gang, the Vercettis, sets up shop. Everyone agrees that Tommy needs to start earning some respect and getting his name out there. He starts by extorting the overdue protection racquets from local small business owners. Some problems arise when one of the Vercetti thugs is supposed to light up a mall, but he gets the fuses wrong and the bomb ends up not going off. The police are all over it like your dad on Velveeta. The cops are liable to figure out who it was any second, and the Vercettis better not be at Vercetti Estates when they do. Tommy thinks for a moment, then proposes the solution: They steal some cops' uniforms, poke around the crime scene, then torch the place, destroying all the evidence. They jump a few cops, steal their uniforms and squad car, and take a look around the mall. When nobody's looking, they set the bomb to blow and get the hell out of there. This is all well and good, but Sonny Forelli is quite tired of waiting at this point. He sends a man down to collect his money. Tommy takes it in stride and just caps him, but he has to work fast. He has Rosenberg load up a briefcase with three million dollars in counterfeit cash. Tommy grudgingly gives him the fakeitude, but all is not well. Lance Vance sold him out to the Forellis. A gunfight ensues. Tommy kills first Lance and then Sonny. Now he has his three million dollars back (he recovered the original paper) and his revenge is complete. Ken returns and is aghast at the carnage. But he soon brightens up when he realises what's happened. For now, Liberty City is out of the picture; it's all about Vice City now. The remains of the Vercettis control the south. Tommy has won. /\_________________________________________________________________________/\ \/ \/ | 1987 [SANPRO] | /\_________________________________________________________________________/\ \/ \/ Carl 'CJ' Johnson was born in small-town Los Santos - hardly the greatest place for a kid to grow up, but he called it home for a long time. Despite his mother's Christian influence he wasn't exactly a model individual, though, and on top of that the crooked police officers who roamed his neighbourhood constantly harassed him - and the rest of his family, for that matter, but they took particular pleasure in pushing CJ around. In 1987, he leaves to pursue bigger opportunities in Liberty City - and because he allowed his brother Brian to die. He stays for five years. /\_________________________________________________________________________/\ \/ \/ | 1992 [SANMAI] | /\_________________________________________________________________________/\ \/ \/ CJ gets a call from his brother Sweet. Their mother is dead. Murdered, perhaps. CJ returns to attend the funeral, but he arrives too late and misses it. He takes a taxi away from the airport, but his old nemesis officer Tenpenny and his cronies Pulaski and Hernandez pull him over and arrest him, 'confiscating' his money while they're at it. Tenpenny killed another officer only moments ago because he threatened to expose them, though at this point only the three officers know who did it, and tries right there to pin it on CJ. On their way to the station, they receive a radio message regarding the officer they just killed. Forced to abandon CJ and return to the crime scene, they drop him off in Rollin' Heights Ballas turf. He finds a wreck of a bike and makes his way to his old house, now owned by Big Smoke. After Big Smoke's initial consternation at having a stranger in his house, the two reunite as old friends. Big Smoke suggests they visit Sweet at the cemetery, where CJ's mom is being interred momentarily. It is not a particularly happy reunion. Sweet now leads the Grove Street Families, doing his best and often failing to keep them clean, and in CJ's five-year absence a lot of good boys have been killed in their turf wars with the Ballas, the Grove Street's rivals since CJ was a kid. Meanwhile, Kendl is dating Cesar Vialpando, whom Sweet heartily disapproves of. Los Santos has turned into one big gangster battleground. In short, it is not a fun place to be. CJ is determined not to get involved in all this, but he isn't given a choice. The Ballas, knowing where they were going to be, have been staking out the cemetery, and do a drive-by. Nobody is hurt, but Big Smoke's hot vintage car gets caught in the crossfire and is totalled. The homies grab bikes and pedal for all they're worth back to Grove Street, narrowly avoiding the Ballas' wrath. CJ intended to pay his respects and then get right back to his clean, legitimate life in Liberty. He gets a haircut and puts on his colours, then helps Ryder reclaim some of the Grove Street's tags, meanwhile blotting out the Ballas. They're starting to reclaim their old hood. The former splendour of Grove Street is starting to be restored. CJ and Ryder try to recruit their old associates B Dup and Big Bear back into the fold, but are refused. CJ is starting to realize that Los Santos, and Grove Street in particular, is way more messed up than he thought. He's come home to a city of crackheads. He resolves to start taking out the pushers. Several more confrontations with the Ballas soon ensue, all of which CJ is involved in. They then strive to procure firearms. All the gangsters have gotten more sophisticated and more dangerous weaponry since CJ was last in town; their old supplier can hardly even keep up nowadays. Nonetheless, they purchase some guns from him in case the Ballas come marching down Grove Street. But with their new arms, they strike back at the Ballas with a drive-by of their own. The Seville Boulevard Families aren't pleased with the Grove Street activities. Word gets out and Sweet has to hole up with his girl inside a Seville Boulevard house. CJ rushes over and drives them away in the nick of time, but the damage is done. Sweet's dislike of Cesar Vialpando continues. When Kendl storms out of the house to get to him and away from Sweet, Sweet tells CJ to follow her and make sure Cesar doesn't try to pull anything cute. Kendl meets Cesar at a low-riders car club, where CJ quickly schools Cesar. CJ and Cesar are uneasily acquainted face-to-face. Afterwards, alone, CJ and Cesar decide that although they aren't exactly friends and they definitely don't agree about Cesar's relationship with Kendl, that doesn't mean they have to be on each other's cases all the time. So they're cool, sort of. Even though Big Bear and B Dup have become slaves to drugs, rapper (and self- proclaimed gangsta) OG Loc is only too happy to rejoin them; he's just been released from prison for a relatively minor infraction, and CJ, Sweet and Big Smoke pick him up. OG Loc's first prerogative is to take his revenge on Freddy, another rapper whom he claims stole OG's rhymes. They met in prison, but that doesn't mean they're friends; OG kills him. For his part, CJ helps out Big Smoke with a few small-time jobs, like busting up drug deals. Meanwhile, Tenpenny is harrying Big Smoke for no reason in particular. CJ is in tight now. He and Ryder got to a house on the East Beach and steal a whole lot of guns from an ex-army suit, then from a local Nation Guard depot, more than tripling their inventory. OG Loc decides he's going to go hard-core gangsta rapper and get his image out there. He decides he'll start building his reputation, and to do that he needs to record a few songs. He's been working janitorial duty at the Burger Shot, and he heard a van with a killer sound system come through the drive- thru one day. Overhearing their plans for a beach party that evening, he has CJ steal the van, then rips it all out. Next, he wants the rhyme book of famed Los Santos rapper Madd Dogg. CJ breaks into Madd Dogg's mansion in the hills and makes his way past the rapper's personal security squad to steal it right out of the recording studio. CJ then takes out Madd Dogg's promotions manager, Scipio, because he's slandering OG and cramping his style big time. Being fired from Burger Shot for mouthing off is just the catalyst he needs. It's finally time to get heard! OG hosts a party at his Grove Street house. It isn't very well received, mostly because his songs are horrible