Grand Theft Auto: Vice City Walkthrough :
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Walkthrough - FAQ/Walkthrough-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G R A N D T H E F T A U T O : V I C E C I T Y FAQ/Walkthrough v1.1 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This FAQ is copyright 2002 by Azure Edge (azure_edge@hotmail.com). It may not be copied without consent of the author, and all sections including this copyright must remain in their full, unaltered content. It may not be used or distributed for any commercial purpose. This FAQ is granted for use solely by GameFAQs or any sites created by the author. -=-Sections-=- 1.0 -=- Introduction 1.01 – Version History 1.02 - Introduction 1.02a - Controls 2.0 -=- Walkthrough 2.01 - Ken Rosenburg 2.01a - The Party 2.01b - Back Alley Brawl 2.01c - Jury Fury 2.01d - Riot 2.02 - Avery Carrington 2.02a - Four Iron 2.02b - Demolition Man 2.02c - Two Bit Hit 2.03 - Colonel Cortez 2.03a - Treacherous Swine 2.03b - Mall Shootout 2.03c - Guardian Angels 2.03d - Sir, Yes, Sir! 2.03e - All Hands On Deck! 2.04 - Ricardo Diaz 2.04a - The Chase 2.04b - Phnom Penh '86 2.04c - The Fastest Boat 2.04d - Supply & Demand 2.05 - Kent Paul 2.05a - Death Row 2.06 - Tommy Vercetti 2.06a - Rub Out 2.06b - Shakedown 2.06c - Bar Brawl 2.06d - Cop Land 2.06e - Cap the Collector 2.06f - Keep Your Friends Close 2.07 - Umberto Robina 2.07a - Stunt Boat Challenge 2.07b - Cannon Fodder 2.07c - Naval Engagement 2.07d - Trojan Voodoo 2.08 - Auntie Poulet 2.08a - Juju Scramble 2.08b - Bombs Away! 2.08c - Dirty Lickin's 2.09 - Love Fist 2.09a - Love Juice 2.09b - Psycho Killer 2.09c - Publicity Tour 2.10 - Mitch Baker 2.10a - Alloy Wheels of Steel 2.10b - Messing With The Man 2.10c - Hog Tied 2.11 - Phil Cassidy 2.11a - Gun Runner 2.11b - Boomshine Saigon 2.12 - Phone Missions 2.12a - Road Kill 2.12b - Waste the Wife 2.12c - Autocide 2.12d - Check Out At the Check In 2.12e - Loose Ends 3.0 -=- Assets 3.01 - The Malibu Club 3.01a - No Escape? 3.01b - The Shootist 3.01c - The Driver 3.01d - The Job 3.02 - Print Works 3.02a - Spilling the Beans 3.02b - Hit the Courier 3.03 - Sunshine Autos 3.04 - Cherry Popper Ice Cream 3.04a - Distribution 3.05 - The Boatyard 3.05a - Checkpoint Charlie 3.06 - Kaufman Cabs 3.06a - V.I.P. 3.06b - Friendly Rivalry 3.06c - Cabmageddon 3.07 - Film Studio 3.07a - Recruitment Drive 3.07b - Dildo Dodo 3.07c - Martha's Mug Shot 3.07d - G-Spotlight 3.08 - The Pole Position 3.08a - Strip Show! 4.0 -=- Other Missions 4.01 - R3 Missions 4.01a - Paramedic 4.01b - Pizza Delivery 4.01c - Vigilante 4.01d - Fire Truck 4.01e - Taxi 4.02 - Chopper Checkpoint 4.02a - Ocean Beach Chopper Checkpoint 4.02b - Vice Point Chopper Checkpoint 4.02c - Little Haiti Chopper Checkpoint 4.02d - Downtown Chopper Checkpoint 4.03 - Cone Crazy 4.04 - PCJ Playground 4.05 - Trial By Dirt 4.06 - Test Track 4.07 - Top Fun 4.07a - RC Bandit Race 4.07b - RC Baron Race 4.07c - RC Raider Pickup 4.08 - Street Races 4.08a - Terminal Velocity 4.08b - Ocean Drive 4.08c - Border Run 4.08d - Capital Cruise 4.08e - Tour! 4.08f - V.C. Endurance 4.09 - Arena 4.09a - Hotring 4.09b - Bloodring 4.09c - Dirtring 5.0 -=- Appendix 6.0 -=- Credits, Etc. 6.01 - E-Mail Policy 6.02 - Credits -=-=-=-=- 1 . 0 - I N T R O D U C T I O N -=-=-=-=- -=-=-=- 1.01 - Version History -=-=-=- 1.0 - First version. Original content placed. 1.1 - Added oodles to various sections in the Other Missions section, corrected various errors in the main section, and added to the Introduction. A long overdue update! -=-=-=- 1.02 - Introduction -=-=-=- Grand Theft Auto: Vice City is the highly anticipated sequel to Rockstar Games's smash hit, Grand Theft Auto 3. So, naturally, I selected it to be my first major FAQ project. My goal for this FAQ is to cover, explore, and expand upon every field of this massive game. This game takes place, predictably, in Vice City - also known as Miami, 80s-style. Between two and two and a half times as big as Grand Theft Auto 3's Liberty City, Vice City is truly a game of epic scale. Vice City capitalizes on everything GTA3 was, including more cars, far more weapons, more people, more buildings, more services, and, of course, more missions. You are Tommy Vercetti, a member of the Mafia back in Liberty City who has just finished doing fifteen years in prison, "taking one for the team". You are sent to Vice City by Sonny Forelli to establish operations. However, a drug deal goes horribly wrong and puts Tommy on the streets of Vice City with nobody but Ken Rosenburg, a crooked lawyer, to help him. This is where the game begins.... I have structured this FAQ so it is easy to find exactly what you want. If you look in the Sections listing above, you'll notice that each individual mission is shown with a series of numbers and letters beside it. To hop directly to the mission, find it in the Sections list, then press Ctrl+F on your keyboard and type in the numbers and letters you see (for example, if I wanted to go to the Love Fist mission "Love Juice", I would press Ctrl+F, type in 2.09a, and press enter). Your browser will hop first to the sections listing; press it again and it will hop down to the mission you searched for. This only works in Internet Explorer, so if you use Opera, Mozilla, Netscape, or another browser, you're out of luck. Sorry! -=1.02a - Controls=- Controls in Vice City are the same as in GTA3, with a few differences. ON FOOT: X - Dash [] - Jump /\ - Get In Vehicle () - Fire Weapon D-Pad/Left Stick - Move Right Stick - N/A L3 - Crouch R3 - N/A L1 - Answer Cell Phone, Buy Property, Pick Up Replacement Weapon R1 - N/A L2 - Cycle Weapon Left R2 - Cycle Weapon Right Start - Pause Select - Change View IN CAR/BOAT/MOTORCYCLE/SKIMMER: X - Accelerate [] - Brake/Reverse /\ - Get Out Of Vehicle () - Fire Weapon (Forward/Side On Motorbikes, Side Only In Cars/Boats) D-Pad/Left Stick - Turn/Navigate (Pull Back To Ascend In Skimmer) Right Stick - N/A L3 - N/A R3 - Activate Missions (Only In Mission Vehicles) L1 - Change Radio Station R1 - Handbrake L2 - Left Side View (Hold With R2 For Rear View) R2 - Right Side View (Hold With L2 For Rear View) IN HELICOPTER: X - Ascend [] - Descend /\ - Get Out Of Vehicle () - Fire Missiles (Hunter Only) D-Pad/Left Stick - Accelerate/Decelerate/Roll Right Stick - Rotate L3 - Disable L2/R2 Function (Only When Held) R3 - Activate Missions (Only In Mission Vehicles) L1 - Change Radio Station R1 - Fire Machine Gun (Hunter Only) L2 - Rotate Left R2 - Rotate Right -=-=-=-=- 2 . 0 - W A L K T H R O U G H -=-=-=-=- -=-=-=- 2.01 - Ken Rosenburg -=-=-=- Ken Rosenburg is a crooked lawyer, the Forelli family's contact in Vice City. He is also your first boss. -=2.01a - The Party=- Difficulty: Low Reward: $100 After a few conversations and a drug deal gone horribly wrong, you will talk with Ken Rosenburg and he will give you your first mission. He wants you to attend a party hosted by Colonel Cortez. However, before you can get in, you'll have to get some slick new threads. Follow your radar to Rafael's and you'll be given a new suit. Once you've changed, a hapless biker will pull up across the street. Take it if you like. Follow your radar to Cortez's boat. You'll be introduced to several important characters, including the Colonel himself, his daughter Mercedes, congressman Alex Shrub, Candy Suxxx, B.J. Smith, Jezz Torrel, Avery Carrington, Steve Scott, and Diaz. Mercedes will then ask you to take her to the Pole Position club. There are several nice cars out front; take one of your liking and bring her to the club to complete this mission. -=2.01b - Back Alley Brawl=- Difficulty: Low Reward: $200 Ken will tell you about Kent Paul, a rather amusing Englishman with a lot of connections. Pay him a visit at the Malibu Club and he'll tell you about a man who may be involved with the drug bust. Head to the alley your radar points to to find the chef. Kill him and he'll drop a cell phone. You'll now be able to receive missions and new crime bosses through the phone. A mysterious man in a white suit will now appear. He'll give you a gun and tell you to follow him. Kill the chefs following you and take a meat cleaver - it might come in handy. Hop into the man's Infernus and follow your radar to Ammu- Nation, where you'll receive a tutorial on buying things from stores. Head back to the hotel and he will drop you off, then drive away. -=2.01c - Jury Fury=- Difficulty: Low Reward: $400 You'll find Ken in his office literally pissing his pants. He tells you about a member of Sonny's family, Giorgio, whose case Ken has been hired for. He wants you to intimidate the jury so that he can win the case. As you leave, a person will be hit by a car and drop a hammer. Pick it up. Follow your radar to the circular yellow blip (it's closer than the triangular one). Walk up to the juror and give him a nice smack. He'll run to his car and try to drive away, but he'll hit a truck and stop dead in his tracks. Get out your hammer and start beating the car with it, until the juror finally gives in and you get a short cutscene. You'll find the other juror's car across town. Beat the piss out of his car for an easy completed mission. -=2.01d - Riot=- Difficulty: Medium Reward: $1000 Ken will introduce you to Avery Carrington, whom you saw at Cortez's party. Avery will tell you about a depot on a plot of land he wants. He tells you that he wants that depot out of business so he can move in on the land. Head to Rafael's for another change of clothes, and I suggest you stop by Ammu-Nation for some more ammo. Once you arrive at the depot, you must begin fighting with four workers to begin a riot. Give them a good smack with your hammer from the Jury Fury mission, and that should drop one long enough to move onto the next. Once you have started the riot, get out your weapon, run into the compound, and kill the man with the pistol. There are several targetable red barrels around the area. Shoot the one near to the guy you just killed and it will start a chain reaction that blows up the two nearest trucks. The other one is too far away from the closest barrel, so hop in, drive out, and find some creative way to destroy it. The easiest way is probably either to flip it over or to push it into the water. Either way, get rid of the truck to finish Ken's last mission. Avery Carrington will now give you jobs. -=-=-=- 2.02 - Avery Carrington -=-=-=- Avery is a stereotypical rich Texan, sporting everything from the accent to the hat. He is a big businessman, and is very interested in expanding in Vice City. His jobs deal mainly with this. -=2.02a - Four Iron=- Difficulty: Medium-Low Reward: $500 Avery will pull up in his limo and invite you in. He tells you that he wants you to take out a man who won't let go of another land plot Avery wants. This man can be found at the Leaf Links country club. Avery will give you a membership and send you off. Go to Jocksport to get your new clothing - a plaid pair of pants, white shirt, and maroon vest. On your way out, another man will comment on your ass (o_O). Head to Leaf Links. You can't take any weapons in; they will be removed from your inventory and placed outside to be picked up when you leave. Fortunately, a golf club waits inside, along with a Caddy. While slow and unwieldy, it gets the job done. Follow your radar to the target. He will tell his lackeys to attack you, then he'll jump in a Caddy and make his escape. Take out the lackeys, jump in a Caddy, and pursue him. Ram his vehicle until he gets out, then track him down and kill him. -=2.02b - Demolition Man=- Difficulty: Medium-High Reward: $1000 Time Limit: 7:00 Avery wants to build on yet another land plot, and this time it's an under- construction office building in the way. Head down the road to the office building and the Top Fun van. Get into the van and your RC helicopter will be deployed. You'll get a short tutorial, then you'll be sent on your way. Get ready: This mission is tough. The RC helicopter is tough to control. Listen to the in-game tutorial - you might need to mess around for a bit before you get the hang of it. Once you're good, grab a bomb and head for the office building. The four target areas are on each floor of the building - using the O button, you must drop a bomb onto each of them. There is a staircase close to the first target that allows you to go upwards. Be careful of the construction men. They will attack you once they see you, and they're a big danger. You can kill them by hitting them with your rotors, but it's tough. Men on the upper floors have guns. Be quick and weave a lot, and you should be able to get through the mission unscathed. Once you've placed all four bombs, there will be a nice scene of the office building going up in flames. Enjoy the fireworks, and your nice reward. -=2.02c - Two Bit Hit=- Difficulty: Medium Reward: $2500 This mission will open up after you complete Diaz's Phnom Penh '86 mission. Avery will meet you with a passenger in tow - Donald Love. In Vice City, he is a scrawny little guy who seems nothing like the deep-voiced man we met in Liberty City. Avery gives you a speech - sound familiar? It's the same one Donald gives you in GTA3. In the same fashion, Avery wants you to initiate a gang war by dressing as a Cuban and killing a Haitian gang lord. First, you must go dress as a Cuban gang member. Follow the shirt icon on your radar. Once you're properly disguised, head to the funeral and prepare for destruction. There are a billion Haitians around, and it seems like every one has an automatic. Bash into the area and run down the gang lord, then haul ass out of Little Haiti. If your car catches fire, bail and jump into one of the Haitian Voodoos. -=-=-=- 2.03 - Colonel Cortez -=-=-=- Colonel Cortez is, predictably, a Latino colonel who seems to have a problem with the French. He gives his missions from a large luxury yacht. -=2.03a - Treacherous Swine=- Difficulty: Medium-Low Reward: $250 Colonel Cortez has been betrayed by his lieutenant, Gonzalez. He wants Gonzalez dead, with style - in the form of a chainsaw. Drive to Gonzalez's place. He'll start running away and leave his henchmen to take care of you. Fortunately, we have our trusty chainsaw. Kill them and head after Gonzalez. Mow him down. Once Gonzalez is dead, you'll get an automatic two-star warrant. The cops are tougher nowadays, and two stars can seem like hell. Grab a fast car (or a bike, if you're a good driver) and high-tail it to the Pay 'N Spray, marked on your map, to get your reward. -=2.03b - Mall Shootout=- Difficulty: Medium-Low Reward: $500 Cortez offers you some tapia snout, but Tommy politely declines. He wants you to meet a man who is holding some so-called "valuable technology". Head to the mall on your radar and meet your contact. As soon as you meet him, French troops will raid the place and the courier will take off. Follow him out the exit and he will take off on a motorcycle. Grab a vehicle and follow him. Unless you're on a motorcycle and without a submachine gun, it's easy to take down a biker. Ram him with your car to knock him off, or if you do have a submachine gun, shoot him off. Pick up the guidance chips he drops and return to the Colonel. -=2.03c - Guardian Angels=- Difficulty: Medium Reward: $1000 Diaz has asked the Colonel to have one of his "business transactions" overseen. Naturally, the Colonel asks you to fulfill this duty. He tells you about a weapon he has left in a multistory carpark. Drive there and pick it up, only to be confronted by the man with the Infernus from one of Ken's first missions. Remember him? He has a name: Lance, and he's packing heat. He offers to help you with your mission. Drive to the alley where the transaction is to take place. You'll take a position on one of the staircases. Have your Ruger at the ready - things are about to turn ugly. Mere minutes in, the deal is raided by Haitians! The first wave comes from the right - two cars and a van. Kill them as quickly as possible - they keep on coming. Lance should be okay, but keep an eye on Diaz's health. If either dies, the mission is a failure. After you've killed several carloads of Haitians, two men on Sanchez dirtbikes ride in and grab the money. One is killed by a particularly nasty gun blast. Jump down, grab his bike, and chase down the other. Kill him, take the money, and return it to Diaz for a successful mission. -=2.03d - Sir, Yes, Sir!=- Difficulty: Medium-Hard Reward: $2000 This mission will open once you complete Diaz's Phnom Penh '86 mission. Cortez tells you that he believes Diaz was behind the drug bust. However, he has other work for you at the moment, in the form of a tank being transported across town. He has a client interested in purchasing the vehicle. However, it is under heavy military guard. Grab a fast car. You'll definitely be needing it. The military men are armed with heavy automatics. The Cheetah outside Cortez's place works quite nicely. Head to the convoy's current location. Basically, you want to draw the troops away from the tank. This requires good driving skills and a fairly good knowledge of the city. Accelerate towards the convoy and aim towards one column of runners. Take all of them out with one fell swoop, then scream away down the highway and turn on a side road. The tank's support vehicles should be following you now. They will take defensive positions and leave the Rhino relatively unprotected. Do drive- bys on the tank to get rid of the few guarding it - if your car catches on fire, get as far away as possible and bail. Likely, the car will catch fire on the first run. Don't worry, just run away. Grab a new car and swing back around. The Rhino should be relatively unprotected. Use your car for cover and pick off the Army men in and on the tank. Once they're gone, jump in - you're almost home free! Then that damn timer sets in. You have a limited amount of time before the tank goes boom, so haul ass to the blip on your radar. The garage you are headed for is not too far away, so you should be able to make it back with a reasonable amount of time left. If you need extra speed, turn the tank's turret around and fire repeatedly. It does the double job of getting rid of cops on your tail and speeding you up. Get the tank safely to the garage to complete this mission. -=2.03e - All Hands On Deck!=- Difficulty: Medium-Hard Reward: $5000 Cortez will give you another call once you've completed the Death Row mission. If you're goings straight to this mission, you should still have plenty of submachine gun and Ruger/M60 ammo. If not, reload. It seems that, despite promises of help, Cortez has to leave the country on his yacht. Tommy offers his help. As the yacht pulls out of the dock, two carfuls of French gunmen will pull up and take to boat. Get out your sub and head to the aft deck of the yacht (you'll have to slide down the back to reach it - it's right behind your starting point). From here, you'll have an easy time targeting and picking off the French gunners. You'll reappear back up on the main deck with a blockade of ships in the way. Head to the bow of the ship (pick up the Ruger if you need it) and sink all of them. Frenchmen will begin storming the ship, so be wary of them. If any make it on deck, Cortez's men should be able to pick them off well enough. If you have M60 ammo left, I would reccomend conserving it and using the Ruger. Now helicopters will begin appearing and dropping men. Concentrate on destroying the helicopters. If you're accurate enough, you should be able to destroy each one before the gunmen can be dropped. Now an Apache attack helicopter will appear and begin strafing the boat. This is where you'll need your M60. Take cover under the raised part of the deck - stand back from whichever direction the Apache is strafing from, then turn and fire as it flies past. Get back deeper under cover when it turns around, then turn and fire again when its tail is turned. With this style, the Apache will be hard pressed to land a hit, and it will pretty much never hit the colonel. If it does manage to hit you, grab the health icon in the stairwell. After enough punishment, the Apache will catch fire and victory will be yours. The Colonel will give you a boat and your reward and send you on your way. -=-=-=- 2.04 - Ricardo Diaz -=-=-=- Ricardo Diaz is a diminuitive man with a lot of cash and a bad tendency to say 'dickhead'. A lot. At every waking moment. He also isn't too intelligent, but he has power to back it up. Unfortunately for Mr. Diaz, fate has other plans for him. -=2.04a - The Chase=- Difficulty: Medium-Hard Reward: $1000 You'll find Diaz watching (and losing) a horse race, and subsequently destroying the TV. He begins ranting about a thief in his operation, and tells you to find out where he's hiding. However, he insists that the thief not be killed. Take Diaz's Infernus (hey, he was a dickhead to you, right? ^_~) and head to the blip on your radar. You'll be told to look in the window. Do so, and you'll see the thief, who will promptly proclaim "Oh, shit!" and start running. Chase him onto the roof and follow him. Don't fall, or else you won't be able to tell where he is, and DO NOT kill him. He will shoot at you twice before he escapes into his BF Injection. Follow him off the roof. Unfortunately for you, the only provided vehicle is a Faggio. Jump on and putt after the thief. Make sure you weave a lot, because he will continuously fire at you, and a busted tire equals loss. Follow him back to his hideout to complete the mission. If you're having problems, try shooting his car until it catches fire. He'll bail and steal another vehicle. You can then complete the mission without worrying about him shooting you. -=2.04b - Phnom Penh '86=- Difficulty: Medium-Hard Reward: $2000 Diaz will be yelling at somebody on the phone when you meet him. He will make an ironic proclamation about the Mafia and call in somebody named Quentin to fly you over another gang's hideout. Strangely, it's Lance, the man from Guardian Angels. You will be given an M60 and plenty of ammunition, so be ready to shoot. You will have a conversation with Lance along the way, in which he reveals his last name - Vance. Be on your toes - the mission ahead is tough. If you're a bad shooter, you're basically screwed. The M60 is a powerful gun, and it will be able to take down most of the shooters on the rooftops with one or two hits. Lance will fly you over the area - take out as many gunners as you can. Every one left behind is more of a pain for you. Eventually, you'll be dropped off with the M60 and whatever other weapons you have. I reccomend picking up a submachine gun - the combination of lock-on targeting and quick fire is close to essential in this mission. Once you land, proceed into the building. There are five men in the front hall. Keep tapping R1 to acquire new targets - wipe them out as quickly as possible. Head up the staircase and through the broken wall - there is another gunner at the top of this staircase, so be prepared. Grab the package on the roof and Lance will pick you up for a conclusion to this mission. After you complete this mission, the hurricane warning will be lifted and you can explore the rest of Vice City. -=2.04c - The Fastest Boat=- Difficulty: Medium Reward: $4000 Diaz is complaining again, and it's not only about the pigeons he's blasting with his shotgun. He is renowned for owning the fastest boat on the east coast, but a challenger has been built in the Vice City boatyards. Diaz wants it. Grab a bunch of sub machine gun ammo and head to the docks, marked by a yellow blip on your radar. Be ready, because the place is full of Ruger-toting thugs. Kill as many as you can from in your car - I was able to take out all of them, but you might not be so lucky. Once every man in the place is dead, head into the boathouse and enter the pink circle. The crane will drop the boat into the water.Don't relax yet, though - another group of gunmen will appear at the entrance to the boathouse when you drop the boat. Take them out with your sub. There's one last surprise in store - when you get in the boat, you gain an automatic three-star wanted level. Haul ass back to Diaz's mansion for a conclusion to this mission. -=2.04d - Suppy & Demand=- Difficulty: Medium-Hard Reward: $10000 You'll find Diaz screaming at his VCR, which has jammed with a porno tape in it. Diaz shoots it and subsequently finds it was unplugged. He then sits and tells you about a drug runner that comes in monthly and sells his stock to the first bidder. He wants you to take the boat you just stole and beat the competition to the drug runner. Head out to the boat and you'll see good old Lance Vance waiting for you. Head for the blip. Follow the other two boats, as they take the best course. Be careful inside the canal. Turns are very tight. Remember, if you're coasting towards a collision, cutting the throttle then hitting it again will allow you to turn sharply. Once you've made it to the drug runner's boat, you'll switch to passenger, with Lance driving and you manning the Ruger in the back. Blast the two boats following you until they catch fire. Once both of them are gone, turn towards the front. Lance will round a corner and will yell about gunmen on the jetty. That's your cue to start shooting like crazy at that jetty. Those gunmen pose the biggest threat to your boat's health. It is possible to win while taking a beating from the gunmen, but it's not easy. Once you're past the gunmen, point your weapon to the sky and start firing at the helicopter. Forget about it the moment you see it catch fire and aim forward. There is one last boat ahead, one that could spell your doom. Make each shot count. Once that last boat is gone, you're home free, and finished with Diaz's missions. -=-=-=- 2.05 - Kent Paul -=-=-=- Kent Paul is the Englishman you met in Back Alley Brawl. He phones you after you complete Diaz's Supply & Demand mission. Kent usually hangs around the Malibu Club, though he's known to tag along with the rock group Love Fist. -=2.05a - Death Row=- Difficulty: Hard Reward: $0 Before you start this mission, get a tough, fast car, a lot of submachine ammo, and an aimable gun (the Ruger or M60 used in previous missions will do nicely). That done, enter the Malibu Club to speak with Kent Paul. Kent will tell you about Lance, who tried to jump Diaz and was captured. Tommy threatens Kent, who coughs up the location where Lance is being held. You'll appear outside the Malibu Club, with a meter onscreen showing Lance's health. If this meter runs out, it's mission failed. Get your sub ready and get to the junkyard. Accelearate towards the car blockading the entrance and ram it - try to kill both guards, if possible. Start doing drive-by runs, and kill as many enemies as possible. If your car catches fire, bail, take cover, and take out the gunmen one by one. Run through the junkyard and stop at the end of the road that opens up into the area with the cranes. Kill any remaining gunmen, then take out your M60/Ruger/Other and fire at the top of the crane with another gunman on it (he'll probably be firing at you). A few fairly accurate shots in his direction should kill him. Take out your sub and make your way to the building behind the crane. Kill the rest of the gunmen and run up to Lance. You and Lance will have a short conversation, then he will ask you to take him to the hospital to get treatment. He's not entirely useless, though - as always, he'll give you cover fire. Get your sub back out and head for the Trashmaster past the crane. Kill anybody actively firing at you, then get in the Trashmaster and make your way out. While slow, the truck can take A LOT of punishment. If you're unlucky and it hasn't spawned, you'll have to find another car and try to survive. A hoard of Diaz's men in Comets will come on suicide runs after you. If you're in the Trashmaster, they'll pose a very small threat. Anything smaller and they'll knock you all around the road. Follow your radar back to the hospital. -=-=-=- 2.06 - Tommy Vercetti -=-=-=- You, of course, are Tommy Vercetti, main character of the story. Tommy's missions are centered around the Vercetti Estate property, and some of them are some of the most difficult in the game. -=2.06a - Rub Out=- Difficulty: Medium Reward: $50000, Vercetti Estate Property Lance Vance will meet you on the bridge to Starfish Island, packing a pair of M4s. The mission is a big one: Kill Ricardo Diaz and steal everything he owns, as a payback for the busted drug deal that lost Tommy's drugs and killed Lance's brother. This mission is a major plot point, and difficult as well. First off, I would suggest forsaking the M4 and instead using a good sub unless you're a very good shot with the PS2 controller. The ability to run and shoot is also very vital. Don't worry, you'll find other uses for it later. Tommy says that the place is crawling with assholes, and he's right - there's a gang member around every corner. Constantly tap R1 to acquire any new target, and dispatch them as soon as you are locked on. There are a lot of sharp corners in Diaz's mansion, and there is a gunman lurking around most of them. First of all, kill the guards around the front. You should be able to lock onto most of them from halfway down the road. Approach the front door, only to find that it's locked and you'll need to find another route. Turn around, go back down the stairs, and head right, past the garage. Kill the guards. Soon after you go up the steps, Lance will tell you to follow him and start running - right into the range of enemy fire. Give him some covering fire until you reach the rear entrance to Diaz's mansion. Head into the right-hand entrance until you reach a staircase. Dispatch the guards on the staircase. Pass the first hall and head up to the second - you'll have a better vantage point from here. You'll come out into the main hall of Diaz's mansion. Target and kill all of the guards, then proceed forward and you'll see Diaz. Pump him full of lead to view another cutscene. After the cutscene is done, you'll get Diaz's mansion and a healthy reward. Congratulations! -=2.06b - Shakedown=- Difficulty: Medium-Low Reward: $2000 Time Limit: 5:00 Ken and Avery will come for a visit, and Tommy will lay out his plans for domination. However, Lance interrupts, saying that now that Diaz is dead, businesses are refusing to pay protection. Tommy doesn't flinch, and says he knows how to make the businesses pay. You'll appear outside your new mansion with five minutes to cause some havoc. Hop in the Infernus outside and follow your radar to the North Point Mall. Get a gun ready and prepare to cause havoc. The goal of the mission is to shoot out the glass storefront displays in the mall to frighten the businesses into paying. This really isn't too difficult, and the five-minute time limit is pretty generous. There are thirteen displays on the lower floor and twelve on the upper. The only problem with this mission is that Tommy runs out of breath pretty quick, and there is a lot of running that needs to be done. Your wanted level also builds pretty quickly when shooting out the window displays. If you can navigate well enough, I'd reccomend bringing a Sanchez or a PCJ motorcycle into the mall. It doesn't work well if you fly off every half-second, but if you can drive pretty well, it will save you a lot of time. When your wanted level hits two stars, you can also grab a change of clothes at the clothes shop or the tool shop to bringing it back to zero. Shoot out all of the window displays for a successfully completed mission. After you have finished this mission, you will be able to buy property around the map to generate money for you. -=2.06c - Bar Brawl=- Difficulty: Medium Reward: $4000 Tommy finds Lance drinking at the bar. Lance tells him about a bar that is refusing to pay because they think they're protected by a local gang. Tommy grabs two lackeys and heads out to set the business straight. You probably won't need both lackeys, so take the Infernus and follow your radar to the bar, located near the Ocean View hotel. Kill the two guards out front and talk to the manager. He tells you that his security operates out of DBP security. A timer will begin counting down from five minutes and you'll be warned that the gang will know you're coming. Get back in your car and haul to DBP, marked on your radar. Stop the car in front of the security building and jump out. You'll immediately be assailed, so take cover and let your lackey shoot them until he gets killed. Take care of the rest of them. Suddenly, half the building will explode and two men on PCJs will escape. Get back in your car and tail them. This is the easy part - PCJs are so fragile, a little love tap will send the rider flying. Run both of them down for a conclusion to this mission. -=2.06d - Cop Land=- Difficulty: Hard Reward: $10000 When you arrive, Lance will be screaming at another man out front of the mansion. He tells you about a failed bombing that the unlucky recipitent of his screaming was supposed to execute. Now it's up to you and Lance to sort things out. Since the bombing area is crawling with cops, Tommy suggests that you disguise yourselves as cops to get in and set off the bomb. To do this, Lance suggests luring them into a lock-up and jumping them. Get in a car and head to the lock-up, marked on your map. All you have to do is get the cops' attention - shoot everyone in sight, attack cars, et cetera. Get two policemen to follow you into the lockup, and it will automatically close. You'll jump the cops and take their uniforms. All you need now is a squad car, which is supplied right behind the lock-up. Follow your radar to the North Point mall. Enter the nearby coffee shop and Tommy will rig the bomb with a five-second timer. Run like hell back to the door and watch the fireworks. Now comes the fun part - the escape. You get an automatic five-star wanted level, and the cops have pretty much foregone trying to bust you in favor of killing you. In case you haven't noticed, it's extremely difficult to drive when there are five FBI Ranchers, three police cars, and a few FBI Cheetahs ramming you from every direction at once. The race back to Vercetti Estate is pure skill - my only advice is good luck. I can offer a few tips: -If your car flips, you're pretty much screwed. Likewise with popped tires. -Once a passenger's hand touches the car door, he's attached to it. You can nail it as soon as Lance is touching the car and he'll stay on, provided you don't hit anything. If you simply can't complete this mission, I've had a few people reccomend taking a helicopter to the mall and leaving it there prior to starting the mission. If you can manage to get off the ground, getting back to Vercetti Estate should be as easy as taking candy from a baby. You can easily find a Maverick atop the mansion. Once this mission has been completed, Vercetti Estate will start earning money for you - up to $5000 a day. -=2.06e - Cap the Collector=- Difficulty: Medium Reward: $30000 Before you can do this mission, you must have completed all other storyline missions, the Print Works and the Malibu Club must be earning asset money, and any other assets you own must be earning money. A note - this part of the guide was written based on what assets I owned when I did it. I'll be adding to it to reflect all of the assets at a later date. You may be doing more or less than what is written here when you do this mission. Ken will call you and tell you that there's been trouble over at the Print Works. Go to the Print Works and you'll find the Print Works proprietor just getting up, after being beat up. To your horror, you'll discover that the Mafia has finally come to Vice City and is taxing your businesses. The solution? Kill them, of course. You've got a choice between a tough car (the collector pairs are armed with shotguns and M4s) or a fast car. I chose a tough car - the Patriot. If you choose speed over durability, go for a Comet. They're headed for the Boatyard first, so high-tail it there. It's pretty much inevitable that they'll be able to tax the Boatyard before you can get there. Pull into the second entrance where their dirtbike is parked. They'll come running through the alley between the fence and the small building to the left. Look left out of your car and mow them down with your submachine gun. Now pull out and head back to the main avenue. They're going for Sunshine Autos next. Go onto the left side of the avenue and drive the wrong way. You're trying for a head-on collision with the Mafia men. They'll come cruising on down the street. Ram them to send both flying, and run them over before they can get up. Another pair will appear on the avenue. Repeat the above to finish the mission. -=2.06f - Keep Your Friends Close=- Difficulty: Hard Reward: $30000 This is it. This is the big one. The final mission of the game. It will only become available after you have filled the requirements for Cap the Collectors. Go around to Phil's Place and the various Ammu-Nations and restock your ammo supplies - I'd reccomend getting the Colt Python, the Uzi 9mm, the PSG1, and the M4. A melee weapon and a heavy weapon wouldn't hurt either, just in case. You'll get a call from Lance after you complete Cap the Collectors. He wants you to come to the mansion. Head to Vercetti Estate and go inside and up the stairs to start the mission. Ken is freaking out, and Lance explains that the Mafia has come down to Vice City to get their share. As you head down the stairs, you are greeted by Sonny Forelli in a strangely happy manner. After a conversation in whcih Tommy tries to give Sonny fake money in order to draw him away, you'll discover that Lance has turned against you. He's sold you out to the Mafia. You'll reappear in your save room. You must defend your money at all costs. You are provided with a Colt Python, so use it. Its one-shot-kill properties will be very helpful in this mission. Go just outside your save room and start tapping R1. Shoot Mafia men as they are targetable. From here, you're pretty safe, since most of them will be killed before they can shoot you. Gunmen will emerge from the front entrance, the lower right hall, and the upper right hall. After holding them off for a while, Lance appears and starts shooting at you. Unlike the Mafia guys, he's a real danger and will slice into your health. Retreat back into the safe room and kill the two men shooting you from the balcony. Then run back out onto the balcony, kill Lance's accomplice, and shoot Lance. He'll run down the hall. Run after him and shoot him again. Pretty soon the Mafia will start stealing your money. Keep an eye on it. If you have a lot, don't worry about it, but you'll fail if all of it is stolen. Follow Lance onto the helipad. There are a ton of guys here, but instead of letting them shoot you, make a break for the helipad. RUn up the ramp and go back, and none of them will be able to hit you. Grab the health if you need it. Now you have two options: Go back down and kill them, or stay on the helipad where it's fairly safe and kill them. I chose to stay on the helipad. Use a machine gun or a sniper rifle to shoot one of the explosive barrels - that should kill a good few of them. After that, either throw explosives over the edge of the helipad or go close to the edge (though not too close, as they can shoot you) and kill the rest of the gunners with your sniper rifle or machine gun. Now head back down towards the safe room. Kill any Mafia man you see running towards the room. Go onto the balcony and use your sniper rifle or machine gun to clean out the safe room, then run down to it. You'll see a short cutscene, then Sonny will start shooting you. Luckily, your armor and health will be refilled, but it won't stay that way for long. There's no good cover around, and the safe room probably still has Mafia men in it, so make a dash for the armor/health room. From here, you should have a safe vantage point to shoot Sonny. Pop out, target, shoot him with the Python, get back to cover. Five shots and Sonny will be dead. Pat yourself on the back and watch the credits roll! -=-=-=- 2.07 - Umberto Robina -=-=-=- Umberto is a member of the Cuban gang, a group very obsessed with the sizes of their cojones. Earn his trust and he'll be an asset to you forever. -=2.07a - Stunt Boat Challenge=- Difficulty: Medium-Hard Reward: $1000 Time Limit: 3:00 Umberto will greet you rather happily, but his opinion of you will quickly degrade. You'll throw around a few insults, then Umberto will ask you to prove that you're a man by running a stunt boat course. Like the Cop Land mission, this is based mainly on skill. You must run through every yellow checkpoint until you finish the course. I can't help you much, except to give you a few tips. Remember that you don't need a whole lot of speed to clear the checkpoints on the short jumps, and a sharp turn can be executed by releasing the throttle, turning, and hitting it again. Finish this mission to earn Umberto's respect and his work. -=2.07b - Cannon Fodder=- Difficulty: Medium Reward: $2000 Umberto will run into the cafe yelling about the Haitians. He's mad, and he wants some dead Haitians to sate his anger. He tells you to drive some of his lackeys over to a gunfight in Little Haiti. It's a hornet's nest of Haitians, and all of them are gunning for you. Down the alley is a car and a bunch of Haitians. Use a Ruger, M4, M60, or another weapon of those varieties to destroy the car, then use your submachine gun to take out the survivors. Three Cubans will then charge, only to be picked off by a sniper. Rico calls for reinforcements and tells you to kill the sniper. RUn and pick up the PSG1 at the side of the alley, then go back behind your Cuban compatriots. They should give you adequate cover fire. Shoot the sniper, then finish off the rest of the Haitians to initiate the next part of the mission. The group of Cubans will run into the factory area of the Haitians' hideout, revealing a swarm of them. Take cover and shoot until the only ones left are the ones spawning from the factory. Once the area is clear, hop in the van and make your escape. Plow past the Haitians that have regrouped at the entrance and evade any heat you may have picked up until you reach the cafe. -=2.07c - Naval Engagement=- Difficulty: Medium-Hard Reward: $4000 As soon as you enter, Umberto slams you against the wall and starts yelling at you. He thinks that you're a turncoat, apparently. Tommy apologizes for this unknown offense, and Umberto tells you about a lot of drugs the Haitians are bringing in from offshore. He wants that shipment, and he tells you that if you can get it for him, he will never doubt you again. Hop in your car and travel to Rico, on the waterline. He'll take you to his boat, and you'll start a nice leisurely drive by the Haitian drug deal..... followed by a rather angry, all caps message that states "KILL ALL THE HAITIANS". Do just that, with the weapon of your choice. There's really no cover on the boat, so my only advice is to shoot quickly and accurately. You're lucky if you've got an RPG - just blow up the two yachts and pop a missile into the middle of the meeting. Rico will drop you off on the shore, and you're on your own. Take out your sub and start targeting the shooters. Run to the boathouse to take cover, and pick up the briefcase there while you're at it. Keep tapping R1 to get new targets. As soon as the area is clear, head up to the house and grab the other two cases. You'll see a cutscene where Rico's boat is destroyed, so you'll have to find another way out. A few more gunners will appear, including several down on the dock and two around each corner of the house, armed with shotguns. Before you do anything, go back into the yard, and use the bushes as cover as you go around either side of the house. Kill the shotgun-armed men waiting there. Now, go get into the Landstalker in the driveway of the house. You'll have to deal with the top-heavy vehicle as you make your way back to the cafe. Unfortunately, your antics have earned you a high wanted level. Honestly, I'd give praise to anybody who makes it back with the Landstalker intact. If you have to ditch (which you probably will), try to do it near a parked car. Enter the cafe to finish the mission and earn Umberto's respect. -=2.07d - Trojan Voodoo=- Difficulty: Medium-Low Reward: $10000 This mission opens after you finish Auntie Poulet's missions. You'll find Umberto trying to come onto the ladies with a crack about the Haitians. He's blown off, but he gets over it when he sees Tommy enter. He lays out a plan that involves blowing up the Haitians' drug factory, effectively ruining their presence in Vice City. This requires getting a Voodoo, so take Pepe, your accomplice, over to Little Haiti and steal one. They're found pretty much everywhere in Little Haiti, but there is one parked in front of Auntie Poulet's house if you can't find one. Meet up with Rico after you've found a Voodoo and follow him to the drug factory. The Haitians will allow you into the factory - you'll recognize it from an earlier Cuban mission. Hop out and kill any nearby Haitians, then head into the factory. There are three points you must place bombs at, and the first one starts a 45-second timer. The nearest placement area is just to the right of the entrance. Enter the pink circle and Tommy will place the bomb, starting the countdown. The second point is in the back corner of the factory, under the stairs. There is a guard standing here, so kill him and plant the bomb. The final detonation point is up the stairs and straight ahead. Listen to the message onscreen when it tells you to run - you don't have much time before the whole place goes up like the Fourth of July. Once the bomb is placed, ignore any Haitians shooting at you or even your Cuban companions and just run. The gate is closed, so turn right and head into the nearby alley and up the staircase. Make it within the time limit and the factory will explode, finishing the Cuban missions and the Haitians for good. -=-=-=- 2.08 - Auntie Poulet -=-=-=- Voiced by everybody's favorite Miss Cleo, Auntie Poulet is the resident Haitian witch... voodoo... sorceress.... er... lady. In any case, she's a very strange woman, and seems to have Tommy under a sort of spell. If she wasn't so strange, she could almost be maternal.... -=2.08a - Juju Scramble=- Difficulty: Medium Reward: $1000 Auntie's first job for you requires speed. After greeting Tommy, who is in a |
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