Grand Theft Auto: Vice City Walkthrough :
This walkthrough for Grand Theft Auto: Vice City [Playstation 2] has been posted at 04 Jun 2010 by alex_he and is called "Grand Theft Auto Series Story Guide". If walkthrough is usable don't forgot thumbs up alex_he and share this with your freinds. And most important we have 60 other walkthroughs for Grand Theft Auto: Vice City, read them all!
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Walkthrough - Grand Theft Auto Series Story Guide____________________________ _________ __ ____/__ __ \__ |__ | / /__ __ \ _ / __ __ /_/ /_ /| |_ |/ /__ / / / / /_/ / _ _, _/_ ___ | /| / _ /_/ / \____/ /_/ |_| /_/ |_/_/ |_/ /_____/ _____________ ___________________________ ___ __/__ / / /__ ____/__ ____/__ __/ __ / __ /_/ /__ __/ __ /_ __ / _ / _ __ / _ /___ _ __/ _ / /_/ /_/ /_/ /_____/ /_/ /_/ ____________ _______________ ___ |_ / / /__ __/_ __ \ __ /| | / / /__ / _ / / / _ ___ / /_/ / _ / / /_/ / /_/ |_\____/ /_/ \____/ Series Plot Guide by Adam Marx TABLE OF CONTENTS Introduction [INT] Version History [VER] 1971 [VICPRO] 1986 [VICMAI] 1987 [SANPRO] 1992 [SANMAI] 1994 [LIBPRO] 1998 [LIBMAI] 2000 [ADVMAI] 2001 [IIIMAI] Dramatis Personae [CHAR] 8-Ball [CHAR001] 'Big' Mitch Baker [CHAR002] B Dup [CHAR003] Big Bear [CHAR004] Big Smoke [CHAR005] Ned Burner [CHAR006] Michelle Cannes [CHAR007] Avery Carrington [CHAR008] Catalina [CHAR009] Vincenzo 'Lucky' Chili [CHAR010] Marty Chonks [CHAR011] Ma Cipriani [CHAR012] Toni Cipriani [CHAR013] Cisco [CHAR014] Juan Garcia Cortez [CHAR015] Mercedes Cortez [CHAR016] Ricardo Diaz [CHAR017] D-Ice [CHAR018] Dwaine [CHAR019] El Burro [CHAR020] Emmet [CHAR021] Claude Fido [CHAR022] Frederico Fido [CHAR023] Sonny Forelli [CHAR024] Luigi Goterelli [CHAR025] Guppy [CHAR026] Officer Jimmy Hernandez [CHAR027] Jethro [CHAR028] Jizzy B [CHAR029] Jonnie [CHAR030] Beverly Johnson [CHAR031] Brian Johnson [CHAR032] Carl 'CJ' Johnson [CHAR033] Kendl Johnson [CHAR034] Sean 'Sweet' Johnson [CHAR035] Cam Jones [CHAR036] Kasen Asuka [CHAR037] Kasen Kazuki [CHAR038] Kasen Kenji [CHAR039] Kasen Toshiko [CHAR040] Kasen Yuka [CHAR041] Ernest Kelly [CHAR042] Hilary King [CHAR043] King Courtney [CHAR044] Joey Leone [CHAR045] Salvatore Leone [CHAR046] Jeffrey 'OG Loc' [CHAR047] Donald Love [CHAR048] Love Fist [CHAR049] Ran Fa Li [CHAR050] Maccer [CHAR051] Ray Machowski [CHAR052] Madd Dogg [CHAR053] Maria [CHAR054] Leon McAffrey [CHAR055] Miguel [CHAR056] Mike [CHAR057] Misty [CHAR058] Wu Zi Mu [CHAR059] JD O'Toole [CHAR060] Kent Paul [CHAR061] Officer Ralph Pendelbury [CHAR062] Millie Perkins [CHAR063] Auntie Poulet [CHAR064] Officer Eddie Pulaski [CHAR065] Umberto Robina [CHAR066] Denise Robinson [CHAR067] Ken Rosenberg [CHAR068] Ryder [CHAR069] Barbara Schternvart [CHAR070] Steve Scott [CHAR071] Alex Shrub [CHAR072] Johnny Sindacco [CHAR073] The Snakehead [CHAR074] Candy Suxxx [CHAR075] Suzie [CHAR076] T-Bone [CHAR077] Officer Frank Tenpenny [CHAR078] Mike Toreno [CHAR079] Massimo Torini [CHAR080] The Truth [CHAR081] Lance Vance [CHAR082] Tommy Vercetti [CHARO83] Cesar Vialpando [CHAR084] Vinnie [CHARO85] Helena Wankstein [CHAR086] Zero [CHAR087] Katie Zhan [CHAR088] Hives of Corruption [HOC] Liberty City [HOCLIB] Vice City [HOCVIC] Los Santos [HOCLOS] San Fierro [HOCSAN] Las Venturas [HOCLAS] Gangs [GAN] Bikers [GANBIK] Blood Feather Triads [GANBFT] Da Nang Boys [GANDNB] Diablos [GANDIA] Forellis [GANFOR] Golfers [GANGOL] Handlers [GANHAN] Leones [GANLEO] Liberty Cartel [GANLCC] Liberty Triads [GANLCT] Los Santos Vagos [GANLSV] Mountain Cloud Triads [GANMCT] Orange Grove Families [GANOGF] Port Authorities [GANPOR] Purple Nines [GANNIN] Red Jacks [GANJAC] Rollin' Heights Ballas [GANBAL] San Fierro Rifa [GANSFR] Seville Boulevard Families [GANSBF] Sharks [GANSHA] Sindaccos [GANSIN] Street Wannabes [GANSTR] Temple Drive Families [GANTDF] Varrios Los Aztecas [GANVLA] Vercettis [GANVER] Vice Colombians [GANVCO] Vice Cubans [GANVCU] Vice Haitians [GANVCH] Yakuza [GANYAK] Yardies [GANYAR] Legal Garbage [LEG] Thanks [THA] In Closing [CLO] Those letters in square brackets are handy-dandy codes. Use your browser's Search function (Ctrl+F in Internet Explorer) and type in the letters, square brackets and all, then click "Find" or whatever. Click it again and you'll be instantaneously transported to the desired section. So for example, to find the information for Las Venturas, hit Ctrl+F (in Explorer), type in "HOCLAS" (with square brackets), and hit Find twice. You're there! Maybe I'm explaining this too thoroughly though; unless you've never read a FAQs before this shouldn't be anything new. I've tried to dictate the GTA plot by year because of the problems there might be otherwise. The codes for them are derived from a combination of which game the year relates to and which part of that game's story it involves. Here's the key: VIC = Grand Theft Auto: Vice City (PS2) SAN = Grand Theft Auto: San Andreas (PS2) LIB = Grand Theft Auto: Liberty City Stories (PSP) ADV = Grand Theft Auto Advance (GBA) III = Grand Theft Auto III (PS2) PRO = prologue MAI = main /\_________________________________________________________________________/\ \/ \/ | INTRODUCTION [INT] | /\_________________________________________________________________________/\ \/ \/ Grand Theft Auto is a great series of games. Actually, organized crime in general seems to be in vogue right now. Visual entertainment such as The Godfather or (more recently) The Sopranos are much-loved in North America as mafia epics, and across the pond from me there are so many countries with their own brand of gangster classics (Chinese movies about the Triads, Japanese movies about the yakuza, European movies about biker gangs...) And why not? It's compelling subject matter, after all. The freedom and poor morale standards of the gangster are what attracted gamers to GTA in the first place, after all. If this is getting too cerebral, I apologize. My point is, I've seen a lot of Plot Guides, Ending Guides, and whatnot on GameFAQs, so I was dimly aware that I wanted to write one of my own. I enjoy that sort of analysis. I noticed there was no such guide for the GTA series, and it was all over. As you can see, this is a SERIES plot guide - I'm going in all the way, baby. (Or at least as far in as I can go, which is not all the way, as I'll explain in a minute.) I'm going to detail every aspect of the series, but only to a certain degree - obviously, digging into the history of every radio station and exploring every shop and hangout in the series would not only result in a monster of a document mostly comprised of uninteresting information, it would be hugely taxing on me personally! Never mind, rest assured I'll deliver the best guide I possibly can. I explained part of the format earlier, in regards to the over-arcing plot itself. You should also know much of what you read here is possibly just my interpretation of the events portrayed. That said, I'll try to keep the guide relatively free of personal narrative, but I will sneak in random thoughts that occur to me while reading as well as additional notes that may be of use. This shouldn't be surprising - take a look and you'll see it's hardly a formal FAQs! We're not quite ready to begin - for the pedants among you, and I know there will be a few, there are a few extremely important notes on how I wrote the FAQs, and why I chose to do it the way I did. Regrettably, I could not include GTA or GTA II in the FAQs, nor the original's two London expansion packs. It's definitely a shame, but there are several very good reasons for this: 1) The games aren't very good. They're also radically different from the other five. Actually, this reason is weak, I direct your attention to the other three. 2) Temporal ambiguity. I have one source that both the first and second GTA take place in the 30s, then another that says GTA takes place in the 60s and GTA II at some undefined time in the near future. What the heck? Time is all- important in plot, and if I'm having difficulty even getting the DECADE straight, it just gets harder from here on in. 3) Geography issues. All the cities in the games I'm covering are based on real cities, but aren't; London, on the other hand, is in fact a real city. (Sure, it's specifically said that Vice City is in Florida, which is a real state, whereas San Andreas is not, but that was ONE instance, so I'm willing to let that one slide.) 4) The lack of a reliable source. If I can't prove the sequence of events to myself, the entire story is discredited. The player-controlled character in GTA III does not have an official name. So I picked one for him. I decided his name is Claude Fido. I can't just not give a name, because that would get EXTREMELY annoying for me as the typist, and lots of people decide to call him Claude, because, I'm told, this was the name of the character in GTA II. Furthermore, after you beat all missions in San Andreas, CJ gets a call from Catalina while having sex, in order to make him jealous - as the call goes on she calls out the name Claude. And Maria calls him Fido once - and there is a character in GTA Advance named Fernando Fido, whom Mike kills. I put two and two together and ended up with Claude Fido. It doesn't really matter anyway. And no, Mike does NOT kill GTA III's main character, he kills some random drug dealer - Advance takes place BEFORE III (believe it or not, a lot of people don't realize this.) I shift between past- and present-tense as the situation demands it. If you're a writer you'll understand why I do this when I do it, if not, just go with it. WHOA! L'KOUT! THIS GUIDE CONTAINS MAJOR SPOILERS. And I mean major. I shouldn't have to actually say this, but I don't want to ruin anyone's enjoyment of a game. There's no way I'm shying away from anything here. You'll be treated to all the plotlines and endings of the series. This is great for those of you who want it, but you may want to tread lightly. /\_________________________________________________________________________/\ \/ \/ | VERSION HISTORY [VER] | /\_________________________________________________________________________/\ \/ \/ Listed sequentially, with newer edits at the bottom. Version 0.0 My first attempt failed spectacularly due to my horrendous inexperience. However, the advent of Liberty City Stories inspired me to completely overhaul it and try again. Version 1.0 The initial version of this FAQs, the state it was in when it was first posted on GameFAQs. Version 1.1 I was floored by the amount of e-mail I received in response to this FAQs, and most of it had to do with minor corrections and continuity issues. After consolidating all mail on the subject, I've finally gotten around to making the edits. Version 1.2 I've finally, finally been able to add the Liberty City Stories stuff! No more will my inbox overflow with mail asking about when it's going up! That includes seven new profiles and updates to a number of others. Also added a bunch more tiny additions that nevertheless improve the overall quality of the guide, mostly to the Characters section. /\_________________________________________________________________________/\ \/ \/ | 1971 [VICPRO] | /\_________________________________________________________________________/\ \/ \/ The Forelli crime family has Liberty City in its iron grip. Tommy Vercetti is the right-hand man of the Don, Sonny Forelli. This has been a way of life for him for quite some time now. One day, Tommy is ambushed and arrested by the local police department. Tommy is charged and convicted of drug dealing and serial murders (he killed eleven men). He's sentenced to fifteen years in federal prison with mental counselling and no chance for parole. His bosses could easily make bail, but instead they disown him. Without outside help, he's doomed to serve the entire term. /\_________________________________________________________________________/\ \/ \/ | 1986 [VICMAI] | /\_________________________________________________________________________/\ \/ \/ After a decade and a half, Tommy Vercetti is finally released from prison after serving his sentence. Sonny Forelli consults with his partners on how to handle his problem student. Tommy caused a lot of trouble in the seventies, and his sudden reappearance is liable to upset the locals. With a view of continuing to keep his operations out of sight, Sonny immediately carts him off to Vice City. The Forellis' man there is a crooked lawyer called Ken Rosenberg. He'll be in charge of directing Tommy. Sonny really doesn't care what Tommy does as long as he stays far away from Liberty City. Tommy catches the next flight to Vice City, where Rosenberg meets him at Escobar International Airport. Unfortunately, things almost immediately take a turn for the worst. Ken's worked for a while now to set up a drug deal between the Forellis' Vice City men and some suppliers. As Ken intends it, they got to the grower, then fly it every so often in their helicopter to a pre-decided point, where one of his boys picks it up. They in turn send it off to Liberty City, where Sonny makes a whole lot of money off it through re-sale, and rewards them handsomely for their efforts. Tommy, Ken, Harry, and Lee meet on the Vice City docks as planned, but the brothers quickly double-cross them. They kill Harry and Lee as Tommy and Ken narrowly avoid the same fate, then run off with both the drugs and Sonny's capital - three MILLION dollars. Needless to say, Sonny is not impressed. Anybody else would be dead for this, but because it's Tommy, he gives him a chance to redeem himself. After swearing to return the money and put those responsible to justice (?), Tommy regroups with Ken at his law office off Vice Beach. Retired colonel Juan Garcia Cortez is holding a big party out on his yacht and all the big names in Vice City are going to be there. Cortez was the man who helped Ken set the cocaine deal in motion. Rosenberg obviously can't attend, but he still has his invitation, and since Tommy is new in town, he can go in his stead. After a quick trip to Rafael's to update his wardrobe, Tommy jumps on board (literally) and rendezvous with Cortez. He has other matters to attend to, being the sorta-life of the party after all, but asks his daughter Mercedes to show Tommy a good time. She takes the liberty of pointing out all the Vice City players. This is valuable information, but she is soon distracted by the appearance of Ricardo Diaz, one of her daddy's army buddies, and Tommy is left alone for the rest of the night. He returns to the office. Now Tommy figures they need a streetear, so Rosenberg suggests Kent Paul, an old friend, at The Malibu. Tommy 'persuades' Paul to give up some information. Paul admits that the chef at the Oceans hotel might be involved. The conversation with the chef isn't productive, but Tommy meets Lance Vance in the kitchens. Lance shows him around town and gets him a piece. Tommy's already made some connections, but things aren't going so well - he still hasn't found the money and his bosses are coming down to Vice City to check up on him. To buy more time, Tommy has to intimidate a jury into letting Sonny's cousin Giorgio go. Then, in another bid to keep the barbarians outside the gate, Ken speaks with Avery Carrington, whom Tommy saw at the yacht party. Carrington is interested in some land, but the owners won't sell - Tommy convinces them it might be a good idea. In return, Carrington promises to keep the locals off his back. Meanwhile, Tommy has also been working for others, including Cortez and Diaz. Cortez, for example, requests that he takes care of the shamefully behaving Gonzalez, yet another face TV recognizes from the party. Next, he steals some kind of mysterious technological wonder from a Frenchman, and along with Lance Vance he oversees a business transaction between Ricardo Diaz and some Haitians. But the Haitians betray Diaz and run off with the money and their produce - this is starting to sound familiar. Diaz is almost killed, but makes it through thanks to Lance's quick trigger finger. Tommy gives chase, kills the snakes and returns Diaz's property. Cortez really loves his toys. Being retired military, things that blow stuff up are the best. He gives Tommy a big chance to put a bit of a dent in his debt, hiring him to steal a bit of fancy new military hardware. Tommy duly acquires it, but the French are quick on the riposte. Cortez now has two pieces of their missile technology, and that's two more than they want him to have. Cortez does the smart thing and quits while he's ahead, and alive. Tommy escorts him to Vice City Docks and he races off back to his home country, but not before offering Tommy his reserved boat launch as a token of his appreciation. Cortez may be gone, but Diaz is intrigued after Tommy's performance at the exchange. They at the horse racetrack (ever the popular gangster place of good times.) Diaz, like so many others in this town, is obsessed with making money, which is why he bets so heavily, and why he hires Tommy to track down one of his minions who is scalping him for 3% of what he should be getting. He pays up...and not literally, either. When Tommy sees him next, he's in a fury. Somebody's selling real estate on his watch, and that's simply unacceptable. He orders Tommy to meet his friend Quentin, who will fly him in so that Tommy can take care of business. In reality, Quentin has Diaz completely fooled: He's actually Lance Vance. Diaz killed Lance's brother and he suspects he intends to kill Vercetti as well. Lance flies him in on a helicopter as Tommy rides shotgun. Eventually Lance manages to land, then takes off, leaving Tommy to finish up. It's also become clear that Diaz is insane. Tommy finds him shooting at pigeons who land on his car. Diaz has heard that the Vice City boatyard has just completed work on a boat that's even faster than his, and he wants it. Tommy, of course, steals it for him. Tommy sure must be one smooth thief. He soon finds a use for the speedboat he just stole, however. Every month a freelancer moors off Vice City's coast and sells his cargo to the first guy there. With Lance in tow and the speed demon dinghy, Tommy beats the other bidders to the yacht, though not without a fierce gunfight. Now he knows Diaz is responsible for the deal going wrong and he's collected more than enough information on him. Lance sees an opportunity and jumps Diaz, failing completely. Diaz holds him at the junkyard. Kent Paul contacts Tommy unexpectedly and delivers the news. Tommy breaks in and busts Lance loose, but thanks to that bit of idiocy all his careful planning has gone to waste. Lance has forced Tommy's hand. It's time to move. Lance reveals that he has saved up an impressive armoury over the year. Tommy and Lance assault Diaz's mansion and kill him. With Diaz out of the picture, Tommy is free to turn his old haunt into the Vercetti Estates, and also to buy other real estate as it suits him. Ken Rosenberg and Avery Carrington join them and the newly inaugurated gang, the Vercettis, sets up shop. Everyone agrees that Tommy needs to start earning some respect and getting his name out there. He starts by extorting the overdue protection racquets from local small business owners. Some problems arise when one of the Vercetti thugs is supposed to light up a mall, but he gets the fuses wrong and the bomb ends up not going off. The police are all over it like your dad on Velveeta. The cops are liable to figure out who it was any second, and the Vercettis better not be at Vercetti Estates when they do. Tommy thinks for a moment, then proposes the solution: They steal some cops' uniforms, poke around the crime scene, then torch the place, destroying all the evidence. They jump a few cops, steal their uniforms and squad car, and take a look around the mall. When nobody's looking, they set the bomb to blow and get the hell out of there. This is all well and good, but Sonny Forelli is quite tired of waiting at this point. He sends a man down to collect his money. Tommy takes it in stride and just caps him, but he has to work fast. He has Rosenberg load up a briefcase with three million dollars in counterfeit cash. Tommy grudgingly gives him the fakeitude, but all is not well. Lance Vance sold him out to the Forellis. A gunfight ensues. Tommy kills first Lance and then Sonny. Now he has his three million dollars back (he recovered the original paper) and his revenge is complete. Ken returns and is aghast at the carnage. But he soon brightens up when he realises what's happened. For now, Liberty City is out of the picture; it's all about Vice City now. The remains of the Vercettis control the south. Tommy has won. /\_________________________________________________________________________/\ \/ \/ | 1987 [SANPRO] | /\_________________________________________________________________________/\ \/ \/ Carl 'CJ' Johnson was born in small-town Los Santos - hardly the greatest place for a kid to grow up, but he called it home for a long time. Despite his mother's Christian influence he wasn't exactly a model individual, though, and on top of that the crooked police officers who roamed his neighbourhood constantly harassed him - and the rest of his family, for that matter, but they took particular pleasure in pushing CJ around. In 1987, he leaves to pursue bigger opportunities in Liberty City - and because he allowed his brother Brian to die. He stays for five years. /\_________________________________________________________________________/\ \/ \/ | 1992 [SANMAI] | /\_________________________________________________________________________/\ \/ \/ CJ gets a call from his brother Sweet. Their mother is dead. Murdered, perhaps. CJ returns to attend the funeral, but he arrives too late and misses it. He takes a taxi away from the airport, but his old nemesis officer Tenpenny and his cronies Pulaski and Hernandez pull him over and arrest him, 'confiscating' his money while they're at it. Tenpenny killed another officer only moments ago because he threatened to expose them, though at this point only the three officers know who did it, and tries right there to pin it on CJ. On their way to the station, they receive a radio message regarding the officer they just killed. Forced to abandon CJ and return to the crime scene, they drop him off in Rollin' Heights Ballas turf. He finds a wreck of a bike and makes his way to his old house, now owned by Big Smoke. After Big Smoke's initial consternation at having a stranger in his house, the two reunite as old friends. Big Smoke suggests they visit Sweet at the cemetery, where CJ's mom is being interred momentarily. It is not a particularly happy reunion. Sweet now leads the Grove Street Families, doing his best and often failing to keep them clean, and in CJ's five-year absence a lot of good boys have been killed in their turf wars with the Ballas, the Grove Street's rivals since CJ was a kid. Meanwhile, Kendl is dating Cesar Vialpando, whom Sweet heartily disapproves of. Los Santos has turned into one big gangster battleground. In short, it is not a fun place to be. CJ is determined not to get involved in all this, but he isn't given a choice. The Ballas, knowing where they were going to be, have been staking out the cemetery, and do a drive-by. Nobody is hurt, but Big Smoke's hot vintage car gets caught in the crossfire and is totalled. The homies grab bikes and pedal for all they're worth back to Grove Street, narrowly avoiding the Ballas' wrath. CJ intended to pay his respects and then get right back to his clean, legitimate life in Liberty. He gets a haircut and puts on his colours, then helps Ryder reclaim some of the Grove Street's tags, meanwhile blotting out the Ballas. They're starting to reclaim their old hood. The former splendour of Grove Street is starting to be restored. CJ and Ryder try to recruit their old associates B Dup and Big Bear back into the fold, but are refused. CJ is starting to realize that Los Santos, and Grove Street in particular, is way more messed up than he thought. He's come home to a city of crackheads. He resolves to start taking out the pushers. Several more confrontations with the Ballas soon ensue, all of which CJ is involved in. They then strive to procure firearms. All the gangsters have gotten more sophisticated and more dangerous weaponry since CJ was last in town; their old supplier can hardly even keep up nowadays. Nonetheless, they purchase some guns from him in case the Ballas come marching down Grove Street. But with their new arms, they strike back at the Ballas with a drive-by of their own. The Seville Boulevard Families aren't pleased with the Grove Street activities. Word gets out and Sweet has to hole up with his girl inside a Seville Boulevard house. CJ rushes over and drives them away in the nick of time, but the damage is done. Sweet's dislike of Cesar Vialpando continues. When Kendl storms out of the house to get to him and away from Sweet, Sweet tells CJ to follow her and make sure Cesar doesn't try to pull anything cute. Kendl meets Cesar at a low-riders car club, where CJ quickly schools Cesar. CJ and Cesar are uneasily acquainted face-to-face. Afterwards, alone, CJ and Cesar decide that although they aren't exactly friends and they definitely don't agree about Cesar's relationship with Kendl, that doesn't mean they have to be on each other's cases all the time. So they're cool, sort of. Even though Big Bear and B Dup have become slaves to drugs, rapper (and self- proclaimed gangsta) OG Loc is only too happy to rejoin them; he's just been released from prison for a relatively minor infraction, and CJ, Sweet and Big Smoke pick him up. OG Loc's first prerogative is to take his revenge on Freddy, another rapper whom he claims stole OG's rhymes. They met in prison, but that doesn't mean they're friends; OG kills him. For his part, CJ helps out Big Smoke with a few small-time jobs, like busting up drug deals. Meanwhile, Tenpenny is harrying Big Smoke for no reason in particular. CJ is in tight now. He and Ryder got to a house on the East Beach and steal a whole lot of guns from an ex-army suit, then from a local Nation Guard depot, more than tripling their inventory. OG Loc decides he's going to go hard-core gangsta rapper and get his image out there. He decides he'll start building his reputation, and to do that he needs to record a few songs. He's been working janitorial duty at the Burger Shot, and he heard a van with a killer sound system come through the drive- thru one day. Overhearing their plans for a beach party that evening, he has CJ steal the van, then rips it all out. Next, he wants the rhyme book of famed Los Santos rapper Madd Dogg. CJ breaks into Madd Dogg's mansion in the hills and makes his way past the rapper's personal security squad to steal it right out of the recording studio. CJ then takes out Madd Dogg's promotions manager, Scipio, because he's slandering OG and cramping his style big time. Being fired from Burger Shot for mouthing off is just the catalyst he needs. It's finally time to get heard! OG hosts a party at his Grove Street house. It isn't very well received, mostly because his songs are horrible. Halfway through, a GSF homie runs in and tells them they have five minutes before Ballas start swarming Grove Street. CJ, Sweet, Ryder, and others suit up, and a couple more GSF boys drive ahead to block the road. They then proceed to take down every Balla who so much as glances at Grove Street. In the meantime, Tenpenny has come to see CJ as a potentially useful tool. Using intimidation as a handy motivation, the first assignment he gives CJ is to assassinate one of their problems, a Vagos ganger - no corpse, thanks. CJ doesn't realize until after that he's trapped the guy's girl inside. He runs in and drags out Denise Robinson. They agree to maybe go out or something, sometime, yeah. Tenpenny alerts CJ to a meeting between the Russians and the Ballas, which he listens in on. Next he pushes the Ballas out of Glen Park with Sweet at his side. A Balla called Little Weasel gets dropped during that fight. The Ballas hold a proper funeral for him, and the GSF homies jump them, just like they had done to them at Beverly Johnson's burial. They catch a ton of them in the same place at once, and the bloodshed is great. They take out Kane, the Ballas leader. GSF is on the map! Sweet has a plan to unite all the Families into one big syndicate. CJ, Sweet, Ryder and Big Smoke hop in the van to meet the rest of the Families at the Jefferson Motel. Somehow, though, the Los Santos Police Department has found out about the gig, and they start to rappel from helicopters to apprehend the GSF homies. Ryder and Big Smoke split, but CJ runs into the motel and joins Sweet. They fight their way out and Big Smoke doubles back to pick them up. The police give chase, but they escape after some insane driving and the sacrifice of the car. This failure is bad, but it's about to get much worse. Sweet plans to stick it to the Ballas and tells a bunch of GSF homies to meet him under Mulholland Bridge. Unfortunately, Big Smoke has sold them out. He too has become a slave to drugs. Cesar Vialpando immediately takes it upon himself to show CJ. CJ is alarmed as he realises Big Smoke knows about the rendezvous, and the GSF are about to walk into a trap! He advises Cesar to take Kendl to a safe place and races to head off Big Smoke and the Ballas. He arrives in the middle of a heated gunfight between the GSF and the Ballas. CJ fights for so long, then the police arrive to break it up. Tenpenny, Pulaski and Hernandez arrive, dragging CJ out of the fray before he can be arrested. Sweet is caught and put in prison hospital awaiting trial. Tenpenny wants CJ to do some more jobs for them, as he needs them done. First, he has to take out a snitch who's hiding on Mt Chiliad. He takes care of this job easily. CJ and Tenpenny are sure to keep in touch. One day in a bar, CJ is surprised to find a spicy, knife-wielding Mexican woman holding it up, rather than the expected sight of Cesar knocking back a beer. She is Catalina, and she's very dangerous. CJ goes along with her to keep her placid. He helps her rob a gas station to start. Thwarted by bulletproof glass, Catalina steals the gas tanker instead and pulls it up to a truck yard. She sells it and its contents to a man named Whittaker for a nice chunk of cash. Tenpenny calls CJ to a motel. Here, he meets The Truth, an enigmatic individual indeed. CJ helps him out with an aggressive problem he's having. When CJ goes to The Truth's farm afterwards, he's still trying to sell him drugs. CJ isn't interested at all. Cesar and Kendl are now hiding out in a trailer park, and Cesar is convinced Big Smoke is selling drugs carted in from San Fierro twice a week. That's supposedly how he's getting all his money. CJ goes to Catalina's house to apologize for his earlier misbehaviour. She tackles him to the ground, but he sweet-talks her out of shooting him. They set off on a merry quest to rob banks and kill random people. They proceed to hold up a whole lot of Los Santos liquor stores and other small businesses. Next time, they rob a real bank. But after that, Catalina is very hostile towards CJ, apparently because he never calls. When they rob another bank, the police show up. They steal police motorcycles and split. Cesar calls CJ out to a farm to meet blind Triad leader Wu Zi Mu, or Woozie as his friends call him. Even though he's blind, Woozie challenges CJ to a car track-race (!) for pinks; CJ wins. His next race is under less friendly circumstances. Catalina shows up with Claude Fido in tow. She's in an almighty fury now; she takes it out on CJ's car with a crowbar. Catalina challenges CJ to race Claude. Again, CJ wins without much trouble, earning himself the deed to a San Fierro garage. Catalina scoffs at his skills anyway, claiming that Claude was actually doing two things at once while he was racing. She announces her intention to leave Los Santos forever: She's going to Liberty City. CJ wishes her well. Ironically, Catalina doesn't even love Claude at all, she's just taking him for business reasons, and to get back at CJ. Subsequently, The Truth's farm is attacked by police. They quickly torch his weed fields, then have to run. They can't stay where they are and Los Santos is closed to CJ for now. They flee to San Fierro, and CJ's homies (including Cesar and Kendl) set up shop in the garage he won. He recruits two mechanics, Jethro and Dwaine, and a technician, Zero. Kendl, the sharp businesswoman, realises that what they're doing has potential; they could develop and sell property. CJ and Cesar set to work fixing up the garage as she thinks about it some more. Now that he's settled in, CJ decides to exert a little influence on the landscape of San Fierro - a place which, by the way, he is thoroughly failing to enjoy. He plants some drugs on a DA's car to get him off Tenpenny's back, then takes over a construction site in retaliation for the workers thinking Kendl is a prostitute. He also helps out Zero in his personal battles with his nemesis, Berkley, which are really rather petty after the fact. CJ is still trying to figure out what the deal is with the San Fierro drug running. Cesar and Woozie both provide him with some information to that end. The Triads have information about the T-Bonez, who may be involved. CJ befriends and begins to work for Jizzy, gang co-leader and owner of the Pleasure Domes Club, in order to get in close and find out if and how the T- Bonez are involved. He's having a spat with T-Bone himself about how much money he should be getting, but he soon sets it off to the side a little. After getting in tight with the T-Bonez, he figures out when and where the Ballas come to get their shipments, and decides to ambush them. Now that he knows Jizzy is definitely involved in the Ballas' Los Santos drug operations, he goes to the Pleasure Domes Club and pops him. Shortly after, CJ, Cesar and the Triads set up to crash the meet. CJ hoists a sniper rifle from the roof alongside Cesar. CJ and friends shoot all the Ballas hanging around. Sadly, Ryder, too, has fallen by the wayside. He, T- Bone and his sellers start showing up. Toreno flies by in a helicopter, sees the bodies, panics, and floods the area with smoke bombs. CJ, Cesar and the Triads work quickly to take out all the T-Bonez, T-Bone himself, and Ryder. After that, CJ starts to work for Woozie. This is somewhat untimely, as a brutal gang war has just erupted. A Vietnamese gang, the Da Nang Boys, is relocating to San Fierro, and they don't like the idea that the Chinese got there first. They wipe out the Blood Feathers, one of the Mountain Cloud's strongest friends. (The Mountain Cloud Triad being Woozie's gang.) When CJ visits Woozie in his Chinatown hideout again, he learns the apartment is under Da Nang watch. CJ leads them away so that Woozie and the other Triads inside the apartment can escape to a safer location. He also bugs a Da Nang boat in the San Fierro harbour. In the meantime, Woozie has found out where CJ's former friends' crack lab is. CJ promptly blows it to bits. The Triads- Da Nang Boys war continues, but CJ leaves it alone for now. Cesar has a few ideas for improving the business. CJ gets an idea and goes out to the desert to make a better acquaintance of Mike Toreno. The Truth begins working for Toreno, too. As it turns out, Toreno actually works for a government agency. He asks CJ to commandeer a trucker, then perform all manner of other tasks. He proves time and again that he knows much more than he's letting on. He has some information about Sweet's prison condition, and he assures CJ that he's also ensuring Sweet's safety while there, since no one else can. He messes with CJ's mind. He also makes CJ learn to fly a helicopter. Government assassinations, equipment delivery, it's all fair. Eventually Toreno gets clearance to take out his tails, so naturally, he has CJ take care of that one too. Thanks to CJ's hard work, Toreno is now much freer to go about his business, and he's working on getting Sweet out of prison. The Truth calls CJ back to the airfield, his latest secret personal- occult base. The Truth wants him to break into the Area 69 military research base and retrieve the latest Black Project from inside. He then has CJ break into a train in motion and steal a bucket of green goo. According to The Truth, this is the ultimate knowledge of the universe. He's an interesting guy, isn't he? The time has come to move on from San Fierro. Woozie recently opened the Four Dragons Casino in Las Venturas, and that's where CJ and his homies head. It's a stressful business, though; they're Triads and Las Venturas is completely under mafia control, not to mention Woozie's new casino is now in direct competition with Caligula's Casino, the established mafia one. They push Woozie, so CJ elects to pull a heist on Caligula's. He gets a bundle of dynamite from a Las Venturas mine, and after some discussion with Woozie he realises he needs a map of the casino layout. He breaks into the back and photographs the blueprints. He procures a key card from Millie, the croupier. (Rockstar finds the sickest way possible for him to accomplish this, too...) By this point, eight people are in on the heist, up from the original two. They're ready. CJ parachutes in and sneaks into a power generator, planting satchel charges. When they go off, it'll cut the power to about ten square blocks. He's almost caught, but manages to make it back to their base of operations. They decide they're going into the casino disguised as the usual cash escort - an armoured car and a few police motorcycles. The bikes are easy, but for the truck they have to first steal a sky crane, then haul the armoured car off to a secure location awaiting deployment. Meanwhile, a fake chip is found in the casino. The Sindaccos, one of the three primary partners in Caligula's, own a plastic factory across town. The vengeful CJ blows it up. Then CJ finds out The Truth took an English band into the desert to partake in his spiritual rituals (if they can truly be called spiritual) and he lost them, waking up back in Las Venturas with no idea how he got there. CJ goes out to collect them and they ask to be taken back to Caligula's Casino to see a guy they call Rosie - Ken Rosenberg. Also, one of the band guys happens to be Kent Paul. And all of this opens up an opportunity to observe Caligula's without arousing mafia suspicion. It seems that although Rosie once stood shoulder-to-shoulder with Tommy Vercetti, he's fallen on hard times. Any guesses what ruined his life? Yes, drugs. After a stint with the Liberty City mob he wound up in Las Venturas, running Caligula's as a neutral party - none of the three crime families trusts the other two. The Sindaccos and the Forellis are now feuding. Rosie is in fear for his life because there's a very good chance he'll get caught in the crossfire. CJ, Rosie and others make a few house calls, however, and soon all is well. Not so for Tenpenny. He realises 'the gig is almost up.' CJ has more important things to think about. Tenpenny calls CJ out to a remote house in the desert. He arrives accompanied by Pulaski and Hernandez. Pulaski hits Hernandez upside the head with a spade as Tenpenny wanders back to town for a night of fun, then orders CJ at gunpoint to dig his own grave, to share with Hernandez. CJ tries to persuade him to turn against Tenpenny, which would indeed be the smarter thing to do, but before he can finish digging Hernandez wakes up and attacks Pulaski. Pulaski shoots him and he falls into the ditch. CJ takes the opportunity to attack Pulaski, gives chase, and kills him. Back in Las Venturas another day, CJ comes across Madd Dogg standing on a ledge; he's a jumper. Feeling guilty, CJ tries to coax him down. Madd Dogg jumps anyway, but CJ is waiting with a pickup truck filled with cardboard boxes. At the hospital, CJ offers to become his new manager - funny since he was the guy who killed the old one. In other news, CJ, Maccer, Paul and Rosie do a hit on the Forellis' St Marks Bistro in Liberty. It's finally time to pull off the heist. The van pulls up to Caligula's, Woozie and Zero inside. They're the support team; CJ joins them and gets an earpiece. After one last check that everything's in position, CJ enters through the staff door. Planted gas bombs knock out the two guards in the safe room. CJ heads for the security door this time and uses Millie's swipe card. He opens a door for use by Woozie, Suzie, Woozie's assistant, and the owner of the apartment they used to plan the heist. Using the satchel charges CJ planted so long ago, they cut power, then break into the safe with more ordinary explosives. Mafia rush to the scene, but CJ holds them off. The group hurries back to the heist van where Zero is waiting along with two motorcycles. Two of them take the bikes, the others hop in the van and they all drive away. Back at the Four Dragons, Madd Dogg is back in action, and he wants to go home. Trouble is, some pusher seized his mansion. Nonetheless, CJ decides that everybody's going home to Los Santos. The Ballas got too strong to deal with, but now it's time for him to push them out again. CJ and four Triads parachute into Madd Dogg's mansion and kill everyone inside. They've successfully repossessed it, and now they've got a place to work from. Toreno waltzes back into the picture and needs CJ to do a few more, highly dangerous, jobs for him. CJ has grown quite weary of this by now. When he approaches CJ with yet another, CJ actually pulls a gun on him. He has good news, though. Sweet is being released from prison! CJ has to go pick him up! Aww, yeah. Sweet wants to head back to Grove Street right away to see what's been happening in his absence (and CJ's for that matter.) When they get there, they find it's been overrun with lowlifes and crack dealers. They run them out and kill the pushers. Now Sweet wants to stay and fix things up. CJ is done with the hood, for...good. He heads back to the mansion. In a burst of insight, Madd Dogg realises who stole his rhyme book - it was OG Loc! Actually, it was CJ, but he gave the book to OG, anyway. OG is recording a video, so CJ proposes they crash the party. OG flees. They catch up to him, along with his recorder, Jimmy Silverman. CJ and Sweet pay a visit to B Dup to teach him a lesson. Big Bear turns on him and denounces his druggie ways. He wants back into the GSF. CJ returns to Grove Street to have a chat with Sweet. Sweet still obstinately wants to stay in Grove Street. CJ wants to move on, but agrees he's never going to forget where he came from. Grove 4 Life! Back at the mansion, CJ, Sweet, Kendl, Cesar, Madd Dogg, The Truth, and Maccer are watching a TV news report. Officers Tenpenny and Pulaski have been charged with 'racketeering, corruption, narcotics and sexual assault.' Ridiculously, all charges against Tenpenny are dropped due to lack of evidence. Lack of evidence?? Come on! Los Santos is in a state of turmoil, so Sweet, CJ and the gang take steps to make sure nobody messes with Grove Street during the riots. Cesar plans to get the Varrios back in action. He, CJ, and three Varrios boys get together and take Cesar's neighbourhood back from the Vagos. There's only one thing left to be done: Payback on Big Smoke. CJ and Sweet go to the Crack Fortress and bust in. CJ fights and sneaks his way to the top. CJ finds Big Smoke on the fourth floor. They talk for a time about what happened, where did Big Smoke go astray? But Smoke tires of this after so long and pulls a gun on CJ. A scuffle ensues but though Smoke has substantially greater body mass, CJ overpowers him thanks to experience and the fact that he isn't stoned. Big Smoke dies of internal injuries shortly after. Suddenly Tenpenny enters with a bead on CJ. He wants a nice fat bag of Smoke's money, so CJ fills it up and carefully hands it over. Tenpenny is about to kill CJ, but CJ tricks him and manages to jump behind cover. Tenpenny fires madly at him but CJ is nowhere to be found. CJ gets away. They both leave the building, separately of course, and Tenpenny commandeers a fire engine. Just before it shoots away Sweet jumps on the back. There is a struggle. Eventually Tenpenny manages to drive the truck off a bridge where it lands in Grove Street. Tenpenny stumbles out then falls, dying on the ground. Everybody heads back to the mansion. Rosie, Madd Dogg, Maccer and Paul join them. Madd Dogg's had a hit! It's been a long, grim road, but it seems they've won. The rapping, the garage, the casino - the GSF controls all of San Andreas! /\_________________________________________________________________________/\ \/ \/ | 1994 [LIBPRO] | /\_________________________________________________________________________/\ \/ \/ Throughout its history, no one entity has been able to maintain overall control of Liberty City for long, but this is especially true of the early to mid-90s. In particular, there could be observed brutal competition between the three largest mafia families in the country: The Forellis, the Sindaccos, and the Leones. The Forellis were in charge during the 80s, but after Sonny Forelli's death they were pushed back. Salvatore Leone has his sights set on taking over, but we're still in the opening moves. One of his earliest plays is to have his most loyal mafioso, Toni Cipriani, whack a made man. This could easily bring on a huge gang war as honour among thieves makes killing a made man anything less than blasphemy if his family authorizes it. As such, |
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