Grandia 2 Walkthrough :
This walkthrough for Grandia 2 [Playstation 2] has been posted at 21 Mar 2010 by jetterz and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jetterz and share this with your freinds. And most important we have 3 other walkthroughs for Grandia 2, read them all!
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jetterz |
Walkthrough - FAQ/Walkthrough
SPOILER-FREE!
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(_______) |/ \__/ |/ \| |/ )_) (______/ \_______/ |/ \|
_________ _________ [~ FAQ/WALKTHROUGH by SHOTGUNNOVA (P. Summers) ~]
\__ __/ \__ __/
) ( ) ( This guide is indended for private, home use ONLY, and
| | | | may not be reproduced through electronic or commercial
| | | | means without the expressed written consent of myself,
| | | | the author. In addition, it may not be edited, hosted,
| | | | distributed, or given away as part of a package (as an
| | | | add-in or gift). All rights reserved to the respective
| | | | parties, even those not explicitly stated herein. And,
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\_______/ \_______/ it! Thanxzabunch. ^___^
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TABLE OF CONTENTS
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I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBC
Characters...........................................................CRCR
Battling.............................................................BTLG
Abnormalities........................................................BNRM
Icons................................................................ICNS
IP Gauge Explanation.................................................IPGG
Party AI.............................................................PRTY
Menu Overview........................................................MNVW
Egg Skills...........................................................GGSK
Tips and Tricks......................................................TPTR
Walkthrough Legend...................................................LGND
III. WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT
01) Witt Forest......................................................WTT1
02) Carbo Village....................................................CRB1
03) The Black Forest.................................................BLK1
04) Garmia Tower.....................................................GRM1
05) Carbo Village....................................................CRB2
06) Inor Mountains...................................................NMT1
07) Agear Town.......................................................AGR1
08) Durham Cave......................................................DRH1
09) Baked Plains.....................................................BKP1
10) Liligue City.....................................................LLG1
11) Liligue Cave.....................................................LCV1
12) Lumir Forest.....................................................LMF1
13) Mirumu Village...................................................MRV1
14) Mysterious Fissure...............................................MSF1
15) Aira's Space.....................................................RSP1
16) St. Heim Mountains...............................................STH1
17) St. Heim Papal State.............................................SPT1
18) Pilgrim Road.....................................................PLG1
19) Raul Hills.......................................................RLH1
20) Cyrum Kingdom....................................................CYK1
21) Cyrum Castle, Secret Passage.....................................CCP1
22) Underground Plant................................................NDP1
23) Ceceile Reef.....................................................CCR1
24) Garlan Village...................................................GRV1
25) Grail Mountain Road..............................................GMT1
26) Ghoss Forest West................................................GFR1
27) Nanan Village....................................................NNN1
28) Ghoss Forest East................................................GFR2
29) The Great Rift...................................................TGR1
30) Demon's Law......................................................DMN1
31) V's Body.........................................................VLM1
32) St. Heim Papal State (Revisited).................................SPT2
33) V's Moon.........................................................VMM2
34) Cyrum Kingdom (Revisited)........................................CYK2
OPTIONAL: Raul Hills.............................................RLH2
35) Birthplace of the Gods...........................................BGD1
36) New V............................................................NWV1
IV. BESTIARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . BSTY
V. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPL
VI. SHOP LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. UPDATES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
IX. CONTRIBUTIONS + THANKS . . . . . . . . . . . . . . . . . . . . . . CNTH
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I. CONTROLS [CNTR]
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____ | | ____
L2 BUTTON --> /____/\ | | /\____\ /____/\ \_______| |_______/
/\____\ Toggle main menu
D-Pad -----------> Make party leader walk
L1/R1 -----------> Rotate camera angle left/right
Square ----------> n/a
Triangle --------> Change compass' destination (when applicable)
Left Analog ----> Walk/run with party leader (depends on angle)
COMBAT CONTROL
[~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~]
X ---------------> 'Affirmative' button, for action, selecting...
O ---------------> 'Negative' button, for canceling selected things
Start -----------> n/a
D-Pad -----------> Select allies/items
L1/R1 -----------> n/a
Square ----------> Switch between menu pages/zoom out in battle
Triangle --------> Switch between menu pages;Toggle party AI on/off
Left Analog ----> Select items/commands to be used with X-button
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II. TH' BASICS [THBC]
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i. CHARACTERS [CRCR]
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[RYUDO]
Ryudo's a Geohound, a type of mercenary who's not looked on with much esteem
by society. His companion is a (bigmouthed) bird named Skye, who accompanies
him on adventures and jobs. Early in the game, Ryudo accepts a proposal to
escort the Songstress of Granas, Elena, to the St. Heim Cathedral, and from
there a bunch of hijinx ensue. He's a sword user and physically strong, and
his stats are pretty even, too.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Tenseiken Slash | ~~~~~ | 250 | 500 | 1000 | 2000 | 24 | One |
| Flying Tenseiken | 800 | 400 | 800 | 1600 | 3200 | 40 | One |
| Purple Lightning | 700 | 350 | 700 | 1400 | 2800 | 32 | One |
| Sky Dragon Slash | 1500 | 750 | 1500 | 3000 | 6000 | 99 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[ELENA]
The Songstress of Granas, she's got a gentle heart and is always willing to
help those in need. Although compassionate and altruistic to her core, she's
still pretty naive and hasn't seen the world beyond her own doorstep, for
the most part. After events at Garmia Tower, she joins Ryudo, who escorts her
to St. Heim's cathedral. She is gifted in the powers of curative (surprise!)
nature, and comes with a mana egg that specializes in such things.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Impact Bomb | ----- | 250 | 500 | 1000 | 2000 | 25 | One |
| Nightmare Ball | 600 | 300 | 600 | 1200 | 2400 | 18 | Some |
| Droplets of Life | 1400 | 700 | 1400 | 2800 | 5600 | 90 | All |
| White Apocalypse | 1200 | 600 | 1200 | 2400 | 4800 | 80 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[MILLENIA]
A strange woman who's one-third evil and one-third good. The other third is
saved for flirting with Ryudo, who she's attracted to 'cause he's the only
person who's ever treated her kindly. Well, Ryudo could care less for the
most part, but...whatever works. She's a great mage and comes with a Chaos
Egg that has great elemental properties; to boot, she's able to learn some
new skills after defeating...ahem, certain storyline bosses.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Arrow Shot | ~~~~~ | 250 | 500 | 1000 | 2000 | 25 | One |
| Heel Crush | 500 | 250 | 500 | 1000 | 2000 | 20 | One |
| Fallen Wings | ~~~~~ | 400 | 800 | 1600 | 3200 | 75 | All |
| Starving Tongue | 600 | 300 | 600 | 1200 | 2400 | 55 | All |
| Spellbinding Eye | 1000 | 500 | 1000 | 2000 | 4000 | 60 | One |
| Grudging Claws | 700 | 350 | 700 | 1400 | 2800 | 42 | One |
'------------------'-------'-------'-------'-------'-------'-----'------'
[ROAN]
A boy with a pleasant demeanor, and also an apparent runaway, most people he
mets take an immediate liking to him. Except Ryudo, but oh well. He can be a
bit headstrong at times but is also simultaneously capable of highly rational
thought, and is very responsible (see: later in game). He uses knives which
aren't very powerful, and his defense/HP lack -- but he's got great skills!
In fact, he gets more than anyone -- some just aren't usable later on.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Golden Hammer | ~~~~~ | 250 | 500 | 1000 | 2000 | 28 | One |
| *Dragon Rise | 800 | 400 | 800 | 1600 | 3200 | 38 | One |
| True Dragon Rise | 800 | 400 | 800 | 1600 | 3200 | 42 | One |
| *Snowball Fight! | 700 | 350 | 700 | 1400 | 2800 | 40 | Some |
| Ice Prison | 700 | 350 | 700 | 1400 | 2800 | 30 | One |
| Vitality March | 400 | 200 | 400 | 800 | 1600 | 20 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
* - later on these change to "True Dragon Rise" and "Ice Prison," but level
up the same way. The SP values change, though, as reflected above.42/30
[MAREG]
A beast-man who initially attacks the party (and later apologizes), he's on a
quest to restore his village's honor by slaying the demonic person who tore
up the place. He's tall, strong, and is a stabbing machine with his battleax;
thus, he is a threat to be reckoned with. He's got more HP than anyone, which
always makes him handy 'round the battlefield.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'----------.-------+-------+-------+-------+-------+-----+------|
| Beast-Fang Cut | ~~~~~ | 250 | 500 | 1000 | 2000 | 26 | One |
| Beast-King Smash | 800 | 400 | 800 | 1600 | 3200 | 44 | One |
| Beast-King Blast | 1000 | 500 | 1000 | 2000 | 4000 | 52 | Some |
| Lion's Roar | 600 | 300 | 600 | 1200 | 2400 | 18 | All |
'------------------'-------'-------'-------'-------'-------'-----'------'
[TIO]
An automata (robo-person) created during the Battle of Light and Dark, her
original encounter with the party doesn't go as planned. Still, she joins up
when duty calls for another ally, perfectly fitting in as the last ally that
joins up. She's got great speed and skills, which makes her a formidible one
on the battlefield.
.-------. .-------.-------.-------.-------.-------.-----.------.
| SKILL | | LEARN | LVL 1 | LVL 2 | LVL 3 | LVL 4 | SP | TRGT |
'-------'-----------.-------+-------+-------+-------+-------+-----+------'
| Lotus Flower | ~~~~~ | 250 | 500 | 1000 | 2000 | 28 | Line |
| Fast Dance-Whirl | 800 | 400 | 800 | 1600 | 3200 | 38 | One |
| Tornado | 1000 | 500 | 1000 | 2000 | 4000 | 42 | All |
| *Whisper to Stars | 600 | 300 | 600 | 1200 | 2800 | 36 | All |
'-------------------'-------'-------'-------'-------'-------'-----'------'
*- learnable after return to Cyrum Kingdom
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ii. BATTLING [BTLG]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Grandia II has a unique battle system, that incorporates a time bar and lets
friend and foe use their attacks to block/cancel each others attacks, if they
are well-timed. Here is the various things you'll encounter during battle.
[CANCEL!]
This happens when a friend/foe is charging up a skill and a friend/foe uses
a skill that has a cancel effect. It stops the action from forming and sets
them back a ways on the action bar, effectively making their turn a dud. A
few monsters have normal attacks with cancel effects (i.e. Devil), so this
can go beyond simple skills.
[COUNTER!]
Countering is in the same vein as canceling, except the skill has to be at
the very right end of the action meter. For instance, if a monster chooses
to attack (i.e. its icon at the very right while it goes to reconcile its
choice), should a person attack it during that state, it will be "countered"
and be dealt more damage than normal, as well as having its turn disrupted a
bit. This works best with regular attacks, since magic/skills are often used
immediately. Countering can work with both skills and regular attacks.
[SURPRISED!]
This is the battle type that happens when a monster rushes the party and
touches someone besides Ryudo (the party leader, and who the player controls
on the field). When this happens, the monsters start lower down the action
gauge and the allies start at the very beginning; thus, the monsters act
quicker and get in all their turns before anyone can do anything. This is
the opposite of an initiative.
[INITIATIVE!]
This happens if Ryudo initiates battle on the field, and the monster doesn't
see it coming (if they do, they will glow red). This allows the allies to
begin the fight towards the end of the gauge (by the 'COM' point) while the
monsters start towards the very beginning. This often allows the allies to
get in all their attacks before the enemy, and is definitely a good thing.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
iii. Abnormalities [BNRM]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Status abnormalies occur in battle, and are inflicted by skills, magick, or
regular attacks. They're negative things that affect action in battle, so
here's the rundown:
[POISON]
Like most games, poison saps a person's HP. However, in this game, it's an
especially annoying trait because when taking damage, a person's progression
on the move game halts for a little while until they regain their bearing.
Use Halvah/Cure/Poison Antidotes to cure this, 'cause it lasts after the
battle's over and done with.
[SLEEP]
This causes the character's action on the action gauge to halt and actually
resets it to the end while they sleep. When attacked (or after enough time's
passed) s/he will wake up, and the same goes for enemy ranks. While it's not
very good to have on allies, on enemies it's a good method of canceling the
enemies' skills without having a cancel effect. Halvah magick will take
this off; it ends when battle's over, too.
[CONFUSION]
Confusion makes a target go wonky, attacking indiscriminantly against friend
or foe. Getting attacked doesn't take it off either; only time's flow and
Halvah magic does. When used on enemies, it's a good way to make them quit
using skills/magic for awhile.
[MOVE BLOCK]
"Moves" are an ally or enemy's inherent abilities, and when hit with move
block, those skills are unable to be used. Refresh/Move Blessing/Blessing
Scrolls take this off, but it doesn't cease to work after battle's complete;
make sure to get it off when possible, or prevent it! For characters like
Tio, who have many great skills, this can cripple some of their usefulness.
[MAGIC BLOCK]
Like its cousin, this skill-blocker targets magic only, preventing any of
those good/bad incantations from getting out. Obviously, since magic is used
in battle and itself is a way to cure status disorders, this is a rather
nasty one to be hit with in the heat of a skirmish. Cure it with Refresh or
a Magic Blessing/Blessing Scroll; it doesn't leave after battle.
[PARALYSIS]
Paralysis works like sleep, in that the character is incapacitated and their
bar reset to the beginning of the action gauge until they recover. Paralysis
only leaves after awhile or by using Cure/Halvah; the latter is the prefered
method of removal.
[PLAGUE]
The nastiest effect is also the hardest to remove and the rarest. Plague is
what you'd expect to see -- it makes a character disease-ridden and random
status disorders affect them (sleep, paralysis, move block, confusion, etc.)
in battle. This does not end after battle and Halvah does not cure it -- you
need to use a Vaccine to get this off. Sleeping at an inn takes it off, too,
I believe.
[FALLEN]
When a character bites the big one, they are KO'd and considered "fallen" in
battle. Use a Yomi's Elixir to cure them to full health, or use Resurrect
magick which has the same effect. Obviously any dead character is deadweight
and only intensifies the heat other characters take, so cure this ASAP.
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iv. ICONS [ICNS]
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Icons appear on the field and in battle. Here's what's up with 'em:
[IN BATTLE]
|
'-Counter!! - indicates counterdamage has been inflicted
'-Cancel - indicates a command has been canceled
'-Miss - indicates an attack of some sort has missed completely
'-Sway - indicates an attack has been evaded
'-X hits - indicates a current combo chain on an enemy ("X" = the number)
'-sweatdrop - indicates an attack could not be completed because the target
was too far away or the executor couldn't get to it in time
(NOTE: Sweatdrop is an icon, not said).
[ON THE FIELD]
|
'- Save icons - indicates a save/heal point can be used
'- Exclamation Point - indicate something can be pushed, inspected, etc.
'- Ladder - indicates a ladder can be taken to a new location
'- Checkered Hat - indicates this person can tell about the tutorials
'- Up-pointing Arrow - indicates one can use that location to jump somewhere
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v. IP GAUGE EXPLANATION [IPGG]
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normal IP progression --> --> --> --> --> --> --> --> --> --> --> --> -->
|___________________________|_________________________|____________________|
| | | | | |
|-----|-------|-------|-----|-----|------|-----|------|--------------------|
|_____________|_____________|____________|____________|____________________|
|WAIT | COM | ACT|
|
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