Growlanser: Heritage of War Walkthrough :
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Walkthrough - FAQ/WalkthroughGrowlanser: Heritage of War FAQ/Walkthrough Written by Black Genesis/Gamecoder Email: BlackGenesis1584@yahoo.com ======================================================================== --------------------------[INTRODUCTION]-------------------------------- ======================================================================== Thank you for taking your time to read my FAQ and I hope that this FAQ can help you complete the game. This is my first time writing a FAQ so I hope that it lives up to your expectations. This FAQ also contains spoiler so read at your own risk. Furthermore, this FAQ is based on my personal gameplay so there is a possibility that you can complete this game in a different way. Growlanser: Heritage of War is the fifth installment in the Growlanser series. However, this game’s story has no relationship whatsoever to the previous ones, so don’t worry about playing the other ones to enjoy this game. If you have any comments, suggestions, questions, strategies, or tips you want to share, please don't hesitate to email me. ======================================================================== -------------------------[VERSION HISTORY]------------------------------ ======================================================================== October 17, 2007 - Completed the Walkthrough section - Also completed the Side Quests section October 18, 2007 - Fixed some spelling and grammar errors - Added the Ultimate Weapons/Armors in the Side Quests section October 19, 2007 - Added more suggestions and strategies in the Walkthrough section 0ctober 22, 2007 - Added another side quest in the Walkthrough section - Added more strategies in the Walkthrough section October 23, 2007 - Added more choices in the Walkthrough section - Changed some strategies especially on Mission 36 October 24, 2007 - Decided to change some of my choices - Added more strategies in the Walkthrough section October 25, 2007 - Added more strategies in the Walkthrough section - Added the Korin's Abilities in the Korin's Quests Guide section October 28, 2007 - Fixed some minor spelling and grammar errors October 31, 2007 - Added more strategies in the Walkthrough section November 01, 2007 - Added some information about Naton Fruit in the Walkthrough section November 04, 2007 - Fixed some typing errors in the Ultimate Weapons/Armors section - Added more strategies in the Walkthrough section Novermber 06, 2007 - Added some information in the Ultimate Weapons/Armors section November 12, 2007 - Fixed a lot of spelling errors in the Walkthrough section after another playthrough - Decided to change some of my choices after another playthrough - Added more information in the Walkthrough section after another playthrough - Added two side quests in the Walkthrough section - Added more information in the Korin's Quests Guide section - Added some information in the Colosseum section - Added some information in the Ultimate Weapons/Armors section Novemer 16, 2007 - Added more strategies in the Walkthrough section November 23, 2007 - Added more strategies and information in the Walkthrough section December 02, 2007 - Added more information in the Secret Dungeon section December 06, 2007 - Added more information and tips in the Walkthrough section January 02, 2008 - Added the How to Play the Game section - Added more information in the Walkthrough - Added more strategies in the Colosseum section January 08, 2008 - Fixed a slight error March 03, 2008 - Major Update. Added a lot of stuff December 09, 2008 - Added more tricks in the Walkthrough section ======================================================================== ------------------------[TABLE OF CONTENTS]----------------------------- ======================================================================== I. How to Play the Game Starting the Game ST01 Field ST02 Town Facilities ST03 Battle ST04 Command Menu ST05 Conditions ST06 Additional Notes ST07 II. Walkthrough Prologue PR00 Seldous’ Role Start PR01 Randall’s Role Start PR02 Rockbein’s Role Start PR03 Fanille’s Role Start PR04 Main Role Part 1 Start MR01 Sherris’ Role Start OR01 Main Role Part 2 Start MR02 Rufus’ Role Start OR02 Ziekwalt’s Role Start OR03 Main Role Part 3 Start MR03 Epilogue MR04 III. Side Quests Korin’s Quests Guide SQ01 The Colosseum SQ02 Secret Dungeon SQ03 Ultimate Weapons/Armors SQ04 IV. Item List V. Weapon List VI. Armor List VII. Accessory List VIII. Special Item List IX. Plate List X. Enemy List XI. Extras XII. Frequently Asked Questions XIII. Legal XIV. Credits ======================================================================== ---------------------I. HOW TO PLAY THE GAME---------------------------- ======================================================================== Set up your Playstation 2 computer entertainment system according to the instruction supplied with your system. Insert the Growlanser: Heritage of War disc with the label side facing up. Attach game controllers and other peripherals as appropriate, and then wait for the game to load in your T.V. screen. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [STARTING THE GAME] ST01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----- START ----- From the title screen, you will be able to either Start a new game or Load a saved game. After you have completed the game, the Appendix option will become available. ----------- SAVING DATA ----------- You will be able to save your game at Inns, Save Points and at certain events and locations in the game. To save, please make sure there is a memory card in MEMORY CARD slot 1 of your Playstation 2 system and select "Save." Once the Save screen appears, select the file you would like to save to and press the X button to confirm. In order to save, you will need 109 KB of free space on the memory card. ------------ LOADING DATA ------------ To load a game, you must have previously saved Growlanser: Heritage of War data on the memory card in MEMORY CARD slot 1. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [FIELD] ST02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Everything moves in real time on the field screen, and there is no transition from exploration into battle. ------------------------------- FIELDS THAT EXPAND IN REAL TIME ------------------------------- During the game, you will go about your adventure by moving across fields, where you will find various wandering enemies. In certain circumstances, monsters may also appear in towns and cities. -------------------------------- FLOW OF TIME ON THE FIELD SCREEN -------------------------------- Normally, events move in real time on the field screen, so you must take care when making selections or issuing commands in battle. To freeze time, open the Command Menu or use the right analog stick to scroll around the map. ------------- TARGET MARKER ------------- If you approach another character or an enemy on the field, a "target marker" will appear above its head. If it's an enemy, the marker will be red, meaning you can attack it. If it's an NPC or an item, the marker will be green, you can press the X button to interact with it. If there are multiple characters or items on the field, you can cycle between them using L1 and R1 buttons. If you are too far to speak or check the target, the marker will not blink. -------------------- ENCOUNTERING ENEMIES -------------------- By drawing near to enemies on the field, you will engage in the battle with them. Since the enemies are visible on the field, you may be able to avoid the battle by moving carefully around them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [TOWN FACILITIES] ST03 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Towns, villages, and castles are home to both private residences and businesses such as inns or shops. In some circumstances, battles may also take place within towns. ----- HOMES ----- If you press the X button in front of someone's door, you will be able to talk to the people inside. They may give you important information, so listen to what they say. Some buildings can also be entered. ---- INNS ---- You can save your progress at inns or rest to recover HP and MP. There are also certain abilities called Knacks that have a limited number of uses until you rest at an inn. Select inns are also host to Fairy Contests that Korin can compete in. For more information about the Fairy Contest, refer to the Side Quests section of this guide. ----- SHOPS ----- Here, you can buy or sell weapons, armor, goods, and accessories. Weapons and armor will increase a character's attack and defense power, in addition to generating Plates. Goods are consumable items that can heal or assist your party, and accessories are used to boost your characters' abilities. To buy something, select the item, and choose whether you would like to "Buy & Equip" or simply "Buy." If you choose "Buy & Equip," select a character to give the item to by pressing the L1 and R1 buttons, then confirm with the X button. Certain equipment wil have STR requirements to be used; if not met, that equipment will be detrimental to the character's stats. While using weapons a character is unable to properly handle, his or her ATW (Attack Wait) will be increased, and armor that is too heavy for a character will lower his or her MOV (Movement). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [BATTLE] ST04 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- During battles, take control of the main character and issue commands to your allies. --------------- FIGHT AS A UNIT --------------- Though you control the main character directly, party members will move on their own. You cannot directly control them, but you can direct their movements and actions through the Command Menu. --------------- TYPES OF BATTLE --------------- There are two types of battles: normal encounters on the fields, and Mission Battles that occur as part of the storyline. a. Normal Encounters - enemies wander the fields, and you can choose to fight or avoid them. Since they are optional, there is no Results screen at the close of a normal encounter. Defeating enemies earns experience points, money, and Knack Points. Knack Points are awarded only to the character who finishes off an enemy. b. Mission Battles - these event battles occur as part of the storyline, and have specific conditions for victory that can be found in the System menu. After the battle, the Results screen will appear, and you will receive Clear Bonuses based on your performance. ------------------ ENGAGING IN BATTLE ------------------ When you encounter enemies on the field screen, you will go into battle mode if you attack the enemy or the enemy notices you. Party members will go into AUTO mode and act automatically until you give them specific orders. -------------------- ACTION DURING BATTLE -------------------- Battle occur in real time. After a character completes an action, the yellow ATW gauge appears onscreen. Another action can be selected before this gauge reaches 0, but it will not occur until the gauge runs out. When you select a spell, a green CT (Charge Time) gauge appears, and the spell may release once it reaches 0. Spell levels will be automatically adjusted to the character's skill/spell level. The higher the spell level is, the longer it will take to cast. --------------------------- SELECTING CHARACTER ACTIONS --------------------------- You have direct control over the main character during battles, and can launch attacks by pressing X button once an enemy has been targeted. Other party members will begin the battle in AUTO mode. To give them directions, enter the Command Menu. ------------ AFTER BATTLE ------------ In a Mission Battle, once the battle is over, you will see the Battle Results screen. By clearing a mission objectives, you will receive Clear Bonuses. If all party members are killed, or one of the Defeat Conditions is met, the game will end. ---------------- SELECT THE SPELL ---------------- To cast a spell, select the Spell command from the menu, then choose a spell from the list with the directional buttons, left analog stick, or with the L2 or R2 buttons. ------------- START CASTING ------------- Once you've chosen a spell, the character will begin casting. While the CT gauge is counting down, the caster will be defenseless, and take greater damage when attacked. To cancel a spell, open the menu by pressing the Triangle button and choose Cancel. Choosing Resume will keep casting the spell until it builds to a higher level. Once the gauge reaches 0 and the casting is complete, select Activate to release the spell, or Standing to release it later. ---------------- CASTING COMPLETE ---------------- Once the casting is complete and you activate the spell, select an enemy or ally to cast it on. If you choose to Standby, the character will remain ready to cast it until you press the Triangle button to open the menu and choose Activate. --------- GAME OVER --------- If all party members are killed during normal battles or mission battles, the game will be over. There will also be situations in Mission Battles where the game will end if the Defeat Conditions are met. ----------------- DOWNED CHARACTERS ----------------- If a character's HP drops to 0 during battle, that character will be down and be unable to participate. Characters may be revived with a Raise spell or the Nectar item. The character will automatically return once you leave the field, complete the battle, or allow enough time to pass. Characters will revive with only a small amount of health. If a character is not manually revived, his or her affinity toward the main character will greatly decrease. ----------- LEVELING UP ----------- Characters level up once they gain a certain amount of Experience Points, which will result in an overall stat increase. Gaining Knack Points will raise the level of your knacks, skills, and spells. The criteria for character growth will be displayed in the message window at the top of the screen Experience Points: EXP needed to level up a character. Knack Points: Points needed to level up equipped plates. Plates: Plates that can be created from equipped weapons and armor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [COMMAND MENU] ST05 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ---------------------- USING THE COMMAND MENU ---------------------- To access the Command Menu, press the Triangle Button while in the field. You can cycle through characters by pressing the L1 or R1 buttons. Remember that the commands in the menu vary for the main character and his fellow party members. -------------- THE 8 COMMANDS -------------- On your party members' Command Menu, there are 8 commands (The main character has only 7 of them, since you control him directly). 1. Attack - have the character attack with his or her equipped weapon. Select a target, then press the X button to confirm. The character will continue attacking until the enemy is dead, or you issue different orders. 2. Move - use this command to order a character to move to a specific location. Upon choosing the Move command, you will be able to set up to two waypoints using the X button. To send a character to a destination without setting any more waypoints, press the X button twice on that destination. 3. Defend - the character will take a defensive stance, making him or her more resistant to enemy attacks. The character will continue to defend until you issue another command. 4. Auto - the character will go into auto mode, which can be adjusted in the AI settings. If they are already in Auto Mode, they will continue what they are doing. 5. Spell - there are three basic types of spells that characters using magic can cast. a. Direct Spells - these are default spells that the character knows from the beginning. These spells will be released in real time. b. Area-Effect Spells - time will temporarily freeze when an Area-Field Spell is released. During this period, you cannot take any other actions. c. Grand Spells - as with Area Effect Spells, time will freeze while the spell is being released. Grand Spells are proceeded by a brief animated clip. 6. Knacks - select a knack from the list and press the X button to confirm. You must have at least 1 remaining use for that Knack. A Knack's uses can be recharged by resting at an inn. 7. Item - select an item from either the Items or Special menus, and press the X button to confirm. Then select a character or enemy to use to use the item on and press the X button once again to confirm. Special items can only be used in specific events. You will not be able to use them outside of specific moments. 8. Equip - select a piece of equipment to change and choose a new weapon, armor, or accessory form the list. You can also view the Plates that will be generated before changing equipment. ----------- SYSTEM MENU ----------- Press the START button to access this menu. ------ STATUS ------ You can check each character's status here. Press the X button to switch between the lists. ---------- AI SETTING ---------- Adjust how each character acts during Auto Mode with the AI Settings. 1. Attack - determines what enemies the character will target a. Cooperate - the character will target the same enemy as the main character. b. Normal - the character will decide what to attack on his or her own. c. Attack Weak - the character will target the weakest enemies first. d. Support Allies - the character will assist other characters. 2. Magic Use - determines the amount the spell cast. a. No Limit - the character casts spells heedless of his or her MP. b. Normal - the character will consider MP when casting spells. c. Reserved - the character willl seldom cast spells. d. Never - the character will never cast spells. 3. Auto Activate - determines a character's action once a spell is ready. a. Manual - magic activation menu apppears once casting is complete. b. Half-Auto - direct Spells automatically activate; Area-Effect and Grand Spells must be manually activated. c. Automatic - all spells will be activated as soon as casting is complete. 4. Spell Use - set casting frequency on a per-spell basis. Adjust the frequency of use for each spell on a scale from 1(seldom used) to 6(often used), or Never, by pressing the left or right directional buttons. 5. Item Use - set usage frequency on a per-item basis. Adjust the frequency of use for each item on a scale from 1(seldom used)to 6(often used), or Never, by pressing the left or right directional buttons. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [CONDITIONS] ST06 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Confirm each battle's victory and defeats here. ------ STATUS ------ Information concerining your party members is displayed on the status screen. Here, you can check their abilities and status conditions, as well as the various knacks they have learned. 1. LV - character's current level. 2. HP - character's HP, shown in numeric and bar form. 3. MP - character's MP, shown in numeric and bar form. 4. Next LV - amount of EXP needed to level up. 5. Money - amount of money on hand. 6. Stats - each character's stats, see below. a. STR - Strength. Affect weapon atttack damage, HP growth rate, and the ability to equip certain weapons and armor. b. DEX - Dexterity. Affect action speed, spell cast time, hit rate, evasion rate, and MOV. c. INT - Intelligence. Affects MP growth rate and spell damage. d. ATK - Attack power. Affects the amount of weapon damage dealt to enemies. e. DEF - affects how much damage you receive from enemies. f. MOV - Movement/action speed. g. ATW - wait time after an attack. Affects wait time after attacking with a weapon; the lower this number is, the shorter the wait time. 7. Condition - any status ailments are displayed with icons a. Poison - receive damage over time and whenever you move. Can be cured with antidote Herb, Panacea, and Remedy. b. Venom - receive strong damage over time and whenever you move. Can be cured with Antidote Herb, Panacea, and Remedy. c. Paralysis - character becomes paralyzed and cannot act. Can be cured with Analepticum, Panacea, and Remedy. d. Petrification - character turns to stone and cannot act. Can be cured with Henlouda, Panacea, and Remedy. e. Critical Condition - a character's HP is 0 and leave battle. Can be cured with Nectar and Raise. f. Sleep - character falls asleep and cannot act. Can be cured with Panacea and Remedy, or by taking damage. g. Silence - the character cannot cast spells; if they are casting while afflicted, the spell will be canceled. Can becued with Panacea and Remedy. h. Rust - character's attack power and damage dealt decreases. Can be cured with Attack Up. i Atrophy - the character's defense against physical damage decreases. Can be cured with Protect. j. Fear - character's defense against enemy spells decreases. Can be cured with Resist. k. Cycle Down - character's action speed decreases. Can be cured with Cycle Up. l. Bind - character can still attack and defend, but cannot move. Can be cured with Panacea and Remedy. m. Unconcious - character is knocked out and cannot move or act. Can be cured with Analepticum, Panacea, and Remedy. n. Curse of Death - character enters critical condition if the enemy if the enemy that cast this isn't defeated. HP healing effects are halved. 8. Spell Tolerance - southeast screen. The character's tolerance to different elemental spells. There are 8 levels of tolerance raging from 0(weak) to 5(strong), along with N(null), and D(drain). The default spell tolerance is 2. N tolerance to a spell results in no damage taken, while D tolerance results in regaining HP. The different elemental spells are: Fire(F), Ice(I), Earth(E), Wind(W), Ligthning(L), Physical(P), Holy(H), and Spirit(S). ------------ ABILITY TREE ------------ Press the Square button to access the Ability Tree screen. This is where spells, knacks, and skills can be learned with the Knack Points gained in battles and events. Adjacent Plates can be developed, since gained Knack Points flow from left to right through a branch of the Tree. ------------------------ VIEWING THE ABILITY TREE ------------------------ a. Active Flow - the active flow is highlighted with a yellow border. Knack Points gained are distributed into each of the Plates within this active flow. b. Non-Active Flow - the level of Plates that aren't inside the active flow will be halved. Gained Knack Points will not be distributed to these Plates. c. Plates - each of the hexagonal shapes are Plates. Stocked Plates can be placed in open areas by pressing the X button. d. Flow Starting Point - flow begin with the Plates on the leftmost side of the screen. e. Stock - number of plates currently in your inventory. f. Plate Name - each Plate's name. g. Level - each Plate's level. When a Plate reaches its maximum level, it will be displayed as "MAX" and the Plate will no longer develop. h. Accumulated KP - a Plate's total amount of Knack Points(KP). When the bar fills up, the Plate will gain a level. i. Branch Direction - this arrow determines the direction that the flow will proceed. Some Plates have a fixed arrow that either points up or down, while others have an arrow that can be changed according to the player's needs. ----------------- DEVELOPING PLATES ----------------- By connecting Plates in the Ability Tree, knacks, spells, and skills can be developed in the order that you want them to grow. If there are Plates in your inventory, move the cursor to an empty space and place the Plate you wish to learn with the X button. By pressing the X button on a Plate that has already been placed, you have the following options: a. Path Control: Some Plates' flow of Knack Points can be changed up and down freely. By selecting the direction of the path you want to develop, you can change which Plates you want to develop without altering the Active Flow. b. Change Flow: There are 8 flows (paths) that can be created in the Ability Tree, but Knack Points will only be distributed into a selected flow. By changing the Active Flow, you can develop different Plates in other locations on the Tree. c. Plate Control: Some items allow you to change the direction of the arrow on a Plate, swap two Plates, or add KP to Plates. With these, you can control how Plates are connected, as well as their development. Knack Points (KP) that you gain during battle are divided amongst the different Plates within the active flow. Thus, the more Plates that are connected, the slower each of them will develop. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [ADDITIONAL NOTES] ST07 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------- MISSION COMPLETE VS. MISSION CLEAR VS. MISSION FAILED ----------------------------------------------------- Mission Battles during the storyline will have set Victory and Defeat Conditions. If you can complete the Victory Conditions, you will clear the mission; failure to do so may result in a game over. Mission Battles have three levels of success: Mission Complete, Mission Clear, and Mission Failed. Achieving greater levels of success will earn greater rewards like more EXP, KP, and Mil. It also increases the Friend Rating with your characters slightly. For more information about the Friend Rating, refer to the Side Quests section of this guide. Please note that only in-game missions count toward Friend Rating. Side quest missions like the Colosseum and Melvina's weapon quest are not included. Example: [Mission 00] Victory Condition: At least 3 civilians survived Defeat Condition: Failed to save at least 3 civilians Mission Complete Condition: All civilians survived Mission Clear Condition: At least 3 civilians survived Mission Failed Condition: Failed to save at least 3 civilians ------- CHOICES ------- The game itself is loaded with choices, but I don't think they affect the story much. Just make sure to go for the positive ones and you'll be fine. The choices you made will affect the Friend Rating with your characters. If you don't know which ones to choose, I will provide them for you. You don't have to follow my choices if you don't want to. ------------- SUPPORT MAGIC ------------- Every time you start a mission or enter a dungeon, make sure that you ALWAYS cast support magic (Attack Up, Protect, Cycle Up). Support Magic can enhance your stats for a limited amount of time, but you can recast them again once they disappear. ======================================================================== --------------------------II. WALKTHROUGH------------------------------- ======================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [PROLOGUE] PR00 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Just like any other games, this game starts with a prologue role. There’s a total of 4 prologue roles to complete before you can access the main role. nonamyforme's Suggestion: opening chests in the prologues is pointless for the most part. equipment equipped to characters in prologues or alternate character scenarios remain when they join the MC (main character) so that people know they should not bother saving there money (because that doesn't carry over)and equip them with best equipment they can buy. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [SELDOUS' ROLE START] PR01 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------- SAUNAIL FOREST -------------- Field Enemies: Lv2 Insector, Lv5 Imp, Lv7 Horned Dingo Speak with the fallen soldier (near the broken barrel) to get two special items: and , exit to the left. Use the Friendship Medal if you want to know more about it. At the next screen, kill the enemies to get an accessory item . Speak with the Peddler if you want to buy some healing items or to save your game. North Geilenach Merchant Items - Vulnerary... 8 Mil Exit south to begin your first mission. ************************************************************************ [MISSION 01] Enemies: Lv1 Slimes x7 NPCs: Adventurer, Grangalian Soldier x2, Neylern Soldier Victory Conditions: All monsters defeated Defeat Conditions: Wounded man dies Vanette dies Steed dies Seldous dies Mission Complete Conditions: Save all the corpses Have Seldous approach the corpse near him and press X. You will receive an item . Do this to the remaining corpses to get and . During this mission, Vanette will join you. After you saved the corpses, defeat the enemies to end this mission. ************************************************************************ After the battle, approach the wounded man and watch the scene. Vanette will join you and you will get two from her. Go south to receive a special item . Proceed south for two screens and at the third screen, another mission awaits. ************************************************************************ [MISSION 02] Enemies: Lv?? Pawn Screaper NPCs: Man x2, Boy, Old Man, Traveler, Grangalian Soldier x2, Grangalian Archer x2 Victory Conditions: Lure the screaper under the gate and destroy the mechanism Defeat Screaper Defeat all enemies Defeat Conditions: Screaper enters the town Fail to drop the gate on the screaper Any party member dies Follower dies Mission Complete Conditions: All NPCs have retreated safely First thing you need to do is to approach the 3 npcs (two of them have three stars on their heads and the last one is located at the eastern part of the screen) and tell them to go inside the gate. After that, have Seldous block the screaper from going to the gate until all the npcs have retreated. Move Vanette inside the gate and use her magic to heal Seldous. After all the npcs have retreated safely, move Seldous inside the gate and let the screaper comes to him. When the screaper is under the gate, Seldous will signal Vanette to drop the gate. Quickly open your menu screen, go to Vanette’s status screen, choose the attack option, move your target icon to the Door Mechanism, and press X to end this mission. ************************************************************************ ------------------------------ GEILENACH, CAPITAL OF GRANGALE ------------------------------ Items Weapons - Vulnerary...... 8 Mil - Gladius........ 30 Mil - Antidote Herb.. 5 Mil - Broad Sword.... 200 Mil - Analepticum.... 12 Mil - Bastard Sword.. 30 Mil - Nectar......... 120 Mil - Great Sword.... 250 Mil - Orb............ 30 Mil Accessories - Wizard's Orb... 220 Mil - Fire Rune........ 30 Mil - Wind Rune........ 30 Mil Armors - Deadly Rune...... 50 Mil - Heavy Clothes... 80 Mil - Attack Range Up.. 80 Mil - Soft Leather.... 220 Mil - Chemist's Art.... 110 Mil - Fur Coat........ 380 Mil - Chain Mail...... 690 Mil Inside the town, go right passing the shops and enter the inn. Speak with the innkeeper to get a scene. After the scene, exit the inn and go to the next screen. Go east and speak with one of the men (near the bridge) to get another scene. After the scene, Isaac will join you. Go back to where Isaac collapsed and speak with the guy to get an item . According to Khai Sern, during Seldous' role the second mission, there was a kid supposed to be saved. If he was saved, a can be acquired. At the eastern part Geilenach, there's a lady whose son was saved will give it to players. You can exit Geilenach now. ------------ TO THE RUINS ------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman Search the upper wall near the gate to reveal a door. If you open it, you will get an accessory item . Head north and keep going until the path splits. Take the north path to view a scene and then take the path to the west. Follow the path to start mission 03. The peddler is located in the middle with a bunch of trees. He won’t come out until you defeat some enemies. When you get spotted, mission 03 starts. ************************************************************************ [MISSION 03] Enemies: Lv6 Bandit x4, Lv7 Bandit x2, Lv?? Bandit Leader NPCs: Peddler, Steed x2 Victory Conditions: All enemies defeated Defeat Conditions: Merchant dies All party member dies Mission Complete Conditions: All steeds survived Defeat the enemies. After you killed the third enemy, the merchant appears along with two steeds. Protect them and make sure to keep them alive. After you killed the enemies, the bandit leader will appear. Kill him to end this mission. ************************************************************************ You will receive an accessory item . Rest and save at the small hut (Lean-To) nearby. Proceed northwest and keep going until you reach ----------- FABLED RUIN ----------- Field Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem Have one character step on the second platform, then let Seldous touch the shining orb to open a path. Follow the path until you reach the third platform. Have Vanette step on the third platform to start mission 04. ************************************************************************ [MISSION 04] Enemies: Lv11 Will o' Wisp, Lv12 Puppet Golem, Lv13 Mystek Guardian NPCs: none Victory Conditions: All enemies defeated Defeat Conditions: All party member die Mission Complete Conditions: All enemies defeated Have Isaac fight the enemies at the south while Seldous kills the Guardian. Have Seldous touch one of the shining orbs to open the path. After the path is opened, let Vanette joins the fight. After Seldous killed the Guardian, let him joins the others to kill the remaining enemies. ************************************************************************ Go northwest and watch the scene. After the scene, Prof. Pernagi will follow you. Press the shining orb to your left, and approach the machine to your right. Choose the symbol that looks like an L to open a path leading to the second shining orb and a chest that contains an armor . Press the second shining orb to open the southwest door, and also don’t forget to press the red switch to your left. Go back to the machine and this time choose the symbol that looks like a mirror image of 7. You can grab the accessory item from one of the chests if you want it, but I suggest that you ignore it for now. Don’t worry about the other chest, you will get it later. Just make sure that the water keeps dripping onto it. Now, approach the machine to your left and choose the symbol that looks like a 7. Save your game and exit. Proceed north to view a scene. After the scene, go to the small house to your lower right to rest and save. Exit this place and you will automatically return to the ruin’s entrance. Go to where the small hut (Lean-To) is located (rest and save if you want) and proceed north to reach ------- NU NAHN ------- Watch the scene and examine the shiny item on the barrel to get an item . Exit this place and go back to the ruin. Go up and speak with Isaac. Return to Geilenach and make sure to speak with the kid in front of the shops to get a side quest later. Proceed to the next screen, and knock on the first door to view a scene. After the scene, Alan will follow you. Go back to the ruin to start mission 05. ************************************************************************ [MISSION 05] Enemies: Lv?? Justice Red, Lv?? Justice Blue, Lv?? Justice Pink, Lv?? Justice Yellow, Lv?? Justice Green NPCs: Alan Victory Conditions: Defeat all enemies Defeat Conditions: Device destroyed Follower dies All party member dies Mission Complete Conditions: Defeat some enemies Move Seldous a little to your left to trigger a scene. After the scene, go to the shiny barrel and activate the switch. Fight some enemies until another scene occurs. ************************************************************************ After the battle, speak with Alan (wait until he stops walking). You'll get a special item . Attempt to go back to Geilenach to start mission 06. ************************************************************************ [MISSION 06] Enemies: Lv6 Bandit x2, Lv7 Bandit x2, Lv?? Bandit Leader NPCs: none Victory Conditions: Bandit Leader defeated Defeat Conditions: All party members die Mission Complete Conditions: Defeat all enemies Defeat all the enemies to get a mission complete. ************************************************************************ Return to Geilenach. Inside, speak with the peddler to get a special item . You can also upgrade your equipments if you want to. Items Weapons - Vulnerary......... 8 Mil - Gladius........ 30 Mil - Secret Vulnerary.. 65 Mil - Broad Sword.... 200 Mil - Antidote Herb..... 5 Mil - Rune Sword..... 900 Mil - Analepticum....... 12 Mil - Bastard Sword.. 30 Mil - Nectar............ 120 Mil - Great Sword.... 250 Mil - Ravas Stone....... 35 Mil - Claymore....... 950 Mil - Orb............ 30 Mil Accessories - Wizard's Orb... 220 Mil - Fire Rune........ 30 Mil - Pyroxene Orb... 900 Mil - Wind Rune........ 30 Mil - Lightning Rune... 30 Mil Armors - Ice Rune......... 30 Mil - Clothes........... 30 Mil - Earth Rune....... 30 Mil - Heavy Clothes..... 80 Mil - Deadly Rune...... 50 Mil - Soft Leather...... 220 Mil - Poison Rune...... 40 Mil - Fur Coat.......... 380 Mil - Attack Range Up.. 80 Mil - Chain Mail........ 690 Mil - Chemist's Art.... 110 Mil - Studded Leather... 1050 Mil - Mil Up........... 80 Mil - Hard Leather...... 1270 Mil Go to Alan’s house and watch the scene. When you regain control, go outside and speak with Alan. Choose a weapon that suits you. - A sword for Seldous (Evil's Bane) - A sword for Isaac (Faith Order) - An orb for Vanette (Prysm Sphere) Speak with him again if you haven't upgraded your equipments yet. Items Weapons - Vulnerary......... 8 Mil - Gladius........ 30 Mil - Secret Vulnerary.. 65 Mil - Broad Sword.... 200 Mil - Antidote Herb..... 5 Mil - Rune Sword..... 900 Mil - Analepticum....... 12 Mil - Bastard Sword.. 30 Mil - Panacea........... 45 Mil - Great Sword.... 250 Mil - Nectar............ 120 Mil - Claymore....... 950 Mil - Ravas Stone....... 35 Mil - Orb............ 30 Mil - Wizard's Orb... 220 Mil Accessories - Pyroxene Orb... 900 Mil - Fire Rune......... 30 Mil - Wind Rune......... 30 Mil Armors - Lightning Rune.... 30 Mil - Clothes........... 30 Mil - Ice Rune.......... 30 Mil - Heavy Clothes..... 80 Mil - Earth Rune........ 30 Mil - Soft Leather...... 220 Mil - Holy Rune......... 30 Mil - Fur Coat.......... 380 Mil - Spirit Rune....... 30 Mil - Chain Mail........ 690 Mil - Deadly Rune....... 50 Mil - Studded Leather... 1050 Mil - Weapon Damage Up.. 90 Mil - Hard Leather...... 1270 Mil - Poison Attack..... 40 Mil - Attack Range Up... 80 Mil - Chemist's Art..... 110 Mil - Mil Up............ 80 Mil Head north for a scene. ------------------ TO KAISERIS ISLAND ------------------ Field Enemies: Lv5 Imp, Lv7 Horned Dingo, Lv9 Lizardman, Lv11 Will o' Wisp, Lv12 Puppet Golem, Lv15 Rabidhura Exit the ruin and go to where the small hut (Lean-To) is located. From there go south, right, and keep going left to start mission 07. ************************************************************************ [MISSION 07] Enemies: Lv2 Insector x2, Lv15 Rabidhura x2, Lv1 Slimes(infinite), Lv?? Pawn Screaper x2 NPCs: Girl Victory Conditions: The girl and Seldous escape Defeat Conditions: The girl dies All party members die Mission Complete Conditions: Defeat some enemies (10 enemies should be enough) and then escape. To get a mission complete, defeat some enemies before escaping. According to Kyle Bissett, killing the two screapers and then escape will also get you a mission complete. ************************************************************************ After the scene, you’ll get a special item . Go back to the ruin and speak with Professor Pernagi. After the scene, go outside and speak with Professor Pernagi to start Seldous’ last mission. Okay, make sure that you're properly equipped before going further since the next mission is tough. Once you’re ready, speak with the guard in front of Professor Pernagi. Go right and you will be given some choices. It doesn’t matter what you choose. Choice 01: For mages - Attack from here - Move north a little (choose) Choice 02: For swords - One with the mages, one on the north slope - One with the mage, one on the south slope - Both of them on the north slope - Both of them on the south slope (choose) - One of each slope ************************************************************************ [MISSION 08] Enemies: Lv9 Steed x4, Lv12 Cyriltian Archer x2, Lv13 Cyriltian Soldier x5, Lv13 Cyriltian Knight x2, Lv16 Cyriltian Officer, Lv12 Cyriltian Healer x2, Lv12 Cyriltian Sorceror x2 NPCs: Guard x5 Victory Conditions: Set a fire and drive off the steeds All party members escape Defeat Conditions: All party members die Mission Complete Conditions: Set a fire without letting it die out Drive off the steeds without killing them All Seldous’ soldiers retreated safely Vanette and Isaac retreated safely Go to the supplies and when Seldous get spotted, the mission will start. Have Seldous move to the supplies and he will automatically set fire on it. Make sure that enemies won’t get near the supplies because if you do, that enemy will put out the fire, and you have to kill that enemy to set the fire again. After a while, Seldous will comment that it is too late to put out the fire and you will be given another choice. Choice 03: steeds - Attack the enemy soldiers (choose) - Attack the steeds Let Seldous attacks the steeds because your soldiers will probably kill them. There is a total of 4 steeds in this area, two in the south and two in the east. Hit them once and they will flee. During this fight, Isaac and Vanette will join you. Have Vanette heal your soldiers while Isaac attacks the enemies. When the steeds have been driven off, Seldous will say that it’s time to escape. Make sure that your 5 soldiers escape safely. After they escaped, you can let Vanette, Isaac and Seldous escape as well. baka_angel's Strategy: Seldous 8th mission, the way I did it was by attacking the steeds on the southern slope first and wait for them to retreat (and helping the soldiers eliminate the enemies over there). Once all the steed retreated, Isaac and Vanette will appear one after another (I tested it twice). Then it'll be easier to set up the fire. ************************************************************************ Watch the rest of the scenes. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [RANDALL'S ROLE START] PR02 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Examine the Friendship Medal in your inventory if you want, then leave the house and go left to -------------------------------------- FELMENTIA, CAPITAL OF CYRILTIA KINGDOM -------------------------------------- Items Weapons - Vulnerary......... 8 Mil - Throwing Cards.. 2000 Mil - Secret Vulnerary.. 65 Mil - Coated Cards.... 3500 Mil - Antidote Herb..... 5 Mil - Flame Cutlass... 1870 Mil - Analepticum....... 12 Mil - Swordcatcher.... 3780 Mil - Nectar............ 120 Mil - Ravas Stone....... 35 Mil Armors |
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Another Growlanser: Heritage of War Walkthrough :
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