Guilty Gear X2 Walkthrough :
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Walkthrough - FAQ/Move List
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------------------------------------------------------------------------------
VERSION Dizzy
FAQ/Move List
By: PeTeRL90
Copyright: 2005-2008
Date Started: February 4, 2005
Date Finished: February 4, 2005
Latest Update: October 25, 2005
------------------------------------------------------------------------------
===================
TABLE OF CONTENTS
===================
1.) Introduction
2.) Legal Stuff
3.) Button Legends And Terms
4.) Characters
5.) Story Mode
6.) Secrets and Goodies
7.) FAQ
8.) Credits/Thanks
9.) Version History
===================
1.) Introduction
===================
Welcome to my FAQ for Guilty Gear X2. Guilty Gear is a fighting game series
that started out on the Dreamcast with Guilty Gear. Then Guilty Gear X was
introducted to the PS2 a few years ago, and then Guilty Gear X2 was released.
This FAQ will list the characters and their moves, and each characters story
mode.
===================
2.) Legal Stuff
===================
The latest version of this guide will always be posted at GameFAQs first.
This FAQ is copyrighted by me, and may be used for personal use. This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine. I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off. You may NOT
use this on your website. You may NOT copy and paste part of any part of my
work, as that is still plagiarising.
I am no longer allowing any more sites to use any of my present or future
FAQs any longer. The only sites that are allowed to use my present and future
FAQs are the sites listed below.
ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:
http://www.neoseeker.com
http://faqs.ign.com
http://www.supercheats.com
http://www.gamerhelp.com
http://www.honestgamers.com
============================
3.) Button Legends And Terms
============================
F - Foward
B - Back
D - Down
U - Up
P - Punch
K - Kick
S - Slash
HS - Hard Slash
QCF - Quarter-circle Foward
QCB - Quarter-circle Back
HCF - Half-circle Foward
HCB - Half-circle Back
DF - Down-foward
DB - Down-back
Some terms to know;
Tension Gauge - When fighting, whenever you land a hit, or run towards your
opponent's direction, your tension gauge fills up. This is located in the
bottom left hand corner (yours, anyways). The bar starts as blue, then turns
to green, then red, then yellow. Once it turns to red, you'll be able to do
an overdrive move. If it's yellow, then you'll be able to do two overdrive
moves.
Overdrive Moves - These are powerful special attacks each character has. In
order to use them, the Tension Gauge must be at least in the red section.
Each character has their own set of them (usually no less than 2), and are
more powerful than normal attacks. However, they can be blocked.
Burst Gauge - New to Guilty Gear X2. If you noticed under your health bar,
you've probably seen the word Burst surrounded by yellow, or the word Burst
with red in the letters. If there's red in the letters, that means it's not
ready to use yet. Once you see the word Burst, and the word is moving, then
when near an opponent, Press R1 + Any attack button and you'll do a Burst
attack. If it hits, then your Tension Gauge will become full. However, this
can be blocked.
Instant Kill - As the name says, these moves can kill an opponent instantly.
All characters (except Dizzy) has an instant kill move. To activate it, press
all four attack buttons (P,K,S,HS), and your character will do a little pose.
Perform the attack, and if it lands, your opponent is instantly knocked out.
However, instant kill moves can be blocked, and if they are, your Tension
Gauge is gone for the rest of that round. It would be a good idea to get a
feel to Instant Kill moves, since some characters are required to use them
in order to complete all three paths in their stories.
Roman Cancels - This cancels any attack mid-animation, then you can follow up
with another attack, making this good for combos. In order to perform this,
your Tension Gauge must be at 50%, and then press any three attack buttons
(not including the Dust button).
Faultless Defense - This move is like a block, only it's more powerful and
reliable. In order to perform this, Press S and HS while an attack is coming
at you and you should see a green circle appear around your character. This
drains your Tension Gauge, so make sure to have a little tension when doing
this. This works great for facing I-No in the Arcade mode, when she scatters
her shots all over the screen.
===================
4.) Characters
===================
This section will list the special moves of all the playable characters,
including EX moves.
-----
=========
ANJI MITO
=========
Shitshu - QCF + P
Fuujin - QCF + S (or HS)
--Nagiha - S (during Fuujin)
--Hitoashi Tobi - K (during Fuujin)
--Shin Ichisiki - P (during Fuujin)
Kou - P (During Attack Guard Motion)
On - F,D,DF + HS
Kai - QCB + P (or K)
Shin Nishiki - QCB + P (During Jump)
----------
OVERDRIVES
----------
Tenjinkyaku - Hold D,U + K
Issei Ougi "Sai" - HCB,F + HS
Kachoufuugetsu - HCB + S (During Attack Guard Motion)
------------
INSTANT KILL
------------
Zetsu - QCF,QCF + HS
------------------
EX MODE OVERDRIVES
------------------
Mukei - HCB,F + HS
--Kou - P (During Mukei)
--Ten - K (During Mukei)
--Sai - S (During Mukei)
--On - HS (During Mukei)
-------------
ALTERED MOVES
-------------
Foward Punch
Fuujin
Kai
Hitoashi Tobi
Nagiha
Shin Ichishiki
Kai
Kachoufuugetsu
----------
MOVES LOST
----------
Issei Ougi "Sai"
Tenjinkyaku
---------
GOLD MODE
---------
In Gold Mode, Shitsu can have multiples on the screen at once, transforms
no matter what (even if blocked), and can travel all the way across the
screen.
-----
=========
AXL LOW
=========
Benten Gari - F,D,DF + S (or HS)
Axl Bomber - F,D,DF + HS (only HS Benten Gari)
Rensen Geki - Hold B,F + S
--Kyokusa Geki - U (During Rensen Geki)
--Sensa Geki - D (During Rensen Geki)
Rasho Sen - Hold B,F + HS
Tenhou Seki High/Low - QCB + P/QCB + K
Hachisubako - F,D,DF + P
Raiei Sageki - HCB + S or HS
Axl Bomber - F,D,DF + HS (During Jump)
----------
OVERDRIVES
----------
Shiranami no Homura - B,D,DB + P (During Hachisubako)
Hyakue Renshou - QCF,HCB + HS
------------
INSTANT KILL
------------
Midare Gami - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Nutotsu - QCF + K
------------------
EX MODE OVERDRIVES
------------------
Takazume Renzan - QCF,HCB + K
-------------
ALTERED MOVES
-------------
Benten Gari
Sensa Gaki
Rensen Gaki
Kyokusa Geki
Raiei Sageki
---------
GOLD MODE
---------
In Gold Mode, Axl can walk backwards faster, and Shiranami no Homura
automatically links from Hachisubako and it requires no Tension.
-----
=========
BAIKEN
=========
Tatami Gaeshi - QCF + K (Can be used during Jump)
Youshijin - B,DB,D + P (During Guard)
Mawarikomi - B,DB,D + K (During Guard)
Sakura - B,DB,D + S (During Guard)
Suzuran - HCB + K
Yozansen - F,D,DF + S (During Jump)
Kabari - HCF + HS
--Tetsuzansen - S (During Kabari)
----------
OVERDRIVES
----------
Sanzu Watashi - QCF,QCF + S
Baku KI - HCB + P (During Guard)
Baku RIN - HCB + K (During Guard)
Baku RYU - HCB + S (During Guard)
Baku HOU - HCB + HS (During Guard)
------------
INSTANT KILL
------------
Garyou Tensei - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Super Tatami Gaeshi - QCF + HS
Zankyouro - B,D,DB + HS
------------------
EX MODE OVERDRIVES
------------------
Satsujin Shunmaku - QCF,QCF + P
-------------
ALTERED MOVES
-------------
Youshijin
Mawarikomi
Sakura
Yozansen
Baku KI
Baku RIN
Baku RYU
Baku HOU
---------
GOLD MODE
---------
In Gold Mode, Tatamis will come out, regardless if you're being hit.
-----
=========
BRIDGET
=========
Yo-Yo Extend - HS
--Yo-Yo Recall - HS (During Yo-Yo Extend)
--Roger Rush - QCF + HS (During Yo-Yo Extend)
--Jaggard Roger - QCB + HS (During Yo-Yo Extend)
--Roger Hug - F,D,DF + HS (During Yo-Yo Extend)
--Rolling Transport - QCB + K (During Yo-Yo Extend)
Kickstart My Heart - QCF + K
--Kickstart My Heart Stop - P (During Kickstart My Heart)
--Kickstart My Heart Discharge - K (During Kickstart My Heart)
Starship - F,D,DF + K (Can be used during Jump)
-----------
OVERDRIVES
-----------
Loop-the-Loop - HCB,F + S
Tragedy During Maintenance - HCF, HCF + S
Me and My Killing Machine - HCB,F + HS (During Yo-Yo Extend)
------------
INSTANT KILL
------------
Shoot the Moon - QCF,QCF + HS
------------------
EX MODE OVERDRIVES
------------------
More Maintenance - HCF,HCF + S
-------------
ALTERED MOVES
-------------
Roger Hug
Me and My Killing Machine
----------
MOVES LOST
----------
Starship
Tragedy Maintenance
---------
GOLD MODE
---------
In Gold Mode, any move involving Roger hits more and lasts longer.
-----
============
CHIPP ZANUFF
============
Alpha Blade - QCF + P (Can be used during Jump)
--Alpha Plus - HS (During Alpha Blade)
Beta Blade - F,D,DF + S (Can be used during Jump)
Gamma Blade - HCF + HS
Tsuyoshi-Shiki Meisai - QCB + K
Tsuyoshi-Shiki Tenu - D,D + K/P/S/HS
Genrou Zan - HCF + K
Resshou - QCF + S
--Rokusai - QCF + S (During Resshou)
--Senshu - QCF + K (During Resshou or Rokusai)
Jackhammer Kick - D + K (During Jump)
Midair Taunt - R2 (During Jump)
----------
OVERDRIVES
----------
Zansei Rouga - HCB,F + HS
Banki Messai - QCF,QCF + K
------------
INSTANT KILL
------------
Delta End - QCF,QCF + HS
------------------
EX MODE OVERDRIVES
------------------
Shuriken Special - QCF,QCF + HS (During Jump)
-------------
ALTERED MOVES
-------------
Alpha Blade (Keep pushing P to do multiple hits)
Beta Blade
Gamma Blade
Senshuu
Banki Messai
NOTE: Alpha Blade, Beta Blade, Gamma Blade, and Sesnshuu are all linkable now.
----------
MOVES LOST
----------
Alpha Plus
Resshou
Rokusai
---------
GOLD MODE
---------
In Gold Mode, Tsuyoshi-Shiki Meisai now lasts 18 seconds, even if you're hit.
-----
=========
DIZZY
=========
Flaming Spiral - QCF + S
Arctic Impaler - QCF + HS
Skull Crusher - B,D,DB + S
Hunger Strike - QCB + P/K/S/HS
Leave Me Alone! - QCB + P (or K During Jump)
----------
OVERDRIVES
----------
Imperial Ray - HCB,F + S
Necro's Anger - DF,HCF,B,F + P
Gamma Ray - F,B,F,HCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Gabriel Sword - QCF + HS
------------------
EX MODE OVERDRIVES
------------------
Necro Install - QCB,QCB + S
-------------
ALTERED MOVES
-------------
Jump Slash
Skull Crusher
Imperial Ray
Necro's Angel
----------
MOVES LOST
----------
Arctic Impaler
---------
GOLD MODE
---------
In Gold Mode, Dizzy can Regenerate, her Hunger Strikes attacks won't disappear
until Dizzy is hit, and Flaming Spiral hits more.
-----
=========
EDDIE
=========
Invite Hell - D,D + S or HS
Break The Law - QCB + K
Summon Eddie - QCF + P/K/S/HS
--Tiny Attack - P (During Summon Eddie)
--Moving Attack - K (During Summon Eddie)
--Anti-Aerial Attack - S (During Summon Eddie)
--Drill Special - HS (During Summon Eddie)
--Middle Attack - Dust (During Summon Eddie)
Drunkard Shade - QCB + S
Damned Fang - F,D,DF + S (Near Opponent)
Shadow Gallery - HCF + S (During Jump)
----------
OVERDRIVES
----------
Executor - QCF,QCF + S (During Jump)
Amorphous - HCB,F + HS
Megalith Head - HCB,F + S (During Summon Eddie)
------------
INSTANT KILL
------------
Black In Mind - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Shadow Switch - QCB + P (During Summon Eddie)
Shadow Switch Feint - QCB + K (During Summon Eddie)
------------------
EX MODE OVERDRIVES
------------------
Dark Sentinel - HCB,F + HS
-------------
ALTERED MOVES
-------------
Invite Hell
Megalith Head
Tiny Attack
Moving Attack
Anti-Aerial Attack
Drill Special
Middle Attack
----------
MOVES LOST
----------
Break The Law
Amorphous
---------
GOLD MODE
---------
In Gold Mode, Eddie has an infinite Gauge.
-----
=========
FAUST
=========
Rerere no Tsuki-Pull - HCF + K,B
Hello! - QCF + P
Speak Up! - QCF + P
Hello Again! - QCF + P
What's Next? - QCF + P
Love - QCF + P (During Jump)
Souten Enshin Rambu - QCF + S
--Foward/Backward - F,F/B,B (During Souten Enshin Rambu)
--Neck Periscope - P (During Souten Enshin Rambu)
--Growing Flower - K (During Souten Enshin Rambu)
--See? I'm A Flower! - S (During Souten Enshin Rambu)
--Going My Way - HS (During Souten Enshin Rambu)
Shower Hack - QCB + HS (Near Opponent)
In Your Face! - QCB + P
Watch Your Back! - QCB + K
Look Out Below! - QCB + S
----------
OVERDRIVES
----------
Super What's Next? - QCF,QCF + P
Gamble Attack - QCF,QCF + S
------------
INSTANT KILL
------------
This Week's Climax! - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
A Tornado! - QCF,QCF + S
-------------
ALTERED MOVES
-------------
Far Slash
Rerere no Tsuki
Hello!
Hello Again!
Shower Hack
This Week's Climax
----------
MOVES LOST
----------
Going My Way
Gamble Attack
---------
GOLD MODE
---------
In Gold Mode, Faust has Infinite Tension.
-----
=========
I-NO
=========
Stroke The Big Tree - HCF + S (or HS)
Antidepressant Scale - QCB + P (Can be used during Jump)
Sultry Performance - QCF + P/K/S/HS (During Jump; Hold Button for power)
Chemical Love - HCB,F + K (Can be used during Jump)
----------
OVERDRIVES
----------
Longing Desperation - HCB,F + HS
Ultimate Fortissimo - QCF,HCB + S (During Jump)
------------
INSTANT KILL
------------
Last Will And Testament - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Hover Dash - QCB + K
Chemical Love High - HCB,F + S
------------------
EX MODE OVERDRIVES
------------------
Homeostasis - HCB,F + HS
-------------
ALTERED MOVES
-------------
Dash
----------
MOVES LOST
----------
Longing Desperation
---------
GOLD MODE
---------
In Gold Mode, I-No can Regenerate, and her Antidepressant Scale attack hits
more times.
-----
==============
JAM KURADOBERI
==============
Hochifu - B,F
Breath of Asanagi - D,D + K/S/HS
Ryujin - QCF + K (Can be used during Jump)
Gekirin - QCB + K (Can be used during Jump)
Kenroukaku - F,D,DF + K (Can be used during Jump)
Bakushu - QCF + S
--Mawarikomi - P (During Bakashu)
--Ashibarai - K (During Bakashu)
--Hyappo Shinshou - S (During Bakashu)
--Senri Shinshou - HS (During Bakashu)
Houeikyaku - D + K (During Jump)
----------
OVERDRIVES
----------
Chokyaku Houoshou - HCB,F + S
Renhoukyaku - HCB,F + HS
Geki Saishinshou - QCF,QCF + HS
------------
INSTANT KILL
------------
Gasenkotsu - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Shuupo Senken - F,D,DF + P (Near Opponent)
Banri Senken - HCF + P (Near Opponent)
------------------
EX MODE OVERDRIVES
------------------
Geki Houoshou - HCB,F + S
-------------
ALTERED MOVES
-------------
Crouching Heavy Slash
Air Dust
Foward Kick
Foward Heavy Slash
Mawarikomi
Hyappo Shinshou
Senri Shinshou
Houeikyaku
----------
MOVES LOST
----------
Breath of Asanagi
Ryujin
Gekirin
Kenroukaku
Bakushu
Choukyaku Houoshou
Ashibarai
---------
GOLD MODE
---------
In Gold Mode, Breath of Asanagi is lost, Ryujin, Gekirin, and Kenroukaku are
always charged, and if used during EX Mode, Hochifu automatically triggers
when Jam performs a block.
-----
=========
JOHNNY
=========
Glitter is Gold - QCF + HS
Bacchus Sigh - QCB + P
Mist Finer - QCF + P/K/S (Hold to pose; HS to cancel pose)
Divine Blade - F,D,DF + S,S
Aerial Divine Blade - QCF + S (During Jump)
Ensenga - HCF + HS (During Jump)
----------
OVERDRIVES
----------
Johnny Special - HCB,F + HS
------------
INSTANT KILL
------------
Joker Trick - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
H.I.T.S - F,D,DF + K
Tatakiotoshi - QCB + K (During H.I.T.S)
------------------
EX MODE OVERDRIVES
------------------
Unchou no Iai - QCF,QCF + HS (During Jump)
-------------
ALTERED MOVES
-------------
Dash
Kick
Crouching Heavy Slash
Jumping Heavy Slash
Forward Kick
Mist Finer
----------
MOVES LOST
----------
Bacchus Sigh
---------
GOLD MODE
---------
In Gold Mode, Johnny dashes faster, and Mist Finer kills in one hit.
-----
=========
JUSTICE
=========
Valkyrie Arc - QCF + P
Michael Sword - HCF + HS
Strike Back - B,D,DB + K
Nitro Bomb - B,D,DB + S (or HS)
Detonate - P (During Nitro Bomb)
----------
OVERDRIVES
----------
Imperial Ray - F,HCF + S
Michael Blade - HCB,F + HS
Gamma Ray - B,F,B,HCB + HS
------------
INSTANT KILL
------------
X-Laser - QCF,QCF + HS
---------
GOLD MODE
---------
In Gold Mode, Justice can Regenerate, and she can use multiple Nitro Bombs at
once.
NOTE: Justice doesn't have an EX Mode.
-----
=============
KLIFF UNDERSN
=============
Houkou Gaeshi - QCF + P (or S)
Zugaisai - QCB + S
Kubimatagi - QCB + K
Urokohagashi - F,D,DF + HS
Sen no Sen - QCB + P
--Jigoku Tsukkomi - P (During Sen no Sen)
Bakamon! - Taunt
----------
OVERDRIVES
----------
Reflex Roar - QCF,QCF + S
Soul Survivor - B,F,HCF + HS
------------
INSTANT KILL
------------
Haryuubakusai - QCF,QCF + HS
---------
GOLD MODE
---------
In Gold Mode, Zugaisai hits 26 times, and Kliff has unlimited Tension.
NOTE: Kliff doesn't have an EX Mode.
-----
=========
KY KISKE
=========
Stun Edge - QCF + S
Stun Edge Charge Attack - QCF + HS
Aerial Stun Edge - QCF + S (or HS; During Jump)
Vapor Thrust - F,D,DF + S (or HS; Can be used during Jump)
Stun Dipper - QCF + K
Greed Sever - QCB + K
----------
OVERDRIVES
----------
Ride The Lightning - HCB,F + HS (Can be used during Jump)
Sacred Edge - QCF, QCF + P
------------
INSTANT KILL
------------
Rising Force - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Vapor Thrust - F,D,DF + S
Kiriharai - QCB + K (During Vapor Thrust)
Needle Spike - QCF + K
Crescent Slash - QCB + K
Grand Vapor Thrust - QCB + S
Kiriharai - QCB + K (During Grand Vapor Thrust)
Elegant ni Kiru - F,D,DF + P
-------------
ALTERED MOVES
-------------
Heavy Slash
Ride The Lightning
Sacred Edge
----------
MOVES LOST
----------
Stun Dipper
Greed Sever
---------
GOLD MODE
---------
In Gold Mode, Stun Edge hits 3 times, and Charged Stun Edge doesn't disappear
after 3 hits.
-----
=========
MAY
=========
Mr. Dolphin Horizontal - Hold B,F + S (or HS)
Mr. Dolphin Vertical - Hold D,U + S (or HS)
Restive Rolling - F,D,DF + S (Can be used during Jump)
--Direction Change - Any Direction + S (During Restive Rolling)
Applause For The Victim - HCF + P/K/S/HS (Hold to build power)
Overhead Kiss - HCB + K (Near Opponent)
----------
OVERDRIVES
----------
Ultimate Whiner - HCB + HS
Great Yamada Attack - QCF,QCF + S
Super Screaming Ultimate Spinning Whirlwind - HCB + S
--Deluxe Tile Bomber - P (During Super Screaming Ultimate Spinning Whirlwind)
------------
INSTANT KILL
------------
May And The Jolly Crew - HCF,HCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Aqua Rolling Horizontal - QCF + S
Aqua Rolling Vertical - QCB + S
Mist Finer - QCF + K
--Cancel - HS (During Mist Finer)
Mu-Ro-Fu-Shi - QCF + HS
------------------
EX MODE OVERDRIVES
------------------
May Dynamic - HCB + HS
Reverse Yamada Attack - QCB,QCB + S
-------------
ALTERED MOVES
-------------
Dust
Applause For The Victim
----------
MOVES LOST
----------
Mr. Dolphin Horizontal
Mr. Dolphin Vertical
Restive Rolling
Ultimate Whiner
Super Screaming Ultimate Spinning Whirlwind
---------
GOLD MODE
---------
In Gold Mode, Applause For The Victim always releases 7 dolphins.
-----
===========
MILLIA RAGE
===========
Lust Shaker - QCB + S (Tap S repeatedly)
High-Speed Drop - QCF + K (During Jump)
Tandem Top - QCF + S (or HS)
Bad Moon - QCF + P (During Jump)
Foward Roll - QCB + K
Iron Savior - QCB + P
Secret Garden - QCB + HS (Use D-Pad to control + HS)
Silent Force - QCB + S (During Jump)
Silent Force Recovery - D at Knife on ground
----------
OVERDRIVES
----------
Winger - QCB,HCF + HS
Emerald Rain - QCF,QCF + S
------------
INSTANT KILL
------------
Iron Maiden - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Pretty Maze - QCF + S (or HS)
------------------
EX MODE OVERDRIVES
------------------
Aerial Winger - QCB,HCF + HS (During Jump)
-------------
ALTERED MOVES
-------------
Lust Shaker
Secret Garden
Winger
----------
MOVES LOST
----------
Tandem Top
---------
GOLD MODE
---------
In Gold Mode, Millia moves fast. Really fast.
-----
=========
POTEMKIN
=========
Mega Fist I - QCF + P
Mega Fist II - QCB + P
Sliding Head - QCF + S
Hammer Fall - Hold B,F + HS
--Hammer Fall Break - P (During Hammer Break)
F.D.B - HCB + S
Potemkin Buster - HCB,F + P (Near Opponent)
Heat Knuckle - F,D,DF + HS
--Heat Extend - HCB + HS (During Heat Knuckle)
----------
OVERDRIVES
----------
Giganter - HCB,F + HS
--Gigantic Bullet - HCF,HCF + P (During Giganter)
Heavenly Potemkin Buster - QCF,QCF + S
------------
INSTANT KILL
------------
Magnum Opera - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Nitro Hook - HCB,F + K
Heat Extend - HCB + HS
Heavenly Potemkin Buster - HCF,HCF + S
------------------
EX MODE OVERDRIVES
------------------
Gigantic Blitz - HCB,F + HS (During Jump)
-------------
ALTERED MOVES
-------------
Heat Knuckle
Giganter
---------
GOLD MODE
---------
In Gold Mode, Potemkin can dash and air-dash.
-----
=========
ROBO-KY
=========
Stun Edge - QCF + S
Aerial Stun Edge - QCF + S (or HS; During Jump)
Ray Divider - QCF + HS
Vapor Thrust - F,D,DF + S (Can be used during Jump)
Impala Hunt - QCF + K
Reverse Crescent - QCB + K
Elegant ni Kiru - F,D,DF + P (Near Opponent)
----------
OVERDRIVES
----------
Ride The Lightning - HCB,F + HS (Can be used during Jump)
Sacred Edge - HCB,F + P
Aegis High - F,D,DF + HS
------------
INSTANT KILL
------------
Rising Force - QCF,QCF + HS
---------
GOLD MODE
---------
In Gold Mode, Stun Edge hits 3 times, and Ray Divider hits more.
NOTE: Robo-Ky doesn't have an EX Mode.
-----
=========
SLAYER
=========
Feint - F + K (Keep pressing K)
Dandy Step - QCB + P (or K)
--Pile Bunker - P (During Dandy Step)
--Crosswise Heel - K (During Dandy Step)
--Under Pressure - S (or HS; During Dandy Step)
--It's Late - S (or HS; During Under Pressure)
Mach Punch - QCF + P (or K)
Bloodsucking Cosmos - HCB + HS (Near Opponent)
Undertow - HCB,F + P
Footloose Journey - QCB + K (During Jump)
----------
OVERDRIVES
----------
Dead On Time - HCB,F + S
Immortal Wings - QCF,QCF + HS
Direct-Hit Dandy - QCB,QCB + S (During Jump)
------------
INSTANT KILL
------------
All Dead - QCF,QCF + HS
------------------
EX MODE OVERDRIVES
------------------
Royal Hunt - QCF,QCF + HS
-------------
ALTERED MOVES
-------------
Dash
Far Slash
Heavy Slash
Crouching Heavy Slash
Mach Punch
Under Pressure
Pile Bunker
It's Late
Crosswise Heel
Direct-Hit Dandy
----------
MOVES LOST
----------
Dandy Step
Immortal Wings
Bloodsucking Cosmos
---------
GOLD MODE
---------
In Gold Mode, Slayer can Regenerate, and can regain health by attacking.
-----
==========
SOL BADGUY
==========
Gun Flame - QCF + P
Gun Flame Feint - QCB + P
Volcanic Viper - F,D,DF + S (or HS) (Can be used during Jump)
--Knockdown - QCB + K (During Volcanic Viper)
Grand Viper - QCB + S
Bandit Revolver - QCF + K (Can be used during jump)
Bandit Bringer - QCF + K (Hold K)
Riot Stamp - QCB + K
Wild Throw - F,D,DF + K (Near Opponent)
Fefnir - HCF + HS
----------
OVERDRIVES
----------
Dragon Install - QCB,QCB + S
Tyrant Rave ver. Beta - HCB,F + HS
------------
INSTANT KILL
------------
Napalm Death - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Flame Dipper - QCF + K
------------------
EX MODE OVERDRIVES
------------------
Tyrant Rave ver. Alpha - HCB,F + HS
Savage Fang - QCF,QCF + P
Rough Throw - QCB,QCB + S
-------------
ALTERED MOVES
-------------
Gun Flame
Bandit Revolver
----------
MOVES LOST
----------
Gun Flame Feint
Riot Stamp
Bandit Bringer
Tyrant Rave ver. Beta
Dragon Install
---------
GOLD MODE
---------
In Gold Mode, Sol can Regenerate, he's always in Dragon Stall mode, Bandit
Revolver can hit more times, and he has infinite Tension.
-----
=========
TESTAMENT
=========
Phantom Soul - QCF + P (or K)
Grave Digger - QCB + P (Can be used during Jump)
EXE Beast - HCF + S
Warrant - QCB + K
Hitomi - QCB + S
Zeinest - QCB + HS (Can be used during Jump)
----------
OVERDRIVES
----------
Nightmare Circular - HCB,F + HS
Master of Puppets - QCF,QCF + HS
------------
INSTANT KILL
------------
Seventh Sign - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
EXE Beast - HCF + HS
------------------
EX MODE OVERDRIVES
------------------
Nightmare Circular - HCB,F + S
-------------
ALTERED MOVES
-------------
Master of Puppets
----------
MOVES LOST
----------
Hitomi
---------
GOLD MODE
---------
In Gold Mode, Grave Digger, Phantom Soul and Warrant all add marking to the
opponent, and marking disappears only when Testament is attacked.
-----
=========
VENOM
=========
Stinger Aim - Hold B,F + S (or HS)
Carcass Raid - Hold D,U + S (or HS)
Ball Formation - QCB + P/K/S/HS
Dubious Curve - B,D,DB + P/K/S/HS
Double Head Morbid - F,D,DF S (or HS)
Warp - F,D,DF + K
Mad Struggle - QCF + S (or HS; During Jump)
----------
OVERDRIVES
----------
Dark Angel - QCB,HCF + S
Red Hail - QCF,QCF + HS (During Jump)
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Object Ball - D,D + HS
Banking Jack - F,D,DF + K
-------------
ALTERED MOVES
-------------
Stinger Aim
Carcass Raid
Red Hail
----------
MOVES LOST
----------
Double Head Morbid
Warp
Mad Struggle
---------
GOLD MODE
---------
In Gold Mode, Red Hail's hits are charged already, and if using EX Mode,
Object Ball's effects are automatic.
-----
=========
ZAPPA
=========
Say Hello To The Three Centipedes - QCF + P
Ghost Mode: Go Away And Don't Come Back - QCF + S (or HS)
Sword Mode: Looks Painful... And Is! - QCF + S/QCF + HS
Sword Mode: Fall Down Go Boom - F,D,DF + HS
Sword Mode: Stay Away! - HCB + HS
Raou Mode: Darkness Anthem - QCF + S
--Raou Mode: Darkness Anthem Extra - P (During Darkness Anthem)
Raou Mode: Last Edguy - QCB + S
Dog Attack - R1 (Or R1 + L, R1 + R, R1 + U, R1 + D)
Dog Extra Attack - R1 (During R1 + L)
----------
OVERDRIVES
----------
It's Alive! - HCB,F + HS
Raou Mode: Bellow Maris - HCB,F + S
------------
INSTANT KILL
------------
Frightening! - QCF,QCF + HS
-----------------------
EX MODE SPECIAL ATTACKS
-----------------------
Summon Spirits - D,D + P/K/S/HS
------------------
EX MODE OVERDRIVES
------------------
Knuckle Kaiser - HCB,F + S
-------------
ALTERED MOVES
-------------
Heavy Slash
Crouching Heavy Slash
Foward Heavy Slash
----------
MOVES LOST
----------
Bellow Maris
---------
GOLD MODE
---------
In Gold Mode, Zppa always has Raou demon summoned.
===================
5.) Story Mode
===================
This section will show each characters paths in their story mode.
Some terms to learn:
(W) = Win
(L) = Lose
(C) = Continues
(NC) = No Continues
(NV) = Normal Victory
(nTU) = No Time Up
(TU) = Time Up {Make sure to have the most health left when you do it}
(TK) = Tension Kill {Overdrive attack as the final blow}
(-#/#) = Need less than the health indicated
(+#/#) = Need more than the health indicated
(-30) = Less than 30 Seconds
(+30) = More than 30 Seconds
(IK) = Instant Kill
(nIK) = No Instant Kill
(-50) = Less Than 50 Seconds
(+50) = More Than 50 Seconds
(-120) = Less than 120 Seconds total
(+120) = More than 120 Seconds total
(-181) = Less than 181 Seconds total
(+181) = More than 181 Seconds total
=========
ANJI MITO
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Ky Ky(nIK) Ky(IK)
| | |
Zappa Zappa Zappa
| | |
Axl(C) Axl(NC) Axl(NC)
| | |
Baiken May May
| | |
Testament Bridget Bridget
| | |
Sol Chipp Chipp
| | |
I-No Robo Ky Ky
NOTES: When fighting Chipp, he'll be immune against normal attacks, and Anji
will start at 6/8th health.
Prerequisites: None
-----
=========
AXL LOW
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Sol(nIK) Sol(nIK) Sol(IK)
| | |
Anji Anji I-No
| | |
Baiken Baiken Sol(IK)
| | |
Johnny Johnny Axl
| |
Testament(NC) Testament(C)
| |
I-No Zappa
NOTES: When fighting I-No in Path 1, she has Gold Powers. Zappa and Axl are
both immune to attacks.
Prerequisites: None
-----
=========
BAIKEN
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Robo-Ky(nIK) Robo-Ky(IK) Robo-Ky
| | |
Zappa Zappa Zappa
| | |
Bridget Bridget Bridget
| | |
Anji Anji Anji(-3/8)
| | |
Potemkin May I-No
| | |
I-No Robo-Ky Anji
NOTES: In Path 1, during the last I-No fight, she has Boss powers. May can't
be hurt with normal attacks, in the last fight against Robo-Ky in Path 2,
normal and special attacks are useless, and in the last fight against Anji in
Path 3, Baiken can't jump.
Prerequisites: Anji Ending 1 for Baiken Ending 3
-----
=========
BRIDGET
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Baiken Baiken Baiken
| | |
Anji Anji Anji
| | |
Chipp(C) Chipp(NC) Chipp(NC)
| | |
Millia Potemkin Potemkin
| | |
Robo-Ky May(nIK) May(IK)
| | |
Ky Dizzy Johnny
Prerequisites: Potemkin Ending 2 for Bridget Ending 3
-----
============
CHIPP ZANUFF
============
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Dizzy Dizzy Dizzy
| | |
Bridget(+30) Bridget(+30) Bridget(-30)
| | |
Ky Ky Robo-Ky
| | |
Faust Faust Anji
| | |
Eddie(nIK) Eddie(IK) May
| | |
Venom Slayer Johnny
|
Robo-Ky
NOTES: You'll be poisoned in the first Robo-Ky fight, and in the second,
normal and special attacks can't hurt him, but Chipp starts out with max
tension.
Prerequisites: Ky Ending 2 for Chipp Ending 3
-----
=========
DIZZY
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Chipp Chipp Chipp
| | |
Venom Venom Venom
| | |
Faust Faust Faust(+6/8+TK)
| | |
Slayer Slayer Slayer
| | |
Baiken Baiken Baiken
| | |
Eddie Eddie Bridget
| |
I-No(L) I-No(W)
|
I-No
NOTES: In both I-No fights, they have boss powers, but in the second one,
Dizzy has Gold Powers.
Prerequisites: None
-----
=========
EDDIE
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Faust(+30) Faust(-30) Faust(+30)
| | |
I-No(nIK) Ky I-No(IK)
| | |
Baiken Chipp Potemkin
| | |
Ky Millia Johnny
| | |
Zappa Venom May
| |
Sol Dizzy
| |
Slayer I-No
NOTES: Eddie starts with less health in each round. While fighting Venom,
you will be poisoned (Haha... Venom... Poison...), and in the Dizzy and Slayer
fights, Eddie will have Gold powers.
Prerequisites: I-No Ending 2 for Eddie Ending 3
-----
=========
FAUST
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Jam Jam Jam
| | |
Dizzy Dizzy Dizzy
| | |
Slayer(C) Slayer(NC) Slayer(NC)
| | |
Chipp May(+30) May(-30)
| | |
Eddie Zappa Eddie
| |
I-No Venom
NOTES: In the Chipp fight, he starts with 50% health.
Prerequisites: May Ending 2 for Faust Ending 3
-----
=========
I-NO
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
May May May
| | |
Axl Axl Axl
| | |
Eddie(-181) Eddie(-181) Eddie(+181+NC)
| | |
Millia(nIK) Millia(IK) Robo-Ky
| | |
Bridget Eddie Testament
| | |
Jam Dizzy Dizzy
| |
Sol May
NOTES: In all three final fights, both characters will have boss powers, but
they'll have Gold powers. In Path 3, you'll have Boss powers for the last
three fights, and in path 3, in the last May fight, May regenerates.
Prerequisites: Johnny Ending 2 for I-No Ending 3
-----
==============
JAM KURADOBERI
==============
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Robo-Ky(nIK+W) Robo-Ky(L) Robo-Ky(IK+W)
| | |
Sol I-No Sol
| | |
Faust Venom Faust
| | |
Ky Millia Ky
| | |
Slayer Johnny Slayer
| | |
Chipp I-No Chipp
| |
Robo-Ky Robo-Ky
|
Robo-Ky
|
Robo-Ky
|
May
NOTE: The final Robo-Ky fight in Path 1, he's immune to normal attacks and can
regenerate. For Path 2, I-No has Boss Powers. In Path 3, the second Robo-Ky
is immune to normal attacks, the third immune to special attacks, and the
last one has Gold Boss powers.
Prerequisites: None
-----
=========
JOHNNY
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No(nIK) I-No(nIK) I-No(IK)
| | |
Testament Testament Slayer
| | |
Bridget Bridget Ky
| | |
Jam(NC) Jam(C) Chipp
| | |
Eddie I-No Robo-Ky
| |
Dizzy Testament
|
I-No
NOTES: In Path 1, Dizzy and the second I-No have Boss powers, but Dizzy also
had Gold powers, but starts at 3/8th health. In Path 2, the final I-No starts
with 2/8th health, and Testament is immune to normal attacks and Johnny can't
jump. In Path 3, Chipp and Robo-Ky are immune to normal attacks, but Robo-Ky
is also immune to special attacks.
Prerequisites: Chipp Ending 3 for Johnny Ending 3
-----
=========
JUSTICE
=========
---------
PATH 1
---------
Kliff
|
Ky
|
Sol
-----
=========
KY KISKE
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Venom Venom Venom
| | |
Slayer Slayer Slayer
| | |
Anji(nIK) Anji(nIK) Anji(IK)
| | |
Baiken(+30) Baiken(-30) I-No
| | |
Chipp Bridget Eddie
| | |
Jam Jam Zappa
| | |
Johnny Chipp Sol
|
Robo-Ky
NOTES: In Path 2, Chipp and Robo-Ky are immune to normal attacks, but Robo-Ky
is also immune to special attacks. In Path 3, Eddie and Zappa start at half
health, but Zappa is EX, and normal moves are useless.
Prerequisites: Sol Ending 2 for Ky Ending 3
-----
=========
MAY
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Testament Testament Testament
| | |
Zappa Zappa Zappa
| | |
Faust(+30) Faust(+30) Faust(-30)
| | |
Millia(+30) Millia(-30) Anji
| | |
Eddie I-No I-No
| | |
Potemkin Bridget Robo-Ky
Prerequisites: Anji Ending 2 for May Ending 3
-----
===========
MILLIA RAGE
===========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
I-No I-No I-No
| | |
Bridget Bridget Bridget
| | |
Jam(nIK) Jam(nIK) Jam(IK)
| | |
Venom Venom Sol
| | |
May May Eddie
| | |
Slayer(nIK) Slayer(IK) I-No
|
Eddie
NOTES: In Path 1, normal attacks don't hurt Slayer, and he aslo regenerates.
In Path 2, normal attacks don't hurt Slayer, and he also regenerates, and in
the fight against Eddie, Millia has max tension and regenerates, and Eddie
starts at 3/8th health and has Gold Boss powers. In Path 3, Eddie starts at
2/8th health, and I-No Regenerates.
Prerequisites: Sol Ending 1 for Millia Ending 3
-----
=========
POTEMKIN
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Slayer Slayer Slayer
| | |
Baiken Baiken Baiken
| | |
Eddie(C) Eddie(NC) Eddie(C)
| | |
Dizzy(+30) I-No Dizzy(-30)
| | |
Johnny Bridget May
|
Robo-Ky
NOTES: In Path 1, Dizzy has Gold Boss powers, but starts at half health. In
Path 2, in the fight against Bridget, Potemkin won't be able to jump. In Path
3, Dizzy has Gold Boss powers, but starts at half health, and special attacks
don't hurt Johnny.
Prerequisites: May Ending 3 for Potemkin Ending 3
-----
=========
SLAYER
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Ky Ky Ky
| | |
Faust Faust Faust
| | |
Potemkin(nIK) Potemkin(nIK) Potemkin(IK)
| | |
Chipp Chipp Sol
| | |
Jam(-6/8) Jam(+6/8) I-No
| |
Dizzy Millia
| |
Eddie Venom
NOTES: In Path 1, Eddie can't be hurt by normal attacks, and he has Gold Boss
Powers, but starts at half health. In Path 2, Venom has Gold Boss Powers.
In Path 3, I-No has Boss Powers.
Prerequisites: None
-----
==========
SOL BADGUY
==========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Axl Axl Axl
| | |
Jam Jam Jam
| | |
Millia(NV) Millia(TU) Millia(NV)
| | |
Anji Venom Anji
| | |
Johnny(+120) Slayer Johnny(-120+NC)
| |
Eddie Testament
| |
I-No Dizzy
NOTES: In Path 1, the fight against I-No, Sol will have SP Powers while I-No
will have Boss powers, and Eddie will start at 6/8th health. In Path 2,
Venom is EX and only special attacks and tension attacks can hurt Slayer. In
Path 3, Dizzy has Gold Boss Powers.
Prerequisites: Dizzy Ending 2 for Sol Ending 3
-----
=========
TESTAMENT
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
May May May
| | |
Johnny Johnny Johnny
| | |
Venom Venom Venom
| | |
Axl(+30) Axl(+30) Axl(-30+NC)
| | |
Potemkin(nIK) Potemkin(IK) I-No
| | |
Anji Slayer Dizzy
| |
Johnny Sol
NOTES: In Path 1, Johnny has Gold Boss Powers and his Mist Finer is a one
hit kill. In Path 3, Dizzy has Gold Boss powers.
Prerequisites: I-No Ending 2 for Testament Ending 3
-----
=========
VENOM
=========
--------- --------- ---------
PATH 1 PATH 2 PATH 3
--------- --------- ---------
Jam Jam Jam
| | |
Chipp Chipp Chipp
| | |
Faust(nTU) Faust(TU) Faust(TU)
| | |
Dizzy Eddie Eddie
| | |
|
Comments
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