Guitar Hero Encore: Rocks the 80s Walkthrough :
This walkthrough for Guitar Hero Encore: Rocks the 80s [Playstation 2] has been posted at 24 Sep 2010 by Cool Kidz and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up Cool Kidz and share this with your freinds. And most important we have 2 other walkthroughs for Guitar Hero Encore: Rocks the 80s, read them all!
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Walkthrough - FAQ/Walkthroughxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx |------------------|-------------------|-------------------|------------------| |------------------+-------------------+-------------------+------------------| |##################### Guitar Hero Encore: Rocks the 80s #####################| |------------------+-------------------+-------------------+------------------| |------------------|-------------------|-------------------|------------------| xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Version: 1.02 Learn to master your favorite 80's classics! Written by: Kyle Duffy Table of contents: 1.) Legal Information [GHLEGAL] 2.) What's new? [GHNEW] 3.) General Tips [GHTIPS] 4.) The Songs [GHSONGS] = "Opening Licks" [GHOPEN] -- (Bang Your Head) Metal Health [GHOPEN1] -- We Got The Beat [GHOPEN2] -- I Ran (So Far Away) [GHOPEN3] -- Balls to the Wall [GHOPEN4] -- 18 and Life [GHOPEN5] = "Amp Warmers" [GHAMP] -- No One Like You [GHAMP1] -- Shakin' [GHAMP2] -- Heat of the Moment [GHAMP3] -- Radar Love [GHAMP4] -- Because, It's Midnite [GHAMP5] = "String Snappers" [GHSNAP] -- Holy Diver [GHSNAP1] -- Turning Japanese [GHSNAP2] -- Hold On Loosely [GHSNAP3] -- The Warrior [GHSNAP4] -- I Wanna Rock [GHSNAP5] = "Return of the Shred" [GHSHRED] -- What I Like About You [GHSHRED1] -- Synchronicity II [GHSHRED2] -- Ballroom Blitz [GHSHRED3] -- Only a Lad [GHSHRED4] -- Round And Round [GHSHRED5] = "Relentless Riffs" [GHRIFF] -- Ain't Nothin But a Good Time [GHRIFF1] -- Lonely is the Night [GHRIFF2] -- Bathroom Wall [GHRIFF3] -- Los Angeles [GHRIFF4] -- Wrathchild [GHRIFF5] = "Furious Fretwork" [GHFRET] -- Electric Eye [GHFRET1] -- Police Truck [GHFRET2] -- Seventeen [GHFRET3] -- Caught in a Mosh [GHFRET4] -- Play With Me [GHFRET5] 5.) Frequently Asked Questions [GHFAQ] 6.) Contact Information [GHCONTACT] 7.) Still to come... [GHCOMING] 8.) Update History [GHUPDATE] 9.) Thanks To [GHTHANX] 10.) Certified Sites [GHSITES] For easy searching, just hit Ctrl+F and then type in what you want to look for. For example, if you want to search for the song Ballroom Blitz, you would open the search window and type in "GHSHRED3" without the quotes. You will then be taken right to it. Get your hairspray ready, it's time to rock.... 80's style. ******************************* 1.) Legal Information [GHLEGAL] ******************************* This guide is completely, 100%, without a doubt created originally by me, Kyle Duffy. It may NOT be reproduced in any form or fashion without consent from me which can be obtained by e-mailing me at the adress listed at the bottom of this segment. If you want to use it for your site or whatever, please send me a request instead of just posting it. If I find (or someone tells me that) it is used on another site without my permission.. I will forever hold a major grudge and send you many nasty e-mails. Any suggestions, corrections, comments, etc. can be sent to the following e-mail address: there_is_no_spoon2007@hotmail.com Copyright Kyle Duffy, July 2007 *********************** 2.) What's New? [GHNEW] *********************** If you're visiting this game after playing the wonderful Guitar Hero 2, you'll notice that not a whole lot has changed. The game engine is still exactly the same (as in, HO/PO [Hammer-on's and Pull-off's] are still easier to hit). Also, you not only get the same characters in this game, but you don't even get all of them. The good thing is they've all been upgraded to match the style of the 80's, which is appropriate for this game. You'll see the same venues, except this time there are only six instead of eight. However, much like the characters, the venues have been upgraded to match the style of the 80's (one of the more noteable differences is the Vans Warped Tour has now become the Rock for Safety concert.) The guitars are exactly the same, the Grim Ripper is still an unlockable character, and you even get the same rewards for completing and five-starring every song on each difficulty level. I like to consider this as more of an expansion to Guitar Hero 2 than a standalone game, which is probably quite accurate. It brings a fresh new experience to the stuff you've been playing all year. ************************* 3.) General Tips [GHTIPS] ************************* (If you've read my original GH faq, you'll notice this is practically copied and pasted off of that one, with a few new things at the bottom.) There are many hints and tips that you can use in order to make your guitar playing skills better. Some of which are introduced through the game's tutorials, and others are learned simply by playing. Everyone's style is different, and this is important to remember. Just because your friend likes to slide his hand all over the guitar and use the same two fingers for every chord doesn't mean that's right for you. I personally try to avoid sliding as much as I can. If there's a G-Y chord followed by a R-B chord, then I'll use my index finger and ring finger for the first, and switch to my middle finger and pinky for the second. Then, if that chord translates into a Y-O chord, I'm forced to resort to sliding. A lot of people I know just slide their index and ring fingers all the way up the board. There are even others who slide the index and ring fingers for the first and second chords, then switch to their middle finger and pinky for the last. It's all a matter of personal preference, and the only way to develop that is by playing. There are, however, a few universal tips that need to be followed by every person wanting to become a success. Which is everyone. The first, and possibly even most important thing you need to learn is to know where your hand is on the board at all times. There are five frets and only four fingers to press them with. Therefore, there WILL be times where you will need to position your fingers on the top four, and other times where you'll need to position your fingers on the bottom four. Switching between the two in the middle of a song is absolutely KEY to becoming a great player. The first time you have to move your pinky to hit the orange fret, it feels extremely unnatural. Sometimes, the rest of your hand will follow, and you'll hit every note one fret higher than it's supposed to be, causing to to take your attention off of the screen and look down at your hands. The best way to learn how to do this is try some simple songs on Hard. Analyze places where you're going to need to pull your hand up. Or maybe just turn off the game and sit there to work on your transitions. Work on going up the frets, just make up some notes and then move your hand. Keep practicing this until you feel comfortable moving your hand up and down without having to pause and look. Making this action habitual is something that takes a lot of time and practice, so just do the best you can. This is one of the hardest humps you'll encounter when trying to step up to the Expert plate. After you can move your hand freely along the board, you need to work on the dreaded Hammer-Ons and Pull-Offs. These are the most advanced fingering techniques in this game. The in-game tutorial does a decent job, but they have you practicing so slow that you won't be able to keep up to a real song. Run over that a few times, and learn the basics. Hit the two and three note runs they have you doing until it feels somewhat natural. The only way to improve is by playing the game. It's also really important to remember that not every note that can be hammered-on or pulled-off absolutely has to be. These notes can be strummed just like any other notes you encounter. If you feel more comfortable strumming some of the slower ones, then go for it! The only difference between the strategies for GH1 and GH2 + Rock the 80's is that the HO/PO's are much easier this time around. Many of the solos are gonna be physically impossible to strum, and you'll need to know how to do these. You can also utilize them when you've been double-strumming a lot and need to give your hand a break. Just make sure you strum the notes that are necessary to strum. Finally, and I can't stress this enough, is just be patient. When you pick up the game for the first time, you probably won't go through and five-star every single song you come across, and there might also be some that you get stuck on. The main thing to remember is that this is PERFECTLY NORMAL. All of the GH greats got stuck at the beginning of their careers, and what seperates the expert players from the intermediate or beginner players is that the expert players keep working on what they know they struggle with. By keeping an even skill set (not focusing solely on one thing and screwing up on everything else) you'll be able to get through anything this game can throw at you. You'll need certain skills for certain songs, and people are going to struggle with different things. Just practice, and don't slam your guitar down and scream "I can't do this," because you can, and you know it. Attitude is what determines how much fun you have with this game... so for your sake and everyone around you, make it a good one. *********************** 4.) The Songs [GHSONGS] *********************** Welcome to the meat of the guide. You'll find the complete listing of every song available in this game, as well as tips to beat it as well as five-star it on Expert Mode. I'll also be providing the four and five-star cutoff scores (courtesy of www.scorehero.com. Props to those guys.) for every difficulty. I'm sure this is what you came here for, so I'm gonna shut up now and let you get to conquering. Feel free to e-mail me if you need additional help or want to add something. The four and five-star cutoffs are updated as of 10/14/07, the majorty of them are proven within one point, and a few are derived from proof, however all of the ones that were derived from proof in the previous version have ended up being EXACTLY spot-on, so I don't differentiate in the list. Note: These tips are for EXPERT MODE. If you need tips for other modes, then feel free to e-mail me and ask for them! I would write them on here, except it would make the file extremely huge and would take so much longer to write. I was going to make Hard Mode tips, but never got around to it, so e-mail me if you need help. -------------"Opening Licks" [GHOPEN]------------- (Bang Your Head) Metal Health [GHOPEN1] as made famous by Quiet Riot Difficulty: 3/10 Welcome to the world of the 80's. This is actually a really great introduction song, because it gives you a little taste of pretty much everything to expect. It starts you out with your basic chord transfers, especially the first and third finger chords (GY, RB, YO) and a nice jump from a GY to a BO, good chance to brush up on your ability to move across the board. When you get to the verse, you'll notice that they're more serious about the 3-note chords this time around. You'll get a nice smooth transfer that goes like this. RYB-RYO-RBO-RYO-RYB. It just goes up and back, and gives you plenty of time to switch inbetween them, but can be a little tricky if you're not yet used to the three-note chords. The guitar solo starts out easy, but then when you get to the second part (labeled Gtr Solo 1b) you'll see a nasty little trill. It has a R-Y-R-Y back and forth motion, and your best bet is to just hold the red down and tap the Y button as fast as you can. You probably won't hit it, but you'll be more than fine. The rest of the solo is pretty routine, just a couple of three-note runs, that can be HO/PO'ed or just strum, it's up to you. You'll be more than fine on this one. Five-Star Tips: Should be pretty automatic. You'll come pretty close to FC'ing (Full Combo, 100%) this one, except for maybe the trill. 4-Star Cutoffs: Easy: 49,372 Medium: 77,302 Hard: 105,726 Expert: 121,118 5-Star Cutoffs: Easy: 69,121 Medium: 108,223 Hard: 148,017 Expert: 169,566 ============================= We Got The Beat [GHOPEN2] as made famous by The Go Go's Difficulty: 2/10 Meh, I never really liked this song, and it provides a somewhat boring experience as the second song in the game. The first two verses are extremely easy... just hold the green the whole time, strum on beat, and then hit the two blues whenever they come up. The chorus gives you another smooth three-note chord transfer section, the last transfer may not be so smooth as it requires sliding however. The notes are RBO-YBO-RYO-GRB. The first three can be hit in the same position, but you'll need to just keep your fingers in the same position they were in and just slide them down to switch from RYO to GRB. Other than that, the "solo" (*snicker*) is extremely routine, you'll nail this one. I personally FC'ed this song on Expert the first time through. No worries mate. Five-Star Tips: Just play the song. You'll get it if you've practiced at all. 4-Star Cutoffs: Easy: 32,720 Medium: 46,056 Hard: 61,216 Expert: 67,382 5-Star Cutoffs Easy: 45,808 Medium: 64,479 Hard: 85,703 Expert: 94,335 ============================= I Ran (So Far Away) [GHOPEN3] as made famous by Flock of Seagulls Difficulty: 4/10 Somewhat interesting shift away from The Go Go's here. These first three note chords ARE off beat, as I'm sure you'll notice after the first one. They are, however, all the same length apart. They are all three-note chords that are right next to each other, and they're all played 8 times in this section. Your two chords are RYB and YBO, try to hit the first one as you see them and you'll quickly catch onto the timing. The verses themselves can be a little tricky due to the quick three note series of O's that you have to double-strum. Jumping from the G-Y transition up to the three quick oranges might be a little weird the first time up, but if you learn to time this double strum it's really not that difficult. The breakdown is notable because it seems like the Greens are coming at you extremely fast, but these are really sixteenth notes if you take the time to listen. Pretend like you're strumming down like they were eigth notes, except strum up inbetween each down. Or if you've got an ear for rhythm just double-strum to the beat. The solo tries to trip you up with the off-beat Yellows, but hit these like you hit the three-note chords at the beginning. You then have to double-strum the Yellows inbetween a few regular eigth notes, but the advantage is these are mostly Yellow, so just work on the rhythm. Once you hit that long double-strum of Yellows (you'll know what I mean when you see it) it'll start switching up and become a very hittable solo. From then on, just do it. The last guitar solo is just a bunch of eigth notes, don't let the hold inbetween the two similar notes confuse you. Pretty cool stuff, eh? Five-Star Tips. Just use star power whenever you get to a part you can do well. You probably won't even need it, but just in case it can't hurt. 4-Star Cutoffs: Easy: 60,260 Medium: 65,078 Hard: 99,364 Expert: 118,846 5-Star Cutoffs: Easy: 84,364 Medium: 91,110 Hard: 139,110 Expert: 166,385 ============================= Balls to the Wall [GHOPEN4] as made famous by Accept Difficulty: 4/10 This one can be at extremely easy and monotonous at some points, but the solo just pretty much makes you feel cool. Especially when it's hittable like this one is. But first things first, you're gonna meet up with a few chord transfers as soon as you start this bad boy up. You want to stay in the first positon (Green through Blue) for the majority of this, and then slide up when you get the YO and BO chord, then switch back down. You'll be able to get all of this as long as you take into account the slight off-beatness of the YO and BO. The verses are easy, just three slow chord transfers at a time. The chorus starts out with a three-note sequence of the same note plus the note two frets higher on the very last one (for example, G-G-GY; R-R-RB; Y-Y-YO). Make sure you don't hit the higher note until the very last in the sequence, or else you'll miss the middle one every time. You then transition via a GY chord and Orange into the main chorus, in which you'll also want to stay in first position sliding when necessary. A Red and RB chord will be thrown in the midst of 4 or so G, GR, and GY chords. Then you switch up to second position, then switch back down afterwards. Not too bad. The solo starts routine, albeit somewhat off beat. Once you get to solo B as its labeled, You'll see a little streak of Reds with a RO chord at the end. These Reds are actually triplets, you'll hit six of them before hitting the RO, so when you spread it out it looks like R-R-R-R-R-R-RO, even though it only takes up two beats. 6/2 = 3, which is why these are triplets. Just practice it slow in practice mode if you want to get it, if not then you can fake it fine enough. The last part of the solo has a little B-O-B riff that goes super fast that I want you to take note of. Learn how to hold the Blue and then tap the Orange in order to hit all three (by letting go of the orange right afterwards). This will be very important in the entire game. After that it's basically routine, just hit it. Five-Star Tips: Use it whenever you feel comfortable, the second part of the chorus is always nice for points, so is the solo. 4-Star Cutoffs: Easy: 61,190 Medium: 90,376 Hard: 116,784 Expert: 127,040 5-Star Cutoffs: Easy: 85,666 Medium: 126,527 Hard: 163,498 Expert: 177,856 ============================= 18 and Life [GHOPEN5] as made famous by Skid Row Difficulty: 3/10 While this song may not be as hard as some of the others, it's way more fun than some of the others. For the most part it's just got the single note feel, which was popularized in GH2. It's very routine until you get to the solos, where you need to concentrate on Solos B and C (which are the last two parts.) B gives you one interesting little piece, a three-note then four-note run. It looks like G-R-Y, G-R-Y-B. These notes are neither eights nor sixteenths, they are somewhere inbetween, and it'll take a little practice to pick out the timing. Once you do, remember it, because you see things like this a lot later too. On C you're immediately presented with a nice chance to practice your quick high-low-high (in this case, a B-Y-B) and then a pretty nice little run. It starts out as a B-R-B-R-G sort of thing, and then goes back and forth like G-R-Y-G-R-Y-R-G-R-Y pretty quickly and then ends with a hold. These are nice practice for what comes up later, except what comes up later is about 20 times longer. Five-Star Tips: You should get this one pretty automatically, really. 4-Star Cutoffs: Easy: 38,182 Medium: 46,600 Hard: 70,398 Expert: 83,942 5-Star Cutoffs: Easy: 53,455 Medium: 65,240 Hard: 98,558 Expert: 117,519 -------------"Amp Warmers" [GHAMP]------------- No One Like You [GHAMP1] as made famous by Scorpions Difficulty: 5/10 Well, to start, let's throw out the things that you won't need help on. The verses are rather pedestrian, and the chorus is just the same two-note chords played over and over again. If you've ever heard the song then you know how easy they are. The parts you probably will need help on span a little larger than the songs so far, so more detail is needed. Allow me to explain. The Guitar Hook at the beginning starts out pretty nicely, the part you'll want a little heads-up on is when you get to the end of the first half of it. You'll know your there when you see a quick B-Y-R-O part. You should be able to pick out the timing for this. The run you'll see ahead might fool a few people, but it's really just on beat and can be HO/POed fairly successfully. You get into the second part which is kinda like the first except a little more advanced. You'll get to the same B-Y-R-O run, and then the run after that begins. It's much like the first one, except about halfway through it you'll encounter the sixteenths which may throw a little kink into your fingers. Just watch it, and I believe it oftentimes sticks with the G-R-Y-R-G pattern, which can be pretty easily hit. After this, you reach the easy parts. The first solo isn't so bad, Your runs are mostly eigth notes with a fast B-Y-R -B right in front of it which is hittable. You then go into another Guitar Hook followed by a nasty little solo. Y-B-B-Y-B-B will be coming at you fast and furious, just try to hit what you can. The next part is just as crazy, it has a super fast G-R-Y-R-G (leading you in on a red, going down. R-G-R-Y-R-G) then follows up with a run that goes from a B-Y-B-Y-R sort of pattern back down to your original G-R-Y-R-G pattern. It's pretty tricky, and you won't hit most of them, but the good news is it's smooth sailing after that. Five-Star Tips: Make sure you've earned enough points before you hit the solos. Generally it's not that difficult, since the verses and choruses are incredibly easy. 4-Star Cutoffs: Easy: 40,980 Medium: 58,020 Hard: 75,188 Expert: 78,678 5-Star Cutoffs: Easy: 57,372 Medium: 81,228 Hard: 105,264 Expert: 110,150 ============================= Shakin' [GHAMP2] as made famous by Eddie Money Difficulty: 4/10 One of my favorites, I hear it on the radio quite often. The intro seems pretty awkward, and that's because it is. The stream of Oranges are all off-beat, you may want to actually listen to the song because it may be kind of hard to pick up on the rhythm. Once you do it's not too bad. The verses are easy as pie. Suprisingly enough, the majority of your solos are gonna take place in the chorus. Nothing too extremely difficult to start out with. the G-R-G-R in solo B after the second chorus aren't really the hard, but your fingers might get a little bit confused about the rhythm. Maybe it's just me, but it felt really weird the first time through. The bridge gives you your chord transfers, the three chords you'll need to know are RB, RBO, and GY. It goes a few RB, then a few RBO, and then it switches to GY, back to RBO, and then starts over. It'll be pretty easy once you get the hang of it. Have fun, it's a pretty cool song. Five-Star Tips: You should get this one automatically too. Just use Star Power when you have a 4X multiplier and are at a part you can do well. 4-Star Cutoffs: Easy: 25,806 Medium: 39,078 Hard: 57,366 Expert: 63,520 5-Star Cutoffs: Easy: 36,129 Medium: 54,710 Hard: 80,313 Expert: 88,928 ============================= Heat of the Moment [GHAMP3] as made famous by Asia Difficulty: 4/10 Another one of my favorites. =) The intro starts out with GRB--RYO--GRY--GRB-- YBO-YBO. If you know anything about music theory, this part repeatedly switches from a 6/4 during the chords to a 4/4 inbetween, so the rhythm will feel a bit strange. This is normal. This same pattern continues until the chorus, which is just the same three-note runs over and over. No problems here. The bridge starts out slow and easy, and from then on the beat is kind of weird, but if you just look at the notes you'll catch 'em. At Chorus 4A, you'll have a constant stream of notes instead of the three note runs, don't be caught off guard. Your solos will have a few quick runs, but they are never any more than three or four notes in length, so if you're quick with your fingers you should be able to breeze through these without too much hassle. The song seems like it speeds up a bit, so don't freak out if it seems that way. After that, you're home free. Five-Star Tips: The three-note chords are a gold mine for points. 4-Star Cutoffs: Easy: 42,110 Medium: 55,838 Hard: 74,888 Expert: 95,716 5-Star Cutoffs: Easy: 58,954 Medium: 78,174 Hard: 104,844 Expert: 134,003 ============================= Radar Love [GHAMP4] as made famous by White Lion Difficulty: 5.5/10 In my honest and humble opinion.... I really think they botched this one. But that's just me. Radar Love is an amazing song that has been saturated with all these airy guitar riffs that detract from the feel that the original gives you. But I guess you can't expect too much, huh? To start out, they give you a GO chord (don't see that often eh?) that you have to hold. If your hands aren't big enough to hit it, just don't worry about it. While it's better if you can at least get the note, you don't have to hold it in order to salvage your multiplier, but if you just can't do it, then forget it. Those guys at Harmonix are mean anyway. I will say that on the verses they like to throw in little things here and there, and the beat they tend to use is actually a dotted eigth as well as a sixteenth and then it repeats. For those who don't know what that means (which is probably a lot of you) you play the first note, and then the second note right before you play the third note. It has kind of a bouncy feel. You'll run into that a few times. Watch for the "noise build" (which I mistook for "nose" build the first time through. lawl.) cause you're about to enter the solo. It's fun to play once you know how to do it. Let's break this down. It starts with a yellow, so we'll model off of that part. You'll have Y-YB-Y--Y-YO-YB-Y--Y-B-O-B-Y and then start over again. The same pattern happens with the Reds, except it's RO and RB instead of yellow. It would've been nice if you would've learned the hold-tap-release method to hit the B-O-B part. If you haven't by now... learn it. The next solo part has a few chords, a few notes... and then a run starts. It's off-beat, going down the board. Sort of like triplets, except slower. Then you'll have a bunch of fast runs, G-R-Y-G-R-Y-R-Y-B-R-Y-B etc. These can be hit with practice, since it's basically just the same thing over and over. The next part is really cool to hear but kind of hard to master. You'll have an Orange down to a Blue, then back to Orange, then down to a Yellow, and it keeps bouncing back and forth. You MUST let go of the Orange for each note, which makes the jump quite difficult. Just practice it in practice mode a bit if you'd like, then move on. The next part will just run down and up the board a few times, and then it's sort of like a trill afterward. There isn't much I can say about that. Part E features a lot of double strumming, and then you see a series of RB chords. There are seven of them, and they are like triplets as well. Then a few easy parts. The outro has a nasty trill here and there, but it's also very hittable. This little song can be quite deceiving, it's got some hard to hit stuff, but it's still not too bad. Five-Star Tips: Use it on the solos if you're good enough at them and your five stars will be nailed after just one use. If not, then use them everywhere else for points. 4-Star Cutoffs: Easy: 48,376 Medium: 68,176 Hard: 89,012 Expert: 103,418 5-Star Cutoffs: Easy: 67,727 Medium: 95,447 Hard: 124,617 Expert: 144,786 ============================= Because, It's Midnite [GHAMP5] as performed by Limozeen Difficulty: 3/10 I kept going back and forth over what difficulty rating to give this song.. and that's what it ended up with. Barring the solo, the rest of it is basically a 1 difficulty. Maybe even a 0.5. The solo WILL fail you if you don't use star power. If you have star power, madly mash the notes where I tell you to and laugh with glee as your rock meter goes crazy. I'll tell you the general areas of what happens with the solo. The rest you can FC, definitely. Start Part A with fast G-Y, then G-R-Y repeatedly, then G-R-B, then R-Y-O. Part B will give you a B, then fast B-Y, and then it'll go from the top of the board to the bottom. Just kinda flail around. It can be fun. Part C will throw an O-B-Y that is absolutely impossible. Then there's actually a halfway hittable G-R-Y-R-G pattern to finish this part. Part D has a few runs from B to G, and then a really fast B-O repeated. After that, you are free. Make sure you save all of your star power for this solo. It's really not too long, your star power will last you throughout the whole thing. Five-Star Tips: Star power the solo so you survive, then nail the rest. Easy. 4-Star Cutoffs: Easy: 16,594 Medium: 25,694 Hard: 71,580 Expert: 78,056 5-Star Cutoffs: Easy: 23,232 Medium: 35,972 Hard: 100,212 Expert: 109,279 -------------"String Snappers" [GHSNAP]------------- Holy Diver [GHSNAP1] as made famous by Dio Difficulty: 4/10 Kind of disappointing for the first song at the midway point. But still, it's a great song and one of my favorites. The verses and chorus aren't really anything to point out, just make sure you can hit the RB-BY-YO transfers. You do it once or twice and you should have it throughout the entire song. The only real honorable mention here are some of the solos, which I'll point out for ya. The first noteable one starts at solo 1C in case you wanna practice it. It's kind of off-beat ish for the most part, but mostly in the form of slow triplets, shouldn't be too bad. The solos in part D get a little faster, but it is somewhat predictable. It usually starts with some sort of B-Y run, and then goes down to a Red or something. My best advice would be to take this one into practice mode and just practice solos C and D, and then you should get the rest of the song no problem. Five-Star Tips: Use star power on anything you're good at with a 4X multiplier. 4-Star Cutoffs: Easy: 48,568 Medium: 72,056 Hard: 110,404 Expert: 135,306 5-Star Cutoffs: Easy: 67,994 Medium: 100,879 Hard: 154,566 Expert: 189,429 ============================= Turning Japanese [GHSNAP2] as made famous by The Vapors Difficulty: 2.5/10 Really not that difficult at all. A fun little song that gets stuck in my head every time I play it, but pretty easy overall. The break is the closest thing this song gets to a solo, the chorus and verses repeat themselves throughout the entire song. The only part that's a little tricky is the speed makes the three sixteenth GR chords and so on in a row a little fast and you tend to screw up a lot. But there are only three of them in a row, and there are only like three sets at a time... so it's all good. There's also a quick GY-GY-YB transfer in the chorus a few times, but it's pretty easy as well as long as you double-strum at the right time. The only scary thing about this song is... I think I'm turning Japanese, I really think so. Five-Star Tips: Automatic. 4-Star Cutoffs: Easy: 47,978 Medium: 62,854 Hard: 101,038 Expert: 110,378 5-Star Cutoffs: Easy: 67,160 Medium: 87,996 Hard: 141,454 Expert: 154,530 ============================= Hold On Loosely [GHSNAP3] as made famous by .38 Special Difficulty: 4/10 Anyone who has ever listened to any 80's music has heard this song. As a result you can probably already figure out the rhythm to the chords in the intro. But even if you haven't already, then you will after you play it down once. It's pretty much easy as pie. The chorus repeats about four times, and the fun part starts near the end when you start your eight solos. That's right, it goes up to Gtr Solo 1H on the practice menu. So, Since you should get the rest of it without too much trouble, I'll go really lightly on it and concentrate on the solos. The chorus variation of the chord progression has a couple of alternating rhythms, but it's always just holding the lower note and tapping the higher one when it comes up. Nothing too fancy. You'll have one thing that's really annoying. At one point instead of having the quick Y-B transfer, it has instead A YB-BO transfer that's like sixteenth notes. These cannot be hammered-on and must be strummed, as annoying as it is. That's pretty much all you need to know here. Guitar solo A is standard stuff. On both B and G you'll have a section that repeatedly double-strums the same note, and then moves up 4 or 5 notes later. Just make sure you keep your finger on the note the duration of the double strum and just move up like normal. These strums are EXACTLY on beat, so just try to keep it that way and you should get it. C has a solo that goes from Orange to Red, then back up to Yellow. It looks like O-B-Y-R-Y, and does it twice. Then you have what's pretty much the same thing except it has a few notes thrown in there inbetween to make it whole. Put it in practice mode if you absolutely have to master it. D is pedestrian except for the RY-YB transfer that must be strummed, then the double-strum R-R-R--R-R-Y part. E brings back the O-B-Y-R-Y parts, and then goes into a solid O-B-Y-R-G-R part that repeats a few times. I find it best to stay in second position and then just slide your first finger for the R-G-R part. While it may feel weird, it's easier than trying to find a place to switch positions in the middle of it. You try it and see how it works out, and if it doesn't then try something else. It is doable and it's not that difficult, it's just awkward. In addition to the double-strumming, solo F gives you a pattern that looks like Y-B-Y-R and it's all in one beat. Use the Hold-Tap-Release method for the Y-B-Y, and then just let go of the yellow and hit the red, and it'll give it to you. Then H just finishes this song with the same BO-B pattern over and over. Phew, what a solo. Five-Star Tips: If you can get the solos without much problem they will be your main source of points in this one. 4-Star Cutoffs: Easy: 53,360 Medium: 65,500 Hard: 118,110 Expert: 129,412 5-Star Cutoffs: Easy: 74,704 Medium: 91,700 Hard: 163,354 Expert: 181,177 ============================= The Warrior [GHSNAP4] as performed by Scandal Difficulty: 4/10 Nothing new here. I'll give you a few tips though. The verse's structure is always something like R-RY-R-RB-R-RO. It goes back to the first note and then plays another chord, but the pattern varies depending on where you're at in the verse. Just hold the bottom down and tap the top, easy. It also switches down to green, so be prepared for that. The chorus is always a three note double-strum of the same chord (GY or RB usually) and then a chord that's just higher. Get that timing down and you'll get every chorus and every verse. The solo is really nothing to be intimidated about, just remember that when two chords are really close together, they cannot be HO/PO'ed. You must strum them both. C'mon, I want some harder songs now! And then you mysterious fade out.... You're not going deaf, I promise. You're really just fading out. Live. Credit goes to Joe for reminding me that this song is the actual recording, not a cover, and they couldn't just end it without some sort of unnatural cutoff. Hence, the fadeout. Five-Star Tips: Using them during verses and the chorus will insure that you get it, if it wasn't insured already. 4-Star Cutoffs: Easy: 40,906 Medium: 58,236 Hard: 81,944 Expert: 100,524 5-Star Cutoffs: Easy: 57,269 Medium: 81,531 Hard: 114,722 Expert: 140,734 ============================= I Wanna Rock [GHSNAP5] as made famous by Twisted Sister Difficulty: 6/10 It only gets this because of the solo. The beginning and middle are basically consisted of basic chord transfers, even most of them are just between GY, RB, and YO. Take note of the three in a row, and then hit them all. Do it. I hope you don't mind but I'm skipping straight to the solos again. They are really the only threat in this song. =/ Solo 1A is pretty basic, albeit a little fast. Just pay attention to the notes and you shouldn't have too much trouble seeing them all. Be careful not to fall behind either. 1B gives you a taste of what a true solo is like. You start out with a B-O to a stream of blues, there are five or six, I haven't taken the time to count. Then the run goes from the top to the bottom (not directly of course, there are many many notes here and there that will give you a solid run of sixteenths) and will lead you into a couple of quarter notes. This is the halfway point for this part. After this, you get more sixteenths that tend to hang around the Y-B-O area, and it flutters around up there a bit before ending on the bottom. Congratulations, you've finished your first semi-real solo. Now for Solo 2. 2A is cake. 2B is tough. It starts out in the R-Y-B area, and Yellow is the only note that's constant. Sometimes it'll go R-Y-B-Y-R, and other times it'll go R-Y-B-Y-B, or sometimes a B-Y-R-Y-R, or sometimes both. You then hit a stream of Yellows, and do it again in the G-R-Y area. This one can be quite a toughie, make sure you have star power to get you through it. 2C starts you out with double-strumming to triplets. Be careful, the rhythm can get tricky to catch onto. Then it goes back to 2B's B-Y-R stuff. Finishing off with a weird B-O pattern that is seemingly random and hard to judge, especially since you're mysteriously fading out again. Five-Star Tips: Get all the points you can before the solo, as long as you ace the rest of the song, the solo won't bring you down past the cutoff point as long as you saved star power for it. 4-Star Cutoffs: Easy: 34,220 Medium: 47,938 Hard: 75,100 Expert: 94,878 5-Star Cutoffs: Easy: 47,908 Medium: 67,114 Hard: 105,140 Expert: 132,830 -------------"Return of the Shred" [GHSHRED]------------- What I Like About You [GHSHRED1] as made famous by The Romantics Difficulty: 8.5/10 Now we're getting to the good stuff. I rated it as high as I did because the constant switching between three-note chords is a nightmare. Practice this one and practice it a lot, you'll never have trouble with three-note chords again. The three basic ones they use are GRY, RYB, and YBO. There are constant 8th notes between them, and transition between them is a nightmare. The only way I can tell you to work on it is to pretend that they were just two note chords. You still slide the bottom one up, and the release the top one to hit the bottom note by itself, right? Only this time, instead of releasing just one finger, you release two. It's awkward and takes a LOT of practice to get used to. This is how three-finger chords should've been implemented in GH2, but Harmonix was just too panzy to do it. Now we all regret it. Either the good news or the bad news is that the majority of this song is the three-note chords. It takes a lot of practice to get the hang of, but once you get the hang of it, it almost feels automatic. It takes a while to get to that point, and this will be one of the most frustrating songs in the game. But once you get there, the solos are rather easy, and that's all there is to it. Good luck on this one, I'm expecting a lot of e-mails on it. =/ Five-Star Tips: Three-Note chords are always a gold mine for points. This is a gold mine of gold mines. Let it loose. 4-Star Cutoffs: Easy: 35,496 Medium: 49,346 Hard: 117,500 Expert: 154,252 5-Star Cutoffs: Easy: 50,325 Medium: 69,085 Hard: 164,500 Expert: 215,953 ============================= Synchronicity II [GHSHRED2] as made famous by The Police Difficulty: 5.5/10 An overall pretty boring song, but it needs to be covered nonetheless. For the intro, just work on your BY-R-G, BY-R-BY-R parts. You'll get the whole thing. The verses and chorus are all exactly the same. The first part of the chorus has a three-note chord and then the three notes from top to bottom, then the next three note chords. (GRY--Y-R-G-RYB, etc.) That's not too bad either. The second part of the chorus has two greens, two yellows (or reds after the first part) and then two oranges. G-G-Y-Y-O-O-Y-Y, and so forth. The last part of the chorus goes down with three notes, does it again, then plays the top and middle and moves on to the next secion. B-R-G-B-R-G-B-R-B or something like that. There are so many variations that I couldn't cover them all. You'll get it. The solo is basically just a bunch of noise... kind of a waste, kind of pointless since the notes are completely random. The second solo is what you want to pay attention to. It starts out with the much overused B-Y-R-Y-B pattern, and then switches down to a Y-R-G-R-Y pattern, goes back up to B-Y-R, and then briefly has a O-B-Y before ending on the B-Y-R section. It's quite a doozy, but you should be able to make it through even if you didn't save any star power for it. Five-Star Tips: Hit it anywhere you can. The last two parts of the chorus are always guaranteed to have a steady stream of notes. 4-Star Cutoffs: Easy: 58,372 Medium: 84,200 Hard: 120,396 Expert: 147,036 5-Star Cutoffs: Easy: 81,721 Medium: 117,880 Hard: 168,555 Expert: 205,851 ============================= Ballroom Blitz [GHSHRED3] as made famous by Krokus Difficulty: 6/10 Ahh, I was looking forward to this song so much ever since I heard it was on the track list. It didn't really disappoint either, I love it. Watch out for the trill as soon as you start. It's nasty, and it shows up a few times in the song. Just tap it as fast as you can and you'll fake it well enough to pass. The verses are pretty routine, nothing too fancy. The chorus is just a series of chords that you'll have memorized by the time it's over. It then goes back to the first verse, with a few slight differences, not much though. Another chorus, but the ending chords are a ltitle different, you'll notice it. I'm not being super specific cause I'm not actually looking at it at the moment, but I'm pretty sure it's YB-BO--YO. It's kinda quick but easy to hit. The solo is pretty killer as I'm sure you've guessed by the rating and easy verses/chorus. The second part is what you need to watch out for, when you get the repeated Y-B-O parts, there are four of them before it switches to the next, they can be rather tricky. Then after that comes a Green to Blue, then Red and Yellow (or something like that, it's not important right now) and then comes the absolutely impossible part. Just strum like mad and put your fingers where the notes seem to be. You'll probably miss most of them, but at least you'll have fun doing it. It'll make it look like you're really trying. The bridge repeats itself a lot, and isn't that hard to pick up on. YO--Y-Y-YO-Y-YB-BO-YO. The second solo is pedestrian, just look out for those YB-YO transfers that are really freakin' fast. Five-Star Tips: Use it anywhere there are lots of notes. Verses especially, just make sure you save some for the solo. 4-Star Cutoffs: Easy: 64,334 Medium: 74,406 Hard: 112,346 Expert: 130,158 5-Star Cutoffs: Easy: 90,068 Medium: 104,169 Hard: 157,285 Expert: 182,222 ============================= Only a Lad [GHSHRED4] as made famous by Oingo Boingo Difficulty: 5/10 Really not that hard at all, I just gave it what I did for the chord transfers. The beginning has a bunch of three note doble-strums, but they're mostly on beat, just look at the notes and they're sixteenths. You should get it from that. The verses have a bunch of easy chord transfers, followed by easy notes. It then switches from GRB-GRB--GRB---RBO-RBO-RBO-RBO-RBO. It's slow and fairly easy. The first chorus has RB followed by three YB chords. Bridge C gets a little bit tricky when it has the BO, YO, RO, and then alternates between GO and RO. As you know, GO's by themselves are hard to get, but you're having to alternate between it and another chord. This is all a matter of the size of your hand. You know if you can hit it or not. Bridge 2A has a steady stream of eigth notes, they can be easily hit as they always follow a down-up-down pattern. Then you're good to go.. Five-Star Tips: Using it during the chorus is a good idea, and the three-note chords are always good options as well. 4-Star Cutoffs: Easy: 49,104 Medium: 72,946 Hard: 109,660 Expert: 120,176 5-Star Cutoffs: Easy: 68,746 Medium: 102,125 Hard: 153,524 Expert: 168,247 ============================= Round And Round [GHSHRED5] as made famous by Ratt Difficulty: 6/10 Pay attention to the intro, as it comes along quite a few times in the song. It's really not that hard to get, just a few basic two-note chord transfers, nothing you haven't already been dealing with. The verses are all just composed of single notes, which you should get without much hassle. Right when you go into the chorus, there are a few parts where you'll have a three-note double strum sequence, with the two notes and then a chord (R-R-RB; G-G-GY, etc.) and near the end it goes into a three-note chord instead of two, but it's still easy to get as it is the same as the R-R-RB, except it's R-R-RYB. Just add the second finger. After you go through the chorus twice, you have the first solo. First thing to watch out for is the stream of fast notes that stay in the Green to Blue area. The Red is the repeating note here, which makes it somewhat harder to hit since you have to let go of it to hit the Greens. Just do what you can and it'll be alright, it's only a few beats long anyway. The next part you must strum basically the entire thing which gets a little awkward since the notes are somewhat quick. The pattern stays the same the whole time though so just look at it in practice mode and it'll be okay. You then get three easy two-note chords, a R-Y-R (Hold-Tap-Release! Learn it!) Then a very hittable run of sixteenths, starts out with Blue, goes up to Orange and then comes down to stay in the G-R-Y area. You can pretty easily see the notes coming and you should be able to hit the majority of these. You'll then see a bunch of close two-note chords that you're gonna have to transfer going up the board. These are all right next to each other (GR, RB, BY, etc.) and are all eigth notes, which at this song's tempo isn't very fast. I personally can just keep switching fingers when I need to. Here's my chart: GR - RY - YB - RY - YB - BO - YB - RY - YB 12 23 34 23 34 34 23 12 23 I'm used to using my fingers this way because I've played piano for 13 or 14 years, so I'm able to do that. A lot of people get mixed up when they try this, and I'm here to tell you that it's perfectly okay to slide more than I did, and it's also perfectly okay to slide the entire thing (as long as you can keep track of where your hand is.) This is just a matter of personal preference. The bridge is where you get the double-strum with a three-note chord on the end of it. Another chorus, then another solo. The first part of it is fairly routine, you'll get a series of notes on mostly the same fret that are sixteenths. You'll most likely want to double-strum these. The next part has a Red to Blue and back run, followed by a lot of quick notes in the G-R-Y area. Fake these to the best of your ability. Then the next part is virtually the same concept, except it ranges from Green to Blue. It then ends with a bunch of quick notes, but they're all seemingly on-beat and slower than the last section or two, so you stand a much better chance at these. Then just when you thought it was all over, the second part of the outro gives you a a Y-B-O-B-Y run that's impossibly fast, then a bunch of B-Y-R-G that are just as impossibly fast. Then another one of those G-R-Y area solos that seem to be popular in this game. It's somewhat annoying, because you'll probably end this song in the yellow or the red (unless you star power it) and it seems kind of disappointing to let your fans down like that in an encore. Five-Star Tips: I would say to use star power during the solos if you're good, because the rest of the song seems kind of lacking in the points department. The best strategy would be to completely master the rest of the song, so that way you'll still get five-stars even if you botch the solos. Which you probably will. 4-Star Cutoffs: Easy: 42,298 Medium: 59,394 Hard: 107,988 Expert: 125,058 5-Star Cutoffs: Easy: 59,218 Medium: 83,152 Hard: 151,184 Expert: 175,082 -------------"Relentless Riffs" [GHRIFF]------------- Ain't Nothin But a Good Time [GHRIFF1] as made famous by Poison Difficulty: 5.5/10 These chord transfers aren't for the faint of heart (or coordination) as they require a little bit of thinking. For the switching between YB and YO, it's easy, just let go of the third finger and then hit orange with your pinky, then to go back just let go of the pinky and hit the third finger. The weird part is the transfer from YB-YO-YB-RYO-RYO. You see the orange coming up and it's like your pinky gets frozen and stays on that orange. I know, it happens to me too. Since you stay on that orange you end up missing the YB, and it kills your multiplier. Just train your finger to let go because you know you need to hit that YB. Good news is, once you get this, you've got the majority of this song. It's in every verse, and the chorus is just a slight variation of it. The chorus's variation has you going to the RYO chord a lot earlier, and then slides down to it's cousin the GRB chord. After you hold that, you switch |
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