Harry Potter and the Prisoner of Azkaban Walkthrough :
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Walkthrough - HP3 Walkthrough
Harry Potter and the Prisoner of Azkaban Guide Introduction Hi. This is my first guide I have ever written so if you find any mistakes or problems with my guide please e-mail me. I have finished the game with 100%, so the Folio Bruti and Wizard and Witches Cards are complete, and I think have found all of the secret passageways. Guide Information/Legal Information This guide was created by Jordan Siden and designed for PlayStation 2. If you spot any mistakes, found some secret passageways have any questions etc. You may e-mail me at firstname.lastname@example.org This Guide is only for privet uses and cannot be distributed publicly without permission. No one can post this on any website except for www.Neoseeker.com and www.GameFAQs.com. Copyright Jordan Siden, 2005 The Characters Harry Potter Harry Potter, the Boy Who Lived, was the only one to survive an attack from Lord Voldemort. His parents were killed in the attack so Harry now lives with his horrible Aunt and Uncle. In the game, Harry is the athletic one. He runs the fastest, he can jump and climb ropes. He also carries the Marauders Map. Ron Weasly Ron Weasly lives in a family of nine and is the sixth in the family to go to Hogwarts. Ron is the curious type and likes to explore. This way, he is an expert in secret passageways and can search bookshelves for goodies like Bertie Botts Beans and Potions. He also can carry Dung Bomb witch is essential against Security Trolls. Hermione Granger Hermione is Muggle Born, but she is the brains of the whole gang. A superb studier and knows six different spells. Because she is small, she can fit in tight gaps and walk on ice. Spells Flippendo: Basic Knock-Back Jinx. Almost all enemies are vulnerable to this. It is used to push things, break things etc. Anything that wobbles (vases, statues etc.) can be hit with Flippendo for some goodie. All characters have this spell. Expelliearmus: Knocks any spell or attack back to the person you are aiming at. Essential in Dueling. All charecters have this spell Glacius: Freezes things like torches, water, lava, Fire Salamanders, Fireplaces. Almost anything on fire. Only Hermione has this spell Lumos Duo: Makes the tip of the wand light up. Can light up Crystal Balls, lighten up dark places and use on Hinkypunks. Only Ron has this charm. Reparo: Repares anything broken from boxes to bridges to toilets. Only Hermione has this charm Carpe Retractum: Works like a fishing hook. Can grab on to anything with a hook or handle etc. You can also grab onto something and jump wide gaps. Only Harry has this spell Patronus Charm: Maybe the most powerful charms in the game. You must direct the patronus into a dementor to knock it back or destroy it (With the Stag) Only Harry has this charm Draconifors: Charm to turn dragon statues into real dragons temporarily to burn objects tapestries, ropes etc. Only Hermione has this charm Snufflifors: Turns flying books into mice to get a goodie. It can only be bought from Fred and George's shop for 50 Beans (Good Price) Only Hermione has this charm. Secret Passageways So far, I only know four passageways. If someone finds some others, please e-mail me. Note: Only Ron can find the passageway from the 4th and 7th Floor. On the Marauders Map, anything green is secret. 7th Floor-Study Area, 4th Floor From the 7th floor corridor, go into the room with Sir Cadogan (the portrait of a knight.) There should be a long, brown bookshelf. Have Ron open it. From the 4th floor, you are in the Study Area. Look for another long, brown bookshelf, identicle to the one in the 7th floor. 4th Floor-3rd Floor In the far end of the 4th Floor Study Area, there should be a tapestry that you can burn by charming Draconifors on the dragon statue. 3rd Floor-2nd Floor In the 3rd Floor Corridor (the one with the bookcases) there is a tapestry you can burn with Draconifors. 2nd Floor-2nd Floor This secret passageway is the same as 3rd Floor-2nd Floor. It must be a mistake in the game or something. It is on the left side of the 2nd Floor Corridor Locations This isn't really too detailed but is good for getting around. Some of the locations have no name, so I made up some names for them (example: Fountain Courtyard) 7th Floor Fat Lady's Corridor North Wing 7th Floor Corridor Secret Passage way to Fourth Floor (See Secret Passageways) 6th Floor 6th Floor Corridor East Wing Glanmore Peaks Corridor Fred and George's Shop (Disused Bathroom) 5th Floor Muggle Studies 4th Floor Study Area 4th Floor Corridor History of Magic Classroom Hospital Wing Secret Passageway to 7th Floor (See Secret Passageways) Secret Passageway to 2nd Floor (See Secret Passageways) 3rd Floor 3rd Floor Corridor Gunhilda of Gorsemoor Corridor Upper Level of Gunhilda Gorsemoor Corridor Defence Against the Dark Arts Class Secret Passageway to 2nd Floor (See Secret Passageways) 2nd Floor 2nd Floor Corridor Charms Classroom Secret Passageway to 4th Floor (See Secret Passageways) 1st Floor 1st Floor Corridor Transfiguration Classroom Entrance Hall Doors To: Grounds Great Hall Dungeons Grand Staircase Dungeons Dungeon Corridor Potions Classroom Potions Storeroom Grounds Clock-tower Courtyard Long Bridge Hagrid's Hut Lake Fountain Courtyard Quidditch Stadium Boathouse (Docks) Stone Circle Greenhouse Monsters and Magical Creatures There are many monsters and enemies around Hogwarts. Some may seem annoying, but all enemies have a weakness. Here is a guide to help defeat monsters and enemies. Dementor Appearance: Dementors look like floating black cloaks with there face covered by their hood. You can tell if a Dementor is near if you hear screaming or a mans voice shouting (Harry's mom and dad) Description: The guards of the Wizard Prison of Azkaban. They are the one of the most horrible creatures you face in the game. They suck all the happy thoughts out of you and make you miserable. How to Defeat Them: If a dementor is sucking out your soul, you must wiggle the stick as fast as you can. If you have the Patronus Charm, cast it and lead the Patronus into the dementor to knock it back. Red Cap Appearance: Small dwarf creatures with blood red hats. In the front line, they have large shields witch can be taken away with Carpe Retractum. They carry small shields witch can also be taken away They also have swords that they attack you with. Description: Sort of like dwarf pirates. They march in groups that are very organized, until they attack and start shouting war cries and trying to surround you and slash you with there swords. How to Kill Them: A couple blasts of Flippendo is all thats needed. There stink pellets are harmless, but don't let them surround you. Hinkypunk Appearance: Looks like a one legged ghost with a lantern that hops around. Description: Hinkypunks hop around on one leg and swing a lantern above their head when they are about to throw it at you. So watch out! How To Kill It: Use Lumos Duo and chase it around until it turns into a solid figure and then Flippendo it a bit to kill it. This might take a few attemps. Hippogriff Appearance: Half eagle, half horse creature. Description: Found in a pen by Hagrid's Hut these creatures that appear to be beasts are quite gentle. First bow and climb on its back, take a running start, and fly around Hogwarts How to Kill Them: If you're crazy enough to want to kill one, I suggest you go and work for the Disposal of Magical Creatures Committee. Flying Books Appearance: Books that fly and attempt to attack you. Description: Charmed books that try to attack you. Usually found in places with bookshelves How to Kill Them: Flippendo works fine, but if you want to be rewarded with goodies like beans or Wizards and Witches Cards then I recommend Snuffilifors (this spell-book can only be found in Fred and George's Shop) Bilywig Appearance: Looks a bit like a blue stick with a propeller attached. Description: Billywigs are an essential ingredient in Snape's Potions Class. They can be found by the Lake, but you cannot catch them on your own. (Hint, Hint!) How to Catch Them: You must fly Buckbeack into one to catch it. Fairy Appearance: Small thing with a little dress and wings. Description: Constantly giggling Fairys can only be found by the Shrieking Shack in Hogsmede. How to Kill Them: First charm the statue of a dragon with Draconifors to burn there bush. Then Flippendo them and use Glacius to freeze them. Then just pick them up. Doxy Appearance: Look like purple Fairys of Pixies with two rows of highly venomous teeth. Description: I HATE these things! You have to conjure at least four or five Flippendos at them and they have a very poisonous bite. You can stop the poison with a potion called Antidote to Uncommon Poisons. How to kill them: Just Flippendo as much as you can until they die. (Unless they kill you first) Chizpurfle Appearance: Look like large beatles Description: These bugs are attracted to light. A Venomous Tentecula can chew right through there shell How to Kill Them: Do a Lumos Duo on them, and get them close to a Venomous Tentecula. Let the Venomous Tentecula do the rest. Security Troll Appearance: Look like huge Blue Balls of Lard, and have a fairly small head. Description: They might be big and powerful, but are REALLY stupid. (Harry proves that in the first book.) They patrol the North Wing on the Seventh Floor at night. How to Sneak Past Them: SIMPLE! When you get close to one, through a Dung Bomb and take cover. They will walk over to the Dung Bomb, attracted by the smell, and then it will explode. Fred and George's Shop In Fred and George's Shop on the Sixth Floor, you can find all sorts of different supplies and merchandise for trading Bertie Botts Every Flavor Beans. Here is a list of all of the items. Rare Collectors Cards 100 Beans or 5 Stink Pellet Challenge Buckets Girding Potion 50 Beans Wiggenweld Potion 20 Beans Antidote to Uncommon Poisons 20 Beans 10 Stink Pellets 10 Beans 5 Dung Bombs 20 Beans Dung Bomb Case 100 Beans Stink Pellet Bag 100 Beans 1/3 Chapter from the Dark Forces Book 3 Statues on the Statues List Snufflifors Spell-book 50 Beans Folio Bruti Page 100 Beans Folio Bruti Pages Dementor Given automatically on the Hogwarts Express Billywig In the Glacius Challenge, in the room with the floor switches and book cases. Chizpufle In the Potions Classroom Doxy In the Carpe Retractum Challenge, when you get to the other side of the small lake. Dragonfly In the secret passageway from 7th to 4th Floor (see Secret Passageways) Fairy Secret passageway from 4th to 2nd Floor (see Secret Passageways) Fire Seed Bush Potions Storeroom Flying Sea-horse Can be bought from Fred and George's Shop for 100 Beans Ghoul In the Music Room (the room where you are attacked by instruments) on the 5th Floor Hinkypunk In the hallway between the Showcase room and the Music Room on the 5th Floor Hippogriff At the top of the staircase leading to the boathouse, there should be a chest. Pixie In the Marauders Map Challenge, in the second room where the floor caves in and you need to leap across the gaps. Red Cap When Malfoy pushes you in a hole in the dungeons, after you defeat the Hinkypunks, there is a chest at the corner of the landing. Salamander In the Glacius Challenge, in the room where you need to push the block of ice through the maze to reach the button Troll In a secret room in the Gryfindor Common Room that Ron can open. Look at the Marauders Map for a more detailed way to find it (Hint, Hint) Venomous Tentecula In Hermione's trunk in the Girls Dormitory. Famous Witches and Wizards Cards Witches Morgan le Fay - Located in the Glacius Challenge, in the part where Hermione needs to move the ice blocks on the floor switch. Queen Maeve - In dungeons corridor, right of the gate at the end of the corridor. Ignatia Wildsmith - Located once you have found the Glacius Spellbook at the end of the hallway with the attacking torches Beatrix Bloxam - In the Defence Against the Dark Arts Classroom, right up the stairs to Lupins office. Gunhilda of Gorsemoor is given when you find the first four Witches Cards Wizards Merlin - Behind a bookcase in the Charms Classroom. Use Carpe Retratum on the torch on the right side to reveal it. Glanmore Peakes - In the Carpe Retractum Challenge is next to the second switch used to release Harry. Herpo the Foul - Found in the secret passagway from 7th to 4th Floors (see Secret Passageways) Edgar Strougler - Next to the first switch to release Harry in the Carpe Retramtum Challenge Albus Dumbledore is given when you find the first four Wizards Cards Vampires Lady Camilla Sanguina - Found when casting Glacius in the fire in the Gryffindor Common Room. Amarillo Lescoat - Found by casting Glacius on the fireplace in the Study Area on the Fourth Floor. Sir Herbert Varney - When you are in the pit in the level where Malfoy tricks you with Polyjuice Potion, in the room with Hedwig's Perch there are two chests. One of them contains a Card Bludwynn Bludd - In the Fourth Floor Corridor. Use Lumos Duo to power up the crystal ball to reveal a hidden room. Count Vlad Dracul is given to you when you find the first four Vampires Cards Goblins Eargit the Ugly - Buy it from Fred and George's Shop for 100 Beans Alguff the Awful - In the Glanmore Peaks Corridor on the 6th Floor, cast Glacius on the puddle of water to turn it into a block of ice. Move it to the case with a skeleton it and climb up. Ug the Unreliable - In Fred and George's Shop, cast Glacius on the puddle in one of the stalls on the left. Urg the Unclean - In Fred and George's Shop, charm Reparo on the broken toilet on the right. Gringott is given to you once you find the first four Goblins Cards Hags Babayaga - Storeroom in the Upper Level of the Gunhilda of Gorsemorr Corridor on the Third Floor, in the storeroom Malodora Grymm - Charm all the flying books in Glanmore Peaks Corridor on the 6th floor with Snufflifors (see Spells) Leticia Sommolens - In the Study Area on the Fourth Floor, Charm all the flying books with Snufflifors (see Spells) Old Mother Hubberd - Go into the Marauders Map Challenge another day with Hermione. First lift the gate up with Ron and Harry so Hermione can push the button. Freeze the fireballs with Glacius and stand on the floor switches. Then pull the card toward you with Carpe Retractum. Corddelia Misericordia is given to you when you find all the first four Hags Cards. Giants Bran the Bloodthirsty - In a secret room across the wall to Fred and George's Shop. Use Ron to open it. Cyclops - Buy it in Fred and George's Shop for 100 Beans Goliath - In the Glanmore Peaks Corridor on the 6th Floor, charm Reparo on the broken vase. A tresure chest on Glanmore Peaks right will unlock. Morholt - When you walk out of the storage room in Uppper Level Gunhilda of Gorsemorr Corridor on the 3rd Floor. Use Carpe Retractum on the statue to pull yourself to the other balcony, Hengist of Upper Barnton is given to you when you find all the first four Giants Cards Dragons Common Welsh Green Dragon - Find 5 Stink Pellet Challenge buckets Herbridean Black Dragon - Find 10 Stink Pellet Challenge buckets Hungarian Horntail Dragon - Find 15 Stink Pellet Challenge buckets Romanian Longhorn Dragon - Find all 20 Stink Pellet Challenge buckets Norwegian Ridgeback Dragon - is given to you when you find all the first four Dragons Cards Beasts Imp - In the secret passageway from 2nd to 3rd Floor (see Secret Passageways) Doxy - In the secret passageway from 4th Floor to the 2nd Floor (see Secret Passageways) Bowtruckle - Right outside the storeroom at the Upper Level of the Gunhilda of Gorsemoor Corridor on the 3rd Floor Billywig - In the North Wing on the 7th Floor Gnome is given to you when you find all the first four Beasts Cards Classical Beasts Giant Squid - The Fourth Floor Corridor is divided into two halves. Go to the right half. Manticore - In Ron's trunk in the Boy's Dormitory Unicorn - From the Fountain Courtyard, in one of the exits there are steps. On the landing there is a card Mountain Troll - In the Glacius Challenge, when you put the giant cauldron on the giant floor switch and open the gates. There is a treasure box in the middle of the two-way hallway Phoenix is given to you when you find all the first four Classical Beasts Cards Quidditich Cyprian Youdle - In Harry's Trunk in the Boys Dormitories. Joselind Wadcock - In a chest in the 7th Floor Corridor Leopldina Smethwyck - In the fourth room in the Marauders Map Challenge, use Ron to open up the secret passageways. Roderick Plumpton - In the third room of the Marauders Map Challenge, once you move the trunk up to the wall. To the left of the crystal ball there should be a chest Barberus Bargge is given to you when you find all the first four Quidditch Cards Mini Games The Dueling Club The Dueling Club takes place in the Great Hall, when you talk to the opponent by the steps. My strategy for dueling is to aim and fire Flippendo as quick as I can and be very alert and be ready to Expeliarmus at any moment. Never duck. Only dodge left or right if you can't Expeliarmus. If the Sneeze-Jinx is coming your way, I suggest you dodge unless you have time to Expeliarmus (I hate that Jinx!) You also have to duel Malfoy in some parts of the main game too. Owl Racing In my opinion, this game is pretty boring. I usually choose Hedwig or the orange owl. Simply press (O) in a hard beat. If you want to, you can use a metronome (LOL.) Sometime on really sharp turns, you go off course and need to start over again. On the sharp turn by the boathouse I keep flapping the wings hard but at the square courtyard (when you are diving) I flat the wings. After a few attempts you should get at least an A Hippogriff Flight Challenge My strategy for this game is to run, and takeoff a few feet, then break, turn around and fly straight to the cloud of bats. Repeat this until they are gone. As the numbers of bats get smaller, the harder it is. Notice Board Items There are many sudents who seem to be missing something and will award you with House Points. Most of them are pretty easy to find Prefects Badge In the Entrance Hall, behind the hourglass on the left. Potion Vial Case In the Second floor Corridor. Parcel In the clock tower courtyard. Go left once you are out of the castle. Key On the first floor, behind the statue of Gregory the Smarmy Telescope In the boathouse (the small building by the lake with the huge staircase.) Daily Prophet In the Hospital Wing in the Fourth Floor Corridor. Brass Scales Left side of the Charms Classroom in the Second Floor Corridor. Potion Jar In the Dungeons, in the Potions Storeroom. Hermione's Statues In Fred and George's Shop, buy the Dark Forces Book. Fred and George have a challenge for Hermione. She must find nine statues hidden around Hogwarts. For every three, she gets one chapter. Here is a list of the locations. The Chapters: Chapter 1- Improved dueling Increases strength to the Flippendo spell. Chapter 2- Improved defense Increases strength of the Expeliarmus spell. Chapter 3- Faster spell cast Guess! Statue Locations: Bridget Wenlock 7th Floor Corridor Glanmore Peaks 6th Floor Corridor Jocunda Skyes Entrance Hall Gondoline Oliphant Secret Passageway from 4th to 2nd floor Gunhilda of Gorsmoor 3rd Floor, Gunhilda of Gorsmoor Gregory the Smarmy 1st Floor Corridor Hooky the House Elf Potions Storeroom, Dungeons Beaumont Majoribanks History of Magic Classroom, 4th Floor Hengist of Woodcroft Study Area, 4th Floor Ron's Stink Pellet Challenge Fred and George set a challenge on Ron. He must find and log a stink pellet in all twenty Stink Pellet buckets. For every five, you get one Rare Dragon Wizard and Witches Card. 7th Floor, right of the Fat Lady 7th Floor, North Wing 6th Floor, Fred and George's Shop 6th Floor, East Wing 5th Floor, Hallway between Showcase and Biplane room 4th Floor Corridor 4th Floor, above door to Hospital Wing 3rd Floor Corridor 3rd Floor, Defense Against the Dark Arts Classroom 2nd Floor, Secret passageway to 2nd Floor (See Secret Passageways for more information) 1st Floor, Transfiguration Classroom (climb the bookshelves) 1st Floor, Transfiguration Classroom (climb the bookshelves) and go around to the other side 1st Floor, Secret room behind statue of Gregory the Smarmy Grand Staircase, Ground Floor Grand Staircase, 5th Floor landing Grand Staircase, Between 6th and 7th Floors Entrance Hall, on the right of the hallway to the Great Hall Dungeon Corridor Dungeon Corridor Dungeons Classroom Potion Ingredients Snape gives you homework to collect the potion ingredients you need for class. Antidote to Uncommon Poisons Chizpurfle Carapaces By the Lake, near Hagrid's Hut, Ron needs to use Lumos Duo to attract the Chizpufles to a nearby Venomous Tentecula. The Venomous Tentecula will chew up the Chizpurfle and spit out the shell! Fire Seeds In the Greenhouses, Hermione needs to use Glacius on the Fire Bush. Then just collect the seeds. Billywig Stings By the Lake, fly Buckbeak right at a Billywig and let him do the rest. Girding Potion Fairy Wings In Hogsmede, first have Hermione charm Reparo on the statue of a dragon, then charm Draconifors on it and it should burn the bush with Fairys. When they all go rushing out, cast Flippendo to knock them down, and then freeze them with Glacius. Flying Sea-horse At the Boathouse, cast Carpe Retractum at the Flying Sea-horses and immediately pull back. It might take a few tries. Dragonfly Thoraxes In the Fountain Courtyard (if you are familiar with Harry Potter and the Chamber of Secrets, the Cloisters) have Hermione charm the dragon statue with Draconifors when a Dragonfly is near to burn it. It might take a few tries. Q&A's
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