Harry Potter and the Sorcerer's Stone Walkthrough :
This walkthrough for Harry Potter and the Sorcerer's Stone [Playstation 2] has been posted at 30 Jul 2010 by jayjay and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up jayjay and share this with your freinds. And most important we have 1 other walkthroughs for Harry Potter and the Sorcerer's Stone, read them all!
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The following site are allowed to post this faq: (*) http://www.gamefaqs.com (*) http://www.gamespot.com (*) http://www.neoseeker.com (*) http://cheats.1up.com (*) http://www.xboxnerds.com (*) http://www.psxextreme.com * * * If you see this faq on any site other than the ones listed above, please notify my a.s.a.p. THEY ARE IN VIOLATION OF COPYRIGHT LAWS. * * * ================================== (C) Copyright 2004 Su-Eun Yin This document and guide is for personal use only. No part of this guide (including the format/layout and the diagrams) may be reproduced, copied, printed or distributed without prior consent from the author. If you would like to use this FAQ on your website, you MUST contact me first. *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* HISTORY v.1.0 (1/03/04) Started on FAQ/guide. Submitted on 4/06/04. *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* Table of Contents I. Introduction/About the Game II Controls/Menus III. List of Spells IV. Quests and Items V. Walkthrough a. Olivanders Wand Shop -Gain Flipendo Spell- b. Arrival at Hogwarts -Fred and George's shop- c. 1st Day at Hogwarts -Wiggenweld Healing Potion (assigned)- -Lumos Challenge- d. 1st Night at Hogwarts -Midnight Duel/Alohamora Spell- e. 2nd Day at Hogwarts -Spongify Challenge- f. 2nd Night at Hogwarts -"Troll in the Dungeons!"- g. 3rd Day at Hogwarts -Wiggenweld Healing Potion (due)- -Antidote to Common Poisons (assigned)- -Diffindo Challenge- h. 3rd Night at Hogwarts -"A Study of Recent Developments in Wizardry"- i. 4th Day at Hogwarts -Incendio Challenge- j. 4th Night at Hogwarts -Collecting the Moondew (Hagrid's Garden)- k. 5th Day at Hogwarts -Antidote to Common Poisons (due)- -Quidditch Match: Gryffindor v. Slytherin- l. 5th Night at Hogwarts -Down the trap door- -Final Battle- m. Last Day of Term -Award Ceremony- VI. List of Required Tasks VII. Wizard Card List and Fixed Card Locations VIII. Locations for Potion Ingredients IX. Folio Bruti Information X. Gryffindor Notice Board Items XI. Fred and George's Shop XII. Frequently Asked Questions XIII. Email and Contact Information XIV. Credits *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* I. Introduction/About the Game *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* First of all, thank you for all the feedback on my Chamber of Secret's Card FAQ. I'm glad so many readers found it helpful. All the positive comments I've received from my Card FAQ has encouraged me to write a FAQ for this game, "Sorcerer's Stone." It will take me some time to finish this FAQ because I'm now working full time, and I am also taking night classes...which means I have very little time to play video games. While compiling information for this FAQ, I received a tremendous amount of help from several people from the board on Gamefaq. Please check out my Credits section to see a list of people who contributed to making this FAQ possible. I originally thought of writing a card FAQ, but realized that it would be pretty pointless to do so, since there are SO many random cards scattered all over the place. So instead, I chose to write a complete walkthrough of the game. If you have a question or problem, this FAQ will answer it all. If it doesn't, then please e-mail me, and I'll find a solution for you. Many of you are probably wondering why EA games re-released Sorcerer's Stone. Well, first off, when the first Sorcerer's Stone was released back in 2001, it was only available for PSone and Gameboy Advance. I believe EA games remade this game so that it is available for all consoles, and...oh yeah... they're trying to keep HP fans happy, by throwing this game at us to keep us busy until the release of the third movie (June 4, 2004). ~*~ What's the difference between this game and the other HP games? Hmm... Compared to the PSone version, the graphics are WAY better. The music, (or the theme) is the same as the PSone version, but the soundtrack from CoS is also in this game. (Yes, we're all familiar to that creepy music when trying to sneak past the prefects.) There are more tasks, more areas to explore, and new side quests (very minimal). This game is very similar compared to CoS. The background/setting is exactly the same, except for some areas that needed to be rearranged to fit the storyline. The loading time compared to CoS is much faster; it only takes a few seconds to load, and the loading screen doesn't appear every time you open a friggin' door. One thing that players may like about this game is that you will not be deducted house points if caught by a prefect. However, players may no longer shoot spells at innocent bystanders just for fun, (such as teachers or students), because you will miss...and if your spell physically hit someone, they will have any reaction. As for the controls, it is much harder to charge spells immediately after casting one. The camera angle is very hard to control, and most of the time, you don't know where the heck you're going. Well, other than that, the game is great fun for everyone in the family. So give it a try! ~*~ ***NOTE*** I will probably be writing another version of this FAQ with illustrations and diagrams of maps, item locations, and all that good stuff. I will add the link/URL for the illustrations/diagrams on this FAQ when they are available. But this is still up in the air. *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* II. Controls/Menus *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* Left Analog Joystick Use this to run, walk and sneak. Push the joystick forward (left/right/up/down) all the way to make Harry run. Pushing the joystick halfway will make Harry move at a walking pace. Slightly pushing the joystick will allow Harry to sneak or tiptoe about. When Harry has his back pushed up against a bookshelf/wall, push left or right on the joystick to make Harry shuffle left/right. Push the "X" button. Right Analog Joystick Use the right analog joystick to change the camera angle. "X" Button Action button. The "X" button cannot be used for spells. This button is used for every other action, such as talking, climbing, grabbing, pulling, searching, throwing and END DAY. Square Button Used to equip spells. Triangle Button Used to equip spells. "O" (Circle) Button Used to equip spells. R1 Button Used for target locking, and switching targets. By holding down the R1 button, Harry can dodge attacks by pushing "X" along with the direction he is dodging to (on the left analog joystick). Pushing "X" alone while holding the R1 button will allow Harry to dodge by ducking down. R2 Button Used for first person view. Change sections in the Remembrall menu. L1 Button Used for changing angle to the direction Harry is facing. L2 Button Used to change sections in the Remembrall section. "SELECT" Button This button accesses the menu. In the Remembrall menu screen, use the L2/R2 buttons to switch menu sections. Push the "SELECT" button to exit. "START" Button Use this button to pause, save, access the Options Menu, and quit game to main menu. Jumping There is no button for jumping. Harry jumps automatically by running of a ledge or platform. Climbing Push forward at an object such as a block or a higher platform and Harry will automatically climb up. When climbing ladders, the "X" button will change to "Climb." If your pushing forward towards an object and Harry is just walking forward, then that object is not used for climbing. Hang/Drop If Harry is pushed off or walks off a ledge, he will fall down and hang on to the ledge. To climb back up, push up on the left analog joystick. To drop, but the "X" button. If you are too high up, then you will not be able to drop down. Don't bother trying to jump off either, because that will only cause Harry to lose half of a health bar. Health Bar On the top left corner of the screen (out of menu), the lightning bolt represents Harry's health/life. If this health bar is depleted, Harry will pass out, and you'll have to redo the task you were previously working on. You can increase the number of health bars by eating Pumpkin Pasties. (I will refer to health as either "health," "life," or "stamina.") Remembrall Whenever Harry is presented with a new task, the (Select Button) Remembrall will appear on the bottom left hand corner of the screen. Push the "SELECT" button to view the tasks. -INVENTORY- This screen shows your bean bag (or bean pouch), and you can also view and equip spells or other items (Vials, Nimbus 2000, Stink Pellets and etc). -QUESTS- This screen shows you the total number of house points you have earned for your House, and several books, including: Folio Magic (card collection), Completed Tasks & Hints, School Records, Spell Book, Folio Bruti Volume I, The Standard Book of Spells, and Potions Ingredients. You can also view the potion ingredients that you are currently holding. -Tasks- Current tasks, and recently completed tasks are displayed on this screen. If you are doing a Challenge, the number of Challenge Shields you have collected will be shown on the top left corner of the screen. Once you've completed all tasks for the day/night, you can END DAY in this menu. -Notice Board- Every time you read a new notice for a lost item, the notice will be saved into this screen. If you ever forget which item you're looking for, just check back here for a quick reminder! -Maps- The map shows you your location, and it also reveals hidden areas. Game Menu/Option Push the start button during the game to access (Start button) the game menu. You can access this menu at any time to save game, change flying and camera controls, adjust volume, and disable or enable subtitles. *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* III. List of Spells *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* Flipendo (Flipendo Knock-back Jinx). SYMBOL: PALM/HAND (blue) The Flipendo spell is the first spell Harry learns. Use this spell to stun or rid of Gnomes, Imps, Fire Crabs, Horklumps, and Bowtruckles. Also used to activate Flipendo switches. For more information on monsters/creatures, please see section IX: Folio Bruti. Lumos SYMBOL: ILLUMINATED WAND The Lumos spell can reveal hidden passageways on walls and loose floorboards. You can also use this spell in front of gargoyle statues to reveal floating platforms. Lumos is very effective against Ghosts and Gytrahses. For more information on monsters/creatures, please see section IX: Folio Bruti. Alohamora SYMBOL: GOLDEN KEY There are several doors at Hogwarts that can only be unlocked using the Alohamora spell. (These locked doors are blocked with a gold plate with a key in the center.) Spongify SYMBOL: ORANGE SPRING Use the Spongify spell on Spongify tiles, to allow Harry to jump even higher. When fighting trolls, use this spell to repel and reflect the trolls attack back at them. For more information on monsters/creatures, please see section IX: Folio Bruti. DIFFINDO SYMBOL: SCISSOR The Diffindo spell can be used to open secret passageways behind curtains or tapestries that has the scissor symbol. It can also be used to destroy Horklumps, and cut off the tentacles of the Venomous Tentacula. For more information on monsters/creatures, please see section IX: Folio Bruti. INCENDIO SYMBOL: BLUE FLAME The Incendio spell can be used to light braziers (torches). This spell is also very effective against the Venomous Tentacula. For more information on monsters/creatures, please see section IX: Folio Bruti. ~*~ *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* IV. Quests and Items (Inventory) *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* Folio Magi This is where all your Wizard Cards are stored. You may access this from the Remembrall Menu. Folio Bruti Volume I This book contains information about all the monsters/creatures Harry encounters at his first year at Hogwarts. You may access this from the Remembrall Menu. Completed Tasks/Hints Look here to view all hints/tutorials and completed tasks. You may access this from the Remembrall Menu. School Records This is Harry's report card. It shows what grade or marks you've received in class, and how many Challenge Shields you have collected in challenges. (10 Shields=perfect score) The Standard Book This book allows Harry to cast perfect spells. of Spells (Grade I) (You need this book in order to cast charged spells.) Spell Book This book contains all of Harry's learned spells. Chocolate Frogs When eaten, Chocolate Frogs give Harry a boost in stamina/health. You can tell if a Chocolate Frog is nearby if you hear a croaking noise. (Not found in treasure boxes.) To eat a Chocolate Frog, just have Harry walk over it. Bertie Bott's Every These beans are found all over the place. Try Flavor Beans collecting as many as you can, and use it as currency at Fred and George's shop. Pumpkin Pasties Pumpkin Pasties are a popular wizard snack and will give Harry a boost in stamina/health. (Less effective than a Chocolate Frog, but more effective than a Cauldron Cake.) Found in treasure boxes. Cauldron Cakes Cauldron Cakes, like Pumpkin Pasties, are also a popular snack that slightly increases stamina or health. Found in treasure boxes. Eeylops Premium Feed Owl Treats to Hedwig and she'll help you out Owl Treats with your quest/task. Found in treasure boxes. Potion Vials You can use potion vials to hold the potion mixes you learn from Potion's class. Bean Pouch This pouch allows Harry to carry even more beans. You can purchase the bean pouch from Fred and George's shop for 50 beans. (For a complete list of items from the shop, please see section X: Fred and George's Shop.) Stink Pellets Harry can throw these pellets to cause a a distraction. Dungbombs Harry can use dungbombs as a diversion or a distraction. When they explode, they emit a foul odor and thick smoke. Nimbus Two Thousand The latest model of racing brooms. Harry can equip the Nimbus Two Thousand and further explore Hogwarts. To mount your broom, push the equipped button. To accelerate, push the "X" button. To land, descent towards the ground so that Harry is barely hovering above the ground, and push the equipped button. The broom is not accessible if the equipped button with broom symbol appears gray. ~*~ !!!!SPOILERS AHEAD!!!! *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* V. Walkthrough *-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-*-===-* The game opens with a clip of baby Harry arriving at Privet Drive. Hagrid, a half giant, escorts Harry to his new home on his flying motorcycle, and is greeted by Albus Dumbledore, the Headmaster at Hogwarts, and Professor McGonagall. In the next scene, Hagrid takes Harry to Diagon Alley to buy his school supplies. Harry also meets the stuttering Professor Quirrell, the Defense against the Dark Arts teacher. Hagrid directs Harry to Olivander's where he will be buying his wand. ********** ***NOTE*** ********** [TB] Treasure Box -> SECTION (X) Refer to Section (X) of FAQ WCP Wizard Card Pack Brazier "Pan that holds burning coals." a.k.a. torches. In Chamber of Secrets, the game referred to torches as "Braziers." =============================================================================== a. Olivanders Wand Shop =============================================================================== ***Tasks to be completed*** CHECKLIST _______1. Let your wand choose you at Olivanders wand shop. _______2. Gain the Flipendo spell book. _______3. Smash some objects to find the way out. _______4. Work out the correct combination to unlock the door. _______5. Collect the Folio Bruti. _______6. Stun the imps and cage them. _______7. Target the shield on the device. _______8. Collect the Standard Book of Spells. ~*~ =============== =========== Task #1 =========== =============== **LET YOUR WAND CHOOSE YOU AT OLIVANDERS WAND SHOP.** There are three wands that you can choose from; however, only one wand is destined for Harry. * Wand #1: Ebony and unicorn hair. * Wand #2: Beechwood and dragon heartstring. * Wand #3: Holly and Phoenix feather. Wand #3 is the one farthest away from Harry, between the two other wands. When you approach this wand, your controller should vibrate for a split second. Once you've selected a wand, Mr. Olivanders will ask you to test your wand in the middle of the room. Stand in the middle of the room and push either the Square, the Triangle, or the Circle button to test your wand. If you're testing wands 1 or 2, you will not get a good result. If you have chosen Wand #3, Holly and Phoenix feather, there will be a brief cut scene where this light shines down on Harry, and voila! The wand has chosen its owner. Follow Mr. Olivanders to the next room. =============== =========== Task #2 =========== =============== **GAIN THE FLIPENDO SPELL BOOK** When you enter this next section, you'll notice that there are two floors, and Harry is on the top floor. Don't worry about falling off. A ladder will drop so that you can climb back up. If you do manage to fall to the bottom floor, take your time and collect the beans scattered all over the place. Upon entering the room, move forward to the area blocked by barrels. A screen will pop up and give you information about shuffling against walls. Run towards the left wall, and Harry will automatically push his back against it. Push the left analog joystick in the direction you want to go. Shuffle/slide against the wall to the next area. Turn towards Harry's right and you should see another platform. Run in that direction and another screen will pop up teaching you how to jump. Continue to run forward, and Harry will leap onto the next platform. Line up the camera angle so that you see two swinging objects. You'll have to leap across these two platforms while avoiding getting hit. Collect the beans and move towards the wall to the left of the barrel. Have Harry push his back against the wall again and shuffle/slide across. Unlike the last time, there are stacks of boxed wands that are pushed out from the wall at timed intervals. Slide as close as you can to these boxed wands without falling. Wait for them to slide back in the wall, then shuffle across. Once on the other side, turn the camera angle towards Harry's left. You should see a swinging object. On the platform on the other side of the room, past the swinging object, is the Flipendo spell book. Jump across to the other platform, while avoiding getting hit, to reach the Flipendo spell book. Olivanders will give you a briefing of the Flipendo knock-back jinx. Once he's finished, follow him to through the door to the next area. =============== =========== Task #3 =========== =============== **SMASH SOME OBJECTS TO FIND THE WAY OUT.** When you enter the next room, you'll notice that it's a very tiny room, with bookshelves, glass jars, and a locked door. Smash all the jars in the room with your newly acquired Flipendo spell. (Hint: Target lock the jars with your R1 button for better aim.) Once you've destroyed all the jars, a hidden panel will reveal a button with the Flipendo switch (blue palm/hand) on the wall across the locked door. Cast Flipendo at this switch to unlock the door to the next area. (Before moving on, you may want to collect card #52, Felix Summerbee, in a [TB] through the crawl space located to the right of the door that you've just unlocked.) ==================== ================ Task #4, 5 & 6 ================ ==================== **WORK OUT THE CORRECT COMBINATION TO UNLOCK THE DOOR.** **COLLECT THE FOLIO BRUTI.** Olvanders is standing near the back of the room next to a stand with three panels: sun, moon and star. He'll ask you to hit the panels in the correct order. Hit the panels in this order. * Sun (Top) * Moon (Middle) * Star (Bottom) Hitting the panels in the right sequence will reveal the Folio Bruti Volume I, page 4: IMP, that is hidden within the stand. Walk up to the book and push "X". You have just found Folio Bruti volume 1, page 4: Imps. Once you close the book, two imps will enter the room. (-> SECTION IX: Folio Bruti Information.) Imps are nasty little creatures, and the only thing you can do is throw and lock them in cages. It's best not to stand in one place too long, because imps, though very tiny, are very fast. Target lock using the R1 button, and knock both imps out using the Flipendo spell. Once the imps are unconscious, walk over to one of them, and the "X" button will change to "Carry". Push the "X" button to pick up the imp. (When you're carrying imps/gnomes, you're basically invincible. For example, if an imp runs into, you won't lose any health/stamina.) Throw the imp into a cage, and do the same to the other imp. Before following Mr. Olivanders into the next room, climb on top of the cages to find a Pumpkin Pasty, Cauldron Cake, and card # 89, Alberta Toothill. On top of left cage: Pumpkin Pasty ([TB]), Cauldron Cake ([TB]). On top of right cage: card #89, Alberta Toothill ([TB]). ================= ============= Task #7 & 8 ============= ================= **TARGET THE SHIELD ON THE DEVICE.** **COLLECT THE STANDARD BOOK OF SPELLS.** In the next area, there is a rotating device in the center of the room. There is a Flipendo button on this device. You must hit it repeatedly to raise the device to the ceiling. The easiest way to do this is to target lock the Flipendo switch, and keep casting Flipendo at it while walking in the direction the device is turning (clockwise). Once the device is fully raised, a bookshelf behind Mr. Olivanders will rise and reveal a hidden room. Inside this room you will find the "Standard Book of Spells, which will allow Harry to cast perfect/charged spells. Olivanders will ask Harry to raise the device once more, using charged Flipendo spells. Hold down the Flipendo spell button for a few seconds (3-4). If the wand turns red or purple, it's not a good sign. Send a few charged Flipendos at the device (on the Flipendo switch), and the device should lock into the ceiling again. After successfully raising the device a second time, the door to the exit will be unlocked. Olivanders will reward Harry with card #41, Godric Gryffindor, for a job well done. ~*~ =============================================================================== b. Arrival at Hogwarts =============================================================================== ***Tasks to be completed*** CHECKLIST ______1. Go to the Gryffindor common room (Seventh floor). ______2. Visit Fred and George. ______3. End Night. ~*~ =============== =========== Task #1 =========== =============== **GO TO THE GRYFFINDOR COMMON ROOM (SEVENTH FLOOR).** After being sorted into Gryffindor House, Harry will meet Ron and Hermione for the first time. The dialogue for the cut scene goes pretty quickly. You will learn that the corridor on the third floor is forbidden to all students, but no one knows why it is so significant. Follow Ron, Hermione, and Percy (Ron's brother, also a prefect) to the Gryffindor common room. On the ground floor, go up the stairs, turn right and go through the door to the Grand Staircase. Under the staircase on the bottom floor (right before 1st floor with Transfiguration), you'll find card #37, Cassandra Vablatsky. The floors are as follows: * First floor: "Transfiguration" * Second floor: "Charms and Library" * Third floor: "Defense Against the Dark Arts" * Fourth floor: "History of Magic" * Fifth floor: "Non-Magical Studies" * Sixth floor: "Ancient Runes" * Seventh floor: "Arithmancy and Gryffindor Tower" Continue following Ron, Hermione and Percy up the several flights of stairs. About halfway up to the seventh floor, there will be a brief cut scene, and you will be introduced to Peeves, a Poltergeist. After the cut scene, proceed to the top floor, and go through the door, labeled "Seventh floor: Arithmancy and Gryffindor Tower." The portrait entrance to the Gryffindor common room is located on a wall towards the back of the room. The password required to enter the common room is "Caput Draconus." Say the password to the Fat Lady in the portrait to enter the common room. After you enter the common room, approach Ron to initiate another cut scene. (Card #24, Adalbert Waffling, is in the open room across the seventh floor Reading Room.) ================= ============= Task #2 & 3 ============= ================= **VISIT FRED AND GEORGE.** To get to Fred and George's shop, you must go through a secret portrait hole in the Reading Room (7th floor). Go to the door to your left to enter the Reading Room. You'll have to go straight, then go all the way down to your left to reach the portrait hole. It seems easy enough, but there's one little problem--Percy. Here's a diagram of the room. _____ | | | | | | _____| |_____ / \____________ / ___ | / / \ | Fred/George's Shop ---> | ( ) | | \___/ ____________| \ /=====| | \ /======| | \ /=======| | -------------------[ * ]---=======| | | ###### |=======| | |# ____ # |=======| | |# | | # | | |# |____| # | | 7th Floor ----> |# # | |---- Reading Room | | | | # | | | P # | | To Grand ===============\ /================= Staircase | \ Stairs / | | \ / | | \ / | | \ / | | | | - | | | | Locked | - | | ---- | Great Hall /-- - Broom Closet -> ( | \-- | | | | H H H H | H = Hourglass | | ------------| |------------- ======== Enter the dungeons. Before entering the Potion's class, you can do a bit of exploring in the storage room to the right. (In Chamber of Secrets, this is the area right before the Slytherin common room. Also where you had to sneak by several Prefects.) You'll find card #63, Herman Wintringham, surrounded by empty cages. Destroy all the jars in this room and a [TB] with card #93, Heathcote Barbary, will appear. Once you're finished, go back to where Ron is and walk towards the door on the opposite side of the room. Cut scene: Harry gets a nasty greeting from Draco Malfoy. Enter the Potion's classroom. For your first potion assignment, you are required to collect three ingredients to complete the Wiggenweld healing potion. Potion Ingredients: Asphodel, Dittany, and Wiggentree bark. Please see section VIII for the location of potion ingredients. ================= ============= Task #2 & 3 ============= ================= **DEFENSE AGAINST THE DARK ARTS CLASS (THIRD FLOOR / 3C)** **GAIN THE LUMOS SPELL BOOK** After Potions class, go to the third floor and attend the Defense Against the Dark Arts class. Today, you'll be learning the Lumos spell. Enter the elevated crawl space on the wall to begin the Lumos challenge. **Note** You can only collect 8/10 Challenge Shield at this time. Come back after learning the Diffindo spell to collect all 10 shields. +++++++++++++++++++++++ +++++++++++++++++++++++ +++ +++ +++ LUMOS CHALLENGE +++ +++ +++ +++++++++++++++++++++++ +++++++++++++++++++++++ **Spells required to find all 10 Challenge Shields: Flipendo, Lumos, and Diffindo.*** Upon entering the crawl space, collect the Folio Bruti (Ghost) on the stand to your right. Ignore the curtain to your left and continue forward into the next area. (Come back later after learning the Diffindo spell to cut down the curtain.) The next area is almost pitch black, and there's a bottomless pit in the middle of the room. To the right is a [TB] containing a Cauldron Cake. Don't get this just yet if your health/stamina bar is full. It might come in handy later. Go back to the left side, and push Harry's back against the wall. Shuffle your way across while avoiding two stone blocks that protrude from the wall at timed intervals. Once across, you'll see an empty cage and a [TB]. The [TB] contains a Pumpkin Pasty. (Don't get this yet if you have full life.) Walk towards the bridge in the center of the room. This triggers a cut scene: A group of imps runs across the bridge; however, halfway across, the bridge collapse and only one imp makes it across. After the cut scene, allow the imp to run a few steps toward you and knock it out with Flipendo. (If you knock it out next to the edge of the bridge, you might fall off while trying to pick up the imp.) Pick up the unconscious imp and throw it into the cage behind you. Once the imp is securely locked in its cage, a Challenge Shield (#1) will appear to the right. Collect this shield, then jump your way across the broken bridge. If you fall, you'll lose half a bar of life, and have to start from the beginning of this area. There's another room with a curtain in this area, but you won't be able to enter it without the Diffindo spell. Continue through the door to the next area. The next room is circular, like the one before. Go to the center of the room where there is a circular panel on the ground, and a beam of light from above. (You'll be in the intersection of a "T".) On the platform directly in front of you are three [TB]s and to imps. Ignore them for now. From the circluar panel, go left and climb up the ladder. You'll see a block, but don't push it into the hole just yet. There is a [TB] on a higher platform, so you'll have to push the block against the wall and climb up to reach this [TB] containing a Pumpkin Pasty. Drop back down and push the block into the hole. This causes a torch to be lit, and the circular panel in the middle of the room will open. Now go back to the center of the room, and climb up the ladder to your right. Same as before, move the block against the wall to find another Pumpkin Pasty in a [TB], then push the block into the hole. This causes another torch to be lit, and an owl stand to rise from below the circular panel. To get onto the platform containing the three [TB], jump from the edge near the ladders on either side. From left to right, the 3 [TB]'s contain: A Cauldron Cake, Owl Treat, Pumpkin Pasty. There are also two imps above this area that will throw things at you, so do your best to avoid getting hit. Target lock the imps and cast Flipendo to make them fall to the ground onto the lowest level. Collect the Owl Treat and return to the owl stand in the center of the room. Call Hedgwig by pushing "X" and she will swoop down. Feed her the owl treats and she will help lower a ladder for you. Before climbing the ladder, drop down to the lowest (darkest) level where the imps have fallen. Knock them out with Flipendo and throw them in the cages on either side of the Flipendo switch switch. Use the cage to the left of the Flipendo switch to climb up to find a Challenge Shield (#2) and a Cauldron Cake. Do the same on the right side to find another Challenge Shield (#3) and card #18, Uric the Oddball, in a [TB]. If you've lost some health, grab the Pumpkin Pasty facing away from the Flipendo switch. Finally, hit the Flipendo switch that lowers a walkway for you to return to the main floor. Climb up the ladder to the next area. Quickly, change your direction or camera angle so that you're facing some bookshelves. There is an imp on top of the bookshelf closest to you. Knock it down with Flipendo and keep your distance. When imps fall down from a higher level, they recover much faster than if you were to hit them when they're right in front of you. Once the imp gets back on its feet, just knock it out again, and dispose of it in a cage. There's another imp on top of a bookshelf. Knock it down and throw it into the cage. Once both imps are securely locked away, the gate blocking the next area will be raised. Continue forward and collect the Challenge Shield (#4) behind the last bookshelf. Upon entering the next room, walk up to the spell book and push "X" to receive the Lumos spell. Equip the Lumos spell in your menu but don't un-equip the Flipendo spell. In this room, there are SEVERAL loose floor boards as you will soon find out. Cast charged Lumos spells to reveal these loose floor boards. To the lower left corner of the room is a [TB] with Cauldron Cake. To the lower right side of the room is a door leading to smaller room with a Pumpkin Pasty and card #98, Dymphna Furmage in a [TB]. To the upper left hand side of this room is a Challenge Shield (#5). Cast Lumos here to find a hidden area along the wall. Push "X" next to the wall to open this area. Inside, push the block into the hole to raise one of the gates blocking the exit. Go back to the room with the loose floor boards, and go to the opposite side and use Lumos to find the other hidden area. Push "X" to open this area. Two ghosts will appear, and the only way to defeat them is by using your Lumos spell. Keep your distance and cast a charged Lumos spell. If done correctly, there should be a bright triangular light on the ground. This light is harmful to the ghosts. Walk up to the ghosts so that the triangular light hits them, and hold it there for a couple of seconds to inflict damage on the ghosts. Do this a couple times and they will vanish for good. A Challenge Shied (#6) will appear by the entrance, and a Flipendo switch will be revealed on the wall. Hit the Flipendo switch to raise the last gate blocking the next area. Don't forget to collect the Cauldron Cake (to the left of the Flipendo switch) and the Pumpkin Pasty (in the upper right corner of the room). Go to the next area. When you first walk in to this area, the camera focuses on a Flipendo switch on the wall behind you. Hit this switch and a Gargoyle statue will rise in the middle of the room. Walk up to the statue and cast Lumos to make floating green platform appear. You will have to jump across these platforms to get to the exit. Jump on the platforms until you see a door by the wall. Go inside the small room to collect a Challenge Shield (#7) and a Cauldron Cake. Return to the room with the statue and continue to make your way up. When you reach the top, collect the Challenge Shield (#8) and go towards the crawl hole. On the wall to the right of the crawl hole, cast Lumos to find a hidden area. Push "X" to open this area, where you'll find some beans and card #57, Gifford Ollerton. Exit this area by using the crawl space. In the next area, use Lumos at the dark end of the room to find a secret passage. Push "X" to open this passage, and you'll end up at the beginning of the challenge. Finally, exit the challenge by using the crawl space. The highest grade you receive at this point is only a B since you're still missing 2 Challenge Shields. Come back and re-do this challenge after learning the Diffindo spell. |
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Another Harry Potter and the Sorcerer's Stone Walkthrough :
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