Haunting Ground Walkthrough :
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Walkthrough - FAQ/Walkthrough0=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 | HAUNTING GROUND / DEMENTO | | Walkthrough / FAQ |-----------------------------\ 0=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 A Work in Progress... | /------------------------------------------------------------------\ |Platform Format: Sony PlayStation®2 | |Genre : Survival Horror | |Developer : Capcom | |Publisher : Capcom | | | |Author : Sharmine Ishak (aka Sam) | |E-mail : sharmineishak@yahoo.com | |FAQ Version : 1.5b | |Last updated : November 11th 2005 | \------------------------------------------------------------------/ *************************************************************************** TABLE OF CONTENTS ================= Note: To go to a specific section, press CTRL+F to open the FIND menu. Type in the section name you wish to go to (don't forget the #). Be reminded that the find menu is character sensitive, so make sure you only type in what is relevant (especially of spaces). Or you could just copy and paste. /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ | SECTION | SEARCH KEYS | |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | | | I. Legalities ..................................... [#01LGL] | | | | II. Updates ........................................ [#02UPDTS] | | | | III. The Basic Stuff ................................ [#03BASIC] | | A. Story .................................... [#03STORY] | | B. Characters ............................... [#03CHAR] | | C. Enemies .................................. [#03ENM] | | D. Gameplay ................................. [#03GMPLY] | | E. Controls ................................. [#03CTRLS] | | | | IV. Walkthrough .................................... [#04WALK] | | A. How this walkthrough works ............... [#04HOWTO] | | B. The Paranoid's 10 Survival Tips .......... [#04TIPS] | | C. The Story Begins | | i. The heiress to Belli castle ..... [#04WLK01] | | ii. A guardian angel for Fiona ...... [#04WLK02] | | iii. Incomplete Nature ............... [#04WLK03] | | iv. Driven by Azoth ................. [#04WLK04] | | v. The Fall of Riccardo ............ [#04WLK05] | | vi. A House of Truth ................ [#04WLK06] | | vii. The old, young, and new ......... [#04WLK07] | | viii. When the Dead don't die.......... [#04WLK08] | | D. Puzzle Guide | | i. The Puppet's Eye ................ [#04PZL01] | | ii. Butterfly Kisses ................ [#04PZL02] | | iii. The Secret Staircase ............ [#04PZL02] | | iv. The Road of Darkness............. [#04PZL03] | | v. Serpentine ...................... [#04PZL04] | | vi. The Three Trials of Jupiter ..... [#04PZL05] | | vii. Elemental ....................... [#04PZL06] | | viii. White Blood ..................... [#04PZL07] | | ix. Meth ............................ [#04PZL08] | | x. Disarrangement in the Library ... [#04PZL09] | | xi. Three Circle Combination ........ [#04PZL10] | | xii. Broken Arrow .................... [#04PZL11] | | xiii. A Question of Balance ........... [#04PZL12] | | xiv. Planetary Alignment ............. [#04PZL13] | | | | V. Endings ........................................ [#05ENDGS] | | | | VI. Ratings/Play Types ............................. [#06RATE] | | | | VII. Unlockables/Secrets/Extras ..................... [#07UNLCK] | | A. Extras & Secrets ......................... [#07EXT] | | B. Costumes ................................. [#CSTM] | | C. Lists | | i. Movie Gallery List ............... [#07LIST01] | | ii. Music Gallery List ............... [#07LIST02] | | iii. Art Gallery List ................. [#07LIST03] | | iv. Character Gallery List ........... [#07LIST04] | | | | VIII. Items .......................................... [#08ITMS] | | A. Battle Items ............................. [#08BTL] | | B. Health Items ............................. [#08HLTH] | | C. Dog-Related Items ........................ [#08DOG] | | D. Equipment ................................ [#O8EQP] | | E. Key/Special Items ........................ [#08KEY] | | F. Miscellaneous ............................ [#08MISC] | | | | IX. Synthesizing ................................... [#09SYNTH] | | | | X. FAQ ............................................ [#10FAQ] | | | | XI. My Personal Review ............................. [#11REVW] | | | | XII. Credits ........................................ [#12CRED] | | | | XIII. Other Sites Featuring This Walkthrough ......... [#13SITES] | | | | XIV. About the Author ............................... [#14ABOUT] | | | \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ *************************************************************************** ___________________________________________________________________________ I. Legalities [#01LGL] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This walkthrough/guide/FAQ is copyright©2005 Sharmine Ishak. Feel free to download or print it for your own personal, private usage. However. you may not reproduce it without prior written consent. Haunting Ground and all its characters are the trademarked property of Capcom. The PlayStation®2 is a trademark of Sony Computer Entertainment. All related names fall under the same applicable laws. All rights reserved. Also, there's no problem putting it up on your website, just notify me beforehand and give me the credit where it's due. If you don't inform me, I'm going to get VERY ANGRY. And you don't want to see me VERY ANGRY, do you? You do? I'm sure you don't, unless you want me to drag your sorry behind to a court of law and sue the heck out of everything you own. If anybody sees this FAQ on a site that's not listed (see Other Sites Featuring This Walkthrough), message me and I'll make sure you get a special thanks in the credits section. That said, I'm a pretty nice guy. ___________________________________________________________________________ II. Updates [#02UPDTS] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =------------= | 05.07.2005 | "The First Day Writing A Walkthrough" =------------= Well this is it... my first walkthrough. I've just finished playing Haunting Ground (now starting a new game in Hard Mode) and the greatness of this game, well... it just got me all pumped up to want to write a FAQ all about it! As this is my first effort, I hope you guys really forgive me - I am really clueless at this, but I'll give a try writing this, coz' I really want to write this, I really do! So anyway, here goes... =------------= | 05.08.2005 | "Basic Stuff" =------------= Completed the Basic Stuff. Took a while writing that - I've got my TV Production exams on Monday (both studying and writing this at the same time). Well anyway, I've only just finished the first part of the walkthrough, still got loads to go - but bear with me as I want to make this a really great guide in playing this game, as I feel... the game deserves it! It's that a bad excuse to write a walkthrough or what? =P =------------= | 05.11.2005 | "More Sites Are Featuring This FAQ. Wow!" =------------= It's only been two days since I put the FAQ on GameFAQs, but now other sites are featuring my guide: NeoSeeker and IGN. For now, not much change yet... hold on, I'm getting more info for this guide... =------------= | 05.25.2005 | "Adding Stuff" =------------= The exams are over - college is out and I'm just gonna sit home and finish this FAQ! Still more updating needed. Started playing through the game in Hard Mode now, and suffering for it - I've died eight times now, mostly from being hunted down. Hewie is not helping (maybe coz' I used the German Shepard costume and that costume makes him hard to control...) I've also started classifying most of the information under their own specific categories. I also opened up a few new sections: and my own Personal Review, Items and Lists (which I have classified under Secrets). =------------= | 06.19.2005 | "Tired... must... keep... going..." =------------= Whew! Writing is hell, but it sure does pay off when you complete it huh? E-mails are coming in, to most of them I personally replied. Whatever that is worth to be mentioned here, will be mentioned here. Keep em' coming people. I'm writing the walkthrough as fast as I can and taking it closer to Ricky (that's my pet name for Riccardo) for now. Meanwhile, I'm proofreading it, and changing some remarks I made earlier, altering most of the states and well, making sure nothing offending was said and ensuring nothing offending WILL be said. =------------= | 07.26.2005 | "2 Months of Silence..." =------------= TWO LONG MONTHS! I AM VERY VERY SORRY TO THOSE WHO HAVE BEEN WAITING FOR THIS WALKTHROUGH FOR SO LONG! Finally the walkthrough is complete! Basically I fulfilled all the things that I put in the contents except for the Hewie mini-game. I also scraped a lot of the old format during a major "overhaul", practically changing and redesigning the FAQ for a more cleaner look. Now here it is for your eyes only, cleaner, better, revamped! =------------= | 11.11.2005 | "Finally posted it up huh?" =------------= I finally posted it up... though it's not complete yet. You would think that with all that time I had, I should have finished it. Well, at least I posted it up first with updates instead of leaving it on my computer where it will continue to rot until I update it the next time. Hold your horses people, I will write this until it is complete! Very sorry! ___________________________________________________________________________ III. The Basic Stuff [#02UPDTS] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o====================o | Story | [#02STORY] o====================o Haunting Ground or Demento as it is also known tells the story of a girl named Fiona Belli, the sole survivor of a tragic car accident who wakes up only to find herself locked up in an old unfamiliar castle. With no apparent way out, she wanders through the ancient castle and soon learns that upon her parents' death in the car accident, she has now inherited the very large, very spooky, very ghostly Belli castle. Cue Velma: "Jeepers!" To make matters worse, Fiona is pursued by a disturbed and deformed man Debilitas, but is lucky to come across a white german shepherd named Hewie who she also finds trapped in the castle. Upon releasing him, a bond is formed between the two and together, they work to find and free themselves from the castle and it's eerie surroundings, constantly on the run from the mentally-challenged Debilitas, the psycho murderess maid Daniella, the mysterious castle keeper Riccardo, or the unknown Lorenzo who has a secret agenda of his own. So what happens next? You find out. o====================o | Characters | [#02CHAR] o====================o FIONA BELLI ¯¯¯¯¯¯¯¯¯¯¯ Another weak helpless girl stuck in a secret plot only possible by the makers of Clock Tower (presumably). Although not the typical kick-butt protagonist (like Capcom's Jill Valentine or Konami's Heather Mason), Fiona has all the British charm instilled in her, and all the makings of the average slasher horror flick heroine: big assets, fainting at all the right moments, and the voice to scream hell when danger approaches. Tag line: "HEWIE!" HEWIE ¯¯¯¯¯ The white german shepherd doggie who guides Fiona through Belli Castle. After freeing him from a tree that he was tied to, a bond is formed between the two and Hewie follows Fiona all around, helping her with his animal instinct and his will to be man's best friend. However at times he can just be plain deaf, or plain dumb (whichever comes first) making him more of a liability than a help. Well, if it's a gift, it's also gotta be a curse... Tag line: "BARK! BARK!" DEBILITAS ¯¯¯¯¯¯¯¯¯ "He's big, he's hairy, he's sometimes smelly..." Neo Hunchback of Notre Dame makes his debut here as the gardener cum psycho pervert. He may be dumb and stupid, but he's a danger when he gets all "excited" over Fiona. In fact, I think you should be able to smell him a mile away, what with that horrible garbage he's wearing... Tag line: "My dolly!" DANIELLA ¯¯¯¯¯¯¯¯ The perfect maid who's by far the most psychotic of the lot. Unable to feel pain or pleasure (as she puts it - she's some sort of genetic creation I think) she hunts Fiona down, hoping that by killing Fiona - it would make her whole. Don't be fooled by the doe-eyed harmless look, you gotta stop and look past the staring eyes and you'll soon see the psycho within, wielding a shard of broken glass and a fiery metal poker. Chilling! Tag line: "I am not complete." RICCARDO ¯¯¯¯¯¯¯¯ He's the castle keeper. Or so he says. Dressed up as a monk and somewhat bearing a close resemblance to Mr. Belli (Fiona's dad), Riccardo is as mysterious as the castle he supposedly keeps. Can he be trusted? Or can the gun in his hand be a more trusted adversary? Tag line: "You are mine, Fiona." LORENZO ¯¯¯¯¯¯¯ The savior. He says he wants to help Fiona, but apparently it is obvious that he has much more on his mind than just helping. I'll leave what he looks like to your imagination, don't wanna spoil the sur-preese! Tag line: "Azoth!" MR. AND MRS. BELLI aka MOTHER AND FATHER ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fiona's dead-and-gone parents. Though we've never seen them anywhere else 'cept for the FMVs, they looked quite like the happy couple - until the accident happened... so sad... so tragic... so typical... Tag line: (screams and then crashes into something and silence...) =p o====================o | Enemies | [#02ENM] o====================o LUMINESSANTS ¯¯¯¯¯¯¯¯¯¯¯¯ These blue orby balls are attracted to Fiona, and will shatter upon touch, increasing Fiona's panic and emit a loud sound that will bring any pursuer nearby in the vicinity to your location. Solution: Head into another area and shut the door! They can't follow Fiona's smell, and will lose track of her. HOMUNCULUS ¯¯¯¯¯¯¯¯¯¯ They look like sprouted Mandragora babies and will try to constantly grab hold of Fiona. When they do manage to grab Fiona, they'll wail like a cat being beaten to death attracting attention, hence calling forth your average neighborhood psychos. Hiding from them is of no use, as they'll just give away your position to your pursuer. Solution: As they approach, prepare to kick them to death until they disperse in a cloud of red smoke. o====================o | Gameplay | [#02GMPLY] o====================o Well, Haunting Ground has about the same gameplay as Clock Tower, having the main character run around, escaping from demented sickos and unable to do little or no combat at all. As it is, the gameplay has much of the essence of a TRUE survival horror - the type of survival horror involving just running to save your own behind. Right. So what can you do? Your only hope is "HEWIE", the dog that'll soon come to be your best buddy and your only hope in getting out of this hell-hole ALIVE. Using the right- analog stick, you can control Hewie to come and go. You may also praise him and scold him, but these affects how Hewie reacts, leading to serious consequences. So whenever Hewie does something good, praise him; if he does something wrong that you disapprove off, scold him. But Hewie doesn't come in until a bit later in the game, so until then you have to fend off for yourself. You can't wave a weapon around, but you can "KICK". Kicking is used mostly for breaking apart vases on the ground, doors, or whatever that may seem destructible or fragile. It may not do much damage, but getting the right equipment may just power up your legs to do some real damage and yes, real combat (added leg power = real combat?). Be warned though, you CAN kick Hewie and that may affect your relationship with him - so look out where you kick. Note: I recommend you sick Hewie on the enemy and kick at the same time. This tag team effort is sure to bring down anybody in no time! You can also kick doors, to close open doors fast! For fun, why not kick the doors when the enemies are walking through. "Give them a little jolt!" You may also do a "SHOVE". To do this: with Fiona running, do a kick and Fiona will ram into the enemy, causing them a short moment of sur-preese, which is enough for you to make your getaway. However this move consumes stamina. To avoid enemy attacks, Fiona may also "BACKSTEP" and dodge the enemy's attack. I haven't done this a lot and don't know how effective it is, but just like the shove, it consumes stamina - so use it wisely. You can also make Fiona "LUNGE" by doing a backstep and then kick, which will make Fiona lunge forward and push the enemy. A perfect counter attack after dodging. Also consumes stamina. Before long, you'll soon find yourself being pursued by the relentless psychos. Utilizing the "PANIC" meter as before, Fiona reacts to the surroundings around her: the blood on the walls, or a sudden scream, whatever it is that may lead to her getting panicky and her heart racing. However, unlike Clock Tower, there isn't a meter to keep track of how high your panic is rising. But as panic increases, the graphics become grainier and monochromatic, her heartbeat picks up the pace and the music increases dramatically. When you are struck by a "PANIC ATTACK" which is when Fiona gets too flustered up, all you can do is just run like hell. When this happens, items are totally unusable to bring down the panic, and all you can do is let her calm down gradually (which can take a while). However, even in a panic attack, you can still order Hewie to attack or fend off anybody who may be chasing you (just to buy time). If Fiona gets really, really panicked, she'll fall and you'll end up crawling on the ground which can really be a real panic for you - what with the pursuer just behind. But if at all possible, avoid this at all costs! Note: In a panic attack, enemies will deal more damage. If you're already on the ground, pray you don't get hit or it's back to square one. When being pursued, you can only do two things: run like hell and pray they don't follow, or find an "EVASION POINT". Evasion points are all over the place, you just have to keep an eye out for them. Tables, beds, closets are everywhere - so use it to your advantage. When hiding, panic and stamina recovers at an increased rate. However, if you hide in the same place one too many times, the enemy will find you, then you'll have to flee. But if the enemy doesn't find you, stay there until the sign "COAST CLEAR" comes up. But I recommend you just sit tight until the music comes back on (see Survival Tips) because you may never know if the enemy comes back into the room even after a coast clear. You can also "CROUCH" in shadows, but honestly, I haven't tried this method as you are all the more prone to being detected than hiding in an evasion point. After you lose your pursuer, you can recover yourselves by drinking from a "RECOVERY POINT". Recovery points are usually sinks, fountains and the like. By drinking from it, Fiona will restore her status, gaining back lost stamina and calm her from panic. However, you cannot use a recovery point during a chase. The next up is "TRAP". Traps are the newest "in" things in Haunting Ground. In fact, the entire castle is booby-trapped. You won't be able to know where the traps are, but Hewie does. Keep an ear out for Hewie growling, coz' it may just be a trap and triggering it means an instant death. And instant death means it's back to square one. Another thing new to the game is the "SYNTHESIST ROOM" which will be located all over Belli Castle - mysterious holes with a light breeze that blows from the other side. Enter the hole, and you end up in a sanctuary where you can refine your medallions found throughout the game to make various items, dog-related, equipment or battle throwables. Here, no enemy can get you, but Hewie can't either. And you can't climb in here when you're being pursued. And lastly, the "SAVE POINT". This is where you save your progress. Save points are grandfather clocks that lay throughout the castle. Use the clock to save your progress whenever you need it, but you can't save during a chase so remember to save often! That said, we can now move on to the basic controls of Haunting Ground. o====================o | Controls | [#02CTRLS] o====================o These are the original default controls in the game. D-Pad/Left Analog Stick .............. Moves Fiona around X .................................... Confirm/Dash O .................................... Examine/Open-Close doors [] .................................... Kick (you may also do a Shove, by running then pressing [] at the moment you want Fiona to do it) /\ .................................... Use equipped item L1 .................................... Crouch (you may also use this to hide behind shadows) R1 .................................... Backstep (pressing [] after this will make Fiona lunge forward) The right analog stick is used to issue commands to Hewie: -R. Stick Up ................. Go (or Attack in battle mode; using this on Hewie when he is attacking will edge him on and increase the length of the attack) -R. Stick Down ............... Come (or call off an Attack) -R. Stick ................. Praise (may affect your relationship; may also recover some of the dog's stamina) -R3 (press down on analog) ... Sit/Stop ___________________________________________________________________________ IV. Walkthrough [#04WALK] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ o======================================o | How this walkthrough works | [#04HOWTO] o======================================o =-----------= | Room Name | "Any added comments" =-----------= Synthesist Room (if any): Its position in the room Recovery Point (if any): Its position in the room Evasion Point (if any): Its position in the room Save Point (if any): Its position in the room Item (if any): Its position in the room [ITEM NAME] Trap (if any): Its position in the room Description of what to do in that room (or at that time of the game). ***A NOTE CONCERNING ITEMS************************************************* Playing the game on different levels of difficulty will affect how and what items you will receive. On Easy mode, a Lavender may be a Medallion when picked up in Hard mode. To make this easier, I have written down what item you will find in the following format (ITEM/E - ITEM/H). E and H both represent Easy and Hard mode respectively. *************************************************************************** o======================================o | The Paranoid's 10 Survival Tips | [#04TIPS] o======================================o I thought I'd give some survival tips before we got started with the walkthrough. Take a moment to read this, as it may save your life when you least expect it. 1. When an enemy approaches, the music will mute itself - so quickly: RUN INTO HIDING! 2. When hiding, do not use the same place you hid before as the enemy will find you. If you really must, alternate between hiding spots. 3. When hiding, do not get out until the music gets started again, as the enemy may return. 4. Do not rush into things; wait as Hewie may give out a warning bark (to warn of traps ahead, danger, enemies...) 5. SAVE, SAVE, SAVE and SAVE! Save at every possible moment (your rating will not be affected) as you never know what might happen next. 6. If there's a save point nearby... bad things are going to happen next. 7. Use Hewie to your advantage to uncover secrets or things unknown, or unseen to humans (eg: secret items). Also, use him to attack the enemy and buy some time to run away. 8. If you see a recovery point, use it to recover your stamina, because you never know if you have to run the next moment. 9. When you are able to synthesize stuff, try to get the best you can (strive for medicines or throwing items) - you'll need these in a battle. 10. Always, and I repeat, always expect the worst... Well, that wasn't really a tip, but then again - I needed to fill in all the 10 spots... o======================================o | The Story Begins | o======================================o i. The heiress to Belli Castle [#04WLK01] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =--------= | Garden | =--------= Item : Shed at the back [CAMOMILE/E - MEDALLION/H] The FMV plays to give you a little background on the game. So, Fiona is a prisoner in this strange castle... right. Once you gain control of Fiona, run past the tree (note the vase on the left) and go up the steps all the way. You can't break the vase now (not in that piece of cloth at least) but you can get an item in the shed at the back, so get it and go up the steps. =--------------= | Castle Suite | =--------------= Evasion Point : Under the bed (Duh!) Save Point : By the painting on the left side of the room (the clock) This is Fiona's room. Just continue a little bit more and you'll be introduced to the psycho maid Daniella (who will seem normal... for now). Anyway, don't worry bout her, just get the clothes she set for you. If you are playing this a second time round, you can change your clothes by the chest of drawers next to the bed. Anyway, after the cutscene, go out the door next to the fireplace. =--------------------= | L-Shaped Staircase | =--------------------= Item : Vase underneath stairs [ANTIMONY POWDER] There's an item underneath the stairs, so go get it since you can now kick. The door downstairs is locked (but we'll get to that later), so for now just go into the only other door which leads to the walkway. =----------------= | Castle Walkway | =----------------= Item : On the desk in study [LAVENDER/E - MEDALLION/H] There are pillars here and one of them is covered in blood. Examine it to get a look at what panic is like (if you're a newbie). Okay, skip the first door on the right and go down the walkway. There's another door on the right that leads to the study, but there's nothing much save for a locked desk and an item on the desk beside the blackboard. Examine the board if you want and it mentions something about Azoth and Luminessants. O-kay. You already know Luminessants, so let's head back down the walkway to meet somebody new. =----------------= | Castle Walkway | "After cutscene Enter: Debilitas!" =----------------= Well, no time now for introductions, let's just blow. Now that Debi has broken his dolly, he wants Fiona instead. Well, forget it. Turn around, and run back to your room. Handle this calmly. =--------------= | Castle Suite | "There and back again." =--------------= Evasion Point : Under the bed, and fast! Save Point : By the painting on the left side of the room Upon entry, Fiona will act a little (oh what now?). So remembering the bed earlier, just head over there and hide under it. Wait for Debi to come in and watch in amusement as the stupid lug looks around for you (this may take a while before he leaves). After he leaves, you can wait for the music to come back on (in case you haven't read the survival tips, I suggest you do that now), or get out and leave immediately. Now that he's gone, backtrack to the walkway. =----------------= | Castle Walkway | "Yet again..." =----------------= Item : On the floor [BISQUE DOLL] You can pick up the doll that Debi dropped earlier. I don't really know what's it for though, but hold on to it all the same. There's a crate on your left that you need to move to enter the next room, but for now head on right and into the last room at the end of the corridor. =----------------= | Forgotten Room | =----------------= This room is sorta dusty as if it hasn't been cleared in ages. In the corner of the room is a little typewritter that makes plate-keys. This is a plate-pressing machine. For now, make two plate-keys (one EMETH and the other REST). You'll understand this later. Watch Fiona's sur-preese! Once you receive the two plate-kets, head on back to the walkway and enter the room blocked by the crate earlier. ***EXTRA OPTIONS*********************************************************** For those playing a second time round, instead of making the [EMETH PLATE- KEY], make a [METH PLATE-KEY] and slot it into the golem. The golem will then disintegrate to leave behind an Obsidian Choker (see Item section for details on its abilities). Or, you could also make a [SALTATIO PLATE-KEY] and put it into the golem to be treated to a 10-second Para Para dance. This also applies to those who are playing this the first time. However, don't forget to make one of the two plates above - either METH OR EMETH. *************************************************************************** =----------= | Refinery | =----------= Item : On the table [OLD PARCHMENT] Pick up the parchment on the table. Read it and it'll ask you to make a plate called EMETH (oh wait, we've got that covered already). Now use the plate that you made earlier on the stone golem and watch as he moves away leaving the door open to you. Next. =-----------------------= | Balcony - Sealed Well | =-----------------------= Evasion Point : Under the bench Item : In the vases by the well [MAGNESIA] Take the ladder, the stairs are no good - they end halfway down. There's an item on the top column, but you can't get it for now. Down by the sealed well, there are vases. Kick them for a item. There's also a bench to hide underneath in case things get iffy. Now, head into the door on the right as the other one is locked. =-----------------------------------= | Passageway Leading to a Courtyard | =-----------------------------------= Evasion Point : Behind Barrels (crouch) Make your way down the passageway and enter the door opposite the barrels. You may hide behind the barrels by crouching, but I wouldn't recommend it. Anyway, into the audience room... =---------------= | Audience Room | =---------------= Evasion Point : Bookshelf (come into this room when being pursued by Debi to trigger a cutscene; useable only once) Item : On the table [GARDEN KEY] : On dresser behind table [MEDALLION] Nice room, big bookshelf (if you get chased by Debi at any point of the game, come into the audience room and you will trigger a scene - essential if you want to complete the movie list). Once you're done examining the room, pick up the key on the table and be treated to a cutscene which holds no meaning... for now. At any rate, you've now met the voice but whoever it is, we'll know later. So take the key and the item on the dresser behind and head back to the sealed well and use the key to unlock the other door. =-----------------= | Castle Corridor | =-----------------= Save Point : Next to the locked room, the Puppet Room Item : In the weak part of the wall [REFINED ANTIMONY] : On the floor outside bathroom [CRACKED PLATE-KEY] There's a floor switch that is quite important, but you can't do anything with it for now, so continue down the corridor. There's clock on the right next to the Pupper Room door which is locked and in need of something to hang on its lever. Move on and head down the stairs. There's a door on the left leading to the kitchen but continue down the corridor to the wall that looks a bit crumbly. Give it a few kicks and retrieve the item. Fiona may panic a little over the bugs but it should be okay. After taking your item, head over to the door on the right beside the broken wall. It's locked and there's a broken plate-key on the ground, but we've got this covered too, so now put your REST plate-key into the metallic red box on the wall and the door unlocks. Voila! =-----------------= | Castle Bathroom | =-----------------= Recovery Point : The Sink Evasion Point : In the bathtub : The shower cubicles Item : On bathroom counter [CAMOMILE/E - MEDALLION/H] What a neat bathroom! Well, take a sip at the recovery point to restore a bit of your stamina and panic (if any). Head on to the left of the room and examine the cubicles. One of them is locked but you can use the other cubicles to hide if Debi comes running along. Now, head over to the right side of the room and pick up the item on the counter. There's also a bathtub to hide if you ever need it, but as there's nothing else, to the kitchen it is... =---------= | Kitchen | =---------= Item : On kitchen counter [CHICKEN JERKY] Pick up the jerky on the counter. Other than that, there's nothing much here - it's quite empty really. Before you go down the stairs into the cellar, head over to the dining room (that's the other door). We gotta do something before we proceed. =-------------= | Dining Room | "All these candles aren't really necessary." =-------------= Evasion Point : Behind the Curtains (crouch) Item : On the dining table [CRACKED PLATE-KEY] How romantic having dinner in this beautiful dining room, all set for two. Too bad we can't see each other with the candlesticks in the way. Anyway, pick up the other half of the plate-key on the table, but as we've solved that little puzzle already, we'll just keep it as a souvenir. After that, just go to the other end of the dining room, unlock the door (it opens into the staircase earlier). Once done, head back to the kitchen and down the stairs to the cellar. =-------------= | Wine Cellar | =-------------= Item : On the table [CASTLE SKETCH] : In the gold vase in the corner of the room [CHICKEN JERKY] Just as messy and dusty as the Forgotten Room - only one thing stands out here: a map of Belli Castle. Pick it off the table and it'll be put under the key items inventory. As it won't automatically update itself as a map, you have to use it. There's also an item in the gold vase in the corner of the room. After collecting it, go back up to the kitchen for a cutscene. Debilitas is back, and chases Fiona. Luckily for her, Riccardo saves her and introduces himself as the castle keeper. Hiding underneath his monk-ish hood, it's not clear who he looks like or what his motives are. Explaining to Fiona about the accident and having now inherited Belli castle,Fiona remembers more of the crash. Too much information... head heavy... tired from running - and in all horror movie tradition, she collapses to the floor in a dead faint. End of part one. ii. A guardian angel for Fiona [#04WLK02] ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =--------------= | Castle Suite | "After the Nightmare..." =--------------= Evasion Point : Still under the bed Save Point : By the painting on the left side of the room Fiona wakes up from the nightmare of the crash, and hears the dog whimpering in the garden. Well, what are you waiting for? To the garden it is! =--------= | Garden | =--------= Item: The vase on the left beside the first flight of stairs [MAGNESIA] : The vases beneath the second flight of stairs [MEDALLION] It's dark, so it must be in the middle of the night. Anyway, head down the stairs and back to the tree earlier. Free the dog and watch the cutscene. Okay, now that the canine is gone, go back to the vase that we saw earlier, kick it and grab the item. Now that there's nothing much... go back to your room. On the way, you should see that the iron grille that was locked before (if you checked) is now open. Whatever it is, ignore it - it'll save you so much more time. Instead, go and kick the bejeezus out of the pots underneath the stairs. You should find another item. Now go back to your room. =--------------= | Castle Suite | "A White Intruder" =--------------= Debilitas just doesn't give up, does he? Well, we've just got to teach him a lesson. Now that we've got Hewie: "Hewie - sick 'em boy!" Order Hewie to attack (push up on the right analog) and watch as Debi runs like the coward he is... ***FIGHT AND STEAL********************************************************* You can steal items from your attackers by dealing enough damage to them until they fall to the ground. I suggest getting Hewie to get hold of them and then kick them until you bring them down. After they fall, examine their body for an item. Then get out of there or search them again and wait for them to get back up again for more battle mania! You can do this a whole load of times, but then again - don't overdo it. *************************************************************************** =-----------------= | Castle Entrance | "Beyond the open grille..." =-----------------= Item : On top of pile of rubble [BROKEN MARRIONETTE] (Hewie needed) Back to the moment at hand. Debi's gone and you've made a new friend. Everyone's happy. Now with Hewie, it's time we headed back to the open grille earlier (the one I told you to ignore). Beyond the grille... is the castle entrance. And on top of the pile of rubble on Fiona's left (just after entering the open grille) is a marrionette that you'll need to progress. Try climbing and Fiona will just slide down again. Instead, send the pooch. He'll get up there in no time and get it. Excellenté. Now remember to praise the pooch to build friendship. Now that we've got the next piece of the puzzle, head back to the balcony by the sealed well earlier on (past the refinery room). We're going to get the next item... the one on the top of the column earlier. =-----------------------= | Balcony - Sealed Well | =-----------------------= Evasion Point : Under the bench Item : On the top of the column [ALBUM MEDALLION] (Hewie needed) Once back at the Balcony at the Sealed Well, send Hewie on another errand to retrieve the item on the top of the column. After his daring feat to retrieve the item so whole-heartedly for his master, he'll then jump down to the ground below from the column. Join him and then praise him for his act of bravery and blind faith for his new master. Now, head into the Castle Corridor. =-----------------= | Castle Corridor | =-----------------= Save Point : Next to the locked room, the Puppet Room Here's that switch again. And here's Hewie! Are you thinking what I'm thinking? Right. First, let's unlock the room next to the clock. Hang the marrionette we got earlier on the door, and it unlocks to reveal the next puzzle. =-------------= | Puppet Room | "Puzzle: The Puppet's Eye" =-------------= Trap: The Red Carpet next to the Wall of Eyes If you're wandering around the room just to look, please be reminded that you should not step on the red carpet or you're probably not going to make it. If you also noticed, there's a gate here. Okay. Here's what I'm thinking - get Hewie to sit on the switch earlier. This raises the gate in the puppet room. Now, just breeze right through and deactivate the switch box on the other side to shut the trap for good. Praise Hewie for his obedience again. Let's move on. =----------------= | Telephone Room | =----------------= Item : On the table opposite the table with the phone [MAGNESIA] Wow, the only room with a telephone in the entire castle? With the phone in full view, it is too obvious that it's going to ring soon. Duh. So, cutscene. Hmm... Azoth. And of course, cue: Debilitas! Since there aren't any places to hide here, and you would probably don't have any time to do so anyway, make a break for the bathroom at the end of the castle corridor and hide in the bathtub. You should be fine (if you manage to lose the idiota). Once he's gone, backtrack to the telephone room, get the sparkly item and move onto the next room. =---------------= | Entrance Hall | =---------------= Item : Vase at the front entrance [ANTIMONY POWDER] : One of the two vases behind the staircase [CHICKEN JERKY] A beautiful Resident Evil-like manor hall. It's not as good as RE's but it'll have to do. Grab both the items, unlock the main entrance door which opens up to the bridge at castle entrance earlier where you picked up the marrionette. After that, go upstairs and cross the 2nd floor walkway to the nursery. =---------= | Nursery | =---------= Evasion Point : The Closet Items : In the vase by the chest of drawers [MEDALLION] : In the safe [INQUISITOR EARRINGS & JADE CHOKER] (use a MAGNUS plate-key) Everything about this castle is a nightmare, and the same goes for the nursery. Talk about freaky. There's a closet here; you can use it in a pinch. Next to the closet is a chest of drawers with an item in the vase. Closer to the rocking chair (which is eerily rocking by itself) is a small safe-like thing which you can open using a plate-key with the word MAGNUS. The safe will open, presenting to you two items that may help you a bit. I don't know whether you can do this the first time you play though. Once you're done here, open the door and enter into the Diorama Hall. =--------------= | Diorama Hall | "Everything about the hole screams don't go in..." =--------------= Synthesist Room : A hole in the wall behind on the left side of the diorama A good sculpture but we ain't here to sightsee. There's a door on the opposite side of the hall that opens out into a balcony, steps that lead downstairs, and a mysterious hole on the left side of the room, just behind the diorama. My, my, my... aren't we curious? =-----------------= | Synthesist Room | =-----------------= This is not the only synthesist room located in the castle; in fact throughout the entire game there will be so many of these synthesist rooms that you can climb into to refine your medallions. Here you can refine the medallions that you collected throughout the castle into equipment (see Synthesisizing section for more details). There's a machine here in the right corner which is where you refine the medallions into items, and next to it on the left is a little pedestal that you can find items on a regular basis (if you're lucky). There's also a mysterious machine next to the one in the right corner with a slot in it. In this slot you can put in various plate-keys, and in return you'll get ready made items (but I don't know whether this works the first time playing). And yeah, you can't get into this room when you're being pursued, so don't think that this is a perfect hiding place... Once you're done here, get out back into the diorama hall and take the first door on the left, next to the stairs. =-----------------= | Crumbly Balcony | =-----------------= Item : On top of the column [MEDALLION] (Hewie needed) Before greed overwhelms your judgment, head over to the left to get an item on the top of the column. There's also a ladder here that leads up to the roof but for now, we have no reason to go up there so we'll get back to that in a while. Once you've gotten the item on the top of the column, pick up the other item on the ground, which will trigger a scene of the balcony crumbling and Fiona tumbling down. =-----------------------= | Walkway of Four Doors | =-----------------------= Evasion Point : The bushes on the left side Item : On the ground right in front of Fiona [CHICKEN JERKY] Great. Not only did we fall, we've also got Debilitas on our tail. It's time to lose the bugger. Pick up the item that had fallen along with you, and head behind the pile of rubble. Open the door, and head into the billiard room. =---------------= | Billiard Room | =---------------= Item : On the billiard table [LAVENDER] Except for the item on the billiard table, this room is virtually empty. Not that we have time to do anything at the moment anyway. Quick as |
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