HeadHunter Walkthrough :
This walkthrough for HeadHunter [Playstation 2] has been posted at 13 Aug 2010 by kidfour and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up kidfour and share this with your freinds. And most important we have 3 other walkthroughs for HeadHunter, read them all!
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Walkthrough - FAQ/Walkthrough_ _ _______ __ __ ________ | | | | .| _____| | | / \ __| _____ \ ___ } |_____| |/ | |__ŻŻ || |/ /\ \ _/ } | \ \ / | _____ |_ | __| |__/ /__\ \ | |___ | | _ _____/__.- } | __.-| | [ | __.--- / ______ \ | |_____/ / \______ __________ | | --- |/| -| ŻŻŻŻŻ| -/ / -----\ \. |________/ _________ Ż Ż ŻŻŻŻŻŻŻ Ż Ż '----' _ _ _ _ __ _ _________ _______ _______ | | | |__| | | |--| \ | | |___ ___| | _____|--| ___ \__ } |_____| | } | | | | \ | | | | } |__ | |'--) | __| _____ | | | ___| |_ | |\ \| | | | | __| | ŻŻŻ _/-. | | ____| |_/| |____| | | | \ |____ | |.----| | ----._.| |ŻŻ\ \___ --| | _.- | | -\ /_/| |Ż \ | ----| |-._/Ż|\ ŻŻŻŻŻ| | | \ \ Ż Ż ŻŻŻŻŻŻŻŻ Ż ŻŻ Ż ŻŻŻŻŻŻŻ Ż Ż _______________________ _______________________ __________________:- Version 0.3 -:__________________ ŻŻŻŻŻŻŻŻŻ ________.--[ Copyright (c)2001 ]--.________ \______.- Chris Bryant -.______/ \__ Nathan Tsui __/ ======================================================================= [ToC] T A B L E o f C O N T E N T S [ToC] ======================================================================= [ 1] Introduction [1a] About the Authors [1a.1] Chris Bryant [1a.2] Nathan Tsui [1b] Contact Info [1c] Guide Info [1c.1] Map Key [ 2] Basics [2a] Basic Basics [2a.1] Options [2a.2] Save Files [2b] Story [2c] Gameplay [2c.1] Radar [2c.2] Skill Points [2d] Screen Layout [2d.1] Pause Menu [2d.2] Action [2d.3] Motorcycle [2e] Controls [2e.1] Menu Controls [2e.2] Action Controls [2e.3] Motorcycle Controls [ 3] Characters [ 4] Items & Weapons [4a] Items [4b] Weapons [ 5] Walkthrough [5a] Disc 1 [5b] Disc 2 [ 6] Bosses [6a] Bruce [6b] Greywolf [6c] Ramirez / Safety Door [6d] Gladiator [6e] Ramirez [6f] Adam [6g] Adam (final battle) [ 7] L.E.I.L.A. [7a] C License [7b] B License [7c] A License [7d] AAA License [ 8] Miscellaneous [ 9] F.A.Q.s [10] Credits [10a] Credits [10b] Special Thanx [11] Version History [12] Copyright Info ======================================================================= [ 1] I N T R O D U C T I O N [ 1] ======================================================================= Welcome! Thanks for choosing Chris "dreammastah" Bryant and Nathan "Segaholic2" Tsui's Headhunter walkthrough! We guarantee that you will not be disappointed with our work. We've labored hard to make sure that you, our readers, are getting the very best in text-based guides. :) So far this walkthrough is not yet complete, but we have already gotten a LOT done. We have an in-depth walkthrough, detailed maps of levels, tactical boss strategies, and MUCH MORE! Keep it right here, 'cause we ain't quitting 'til we've got the whole game wrapped! - C H R I S a n d N A T H A N ----------------------------------------------------------------------- [1a] A b o u t t h e A u t h o r s [1a] ----------------------------------------------------------------------- Just some info here about your two FAQ writers: Chris "dreammastah" Bryant and Nathan "Segaholic2" Tsui. ---------------------------------------- [1a.1] Chris Bryant ---------------------------------------- Also known as "dreammastah". Chris is 17 and lives in California. Chris loves videogames (his favorite system is Dreamcast), runs a website in his spare time (http://fpforums.net/), and likes making friends. This is the first FAQ he's ever worked on. ---------------------------------------- [1a.2] Nathan Tsui ---------------------------------------- Nathan "Segaholic2" Tsui is also 17, and lives in Texas. He's also a hard-core gamer, loves Sega more than any other company in the world, and still thinks Sonic is cool. He's written a few other walkthroughs before, and enjoyed working with Chris on this project. ----------------------------------------------------------------------- [1b] C o n t a c t I n f o [1b] ----------------------------------------------------------------------- If you have any comments, questions, or suggestions, please feel free to send them to: headhunter_faq@yahoo.com Regarding questions: Do NOT ask questions that are answered in this guide. READ the guide before sending questions. We do not enjoy receiving e-mails asking questions that are clearly answered in this walkthrough. ----------------------------------------------------------------------- [1c] G u i d e I n f o [1c] ----------------------------------------------------------------------- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * NOTE: This FAQ can be hosted ONLY at GameFAQs and Nathan * * "Segaholic2" Tsui's website for the time being. If you find this * * guide at any other website, e-mail headhunter_faq@yahoo.com and * * report it immediately. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * As this guide is very in-depth, we have detailed map layouts of levels. We've included the standardized Map Key, which is used in all maps in this guide. More Guide Info will come, if needed. ---------------------------------------- [1c.1] Map Key ---------------------------------------- There are many maps and diagrams in this guide. This is the Map Key, which is used for all maps in this guide. The entire Map Key will not always be shown in the Map Keys that accompany maps. _______________________________________________ | MAP KEY | |===============================================| | START/END = X | Enemy = E | | Door = D |- - - - - - - - - - -| | Cover = # | Enemy Patrol Route: | | Movable Object = M | | | Explosive Object = % | EXAMPLE | | Stairs = ~ | E > . . . > . . | | Water = ` | ^ __ |ŻŻŻŻ| . | |- - - - - - - - - - - - -| . | || |_ v | | Item of Interest = ! | ^ |__|| |. | |- - - - - - - - - - - - -| . | |. | | Adrenaline = @ | . |______|. | | Health Pack = + | . ___________ v | | Res. Grenade = * | ^| |. | | Prox. Mine = 8 | .|___________|. | | Ammunition = $ | . . < . . . < . | | Temporary Item = I# | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ START/END = X Marks the Start and End of each area. Door = D Marks doors on the map. Double-doors are marked with two D's next to each other. Cover = # Denotes immovable objects on the map that can be used for cover from enemy fire. Either crouch behind them, or if possible, press (Y) to to "stick" to them, just like walls. Movable Object = M Objects that can be moved (usually crates). Explosive Object = % Objects that can be blown up by shooting at. Useful for taking out any enemies that might be nearby. Stairs = ~ Stairs, leading to a higher floor or level. Water = ` Water. You can wade in it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Item of Interest = ! Items in the area that you can interact with, but not pick up. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Adrenaline = @ 1 Adrenaline. Health Pack = + 1 Health Pack. Res. Grenade = * 1 Resonator Grenade. Prox. Mine = 8 1 Proximity Mine. Ammunition = $ 1 Ammunition. For various weapons. Weapon used for may not always be specified in map or walkthrough. Temporary Item = I# (e.g. I1, I2, I3, etc...) Items that you can pick up and use. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Enemy = E An enemy. Arrows and periods denote the enemy's patrol route. ======================================================================= [ 2] B A S I C S [ 2] ======================================================================= This section covers the in detail basics of the game, such as story, gameplay, controls, and menus. This section is highly recommended if you are a beginner to Headhunter, haven't read your game manual, or if you just want to learn a bit about the game. ----------------------------------------------------------------------- [2a] B a s i c B a s i c s [2a] ----------------------------------------------------------------------- "Basic Basics" include the options available in the game, and the save files, plus details about them. ---------------------------------------- [2a.1] Options ---------------------------------------- -AUDIO < STEREO / MONO > ((default: Stereo)) Allows you to choose whether you would like Stereo or Mono sound output. -VIBRATION < ON / OFF > ((default: ON)) Select whether to have your Jump Pack or other various rumble device "rumble" at you. You can only use this option if you own a rumble device. -SUBTITLE < ON / OFF > ((default: ON)) Turn subtitles on or off. Choose which language your subtitles will be under the "Language" option setting. -ADJUST DISPLAY This allows you to adjust the screen display of the game. Use if your TV does not allow you to see the entire game screen at once. -LANGUAGE -English ((default)) -Deutsch (German) -Francais (French) -Espanol (Spanish) Hit (A) on Language to access this sub-menu, where you can select from four widely-used European languages. Changing the language setting will alter all menu text, all sub-title text, and most in- game text. Voice acting is available only in English. -INITIALIZE SETTINGS Sets all your options back to the default settings. ---------------------------------------- [2a.2] Save Files ---------------------------------------- There are two types of save files for Headhunter: The first is the system file, which saves your options. Second are the game saves, which are considerably larger and save your game. You save your game through the Pause Menu, under the Casio VM Menu. Note that whenever you save your game, only the area which you accessed, ammo, health, and weapon you had equipped are saved. Whenever you load a save, you will start back at the beginning of the area, not to how far in that area you got. -System File: H_HUNTER.SYS 6 Blocks -Save Data: H_HUNTER.00# 24 Blocks each ----------------------------------------------------------------------- [2b] S t o r y [2b] ----------------------------------------------------------------------- ( Taken straight from the official Headhunter website: http://www.anticrimenetwork.com/ and http://www.headhunterthegame.com/ ) The Headhunter World The future is here and it's a dangerous place, especially when you don't know who you are, who is trying to kill you, or why... Welcome to California in the early 21st century. The new economy has changed the legal system and everything is measured in money. Human capital has a new meaning as the actual value of someone's life is based on their wealth or contribution to society. Preserving these citizens is the prime importance to the government, and this 'the wealthy must stay healthy' approach has led to a strong demand for body implants, both artificial and 'real' (artificial implants are considered second-rate by wealthy citizens). Criminals are the prime targets for real implants, and so they are captured using non-lethal weapons to preserve their organs. Leading the war against crime is the Anti-Crime Network (ACN), an elite force of privatized law enforcers. Like bounty hunters of old, the ACN's Headhunters track down the city's most wanted, wherever they may hide. Combining combat skills and cunning with the latest high-tech weapons, the Headhunters are turning the criminal tide. The Beginning... "Restrained... can't move. Where am I?" Jack awakes only to find himself locked onto what seems to be an operating table. Looking around, his blurred vision, can just make out what seems to be a mysterious laboratory. A man dressed in a lab coat comes into view and then Jack remembers how much he hates being restrained... "Security, hit the alarms! We have a situation!" Jack gets himself together and, fighting his pain, breaks free. Shots are fired and Jack makes for the main doors. Taking down lab personnel whenever they come into view, he heads for the exit and escapes his captors. However, it isn't long before Jack clutches his head in his hands and falls to the ground, unconscious, later to wake in a hospital bed suffering from chronic amnesia. His memory is obscured by a dark void. Why was he in a laboratory? Why can't he remember anything? A visit from his former boss, Hawke, helps Jack recall his role as a leading ACN law enforcer, but Hawke also breaks the bad news: Jack's license has been revoked. He persuades Jack to regain his Headhunter status by re-applying for his license, which will help him track down his enemies and seek the truth. His old friend Angela Stern, daughter of the assassinated ACN founder Christopher Stern, then asks for Jack's help and expertise in tracking down her father's killers. In this world of deceit and betrayal, where motives and loyalties are unclear, Jack must scour the city in a quest for knowledge, uncertain who to trust and facing enemies around every corner... ----------------------------------------------------------------------- [2c] G a m e p l a y [2c] ----------------------------------------------------------------------- The easiest way to describe Headhunter would be as a game similar to Metal Gear Solid that focuses less on stealth and more on action. The basic gameplay involves completing VR Missions to gain higher licenses, traveling by motorcycle around the city to reach destinations, and completing the action-based sections, where you control your character from a 3rd-person perspective. There are two main styles of gameplay in Headhunter. First are the action segments, where you control your character, solve puzzles, and kill enemies (VR Missions are practice for the real action segments). Second are the driving segments, where you ride your motorcycle around the city, gaining Skill Points (see below) and driving to destinations. ---------------------------------------- [2c.1] Radar ---------------------------------------- During the action sequences, a lot depends on your ability to keep from being seen by enemies. Very similar to Metal Gear Solid, being stealthy is a major part of the action segments. Enemies take the form of pointed arrows on the radar. You can tell which direction they are facing by which way the arrows point on the radar. The radar has three modes: Normal, Caution, and Warning. -In Normal mode, the radar is completely normal, hence the name Normal. -In Caution mode, the word WARNING appears in yellow. You can still see everything on radar. Caution just means the enemies are on alert and are looking for you. -In Warning mode, your radar is blurred. You can see the map (sort of) but enemies are not visible on radar. This happens when an enemy spots you or if you do something to alert the enemies to your presence (i.e. blow something up). Enemies will go into Caution mode when they catch just a small quick glimpse of you, or when you use Decoy Shells to distract them. Warning mode happens whenever the enemy sees you. All other enemies are alerted to your presence. Both Caution and Warning modes will fade away after a while of you not being seen. ---------------------------------------- [2c.2] Skill Points ---------------------------------------- An important part of gameplay are the Skill Points (SP). You gain these by riding your motorcycle at dangerously high speeds and not hitting various objects. The faster you go, the faster the points count up. At the earliest stages, you lose very little when crashing. Later, you can lose up to 100 points per driving error you make. Once you cap to the current limit, you cannot lose points. The more Skill Points you have, the better you can handle your bike. You must also cap your SP limit to be able to go to LEILA and upgrade your license. ----------------------------------------------------------------------- [2d] S c r e e n L a y o u t [2c] ----------------------------------------------------------------------- This section covers the screens and menus of Headhunter. Use this to help you understand the the game's menus and gameplay screens look like. ---------------------------------------- [2d.1] Pause Menu ---------------------------------------- Pressing START brings up the Pause Menu (major duh). From the Pause Menu you can access many options and important stuff for the game. ____________________________________________________________ |[2]|ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻ||ŻŻŻŻŻŻŻ| | | | MAP || CASIO || ITEM || STAT | | | L | || VM || || | R | | |_______||_______||_______||_______| | |[3] _______ _______ _______ _______ | | < | || || || | > | | ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | |[4]| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |____________________________________________________| | | ____________________________ JACK WADE | | |[1] | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | NORTH DISTRICT | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | |____________________________| .---- 10 - (ŻXŻ) | | //ŻŻŻ Ż Ż | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Area The name of the area you are currently in. 2. Menu Items There are four menu items to choose from in the Pause Menu. From left to right: Map, Casio VM, Item, Stat. Press |L| and |R| to cycle through the Menu Items. -Map lets you view the map of the area you are in. -Casio VM lets you read documents you have accessed in the game, view your current objectives, save your game, and change your options. -Item allows you to view which items you have, and lets you switch what you have equipped. There are two item columns: the first is for items, and the second is for weapons. -Stat lets you view your status, see how many Skill Points you have, shows your License Level, and what your character is currently doing. 3. Sub-Menu Items Only Casio VM has 4 sub-menus. The rest of the menu items have only one sub-menu. From left to right, Casio VM's sub-menus are: Database, Objectives, Save, Options. Press LEFT and RIGHT on the D- Pad to cycle through sub-menus. -Database allows you to read game documents. -Objectives lets you see what current objectives you need to clear. -Save allows you to manage your Headhunter save files. -Options lets you change game options. 4. Viewing Area Shows info for whichever menu item you have selected. ---------------------------------------- [2d.2] Action ---------------------------------------- This is what the screen looks like during the 3rd-person action portions of the game. [9] ____\ ______________________________________________________ | ___\______________________ _________ | | |__________________________| | | | | GREYWOLF [7] | | | ____/ | | | / | | | | [8] | |_________| | | | | | | | | | | | | | | | [2] | | / | |/ | [6] [1] / | _____HEALTH_PACK____ JACK WADE / | | == | _--_ | .----| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | |______|______|______| .---- 10 - (ŻXŻ) | | \/ //ŻŻŻ | Ż Ż \ | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ\ | | \ [3] [4] [5] 1. Player Name Shows the name of the character you are currently playing as. Alternates between Jack Wade, Angela Stern, and Ross Perot. Not. :P 2. Player Health Meter Indicates how much health you have left. Red shows your health. As you lose health, the bar empties from right to left. When you use Adrenaline, an extra meter appears above the health bar. This blue bar acts as a "second" health bar and slowly drains over time. 3. Equipped Weapon Shows the weapon you have currently equipped. 4. Ammo in Clip Shows how much ammunition you have in your current clip. 5. Total Ammo Shows how much ammunition you have total for the currently equipped weapon. 6. Quick Selector Appears when you use the D-Pad to cycle through weapons. Press LEFT and RIGHT to cycle through weapons, and press DOWN to equip/use. Hit UP to reload your current weapon. 7. Radar Your radar. You can see a small area around your character, and any enemies etc that are within that vicinity. 8. Boss Name Only appears when confronting a boss (obviously). Shows the name of the boss! Now you can have more intimate relations with the bosses. Hrm. 9. Boss Health Meter Shows how much health the boss has left. Very helpful, but can be deceiving at times. ---------------------------------------- [2d.3] Motorcycle ---------------------------------------- The screen during the motorcycle driving segments of the game. ____________________________________________________________ | __________ | | | | | | [4] | | | | | | | | | | | | | | | | |__________| | | | | | | | | | | | | | | | | [1] |_| | | | GEAR | | __ _ _ | | [2] __)| | | | | |__ |_| | KMH | | | | [3] |||||||||||||||||||| | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Current Gear The gear your motorcycle is currently in. Totally useless and provides no usable information. Ignore it. 2. Speed (Kilometers Per Hour) Shows how fast you are driving. 3. Torque Shows the torque of the engine. 4. Radar Shows the map of the city. Orange arrows denote destinations that you must visit. Follow the arrows to find orange circles on the map. ----------------------------------------------------------------------- [2e] C o n t r o l s [2e] ----------------------------------------------------------------------- __/ \__ / ___ _______ \_______ /[1]/ \ | | \ \ | ( o ) | | [3](Y) | 5. |L| and |R| | \___/ | | (X) (B) | Triggers behind | _ |_______| (A) | controller | _| |_ | | |_ o _| | | [2]|_| | | /\ | | [4]/__\ | ---------------------------------------- [2e.1] Menu Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | Menu Controls | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | move cursor | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | move cursor | +---+-----------------------+-----------------------+ | 3 | (A) Button | select/scroll down | +---+-----------------------+-----------------------+ | 3 | (B) Button | cancel/back | +---+-----------------------+-----------------------+ | 3 | (X) Button | scroll up | +---+-----------------------+-----------------------+ | 3 | (Y) Button | (no function) | +---+-----------------------+-----------------------+ | 4 | START Button | (no function) | +---+-----------------------+-----------------------+ | 5 | |L| and |R| Triggers | cycle menus | \---+-----------------------+-----------------------/ Move Cursor - Press the Analog Joystick or D-Pad to cycle through the selectable menu items. Select - Press the (A) Button to select the currently highlighted menu item. Cancel - Pressing the (B) Button will cancel your current choice, or exit to the previous menu. Cycle Menus - When there are multiple windows available, use the |L| and |R| Triggers to cycle through them. Scroll - When reading long documents, use the (A) Button to scroll down, and the (X) Button to scroll up. ---------------------------------------- [2e.2] Action Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | During the Game | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | move character | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | weapon select | +---+-----------------------+-----------------------+ | 3 | (A) Button | action/shoot | +---+-----------------------+-----------------------+ | 3 | (B) Button | roll/dodge | +---+-----------------------+-----------------------+ | 3 | (X) Button | center camera/ | | | | switch targets | +---+-----------------------+-----------------------+ | 3 | (Y) Button | press against wall | +---+-----------------------+-----------------------+ | 4 | START Button | pause game | +---+-----------------------+-----------------------+ | 5 | |L| Trigger | duck/crouch | +---+-----------------------+-----------------------+ | 5 | |R| Trigger | aim weapon | \---+-----------------------+-----------------------/ Move Character - Press the Analog Joystick in the direction you want to move. Duh. Quick Weapon Select - Pressing LEFT and RIGHT on the D-Pad will cycle through the available weapons. Quick Use/Equip - Press DOWN on the D-Pad when highlighting Adrenaline or Health Packs to quickly use them. Press DOWN on the D-Pad to equip the selected weapon from the Quick Select Menu. Reload - Press UP on the D-Pad to reload your current weapon. Action/Shoot - When an item is available to pick up or look at, a red target cursor will appear over it, and your character will look in its direction. Press (A) to investigate the item. The (A) Button is also used to fire your equipped weapon. For throwing weapons (such as the Decoy Shells and Grenades), the longer you hold down the (A) Button, the farther you throw your weapon. Note that you have to be in Targeting Mode (hold down the |R| Trigger) to fire your weapon. Roll/Dodge - Press the (B) Button to perform a roll/dodge move. This is very useful for dodging enemy fire, and is handy for crossing corridors or ducking behind crates. Center Camera - Press the (X) Button to center the camera behind your character. Rotate/Walk Backwards - When you hold down the (X) Button, you can rotate in a circle and walk backwards (similar to Resident Evil). Sort of handy for tight corners. Press Against Wall - Press the (Y) Button to squeeze against walls. This allows you to walk across tight ledges and peek around corners, so you can see around the corner without being shot. Press the |R| Trigger to quickly go into Targeting Mode and jump around the corner with your gun ready. Release the |R| Trigger to dodge back. Press the (Y) Button to "un-stick" yourself from the wall. Duck/Crouch - Hold down the |L| Trigger to crouch down. You can still move around while crouching. This is especially useful for walking quietly under short cover. Crouching can also be used in conjunction with Rolling and Targeting Mode. When you crouch, your accuracy improves, and you also become a smaller target for enemies. Spiffy! Aim Weapon/Targeting Mode - Hold down the |R| Trigger to enter Targeting Mode. When in Targeting Mode, you can move around, but you will always face straight forward. Hold down (X) to rotate. You can also crouch while in Targeting Mode, but you CAN'T be in Targeting Mode, crouch, and move around. Press the (X) Button to cycle through targets. Switch Targets - When in Targeting Mode or when "stuck" to a wall, press the (X) Button to cycle through target-able enemies/items. You'll know if you can target multiple items when you see the small cursors on the screen. The red cursor is the item/enemy you are currently targeting, and white cursors are items and enemies that are also target-able. Stealth Kill - (this move works with any weapon equipped) Hold down the |R| Trigger to enter Targeting Mode. Approach the enemy from behind, so he doesn't know you're there. When you are directly behind the enemy, press the (A) Button (while still holding down the |R| Trigger) to quietly dispose of your target. Climb Ledges - When up against a short ledge, push against it with the Analog Joystick to hoist yourself up. Pull/Push Items - Press and hold (A) to grab onto certain items. Move around in the direction you want to pull or push the item. Pause Game - Press the START Button to pause your game. In the Pause Menu you can access such stuff as your weapons and items, documents, map, and game-save features. ---------------------------------------- [2e.3] Motorcycle Controls ---------------------------------------- /---+-----------------------+-----------------------\ | # | Button | Motorcycle Controls | +---+-----------------------+-----------------------+ | 1 | Analog Joystick | turn | +---+-----------------------+-----------------------+ | 2 | Digital Pad (D-Pad) | (no function) | +---+-----------------------+-----------------------+ | 3 | (A) Button | mount/dismount | +---+-----------------------+-----------------------+ | 3 | (B) Button | back up | +---+-----------------------+-----------------------+ | 3 | (X) Button | change camera | +---+-----------------------+-----------------------+ | 3 | (Y) Button | (no function) | +---+-----------------------+-----------------------+ | 4 | START Button | pause game | +---+-----------------------+-----------------------+ | 5 | |L| Trigger | brake | +---+-----------------------+-----------------------+ | 5 | |R| Trigger | accelerate | \---+-----------------------+-----------------------/ Accelerate - The basic motorcycle function. Press the |R| Trigger to gun your bike's motor. The harder you press the |R| Trigger, the faster you accelerate, so to avoid popping wheelies (during which time you can't turn your motorcycle), press down on the |R| Trigger slowly and evenly, just as you would accelerate a real motorcycle. Brake - Press the |L| Trigger to brake. Just like with acceleration, the |L| Trigger is sensitive to how hard you press it, so the harder you press the |L| Trigger, the harder you will brake. Turn - Use the Analog Joystick to direct your motorcycle in the direction you want. The more Skill Points you have, the easier it is to control your bike. Hard Turn - Brake and accelerate at the same time. Use the Analog Joystick to turn in the desired direction. This move allows you to get out of corners and such much easier. You can only perform this move from a complete stop. Change Camera - Press the (X) Button to cycle through 3 different camera angles. Back Up - Press and hold down the (B) Button to slowly walk your motorcycle backwards. You can only perform this move from a complete stop. Mount/Dismount - Press the (A) Button next to your motorcycle to mount it. Press the (A) Button in orange "Dismount Zones" to dismount from your bike. You can only dismount from a complete stop (doing other- wise wouldn't be too healthy for you). Pause Game - Press the START Button to access the full Pause Menu. ======================================================================= [ 3] C H A R A C T E R S [ 3] ======================================================================= NOT FINISHED YET ----------------------------------------------------------------------- [3a] J a c k W a d e [3a] ----------------------------------------------------------------------- Career cop turned professional headhunter, best of the best. Mentally resourceful and physically unmatched. Tough and independently-minded, a man of few words with a dry line in wit. Finds himself at the start of the story with no memory, few friends, and a revoked license. Hired by Angela Stern to find her father's killer, he may just uncover the truth of what happened to himself along the way... ----------------------------------------------------------------------- [3b] A n g e l a S t e r n [3b] ----------------------------------------------------------------------- Bright and resourceful, with an MIT education and plenty of attitude. More than capable of fighting her corner with a keyboard, a fist or a gun. Only daughter of murdered ACN boss Christopher Stern. Burns with hatred for the man responsible, the Syndicate's mysterious criminal boss. Hires Jack to find him: a partnership which moves from wary co- operation to respect and affection, and... ----------------------------------------------------------------------- [3c] C h i e f H a w k e [3c] ----------------------------------------------------------------------- ----------------------------------------------------------------------- [3d] C r i m i n a l s [3d] ----------------------------------------------------------------------- ----------------------------------------------------------------------- [3e] O t h e r s [3e] ----------------------------------------------------------------------- ======================================================================= [ 4] I T E M S & W E A P O N S [ 4] ======================================================================= You'll come across quite an arsenal of weapons and usable items to help Jack through the game. Here we list all the permanent items and weapons that are used in Headhunter. Temporary items are listed in their walk- through sections. ----------------------------------------------------------------------- [4a] I t e m s [4a] ----------------------------------------------------------------------- The usable items in the game that do not disappear after use (like the temporary items). Health Packs and Adrenaline are the only two usable items that appear throughout the entire game. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Health Pack - This item will refill your Health Meter (duh) completely. Use it when you're low on health (duh, again). It's a good idea to use Health Packs from the Pause Menu instead of the Quick Select when in heavy combat. Adrenaline - When you use an Adrenaline, you will see a blue bar fill up above your Health Meter. This blue bar is a "shield", and will absorb damage for your Health Meter. The Adrenaline will also slowly drain over time, so it's best used in heavy combat. Again, when in heated battles, use the item from the Pause Menu, and not Quick Select. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Shades - Jack Wade's infamous black shades. Equipping them is for aesthetic purposes only. Angela Stern can also equip them. You start the game with them and never lose them. Jack Wade has black shades! The black shades are Jack Wade's! Jack Wade's black shades! I can't stop!!! Code Breaker - The Code Breaker can be used on electric locks. Simply use the Code Breaker on the lock and the door should be unlocked. Obtained from the A Locker. Lock Pick - Automatically picks locked doors for you. Found at the end of the re- visit to Wolfpack HQ. IR Goggles - The IR Goggles are not used too often, and can only be equipped in certain rooms. When the IR Goggles are equipped, you can spot things that you could normally not see. Obtained from the AAA Locker. ----------------------------------------------------------------------- [4b] W e a p o n s [4b] ----------------------------------------------------------------------- About ENP Technology... [ENP Weapons] Developed by Biotech Corporation, Electric Neural Projectile (ENP) technology has been licensed by all leading weapons manufacturers since the abolition of conventional weapons. Combining neuro-stimulants with a motor cortex scrambler, ENP weapons are capable of causing severe pain and eventual brain death without damaging valuable internal organs. Superior to conventional weaponry in range, accuracy, and stopping power, all ENP weapons are manufactured under LEILA control to strict government standards. Possession of conventional firearms is an offense under Anti-Social Actions laws, punishable by compulsory organ donation. [ENP Ammunition] Similar in appearance to conventional bullets, ENP 'smart shells' combine a chemical payload with an electrical charge which together attack the target's nervous system. The shell cashing penetrates the body, then disintegrates and discharges its chemical payload. The disintegration process creates the electrical charge, converting the kinetic energy of the shell to electrical energy. This reaction only occurs on impact with organic tissue. If the smart shell hits a non-organic target, it continues to penetrate without disintegrating, inflicting the same collateral damage as conventional weapons. [ENP Effects] The chemical payload of the ENP shell violently over-stimulates the body's nervous system, eventually forcing the brain to shut down to all stimuli. At the same time, signals from the motor cortex region of the brain are scrambled by the shells electrical charge, further incapacitating the target. Initial effects on the target include dizziness, disorientation and partial or total paralysis. This is rapidly followed by extreme pain as the target's brain synapses fry. Repeated impacts result in total brain death while leaving all other organs intact. [ENP Tagging] ENP technology allows for the automatic 'tagging' of any registered criminal fitted with a CCS implant. ENP weapons transfer a unique ID into every bullet, drawn from the user's fingerprints on the shell casing. This biochemical signature is then registered in the target's CCS implant by the burst of electrical energy on impact. The target's control chip draws power from the electrical discharge of the bullet and relays the signature ID to LEILA. This immediately identifies the agent responsible for shooting the criminal and establishes his right to a share of bail bond values listed on the Criminal Exchange. ----------------------------------------------------------------------- .--[ Stimulator Automatic ]--. / Manufacturer: Smith & Easton \ | Origin: USA |______________________________________ | | | ENP handgun, standard ACN issue. A versatile weapon carried by | | all Headhunters, it is particularly useful against multiple | | enemies due to its fast rate of fire. A custom upgrade offers | | increased mag capacity and firing rate. | | | | Widely adopted by military and law enforcement agencies, the | | Stimulator is also the only ENP weapon to be licensed for personal | | protection. | |_____________________________________________________________________| .-[ Firing Rate: Medium. | |-[ Clip Size: 10 rounds. | |-[ Maximum Ammo: Infinite. | |-[ License Required: C | |-[ Controls: While in Targeting Mode, press (A) to fire. | |-[ Tactics: Not yet... | |- - - - - - - - - - - - - [ With Upgrade ] - - - - - - - - - - - - - - | |-[ Firing Rate: Medium-fast. | |-[ Clip Size: 16 rounds. | |-[ Maximum Ammo: Infinite. | '-[ License Required: B - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .------[ Resonator Grenade ]------. / Manufacturer: General Munitions, Inc. \ | Origin: USA |_____________________________ | | | ENP hand grenade that generates a sonic boom with a wave-form | | similar to that of a conventional explosion but harmless to non- | | organic material. Organic targets within range suffer severe neural | | damage. | | | | The Resonator was developed for counter-terrorist operations, | | allowing the use of a grenade without the usual destruction of | | property. It has since found favor with law enforcement agencies. | |_____________________________________________________________________| .-[ Firing Rate: Medium-slow. | |-[ Explosion Radius: Medium. | |-[ Maximum Capacity: 5 | |-[ License Required: C | |-[ Controls: While in Targeting Mode, tap (A) to throw the grenade a | short distance, and hold (A) to throw the grenade a long | distance. | |-[ Tactics: Not yet... | |- - - - - - - - - - - - [ With Action Belt ] - - - - - - - - - - - - - | |-[ Maximum Capacity: ?? | |-[ License Required: B | |- - - - - - - - - - - - [ With Combat Suit ] - - - - - - - - - - - - - | |-[ Maximum Capacity: 7 | '-[ License Required: AAA - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-[ 'Scorpion' Neurostunner ]-. / Manufacturer: Smith & Easton \ | Origin: USA |_____________________________________ | | | Small silenced handgun with modified ENP ammunition that | | scrambles signals from the motor cortex region of the brain, | | incapacitating the victim for a limited time. Needs a short period | | of charging before a shot can be fired. Useful in stealth | | situations. | | | | Neurostunner technology was developed at the request of national | | security services seeking a discreet, non-lethal solution for | | intelligence and counter-intelligence operations. | |_____________________________________________________________________| .-[ Firing Rate: Slow. | |-[ Clip Size: 1 shot per clip. | |-[ Maximum Ammo: ?? | |-[ License Required: C | |-[ Controls: While in Targeting Mode, hold (A) to charge. When fully | charged, release (A) to fire. | |-[ Tactics: Not yet... | |- - - - - - - - - - - - [ With Action Belt ] - - - - - - - - - - - - - | |-[ Maximum Ammo (with full clip): 4 | |-[ License Required: B | |- - - - - - - - - - - - [ With Combat Suit ] - - - - - - - - - - - - - | |-[ Maximum Capacity (with full clip): 6 | '-[ License Required: AAA - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - .-------[ Decoy Shells ]-------. / Manufacturer: General Munitions, Inc \ | Origin: USA |______________________________ | | | Shells for the Stimulator Automatic can be thrown as a decoy to | | lure enemies away. Very useful for stealth situations. | | | | Decoy shells need to be equipped as a regular weapon. | |_____________________________________________________________________| .-[ Firing Rate: Medium-slow. | |-[ Maximum Capacity: Unlimited shells. |
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