Hitman 2: Silent Assassin Walkthrough :
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Walkthrough - FAQ/Walkthrough--- HITMAN 2 - SILENT ASSASSIN --- ============================================================================== PLAYSTATION 2 VERSION COMPLETE FAQ/WALKTHROUGH BY GHEDDONLN VERSION 1.00 STARTED NOVEMBER 29 LAST UPDATED DECEMBER 10 ============================================================================== @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ TABLE OF CONTENTS ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ I Version History I I Copyright Notice I I I Credits I V Introduction V Basics V I Tips V I I Walkthrough V I I I Weapons I X Outro @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ VERSION HISTORY ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ [VERSION 1.00]: Guide completed. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ COPYRIGHT NOTICE ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ This document is property of "GheddonLN". All rights reserved. Copyright 2002 by Josè Felipe Vargas. This document may not be reproduced in any way, shape or form without written permission from the document's copyright holder, and it may not be uploaded, downloaded or saved into your hard drive unless from the following sites permissable: www.neoseeker.com www.gamefaqs.com www.ign.com www.psxcodez.com Failure to abide by this legal contract will result in a lawsuit in which you may be sentenced to serve a term in prison for copyright infringement as well as paying out compensation to the document's owner. This document may not be edited in whole or part, unless given permission by the document's copyright owner. This legal notification applies to international copyright laws and will be extremely well carried by authorities, copyright holder and citizen. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ CREDITS ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ IO INTERACTIVE/EIDOS: For creating and publishing this game. OTHER GUIDES AT GAMEFAQS: Got me out of hairy situations, especially on the first mission(I was a newbie to this game after all). ME: For writing this guide. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ Hitman 2 is by far the best stealth/action game I've ever played, surpassing even Metal Gear Solid 2(at least Hitman doesn't have 30+ min. cutscenes!). It puts you in the role of Mr 47, a retired hitman who must dig back his past after his good friend Padre Vittorio is kidnapped. In Hitman 2, we must move stealthily and kill our targets without anybody noticing. It's an excellent game that requires thinking and planning, and well worth the buy. With this FAQ I mean to take you through the game's missions. I will provide you with the strategies I've used to complete my game. I'd like to point out that I'm southamerican, therefore my english may not be the best, although I'm sure you'll be able to read through this FAQ with little to no effort. -GheddonLN @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ BASICS ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ CONTROLS -------- D-PAD - Lean - Select command LEFT STICK - Move forward/backward, strafe RIGHT STICK - Look/turn around X - Accept/Select O - Drop weapon S - Bring up weapons menu - Holster/Unholster select weapon T - Bring up expanded weapons menu L1 - Crouch(sneak). The sneak button. R1 - Use equipped weapon/gadget R2 - Run L2 - No use SELECT - Bring up map/briefing menu START - Pause the game L3 - Access first person view(FPV) R3 - No use GAME OVERVIEW ------------- Hitman 2 is an stealth/action game. In pretty much all of the game's missions, we'll be in charge of murdering someone. Like the Silent Assassin you're, you cannot just rush towards your target and put a bullet through his head. Normally, they're guarded by hordes of bodyguards and friend who'll make your life impossible. Therefore, we must use multiple strategies to silently kill our target and make sure anybody knows what we did. There are multiple ways to do so: using special and sleek gadgets, disguises or silently dispatching some of the enemies. If you're discovered, every guard around will normally know about it and get on your tail. Unlike in Metal Gear Solid, running away and hiding normally doesn't work. Alerting your enemies will cause everybody to keep themselves alert and restlessly look for you until they find your rotten guts(FF7, I know). Disguises work well to keep guards off you, but they pretty much know everybody in the world, so if you get too near a guard with any disguise, they'll see right through it. MAP --- The game provides us with an extremely handy map. To access it, press the select button and then select "View Map". The map'll show you all of the enemies, citizens and target locations, as well as other things such as manholes, staircases, pickup points and other things. While on the map, guards still move(there is no pause while on the map). You can press the O button on the map in order to see its legend. Study the map everytime you can, for it is probably you must useful gadget. PICKING UP WEAPONS ------------------ This game is divided in chapters of sorts. Normally a chapter is a set of missions that take place in one city. Before each chapter, you'll be able to pick weapons available on your shed and take them. However, you won't be able to pick weapons from your shed throughout the chapter(although you can still pick enemy's). You'll know a new chapter is about to start once you return to your shed after a mission. When you continue the game, you'll start a new chapter. LOOT/SHED --------- When you finish a mission, whatever weapons you brought will you will be put inside your shed. Then, you can pick them at the start of a new chapter or to goof around the Gontranno sanctuary. Like I said, the only way to keep a weapon is to have it with you(not necessarily equipped) at the end of a mission(NOT chapter). Then, they'll appear on your shed's wall, waiting for you to pick them. TYPES OF WEAPONS ---------------- There are various kinds of weapons: pistols, melee(sword, axe etc), pocket, rifles. You can carry various types of pistols and pockets. However, you can only pick a melee weapon at a time. Same goes with rifles. And you can't have a melee weapon with you along with a rifle. If you want to know what kind of weapon is x weapon, check the weapons section at the bottom of the FAQ. DISGUISES --------- Each person in each level have his/her clothes. Indeed. Some of these clothes will take them to places they would otherwise be unable to access. Some of them identify them as local guards or citizen. Either way, you'll have to steal plenty of these clothes throughout your Hitmanical adventure. After you've mercilessly killed a citizen or a soldier, you will be able to pick his clothes(not "her", because Mr 47 is not some kind of fruity assassin). Mr 47 will take some seconds to undress himself and pick the poor's bastard clothes. Certain disguises are better than others, of course. Citizen disguises are normally good as long as you stay clear from guard. Enemy's disguises are probably the most un-reliable. You're easily discovered with them, since the missions' guards all seem to know each other very well. There are other kind of disguises: doctor, patient, system admin., homeless bum(not really) that are either extremely useful or pathetically unuseful. Keep in mind that when in disguise, there are certain things you cannot do: you cannot holster a weapon unless you're guard, you cannot run in front of anybody and you cannot get too near anybody. Doing any of these will get you caught before you can scream help. There are certain disguises that give you many liberties(running, getting near people) but you should NEVER holster your weapon unless you're disguised as a guard. ACTION MENU ----------- Each time you approach certain places and things, the action menu will appear on the top right corner of the screen. In this menu you'll be able to do an action, depending on the situation. To select the action you want to perform, press AND HOLD X, and use the d-pad to pick your option. When you do, let go X. This action menu appears when you're near doors, pickable items, bodies and weapons. WEAPONS MENU ------------ Once you press the Square button, you'll access a small weapons menu. It will open on the top right corner of the screen. Like with the action menu, press and hold x and use the d-pad to pick your weapon. Then let X go. This menu can be really cumbersome during gunfights and such. For that, there is an expanded menu, accessed via the Triangle button. It'll pause the game and you can pick your weapon with no hassle. DROPPING WEAPONS ---------------- You can drop weapons by pressing the O button. Select the weapon you want to throw from the weapon's menu, and then push down O. This will make the currently equipped gun to fall down. What's the purpose of this you ask? You'll use it mainly with melee weapons and rifles. Because you can only carry one of each(and you cannot carry a melee weapon and rifle at the same time), you'll sometimes need to drop x weapon to pick y weapon, if they're melee/rifle. SNEAKING -------- The best way to silently get past people is by hitting the Sneak Button, L1. When you do, Mr 47 crouches. You'll move rather slowly in this position, but you won't make any kind of noise. You can get past looking elsewhere this way. In order to strangle/knife/drug an enemy, you'll need to sneak a little near him(not really, but it's much easier this way). However, once you're very near your enemy, even if you're sneaking, they'll immediately notice you're there and start shooting. Use the Sneak Button wisely. KNIFING/DRUGGING/STRANGLING --------------------------- There are three weapons in the game(fiber wire, knife and anasthesic) which can be used to silently dispatch an enemy(or sleep). To use these silent kills, you must approach an enemy from behind. When near enough, press the R1 button to use the weapon like you normally would. If you're near enough, you'll perform this silent kill. If done with the correct approach, you can kill your enemy without even alerting him. While in hell, he'll still ask himself what happened. SPEED ----- Mr 47 walks when you steer him using the left analog stick. However, if you push down the R2 button, he'll run like the wind. Running makes noise and alerts guards if you're on disguise, but you should do it on hairy situations. SUSPICION METER --------------- The Suspicion meter is the bar with the ! on the top-left corner on the screen. It'll start flashing when you do something strange and alert people. At first, it'll flash in black, meaning that you got the guard/citizen attention. In that case, you could either walk past the guard or get away. When the meter flashes red, but only partially, you've really caught the guard's attention. They'll either follow you, make you stop etc IF YOU'RE ON DISGUISE. In case you're on your black suit, they will immediately start shooting and the suspicion meter will be fully red. You've been discovered. POINTS OF INTEREST ------------------ On the map, there are certain places with (!) signs. These are called points of interest. Normally, these points signal places you should/must visit in order to accomplish the mission. You'll find disguises, weapons, ammo and various things in rooms/areas with points of interest. You should do your best to visit all of the mission-you're-in points of interests. Most of the time they house very useful items, although sometimes they're totally useless. Sometimes, point of interest mark a whole building. AGENCY PICKUP POINT ------------------- On the map, there'll be a red "Hitman symbol"(the one that appears on the game's case, behind the words HITMAN 2) where your equipment is(in certain missions). In some missions, you MUST pick the equipment, otherwise you won't be able to complete it. Although not always it'll be counted as an objective, equipment- collecting is a must in most missions, since they contain very vital gadgets. Rarely, we'll find missions when we don't need to pick our equipment. FIRST PERSON VIEW ----------------- We can access first person view by pressing down the Left Analog Stick(L3). When we access FPV, it's like we were playing TimeSplitters or Red Faction: we can see our weapon but not our body. While on first person view, we get better chances of hitting our target due to improved aiming and because Mr 47's bald head doesn't obscures our view. It's greatly used when taking out enemies from afar. SNIPING ------- There are sniper rifles in the game of course. However, at first, the how-to-zoom stuff is not so obvious. Oh no, it isn't. I tell you, I spend some quality time before fully learning the Sniper's basics. When you equip an sniper rifle, press R1 to access the zoom-able crosshair. Press R1 to fire your rifle, or press UP on the d-pad to zoom it in. You can move while sniping. PICKING LOCKS ------------- Certain doors have locks to pick. To pick the lock, select "pick lock" on the action menu. Mr 47 will then start doing some stuff to the lock until he picks it. This will get everybody's attention, so therefore try to pick locks when nobody's looking. Some locks take a helluva lot of time, while some other get picked really fast. RATINGS ------- After each mission, you'll be given a rating based on how well you did. To sum your rating up, the game takes into account stealth(alerts, close calls etc) and aggression(enemies killed, shots fired etc) and then will throw a rating. If you were very stealthy, you can ratings such as Silent Assassin, Professional, Expert, Executonier(not sure if this is a good rating, but I get it with little aggression and good stealth), Ninja Extraordinaire(if you killed but nobody found out) etc If you were very aggressive, you'll get ratings such as Hired Gun, Mass Murderer and Psycopath. Ratings don't contribute anything to Gameplay (ok, well, they do, if you get some high-quality(Silent Assassin) ratings on certain missions). @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ TIPS ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ---- *Stay Silent Do not use nosiy guns unless you're sure nobody'll find out. Making noise will normally alert everybody including your target. Try to stay as noise-less as you can in all of the game's mission. ---- *Stay Stealthy Once again, try not to cause a fuss as you play. Stay stealthy. Use disguises, hide bodies and hide behind corners and in dark places to prevent detection. Make sure nobody knows you're around. It's the best way to proceed. ---- *Cover your tracks(can you say "Hitman's Demo?) Once you kill a soldier or a civilian, be sure to hide his/her bodies, somewhere you know they won't be found lately. Sometimes you won't be able to hide them because they'll eventually be found, but do your best. ---- *Study the map The map's your best gadget. You'll have to use it in order to know where people is, where your target hangs out etc. Always try to find a quite, guard-less room and sit there, studying your map. Learn the guard's, citizen's and target's patterns before moving on. ---- *Use Silenced Weapons Whenever you find yourself in the need to kill somebody, use a silenced pistol. Guards are normally near other guards and targets are normally patrolled by bodyguards and such. Using silenced weapons greatly increase your chances of survival. ---- *Stealth Kill The best way to deal with guards is to use stealth kills, i.e. use the knife or fiber wire. If performed correctily, you can do an stealth kill without alerting the guard(this happens sometimes). This way, you won't hurt your rating and anybody will find out(unless you leave the body lying around). ---- *Use Disguises Whenever possible, use your disguise to prevent detection. Try to find spare disguises lying around(check your map) or kill somebody for it. Always try to use a disguise. ---- *Do not run while on disguise If you run while on a disguise in front of people, they'll immediately find out who you are and open fire(I ask myself: Would I shoot to death somebody who ran in front of me!?) or alert other people or do something drastic most of the time. ---- *Stay clear With or without disguise, stay clear from people. As far as you can. If you get near somebody, they will, most of the time, alert everybody around. You're pretty popular, you see. ---- *Kill from a distance Sometimes you'll be given the chance to kill your target from far away. Make sure you make good use of this! Killing from far away will alert people, most likely, but you'll be far, far away, therefore nobody will know it was you. Just be sure it's a good distance. ---- *Sneak! Always sneak when in hairy situations(too many enemies). You can sneak past enemies looking elsewhere easily. Make good use of it. ---- *Speed-o I've noticed that while on the map, things go faster. So, while picking a lock or while waiting somethig to happen, access the map and wait. Things will go much faster, I tell you. ---- *Have fun There are more tips, but most of them are easily guessed. So, have fun! ---- @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ ------------------------------------------------------------------------------ WALKTHROUGH ------------------------------------------------------------------------------ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MISSION # 0 - GONTRANNO SANCTUARY --------------------------------- You'll start at your Garden Shed. Go through the door to head outside and follow the priest until he enters a confession room. Once he does, go through the door to the left of the confession room. You'll be in front of a staircase: ignore it and go through the door next to it. Look for a piece of cloth here: it's the confession room. Go through the cloth, and a cutscene takes place. After it, you'll have to get outside this area and pick up the package the terrorists left. Another cutscene ensues. After it, return to your shed. Time to remember already forgotten things... MISSION # 1 - ANATHEMA ---------------------- OBJECTIVES *Kill the Don *Take his key *Free Vittorio You must enter the mansion that's a little off your limits. You start at a peak, look to the left and go down. After a bit, you'll see a postman getting in. Immediately equip your Fiber Wire and run behind the postman. Wire him to death. Now, drag his body behind the gates and pick up his uniform and flowers. Now, before you try to head to the entrance, you must get rid of your weapons. To do so, head to the east of the peak you start in until you find a truck. Go a little beyond it to find in the floor a "drop-off/pick-up" point. Drop-off ALL of your weapons(you won't need 'em anyway) but be sure anybody sees you! If you're seen, you'll must likely trigger the alarm. So do it carefully. Head back to where you killed the postman and go north, to the entrance. You'll find two guards standing by the entrance. Approach the entrance _walking_ and when the guards tells you to stop, stop. He'll do a frisk search on you. If you left all your weapons at the drop-off point, you'll have no problems getting through. Head towards the big mansion and go through the main door. Once you do, approach the maid that'll greet you. But not too much! If you approach her too much, the guard nearby will start shooting. The maid will pick the flowers and leave through a door, along with the guard. Now, you should see two small alcoves to the left and right of the door the maid went through. Get into the leftmost alcove and hide there. After a while, the guard will come in once again. Immediately equip your fiber wire and kill him as fast as you can. Hide his body inside the alcove you were in, pick his uniform and weapon and go through the door the maid went through a while ago. Head into the kitchen. Ignore the cook(this guy is dangerous; if he feels you, he runs away like a fat chicken) and go upstairs. You must move fast inside this room, because a guard passes by from time to time. Pick up the ammo on the table and head into the balcony. Look to the left. You should see that there is a thin ledge there. Although it looks impossible to use, as long as you crouch, you won't fall. Follow the ledge to a rooftop. Crouch and use the wooden plank to reach the Don's balcony. This balcony has two doors: the one right in front of the wooden plank, and the other one to the other side. Crouch and head to the door that's to the other side. Wait the Don to enter his room(check your map) and open the door. Take aim(go for the head) and shoot him down. However, take note of this: once the Don arrives at his room, he comes in with a guard, who'll leave after a few minutes. Wait until this guy leaves so your shot doesn't alert him. As long as this guy is not near, you can kill the Don with a 9mm pistol. Also, sometimes the guard will search the whole balcony. In that case, you're fried. If he keeps doing this, use the wooden plank to get into the adjacent rooftop and wait for the guard to leave. Or, use the Fiber Wire to kill the Don noiseless. My choice --if the guard keeps searching the whole balcony and finding me-- is to use the fiber wire(after a little, they'll find the dead Don. No worries: by then, you should be out of his room). Pick up the key from his body and head back to the ledge. Halfway through it, look down. You should see a flight of stairs going down, to a basement. Jump off the ledge and use the stairs to head into the basement. Check the room here. After you do, your next objective will be to escape. There are various ways to do so. You could head back inside the house, pick up the postman's uniform and bail out. Or blast your way through. It's your choice. MISSION # 2 - ST PETERSBURG STAKEOUT ------------------------------------ OBJECTIVE *Kill the General Right after you start, head to the right, into the locker room. Approach the lockers and look for one that's got a lock to pick. Wait til anybody's looking, and pick the lock. Inside, you'll find this mission's main weapon: The Sniper Rifle. It can't be hidden, therefore we must be careful with innocents. Pick up the sniper, the nightvision, the pistol and ammo. After you've done so, look at your map. Wait til anybody's near the lockers and head west. You'll find the train tracks. Jump into them and proceed through the tracks until you find a small ladder going up. Go up carefully( be sure nobody's around) and go up the stairs to the left. You'll see you can go south and north. Proceed south. Go up the nonworking escalator. After it, look to the left. You'll see a short flight of stairs leading to a room with a guard. A guard from outside comes into this room from time to time. To prevent detection, wait the outside guard to come in, check, and leave. Afterwards, go down the stairs and crouch. Kill the guard there, hide his body behind the lockers and take his clothes(BUT NOT HIS WEAPON). You should see a door next to the lockers, to the west of the stairs. Go through it, and pick the lock of the door inside. You'll be at the sewers. Now, check your map. You should see a manhole symbol to the far right corner of the map and another one a little to the left. Head to the leftmost manhole symbol, and you'll find a ladder. Go up it. Check your map once again: you'll notice that there is a building here with a (!) symbol on it. Head towards it and go through its front door. Go up the stairs inside, make a left, go to the bottom of the hallway and go upstairs again. Make a left, go through the door there(lock pick) and then go through the door with the green patch on it. You'll find yet another door with a green patch: go through it, around the staircase and through another green-patched door. Turn left and go through the door. Go through another door here. You'll find a room with an unblocked window. Place yourself in front of it, and take aim with your sniper rifle(press R1 to trigger the crosshair, UP on the d-pad to zoom in). Our target is a bald guy, non-smoker and right handed. Look carefully for somebody who's not smoking and who'll pick his glass of wine with his right hand. The baldness doesn't help since they have hats. Once you've detected him, fire and kill him. Once you do, the guard in this building(there is one) will come to your room. Bolt your way out. If you feel he's following you, just keep running. After a little he'll stop following you and you'll be safe. To finish this mission, you must head back to the train station. Easy enough: just don't run in front of anybody, and carefully head back to the sewers and to the train station. Head to the lone train there, waiting for you. Mission complete. MISSION # 3 - KIROV PARK MEETING -------------------------------- OBJECTIVE *Kill the 2nd general *Kill his companion In front of the pier there is a bunch of crates and a guard. Wait for the guard to leave and head to the crates. Behind one of them you'll find your equipment. There are some car bombs in here, but you won't need them for my way to accomplish this mission. Instead, pick up the Sniper Rifle, ammo for it, and the Silenced 9mm Pistol. In front of the pickup point there is a manhole. Use it to go down. Below, check your map. Just to the north you'll see three manhole symbols, and to the far left, two more manhole symbols. To the south there are more. Our target are the manholes to the far north-left. Head towards there and use the first one(from right to the left) to go up. You'll appear right in front of the radio tower. Head towards it and kill the guard patrolling it with your Silenced Pistol. Hide his body and take his clothes. Pick the lock of the door that's on the fence covering the tower. Once you do, go up the tower, and save. Look to the east with your fully zoomed sniper rifle. You'll see both targets: one that's wearing his traditional general clothes, and another one who's wearing a red coat. If you kill the general first, the red-coated target will get away from you, as you won't be able to target him. If you kill the general first, the red-coated one will run to the left, to his car, where you can easily get him. So, kill the general first and then wait for the red-coated to get near his car and dispatch him. Also, there'll be a time when both of them are aligned(the general is right in front of the red-coated, giving his back to you). In that case, you can kill BOTH of them in ONE shot! Sweet! Now you must head back to the pier you started in. That's quite easy. Get into the sewers and use the manhole that takes you right in front of the pier. Get into your boat. Mission complete. NOTE: If you want to use the car bombs, carefully plant them on both cars that are around the park the targets are meeting in. I'm not sure when you should blow them up using the remote, as I've always used the Sniper strategy. MISSION # 4 - TUBEWAY TORPEDO ----------------------------- OBJECTIVES *Obtain your equipment *Kill the 3rd General You start on the sewers: check your map and you'll see a big red arrow. Head towards it and go up the stairs. Once you do, crouch behind the green crates in front of the manhole and wait a soldier to approach. Wire him down and hide his body on the warehouse next to the manhole. Take his clothes, and his AK. Your next objective is to retrieve your equipment. There is a group of crates here marked as FCK, and behind them is your equipment. You can get there easily as long as you stay away from guards. Keep in mind that the area whre your equipment is is patrolled by a guard(the one on the raised area). Just wait til he's not looking to pick up EVERY PIECE of your equipment. Now, to proceed with this mission, you must get into the truck. Two guards patrol it, but they don't move, so quickly get into the truck and be sure they don't see you. Once you get into the truck, _crouch_, or else the guards will start chasing the truck. After it stops, get out of it. You should notice that in front of the truck there is an alley. A guard will check the truck and then head into the alley. Carefully follow him(keep your distance) until he goes through a door. Next to this door is a crate: put yourself behind the crate and wait the guard to come out. Afterwards, go through the door. You hopefully have your uniform by now. If not, there is a spare one lying upstairs. There is also a guard here. Ignore him and call for the elevator. Head to the 1st Basement. Be sure, however, that you have your uniform. Once you arrive, head east, through the hallway. You'll notice that it is guarded. Most of the basement's hallways are like this. Take note, however, that they've got small alcoves to the left and right. Because you cannot get too near a soldier, these alcoves are your friends. Each time you need to cross a hallway and it's guarded, hide in the alcove and evade the guard. Take note of this, too: If the guard patrols the right side of the hallway, hide on an alcove to the left, and if he patrols the left side, on an alcove to the right. First off, we must head to the control room. If you check your map, you'll notice that it has two entrances: one that's at the top, which is guarded, and one at the bottom, guardless, although a guard sometimes patrols it. Go through the bottom door. Inside the control room, check your map. You'll quickly notice you can get into the server room quite easily via a door here. If you do, however, you'll alert everybody and that ain't good. To proceed stealthily, go through the hallway at the north. At the end of it, you'll find a door. Go through it and run down the hallway until you find a door leading into the server room( from behind, of course, where nobody'll see you). Go through it. Inside, you'll see a big panel with a green light on it. Shoot down the green light with your Silenced Pistol. Now, check your map. You'll see, at the south, a room called Sewer Station where there is a "Bomb" sign. That's where you've got to put the bomb. Next to it, there is a room with a (!) sign. Head towards this room first. Inside, you'll find another uniform(general). It's practically the same thing as the normal uniform, except for the hat. Don't get fooled, you'll need this. Now, you should notice that there is a guard that sometimes gets into the sewer station room, and leaves. Hide yourself into the sewer station room, and wait for him to come. Have your Silenced Pistol equipped. Once he arrives, shoot him down quickly so he doesn't alert anybody. Put his body by the wall, and drop the bomb. Head into the room where you got your general uniform, and use the remote to activate the bomb. Everybody runs in. Wait them to leave. Once they leave, head outside and towards the elevator. In front of it there is a guard sitting on a chair, who won't let you pass if you don't have the correct uniform. You have it, but it's better to kill him(you'll soon see why). You may notice that the guard is looking directly to a fence: another guard sometimes wanders around this fence. What you need to do is to kill the guard on the chair once the fence guy leaves. Quickly hide his body before the fence guy arrives again, and use the elevator to go into the second basement. Check your map. Head towards the interrogation room. Its door is locked, and you must get inside to kill the general. There are two ways to do so: you could drop the pager in front of the locked door, and then use the phone(press R1) to make it sound. The general comes out, picks it, and head backs inside, without locking the door. Use this chance to get inside and blast his brains out with your silenced pistol BEFORE he kills your friend. If he kills him, it's game over. Or, you could head into the observation room, next to the interrogation room. Inside, you'll be able to see the general through the glass. Take aim and use your silenced pistol to kill him in (hopefully) two hits (if you go for the head). Problem is that to get into the observation room you'll have to pick a lock. It takes some quality time to pick this one, and a guard who patrols the hallway may find you, thus screwing your mission. Anyway, once the general's dead, you and your friend must escape. Head to the sewer station, where you put the bomb, and go through the hole in the wall. Bolt your way to the exit point to accomplish this mission. MISSION # 5 - INVITATION TO A PARTY ----------------------------------- OBJECTIVES *Kill the 4th General *Secure the suitcase Go up the stairs next to the pier, and you'll find a waiter looking at the sea. Poor idiot. Take him out with your silenced pistol, and take off his clothes. If you want, hide his body. Also, pick his door key. Check your map. You'll see a pickup point in front of the embassy. Pick up the poison there. Now, we must head to the embassy building. You'll notice that it's got two front entrances: on in the center, and one to the right. I usually take the rightmost one, as it puts you a few meters away from the basement, where we must go now. So, use it, and run forwards until you see a door next to a garage door, hidden in the snow. Go through it. Go into the small room next to the black car and wait til the coast is clear. Once it is, run to the kitchen. STOP! As you approach the kitchen, a big group of guards will appear out of a room. Wait until they leave and enter the kitchen. Inside, you MUST pick the bottle of wine. After you've picked it, use any of the staircases in front of the kitchen to go up. On your way, poison the bottle of wine. First, equip the bottle and then the poison to do so. Once you arrive at the first floor, head to the ball room. Wait for the general to arrive(the one with his usual general dress) and hand over the bottle of wine. He'll leave and die after a while. Now, carefully go upstairs(you're not allowed to be there, be sure you're not seen UPSTAIRS. If somebody sees you going up, it's no biggie) and check your map. Wait the agent(red icon) and the ambassador(white icon) to approach the safe room(marked as (!)) Once you see them doing so, get into the room next to the safe room. Wait them to arrive at the safe room, storm in and blast their brains out. Pick up the code from the ambassador's body and open the safe. Secure the briefcase. Now, me must head back to the pier. Problem is that, with the briefcase on our hands, guards will start shooting us unless you're wearing your black suit(I'm speechless about this one) or a guest's suit. Otherwise, you'll have to blast your way out. It's easy to get out out guns blazing, so no worries. MISSION # 6 - TRACKING HAYAMOTO ------------------------------- OBJECTIVES *Kill Hayamoto Jr *Place Transmitter on his corpse. You start in front of a stone. Behind it there are two guards. They, however, won't bother you, so run to the right until you find another stone. Wait the guard patrolling the area to get away and run into the garage. Now, I hope you have the Silenced Pistol. Notice how there is a car inside the garage? Approach it and honk its horn. Immediately hide behind it, and wait a guard to come in. Blast him quickly to prevent any alerts. Do not bother with his clothes. Go through the door the guy came through. You'll notice that there is a paper door, and behind it a guard. For now, ignore the guard, and go through the cloth to the right. In the next room, proceed to the next cloth door and go through it. You'll appear in front of another paper door. The guard you saw before patrols the area, but you can't kill him as there are a couple of guards a few meters away. So, wait the patrolling guard to leave, go through the paper door and through the door next to it. Afterwards, head north two rooms and into a hallway. Check your map. You should be in front of a (!) room. Enter it and take the chief's suit. After you've gotten it, wait til the coast is clear of guards(be sure you're not seen by the geisha: she can see through your disguise) and head into the kitchen, east of the room with the suit. Inside, check your map and you'll see a (!) in a room at the east. Get into this room, and examine the fish. Head back to the kitchen, and place the poisoned fish on the sushi plate(it's yellow) along with the transmitter. Immediately hide in the room with the chief's suit, and wait the geisha to deliver the plate. It'll take a few minutes before Hayamoto dies. Now, to escape. Wait til the hallway is clear and run all the way back to the garage, using the same route you used to come here. Inside the garage, wait for the guard around it to get away and run towards the exit point. You'll find two more guards. If you're wearing your chief's uniform, walk past them(don't get too near, though). It shouldn't be too hard. MISSION # 7 - HIDDEN VALLEY --------------------------- OBJECTIVE *Get the hell out of here Right after you start, hide behind the trees and head to the left. You'll see a wall to the north. Run like the wind towards it and, hopefully, snipers won't hit(if they do, you're out, most likely). Once you reach the wall, head to the left and look around the corner. You'll see a guard there. It's a good idea to kill him. In fact, we need to. I prefer to use the fiber wire. Hide his body somewhere(around here nobody'll find him) and take his clothes. Around the area he was patrolling there was a truck, and behind it, a crossbow along with some bolts. It's HIGHLY recommended to pick it up along with the bolts, since we won't be using any other weapon on this mission. Once you've picked your equipment, check your map. You'll see a manhole symbol just south of the pickup point. Run towards there and go down. Below, check your map. Wait til the guard patrolling the hallway enters a room next to the room you're in, and head out. Runs towards the tunnel, and hide behind a pillar. We could use the trucks here, but it is not recommended. Why? When you're on them, guards will try to stop it. Because we'll need to get out of the truck before the tunnel ends, this is not good, since we'll have a bunch of guards trying to bite our ass. So, it's better to do on foot. Proceed east. Our destination is the room with the manhole symbol that's just before the eastern exit(the one with a bunch of guards around it). On our way, we'll find three big groups of guard, and one lone guard. The first group goes east and west, back and forth. They're three soldiers who normally walk all together. To dodge them, wait til they're heading west(since we're going east) and hide behind a pillar until they're far away. I've noticed, however, that there are times when they take a lot of time before heading back west. In that case, follow them silently until they do. The second group is a checkpoint. What's a checkpoint, you ask? Well, it's a group of guards who stand still in a certain place until a truck passes by. Then, they check it up, and let it go. If you try to run past them just like that, you'll get a bunch of guards on your ass. The best way to RUN past them is to wait them to check for a truck, and take that time to run along the rightmost side of the road. If one of them tells you to stop, walk. When he starts checking your ID, run like hell! If you alert them, ignore my walkthrough and run to the manhole I told you. Seriously, if you alert a group of guards this big, it's better to run into the manhole, alerting guards as you go, but at least you won't risk your life, lose the mission. The third group is a little bit more complicated. It's two guards, and a lone guard who sometimes joins them. One of the guards will keep heading west, while the other east, and they'll meet sometime. What you should do is to wait the guard who's coming west(towards you) to start heading back east. Follow him, and wait him to turn back west. Hide behind a pillar and wait til he goes away. For the one who goes east, hide behind a pillar and wait til he meets with the other guard. Then, run away! The "lone" soldier should pose you no trouble. The manhole room is right before a checkpoint, and although they seem to be near, they're far away. Anyway, you can enter it via the normal door, or via the garage door. I recommend the normal door since there is a guard who patrols the garage's door hallway(the garage door is opened. It's a big, square hole on the wall if you don't understand me). The normal door leads to a small room next to the hallway. Above this small room is the manhole room. The garage hallway has a truck. Make good use of this! The guard patrols around the truck, so, put yourself behind the truck, and wait the guard to come towards you. When he does, you'll have enough time to go around the truck, enter the manhole room, and head outside. Check your map and look for the exit, that's just to the east. You don't need any directions here, seriously. Just run there and be careful not to bump into the guards around here(there are only two, they don't move and if you bump into them you're an idiot). MISSION # 8 - AT THE GATES -------------------------- OBJECTIVES *Get to the castle UNDETECTED *Disarm the alarms First off, I hope you've the crossbow. Head to the far right and go up the ledge. Proceed east until you find a guard patrolling by. Take him out from afar with your crossbow, and take his clothes. Proceed east, along the rightmost side of the area until you've got to go down the ledge. Before doing so, take out your crossbow and look to the northeast. There are two guards here. One of them patrols the dirt road and another one patrols the snowy area behind the dirt road. Look for a good sniping spot and take them both, and continue east. Check your map until you see another guard walking by the dirt road. Get away from the road, and take him out before he finds the other two guard's corpse. Proceed east(along the rightmost part of the area, far from the dirt road) and check your map until you're near a soldier, who's too far from the dirt road. Kill him from afar and head east. I'd like to point out that there may appear another guard on the dirt road, and if he does, he'll find the dead bodies most likely. It's recommendable to check the map once in a while to look for him, and kill him. Our objective now is to de-activate the alarm grids. If you've been following me and keeping along the right side of the area, you'll find the alarm grid in no time. For further help, it is one the easternmost side of the outside castle(check your map if you want to) guarded by a soldier. Snipe him down from afar, and enter the grid's "room"(it is fenced). Check the green light on its back, and you'll stop it. Our next objective(grid) is inside the castle. The best way to get there is, surprisingly, the main door(the one next to sniper's tower). Once you do, you'll see a staircase going up(and a guard passing by if you're unlucky). Next to the staircase there are two doors. Go through the rightmost one, up the stairs and through the door. If a Yoyimbo(ninja with sword) sees you, have him follow outside and kill him with your Crossbow(it's hard and you may end up dead) or your Silenced Pistol(if you have it). If you only have the crossbow, you may have run away from the Yoyimbo or reload a save file, because he's tough to beat with those arrows. Anyway, in this area, you'll find your second alarm grid. De-activate it. Diana then tells you the third alarm grid is hidden on the map, and that'll you have to find it for yourself. Put yourself in front of the alarm grid we just got rid of, and head north. You'll see a staircase. Use it and go through the door. You'll find a hallway with a lot of doors. Ignore the doors and follow the path to the last alarm grid. De-activate it. To finish this mission, head through the door next to the grid and make a left. Go through the opening and turn right. Go up the staircase, turn left and through the opening. Mission accomplished. MISSION # 9 - SHOGUN SHOWDOWN ----------------------------- OBJECTIVES *Pick up the Missile Guidance System *Kill Hayamoto NOTE: My strategy involves making of this mission a bloodbath. Ok, not exactly =P We'll kill a lot of enemies, yes, but we'll evade some others. I put this note because, hey, the game's "Silent Assassin", not Mass Murderer, therefore you may not like this strategy. But I guarantee you'll finish this mission effortlessly following my advice. Your choice. Right after you start, head left and through the wooden door on the right most wall. Go up the stairs and go through the door to the left. A guard wanders around this room. Dispose of him and pick up his weapon and clothes. After you do, walk around here to make noise and lure two more guards into the room. Once they do, kill them both with your newly found assault rifle(silenced). Take note of this room(the "noisy room") and go down the stairs to the west(be sure you pick up the dead guy's guns for ammo). Right in front of the staircase there is a door, and next to the staircase(to the right) there is another door. Go through the door next to the staircase and proceed down the hallway. Go through the door and pick up the keycard next to it. Head back all the way to the noisy room and deactivate the laser fence(you needed the keycard you just got). You'll see two flight of staircases: one going up, one going down. Proceed down for now. Go through the door and head to the other side of the room, where you'll find another door. Go through it and down the staircase. Deactivate the laser fence. Welcome to the museum! At the opposite side of the room there is a lone guard. You can accomplish this part of this mission without killing him, although I highly suggest you to kill him to prevent further trouble. Here in the museum is the missile guidance system, which we need. It's on the rightmost side of the room. You can hide behind one of the room's pillar if you don't want to kill the guard. Anyway, pick up the guidance system and head back to the noisy room. This time around, go upstairs. Head forwards from the staircase and turn right. Proceed down the hallway until you see you can turn right again. Stop. If you check your map, you'll see a guard standing near where you area. If you check the area with your own eyes, you'll see a staircase going up, as well as a Yoyimbo standing by it. Once again, I suggest killing him, but you could also get past him stealthily. How? I dunno. Really, I always kill him, and be sure you do it fast or else a soldier from above may come down. Go upstairs. |
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