Hot Shots Golf 3 Walkthrough :
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Walkthrough - FAQ-==-------------------------------------------------==-
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FAQ Version 2.0
-==-------------------------------------------------==-
Written by: Voltanis (voltanis@hotmail.com)
This FAQ is Copyright (C) 2002 by Voltanis
Hot Shots Golf 3 is a registered trademark (R) 2002 by SCEA and Clap Hanz
This FAQ, in any current, previous, and future version, may not be sold, copied
or duplicated, in whole or in part, or be posted on any website (other than
those listed below) or printed in any magazine, strategy guide, book or other
publication without the expressed written consent of Voltanis (that's me). This
FAQ is ONLY to be posted on the following websites:
www.GameFAQs.com
www.CheatCC.com
www.Neoseeker.com
www.cheathappens.com
Violators will be shot. Survivors will be shot again.
Any updates will likely be posted on GameFAQs first.
-==-------==-
Revision List
-==-------==-
1.0 (March 28, 2002)
- First version
1.1 (April 2, 2002)
- Fixed: Touched up a few areas, including VS Mode and Tournament Mode
- Added: Item descriptions, almost all Loading Messages, some Capsule Info
1.2 (April 4, 2002)
- Added: Capsule Info, the "Ayane Bug", Course descriptions
Game mode information, Music Mode song list
When items in the Shop become available
- Fixed: Made Equipment section easier to read
1.3 (May 1, 2002)
- Added: An ASCII title, new Scoring Strategies section, Golfer animations
more Capsule info, Hole-by-hole descriptions of Mt. Sakura
National Tournament for May
- Fixed: unlocking some Items in the Shop, Video upgrade info
1.4 (May 22, 2002)
- Added: Loading Message #41!!, Tournament Mode complete, more Capsule info
Hole-by-hole descriptions of Aloha Beach
1.5 (July 1, 2002)
- Fixed: Tournament Mode scores, info on the game crashing
- Added: more Music Mode descriptions, Hole-by-hole strategies
National Tournament for June, HotShots Points info
Theory on how to improve your Player Rank
2.0 (September 2, 2002)
- Fixed: Theory on how to improve your Player Rank
- Added: Remaining Hole-by-Hole descriptions, the last Capsule creature
National Tournaments for July and August, info on golfers "Giving Up"
on a hole
Urbs22's Golf Clinic (big Thanks!) :)
-==---------------==-
Rules for Submissions
-==---------------==-
Things I need you to send me right away:
1) Missing quotes of the caddies
2) Your records and ranks so I can complete the Status chart
Please DO send me any tips, tricks, strategies, in-game cheat codes or other
information that is NOT currently in this FAQ to my email address
(voltanis@hotmail.com). Strategies that you use on how to play specific holes
will be GREATLY appreciated.
DON'T send me any GameShark codes or codes from any other "3rd party game
enhancer". There are two reasons: 1) this is not a cheating FAQ. 2) I do not
want to be held responsible for any -54 or other such impossible scores in the
National Tournaments.
-==-----------==-
Table of Contents
-==-----------==-
01 - General Q&A
02 - Playing the Game
Controls
Taking a Shot
Spinning the Ball
Super Techniques
Chipping
Putting
HotShots Points
03 - Characters
Golfers
Caddies
04 - Game Modes
Rules and Penalties
Single Player
Stroke Play
Tournament Mode
VS. Mode
Training
National Tournaments
Hot Shots Slot Machine
Multiplayer
Stroke Play
Match Play
Short Course
Interrupting Your Round
After Your Round
Data
Status
Video
Shop
Inventory
Profile
History
Continue
Options
05 - Courses
Mt. Sakura Country Club
Aloha Beach Resort
Western Valley Country Club
Bagpipe Classic
United Forest Golf Course
New Akebono Golf Course
06 - Equipment
Clubs
Balls
Items
07 - Scoring Strategies
08 - Miscellaneous
Player Rank
Music Mode Songs
Loading Messages
Movie Theatre
Locations of Capsule Creatures/Objects
In Case You Were Wondering...
09 - Credits
-==----------==-
01 - General Q&A
-==----------==-
What is Hot Shots Golf 3 (HSG3)?
- Hot Shots Golf 3 is the PS2 sequel to the popular PSOne games Hot Shots Golf
1 and 2. It is known as "Minna No Golf" in Japan and "Everybody's Golf" in
Europe.
This game looks rather cartoony. Is it really that good?
- YES! The game is designed to be a "pick up and play" type of game, but it
features a great game engine, very good physics and game play. Why else do you
think it's called "Everybody's Golf"?
Does Hot Shots Golf 3 support the PS2 Multitap?
- Yes, but it's not necessary for a multiplayer game. HSG3 will make due with
however many controllers you have plugged in, even if you have one controller
to be shared among four people.
Is there a Skins Game, Best Ball, or 2-Ball mode like in Swing Away Golf?
- No. I really wish there was though. Maybe in the next HSG game...
Is there a Driving Range, Putting Green or Mini-Golf mode?
- No. I miss the mini-golf mode from Hot Shots Golf 1 though.
Well then, what IS in this game?
- 15 golfers, 6 courses, 6 types of clubs, 8 types of golf balls, 28
tournaments, 60 items to own, National Tournaments... and GOBS of replay value
and fun.
Is there a hidden sixth 18 hole fantasy course like in the last Hot Shots Golf
game?
- Not that I know of, but if you find it, let me know how you got it (and
provide proof if possible).
Are there any in-game cheat codes?
- Possibly, but none have been found yet. If you do find any, send me an email
(with an explanation of how you found it and provide proof if possible).
Were the character designs changed for the U.S. version?
- Yes, all of the character designs were changed. Some people don't mind the
new look of the characters, some wish that Sony had kept the original Japanese
characters, and yet others really don't care. Guess which group I fall under.
:)
The game says "over 15 playable golfers", but I only count 15. Is the game
lying?
Is it possible to unlock the original Japanese characters from the U.S.
version?
- Quite possibly. The game is referring to the multiple secret outfits that the
"New" golfers wear in VS Mode. To my knowledge, there is no way to play as any
of the original Japanese characters. There is a way to select Ayane from the
Character Select screen, who IS one of the original Japanese characters, but
doing so will crash your game (see Miscellaneous/In Case You Were Wondering).
However, if you do find another PLAYABLE golfer (Ayane doesn't count, unless of
course she really is playable), drop me a note explaining how you did it (and
provide proof if possible).
What is that awful buzzing noise I hear on many different holes? It's annoying!
- Those are the cicadas that inhabit the courses. Since there's no way to turn
them off (other than playing with your TV on mute), just deal with it. Once you
focus more on your golf skills, you'll hardly notice they are there.
I SWEAR this game cheats! Shots don't go as far as I intend them to go OR the
"New" golfers in VS Mode hit almost everything in the hole! What gives?
- First of all, let me get this out in the open.... HOT SHOTS GOLF 3 DOES NOT
CHEAT. If a shot doesn't travel as far as you think it should, then you've
forgotten to take into account something, whether its your lie, the wind or
what club you are using. As for the "New" golfers, can someone please tell me
when the decision was made that any game that increases its difficulty level
MUST be cheating? ALL of the characters in the game can be beaten, when you get
good enough.
My game is locking up on the first course! How can I prevent it?
- Many people on GameFAQs HSG3 board have reported having problems with the
game freezing while trying to load the 11th hole of the Mt. Sakura course. This
freezing only seems to occur if it was raining on the 10th hole. Not all copies
of HSG3 exhibit this problem either. I don't know what is causing the error,
other than possibly a programming glitch. If you are having this problem and
want a way to possibly prevent it, just press SELECT after completing the 10th
hole to interrupt your round and save it. Then, reload it from the Continue
menu to pick back up on the 11th hole. This is not 100% foolproof however, as
some people have tried this workaround and their game still freezes, but try it
and see what happens. If you still can't get the game past this point, I
suggest taking your copy of HSG3 back to where you purchased it and get it
exchanged for a different one. This problem is not related to the "Ayane Bug",
which will cause your game to freeze every time. For more information about the
"Ayane Bug", see Miscellaneous/In Case You Were Wondering.
How do I delete a save file?
- Since there is a lack of a "Delete Save" option from the title screen, the
easiest thing to do is to simply create a new save file over an existing old
one that you want to get rid of.
-==---------------==-
02 - Playing the Game
-==---------------==-
Controls
--------
Here is a listing of ALL the controls in the game:
Navigating the Menus
--------------------
D-Pad - move the hand to pick what you want
X - select the currently highlighted mode/option
O - return to the previous menu
Selecting a Golfer (Golfer Select screen)
------------------
D-Pad - move the hand to pick which golfer you want to use
X - select the currently highlighted golfer
O - return to the previous menu
TRIANGLE - display the golfer on the screen
START - select the currently highlighted golfer and make him/her
left-handed
SELECT - change outfit of currently highlighted golfer
L1 or R1 - change which type of clubs to use
L2 or R2 - change which type of golf balls to use
Selecting a Course (Course Select screen)
------------------
D-Pad - move the hand to pick which options to change
Left and Right while highlighting the course changes the
course and tees
X - selects the currently highlighted option
O - return to the previous menu
Before you Swing
----------------
D-Pad - Left and Right aims your shot
Up and Down raises and lowers the camera
TRIANGLE - moves camera forward
O - moves camera backward
SQUARE - changes type of shot
X - starts your swing
L1 or R1 - changes club
L2 - camera shot of where your ball will land
R2 - resets camera/tosses grass in the air to help judge the wind
START - toggles overhead camera view
SELECT - toggles the scorecard
LeftStick - look around without changing your aim
While Swinging
--------------
D-Pad - any direction to apply spin to the ball or perform super
techniques
X - sets power of shot when swing meter moving left
sets impact point when swing meter moving right
O - cancels swing (only works if you haven't set the power)
Putting
-------
D-Pad - Left and Right aims your shot
Up and Down raises and lowers the camera
TRIANGLE - moves camera forward
O - moves camera backward
cancels putt (only works if you haven't set the power)
SQUARE - changes the putting meter strength
X - starts your swing
sets the power of your putt
R1 - makes golfer invisible (removes shadow, easier to see green)
L2 - reverse camera view
R2 - resets camera
START - toggles overhead camera view
SELECT - toggles the scorecard
LeftStick - look around without changing your aim
After you Swing
---------------
SQUARE - replay the last shot (each time from a different camera
angle)
O - immediately skip to the next shot
From the Overhead Camera
------------------------
TRIANGLE - zoom in
O - zoom out
D-Pad - move view
LeftStick - move view
Opponent Taunting (Multiplayer games ONLY)
------------------------------------------
D-Pad Up - crowd goes "Awww" (bad shot)
D-Pad Down- crowd laughs
D-Pad Left- golfer says to hurry up
D-Pad Rght- crowd boos
O - crowd goes "Oooh" (impressed)
X - golfer gives encouragement
SQUARE - crowd cheers
TRIANGLE - crowd applauds
L1 - caddy says to hurry up
R1 - caddy gives encouragement
L2 - golfer yells something annoying (with Super Distraction item)
R2 - distracting noise (with Super Distraction item)
(NOTE: These commands only work when it is NOT your turn to shoot.)
Scorecard (between holes)
-------------------------
X - go to the next hole
SELECT - interrupt your game and save your progress
D-Pad - toggle scores/symbols view
R1 - replay the last shot
Leaderboard (between holes in Tournament Mode only)
---------------------------
X - go to the next hole
SELECT - interrupt your game and save your progress
D-Pad - use Up and Down to scroll through the list of competitors
SQUARE,R1 - replay the last shot
You can press and hold L1, R1, L2, R2, SELECT and START on any controller
to reset your game at any time and take you back to the Main Menu. If you're
already at the Main Menu, it will take you back to the Start New Game/Continue
screen.
Taking a Shot
-------------
Before you actually hit the ball, you need to take your current situation into
account.
The Lie
-------
The lie is where your ball is currently resting. The conditions of your
current lie are shown on the bottom right corner of the screen. If the
ball is rolling, this means the ball will take off in that direction; the
faster it rolls, the more severely its flight will be affected. If it's rolling
towards you, it will fly higher in the air and not quite as far. If it's
rolling away from you, it will fly lower and roll more. If the ball is rolling
to a side, the ball will initially take off in that direction. The numbers
under the ball show the minimum and maximum amount of power that will be
transferred from your swing to the shot. For example, if the numbers show
80~100% and your club hits 200 yards at full power, the ball may go anywhere
from 160~200 yards when you hit it.
If you hit the ball with Perfect Impact (see The Swing), the difference
in the numbers is reduced by one-half (an 80~100% shot becomes a 90~100% shot,
etc). There is a technique to hit the maximum amount every time, "Super Perfect
Impact". (see Advanced Techniques)
Tee Shots : 99~100%
Fairway : 97~100%
Light Rough : 80~100%
Heavy Rough : 65~100%
Bare Ground : 80~100%
Sand Trap (rolled in) : 70~100%
Sand Trap (landed in) : 50~100%
Sand Trap (plugged) : 40~100%
Sand Trap (buried) : 30~100%
Divot : 95~100%
Cart Path : 80~100%
Green/Fringe : 99~100%
(NOTE: These ranges may vary slightly depending on the golfer, course
conditions and seasons.)
The Weather
-----------
Rainy and snowy conditions will also affect the amount of power you can
put on a shot. All of the above values will decrease around 3% in a light rain
or flurry and around 5% in a heavy rain or snowstorm. When it is raining, shots
that you hit will not roll as far as they would under clear skies.
If you see the sky turn grey as you play a hole, that's a warning that
the next hole will have some sort of bad weather on it.
The Wind
--------
The wind is represented by the blue arrow in the upper right corner of
the screen. The faster the colors on the arrow are moving, the stronger the
wind. Shots that go high in the air will be much more affected by the wind than
low shots. You won't know the exact wind speed on the current hole until all
players have taken their tee shots. You can get an idea of wind speed by
pressing R2 before you swing. This will make your character toss some grass in
the air so that you can see how strong the wind is before shooting. You can
also hear how fast the wind is blowing. Use all of these clues, and aim
accordingly.
Altitude
--------
At the top of the screen, you can see how many yards up or downhill the
hole is from your current lie. Shots going uphill require either more power or
more height on your shots. Shots going downhill require either less power or
less height on your shots.
Okay, now that we've covered the environmental factors, you're almost ready to
hit the ball!
Club Selection
--------------
At the bottom left corner of the screen, you can see what club you are
currently using, what its maximum distance is, and how far away from the hole
your are from your current position (in a straight line, not counting
altitude). Your caddie automatically selects an appropriate club, but you can
always change clubs by pressing L1 for a longer club or R1 for a shorter club.
Power Shot
----------
Anywhere from the tee to outside of 60 yards to the hole, before you
swing, you can press SQUARE to make your next shot a Power Shot. This adds 10
yards to the clubs' maximum distance. Each golfer only has a limited number of
Power Shots, and your golfer's Control and Impact ratings drop slightly when
you decide to use one (see Characters/Golfers).
Okay, time to smack that pony.... err... golf ball!
The Swing
---------
Press X to start the Swing Meter moving to the left. Press X again to set
the Power of your shot. The Swing Meter will now move to the right towards the
Impact Zone, or the small colored bar under the Swing Meter at the 0% point.
Press X again to set the Impact. If the gauge is in the Impact Zone, then you
will successfully hit the ball. If it's on the Sweet Spot (the light colored
area on the Swing Meter), you will hit the ball with Perfect Impact. Missing
the Impact Zone entirely will result in a duff; the ball won't go much of
anywhere.
Setting the Impact too early will make the ball fly more to the right,
setting the Impact too late will make the ball fly more to the left.
You'll know you got Perfect Impact if your golfer whistles a yellow note
just before swinging. Your golfer will gasp a surprised exclamation point if
you set the Impact just outside of the Sweet Spot area (the darker red line).
You'll know you duffed your shot (entirely missed the Impact Zone) if your
golfer grumbles a black skull.
Chipping
--------
When you get within 60 yards of the hole, the Swing Meter goes into
Approach Mode. In Approach Mode, shots can only travel a maximum of 60 yards,
with ANY club (except the putter). When you get within 15 yards of the hole,
the Swing Meter goes into Ultra Approach Mode and you can only hit a maximum of
15 yards with ANY club. This allows you more control over your short shots and
gives you a much better chance to chip the ball close to or even in the hole.
You can press SQUARE to change the distance on the meter, or in some cases, to
exit Approach Mode and take a normal swing.
Spinning the Ball
-----------------
Spinning the ball is the best way to increase your shot accuracy on
approach shots and chipping. Using spin will help you to hit the ball around
trees, or to hit the ball just past the hole, only to watch it spin backwards
and drop in!
To apply spin to your shot, press and hold the D-Pad in any direction
just before you press X to set the Impact of your swing.
Pressing Left will make your shot start to the left, then curve or "fade" back
to the right.
Pressing Right will make your shot start to the right, then curve or "draw"
back to the left.
Pressing Up will give your shot topspin. Your shot will fly lower and will roll
more when it lands.
Pressing Down will give your shot backspin. Your shot will fly higher and will
roll less or even stop or back up when it lands.
Your golfer's Spin rating and what club you use have an effect of how
much topspin and backspin you can put on a shot. A golfer with a Spin rating of
"D" will still put spin on a shot, but not as much as a golfer with a "B" Spin
rating. Also, higher numbered clubs have a higher tendency for backspin, lower
number clubs and woods have a higher tendency for topspin.
Super Techniques
----------------
For more advanced players, you can use these super techniques to really
improve your game and show off to your buddies. Please note that Super
Techniques ONLY work if you hit your shot with Perfect Impact.
"Super Sidespin"
----------------
To give a shot even more sidespin, you still hold the D-Pad Left or Right
as you are setting the Impact, but this time, press and hold the OPPOSITE
direction on the D-Pad just before you press X to set the POWER of your swing.
If you did it correctly, you will hear a different sound when you press X for
the last time (e.g. to "super spin" the ball from left to right, press Right on
the D-Pad when setting the POWER and press Left on the D-Pad when setting the
Impact). This advice is found on HotTip 1 (see Equipment/Items)
"Super Backspin"
----------------
To give a shot even more backspin, press and hold the D-Pad Up before
pressing X to set the POWER of your swing, then press and hold the D-Pad Down
before pressing X to set the Impact of your swing. If you did it correctly, you
will hear a different sound when you press X for the last time. If the ball
lands on the green AND your golfer's Spin rating is high enough, you may see
your ball emit blue flames as it backs up. This advice is found on HotTip 2
(see Equipment/Items)
"Super Topspin"
---------------
To give a shot even more topspin, press and hold the D-Pad Down before
pressing X to set the POWER of your swing, then press and hold the D-Pad Up
before pressing X to set the Impact of your swing. If you did it correctly, you
will hear a different sound when you press X for the last time. This is
especially useful if you are chipping. If the ball hits the pin, there's a
chance it will climb up the stick and end up in the hole for a Chip-In! This
advice is found on HotTip 4 (see Equipment/Items)
"Super Perfect Impact"
----------------------
If when setting the Impact, you can press X with just the right amount of
force, then the ball will fly EXACTLY along its intended path and your shot
will have the maximum percentage of power as determined by your lie (if the
range is 65~95%, you will hit the shot at 95%; see The Lie). You'll know you
did it correctly if your golfer whistles two notes. This trick only works if
you are using a controller with analog buttons (like the standard PS2
controller). This advice is found on HotTip 5 (see Equipment/Items)
Putting
-------
Ok, you've made it on the green. Now comes the tricky part. Practice this part
of your game, it's where you will be taking the most shots.
The Grid
--------
The superimposed grid lines show you the slopes of the green. Places on
the green higher than your ball are shown with red lines, lower than your ball
with green lines. You will notice dots moving along the grid lines. These
indicate in what direction the green is sloping at that point and by how much.
The faster the dots move, the more angled the slope.
If the golfer or their shadow gets in the way of you trying to determine
how to take your putt, simply press R1 and your golfer will go invisible.
The Swing Meter
---------------
Above the Swing Meter you will see a line. This represents a cross
section of the green between you and the hole. The line is red where your putt
will go uphill and is blue where your putt will go downhill. The yellow flag
represents how far the hole is away from you.
You can press SQUARE to change the putting distance on the Swing Meter.
Press X to start the Swing Meter moving to the left. Press X again to set
the power of your putt. There is no 3rd button press.
Wind does not affect putts (the blue arrow disappears).
HotShots Points
---------------
You earn HotShots Points not only by scoring pars or better on each hole, but
also for individual shots. The better the shot, the more points it's worth.
Once you have completed a round, your total points will be multiplied by the
Course Rate of the course you just played on, potentially earning you even more
points. You can spend your earned HotShots Points in the Shop to buy new Clubs,
Balls and Items. (see Equipment)
These will ADD points to your round total:
Tee shot stops on the Fairway - "Fairway Hit" : +20
Get on the green in regulation - "Par Pace" : +10 to +50
(stopping closer to the pin is worth
more)
Hitting the flagstick - "Pin Shot" : +10 to +50 (random)
Reach a Par 5 green in 2 shots - "Wonderful" : +30
Reach a Par 4 green with your drive - "Miracle" : +40
Sinking a long putt (more than 32ft) - "Long Putt" : +10 to +50
(longer putts are worth more)
Chipping the ball in the hole - "Chip-In" : +30 to +300
(longer chip-ins are generally worth
more)
Get a Par on a hole - "Par" : +100
Get a Birdie on a hole - "Birdie" : +200
Get an Eagle on a hole - "Eagle" : +300
Get a Hole-in-One - "Hole-in-One" : +400
Get a Double Eagle on a hole - "Albatross" : +500
These will SUBTRACT points from your round total:
ANY shot that stops in a sand trap - "Sand Trap" : -20
ANY shot that stops in a bunker - "Bunker" : -20
ANY shot that lands in a water hazard - "Water Hazard" : -40
ANY shot that stops Out of Bounds - "O.B." : -60
ANY shot that is deemed Unplayable - "Unplayable" : -60
-==---------==-
03 - Characters
-==---------==-
Power, Control, Impact and Spin are all rated from S to E, S being the best,
then A, then B, etc. with E being the worst.
Power is how hard a golfer hits the ball. More Power equals more maximum
distance.
Control is how well a golfer can hit a straight shot. See that white line or
cone that is projecting out from the ball on the tee? Even with Perfect Impact,
the ball may take off anywhere within that cone. The better your control, the
smaller that cone becomes, and the more consistent your shots will become.
Impact determines how big the impact zone on the Swing Meter will be. Higher
Impact ratings mean you are more likely to hit great, consistent shots.
Spin determines how much top and backspin that a golfer can apply to the golf
ball. Higher Spin ratings make your golfer more likely to stop or back up a
ball when it lands when hitting with backspin, or more likely to make the ball
roll forwards with topspin. Spin also has an effect on the height of a golfer's
shots. High Spin ratings mean that golfer generally hits higher arcing shots,
lower Spin ratings mean lower arcing shots.
Curve, or sidespin, is rated differently. A Curve rating of "O" is good,
meaning that golfer can put a lot of sidespin on his/her shots. A rating of "X"
is poor. If there is no symbol, that golfer's Curve rating is average.
The Golfers
-----------
All statistics are the default settings with Standard equipment. Most of the
text comes straight from the game.
TIFFANY - "The Blondie" ("Popularity Queen")
-------
Age : 18 Outfits
Birthplace : Canada -------
Type of Shot : Low Straight 1 - Red dress & shoes
Power : D 2 - Blue dress & shoes
Control : C 3 - Green dress & shoes
Impact : A 4 - Purple dress & shoes
Spin : D S - Black dress & boots, black hair
Curve : O (good)
Distance : 230 yards
Power Shots : 10
Tiffany started golfing with her dad at the country club. Although she has been
at it for a few years, she still lacks the skill of some of the better players.
Probably too worried about breaking a nail!
A perky darling of a golfer who is also perfect for beginners. Poor distance
but solid impact. Use Big Air gear to compensate for weak power.
Animations:
Bogey/Lose - She puts her hands on her hips, hangs her head in shame, then gets
up and says "Gotta work harder."
Par - She stretches then says "Yay!" while giving the victory sign.
Birdie/Win - She gives her putter a kiss, then brandishes it over her head
saying "Yippee!"
Birdie #2 - She loses her grip on her putter, which flies out of her hands.
Eagle - She jumps with hand raised, does a pirouette, then pumps her fist
and says "Yay!".
JONNIE - "Hollywood Hustler" ("King of the Underground")
------
Age : 30 Outfits
Birthplace : U.S.A. -------
Type of Shot : Low Straight 1 - Yellow shirt, black pants
Power : D 2 - Red shirt, brown pants
Control : B 3 - Black shirt, white pants
Impact : A 4 - Purple shirt, white pants
Spin : E S - T-shirt, black pants, shades
Curve : O (good)
Distance : 232 yards
Power Shots : 10
Big on the Hollywood scene, Jonnie is a real player. The only thing Jonnie
loves more than a good night out at the clubs is a great afternoon with his
golf clubs.
A young, very ambitious golfer. Good for beginners. Better power and control
than Tiffany, but poor spin and, as a result, low-arcing shots.
Animations:
Bogey/Lose - He does a couple of pushups -- on his knuckles. (Doesn't that
hurt, "Palzie"?)
Par - He gets on his cell phone, gives a thumbs-up and says "Yes!"
Birdie/Win - He does a backflip then raises his arm in the air and says
"Whoa!".
Birdie #2 - He does a triple backflip.
Eagle - He takes a baseball swing at the ball with his putter, then he
pumps his fist.
PETE - "The Plumber" ("Concealed Monkey Wrench")
----
Age : 45 Outfits
Birthplace : U.S.A. -------
Type of Shot : Mid Straight 1 - Yellow shirt, blue shorts
Power : D 2 - Blue shirt, grey shorts
Control : D 3 - Red shirt, grey shorts
Impact : B 4 - Brown shirt, green shorts
Spin : C S - Pink golf shirt, grey pants, ball cap
Curve : no symbol (average)
Distance : 235 yards
Power Shots : 10
Pete lived for years in a trailer park. Used to hit crushed soda cans around
with an old 9-iron. Although his drive is a bit odd looking, he sure can play!
Good for beginners. A straight-shooting Alabama-bred jokester who (naturally)
isn't very good at curving shots. But he does have a mean backspin and is
pretty good at approach shots.
Animations:
Bogey/Lose - He gets mad and tries to break his putter over his knee, which
only hurts his knee, as he falls over.
Par - He does a few Hulk Hogan like poses.
Birdie/Win - He sneezes, upon which a 2t weight lands on his head, knocking him
out.
Birdie #2 - He sneezes, upon which a UFO falls from the sky, lands on his
head, and continues on its way.
Eagle - He attempts a backflip, but only makes it halfway, then gives a
thumbs-up while still lying down.
STACEY - "Pigtails" ("Closet Daddies Girl")
------
Age : 16 Outfits
Birthplace : U.S.A. -------
Type of Shot : Low Fade 1 - Blue shirt, blue jeans
Power : D 2 - Green shirt, brown pants
Control : C 3 - Black shirt, red pants
Impact : B 4 - Pink shirt, black pants
Spin : D S - Red top, leather pants, shades
Curve : O (good)
Distance : 237 yards
Power Shots : 10
Stacey is the daughter of well-known golfer and caddy Mel. Riding around the
golf cart with her dad, she picked up on the game quickly. Watch out for her;
don't let her age deceive you, she's good!
Although of average ability, this spunky girl does well in sand trap shots
(just like her dad Mel), but not in roughs (she's too delicate). Her shots tend
to fade but have better distance than Tiffany's shots.
Animations:
Bogey/Lose - She kneels down like she's going to cry.
Par - She bows and thanks everyone.
Birdie/Win - She jumps, does a pirouette, and sticks her tongue out.
Birdie #2 - She pirouettes down into the ground and disappears.
Eagle - She giggles, jumps while clapping, then gives the victory sign.
SPIKE - "Mr. Consistency" ("Unknown Rough Master")
-----
Age : 16 Outfits
Birthplace : Japan -------
Type of Shot : Low Draw 1 - Red shirt, blue jeans
Power : C 2 - Yellow shirt, blue jeans
Control : C 3 - Blue shirt, black jeans
Impact : B 4 - Black shirt, white jeans
Spin : D S - Black T-shirt, black shorts, ball cap
Curve : O (good)
Distance : 239 yards
Power Shots : 10
Spike has made a name for himself, despite his young age. In Hot Shots Golf 2,
he was a force to be reckoned with. The same applies here. Careful, Spike can
drive and putt you into early retirement!
A popular character returning from Hot Shots Golf 2. Rumor has it that he's
been through some serious golf practice in Scotland. Surprisingly good at
dealing with rough lies.
Animations:
Bogey/Lose - He kneels down to grab his pet frog, but it jumps on his back.
Par - He pumps his arm in a throwing motion, says "Yeah!", then points
at himself.
Birdie/Win - He tosses the ball upward with his putter, catches it, says
"Yeah!" and does the victory sign with the ball between his fingers.
Birdie #2 - His pet frog does tricks, apparently, as we see it jump through
some hoops.
Eagle - He and his pet frog dance while yelling "Whee!".
LIN - "The Flexor" ("Hidden Spinster")
---
Age : 20 Outfits
Birthplace : China -------
Type of Shot : High Straight 1 - White blouse & pants
Power : C 2 - Blue blouse & pants
Control : D 3 - Pink blouse, black pants
Impact : B 4 - Red blouse, khakis
Spin : B S - White T-shirt, black pants
Curve : O (good)
Distance : 244 yards
Power Shots : 10
Lin has a special way with golf clubs. Born in China, she spent many hours on
the golf course perfecting her ability to focus "energy" into her clubs.
Using her flexibility to hit balls with ferocious sidespin and backspin, this
lady guarantees a great score... as long as she stays out of the sand traps!
Animations:
Bogey/Lose - She looks like she's going to cry, but her pet panda cheers her
up.
Par - She does a cartwheel, then the victory sign.
Birdie/Win - She does a few karate kicks.
Birdie #2 - She falls over trying to do her karate kicks.
Eagle - While her pet panda holds her putter upright, she backflips and
balances on it with one hand, then poses for the camera.
MITCH - "The Sasquatch" ("Surprise Crocodile Swing")
-----
Age : 45 Outfits
Birthplace : Australia -------
Type of Shot : Low Fade 1 - Beige hunting outfit
Power : B 2 - Blue hunting outfit
Control : C 3 - Red shirt, white shorts
Impact : C 4 - Camouflage hunting outfit
Spin : D S - Leather jacket and pants
Curve : O (good)
Distance : 251 yards
Power Shots : 12
Mitch is a real down and dirty player. Growing up in the outback, Mitch spent
many a day wrestling with crocodiles. As you can imagine, no golf course can
strike fear in this man.
Recommended for mid-level golfers, this ultra-cool character has spot-on
control and excels at approach shots, making him good in a pinch.
Animations:
Bogey/Lose - He kneels down and prays to the golfing gods.
Par - He fixes his hair, points to the crowd and then the air saying
"That's it!"
Birdie/Win - He points a few times to the crowd and says "That's it!"
Birdie #2 - His ponytail starts spinning like a helicopter blade, and he takes
off.
Eagle - He leans back and pumps both fists.
ESTELLE - "The Powerhouse" ("Shadow Mobster")
-------
Age : 40 Outfits
Birthplace : Spain -------
Type of Shot : Low Straight 1 - Pink top, yellow leopard print tights
Power : B 2 - Purple top, black and white tights
Control : D 3 - Green top, blue leopard print tights
Impact : C 4 - White top, black and white leopard print
tights
Spin : E S - Black leather top, blue pants, no glasses
Curve : no symbol (average)
Distance : 258 yards
Power Shots : 12
Estelle, the wife of mob boss Toni, is well "connected". One thing she's good
at is hitting the ball. Occasionally she'll call on her husband to get her out
of a jam, so play carefully!
For anyone who wants to play power golf with a female character. She can handle
roughs and recovers well from missed shots. Her weak points are control and
spin.
Animations:
Bogey/Lose - She stomps the ground, then shakes her fists, hangs her head and
groans.
Par - She warms up, then pumps both fists, ending up in an "up yours"
pose.
Birdie/Win - She points and makes like she shoots you with her finger, saying
"Yay!"
Birdie #2 - She points and makes like she shoots you with her finger, except
her finger really does shoot, causing her to reel backwards and look at her
hand in amazement.
Eagle - She shows off her power by breaking a large rock with her bare
hands, then pumps her fist.
TONI - "The Fist" ("Lurking Mr. Mob")
----
Age : 50 Outfits
Birthplace : Italy -------
Type of Shot : Mid Fade 1 - Black suit
Power : B 2 - Red suit
Control : C 3 - White suit
Impact : C 4 - Purple suit
Spin : C S - Frilly suit, shades
Curve : O (good)
Distance : 255 yards
Power Shots : 12
Mob boss Toni is a force on the golf course. His playing is cold and precise.
He has been known to call in a "favor" or two when necessary, so watch out!
A true power-hitter whose shots always rank near the top when it comes to
distance. Unfortunately, he has horrible control and couldn't produce decent
spin to save his life.
Animations:
Bogey/Lose - He stretches with his putter over his head, then his back cracks
and he bends over.
Par - He waves to the crowd saying "Good enough, eh?"
Birdie/Win - He kneels down, pumps his fist, gets up and says "One above the
rest!"
Birdie #2 - He kneels down, pumps his fist, then his back gives out and he
says "No kiddin'."
Eagle - He raises his arm in the air saying "I knew I could do it!"
JOHN - "The Lion" ("Grrrip it and Rrrip it")
----
Age : 35 Outfits
Birthplace : U.S.A. -------
Type of Shot : Low Draw 1 - White golf shirt, blue jeans
Power : A 2 - Grey golf shirt, blue jeans
Control : E 3 - Blue golf shirt, grey pants
Impact : C 4 - Red golf shirt, beige pants
Spin : D S - Cowboy outfit
Curve : no symbol (average)
Distance : 267 yards
Power Shots : 14
John "The Lion" Daly, known for his popular and unusually gigantic swing, will
grrrip it and rrrip it. This veteran golfer is amazingly strong. Lots of tour
experience here - beware!
John Daly - "The Lion" - is known for his gigantic swing plus his abilities to
"grrrip it and rrrip it". This veteran golfer is for mid to high level players.
Animations:
Bogey/Lose - He takes a deep breath, says "Bummer!" then bends his putter.
Par - He fixes his glove, pumps his fist and says "Pars are boring!"
Birdie/Win - He jumps, pumps his fist in the air a few times and says "We're
going deep!"
Birdie #2 - He jumps, but he gets stuck in the ground when he lands, pulls
himself free, all the while saying "That's sweeter than Mom's chocolate gravy!"
Eagle - He pumps his fists a few times, saying "We're going REALLY deep!"
The Darkside
KAMALA - "Crystal Ball" ("Dark Vision")
------
Age : 29 Outfits
Birthplace : Unknown -------
Type of Shot : Low Straight 1 - Yellow and black dress, black turban
Power : B 2 - Black and red dress, red turban
Control : B 3 - White and black dress, white turban
Impact : C 4 - Orange and purple dress, purple turban
Spin : D S - Gypsy outfit
Curve : O (good)
Distance : 255 yards
Power Shots : 10
Kamala is a unique Darkside player. She has special "psychic powers" that allow
her to see the outcome of her strokes before she hits. She will use this power
to perfect her shot, so look out!
In addition to her mysterious appearance, she also has exceptional control. Her
only flaw is a difficulty with sand trap shots. Because impact is more
difficult, this character is recommended for advanced golfers.
Animations:
Bogey/Lose - She groans and collapses on the ground.
Par - She cleans something off her shoe, then winks and points.
Birdie/Win - She throws her putter in the air, does a pirouette, catches it and
says "Wow!"
Birdie #2 - She throws her putter in the air, does a pirouette, then her
putter bonks her in the head.
Eagle - She does a little dance, jumps, then blows the crowd a kiss.
ZEUS - "Cool Club" ("Evil Control")
----
Age : 25 Outfits
Birthplace : Unknown -------
Type of Shot : Low Draw 1 - Black T-shirt, jeans
Power : A 2 - Purple T-shirt, black jeans
Control : A 3 - White T-shirt, jeans
Impact : D 4 - Red T-shirt, jeans
Spin : E S - Shirt and tie, track pants
Curve : O (good)
Distance : 260 yards
Power Shots : 12
Zeus is the coolest guy in the Darkside clan. Rumored to be related to Cougar,
Zeus has a vast knowledge of the courses and their subtle intricacies.
The leader of the pack when it comes to control. Impact is also correspondingly
more difficult. He has a hard time in the rain.
Animations:
Bogey/Lose - He stomps the ground, shakes his head in disgust and says "How
bogus!"
Par - He says "Even Steven" as he plays with his golf ball.
Birdie/Win - He points at you with his putter, saying "I'm tired of being
good!"
Birdie #2 - He points at you, drops his putter and says "Beware, friendly
people!"
Eagle - He does a backflip, pumps his fist and says "What did you expect?"
BLUE - "Evil Hook" ("Darkside Slicer")
----
Age : 45 Outfits
Birthplace : Unknown -------
Type of Shot : Low Straight 1 - All black outfit
Power : A 2 - Green shirt, black pants
Control : C 3 - Blue shirt, red pants, white cuffs
Impact : D 4 - All purple outfit, brown cuffs
Spin : D S - White short vest and shorts
Curve : O (good)
Distance : 262 yards
Power Shots : 12
Blue is an "otherworldly" player. He plays for the Darkside as well. Who knows?
He may just call on his evil connections to get himself a better score. Keep an
eye on this guy; you never know what he's up to.
Eccentric but surprisingly skilled, especially at sidespin shots. That makes
him good at shooting around stymies, but he messes up in roughs.
Animations:
Bogey/Lose - He growls and yells like he can't believe it.
Par - He does some dance move and then folds his arms.
Birdie/Win - He does some other dance move, leans back and points to the crowd,
saying "Yes!"
Birdie #2 - He tries the same dance move, but loses his balance and falls over
backwards.
Eagle - He does a very girlish jump and pose (What a pansy!).
T-BONE - "Big Daddy" ("Silent Dog Catcha")
------
Age : 31 Outfits
Birthplace : Unknown -------
Type of Shot : High Fade 1 - Black trench coat
Power : A 2 - Pink trench coat
Control : C 3 - Brown trench coat
Impact : D 4 - Yellow trench coat
Spin : B S - Flame T-shirt, track pants
Curve : O (good)
Distance : 269 yards
Power Shots : 12
T-Bone used to defend his block with a golf club. Having extensive practice, T-
Bone decided to give up the street and try his hand at a different game, golf!
Watch out, he's got a heck of a swing...
An awesome golfer with overwhelming power and amazing backspin. Although one of
the hardest to handle, he is also a powerful weapon when mastered. For ultra-
advanced golfers only.
Animations:
Bogey/Lose - He growls as he pounds his fists into the ground.
Par - He cracks his knuckles and his neck, then poses.
Birdie/Win - He brings his fists together, then raises and arm in the air and
growls.
Birdie #2 - He brings his fists together, then he floats and then takes off
into the air.
Eagle - He raises both arms in the air and grunts for joy.
LOUISE - "Crouching Tiger" ("Hidden Granny")
------
Age : 78 Outfits
Birthplace : Germany -------
Type of Shot : High Straight 1 - Black leather outfit, pink top
Power : A 2 - White leather outfit, red top
Control : A 3 - Blue leather outfit, white top
Impact : E 4 - Brown leather outfit, green top
Spin : B S - Robo Granny
Curve : X (bad)
Distance : 264 yards
Power Shots : 12
Rugged and takes no prisoners, Louise is a serious golfer. Her shots are
straight and her power is immense. She is getting a bit grumpy after all these
years of playing against these young whipper snappers!
This biker granny is absolute tops in power, control and spin. But those skills
are offset by a narrow impact range and a tendency to choke in rough and sand
trap shots.
Animations:
Bogey/Lose - She throws her putter away, pushes the ball into the ground with
her foot and yells "Where's my hair net?"
Par - She stretches with her putter behind her.
Birdie/Win - She tosses a rose in the air and swipes at it with her putter,
saying "Not bad for an old lady!" as petals fly everywhere.
Birdie #2 - She tosses a rose in the air, says "Using my left eye--", but gets
cut off as the rose impales her on the top of her head, and she collapses.
Eagle - She laughs, then swipes her putter through the air.
Caddies
-------
JESSIE
------
Age: 26
Birthplace : U.S.A.
Jessie is an out of work singer who needed a job. She doesn't know much about
the game of golf, but she has plenty of stories from the road to keep you
entertained while you play!
Quotes:
Nice Shot - "Good one!"
Fore! - "Heads up!"
In the Sand - "So uncool!"
Out of the Sand -
In the Water - "I didn't bring my suit!"
On the Green - "I think you're on!"
Close to the Pin - "Unbelievable!"
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