Hunter The Reckoning: Wayward Walkthrough :
This walkthrough for Hunter The Reckoning: Wayward [Playstation 2] has been posted at 17 May 2010 by emma and is called "FAQ/Walkthrough Final". If walkthrough is usable don't forgot thumbs up emma and share this with your freinds. And most important we have 2 other walkthroughs for Hunter The Reckoning: Wayward, read them all!
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Walkthrough - FAQ/Walkthrough FinalHunter: The Reckoning - Wayward By: Alex "Joker" Hall Started on - 10/16/03 Completed on - 10/18/03 E-Mail at SanctuaryRemix@AOL.com - The first Hunter: The Reckoning game for the PS2, and one hell of a chapter in the series I might add. I started my Hunting days on the X-Box of course with my all-time fav Creed: Martyr. So naturally that is what I am in this game, least to start off with, plus they've got one sexy babe character to play as as the Martyr. The game itself is more or less like Gauntlet: Dark Legacy for the PS2, with exception that Hunter is a 2-player only game. I have no earthly idea why the makers of such a great game turned this one into a 2-player only game, when they should of made it 4-players like the original X-Box version. Oh well......least wise Redeemer will be 4-players to continue the zombie butchering on X-Box. Until then I'll fully enjoy playing this game with my Avenger Creed buddy Levi Thomason. Looks like the Judge and the Defender will be sitting this romp out..... - Lets begin things with the good ol copyright notice. This walkthrough was made for GameFAQs, and GameFAQs only. If you wish to post this walkthrough on your site then please e-mail me asking for my permission. I've always let people use my walkthrough happily on their site everytime they asked, so lets avoid needless headaches and arguements and just spend a few extra minutes e-mailing me for permission. - Also I want to point out this since I don't want to go through another Midnight Club 2 incident: ALL UPDATES WILL ONLY BE POSTED ONTO THE ORIGINAL GAMEFAQS DOCUMENT!!! I WILL NOT UPDATE THIS ON OTHER SITES, WHEN I REALLY ONLY WRITE FOR GAMEFAQS!!!!! IF THE SITE OWNERS DON'T UPDATE MY WALKTHROUGH THEMSELVES WHEN I UPDATE IT ON GAMEFAQS, THEN LOOK FOR THE NEW VERSION AT GAMEFAQS YOURSELF AND DON'T E-MAIL ME WITH BS COMPLAINTS, OR TO INSULT ME JUST CUZ YOU CAN'T FIND SOME INFO THAT I ALREADY POSTED ON GAMEFAQS!!!!!!!! I had it with all those white boys that thought they were black or a thug or something e-mailing me with half assed complaints about how Midnight Club 2 wasn't updated on some other site. This is a dedicated GameFAQs walkthrough, and it's not my problem if you don't want to go to GameFAQs just to get the updated version. *** IMPORTANT NOTE *** - This guide gives you the basics of what you need to know on how to beat it, but it does not tell you all of the secrets, and is missing just a little bit of extra info on collecting costumes and music. You shouldn't have really any problems beating the game with the help of this guide since I did make sure to have all the info needed for defeating the game, but if you're searching for extra OPTIONAL mission modes, then you might not find info for just a select few. If anyone would be so kind to e-mail these OPTIONAL missions and how to get and defeat them I would be very appreciative. Also if you could help me out with a few pieces that are missing such as the Stage Name for the stage that you fight the Werewolf on, I would be very happy. Other than that if you're looking to beat the game straight out then you came to the right place. It's gonna take just a tiny bit of time to get this guide at Version FINAL, but it shouldn't be that long I hope. - ***IMPORTANT NOTICE FOR EVERYONE!!!!!!!!!!*** I've added a useful tip that will get you tons of extra continues. Look for the tip in the Stages Section under the Outer Graveyard part. - Onto the Hunt...... Table of Contents 1) The Story 2) Controls 3) Techniques 4) Weapons 5) Edges 6) The Hunters 7) The Enemies 8) The Bosses 9) Stages 10) Cheats 11) Credits 1) The Story - Two years earlier, 4 Hunters returned to the small town of Ashcroft after a rave helped to awaken the hordes of the undead. The rave was to celebrate the execution of Nathaniel Arkady, a convicted murderer. The 4 Hunters that were present at Arkady's execution and imbued the same day of his execution, were summoned back to put to rest the evil that was underlying in Ashcroft. After a grueling night of fighting, they found out that warden of the Ashcroft Prison was behind the whole ordeal and set out to finish him off. His reasons for doing this to Ashcroft was to resurrect his dead family. The 4 Hunters succeeded in defeating and banishing the warden to nether realm from which all the creatures came from. The 4 Hunters figured that Ashcroft could once again return to some semblance of normalcy, but their hopes were shattered. Two years after the initial incident at Ashcroft, two Hunters that were trying to put peace back into the town much like the 4 before them weren't making much leanway. They sent out an e-mail to all four of the original Hunters that put a stop to the evil once before in Ashcroft that their original attempt to bring about peace in Ashcroft had failed and that they were needed once again to come back to Ashcroft. The four of them met up and made their way to Ashcroft once again to put a stop to whatever was behind this new nightmare... 2) Controls - All good Hunters need to know the basics of basics......so here's the lowdown of what you need to know to get by in this god forsaken town. L1 - Activate Edge L2 - Jump Left Analog - Movement R1 - Melee Attack R2 - Ranged/Special Attack Right Analog - Aim (Use this stand still while aiming in any direction to shoot at enemies, or to shoot at enemies from behind while moving forward. Also by moving forward and holding the direction for your Hunter to look left and right, you'll go into a strafe movement.) D-Pad - Camera Square - Reload Triangle - Edge Select Circle - Gun Select (Cycles through your extra guns that you have picked up along the way. Press X to ready the gun you want to use. The gun that you are currently using will be displayed in the upper left corner as a picture of it.) X - Activate Start - Pause Screen Select - N/A R3 - N/A L3 - N/A - There's a practice in the beginning that will help you to better learn your controls as well. Take note and learn quickly, because once you start out into Ashcroft, you won't have the pleasure of free time to learn your controls again. 3) Techniques - Time to get into the real deal. You know that you can't just get by with one hit to each enemy, that'd just be too easy. So you've gotta have some combos and other such techniques to back you up in this fight. Here's where to learn them in no time. - Combo - - By pressing the R1 Button repeatedly you can do a combo unique to your Hunter. Rarely will you ever kill an enemy in hit with your Melee attacks, so keep on slashing away until you know damn sure that they are dead for keeps this time around. It's bad enough that they died once and are up and moving again! Combo chains are much longer in this game than they were in the orignal Hunter game. - Combo 2 (Escape Combo) - - After tapping the R1 button two times in your combo, begin tapping the L2 button to begin a Hunter's second combo, also known as the Escape Combo. This sends a Hunter into a series of blows that will lunge them forward a distance while attacking, hence Escape. This too is unique to the Hunter that you choose. - 360 Attack - - Tap and hold the R1 button and you'll see your Hunter go into a stance and keep it for as long as you hold the R1 button. When you're surrounded by a group of enemies from all sides use this attack to either knock them all back, or kill them. The power behind this move is better than normal combo attacks. Despite the fact that it is a power move, only use it when you're surrounded. This move does leave you open to attack from more resourceful or quicker opponents. - Jump Attack - - Tap the L2 button and hold your direction that you want to jump in, or just jump in place and hit the R1 button during your jump to do a jump attack. This move actually does combo just a little bit, and is a nice way to go into a group of opponents, or to counter any attacking enemies that are at a small distance away from you. - Jump Attack 2 - - Tap the L2 button just as the same from Jump Attack, except hit L2 again to do a new attack from the air. Depending on your Hunter you can do tiny combos with this one. Consider this one to be a one hit kind of thing to zombies, as it is a power move from the air. - Keeping Full Ammo - - Unlike in the original Hunter game, you have limited ammo for your default weapon. The other guns you pick up are no exception and follow the same limited ammo as in the previous game. To keep your ammo stockpile at full, whenever you use your guns make sure to reload them before you switch out to your Melee weapon, or picking up ammo boxes or guns for extra ammo. Basically reload like crazy is what I'm saying to you. By keeping your guns with full clips you can always make sure that there's the room for the maximum ammo to hold for each weapon. We all know that when a boss shows up, or something just as strong, you'll need all the ammo you can carry. You can find ammo boxes and guns by destroying things in each stage, or by killing enemies. - Regaining Health - - There are a few ways to getting your health back in the game. Number one is by killing enemies. Every now and then an enemy will drop red or the all new purple orbs. By running over these orbs you will refill your meter back a ways. Depending on the enemy you defeat is how much health you get back from the orb dropped. Rots (zombies) drop orbs that will get back a small amount, but Gargoyles will drop orbs that refill a much larger amount than the Rots. The second way is by using a health glyph. These refill huge amounts of missing health. The only downside to this is that glyphs have limited use. After a so many times of being used, they will stay dark and not glow anymore signifying that they're totally out. The last way is by finding Health Packs. These items can found by destroying various things in all stages. Use to be you only destroy things just for the fun of it, but now you can find health packs by destroying things. - Regaining Energy - - To regain lost energy from using your Edges, you can kill enemies and pick up blue or purple orbs, or by using an Energy Glyph. The orbs vary in potency from the enemy you kill, much like the red orbs. Energy Glyphs look like an E on the ground. Use those to refill your Energy Meter significantly. - Gaining Exp. - - Simply put, to gain exprience and make your Hunter's stats better, or to gain new Edges to use, kill KILL KKKKIIIIILLLLLL!!!!!!!! The better the enemy you kill the better the exp. Also, it is debated, but it does make sense....using your melee weapon gives you a more, but small amount more than by killing with a gun. Just because there's a huge group of enemies gunning for you doesn't mean you should run away! You need to see this as an opportunity to gather up a massive amount of exp. The more enemies you kill, the better off you'll be in the long run. 4) Weapons - Here's a layout of all the weapons you can find in the game and their uses..... - Shotgun - - Clip: 2 - This gun is best suited to driving away strong opponents, or blasting away groups of Rots. The closer you get to an enemy with this gun the better the damage. Don't think that this is gun of choice from a distance. Due to it's rather limited clip size, you better be able to run and gun with this weapon. This is an excellent strategy if you're the Martyr. - Pump Action Shotgun - - Clip: 8 - Now you're getting somewhere. This is the upgraded version of the Shotgun. A better clip size and better power behind it makes this one an instant crowd clearer. You can now get some distance from enemies and still unleash great damage on them, but once again the closer you are with this gun the better the damage. Just get by the little pump that the Hunter must do between shots and it's your weapon of choice. Again an excellent run and gun weapon. - Automatic Shotgun - - Clip: 8 - The best of the shotguns, and the final upgrade to the Shotgun. This is definitely a weapon of choice for all Hunters. No pumping, a decent clip size, and awesome power make this a force to be reckoned with. Distance wise you can clear out crowds from a rather safe distance, but just like the previous two, the closer you are the more damage you'll dispense. - Sub Machine Gun - - Clip: 32 - Great at tearing up crowds in a hurry, or taking down a boss's life, but ammo just seems to disappear quickly with this weapon. No matter though if you're a great shot with it, then you'll get rid of all opponents in no time at all. You can keep a great distance from enemies and take them out. - Assault Rifle - - Clip: 30 - Upgraded version of the Sub Machine Gun, this little baby gets the job done faster in all categories of the Sub MG. This means more kills with less ammo used. A true weapon to snipe off an enemy with. - Bullpup Rifle - - Clip: 30 - The pinnacle of the Sub Machine Gun upgrades, don't leave home without it. This weapon is the one to use against bosses, so don't waste it on regular enemies unless you see extra ammo just lying around. - High Power Rifle - - Clip: 16 - This sniper rifle of sorts is as it's name says.....high powered. It packs just a little more punch than the Pump Action Shotgun, and with a better clip magazine. The Auto Shotgun is more powerful than this gun though, so you'll have to go with clip size with less power when you get that gun. I suggest taking this gun into boss battles. - Grenade Launcher - - Clip: 4 - A devestating weapon no matter who you fire it at in the game. Take careful aim when firing it though, as the grenades only blow up on direct contact with an enemy. - Rocket Launcher - - Clip: 1 - The big powerhouse of them, this is a true crowd clearer right here. It's a very hard weapon to find throughout the game, so save your shots for when you need them. Finding ammo for this thing is gonna be one hell of a chore. - Flare Gun - - Clip: 1 - This weapon is basically resemblant of the Rocket Launcher from the first Hunter game. Running and gunning is the key to using this weapon or just shoot from a far distance. You will reload like crazy with this weapon so get used to it. If you can put up with the constant reloading, then you've got yourself a lethal weapon. - Chain Saw - - Runs on Gas Meter - The ever graceful and useful chainsaw from the first game. This weapon is what you use to bring a boss's health down quickly, if you can get in close enough to them that is. Not a crowd clearer, and must used in the same manner you fight as Melee style. - Flame Thrower - - Runs on Gas Meter - This little baby packs some punch and turns your enemies to crispy critters. The downside to this weapon is it's lack of distance. You must be within a close proximity of your enemy to use it. A fair weapon at crowd clearing and a nice weapon to use in a boss fight. - Chain Gun - - Clip: 500 - You wanted a badass gun, well here it is. I'll let your own eyes be the real judgement on this SOB. 5) Edges - Here's where you can learn about the Edges used in the game. Edges are techs you gain to give yourself new powers. Each Hunter starts off with one Edge given to them. Edges also level up as the game moves on. Each Edge can move up 3 levels. Their level is indicated by the dots underenath their picture in the upper left corner of the screen. - Cleave - - Your weapon is set ablaze for duration of time. The better the level, the longer and more powerful your weapon will be. As long as your weapon is on fire, the Edge's effects will be in place. A great way to defeat enemies and bosses with minimal effort. - Smite - - A 360 damaging wave is sent from your intial postion. This move is the crowd clearer of Edges. Get it's level up higher and higher to make that much more lethal and wider ranged. - Ward - - This Edge is basically a shield of sorts that damage any enemy that tries to get close to you. The higher the level the better it can defend against stronger opponents and deal out damage. - Impact - - Same effects as Cleave, except this is for your ranged weapons. This doesn't wear off in time, rather it wears off after a certain amount of shots have been fired. A very nice Edge to have if you want to deal massive damage from a distance. - Word of Power - - A basic all offensive move. The blast range gets wider and farther each time you level up. A perfect crowd clearer in any situation. - Burden - - This move freezes all enemies in the blast radius for a short period of time. The better the level of this Edge, the longer enemies will stay frozen. This doesn't work on bosses or powerful enemies. - Rejuvenate - - Quite possible one of the best moves in the game, this is the healing move of the Edges. By far the most useful Edge in the game, because this move has always come through for groups of Hunters in the pinch. At levels 2 and 3 this move not only heals the user, but nearby allies as well. *** Tip from ShadowAngemon and Magmarashi on this most helpful edge *** *** Level 1 Rejuvinate can heal your ally, but you have to be right beside them, and possibly face-to-face for it to work. I haven't been able to do much testing with this since I only have one controller. Me and my friend Magmarashi found this out. *** - Rally - - Gives you and all nearby Hunters a reduction in damage taken for a period of time. This is a great move to have for boss fights and if you've got too much pressure on yourself from enemies. - Demand - - This move increases basically all stats of the user for a period of time. You increase your speed, strength, and in my opinion stamina to take hits better. - Retribution - - This Edge deals back damage to whoever hits the user of it. I've used this move alot in the last game, and I use it when needed in this one too. It's greatest uses are during boss fights. You don't get hit with the full force of the boss's attack, the amount that would be given to you is given back to the boss. So not only does deal some form of offense, but you have slight defensive measures as well. - Blaze - - This move attacks enemies within the blast radius damaging them and stunning them as well. A very nice move indeed when used properly. It's best that you get this move leveled up at least once before you get trigger happy with it. - Blast - - This could be just like Word of Power in a sense. It's another Edge that attacks enemies within the line of fire. So just like with Word of Power, aim and let loose. - Pinpoint - - Whatever enemy that's caught within the arc thrown from the Hunter, they will become pinpointed or marked. All enemies that are effected by this move will take more damage from attacks than normal. Basically this is a move that lowers enemy defenses for a time. This works on bosses as well. - Enrage - - Use this to boost your strength and accuracy for a period time. This also effects nearby Hunters as well. This move is something that you want to save your energy for for boss fights. It's a very useful move and gets better as you level it up. - Spiral - - Damages all enemies caught in the radius blast. This move is unlike other radius blast type moves, as it takes off a percentage of the enemy's life. Basically you could say that this is a Demi attack from the Final Fantasy series. 6) The Hunters - Here's where you can learn about the Hunters that must save the town of Ashcroft once again. - Kassandra Cheyung - - Creed: Martyr - Melee: Twin Kamas - Ranged: Dual Berettas Clip: 20 - Accuracy: *** Strength: ** Conviction: *** Speed: ***** Stamina: ** - Starting Edge: Demand - Gained Edges: Retribution, Burden, Blaze - A Martyr's life is a hard journey full of pain, suffering, and loss. The lucky ones die young. Kassandra Cheyung has been a Martyr for several years and it's finally starting to show. Kassandra is the speedster of the Hunters. And though she is not as powerful physically as the other Hunters, her ability to quickly deal damage and dodge away makes her a powerful Hunter nonetheless. -Spencer "Deuce" Wyatt - - Creed: Avenger - Melee: Axe - Ranged: Lever Shotgun Clip: 8 - Accuracy: ** Strength: ***** Conviction: ** Speed: ** Stamina: *** - Starting Edge: Cleave - Gained Edges: Ward, Smite, Impact - "Deuce" Wyatt was the natural choice by the Messengers to wear the mantle of Avenger. Traveling the highways of North America, Deuce is the quintisessential wandering hero; wandering from town to town routing out evil. Deuce is the damage dealer of the Hunters. Though armed with a rifle for ranged combat, his melee-damage potential and primarily offensive Edge selection make Deuce a living engine of destruction. - Samantha Alexander - - Creed: Defender - Melee: Japanese One-Sided Blade Sword - Ranged: Revolver Magnum Clip: 6 - Accuracy: *** Strength: *** Conviction: *** Speed: *** Stamina: ** - Starting Edge: Rejuvenation - Gained Edges: Demand, Ward, Blast - Ex-cop Samantha Alexander was a born "Defender" though she didn't fully realize until her imbuing. Now that she's a Hunter, she has found that she must take "serve and protect" to a whole new level. Samantha is a very well rounded character. She mixes good melee skills with good ranged skills with speed to boot. With access to the Rejuvenation Edge, Samantha proves invaluable in solo and group encounters. - Father Estaban Cortez - - Creed: Judge - Melee: Double Bladed Long Sword - Ranged: Bolt Action Crossbow Clip: 12 - Accuracy: *** Strength: *** Conviction: ***** Speed: *** Stamina: * - Starting Edge: Word of Power - Gained Edges: Burden, Rejuevenation, Rally - Father Estaban Cortez worked faithfully as the Ashcroft Penitentiary resident Chaplain. And up until the day of his imbuing, quietly served as a counselor and administrator to the needs of his fellow man. Estaban is the magical powerhouse of the Hunters. Armed with varying Edges ranging from healing to damaging to paralyzing, Estaban brings to bear magical power enough to deal with any situation. - Joshua Matthews - - Creed: Wayward - Melee: Crowbar - Ranged: Auto-Pistol Clip: 24 - Accuracy: *** Strength: **** Conviction: *** Speed: **** Stamina: *** - Starting Edge: Cleave - Gained Edges: Pinpoint, Enrage, Spiral - Joshua "God_45" Matthews is a scary man. Like most "Wayward", Josh has lost a bit of his humanity in the hunt. But with this loss comes "the ability to set ones emotions aside and do what needs to be done." Armed with a "Wrecking Wrecker" Joshua's melee attacks are of good speed and do fair amount of damage. He is a decent shot and sports an Auto-Pistol with a quick rate of fire, but a low damage potential. 7) The Enemies - Here's where you can learn about the varying enemies that appear throughout the game. I will give you the information that the game gives for them along with my personal opinion on dealing with each and everyone of them. - Rots - - These creatures seem to be the foot soldiers of the enemy. They require massive amounts of damage to destroy, and have no vital areas to target. I have removed a rot's head and it kept fighting. - Ok.....Rots are the number one enemy you'll fight throughout the game. Is like a never ending supply of these things. Rots come in all shapes and sizes, and they vary in appearance as well. Now they don't require that much effort to kill. You just need to stick and move with them when they start to surround you. You can melee them with no problem at all and save your ammo. - Skitters - - These spider-like creatures are nothing more than living bombs. They are extremely fast and volatile. Their explosive nature can be used against the enemy rather easily, as they tend to explode after minimal damage. - The Skitters of this game have lost that deadly damage that they once had in the first game. They're still dangerous though. I have swat away at them with my melee weapon and killed them off just as easily as shooting them, though it does take a bit of practice to get the timing down right on hitting them. Also whenever you killed them in the first game, their blood that splattered all over hurt everybody as well. In this game they lost that little annoying attribute, so no worries if you kill them up close. Unless you are a veteran Hunter that did play the X-Box version (I didn't play the Gamecube version so I don't know if they tweaked the game slightly at all, besides....the X-Box is where it all started!) then I suggest that those that are newbs to the Hunter scene that started with this game should use ranged weapons to deal with SKitters. - Gargoyles - - These living statues are highly resistant to weapons fire. Their attacks can be quite devestating. - You wanted to see a powerhouse normal creature? Well here's your chance. These guys can take bullets like they're nothing, so you must use your melee attacks against them if you want to make any leanway against them. They'll take a little over a full combo to destroy so just keep at it, and watch out for all their attacks. They haven't really missed a step since crossing over to the PS2. - Specters - - - These things are back with a vengance. Use to be their shots would take away your life or your energy meter. Now though they only concentrate on taking down your life. They said to hell with your energy, you can't use it if you're dead. They got a teeny tiny boost in speed than in the last game, but they are severely weaker than what they were in the last game. If you must then use your ranged attacks on him, but it's much simpler to take them out with your melee weapon. - Rats - - These tainted creatures are weak but can produce a devestating gas attack. - What was a big annoyance in the first game is back to still being an annoyance. Their gas attack is now got better strength and longer range than in the X-Box version, but thankfully they are weaker than in the X-Box version. I use the Martyr all the time, and with her superior speed over these creatures, they don't really hold a candle to me and miss alot with their gas attack leaving them wide open for a melee beat down. If you're playing as a character with slower speed though, you might want to use your ranged attacks or get smart against them and fake them out somehow to get in close to melee attack them. The rats stick mainly to their gas attack and rarely use their melee attack. - Rot Dogs - - Beware this creature's speed. They tend to travel in packs, overwhemling their prey by sheer numbers. The dogs are extremely tenacious and deadly. - Not even my Martyr's speed can contend with the speed of the Rot Dogs, but it's better than being Deuce against these things. You can kill these things off with either melee or ranged attacks, it's your choice depending on how the situation with them looks. They will often come in close to you, so melee them then. From time to time they'll try to keep their distance and wait for you to let your guard down. At this moment in time use your ranged attacks. It's all a matter of judgement and a clear head to fighting these things. - Rots Type 2 - - These Rots are a more serious threat than the basic shamblers. These are stronger and remember more about their bodies' life, enough to use weapons including guns. - The Type Two's consists of these Rots that I named to easily identify with, and plus my friends and fellow Hunters found it easier to call them this as well. The Type Twos are the Raver Girl Rots (You see them in Midtown) The Cop Rots (They carry Pistols, Shotguns, and Flame- Throwers) and the Prisoner Rots (You fight them in the Prison Levels). These Rots are much stronger and will kill you off in no time if you allow yourself to get surrounded by them. The Cop Rots are the most annoying since all they want to do is shoot at you all day long. The Raver Girl Rots have been downgraded from the X-Box version(thank god) to a point in that they don't take as long to kill, but they are now stronger attackers than the X-Box version. All in all you better be prepared and seriously leveled up for the later levels of the game where these guys show up, because they won't play around with you. - Totems - - These are cabalistic summoning tools. Magical booby traps and sentry devices. If you set them off, then whoever set them knows you're there. - These things are new to the Hunter games. These are responsible for bringing more enemies for you to fight, an unlimited supply. They look like a bull's head with ribs and spine stuck into the ground standing up. The thing doesn't move so no worries about chasing it down. Just watch out for all the enemies that it summons to fight you. Speed is the key to taking these things out so that they don't summon a god awful amount. - Cultists - - - They're back and better than they were in the first game. That's not a good thing if you're smiling about it! Use to be when they were unarmed they were basically prime targets because they melee attacked like retards, but in this game they've went Martial Arts School and got their black belts to go with their black leather bondage outfits. They now fight like the vampires from Underworld, Neo from the Matrix, Jet Li from The One.....am I getting through to you? They still carry Machine Guns like from the first game, and their accuracy has got way better than the previous game as well. You could say the Vampires are the only ones that got better in every way, shape, form, and fashion over the previous game unlike the other creatures that only got better in certain areas and worse in others. The Cultists will be worse nightmare come true everytime you see them. Use any means necessary to defeat them, as they have no glaring weaknesses or strategies that you could do to them that'll work for a long time. I really don't understand why they're called Cultists when they look, act, fight, even sound like the Vampires of the previous game. I guess that's why the Judge's Crossbow doesn't kill them in one hit in this game, they are normal human women. Still they'll be the vamps from the first game in my heart always. - Mechanical Monsters - - - These are the big and slow, but powerful, mechanical monsters that are in Le Roi's Body Shop. If you have a speedy character, then there is nothing to worry about, but if you're a slow character then you might have a few problems. The best way to defeat them is to run up behind them and start melee attacking them until they are dead. With their slow speed it'll take them quite the time to turn to you, in which case you can just run behind them again to finish them off. Just avoid their flamethrowers and buzzsaw blades when you're at a distance in front of it and you're all set to beat them. - Hangman Ghosts - - - If you fought them in the first game then you know what to expect. These are the only enemies that I've seen basically unchanged from the first game. They're pratically the same in strength, speed, everything you could think of that they were in the first. They just got a sleeker look than before. Avoid their Dust Wave attack like the plague as it still tears your life up if they hit you with it just right. - Bats - - - RANGED ATTACKS ONLY!!!!!!!!!! These things are like rats with wings. If they have any melee attacks then they rarely use them. They stick mainly to their ranged attacks of spitting poison at you that makes you cough just like the Rats gas attack. They are extremely weak like the Rats so dodge and shoot them. These things travel in packs so you will be doing alot of dodging. - Boojums - - These quick, annoying creatures are easy to kill, but still can inflict large amounts of damage if allowed to get close. - The Boojums look like leeches when you see them. They are extremely easy to kill and dodge when they attack. They only have melee attacks so no worries. You can pick them off with your ranged weapons or use your melee attacks to finish them off when they get close. Either way I don't see them as much of a threat. I mean yeah that got some power behind their attacks, but their attacks are easy to dodge if you're paying attention. 8) The Bosses - Now it's time to learn about the big boys of this game that you will have to go up against. This also shows minibosses that you will have to face if you want to. - War Ghoul - - Found: Theater District - If you played the first game then this thing should look familiar to you. It's basically the first boss you fight in the X-Box game, except it's smaller and lacks a few moves. The main move it lacks is it's ability to drop out Skitters. It never once dropped them out on me. This thing is considered a miniboss in that it's not as strong as you would think. I defeated it going through the Theater District on my first try without dying. Either that means it's due to the fact that I played the first and am a veteran Hunter, or it was dumb luck. In either case I knew what to watch out for. This guy is somewhat fast. It's speed is close to the Defender's I'd say, maybe a little more. By running in circles with it chasing you, it's speed becomes somewhat reduced in that it really only runs full out going in straight lines. If you get close enough to it, it'll start to swing widly at you with it's long arms. It does have a great reach so watch out for that. The next thing you need to look out for is its Ground Pound. It'll make a growling noise everytime it's about to it and raise it's arms in the air before slamming them down and causing a 360 wave to shoot out from around it. You can jump the wave without getting any damage if you're not out of it's range. You can kill it by using either melee or ranged depending on how skilled you are, and how you can trick it. If you played the first boss from the X-Box version, then you should know a few tricks to fighting this thing and you are approved to use melee attacks. If you're a newbie to the Hunter scene, then listen to me when I say you better stick to shooting it. You don't want to waste continues on this thing if you don't have to. It's stamina is ok, but can be easily taken down in no time so don't worry so much about that huge life bar of its. Whatever method you use to taking this thing down, it shouldn't take very long unless you're trying to be cautious around it. - Mourner - - Found: Church - This thing isn't that tough. You can Melee attack it as much as you want to conserve ammo and it'll be gone in no time. It doesn't have a strong melee attacking style, and relies heavily on it's ranged attacks. It'll only use the ranged attacks when you're at a distance from it. The ranged attack makes you cough for awhile like the Rats gas attack. Just melee it until it's dead. The only time you have to worry about these things is later on in the game when they actually have some skill. They have the same moves, but they're stronger later in the game. At this point don't worry about it. - Werewolf - - Found: Inner Graveyard - The werewolf is back from the X-Box version as well, but this one lacks that one-hit flying skull kill. Veteran Hunters from the X-Box know what I'm talking about. This werewolf isn't Nathaniel Arkady so I guess that's why he lacks that move. In anycase it's still a pain to fight, and you will lose a continue or two on this mother. He's extremely fast, faster than the Martyr, and powerful. The guy will try often enough to use his melee attacks rather than his energy attacks, which is a good thing. You will have to switch back and forth between melee attacking and ranged attacking. The reason why is that while he is running around at break neck speed, you should be firing away at him, at least attempting to hit him. When he comes in close is when you should start dodging and attacking him with your melee weapon. You want to conserve your ammo for when he is running around, because he does it alot. He has a 360 energy wave that he uses from time to time that deals out tremendous damage if you're caught by it full blast. The range is small though, smaller compared to the werewolf you fight in the X-Box version I can tell you that. When he melee attacks he does a full swiping combo with his arms. He has a great reach so watch out for that. Hit and run is a good strategy here with your guns but it will take a longer time to kill him if you don't use your melee attacks. You can't take him on with just melee attacks and think that you won't lose a continue or two, Veteran or newb. The best course of action is what I said and that is to switch back and forth between melee and ranged. He's got some great stamina so be prepared for a good fight with him. He shouldn't take forever to kill, but he will take longer to kill than any other boss character you've faced thus far. - Mechanical Creature - - Found: Le Roi's Body Shop - Outer - Ok....this guy extremely easy to kill. During this stage you'll run into smaller versions of this miniboss that do everything that the miniboss does. The only exception to this smaller versions and the miniboss is that the miniboss has a longer reach and stronger attacks than the smaller versions. It's flamethrower attack is devestating to say the least due to the great reach it has. The buzzsaw blades that it shoots out at you will only be used if you're too far for it to hit you with it's flamethrower. If you're close enough to it, it'll start trying to melee attack you, which is what you want it to do. Its melee attacks are extremely slow and easy to dodge. If you've noticed with the smaller versions of him that you can take them out real easy with melee attacks, he's no different. He's too damn slow to be of any threat at close range, so melee attacking is what you want to do here. Now this thing is a bit smart. It got itself into a corner and just let loose with it's flamethrower attack. If you get just out of it's range and start using your ranged attacks, you'll also tear him up in no time without him firing his buzzsaw blades at you. All in all no matter what you do, consider this to be the easiest boss character in the game. You can get lots of practice for him by trying out methods of attack on the smaller versions that show up in the stage just before him. - The Machine - - Found: Le Roi's Body Shop - Inner - At first glance you'll say that this boss is easy because it's stationary, but you'd be so wrong. Just because it can't move doesn't mean it's not dangerous. It's strength is beyond ridiculous. It will kill you in just under two or three attacks. First off you will have to play a ranged game against it, getting in close to melee attack it is suicide. If you have any explosive weapons such as the Rocket Launcher, then use it on this boss. Also Pinpoint works wonders here as well. When you do fight it, it summons those mechs to help it out. With an infinite supply of those mechanical monsters this makes things harder than they need to be. Take out as many of them as you can and then focus on the Machine while it's respawning the Totems. If you hurry you can damage the Machine heavily before the mechs have a chance to go after you again. Also one very important thing to watch out for is that when you do get the Machine's life down significantly, it will start to use a giant electric wave that spans 360 from it's location. You can jump it, but it's sometimes hard to time just right since the wave is pretty fast. The main thing to watch out for is the Mechs though. Getting those guys out of the way to hit the Machine is all you really have to worry about. With those Mechs out of the way, killing the Machine becomes essentially easier. - The Witch - - Found: Death Row - A woman dressed in all black that floats in the air with a long ass double sided scythe........not exactly a good thing if you're on her bad side. This babe's got more than looks keeping her in charge, she's got powers that are just as lethal as your level Edges. Let me start first with her melee attacks. While in the air her melee attacks are little less powerful and her combo is shorter, but when she lands watch out. Her power and combo get better when she has both feet on the ground. Her speed depends on what she's doing. In the air she's somewhat slow, but when she's on the ground she's pretty quick. The Martyr's speed is still better than hers on the ground, but not by much. Moving on to her magic powers, she has quite the selection of powers to blast away at you with. First off she has this attack that comes out in a wave just in front of her. It resembles the Pinpoint wave, and is decently powerful. (I think that it is Pinpoint because when I died and came back she tried to use it on me til it hit, and then my life just kept shooting down. I'm not a hundred percent sure on that, but it's a good theory.) She also has two types of blast attacks. One she just fires crazily in front of her, and the other is kinda like a lock on thing. The second one she uses when her life is getting low and it is powerful. It hits you and stays on you for a few moments still connected to her hand by electric bolts. The best thing to do against her is to use your ranged weapons, preferably any kind of machine gun you have. Since she has Vampires for back-up and they drop lots of machine gun ammo, this is the weapon of choice against her. Melee attacking may seem like a good idea, but it's much much much easier if you just put your gun to your and kill yourself faster than what her melee attacks will do to you if you get close. This is a running and gunning fight, and no other strategy I found can work properly other than that. Her stamina is high so keep firing like there's no tommorow, because knowing her if she has her way about it, there won't be for you. - Rogue Hunter Devin - - Found: The Hospital Roof - Devin's a sniper, so you need to be careful of that while you're trying to flush him out of hiding. Once he's flushed out the fight becomes simple. He has no real skills to talk of when he's fighting you face to face. He uses a very powerful magnum gun and a sword to fight you. He didn't use any powers on me, so if he does with you then e-mail me giving me the info on his powers if he has any. Devin's extremely offensive and tries to keep it close quarters when he's been flushed out. He will take your life down in barely any hits at all. He lacks defensive skills and can't take a hit that well. Instead of trying to stay with half ranged half melee, instead use a 10% melee and 90% ranged on him strategy. With the right gun you can take his life down in a hurry. It's actually a relaxing breather of a boss fight after all the ones you've been through and all the stuff that he put you through before you fought him. You may lose a continue or two on him, but it's no biggie. With great skills you can finish him off without dying. *** A correction from B.F. (Drianta@AOL.com) about this particular boss left in original e-mail format *** *** ok, im gonna make this short due to the face i dunno if this name works or not dude. but i found out that Devin does have an Edge ability. he puts up some kind of weird sheild that prevents any damage from ranged weapons (or so it seemed) because a friend and i unloaded like 8 clips of the shotgun into him and he didnt go down. but when i attacked him with my crowbar, he died after a few good hits to the face *** - Nephrack - - Found: Tower Battlements - This bastard is ultra powerful.......well what'd you expect? It is the final boss. It's only weakness is that it's stationary. So you basically know where to look for it all the time. Now lets get down to it's powers.....IT'S GOT LOTS!!!! First off it can summon an infinite supply of whatever creature it wants. It starts off summoning Boojums, then with just a little bit of life gone it starts summoning Bats, and finally with just maybe 1/4 it's life gone it starts to summon Mourners. That's just the beginning, it has a huge blast attack that fires in a very big straight line that eats away your life. It has a huge wave attack that stuns you and is unjumpable. So basically you're screwed in so many ways if you try to play strategy with this slimy bastard. Now here's the only strategy that will work against it, FULL OUT OFFENSIVE PRESSURE!!!!!! This is what you've been saving those continues for! Who cares if you lose them now! This is the final boss, kill it by going ape shit! DO NOT WORRY ABOUT THE STUPID LITTLE CREATURES IT SUMMONS!!!!! JUST FOCUS ON NEPHRACK ALONE!!!!! *** Here's a tip from in original e-mail format... *** *** Yes, the final boss uses Retribution, but I have found that if you use the Defender, her jump kick does not activate retribution. Using this tactic, I have killed it without using a single continue. *** 9) Stages - Time to learn what it takes to beat this game and bring about peace to Ashcroft again..... - Let me start off with a few notes that you must know..... - First off when you are choosing a stage to goto you will be asked to take with you only one weapon that you've found in stages. Also when you take it with you, you only bring enough ammo for about 2 - 3 reloads. You'll have to find ammo for your weapon in the stage you're in if they have it around. This is a downside to this game. - Secondly, Rescuing Innocents.....in each stage there are a certain number of innocents that you can find to help you get more continues. Now just because you found one innocent in a certain spot on that stage, doesn't mean that they will be there again when you play it again. When you have to backtrack to stages again, innocents may move around to new locations, or just not be there at all. You may end up rescuing 4 innocents the first time, and 2 the next time. It's not set in stone how many will be there. Just search the entire stage like you did the first time and always think that you may find an innocent around the corner. - Thirdly, you don't have to do OPTIONAL missions if you don't want to do them. They're there for fun and for the Hunter with the skills to pull them off. By completed them you can get alot of extra EXP and extra weapons, but you don't have to do them to complete the game. Missions that you must complete to beat the game do not have OPTIONAL off to the side of them. - Gathering all the secrets to one stage may not be able to happen the first time you go through it. You may have to go through the game a few stages ahead for the rest of the secrets to show up on a stage back in the beginning. It's a bit of a hassle, but if you're taking on the OPTIONAL missions and searching for secrets, then it must be done. Finding secrets is basically doing the OPTIONAL missions. - Okay....that should just about do it for the basics of tackling the stages, so onto the stages..... - Ashcroft Hotel - - This is basically a tutorial that you must go through. Do what the game tells you to do and you'll finish this stage. - Theater District - - Missions: Retrieve Video Tape from the Newspaper Machine Retrieve Video Tape from the Trashcan Retrieve Video Tape from the Mailbox Find a way past the bus Find pieces of silver Defeat the War Ghoul - OPTIONAL Find the Music Easter Egg - OPTIONAL |
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Another Hunter The Reckoning: Wayward Walkthrough :
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