Jak 3 Walkthrough :
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Walkthrough - FAQ/Walkthrough
Jak 3 By Invader Hera Table of Contents 1. Story 2. Controls 3. Items 4. Morph Gun 5. Vehicles 6. Enemies 7. Walkthrough 8. Precursor Orb Locations 9. Light/Dark Jak Powers 10. Secrets 11. Copyright Stuff 1. Story This comes from the instruction manual. I’m just copying it. “One year has passed since Jak and Daxter saved Haven City from Kor and the Metal Head menace, yet the city still finds itself embroiled in chaos as three separate groups fight for control of its streets. The people of Haven City have grown distrustful of Jak and his mysterious dark powers. As rumors spread of his ties with Krew and Kor, the populace targets Jak as the cause for its current unrest. When the palace is destroyed by a surprise Metal Head attack, even Ashelin and Samos cannot protect Jak. The High Council’s power broker, Count Veger, banishes Jak for life to the Wasteland outside the city’s protective walls. Flown to the harsh, desolate desert and dropped off to fend for himself, he discovers that Daxter and Pecker have loyally followed him into exile. With Daxter and Pecker at his side, the three begin their next adventure as they wander the vast Wasteland and unwittingly set off a series of events that will propel them headfirst toward their ultimate destiny.” 2. Controls A. Jak a. On foot Left Analog Stick-move Right Analog Stick-camera Select-pause game Start-pause game and open Options Ring X-jump X+X-double jump X+Square-dive attack X+Square+X-super dive bounce X+Circle-aerial attack Circle-spin kick (or dive while swimming) Square-punch (or dive while swimming) Square+X-dashing uppercut Triangle-talk, use vehicles, etc. L1-crouch (or roll while running, press X to do a long jump) L1+Left Analog Stick-crawl L1+X-high jump L1+Square-uppercut L2-turn into Dark Jak or back into Jak (see section 9 for powers and for Light Jak controls) L3-game stats R1-get out and shoot morph-gun R3-first person camera b. Morph-gun Directional Button Up-Scatter Gun Directional Button Down-Blaster Directional Button Left-Vulcan Fury Directional Button Right-Peace Maker Directional Button-hold short time to put gun away X+Circle+R1-360 rapid fire shower Square-“gun butt” Square/Circle to hit an enemy then R1-rapid fire combo R1-fire weapon c. Jet-Board X-jump X+X shortly after landing-boost jump X+R1+Left Analog Stick left or right-spin, hold R1 when landing for speed boost X+R1+Left Analog Stick up or down-flip X+L1/L2/R1+Left Analog Stick any direction-trick Square+Left Analog Stick-grind Circle-jet repulsor Triangle-turn 180 degrees L1-hold to crouch L1+X-launch jump R2-get on or off d. Modes of Transportation aa. Leaper Left Analog Stick-move Right Analog Stick-camera X-jump X+X-double jump (fly) X+Square-Leaper stomp Square-charge attack Triangle-get on or off bb. Dune Buggies Left Analog Stick-move Right Analog Stick-camera X-accelerate Square-break (hold to reverse) Circle+Left Analog Stick left or right-skid turn Triangle-get in or out L1-jump L1+Left Analog Stick left or right-jump in place L2-rear view L2+Left Analog Stick left or right-side view L3-game stats R1-fire weapon (except for Tough Puppy) R2-use turbos R3-first person perspective cc. Zoomers Left Analog Stick-move Right Analog Stick-camera X-accelerate Square-break (hold to reverse) Circle+Left Analog Stick left or right-skid turn Triangle-get in or out L1-jump (on single seat zoomer) L1+Left Analog Stick left or right-jump in place L3-game stats R1-fire morph-gun R2-switch between high and low hover zones R3-first person perspective B. Daxter Left Analog Stick-move Right Analog Stick-camera X-jump X+X-double jump X+Circle-aerial spin kick Circle-spin kick Square-tail whip Square+X-dashing uppercut L3-game stats R1-defensive pull-up when hanging C. Dark Maker Bot Left Analog Stick-move Right Analog Stick-camera Select-pause game Start-pause game and open Options Ring X-jump Circle-shield Square-punch (throw object you’re holding) R1-pick up or put down something 3. Items Ammunition-This is for your morph-gun. Break crates and kill enemies for them. Red is for the Scatter Gun, yellow is for the Blaster, blue is for the Vulcan Fury, and Purple is for the Peace Maker. Crates-Crates are found in many places. Break them for ammo, Dark Eco, health, or Precursor Orbs. Dark Eco-You need this to use Dark Jak (though, unlike the last game, you don’t need a full Dark Eco meter to turn into Dark Jak). Break crates and kill enemies for it, or use Dark Eco vents. Health Packs-These replenish your health, obviously. Break crates and kill enemies for them. Light Eco-This is needed to use Light Jak. Enemies drop it, and you can also get it from Light Eco vents. Precursor Armor-In some missions, you’ll get armor, which gives you two extra health units each time. Precursor Orbs-These are found in hidden places, in crates, and earned by completing mini-games and extra missions. Use these to buy secrets in the Secrets part of the Options Ring. Skull Gems-You get these from breaking crates and killing Metal Heads. Trade them to oracles and the screens you find in Haven City for special missions. Turbos-Turbos make your vehicle go faster for a short time. Usually these are found after destroying Marauder vehicles. 4. Morph Gun A. Red Gun Scatter Gun Gotten: at the beginning of the mission “Earn 1st War Amulet” Description: This short range weapon shoots out a wave of energy that hurts and sends back any enemies within a small radius. Wave Concussor Gotten: not long before “Earn 2nd War Amulet” mission Description: This weapon is like the Scatter Gun, except you can hold down R1 to send out a wider radius of fire. Plasmite RPG Gotten: at the end of the “Beat Gun Course 2” mission Description: The Plasmite PG shoots out a homing rocket that can kill certain enemies in one hit. B. Yellow Gun Blaster Mod Gotten: at the end of the mission “Earn 1st War Amulet” Description: This is a good long range weapon. That’s all I can say about it. Beam Reflexor Gotten: at the end of the mission “Earn 2nd War Amulet” Description: This weapon shoots beams that bounce off walls and can hit enemies multiple times. Gyro Burster Gotten: at the end of the “Beat Gun course 1” mission Description: The Gyro Burster sends out a little thing that spins and shoots everything around it for a limited time. C. Blue Gun Vulcan Fury Gotten: before the “Defeat Marauders in Arena” mission Description: This is a machine gun with less range than the Blaster. Arc Wielder Gotten: at the end of the mission “Defeat Veger’s Precursor Robot” Description: This gun shoots out electricity that is very good at hurting many enemies at once. Needle Lazer Gotten: at the end of the mission “Destroy Eco Grid with Jinx” Description: This gun shoots out homing needles that are very effective at killing enemies (when you shoot enough). D. Purple Gun Peace Maker Gotten: at the end of the “Destroy Barrier with Blast Bot” mission Description: This gun shoots out a ball of energy that homes in on enemies. It can split to hit multiple enemies (and also Freedom League Guards and other random people). Mass Inverter Gotten: at the end of the mission “Beat Cyber-Errol Boss” Description: This gun causes anyone (enemies and people alike) nearby to start floating through the air for a short time. This is a good way to hurt completely defenseless enemies (you coward). Super Nova Gotten: at the end of the mission “Blow Open Tower Door” Description: This weapon shoots off a rocket, which after a few seconds, turns the screen white for a short time, killing all enemies nearby. It uses up a lot of ammo. 5. Vehicles Tough Puppy Gotten: after the mission “Unlock Satellite” Description: The Tough Puppy is a dorky, little, weaponless vehicle. It won’t protect you against Marauders or win you any races (except for the race mission shortly after getting the vehicle). Sand Shark Gotten: at the beginning of the mission “Destroy Metal Head Beasts” Description: The Sand Shark is a fairly fast vehicle that has two machine guns that shoot in the front. Dune Hopper Gotten: at the end of the “Corral Wild Leapers” mission Description: Hold R1 to make the Dune Hopper jump high, which I good for jumping over gaps in bridges. Also, it can shoot nifty, little bombs. Gila Stomper Gotten: at the beginning of the “Destroy Eggs in Nest” mission Description: The Gila Stomper is a big, slow moving vehicle, but it’s strong and has a turret that can shoot in any direction. Slam Dozer Gotten: in the mission “Break Through Ruins” Description: The Slam Dozer can slam into things by using its unlimited turbo. It also has a turret like the Gila Stomper Heat Seeker Gotten: pay 15 Orbs in the Secrets Menu Description: This vehicle is very fast and has a machine gun like the Sand Shark. Dust Demon Gotten: pay 15 Orbs in the Secrets Menu Description: This vehicle is very fast (almost as fast as the Heat Seeker) and shoots bombs like the Dune Hopper. Desert Screamer Gotten: pay 20 Orbs in the Secrets Menu Description: This is supposed to be the fastest vehicle in the game. Neato! It has a machine gun like the Sand Shark. 6. Enemies Like I said in the Copyright section, I found the names of enemies in the official guide by Piggyback Interactive. Bat There are Bats flying all over in the bigger parts of the Nest. They like to shoot at you and be annoying, so just shoot them back. Blast Bot Blast Bots are slow and nasty. They shoot lasers and bombs (which can be knocked back at them). Stay close when fighting them to avoid their lasers, but when it eventually decides to die, run away before it blows up. Dark Maker Hornet Dark Maker Hornets are like stronger, meaner versions of Metal Jackets. They shoot stuff at you, so watch out. Dark Splitters As the name implies, when you hurt a Dark Splitter, it splits into smaller pieces. Just keep shooting at them, and they’ll eventually die. Dark Maker Trooper Ugly beasties, aren’t they? And not too friendly either. They can shoot some nasty stuff at you and use shields, but enough hits to the shield (or just one punch, don’t worry, Jak won’t get hurt) will break it so you can give these guys a well-deserved beating. Frog Frogs are frogs. What else can I say? They are found in large groups in the Eco Mine and the Sewer, so the Scatter Gun (red gun) works well. Gekko Gekkos are only in the Eco Mine, where they crawl around the walls and shoot stuff at you. So shoot them down and beat them up before they can hurt you too much. Grunt Grunts are one of those enemies every game has. The dumb kind that can be found in a lot of areas in big groups. But, don’t worry, a couple of shots from your morph gun, and those dumb buggers will die. Juice Goon I hate these. Not only because they have a dumb name, but also because they can shot you with annoying electric stuff, so stay away from them. KG Blade Beater These are only in one part of the Sewer, and good thing, too. You can’t hurt these, so when you’re around them, make sure you dive under the water they float above before they can chop poor Jak to little, elfy pieces. KG Death Bot Despite the name, as long as you’re careful, KG Death Bots shouldn’t cause you too many deaths. They can roll around, then unroll and shoot lasers at you, but just keep attacking them and they’ll die. KG Fighter These are found flying around outside the War Factory. They won’t cause you too much trouble. KG Hopper Bots Hopper Bots hop. Need I say more? In one mission in the Sewer, you’ll find these things jumping around. One shot kills them; no one will miss them anyway. KG Hover Guard These annoying robots are quite common in the Sewer and sometimes come in fairly large groups. It’s best to use stronger guns to kill them before they can kill you. Sometimes you find them coming out of red domes. Don’t bother with them, then, because they’ll never go away. KG Robo Goons These are the Grunts of the KG forces. There are a lot in the Sewers, but they’re not too strong. KG Sentinels These dumb things fly around Haven City. Just one hit is needed to kill them. KG Spy Bots Don’t worry about these weak, tiny things. One hit kills them….Except they do get pretty annoying in Haven City, since they’re in such large numbers. Manta Poor Mantas. They only get to be in the little Eco Mine area. They can fly, so you’ll need to use your gun to hurt them. Marauder You have to fight Marauders in the Spargus Arena and their stronghold. They also dive around the Wasteland doing whatever they can to bother you. I hate them more than any enemy in the game, since they can really mess with any mission that has a time limit. At least they leave behind turbos when you blow them up. Metal Head Beast In a few missions, you’ll have to kill these using a gun on a vehicle. Don’t let them get too close or they’ll fling you’re vehicle quite a distance. And if that’s not enough, they can shoot bombs. Metal Jacket Metal Jackets are flying enemies that shoot stuff at you, so kill them using your morph gun. Metal-Pede Metal-Pedes are only found in one mission in the Nest. They can burrow underground, so shoot them when they come out. Their lasers and driving into them can flip your vehicle over. Metal Mantis Metal Mantises like to jump around pretty quickly, so they’re kind of hard to shoot. Make sure you’re careful, or they’ll attack before you have a chance to do anything. Needle Fish Needle Fish are annoying little fish that hide in shallow water in a few places in the Sewer. And as the “needle” part of their name implies, they’re not something you want to touch, or even get near for that matter. Pod Spider Pod Spiders are weak, little enemies that you can find in very big groups in the Nest and once in Haven Forest. If you’re driving a vehicle, shoot them before they can get on the vehicle and do a lot of damage. In Haven Forest, you can hurt them with a Jet-Board powered up wit green eco. Rat Rats are found in the Eco Mine. Their only purpose in life is to be punched and smacked until they land in a wheel, where they can provide power for stuff. Saw Fish You find Saw Fish in the Sewer. Stay out of the water when they’re around…though they can come up on land. But, it’s easy to kill them on land, in water, it’s not. Sling Blaster Sling Blasters are found in the Sewer a few times. They throw stuff and can hit you from quite a distance. Spider Spiders are pretty weak. They’re only in the Monk Temple. When they come in large groups, use the Scatter Gun (red gun) on them. Spiny Toad Hound Spiny Toad Hounds are only in the Volcano. They roll around quickly and are really nasty, but they’re pretty weak. Spyder Gunner Spyder Gunners are only found in the ruins around the end of the game. Shoot at them from a distance because they can shoot at you and kill you quickly and easily. Stinger Stingers are weak, little enemies, but they’re fast and frickin’ annoying, so it’s best to hit them from far away before hey can get to you. Wasp Wasps are really annoying. They always fly up from dark, bottomless chasms in pairs and shoot at you. Shoot them quickly before they get a chance to annihilate you. 7. Walkthrough Complete Arena Training Just follow Pecker’s instructions to get all 35 tokens. After, go into the light for a cut scene. Earn 1st War Amulet You get the Scatter Gun. Kill 20 Marauders. Get on the raised platforms when the alarms go off, since lava will rise. After a bit, you’ll turn into Dark Jak. When you’re done, ride the platform up to the light. After a cut scene, you’ll get the Blaster Mod. Catch Kanga-Rats On a Leaper lizard, run up to and attack six Kanga-Rats to catch them. They’re the red dots on the map. Unlock Satellite Press the right buttons when they teach the circles. You’ll get more points if more shapes are touching the circle at the same time you press its button. You can only miss or make a mistake five times, or you’ll lose. You need 75 points. Learn to Drive a Vehicle After getting the Tough Puppy from Kleiver, drive into the Wasteland. Just follow the green dots on the map. Beat Kleiver in Desert Race Go to the green icon to race. The red things are turbos, which may help you get up the hill at the end. For a lot of turbos, you need to turbo and jump to get them. There are 3 laps. Win and you’ll be able to keep the Tough Puppy. Race for Artifacts Out in the Wasteland, quickly get all 12 artifacts (green dots on the map) before time runs out, then, return to Spargus. You receive new armor (two extra health units). Beat Monks in Leaper Race Race the monks on a Leaper. Make sure you go through every ring (green dots on the map) or you’ll lose. When you win, there will be a cut scene. Destroy Metal Head Beasts Get in the Sand Shark, then, drive out into the Wasteland. There are four Metal Head Beasts (green dots on the map) to kill by shooting the heck out of them. They can shoot out bombs and ram into you, which can throw you pretty far. There will be a cut scene when you’re done. Earn 2nd War Amulet Before you come here, you’ll get the Wave Concussor. Anyway, you’ll have to turn into Dark Jak then do the Dark Bomb (X+Square), then, you can kill off the 30 Marauders here. When the alarm goes off, get to another part of the arena before the lava comes up. After killing the Marauders, ride the platform up to get to the light in front of Damas. You’ll get the Beam Reflexor. Corral Wild Leapers Get in the Sand Shark, then, drive to the grey icon in the Wasteland. You have to corral 3 Leapers by driving close behind them. Then, Daxter will jump on one and you’ll have to steer it (it’s running fast) into the corral. Don’t hit cacti or walls or the Leaper will die. (On the map, the grey dot is the corral and red dots are the Leapers.) After, there will be a cut scene, and you’ll get the Dune Hopper. Rescue Wastelanders O the Sand Shark, drive into the Wasteland. You have to rescue four Wastelanders and bring them to certain places (both of which are green dots on the map). You have 1:39 for the first person, 1:30 for the second and third, and about 5 min. to get to the fourth. Hurry up, though, since the next mission will have to be done in the remaining time. Defeat Dark Satellite You have the left over time from the previous mission to beat this. Stay under the satellite as it twirls lasers beneath itself. Then, run away before it slams the ground. Jump over the shockwave it creates, then, jump over the tentacle it spins around while shooting at it. It changes direction when it’s spinning. Repeat this two more times (two shockwaves and tentacles the second time, three the third). After it dies and blows up, drive back to Spargus in the remaining time. Reach Monk Temple Get in the Dune Hopper, then, drive towards the red icon in the Wasteland. Later, you’ll need to drive fast and jump high to get over the gaps in the path. At the temple, go inside, and there will be a cut scene. Climb Monk Temple Tower Climb up the things nearby, then, jump to the canopy. Bounce on it and spin attack to get to a higher ledge. Jump to a pole, then to another one. Jump up and right to a ledge. Go along the ledges, then, jump to the pole to the left. Jump to another ole to the left then up to some ledges. Cross the ledges (some break and fall), then, go up some stairs, then, cross more ledges. At the end, climb up some more poles and ledges, then, cross more ledges at the top (some of which break and fall). Continue climbing up poles and ledges until you get to the hang glider. Glide to Volcano Use the hang glider to glide to the volcano. If the bar at the bottom of the screen goes to red, you’ll go to slow and fall. Fly through accelerator rings to speed up and shoot closed ones to activate them. Some rings move. Anyway, go on the air currents (white things) to go higher. At the end is a cut scene. Find Satellite in Volcano Go forward and fight off a lot of Stingers, then, climb up some ledges. The Leaper nearby will start running away. Follow it. Along the path are Metal Jackets, Metal Mantises, and Spiny Toad Hounds (and parts of the path break). At the end of the path, get on the Leaper, then, fly across the lava to a ledge (Watch out for lava shooting up.). Jump onto the platform moving up and down. When it goes up, fly to another area. Cross more similar platforms, then, fly to land. Go along the path, then cross more moving platforms. Fly to land (the edge of it breaks). Past some Spiny Toa Hounds, get off the Leaper and climb up the ladder nearby. Go along the path, then, after a short cut scene, you’ll get to be Daxter. Cross the climbable ceiling (stay near the edge to avoid the lava shooting up), then, drop off at the end. Go forward and cross some gaps when lava’s not flowing through it. Then, cross some wobbly platforms (and fight off some Metal Mantises). Now cross another climbable ceiling (while avoiding the lava). At the end, drop off. Go forward and there will be a cut scene. Cross the pillar that fell to Jak. As Jak, cross back over the pillar. High jump to a higher ledge, then, kill some Metal Mantises. Go along the path while dealing with Spiny Toad Hounds, Metal Jackets, and Metal Mantises. Punch the lat rock to get it onto the steam. Ride it up to a higher ledge. Go along the path (with Metal Mantises, Spiny Toad Hounds, and Metal Jackets along it). After here is a cut scene, then, you’ll be Daxter again. Slide down the pipe, while jumping over any gap. At the end, go along the pipe, then, climb up some rocks. Bounce on the trampolines to a higher place. Up here are Spiny Toad Hounds. Continue climbing up rocks and bouncing on trampolines until you get to the top. Go forward, and there will be a cut scene. As Jak, Punch the flat rock onto the steam, then, ride it up to a higher ledge. Kill some Spiny Toad Hounds, Metal Jackets, and later, some Metal Mantises. Past all of these, punch both flat rocks onto steam, then, ride the middle one up to a higher ledge. Go up some ledges (that have Spiny Toad Hounds on them). Go along the path, then, jump onto a moving platform on the lava. Jump to the ladder and climb up. Go forward, and here will be a cut scene. You’ve learned the Shadow Invisibility, which you’ll be able to use soon. Jump down onto a platform in the lava, then, jump off at the edge. You’re back at the beginning. Go to the purple thing near the wall and use it (Triangle) to be invisible, so the eye guarding the teleporter ring won’t see you. Go through the teleporter ring to get to the Monk Temple. Find Oracle in Monk Temple Go to the purple statue in the wall, and use it to become invisible. Go through the door guarded by the eye. There are Spiders and a Dark Eco vent in the hallway. Past the hallway is a room with strange things around the middle. If they see you, they’ll electrocute and kill you, so go along the edge of the room until you get to a purple statue. Use it to become invisible, then, go to the middle of the room and dive attack the switch to open a door. Now you’re visible. If the things see you, they’ll kill you. So turn into Dark Jak and use Dark Bomb to kill them instead. Go through the door that opened. There are many Spiders here. The Wave Concussor (second red gun) works well. Go along the path. In this room, you’ll have to repeatedly use the statues to become invisible, then, quickly cross the moving poles. If you’re too slow and become visible, the eyes will electrify the poles, and you’ll fall and die. Past here is a Dark Eco vent and many Spiders in the hallway. Past the hallway, in a room, is a cut scene. Go into the light for another cut scene. You’ll get Light Jak Regeneration (Triangle while holding L2). Now go through the teleporter ring nearby to get to the Temple entrance. Leave and go back to the city. Beat Turret Challenge Go to the turret icon and get in the turret. You have to shoot the stuff that comes out of the water for 7000 points. Orange targets are less points, blue are more points, and green are the most points. When the crosshairs are red, you can shoot things. If you miss 10 times, you lose. At the bottom of the screen, the green dots are the targets. When you win, you’ll get a Light Eco Crystal. Defeat Marauders in Arena After getting the Vulcan Fury, ride the platform down to the arena. You have to kill 30 of those nasty Marauders. When the alarms go off, get on the platforms that rise up, then, get off after the lava goes down before the platform goes down. When you win, there will be a cut scene. Destroy Eggs in Nest Get in the Gila Stomper with Sig, then, drive to the brown icon in the Wasteland. Outside the Nest, good ol’ Sig will blast it open so you can drive inside. There are a lot of Pod Spiders here (shoot them before they can jump on your vehicle) and some Bats. The green dots on the map are the 10 eggs you have to destroy. Eggs can shoot at you, but just shoot them back until you destroy them. After destroying five, go to the blue dot on the map. Shoot the green stuff at the base of the pillar to knock it over. Cross it, then, destroy the other five eggs. (One egg, you need to cross a bridge to get to it, but the bridge falls quickly. Luckily, there are two bridges, so you get two chances. Just cross the bridge quickly.) After destroying them, a 2:59 timer will start, so drive to the brown icon as fast as possible. (Before destroying the eggs, another blue dot indicated a pillar to knock over. Don’t do it. This way is longer. Just go back the way you came.) Find Ashelin in Oasis Drive to the tree icon in the Wasteland. There will be a cut scene. Defend Ashelin at Oasis You and Ashelin will have to fight off 57 Marauders. Don’t let her die. You can shoot the vehicles to destroy them. After you kill them all, you’ll get the Jet-Board. Complete Monk Temple Tests Get in the Dune Hopper, then, drive to the red icon like you did before. Inside the Monk Temple, go forward through the door. Metal Jackets and a Dark Eco vent are in this hallway. Past the hallway is a room. Go to the door with the circles on it. There will be a cut scene, then, go through the door. There are also Metal Jackets in this hallway. Go through to a room. You have to get 18 purple and blue things. #1 is at the entrance. Get on your Jet-Board, then, go left to #2. On the water are four more. Simply go to #3, jump to #4, jump and flip to #5, then, launch jump to #6. Go up the ramp on the right side of the room and jump to #7. Go along the path while jumping over the gaps for #8. Jump at the end for #9. Go up the ramp straight ahead, and jump to #10. #11 and #12 are along here. Grind along the rail for #13. #14 and #15 are along the next path. Grind across another rail and jump to #16. #17 and #18 are along the path. The door will open, so go to it and launch jump to get up to it. Go through and along the hallway (which has a Light Eco vent in it). Past the hallway, go into the light, and there will be a cut scene. You’ll learn Light Jak Flash Freeze ((hold L2 then press Square). Do Flash Freeze so the platforms flip slowly. Cross them, then, go through the doorway and the hallway. (There are some rails you’ll have to rind along on your Jet-Board.) When you get to a room with a Light Eco vent in it, you’ll have to use Flash Freeze o the propellers will spin slowly enough to get past. Repeat this until you get to another Light Eco vent. Flash freeze, then, cross the bridge that will fall slowly (which, normally, would fall too quickly to cross). Go forward, through the door, and ride down the elevator. Travel Through Catacomb Subrails You have to ride this weird vehicle though the Catacombs. You can shoot with R1. Watch out for pillars, lasers, gaps in the tunnel, and little gun thingies (and in case you haven’t noticed, you can go up the walls). At the end, there will be a cut scene, then, you’ll get Light Jak Shield (hold Circle). Explore Eco Mines Ride up the elevator, then, go along the path to a Light Eco vent. Climb up some ledges nearby. After a cut scene, shoot the bridge to the right to lower it. Cross it. Fight off some Mantas and Gekkos, then, go right and shoot and lower another bridge to lower it. Cross it, shoot another bridge, then, cross this one. Kill some Mantas, then, go left and ride the elevator down. Shoot the bridge to lower it, then, jump to it before the elevator flips down. Go forward to some Mantas and Grunts. Go along the path (which has Mantas, Gekkos, and Grunts along it.) Ride the elevator up, then, jump off before it flips down. Kill some Grunts, then, go along the path while dealing with more Grunts, Mantas, and Gekkos. Ride the elevator down, hen shoot and jump to the lowered bridge before the elevator flips down. Go forward and fight off some Grunts. Ride another elevator down (I don’t think this one or the ones later on flip down.), then, go along the path to a Light Eco vent and ride another elevator down. Frogs, Mantas, and Rats are here. Punch a Rat until it lands in the wheel. Some platforms will appear, so cross them. Go along the path while fighting off Frogs. Knock another Rat into a wheel, then, cross some platforms that went up. Kill some Frogs and Mantas, then, go along the path. Punch another Rat into a wheel so some platforms start moving. Cross them. There are some more Frogs here. Also, there’s another poor Rat to smack into a wheel (And Jak says he’s good with animals.). Ride a ledge on the now turning wheel (not the wheel the Rat’s in), kill some Frogs, then, ride the ledge on another wheel. Kill some Frogs and Mantas, then, have a Rat follow you up the path. Knock it into the wheel. Cross the platforms that appeared. Go forward for Leg Armor (two extra health units). Go right and go to the light. Hit the lever for a cut scene, then, ride the big elevator up. Escort Bomb Train You have a limited time to shoot the track targets (red things on the tracks), so the bomb train can go along the track. Go forward and shoot two track targets. Go along the path. Kill some Mantas, then, shoot two more targets. Grind across some rails, then, go along the path past some Gekkos and Mantas. Shoot two more track targets. Cross the platform moving in and out of the wall, then, go along the path past some more Gekkos and Mantas, then, shoot two more track targets. Cross some more platforms moving in and out of the wall, then, shoot some more track targets. Continue along the path and grind along a rail. Cross some more moving platforms, then, shoot two more track targets. Shoot the bridge to lower it, then, cross it to some Mantas and Gekkos, then, shoot two more track targets. After a cut scene, shoot and lower a bridge. Cross it to some Mantas. Shoot, lower, and cross another bridge, then, go right and ride the elevator down. Go through the door that opened, and there will be a cut scene. Defeat Veger’s Precursor Robot First, the robot will hit the ground with a long, thin thing (I’ll call it an energy blade.) two times, which creates shockwaves you have to jump over. Then, it will move the blade across the room two times, so jump over it. Next, you’ll have to fight two Dark Splitters, which break into smaller enemies when attacked. Then, five pillars will rise up. When they cool, climb up to the top of one of the taller ones while dodging stuff the robot shoots at you. Shoot one of the bomb carts until it falls on the robot. Next, the robot will hit the ground three times, move the blade across the room three times, then, you’ll have to fight three Dark Splitters. When the pillars rise up, climb up one and shoot down the next bomb cart. Now the robot has two blades. It’ll hit the ground four times, so double jump over the shockwaves. Then, double jump over the blades as they move back and forth three times. Next, kill three Dark Splitters. Then, get on a pillar after they rise to shoot down the last cart to destroy the robot. After a cut scene, you’ll get the Arc Wielder. Meet Your Old Friends Ride the elevator up to get into Haven City. There are a lot of Stingers around here. Go to the Samos icon for a cut scene. Reach Port via Sewer Go to the grey icon on the map, through the door, and down the elevator. Kill the Wasps, then, go along the path. Go in the half pipe on your Jet-Board and go up into the tunnel on the left. Go along the path and through a door. Kill some Frogs, then, go along the path. On your Jet-Board, go along the tunnel (Don’t fall in the holes.