Jak and Daxter Walkthrough :
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Walkthrough - WalkthroughJak and Daxter: The Precursor Legacy Walkthrough by: InvaderHera 1. Story 2. Characters 3. Controls 4. Items 5. Walkthrough A. Geyser Rock B. Sandover Village C. Sentinel Beach D. Forbidden Jungle E. Misty Island F. Fire Canyon G. Rock Village H. Lost Precursor City I. Boggy Swamp J. Precursor Basin K. Mountain Pass L. Volcanic Crater M. Snowy Mountain N. Spider Cave O. Lava Tube P. Gol and Maia?s Citadel 6. The Precursor Door on top of Gol and Maia?s Citadel 7. Copyright Stuff 1. Story Jak and Daxter go to Misty Island even after Samos told them not to. Daxter falls in a dark eco pool and becomes an ottsel (half otter, half weasel), so they have to find Gol, since he is the only one who might be able to change him back. I don?t feel like explaining anymore. Bwaha! 2. Characters Jak: Jak is the main character. He doesn?t talk much. Daxter: Daxter is Jak?s friend. He turned into an ottsel when he fell in some dark eco. He rides on Jak?s shoulder and talks a lot. Samos: Samos is the sage of green eco and Keira?s father. He seems kind of grumpy. Keira: Keira is Samos?s daughter. She?s good at making heat shields for A-GraV Zoomers. Gol and Maia: Gol and Maia are brother and sister. Gol is the sage of dark eco. They want to open the Silos so they can use the dark eco inside to do some kind of evil thing that I forgot. They?re cool. 3. Controls X: Jump (Press X again to jump in the air.), make A-GraV Zoomer go Circle: Spin attack Square: Punch attack and shoot fireballs when using yellow eco, dive in water Triangle: Look around from Jak?s point of view L1 or R1: crouch (While running, press this to roll. If you roll, press X to do a long jump. While crouching, press Circle to attack upwards.) L2 or R2: Shows items you?ve collected Control stick: Move C-stick: Move camera Start: Pauses game 4. Items Power Cells: You need these to power up the heat shield for you?re A-GraV Zoomer and the laser thingy in Rock Village. Precursor Orbs: You can use these to trade for Power Cells. Crates: Wooden crates can be broken by a simple attack. You need yellow eco or a bomb from a cannon to open a metal one. Precursor Orbs are usually inside, but some have Power Cells. Red ones have Scout Flies; yellow ones have dark eco. Don?t touch them, or they?ll blow up. Scout Flies: Collect seven Scout Flies in every area for a Power Cell. Green eco: Collect one big green eco or fifty small green ecos to get more energy. Blue eco: Blue eco activates Precursor artifacts, makes Jak run fast, and makes items come to you. Yellow eco: Press Square to shoot fireballs. These break metal crates. Red eco: This makes Jak?s attacks stronger. Dark eco: Don?t touch the yellow dark eco boxes, and don?t fall into dark eco. It?s deadly. 5. Walkthrough A. Geyser Rock a. Power Cells #1-Find the Cell on the Path: Just go forward, and you?ll find it. #2-Open the Precursor Door: If you?re facing the door, go right to the blue eco vent. Get the eco, and run to the door. It will open, and the Cell should be behind it. #3-Climb up the Cliff: After you go through the Precursor door, go right. You?ll get to the Cell in a short time. #4-Free 7 Scout Flies: The Scout Flies are really easy to find. They?re either on the path or not far from it. b. Precursor Orbs The Orbs are basically just on the path and on the beach. B. Sandover Village a. Power Cells #1-Bring 90 Orbs to the Mayor: Just give the mayor 90 Orbs. #2-Bring 90 Orbs to Your Uncle: Give your uncle 90 Orbs. #3-Herd the Yakows into their Pen: Near the farmer, attack the Yakows so they will walk. Make them go into the pen. They are easy to find. There are five. The farmer will give you a Power Cell. #4-Bring 120 Orbs to the Oracle: The Oracle is near the farmer?s house. Climb up one of those ledges, and jump over to it. Give it 120 Cells. #5-Bring 120 Orbs to the Oracle: Same as above #6-Free 7 Scout Flies: The Scout Flies are: in the empty house near the mayor?s house, in the mayor?s house, near the sculptor?s house, beneath the bridge near the sculptor?s house, up a ledge near the farmer, near the Oracle, and in the farmer?s house. b. Precursor Orbs Many of these are just on the path. Near the farmer?s house, go onto one of those tall things nearby. Use blue eco to activate the Precursor Orb Containers. Some Orbs are near the Fire Canyon. C. Sentinel Beach a. Power Cells #1-Unblock the Eco Harvesters: Break the rocks off the green eco vents for a Power Cell. #2-Push the Flut-Flut Egg off the Cliff: Talk to the bird lady in Sandover Village, then, go to the right of the eco harvesters. Attack the egg until it falls off the cliff. The bird lady will give you a Power Cell. #3-Get the Power Cell from the Pelican: The pelican will take this Cell when you first get near it. Go up the ?steps? around that thing in the water up to the pelican. Attack so it spits the Cell out. Run and go get it before the pelican does. #4-Chase the Seagulls: Run after the seagulls around the sentinels until they cause an avalanche. Go get the Power Cell. #5-Launch up to the Cannon Tower: Go to the blue eco vent near the sentinel (after you get Power Cell #3-Find the Blue Vent Switch in Forbidden Jungle). Use blue eco to jump from one platform thingy to another using the blue, circular things. At the cannon, kill the Lurkers for the Power Cell. #6-Explore the Beach: This Cell is near the metal crates. #7-Climb the Sentinel: The middle sentinel has a Power Cell. #8-Free 7 Scout Flies: The Scout Flies are: on the beginning part of the path, up a short ramp on the first green area, near the eco harvesters, up the sentinel on the far left, (Go in the water beneath the green area near the sentinels. Press L1 or L2 then Circle to hit the circular things and make them go up. Go up above. Jump on the raised circular thing to get up to a Fly.), to the right of the eco harvesters, and (I think) the last one might be found on your way to Power Cell #5-Launch up to the Cannon Tower (I hope). b. Precursor Orbs Many are on the path. At the metal crates, stand by them so bombs land nearby and blow them up, or shoot them with the cannon (See Power Cell #5-Launch up to the Cannon Tower).(Metal crates are on the beach and on your way to Power Cell #5-Launch up to the Cannon Tower.) Dive for Orbs in the water around the pelican. There are Orbs in the water around the waterfall. They?re also behind the sentinel on the far left. Some orbs are beneath the green area near the sentinels. Activate the Precursor Orb Container near the Flut-Flut egg with blue eco for some Orbs. D. Forbidden Jungle a. Power Cells #1-Unblock the Eco Beam: Go to that machine next to the temple. Climb up those moving things. On the machine, go to the blue eco beam. Attack the thing next to it so the beam will hit something nearby. Use the thing that appears to aim the beam at the next one of these towers. (The arrow will help you find them.) Continue until you get all of them. Talk to the mayor for a Power Cell. #2-Get to the Top of the Temple: Use blue eco from the vent in front of the temple to create a bridge. Use blue eco to open the temple door. Activate the moving platforms with blue eco to get to the top. At the top of the temple is the Power Cell. #3-Find the Blue Vent Switch: Press the button at the top of the temple to go down the elevator. Go through the only area you can at the time. Cross the moving platforms. Get the Power Cell. Now the blue eco vents are activated. #4-Defeat the Dark Eco Plant: In the temple after you get Power Cell #3-Find the Blue Vent Switch, use the blue eco from the vent to go through the door. Go across the moving platforms. Now, at the Dark Eco Plant, stay near the edge of the room so the plant can?t get you. Kill the green bug when its spikes are gone. Then, jump on the leaves of the Plant and attack its head. Two bugs, then three will come. Repeat until you kill the Dark Eco Plant for a Power Cell. #5-Catch 200 Pounds of Fish: Talk to the fisherman in the canyon. Catch 200 pounds of fish with the net. The small ones are one pound; the big ones are five pounds. Don?t catch the eels or you?ll have to start over. (When you beat this, you?ll be able to use the boat in Sandover Village to get to Misty Island.) #6-Follow the Canyon to the Sea: Follow the river through the canyon to the Cell. #7-Open the Locked Temple Door: Open the door on the side of the temple with blue eco. #8-Free 7 Scout Flies: The Scout Flies are: on those thin platforms (2 Scout Flies), near that machine near the temple, in the canyon, in the river, (When you first get in the temple, bounce up that thing to the right. This ledge leads to a Scout Fly.), and on your way up the temple. b. Precursor Orbs There are Orbs on the path and the beach near the beginning. Many Orbs can be found on the thin, little platforms sticking out of the ground. Activate the Orb Container in the canyon with blue eco for Orbs. Dive for Orbs around Power Cell #6-Follow the Canyon to the Sea. Some Orbs are near the second to last Scout Fly. In the temple, use blue eco to jump on those blue, circular things for more Orbs. Also, after you beat the Dark Eco Plant, jump on its head until you get all of its Orbs. E. Misty Island a. Power Cells #1-Catch the Sculptor?s Muse: Run after the sculptor?s muse (little yellow critter) until you catch it. Give it to the sculptor for a Power Cell. #2-Climb the Lurker Ship: The Power Cell is on the top of the ship. #3-Stop the Cannon: On top of the ship, go along that area with the logs. Jump over the rolling ones; go under the bouncing ones. Kill the Lurkers at the cannon to get a Power Cell. #4-Return to the Dark Eco Pool: Use blue eco to open the Precursor door. Kill all the Lurkers. Go up the stairs nearby for the Power Cell. #5-Destroy the Balloon Lurkers: Use the A-GraV Zoomer near the ship to run into all of the balloon Lurkers when they?re near the ground for a Power Cell. (Don?t run into the mines on either side of them.) #6-Use Zoomer to Reach Power Cell: Use the A-GraV Zoomer to get the Cell near that wooden thing. It?s in the air, so you have to go really fast off of the thing so you?ll go high enough in the air. #7-Use Blue Eco to Reach the Power Cell: Get all the blue eco you can in that area before you go through the first Precursor door. Run really fast (You should get the Lurkers out of the way.) to the platform. Use blue eco to activate it. It will take you to the Power Cell. #8-Free 7 Scout Flies: The Scout Flies are: on your path as you chase the muse, after you cross the first bone you break go left, cross the ledge near the second Scout Fly mentioned, near the teeter-totter thingy after you get through that arena area, on the ship, on that wooden thing near the ship (Use the A-GraV Zoomer to get to it.), and around that area with the rolling logs. b. Precursor Orbs The Orbs are on the path, above those teeter-totter things, and some are on the beach. With the cannon in #3-Stop the Cannon, break the metal crates for Orbs. Some Orbs are in an Orb Container that must be activated by blue eco. Use the A-GraV Zoomer near the ship to get the Orbs on that wooden thing (Some you need to ?jump? to get, since they?re in the air.), under the ship, and under the bones in the water. F. Fire Canyon a. Power Cells #1-Reach the End of Fire Canyon: You need 20 Power Cells to power the A-GraV Zoomer?s heat shield. It?s temperature can?t go past 500º or it will explode. Run into the blue balloons to make the temperature go down. At the end, you will get a Power Cell. #2-Free 7 Scout Flies: The Scout Flies should be easy to find. They?re right on the path. b. Precursor Orbs Run into the metal crates for Orbs. G. Rock Village a. Power Cells #1-Bring 90 Orbs to the Gambler: Give the gambler 90 Orbs. #2-Bring 90 Orbs to the Geologist: Give the geologist 90 Orbs. #3-Bring 90 Orbs to the Warrior: Give the warrior 90 Orbs. Besides giving you a Power Cell, he will make a bridge in the water. #4-Bring 120 Orbs to the Oracle: Give the Oracle 120 Orbs. #5-Bring 120 Orbs to the Oracle: Give the Oracle 120 Orbs. #6-Free 7 Scout Flies: The Scout Flies are: behind the Blue Sage?s hut, between two ledges when you?re leaving the Blue Sage?s hut, near the bridge, near the Precursor Basin (kind of hidden), on your way to Boggy Swamp, near Boggy Swamp, and near the things that lead to the Lost Precursor City. b. Precursor Orbs Activate the Orb Container with blue eco for Orbs. Some Orbs are near the Precursor Basin (near a Scout Fly). H. Lost Precursor City a. Power Cells #1-Raise the Chamber: In the room after the first slide, use blue eco to activate all the spheres. If you?re too slow, you?ll have to reactivate some. (Kill those annoying things with X+Square if they get in the way too often.) When you activate them all, the elevator door will open. Go in and press the switch. It will rise. At the top, climb up and get the Power Cell. #2-Follow the Colored Pipes: In the second big room, press the left switch in front of the glass tubes. The Power Cell will go to the left. Go up the moving platforms and get it before time runs out. #3-Reach the Bottom of the City: After the room where you get #1-Raise the Chamber, slide down the thing. At the bottom, get the Power Cell. #4-Quickly Cross the Dangerous Pool: the room after #7-Reach the Center of the Complex, go left. Press the switch so the platforms rise for a limited time. Cross them to get to the Power Cell. #5-Match the Platform Colors: In the room after #7-Reach the Center of the Complex, go right. Step on the platforms so they turn blue. (If you step on them again, they will turn back to their normal color.) When they are all blue, a door will open. Go through and get the Power Cell. #6-Climb the Slide Tube: After you get #3-Reach the Bottom of the City, it will cause the dark eco to rise, so you?ll have to go really fast to get out of here in time. At the top is a Power Cell. #7-Reach the Center of the Complex: This Cell is in the middle of a small room. Cross the platforms that flip over and get it. #8-Free 7 Scout Flies: The Scout Flies are: in the first room with water, a little bit past the first, (In the second big room with water, step on one platform so the other moves to cross the room. On the other side of the room, press the middle switch. Get the Fly in the middle of the room before time runs out. Get the one on the right the same way, except this one goes to the right.), on your way to #2-Follow the Colored Pipes, (In the second big room, go up that round thing that the steam rises. A Fly is near the Orb Container.), and after the room where you get #1-Raise the Chamber, ride the things that the steam lifts up to a Fly. b. Precursor Orbs In the first room with water, press the switch near the floor to make platforms appear for a limited time so you can get the Orbs above the water. Activate Precursor artifacts for Orbs. On the slides, hit the metal crates to break them open for Orbs. I. Boggy Swamp a. Power Cells #1-Ride the Flut-Flut: Use the Flut-Flut to go along those higher places to get to the Power Cell. #2-Protect Farthy?s Snacks: Talk to Bayou Billy. Shoot the rats with yellow eco. Don?t let them get near the little mushroom thingies. If they eat one, you have to start over. Keep the rats away for long enough, and you?ll get a Power Cell. #3-Defeat the Lurker Ambush: One of the blue Precursor platform things will lead you to an area with Lurkers. Kill them all for a Power Cell. (You can?t break the tether nearby.) #4-Break the Tethers to the Zeppelin: Break the first tether you see with yellow eco for a Power Cell. #5-Break the Tethers to the Zeppelin: Break the second tether you see with yellow eco for a Power Cell. #6-Break the Tethers to the Zeppelin: Break the third tether you see with yellow eco for a Power Cell. #7- Tethers to the Zeppelin: Break the fourth tether you see with yellow eco for a Power Cell. #8-Free 7 Scout Flies: The Flies are: near the first thorns you see in the level, (Use blue eco to jump on those blue Precursor platforms to find two Scout Flies.), near #5-Break the Tether to the Zeppelin, around the Flut-Flut (2), and a little past Bayou Billy. b. Precursor Orbs For Orbs, swing up to higher area with poles, break metal crates with yellow eco, and use all the Precursor artifacts. (They?re all easy to find.) Use blue eco to get some of the Orbs in the water to come to you. J. Precursor Basin a. Power Cells #1-Herd the Moles into Their Hole: Chase the little bunny-like critters so they go into their hole. Talk to the geologist for a Power Cell. #2-Catch the Flying Lurkers: Run into the purple Lurkers flying around. They are a bit hard to catch, but you?ll get them once you know where they?ll go. Once you get them all, you?ll get a Power Cell. #3-Beat the Record Time on the Gorge: Race through the gorge in less than 45 seconds. (For a secret Cell, race through again and beat your old time. Don?t talk to the gambler first, or a glitch will make him not give you the Power Cell.) Talk to the gambler for a Power Cell. #4-Get the Power Cell Over the Lake: In that area with the dark eco infested plants, go up the ramp. Cross this area by going fast so you can get over the gaps. At the end, you?ll have to jump really well to get the Power Cell in the air. It?s very, very hard. #5-Cure Dark Eco Infested Plants: Get green eco and go through all the evil plants. They come back after a short time. When you get rid of them all, you will get a Power Cell. #6-Navigate the Purple Precursor Rings: Go through the purple rings. If you miss one, you?ll have to start over. You must ?jump? to get a few. Once you go through them all, you?ll get a Power Cell. #7-Navigate the Blue Precursor Rings: This is the same as #6-Navigate the Purple Precursor Rings, but a bit harder. The first ring is on your way to #4- Get the Power Cell Over the Lake. (One ring, you must use a rock as a ramp to get it.) Go through them all for a Power Cell. #8-Free 7 Scout Flies: The Scout Flies are: near the mole hole, near the purple ring (2), on that higher place around the dark eco infested plants (3), and near the dark eco infested plants. b. Precursor Orbs Break the metal boxes for Orbs. You need to ?jump? for a few of the Orbs. K. Mountain Pass a. Power Cells #1-Defeat Klaww: Before you can do anything else in this place, you must defeat Klaww. Dodge the rocks he shoots. The last one leaves behind blue eco. Get it to create a bridge. Cross it while dodging the rolling rocks. Shoot Klaww with the yellow eco. He will drop the rock, so run back to the platforms you were previously on. As you battle him, the rocks will be shot faster and platforms of the bridge will be missing. Hit him three times for a Power Cell. #2-Reach the End of the Mountain Pass: You must get to the end before the Lurkers. Don?t hit the bombs. You?ll have to ?jump? across some gaps. At the end, hit the Lurker with the bomb thingy. Get the Power Cell. #3-Find the Hidden Power Cell: (You must have gotten Power Cell #1-Find the Yellow Vent Switch in Snowy Mountain to get this.) Get yellow eco from the vent right before you go in the cave. Shoot the boulder. Go really fast through the newly open place so you can get over the gap and get the Power Cell. #4-Free 7 Scout Flies: The Scout Flies are easy to find. b. Precursor Orbs Hit the metal crates for Orbs. L. Volcanic Crater a. Power Cells #1-Bring 90 Orbs to the Miners: Give the miners 90 Orbs. #2-Bring 90 Orbs to the Miners: Give the miners 90 Orbs. #3-Bring 90 Orbs to the Miners: Give the miners 90 Orbs. #4-Bring 90 Orbs to the Miners: Give the miners 90 Orbs. #5-Bring 120 Orbs to the Oracle: Give the Oracle 120 Orbs. #6-Bring 120 Orbs to the Oracle: Give the Oracle 120 Orbs. #7-Find the Hidden Power Cell: Go into the Spider Cave and get some yellow eco. Quickly run out and shoot the metal crate on the pillar for a Power Cell. #8-Free 7 Scout Flies: The Flies are: near the miners, near the Oracle, to the left of the thing that leads you to Snowy Mountain, near the mine cart tracks (2), near Spider Cave, and I forgot the last, but it should be easy to find. b. Precursor Orbs M. Snowy Mountain a. Power Cells #1-Find the Yellow Vent Switch: Go behind the small trees near the Lurker fort to get to a hidden area. Go through this area. Don?t get pushed off by the moving things. Be careful of the slippery parts and the moving platforms. When you get the Power Cell, the yellow eco vents will be activated. #2-Stop the 3 Lurker Glacier Troops: You must kill all the Lurkers in the glacier troops. Use red eco to kill the last one. The first on is to the left of where the snowballs roll out. The second is to the right of the snowball area. Jump across the ledge along the wall over to them. The last one is near that big ice area where you can see the yellow vent switch below it. Kill them all for a Power Cell. #3-Deactivate the Precursor Blockers: Jump on top of those round things to deactivate them. Once you get them all, you will get a Power Cell. #4-Open the Frozen Crate: Use yellow eco from the vent to break the metal crate on the wall for a Power Cell. #5-Get Through the Lurker Fort: In the Lurker fort, climb up that middle thing. Go across a bridge to an area near the wall. Continue along the ledge on the wall. You?ll have to cross some poles and moving platforms. (Step on the switch you find to create a short cut if you fall off.) At the end, you will get the Power Cell. #6-Open the Lurker Fort Gate: You must ride the Flut-Flut for this. Step on the switch so platforms will appear for a limited time. Some move. Cross them. Continue until you get to the Cell. (This will, of course, open the gate to the Lurker fort.) #7-Survive the Lurker Infested Cave: Get to the top of the cave where there are a lot of little Lurkers and get the Power Cell. #8-Free 7 Scout Flies: The Flies are: near the entrance to the area (in that pit), to the right of where the snowballs are beneath a bridge (near the second glacier troop from #2-Stop the 3 Lurker Glacier Troops), to the right of the bridge nearby the second Fly mentioned, to the left of the trees in #1-Find the Yellow Vent Switch up some ledges, near where you get #4-Open the Frozen Crate, on top of the platform in the middle of the Lurker fort, and on your way to Cell #5-Get Through the Lurker Fort. b. Precursor Orbs There are a few metal crates to break with yellow eco for Orbs. The tunnel near Power Cell #7-Survive the Lurker Infested Cave has some Orbs. Activate Precursor artifacts with blue eco for more Orbs. N. Spider Cave a. Power Cells #1-Use Your Goggles to Shoot the Gnawing Lurkers: Shoot all the gnawing Lurkers (They look like red worms on those pillars with holes in them.) with yellow eco. Once you kill them all, you?ll get a Power Cell. #2-Destroy the Dark Eco Crystals: Destroy all these crystals. They blow up when you hit them, so run away. They are: near the top of the first big room, in the room near the top of the first big room that has a lot of dark eco and three moving platforms, in the same room as the second one (Jump over the dark eco to get to the water by pressing L1 and X. Dive down to the crystal and touch it.), in the dark cave (Dive down in the water and touch the crystal so it will explode.), and in a small room past the first big room. #3-Explore the Dark Cave: In the dark room, hit the crystals to light up the place for a limited time. Climb to the top for a Power Cell. #4-Climb the Giant Robot: In the second big room, climb up that big thing. You will have to cross poles and moving platforms. (To kill the annoying Lurkers with drills, attack it as soon as its back is to you.) At the top is a Power Cell. #6-Navigate the Spider Tunnel: Go through the room with a lot of spiders for a Power Cell. #5-Launch to the Poles: In the second big room, go to the area on the left. Get blue eco and jump down onto the blue platform in the pit to jump up to the poles. Cross them. With blue eco, jump to the platform to activate and get to the Power Cell. #7-Climb the Precursor Platforms: Ride the moving platforms in the first big room up to the Power Cell. #8-Free 7 Scout Flies: The Flies are: near the top of the first big room, in the room of the second dark eco crystal mentioned in #2-Destroy the Dark Eco Crystals, in the dark cave, near the beginning of the hallway leading out of the first big room, on the big thing in the second big room (2), and I forgot the last one, but it should be easy to find. b. Precursor Orbs Shoot the gnawing Lurkers with yellow eco for Orbs. Break metal crates with yellow eco for Orbs. O. Lava Tube a. Power Cells #1-Reach the End of the Lava Tube: You need 72 Power Cells for a new heat shield on you?re a-GraV Zoomer that can withstand up to 800º. This is almost like Fire Canyon, except you need to ?jump? more. In one room, you must shoot the yellow spheres with yellow eco to open the door. Be careful of the spikes and big boxes of dark eco. Get the blue balloons to make the Zoomer?s temperature go down. At the end, you?ll get a Power Cell. #2-Free 7 Scout Flies: The Flies are easy to find. b. Precursor Orbs Break the metal crates for Orbs. P. Gol and Maia?s Citadel a. Power Cells #1-Free the Blue Sage: From that really big room, basically go forward (But, go around the Precursor robot, of course.) In some places, you must press a switch and cross different colored platforms. When you touch one, all of the same colored ones will fall down. Go through the door you?ll eventually get to. Go across the moving platforms. Stay on the edge of one, since fire is hitting the middle. Get the blue eco so the platforms start rising. Cross them. On these next moving platforms, jump to the next one when yours gets under the fire shooting thing. Go through the door. Break the little white thing to get a Power Cell and free the Blue Sage. Get blue eco to activate the platform and ride it down for the next Cell?. #2-Free the Red Sage: (continued from #1-Free the Blue Sage) Go to the spinning platform near the beginning of this room. Go right. Keep going until you get to more spinning platforms. Cross them. Press the switch so the colored platforms come. Cross them by jumping really far (X, X, and Circle) so few of the platforms fall. Go through the door. Kill all the Lurkers and destroy the three white things in the end of the room to open the door. Cross more spinning platforms, then break the white thing to get a Power Cell and free the Red Sage. Activate the platform with blue eco to continue on to the next Cell?. #3-Free the Yellow Sage: Go over to the spinning platforms to the right of the big one near the beginning of the room. Cross the spinning platforms and go through the door. Use blue eco to jump from one blue platform to the next. Some move. Go through the door at the end. Break the white thing for a Power Cell and to free the Yellow Sage. Activate the platform with blue eco to continue on with the next Cell?. #4-Free the Green Sage: Go up those platforms that appeared. Go up some moving platforms. Now go up the spinning thing in the middle of the room. Go along this ledge up here. Break the white thing for a Power Cell and to free the Green Sage. There will be a cut scene, and the Sages will use their power to get the barrier off the Precursor robot. Go in the elevator to fight the robot. #5-Free 7 Scout Flies: The Scout Flies are: in the beginning of the big room, near the Precursor robot, past the platforms that rise when you get blue eco in #1-Free the Blue Sage, on your way to free the Red Sage, on your way to free the Yellow Sage, across the moving platforms to the right of the Yellow Sage, and on your way to free the Green Sage. b. Precursor Orbs Activate Precursor artifacts with blue eco for some Orbs. Break open metal crates with yellow eco for Orbs. c. Gol and Maia?s Precursor Robot At the top of the Citadel, get green and blue eco from the crates. Activate the platform to get to the robot. Shoot its eye with yellow eco. It will shoot a big bomb, so get blue eco and jump on the blue platform to get out of its way so its explosion misses you. Now some Lurkers will come out of the dark eco. (The silo is being opened more and more as you battle.) Kill them with yellow eco, then, dodge another bomb. Now the robot will shoot little red spheres. They blow up, and you must jump over the shockwaves or poor Jak will get hurt. Shoot the robot?s arm with yellow eco, then, dodge another bomb. Now the robot will shoot a big yellow thing. Run back and forth to dodge it. With yellow eco, shoot its arm. Now, there will be a cut scene. The Sages will use their power to create white eco. Get it before the bombs blow up, and Jak will destroy the robot and Gol and Maia will fall into the silo?but for how long? Bwahahahahaha! You beat the game. Yay for you. 6. The Precursor Door on top of Gol and Maia?s Citadel On top of the Citadel is a door. After you beat Gol and Maia, you can open it with at least 100 Power Cells for a completely worthless cut scene. 7. Copyright Stuff Naughty Dog owns this game, but I own this walkthough. Bwahahaha! I am powerful! Praise me! Praise me! |
