Jak II Walkthrough :
This walkthrough for Jak II [Playstation 2] has been posted at 27 Aug 2010 by nicoz and is called "FAQ/Walkthrough". If walkthrough is usable don't forgot thumbs up nicoz and share this with your freinds. And most important we have 7 other walkthroughs for Jak II, read them all!
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Walkthrough - FAQ/Walkthrough___ _ _____ _____ |_ | | | |_ _|_ _| | | __ _| | __ | | | | | |/ _ | |/ / | | | | /\__/ / (_| | < _| |_ _| |_ \____/ \__,_|_|\_\ \___/ \___/ ----------------------------------------------------------------------- -Table of Contents- 1.0 Stuff About the Guide 1.1 Legal Info 1.2 Introduction 2.0 The Basics 2.1 Controls 2.2 Weapons 2.3 Zoomers 2.4 Items 2.5 Dark Jak 3.0 The Walkthrough 3.1 Act 1 3.1.A Escape from Fortress 3.1.A.a Fortress Precursor Orb Locations 3.2.B Protect Kor and Kid 3.1.C Retrieve Banner from Dead Town 3.1.D Find Pumping Station Valve 3.1.D.a Pumping Station Precursor Orb Locations 3.1.E Go to the Oracle 3.1.F Blow up Ammo at Fortress 3.1.G Make delivery to Hip Hog Saloon 3.1.H Beat Scatter Gun Course 3.1.I Protect Sig at Pumping Station 3.1.J Go to the Oracle 3.1.K Destroy Turrets in Sewers 3.1.L Find the Blaster Mod 3.1.M Beat Blaster Course 3.1.N Beat Time to Race Garage 3.1.O Win JET-Board Stadium Challenge 3.1.P Collect Money for Krew 3.1.Q Rescue Vin at Strip Mine 3.1.Q.a Strip Mine Precursor Orb Locations (Part 1) 3.1.R Destroy Eggs at Drill Platform 3.1.R.a Drill Platform Precursor Orb Locations 3.1.S Find Pumping Station Patrol 3.1.T Turn on 5 Power Switches 3.1.U Find Shard in Mountain Temple 3.1.V Find Gear in Mountain Temple 3.1.W Find Lens in Mountain Temple 3.1.U-W.a Mountain Temple Precursor Orb Locations (Part 1) 3.1.X Go to the Oracle 3.1.Y Ride Elevator up to Palace 3.1.Z Defeat Baron at Palace 3.1.Y-Z.a Palace Precursor Orb Locations 3.1.AA Shuttle Underground Fighters 3.1.BB Protect Site in Dead Town 3.2 Act 2 3.2.A Catch Scouts in Haven Forest 3.2.A.a Mountain Temple Precursor Orb Locations (Part 2) 3.2.A.b Haven Forest Precursor Orb Locations 3.2.B Intercept Tanker 3.2.C Destroy Cargo in Port 3.2.D Rescue Lurkers for Brutter 3.2.E Drain Sewers to find Statue 3.2.E.a Sewers Precursor Orb Locations 3.2.F Get Seal Piece at Water Slums 3.2.G Win Class 3 Race at Stadium 3.2.H Hunt Haven Forest Metal Heads 3.2.I Escort Kid to Power Station 3.2.K Blow up Strip Mine Eco Wells 3.2.L Destroy Ship at Drill Platform 3.2.M Get Seal Piece at Dig 3.2.M.a Dig Site Precursor Orb Locations 3.2.N Destroy 5 HellCat Cruisers 3.2.O Beat Onin Game 3.2.P Use items in No Mans Canyon 3.2.Q Pass the second Test of Manhood 3.2.R Pass the first Test of Manhood 3.2.Q-R.a Mars Tomb Precursor Orb Locations 3.2.S Defeat Baron in Mars Tomb 3.3 Act 3 3.3.A Rescue Friends in Fortress 3.3.B Protect Hideout from Bombots 3.3.C Win Class 2 Race at Stadium 3.3.D Escort men through Sewers 3.3.E Go to the Oracle 3.3.F Beat Erol in Race Challenge 3.3.G Get Life Seed in Dead Town 3.3.G.a Dead Town Precursor Orb Locations 3.3.H Protect Samos in Haven Forest 3.3.I Rescue Lurkers for Brutter 3.3.J Destroy Eggs in Strip Mine 3.3.J.a Strip Mine Precursor Orb Locations (Part 2) 3.3.K Destroy Drill Platform Tower 3.3.L Win Class 1 Race at Stadium 3.3.M Explore Palace 3.3.N Get Heart of Mar in Weapons Lab 3.3.N.a Weapons Lab Precursor Orb Locations 3.3.O Beat Krew in Weapons Lab 3.3.P Beat the Metal Head Mash Game 3.3.Q Find Sig in Under Port 3.3.Q.a Under Port Precursor Orb Locations 3.3.R Escort Sig in Under Port 3.3.S Defend Stadium 3.3.T Check Construction Site 3.3.T.a Construction Site Precursor Orb Locations 3.3.U Break Barrier at Nest 3.3.V Attack the Metal Head Nest 3.3.U-V.a Metal Head Nest Precursor Orb Locations 3.3.W - Destroy Metal Kor at Nest 3.3.X go to the Oracle 4.0 Secrets 4.1 - Unlockables 4.2 Other Precursor Orb Locations 5.0 Finish 5.1 - Credits ----------------------------------------------------------------------- 1.0 Stuff About the Guide ----------------------------------------------------------------------- 1.1 Legal Info This guide is not to be used for ones own personal profit or the profits of others. If you would like permission to post this guide on a site, you can e-mail me at emcain94@comcast.net. This guide is copyrighted. ----------------------------------------------------------------------- 1.2 Introduction Hi everyone! This is my fifth walkthrough for gamefaqs.com. As I am human, Im sure there will be mistakes in this guide. If you happen to see any, e-mail me and tell me about them. You will be credited in the Credits section of the guide. Constructive criticism, questions, and suggestions are also kindly welcomed. Please, no Spam or anything like that. Please, no Spam or things like that. Again, my e-mail is emcain94@comcast.net. If you use this guide to find all the Precursor Orbs, I suggest starting from the very beginning and following it through to the end. They are ordered in the order that they can be obtained, so it might be confusing if you are missing a certain one. I use Microsoft Word on all of my guides and ever since Ive updated it, I cant seem to quite reorder my older guides. I apologize now for the messed up formatting in this guide. If anyone can tell me how to fix it, I would be very grateful! ----------------------------------------------------------------------- 2.0 The Basics ----------------------------------------------------------------------- 2.1 Controls All controls are taken from the game manual. Foot Controls Left analog stick --- Walk/Run Right analog stick --- Camera Rotate/Zoom X --- Jump X + X --- Double Jump Circle --- Kick Spin Square --- Punch R3 --- First Person Camera Hold L1 + X --- Super High Jump L1 (while still) --- Crouch L1 (while moving) --- Roll L1 (while moving) + X --- Rolling Turbo Long Jump X + Square --- Dive Attack X + Circle --- Aerial Attack Square + X --- Dashing Uppercut Square --- Dive (while swimming) L2 --- Activate Dark Jak (when Dark Eco Meter is full) Triangle --- Commandeer Vehicle R1 --- Fire Weapon L3 --- Game Stats Select --- Pause Game Start --- Open Options Ring Morph-Gun Controls Up --- Equip/Put Away Scatter Gun Down --- Equip/Put Away Blaster Weapon Left --- Equip/Put Away Vulcan Fury Right --- Equip/Put Away Peace Maker R1 --- Fire Weapon Circle + R1 --- Rapid Fire Combo X + Circle + R1 --- Rapid Fire Aerial Spin Vehicle Controls Left analog stick --- Control Vehicles Rotation/Pitch Right analog stick --- Camera Rotate/Zoom X -- Gas-Accelerate Square -- Brake-Reverse R1 --- Fire Weapon R2 --- Switch between High and Low Hover Zones L1 --- Hop (Single seater Zoomer) Jet-Board Controls R2 --- Get on/off X --- Jump L1 + X --- Duck Jump X + X again after landing --- Boost Jump Square + Left analog stick --- Grind X + R1 + left analog stick right or left --- Spin/Speed Boost X + R1 + Left analog stick up or down --- Flip X + R1 + Left analog stick any direction --- Trick Titan Suit Controls Triangle --- Get In/Out Left analog stick --- Walk Right analog stick --- Camera Rotate/Zoom Square --- Punch Circle --- Punch X --- Boost Jump L1 --- Pick Up/Put Down Object Square (while holding object) --- Throw Object Circle (while holding object) --- Throw Object ----------------------------------------------------------------------- 2.2 Weapons Unlike the first game, you gain the use of the Morph-Gun. You can earn different upgrades and different types of guns to use throughout the game. There are four types of guns that can be used. Scatter Gun The Scatter Gun is rather slow, but a single shockwave can damage more than one enemy. Blaster Weapon This gun has a laser pointer to show you where you will fire. Vulcan Fury This gun has a laser pointer also, but it has rapid-fire capabilities, allowing you to hold down R1 to fire multiple shots. Peace Maker Although it can only use 5 ammo (upgraded to 10 later), when the shot hits an enemy, it will spread to nearby enemies, damaging them as well. ----------------------------------------------------------------------- 2.3 Zoomers There are several vehicles you can use throughout the game, but the main ones youll be using are Zoomers. There are different types available throughout Haven City. If you want to use one, you can find one not occupied or you can hijack a flying one by standing underneath it and pressing Triangle. Single-Seat Zoomers These vehicles can only hold one passenger, but they can go faster than two-seat Zoomers. However, they can take a less amount of damage before they explode than the two-seat ones. Two-Seat Zoomers These vehicles can hold two passengers, but they are slower than the single-seat Zoomers. They can take more damage than a Single-Seat Zoomer. Krimzon Guard Zoomers There are two types of these: the HellCat Cruisers and the single-seat Zoomers. They both can shoot so you dont have to use your Morph-Gun, but the HellCat Cruisers are big and slow while the single-seat Zoomers are vulnerable. ----------------------------------------------------------------------- 2.4 Items These items will help you out throughout the game. Krimzon Guard Crates Break these open to find the item inside. These can contain Health Packs, Dark Eco, and Ammunition. Health Packs The gray boxes with green plus signs on them will return two bars to your health meter. Dark Eco When Jak stores up enough Dark Eco, he can transform into Dark Jak. Ammunition The ammunition provides ammo for the different modes of the Morph-Gun: Red Scatter Gun, Yellow Blaster Weapon, Blue Vulcan Fury, Purple Peace Maker Metal Head Skull Gems These can be traded in to the Oracle to learn Dark Jaks abilities. Precursor Orbs Unlike the first game, the Precursor Orbs are rare. If you find enough, you can unlock extras in the Secrets menu. ----------------------------------------------------------------------- 2.5 Dark Jak This game introduces the ability to turn into Dark Jak. When the Dark Eco Meter is full, press L2 to transform. Dark Jak can attack faster and hit multiple enemies in the process. Also, if you trade in Metal Head Skull Gems to the Oracle, Jak will learn different abilities he can perform while Dark Jak: 25 Metal Head Skull Gems: Dark Bomb (X + Square) 200 Metal Head Skull Gems: Dark Blast (Square + X) 200 Metal Head Skull Gems: Dark Jak Invincibility (no buttons required) 100 Metal Head Skull Gems: Dark Giant (Press L2 while Dark Jak) Note: You can only obtain the ability if youve already gotten the one before it. For example, you cant get Dark Blast until you have gotten Dark Bomb. ----------------------------------------------------------------------- 3.0 The Walkthrough Well, here it is! The main part of the guide. I hope it helps you out in any tight spot you may have. Enjoy! Just a note on how the walkthrough is set up: There will be numbers in parentheses scattered throughout the guide. These are meant to direct you to the Precursor Orb Locations box for that section. You do not have to find them to complete the game. ----------------------------------------------------------------------- 3.1 Act 1 This section of the walkthrough covers the missions in Act 1. ----------------------------------------------------------------------- 3.1.A Escape from Fortress After the intro scene, youll be in control of Jak. (#1) From your starting point, go right and follow the path until your find a couple of stacked crates. Jump through the square archway and make your way through the darkness. Daxter will tell you how to roll. Jump through the next archway to set off an alarm. (#2) After you cross through, look to the left to find more stacked crates. Use them to get up to the next ledge. Daxter will tell you how to Double Jump. Press X and then X again while in the air to get to the high platform. Cross through the next archway. In this room, Daxter will tell you about Krimzon Guard Crates. Break the crates with either Circle or Square and collect the Dark Eco and the Health Pack. Jump across the series of platforms and wait for the moving one to get down to you. Ride it up and jump to the next ledge. Hold down L1 and jump to the high ledge. Follow the path until you meet the Krimzon Guard. Press Circle or Square to attack him. You will need to hit him two times to defeat him. Continue along onto the moving platform and to the next area after that. (#3) Break the crates for a Health Pack and Dark Eco. Next, you will come across a pole jutting out from the wall. Jump onto it to start swinging. Jump off of it when Jak is in the top part of his swing. Head onto the next moving platform. Rotate the camera to see an opening in the wall. Go in there and fight off the two Krimzon Guards. When you approach the large gap, Daxter tells you how to perform the Rolling Turbo Long Jump. (#4) Use the rolling jump to get across the next two gaps. In the next room, you will be shot at from below. Just keep moving to avoid getting hit. You can also hide behind one of the computers to avoid the fire. (#5) When you make it to the other side of the room, you will find a grate you can dive into to break. Stand on it and press X. While in the air, press Square to fall down to the next area. (#6) Follow the path and jump into the next room. There are two Krimzon Guards in this room. They have their backs to you, so attack them from behind (Its also fun to listen to what they have to say! :P). Crash down through the grate and slide down the slide to find yourself in a room with some water in it. Make your way over to the dry land. (#7) (#8) Use the stacked boxes to climb up to the ledge on the right wall. Use another box to hop up onto the last ledge and jump out of the fortress. /---------------------------------------------------------------------\ |3.1.A.a Fortress Precursor Orb Locations | | | |#1 Start facing away from the chair where Jak was injected with | | Dark Eco. Walk to the right a bit and turn the camera to see an | | Orb sitting on top of a ledge. Use the stacked crates to get on | | the upper ledge to reach it. | |#2 After you learn how to roll and go through the archway that sets| | off the alarm, turn the camera to the right to see the Orb up on| | a set of shelves. Double Jump or crouch and jump to reach it. | |#3 In the room where you find the first Krimzon Guard Crates and | | Krimzon Guards. After you fight the second guard, you can find | | on top of the blinking computer right next to your location. | |#4 When Daxter tells you how to perform the Rolling Turbo Long | | Jump, fall down the first gap to find the Orb. | |#5 In the room where Krimzon Guards shoot at you from below, find | | the computer with enough room for you to jump behind. If you can| | find it, you will find the Orb. | |#6 After you smash through the first crate, search behind the | | columns in the room below to find the Orb. | |#7 In the room with the water in it, find the two Krimzon Guard | | Crates on the dry ground. Drop into the water right behind them | | to find the Orb. | |#8 In the room with the water in it, make your way through the | | water and to the other side of the room. You should see an | | alcove high up in the wall. Use the stacked crates to get inside| | and grab the last Orb in this area. You probably will have to | | Double Jump and then spin while in the air to land in the | | alcove. | \---------------------------------------------------------------------/ ----------------------------------------------------------------------- 3.1.B Protect Kor and Kid You will find yourself in Haven City. Follow the path until you meet Kor and the Kid. After the scene, Jak has to fight off some Krimzon Guards. When you defeat the first three, Jak will transform into Dark Jak. Keep attacking so as to not let the Krimzon Guards get a chance to attack. Afterwards, take Kors advice and follow the icon on the city map to find Torn. The icon is a picture of a sword. You can hijack a Zoomer to make the trip faster. I personally prefer the lower Hover Zone because you can avoid traffic. However, if you hit a Krimzon Guard, all of the guards will come after you. They will try to attack you and turrets will appear in different sections of the city. They shoot at you, so keep moving to avoid any attacks. If you dont want to hit a guard, quickly press R2, fly over the guard, and then press R2 again to switch back to the lower Hover Zone. Find Torn and Tess and watch the scene. ----------------------------------------------------------------------- 3.1.C Retrieve Banner from Dead Town Follow the icon on the map to make your way to Dead Town. Head inside the chamber and enter Dead Town. You cannot get any Precursor Orbs yet, so dont worry about them right now. First, walk across the path and take out the green enemy here. Jump across the brown water and fight the next two enemies. Do no touch the water, as it will damage Jak. Quickly jump across the two wooden platforms in the water. The new enemy here requires two hits to take down, and, after the first hit, it will shoot its tongue at you, so watch out. Cross the stone bridge and fight the two enemies here. Climb up the stone ledges to reach the next path. Follow the stone ledge and jump up the higher one to continue. Follow it to the lower ledge and fight the enemies here as well. Break the two Krimzon Guard Crates and continue along the path, taking out the next enemy. Go right and then left to find more of the critters walking around. Take them out and jump up the set of stone ledges. Quickly cross the bridge to avoid falling down into the muck below. The next series of ledges are a mix between stable ones and crumbling ones, so keep moving to avoid falling. You will also have to swing on the poles here to reach the next platform, so just keep climbing until you reach the top. Hop up the steps and walk to the banner for a scene. From your location, hop up the ledges to reach a stone path. Walk off the path and onto the ground below. Make your way all the way back to the beginning of Dead Town and enter and exit the chamber to find yourself back in Haven City. Follow the icon on the map to reach the Underground hideout. It is hidden behind the section of the wall with the green circle on it. Go inside and watch the scene to receive your next mission. ----------------------------------------------------------------------- 3.1.D Find Pumping Station Valve Leave the hideout and follow the icon on the map to the Pumping Station. Enter the chamber and exit to find yourself in the Pumping Station. In the first area, you will encounter your first Metal Heads. Defeat them and collect the Metal Head Skull Gems. (#9)(#10) Ride up the rising and falling platforms to the high ledge and defeat the two enemies. Jump over to the sandy ledge and then onto the big, hollow pipe. (#11) (#12)(#13) Jump to the next ledge to find three enemies and two Krimzon Guard Crates. There is a rotating pipe ahead and you dont want to fall to the ground below. Wait until the pipe has finished rotating to jump onto it. If you are on it when it is going to rotate, jump straight up (listen for the little shaking sound to know when to jump). Defeat the Metal Head and head across the bridge, jumping over the moving electric fence. Fight off the enemies and ride the moving platforms up so you can jump across to the next ledge. Jump to the next sandy ledge to find two enemies and a Metal Head. Defeat them all and go across the bridge with two electric fences. Double Jump to make it over them. Defeat the enemies and continue along to face more enemies. Jump up the metal ledges and quickly cross the next rotating pipe. Jump to the grassy/sandy ledge and then on to the next ledge. You will come across a slanted bridge. Climb up it, follow the path while defeating the two Metal Heads, and watch the scene when you find the valve. Walk back across the beach and leave the Pumping Station to go back to Haven City. (#14) (#15) /---------------------------------------------------------------------\ |3.1.D.a Pumping Station Precursor Orb Locations | | | |The numbers are continued from the previous set of Precursor Orbs. | | | |#9 In the area where you first encounter Metal Heads, look for the | | large pipe dripping water. Squeeze into the area to the left of | | it to find the Orb. | |#10 In the area where you first encounter Metal Heads, go all the | | way to the left on the sandy ground to find in the Orb in the | | water. | |#11 After you ride the first rising platform and jump onto the | | sandy ledge, jump down into the hollow pipe to find the Orb. | |#12 Below the pipe mentioned above, follow the sandy beach to the | | right of the cliff. Stay to the right of the cliff and keep | | along the edge to find the Orb. | |#13 From the location of the Orb above, swim to the closest island | | with the windmill. Climb the rocks to find the Orb. | |#14 After you find the valve, follow the same path you did to reach| | it until your reach the slanted bridge. Continue until you come| | face-to-face with the two Metal Heads right after it. Fall to | | metal platforms to the right of the sandy ledges. Fight off the| | two Metal Heads and jump down to the left of the metal | | platforms into the closed-in pool with some rocks. The Orb is | | there. | |#15 From the location of the last Orb, jump out of the pool and | | onto the beach with all the Metal Heads and other enemies. | | Fight them all off and run across the rest of the beach area to| | find a metal ramp. Walk up it and follow the path to the next | | two Metal Heads. After you defeat them, jump down into the | | water to the left of the bridge youre on (facing the exit to | | Haven City) to find the last Precursor Orb in the Pumping | | Station. | \---------------------------------------------------------------------/ After you finish this mission, the first Underground Mission in Haven City becomes available. See the Other Precursor Orb Locations section for details. (#16, #17, #18) ----------------------------------------------------------------------- 3.1.E Go to the Oracle For this mission, simply follow the icon on the map to the building with the Oracle inside. Approach it and watch the scene. Afterwards, leave the building and follow the map back to Torn. Watch the scene upon your arrival to receive your next mission. ----------------------------------------------------------------------- 3.1.F Blow up Ammo at Fortress Follow the red icon on the map and enter the Fortress. Break the Krimzon Guard Crates next to the tank and walk between the two blue poles. This will activate the tank. You cant stand still, so keep moving to stay out of the red crosshairs. Also, stay away from the tank to avoid damage. In the first area, you must quickly cross the platforms to avoid the shots fired by the tank. When the tank breaks through the glass, it becomes a bit hard to see. Keep moving forward, avoiding any gaps as well as the red lasers projected by the weapons. If you step into one, they will shoot at you. Once you reach the end of the room, head left and jump on top of the boxes. Use the pole to swing into the next room. The tank will break through and continue to try to shoot you. Jump onto the rotating platform and then into the middle to break the glass. Do this with the next glass to turn off the electric fence. Go into the next room the fence was blocking. Grab the Krimzon Guard Crate items and make your way through the room, jumping across the floating platforms and taking out any Krimzon Guard that gets in your way. Towards the end of the room, you will encounter some spikes. Time your jumps according to the spikes to make it safely across and take out the rest of the guards. Break through the grate (X + square). Ride across the conveyer belt, jump across the moving platforms, climb the crates, and ride across the last conveyer belt to find another room. Enter and watch the scene. Youll receive the Red Security Pass and learn a bit about the Barons scheme. For this part of the mission, you have to stand beside the round things jutting out from the cylinder in the center of the room. This will bring the tanks crosshairs onto them so that they will get destroyed. There are four of these on the cylinder. After all four are blown up, run over to the exit of the fortress before your ten seconds are up. Just as you exit, the place blows up. Good job! Follow the map back to the hideout and approach Torn to receive your next mission. ----------------------------------------------------------------------- 3.1.G Make delivery to Hip Hog Saloon Exit the hideout and hop on the Zoomer in the beam of light. The bar at the top represents your progress to the Hip Hog Saloon, not the damage your Zoomer has taken (like I thought at first...). Follow the wine glass icon on the map. No matter which Hover Zone you fly in, the guards will eventually become suspicious and start to chase you. Keep moving! Continue to follow the rather confusing pathways. On your way, you will encounter two Krimzon Guard roadblocks. Stay in the lower Hover Zone and keep moving to avoid taking too much let alone any damage. Continue into the Port. I suggest driving over the water to avoid a lot of Krimzon Guard vehicles and guards while you make your way to the saloon. If you are flying above the water, you have to switch to the upper Hover Zone to reach the Saloon. When you are near the entrance, Jak will automatically jump off, so watch the scene inside to meet Krew and Sig and get the Scatter Gun. ----------------------------------------------------------------------- 3.1.H Beat Scatter Gun Course You know the drill. Head on over to the icon and enter. Walk towards the crates to get a short tutorial on how to use the Scatter Gun. When prompted, press R1 to fire the Scatter Gun. Put the gun away by pressing the up arrow on the D-pad. Take it back out with the same button or by shooting again with R1. Collect the ammo to get the capacity of the gun back up to 50. Then, approach the door and press X to start the Scatter Gun Course. When you enter, you will hear Sig tell you about the different targets. There are two score-giving targets: the blue robots and the gold robots. Shoot the gold ones for extra points. Also, the large, blue robots that look like they have horns coming from their heads take two hits to kill. DO NOT SHOOT THE CIVILIANS, as points will be deducted from your score. You could even physically attack the targets by punching them or spinning them. You still get points! Be sure to complete the course with a grand score of at least 3000 points. If you score 8000 points or more, you can get 3 Precursor Orbs. However, in the unlikely event that you score more than 10,000 points, you can get another 3 and likewise if you score more than 12,000. (#19-#27) (See the Other Precursor Orb Locations section for more details.) Note that the faster you hit a target, the more points youll be awarded and if you hit certain targets, the gold ones will appear. Completing this mission will activate another kiosk in town, allowing you to earn more Precursor Orbs. (#28, #29, #30) See the Other Precursor Orb Locations section for more details on this challenge. After you have finished the course and anything else you may have wanted to do, follow the icon back to the saloon and watch the scene for your next mission. ----------------------------------------------------------------------- 3.1.I Protect Sig at Pumping Station Grab a Zoomer and drive all the way back to the Pumping Station. Enter to find Sig already waiting for you. Take out the first group of enemies on the beach area. Follow Sig up the rising platforms and finish off the next two. He will charge the Peacemaker. When hes done, he will blast a way through the large metal... thing blocking the way. For the next two Metal Heads, Sig will stay behind. Watch out for their red electricity beams. Either shoot them or just physically attack them. Go ahead of Sig and lower the bridge by just jumping on it. Fight off any of the enemies that Sig didnt take out yet. Once you cross the bridge, you will find the first Metal Head for Sig to kill. He will charge up the Peacemaker. Your job is to keep the enemies back until he is finished. If you shoot the enemies just as they start to jump, they should fall back, making you only use one shot. Continue across the next beach area, fighting off any enemies. Do not let them attack Sig too much, or else his health will run out and you will have to start the mission all over again. At the end of this area, you will have to protect Sig once again as he charges up the Peacemaker for another Metal Head. Keep the enemies back and follow Sig when hes done. Sig will stay behind to fight off some enemies. Go forward along the path and lower the next bridge. Help him out if it is needed, and press forward. A short walk will bring you to Sigs next target. Protect him again so he can shoot this one down. Follow him across the platforms and to the next beach area. Fight off the enemies here and continue forward to reach the fourth target. Follow Sig again to find some more Metal Heads. Halfway through this wave, the Peacemaker will jam, leaving you to defend yourself and Sig. After this little battle, Sig will lead the way to the final target. Protect him once more to finish the mission. If you did not grab all of the Orbs during the first visit, see section 3.1.A.a for their locations. Also, after you complete this mission, the next Underground Challenge becomes available. See the Other Precursor Orb Locations section for more details. (#31, #32, #33) Once you are ready, leave the Pumping Station. If you have 25 Metal Head Skull Gems or more, go to the Oracle. If not, (you mustve missed some or not collected them) go back to Krew. ----------------------------------------------------------------------- 3.1.J Go to the Oracle After completing the Protect Sig at Pumping Station mission, you should have at least 25 Metal Head Skull Gems. Follow the Haven City Map to the Oracle. Once inside, a scene will play. Afterwards, use X + Square to activate Dark Bomb. When you are finished, head to the Hip Hog Saloon. Go inside to receive your mission. ----------------------------------------------------------------------- 3.1.K Destroy Turrets in Sewers Head through the Industrial District and enter the Sewers. Ride the elevator down. You cant grab the Orb in the Sewers just yet, so take out the three enemies in the first area. Step on the light on the floor to turn on the lights for the next room. Walk across the side of the room to find out youre being shot at. To take out the turret, keep jumping while moving in a zigzag pattern. When you are close enough, shoot the turret to destroy it. In the next room, do not fall in the water, as a critter inside will attack you. Jump across the platforms to the wall with the metal fences. When you reach the second one, a Metal Head will come from nowhere. Immediately spin attack it and collect the skull gem. Hop across the next three platforms and take out the four enemies waiting for you. Step on the red light and fight the three Metal Heads. Even more enemies await you, so keep moving forward and fight them. Go up the ramp to find the second turret is already shooting at you. So dont fall off the path leading to it, double jump just as it is about to shoot at you. You can tell by the mechanical noise it makes just before it fires. After destroying the second turret, go back across the path and then into the dark room. The metal flooring will fall. Before you go any further, turn around and break open the Krimzon Guard Crates. Continue forward and turn on the light to find a bunch of Metal Heads waiting to attack. You can shoot them down, fight them physically, or, if you have it and the eco to use it, the Dark Bomb technique as Dark Jak. Use the mossy ledges in the corner of the room to climb to the next area. Follow the path to find another turret. Use the same method with this turret as the second one. Jump to the platforms just as it is about to fire. Shoot it when you are close enough. One more left! Continue along the path and turn on the light. Already, you can hear the final turret. However, when you reach the three Metal Heads, the lights turn off. Use the glow of the Skull Gems to judge where the Metal Heads are and defeat them. When you find the turret, jump across the platforms just before the turret fires. Get close enough to shoot it. Hop up into the next room and fight off the enemies. Before you leave, two Metal Heads will drop from the ceiling. Defeat them and drop down into the water below. Take the path with the circle on the floor to find the exit. Ride the elevator back up and enter Haven City. Head on back to see Krew to get your next mission. ----------------------------------------------------------------------- 3.1.L Find the Blaster Mod This mission is simple. Just follow the icon to the Gun Course. Break open the crate in the beam of light to get the Blaster Weapon. Press the up arrow on the D-pad to switch to the Scatter Gun. Switch back to the Blaster. Spin the first target and immediately shoot to hit the second one. ----------------------------------------------------------------------- 3.1.M Beat Blaster Course This mission involves another gun course. Press X by the door closest to the Krimzon Guard Crates to start the game. The course has the same targets as the Scatter Gun Course, but this time around, you have a laser pointer to aim at the robots. Shoot all the targets as fast as you can to get a higher score. The targets at the end will move quickly, so be ready to shoot the gun as soon as they appear. As with the Scatter Gun Course, this mission will award Precursor Orbs if you can beat the top three scores. 3rd place is 9000 points, 2nd is 11000, and 1st is 13000. The score for each place is 3 Precursor Orbs (#34-#42). Completing this mission will unlock the next Underground Challenge. See the Other Precursor Orb Locations section for more details. Also, another Underground Challenge becomes available. Look in the same section for details. (#43, #44, #45) Whenever youre ready, you can either talk to Krew or Torn. This guide will have Krews mission come first, so head over to the Hip Hog Saloon and watch the scene to get your next mission and the Green Security Pass. ----------------------------------------------------------------------- 3.1.N Beat Time to Race Garage Step outside and hop on the Zoomer parked on the street. Follow the icon to the Race Garage. For the Port section of the city, I suggest flying in the lower Hover Zone just above the water until you have to switch to get back on the road. Just watch out for any of the stationary boats floating in the water. Once you are back on the road, stay in the lower Hover Zone to avoid any Zoomers that might get in your way. Just keep in the Hover Zone for the rest of the trip unless you have to avoid an obstacle that will destroy your Zoomer. If you hit a Krimzon Guard, just ignore the alarms and keep going. When you reach the garage, drive into the beam of light and watch the scene. ----------------------------------------------------------------------- 3.1.O Win JET-Board Stadium Challenge Even though this mission isnt next on the Missions list in the menu, its right there so you might as well complete it. Follow the icon and go inside. Head down the ramp and grab the Jetboard. Press R2 to get on it and listen to whatever the mechanic has to say. Shell give you a quick tutorial on the different things you can pull off with the Jetboard. Ride down the ramp and into the judge in the beam of light to start the game. I suggest jumping in the air and pulling off a bunch of moves by switching between the two buttons used for tricks (R1 and L1). Keep pulling off tricks to get at least 15,000 points. As it is with the gun courses, if you beat the three scores, you can win a total of 9 Orbs. (#46-54) First place is 50,000 points, second place is 90,000, and first is 120,000. See the Other Precursor Orb Locations section for details on this game. After youve finished this mission, the next Underground Challenge becomes available. See the Other Precursor Orb Locations section for more details. (#55, #56, #57) Whenever youre finished, return to the garage. Put back the Jetboard and go back to see the mechanic. She will tell you a way that might get you into the Barons Palace. Before we do that though, go to the saloon and the best scene of the game (in my opinion) will play. ----------------------------------------------------------------------- 3.1.P Collect Money for Krew Head on outside to find a Zoomer waiting for you. Hop on and immediately drive towards the first green dot. Almost immediately, the Krimzon Guard alert will start. Ignore them and keep moving. You cant stop for more than a few seconds or else youll come under fire. Just keep an eye on the green dots on the map and collect each moneybag when it appears. The course will actually take you back to the saloon, so go inside and talk to Krew. The Scatter Gun gets a rate of fire increase and Krew will not give you a mission, so its time to see Torn. Follow the icon on the map to the Underground hideout. Enter and watch the scene. ----------------------------------------------------------------------- 3.1.Q Rescue Vin at Strip Mine Follow the icon into the Industrial Section of Haven City. It is located on the upper path, so youll have to use a ramp to get there. Once inside, use the Warp Gate. Walk forward to be greeted by some Metal Heads. Defeat them and continue to find a flying one. Shoot it with the Blaster and collect the Skull Gem. Fight off any more Metal Heads that may come to stop you. Ride the conveyer belt to the fork. Take the right path and follow it, killing any Metal Head in your path. Ride the conveyer belt ramp to the rocky ledge and take out the Metal Head. (#58) Continue up the next one and fight the Metal Heads here. Hop onto one of the moving platforms. (#59) Ride them to other side, shooting down any Metal Heads that come to bother you. Jump off and head towards the closed door to meet Vin. Watch the scene and you will be back in Haven City. If you want to get the remaining Orbs, jump back inside the Warp Gate before approaching Vin. (#60) Head back to Haven City and walk over to Vin to watch a scene. /---------------------------------------------------------------------\ |3.1.Q.a Strip Mine Precursor Orb Locations (Part 1) | | | |#58 After you ride the first conveyer belt ramp to the rocky ledge,| | you should see the Orb next to a post. | |#59 While riding the moving platforms, jump down in between the two| | posts supporting them. Go to the one closer to the entrance to | | the level. The Orb is behind it. | |#60 Go all the way back to the room where you found Vin. The boxes | | that were originally here are now gone, so you can head | | forward towards the glowing blue fire. Take the first right you| | can and search the edge of the platform for the Orb. | |As of right now, thats all the Orbs that you can get. See the Strip | |Mine Precursor Orb Locations (Part 2) section on the info for the | |remaining 4 Orbs. | \---------------------------------------------------------------------/ ----------------------------------------------------------------------- 3.1.R Destroy Eggs at Drill Platform Head through the Warp Gate again to find yourself in a different area. Before you head down to the lowered platform, pull out your Scatter Gun. Hop down and shoot all the Metal Heads. Go to the lower platform and shoot the ones here as well. In the metal area, stand on the square in the middle to ride to the top. Use the turret. Hold down R1 to continuously fire. Watch out for the flying Metal Heads (indicated by the arrows around the circle. Destroy the Metal Head Eggs (the groups of yellow circles with a black outlining scattered around the area). There are 58 in total to destroy with this particular turret. When you are finished, press Triangle to exit. Ride the elevator down to the bottom level. (#61) Climb up the ledges. (#62) Turn right and use the escalator ramp. Here, you will find a new kind of Metal Head. Wait until it lowers its shield. Jump over the projectiles it shoots at you and shoot it with your Blaster. Switch to the Scatter Gun and stand by the entry to the next area. Shoot the Metal Heads that come close. When no more are near, enter the area and shoot any remaining Metal Heads. To the left of the entrance is a pile of eco barrels. (#63) Climb up onto them and then jump over to the metal platform. Wait until the fire is out to cross. Follow the path and jump to the next set of metal platforms. There is another fire here, so be careful. Spin the red lever to bring up a platform. Quickly use it to get to the next path. Be grateful the escalator is going the wrong way as spinning Metal Heads come from nowhere to attack. Shoot them and go down the ramp. Before you hit the next lever, kill all the Metal Heads with your Blaster. Jump over and cross the metal bridge. Be careful of the flying Metal Head as it will shoot at you. Kill the Metal Heads up ahead and ride the next elevator to the top. Immediately, shoot the Metal Heads waiting for you. Use the turret to take out 43 Metal Head Eggs. Ride the elevator to the lowest level with your Scatter Gun at the ready. Blast the Metal Heads. Instantly shoot once you reach the bottom as they will be crowded around the lift. Head forward to the eco barrels. (#64) Jump on them and get ready to dodge some projectiles from the shielded Metal Head. Defeat it and exit the small room. Use the platforms and pipes to get across. Pull out your Scatter Gun and move forward to find more spinning Metal Heads. Shoot them and continue to the final lift. Ride it up and use the turret to destroy 49 Metal Head Eggs. Use the elevator and go down to the bottom level. (#65) Shoot the spinny guys and climb up the makeshift bridge to the Warp Gate. Use it to get to the Power Station. Torn gives you your next mission, so head to the Underground hideout. /---------------------------------------------------------------------\ |3.1.R.a Drill Platform Precursor Orb Locations | | | |#61 After destroying the first grouping of Metal Head Eggs, ride | | the elevator down to the bottom level. Turn the camera and the | | Orb is right there. | |#62 After riding the first elevator down, jump up to the highest | | ledge nearby. The Orb is behind some Krimzon Guard Crates in a | | corner. | |#63 Next to the pile of eco barrels in the area where a bunch of | | the spinning Metal Heads are, is a gap between the fiery grill | | and the barrels themselves. Go in there and look around the | | pipe to find the Orb. | |#64 This one is behind the set of eco barrels after the second | | elevator. | |#65 The Orb is right next to the third left on the bottom level. | \---------------------------------------------------------------------/ ----------------------------------------------------------------------- 3.1.S Find Pumping Station Patrol Grab a Zoomer and head to the Pumping Station. Fight the new type of Metal Head and use the rising platforms to get to the metal platform. Go right (as if you were going to the valve). Follow the path up until the point where you reach the slanted metal bridge. Use the three moving platforms to jump up to the ledge above. Keep along the path until the scene occurs. Pull out either your Blaster or Scatter Gun and fight off all the Metal Heads. Dont worry about using up all your ammo as you can always get more. Ashelin can handle herself, so just worry about keeping yourself from taking too much damage. After the scene, go back to the entrance of the level and into Haven City. Whenever youre ready, head for the lightning bolt icon on the map. It is covered by the brown tent icon, so follow that until you reach the Industrial section of the city. Go inside the room and watch the scene. After youve finished this mission, the next Underground mission becomes available. See the Other Precursor Orb Locations section for more info. (#66, #67, #68) ----------------------------------------------------------------------- 3.1.T Turn on 5 Power Switches Hop on a Zoomer and follow one of the green dots on the map. When you approach one, a turret will shoot up from the ground. Spin, punch, or shoot it to destroy it. After it is gone, step on the red button to activate the power switch Do the same thing with the four remaining. If you approach one on foot, jump just before the turret fires to avoid damage. Now that thats taken care of, before you ride up to the palace, follow the brown tent icon to Onins tent. The eastern bazaar section does not allow you to ride a Zoomer, so once you reach it, make the rest of the trip on foot to see Onin. ----------------------------------------------------------------------- 3.1.U Find Shard in Mountain Temple Leave the bazaar area, grab a Zoomer, and follow the gray mountain icon on the map to reach your destination. Use the Warp Gate and go straight. Turn right and shoot the platform with your Blaster. Quickly use it to get across to the other side. Ride the elevator down. Fight off the Metal Heads and enter the large structure. Take the path to the right (the one with the two large pipes). Fight some more Metal Heads and continue forward. When you reach the area with a bunch of ledges, a swarm of Metal Heads will come and attack you. Fight them off while heading for the top of the ledges. After that, you will come across a Metal Head with a shield. Jump over its projectiles and shoot it with the Blaster until it is dead. (#69) Climb up to the top ledge behind the defeated Metal Head. (#70) Hop across the Popsicle stick-like platform and go to the lowest grassy ledge. Here is the formation in which you should hit the series of boxes floating above the dark eco pool: (Spin the boxes to get them to open up) (Special thanks to Janna for pointing out that I hadnt said to actually spin the boxes!) Finish Here _ _ _ _|_| |_|_|_|_| |_| |_| _|_| |_|_| |_| _|_| _ _|_|_| |_|_|_| |_|_ |_|_| |_|_ |_|_| |_| |_|_ _ _ |_|_|_|_| |_| Start Here Hop up the ledges and shoot the platform. Use it to jump to the |
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