Jak II Walkthrough :
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Walkthrough - FAQ/Walkthrough****************************************************************** ****************************************************************** ****************************************************************** **************** Jak II **************** **************** **************** **************** FAQ/Walkthrough **************** **************** **************** **************** Version 1.01 **************** **************** **************** **************** Author: Zenithwillrule **************** **************** **************** **************** AKA: David DeGregorio **************** **************** **************** **************** Email: Invertedd@gmail.com **************** ****************************************************************** ****************************************************************** ****************************************************************** ~~~~~~~~~~~~~~~~~~ Table Of Contents: ~~~~~~~~~~~~~~~~~~ 1) About Me: Description of the author of this guide. 2) Spoilers: My view on spoilers and why I never use them in my guides. 3) Getting Started: Some details about the game. 4) Controls: Detailed list of the game controls. 5) Walkthrough: The Walkthrough. a) Escape From Fortress b) Protect Kor And Kid c) Retrieve Banner From Dead Town d) Turn The Water Back On To The Slums e) Blow Up Ammo At Fortress f) Make Delivery To Hip Hog Saloon g) Beat The Scatter Gun Course h) Protect Sig At Pumping Station i) Go To The Oracle j) Destroy Turrets In Sewers k) Beat Blaster Gun Course l) Rescue Vin At Strip Mine m) Destroy Eggs At Drill Platform n) Find Pumping Station Patrol o) Find Lens In Mountain Temple p) Find Gear In Mountain Temple q) Find Shard In Mountain Temple r) Go To The Oracle s) Beat Time To Race Garage t) Win Jet-Board Stadium Challenge u) Turn On Five Power Switches v) Ride Elevator Up To Palace w) Defeat Baron At Palace x) Collect Money For Krew y) Shuttle Underground Fighters z) Protect Site In Dead Town aa) Catch Scouts In Haven Forest ab) Intercept Tanker ac) Escort Kid To Power Station ad) Destroy Equipment At Dig ae) Blow Up Strip Mine Eco Wells af) Destroy Ship At Drill Platform ag) Get Seal Piece At Dig ah) Destroy 5 Hellcat Cruisers ai) Destroy Cargo In Port aj) Rescue Lurkers For Brutter ak) Drain Sewers To Find Statue al) Get Seal Piece At Water Slums am) Win Class 3 Race At Stadium an) Hunt Haven Forest Metal Heads ao) Beat Onin Game ap) Use Item's In No Man's Canyon aq) Pass The First Test Of Manhood ar) Pass The Second Test Of Manhood as) Defeat Baron In Mar's Tomb at) Rescue Friends In Fortress au) Win Class 2 Race At Stadium av) Protect Hideout From Bomb Bots aw) Escort Men Through Sewers ax) Beat Errol In Race Challenge ay) Get Life Seed In Dead Town az) Protect Samos In Haven Forest ba) Rescue Lurkers For Brutter bb) Destroy Eggs In Strip Mine bc) Destroy Drill Platform Tower bd) Win Class 1 Race In Stadium be) Explore Palace bf) Get Heart Of Mar In Weapons Lab bg) Beat Krew In Weapons Lab bh) Complete The Metal Head Mash Game bi) Find Sig In Under Port bj) Escort Sig In Under Port bk) Defend Stadium bl) Go To Oracle bm) Check Construction Site bn) Break Barrier At Nest bo) Attack The Metal Head Nest bp) Defeat Metal Kor At Nest 6) Oracle Requirements: Requirements For Dark Jak Power-ups 7) Version History: History Of This FAQ 8) Legal Information: Copyright Info ~~~~~~~~~ About Me: ~~~~~~~~~ Hello, everyone. My name is David DeGregorio and I am a sophomore in college. I have recently decided to start writing FAQ's for my favorite games. This is my ninth FAQ to date. If you would like to read any of my previous FAQs, just click on my username on the previous page and you will see all of my FAQs to date. I've been on break for quite a while (almost a year) but I'm back and I will continue to write strategy guides in the future. Jak 2 was a revolutionary game for Naughty Dog. It was one of the first platformers to get rid of the item collection element and focus more on the game's story. It was also one of the first platformers to add first-person shooting and sandbox gameplay. Jak 2 used the groundwork laid by the first game and greatly expanded on it. It is one of my favorite games on PS2, so it was only natural that I make this guide. I have done my best to make sure there are no errors in the FAQ. If you find any, let me know and I will update as soon as I possibly can (and I'm not busy usually so it won't take long). Also, if you have any questions, comments, concerns, etc. just email me and I will email back. I check my email every day. Thank you. Now let's get this FAQ underway. ~~~~~~~~~ Spoilers: ~~~~~~~~~ As usual, I will refrain from using spoilers in this guide. I don't believe in spoilers. They ruin the story for you, the gamer, and take away from the experience. So, yeah, no spoilers will be included in any of my guides. If you see something that looks like a spoiler, please let me know and I will edit that part or take it out completely. Thank you. ~~~~~~~~~~~~~~~~ Getting Started: ~~~~~~~~~~~~~~~~ First of all, you will need a copy of Jak 2. Buy it, rent it, or borrow it from a friend if you have to, however you will need the game to use this guide. You are in control of Jak. He's gotten considerably more badass since last game. ~~~~~~~~~ Controls: ~~~~~~~~~ Button ~ Function -------------------------------------------- ======== On Foot: ======== Left analog stick ~ Move Jak Right analog stick ~ Move Camera X Button ~ Jump X + X ~ Double Jump X + Square ~ Dive Attack X + Square (Dark Jak) ~ Dark Bomb Circle Button ~ Spin Kick Circle Button (In Water) ~ Submerge Square Button ~ Punch Square Button (During a scene) ~ Toggle Subtitles On/Off Square + X ~ Dash Uppercut Combo Square + X (Dark Jak) ~ Dark Blast Triangle ~ Steal A Hovercar Triangle (During a scene) ~ Skip Scene L1 ~ Crouch L1 (While Moving) ~ Roll L1 (hold) + X ~ High Jump L1 (while moving) + X ~ Long Jump L2 ~ Activate Dark Jak L3 ~ Display Game Stats R1 ~ Fire Weapon R3 ~ Change Into/Out Of First Person View SELECT ~ Pause START ~ Display Options Ring =============== In A Hover Car: =============== Left analog stick ~ Steer Car Right analog stick ~ Move Camera X Button ~ Accelerate Circle Button (During A Race) ~ Turbo Square Button ~ Brake Triangle Button ~ Get Into/Out Of A Vehicle L1 (During A Race) ~ Jump L3 ~ Display Game Stats R1 ~ Fire Weapon R1 (During A Race) ~ Jump R2 ~ Toggle Between Low/High Hover Zone SELECT ~ Pause START ~ Display Options Ring ========== Morph Gun: ========== Up ~ Take Out/Put Away Scatter Gun Down ~ Take Out/Put Away Blaster Gun Left ~ Take Out/Put Away Vulcan Gun Right ~ Take Out/Put Away Peacemaker Circle + R1 ~ Spin Attack + Rapid Fire X + Circle + R1 ~ Aerial Spin + Rapid Fire R1 ~ Fire Weapon SELECT ~ Pause START ~ Display Options ring =============== On a Jet-Board: =============== Left analog stick ~ Steer Hoverboard Right analog stick ~ Move Camera X Button ~ Jump X Button (After Landing) ~ Boost Jump X + R1 + Left Analog Left/Right ~ 360 X + R1 + Left Analog Up/Down ~ Flip X + L1 + Left Analog Stick ~ Trick Square ~ Grind On Rail L1 + X ~ Duck Jump R2 ~ Get On/Off Hoverboard SELECT ~ Pause START ~ Display Options Ring =========== Titan Suit: =========== Left analog stick ~ Move Titan Suit Right analog stick ~ Move Camera X Button ~ Jump X Button (Hold) ~ Jump Higher Circle Button ~ Punch Circle Button (Holding Object) ~ Throw Object Square ~ Punch R1 ~ Pick Up/Put Down Object R1 + Left Analog Stick ~ Push/Pull Object SELECT ~ Pause START ~ Display Options Ring ~~~~~~~~~~~~ Walkthrough: ~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ Escape From Fortress: ~~~~~~~~~~~~~~~~~~~~~ After the awesome opening scenes, you are finally in control of Jak. He has gone through a lot since his last adventure. He is a lot less innocent than he was last game. When you gain control of Jak, walk to the left and you will find a pile of boxes. Climb to the top and jump to ledge to your left. Walk to the end and you will find a Precursor Orb. Precursor Orbs are used to unlock various perks in the game. If you press Start and go to the Secrets tab, you can see all of the things you can unlock. Return to the pile of boxes and jump into the hole in the wall. Follow the tunnel to the end and drop down to the floor. Walk over to the boxes on the left and climb to the top. Double jump up to the next ledge and turn left. Walk through the hole in the wall. Walk forward and break the Krimson Guard crates. Turn left and jump from platform to platform until you reach the one that is moving up and down. Ride it to the top and jump to the ledge on your left. Turn right and do a crouch jump to reach the top of the ledge. Walk forward and turn right. Walk forward and take out the Krimson Guard. Jump up to the next ledge and walk forward. Jump onto the moving platform and then jump to the next walkway. Take out the Krimson Guard. Walk forward, turn left, and walk to the end of the path. Jump to the pole. Press x near the top of your swing to jump to the next path. Turn right and walk to the end of the path. Jump onto the moving platform and turn around. Jump to the next pathway. Take out two more Krimson Guards and continue onward. When you reach the first pit, jump into it to find Precursor Orb number four. Jump back out of the pit and roll jump across it. Continue down the path and roll jump across the next pit. In the next room, Krimson Guards will constantly shoot at you from the room below. If you keep double jumping, they won't be able to hit you. Use your dive attack to break through the grate. Walk to the end of the path and turn left. Jump across the pit and enter the next room. Walk forward and take out two more Krimson Guards. Break through the next grate and slide down the vent to the room below. Wade over to the next platform and climb the pile of boxes against the wall on the right. Climb to the top and jump up to the next ledge. Jump down to the ground and you are out of the prison. ~~~~~~~~~~~~~~~~~~~~ Protect Kor And Kid: ~~~~~~~~~~~~~~~~~~~~ Walk down the street and eventually a scene will take over. Your mission is to protect these two people from the Krimson Guards. This is a pretty easy affair. After you kill a couple Guards, you will transform into Dark Jak and you will be able to kill dozens of Krimson Guards with relative ease. When they are all dead, another scene will take over. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retrieve Banner From Dead Town: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press triangle to steal a hoverbike and make your way to the sword-shaped symbol on your map. When you get there, another scene will take over. Your next mission is to prove your worth to Torn by stealing the Baron's banner from dead town. Jump into another hoverbike and follow the symbol on the map to a gate leading outside the city. Dead Town is a pretty apt name for this place. Everything is in ruins and the water is a murky brown color. If the water touches you it will deal damage, so avoid it at all costs. Walk to the end of the path and kill the lizard creature. Jump to the next sandbar and kill two more. Turn and jump across the platforms to the next sandbar. Kill the bigger lizard creature and turn right. Walk across the bridge and kill two more large lizards. Walk forward and climb the series of ledges to the top. Turn left and walk to the end of the path. Jump onto the ledge above and turn left. Walk to the end of the pathway and jump down to ledge below. Kill some more small lizards and follow the ledge as it curves around to the left. Take another left and walk forward. Turn right and walk across the bridge until you reach a four way intersection. Turn right and walk to the end of the path. Turn left and cross one more bridge. Take out all of the small lizards. Climb the pile of rubble in the corner. At the top, you will see another bridge. This bridge is made of a weaker material and will fall as soon as you try to cross. Run, jump, or roll across before the bridge collapses. Turn right and climb the series of platform. Jump across the gap to some more platforms. Be careful because the first and third platform will collapse. Jump the next gap and climb the next series of platforms. Jump to the pole and swing to the next ledge. Walk to the end of the path. The last series of platforms will all collapse underneath you, so you have to be fast. Jump from platform to platform to pole and swing to the next platform. Jump the next few gaps and you will reach solid ground. Follow the path to the glowing banner and watch the scene. When you regain control of Jak, you will find yourself on a sandbar. Find the group of platforms that look like steps and climb to the top. Turn left and walk to the end of the path. Turn right and walk forward. Turn right and and drop down to the sandbar. Cross the bridge and turn left. Jump across the platforms to the next sandbar and turn left. Jump to the next sandbar and walk back to the city. Return to Torn for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn The Water Back On To The Slums: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the symbol on your map to the pump station. Walk forward and you will meet your first Metal Head. Metal Heads are nasty creatures coming in various forms and sizes. They are part machine and part beast and must be destroyed. These first few are easy but they will get much harder later in the game. Take out these Metal Heads and they will drop yellow gemstones. These are Metal Head Skull Gems and can be used to power up your Dark Jak Form. Gather them whenever you kill a Metal Head. Jump onto one of the rising pistons and ride it to the top. Jump to the platform and take out the two small lizards. Turn right and jump to the next platform. Follow the path as it curves to the left. In front of you, you will see a hollow metal pipe. Jump onto it, walk to the end, and jump up to the next platform. Take out all of the lizards and walk forward. Turn left and you will see a rotating metal pipe. It will stop for a second, so make your way across and take out the Metal Head. Turn right and walk across the next metal pipe, making sure to jump over the moving electric fence. Walk forward and take out the lizards and another Metal Head. Jump onto one of the moving pistons and ride it to the top. Jump to the platform. Walk to the end of the platform and jump to the next one. Kill the Metal Head and the large lizards. Walk across the metal pipe, double jumping over two electric fences. Take out the small lizards on the other side. Jump to the next platform and take out the Metal Heads and the lizards. Walk to the end of the platform and jump to the metal walkway. Take out some more lizards. Cross the rotating metal pipe and jump to the next platform. Take out the lizards. Jump to the next platform and walk until you reach the metal walkway. Walk up the metal ramp and follow the path until you reach the valve. Watch the scene. Return to Torn for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~ Blow Up Ammo At Fortress: ~~~~~~~~~~~~~~~~~~~~~~~~~ Your next mission is to blow up an ammo dump in the Baron's fortress. Follow the red symbol to the fortress and walk inside. You will see a security tank in front of you. It won't harm you for the time being. Turn left and walk through the security gate. As you do so, the security tank will activate. This next part is a little tricky. You will have to avoid the fire of the tank as you make your way around the room. The target will show where the tank is going to shoot. The target will lock in place a second or two before the tank is about to fire. The best thing to do here is to take it slow. Double jump often and try not to rush. You are much quicker than the tank's gun. After you make your way around the room, you and the tank will be separated by a metal gate. The tank will bust through and the chase will continue. This part is even more tricky. In addition to the tank's massive gun, you have to watch out for four other smaller guns. On each gun is a moving motion-detector laser beam that sets of the gun. As you double jump and avoid the tank's fire, be very careful to jump over the beams. It takes a few tries to get it right but you'll get it eventually. After you pass the four smaller guns, follow the hallway as it curves to the left. Continue to avoid the tank's fire and jump onto the crate. Wait for the tank to fire again, then jump to the pole and swing to the hallway above. Walk forward and turn right. The tank will follow you into the next room but its much less threatening now. Walk to the end of the walkway and turn left. Walk to the end of the next walkway. To your left you will see some rotating platforms. Wait for one to move near you and jump onto it. In the center of the rotating platforms is a glass tube glowing blue. Jump to that platform and destroy the tube. Jump to the platform with the second blue tube and destroy that as well. This will deactivate a security gate. Jump onto one of the rotating platforms and walk through the deactivated gate. Walk forward and turn left. Jump across the moving platforms and take out some Krimson Guards. Follow the path as it curves around and walk forward. Jump across some more moving platforms and take out more Guards. Turn around and jump across more moving platforms to reach the next walkway. Take out the Guards and follow the to the left. Wait for the spikes to retract into the ground and dash past them. Take out some more Guards and turn left. At the next set of spikes, wait for the nearest row to retract into the ground and walk forward. Wait for the middle set to retract and walk forward again. When the final set of spikes retracts into the ground, dart forward and take out the next wave of Krimson Guards. Follow the path to the end and break through the grate in the floor. Walk down the conveyor belt and jump to one of the moving platforms. Jump the gap to the next ledge. Climb the series of ledges and walk down the next conveyor belt. Walk through the door and watch the scene. After the scene, another security tank will activate. You are trapped in the room, so it looks like you have to fight the tank. Instead, you will have to run from the tank and force it to destroy the ammo and the missile coolant systems. It's much easier than it sounds, trust me. Just run around the giant missile in the middle of the room and the tank will do the rest. After everything is destroyed, a door will open and you will have six seconds to get out of there before the place blows up. Run to the door and watch the scene that follows. Return to Torn for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make Delivery To Hip Hog Saloon: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For your next mission, you will have to make a delivery of eco to the Hip Hog Saloon. Head outside and walk to the glowing zoomer. It's time to finally leave the slums. Hop into the zoomer to start the mission. The bar overhead shows how close you are to your destination. Now, follow the wine glass symbol to reach your destination. For the first part of the mission, the Krimson Guard won't bother you (provided you don't bump into one of them). However, as you head through the red barrier, the Krimson Guard will be alerted to your presence, setting up roadblocks and chasing after you. My suggestion for this mission is that you stay in the low hover zone for most of the mission. In the low hover zone, you can run over Krimson Guards with ease and roadblocks won't pose much of a threat. Snake your way through the city until you reach a large body of water. Here, switch to the high hover zone and head straight for the glowing circle. As soon as you reach the Hip Hog Saloon, switch to the low hover zone and fly into the glowing circle. You will automatically jump out of the zoomer. Walk inside and watch the scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Beat The Scatter Gun Course: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head outside and follow the symbol on the map to reach the gun course. Walk inside and Sig will give you a tutorial on the scatter gun. Afterwards, press x to start the scatter gun course. It's pretty straightforward. Shoot the Metal Heads and avoid shooting the pedestrians. You get points for each destroyed Metal Head but points are deducted if you shoot pedestrians. Get 3000 points to beat the scatter gun course. It's pretty easy to get 3000 points but if you're having trouble, here are a few tips. Try to get two Metal Heads with each shot because the scatter gun has a wide area. Always hit the gold targets first because they're worth a lot. The spin kick attack works well if you want to avoid pedestrians, considering you are still awarded full points. Also, you can use the spin kick + R1 combo to shoot rapid fire and hit fast targets. There are points in the course where a target will be in front of you and one will be behind you. Stand in the middle of them and use the rapid fire combo to rack up points and get quick kills. Once you are finished, head back to Krew's bar for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Protect Sig At Pumping Station: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the scene, head back outside and return to the pumping station. It's time to toast some Metal Heads. As soon as you get to the pumping station, you'll meet up with Sig. He's ready for action. Follow Sig and take out the lizards and metal heads on the beach. Ride the pistons to the top and jump onto the platform. Take cover as Sig toasts the giant tank. Walk down the new path and take out two more Metal Heads and some lizards. Sig asks you to drop the bridge, so walk over and hang off the side to lower it. Walk across and kill more lizards as Sig charges the Peacemaker. When they're all dead, Sig fires the lethal shot. That's one down, four two go. Follow Sig down the ramp and onto the beach. There are a bunch of Metal Heads waiting for you, so take them out and move forward. Kill some more lizards as Sig charges the Peacemaker again. It takes a bit longer this time but there are less lizards than before. That's two down. Walk over to the metal walkway and climb the steps to the top. Take out some more Metal Heads, then lower the bridge for Sig. Walk to the end of the walkway and then kill some more lizards while Sig charges the Peacemaker again. It takes even longer this time. Make sure you pay attention to both sides of the walkway. That's three down. Follow Sig to the end of the metal walkway. Jump across the platforms and you will be on another beach. Toast some more metal heads. Kill more lizards while Sig charges the Peacemaker. They come from both sides of the beach so watch out. That's four down. Follow Sig across the river and take out some more Metal Heads. Sig's gun will jam, so protect him from Metal Heads until he fixes it. Follow Sig to the end of the beach to reach the final Metal Head. Take out a last swarm of lizards while Sig charges the Peacemaker a final time. That's all five down. Good job, cherry. ~~~~~~~~~~~~~~~~~ Go To The Oracle: ~~~~~~~~~~~~~~~~~ Head back to the city. By now, you should have at least 25 Metal Head Skull Gems. This means that an orange-ish symbol will appear on your map. Head to the symbol to see the Oracle. The Oracle will give you a new dark power: Dark Bomb. This can only be activated in Dark Jak mode. Press x to jump then square to activate this awesome new power. Exit the Oracle's hut and return to Krew for a new mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Destroy Turrets In Sewers: ~~~~~~~~~~~~~~~~~~~~~~~~~~ After the hilarious scene, head outside and follow the symbol to reach the entrance to the sewers. Brace yourself. It's gonna be a dirty job. Head down into the sewers and walk forwards. Take out the lizards and step on the light switch. Walk to the end of the tunnel and look around the corner. Here is the first gun turret. The turrets are powerful but they are low in defense. One hit will destroy them. Turn the corner and head towards the turret, double jumping over the gunfire. As long as you keep jumping the gun can't hurt you. Take out the first turret. Jump across the platforms to reach the next pathway. Turn left and walk to the end. Jump to the next walkway and take out the Metal Head behind the fence. Walk to the end of the walkway and turn left. Jump across the platforms to reach solid ground. Take out the lizards and turn right. Step on the light switch to reveal three large Metal Heads. Take them out and move forward. Take out some lizards and turn left. Walk forward and hug the right wall. You will see the next turret up ahead. It is a little trickier to get to but still manageable. Double jump over the gunfire and take it out. That's two down. Turn around and walk back across the narrow walkway. Walk forward and step onto the metal walkway. It will collapse, sending you down to the level below. Follow the path around the corner and step on the light switch. There are a lot of Metal Heads in this room. Switch into Dark Jak mode if you can. If not, keep using rapid fire combos, aerial rapid fire combos, or just keep shooting until they're all dead. Head to the back of the room and look at the left wall. There are platforms jutting out of the wall. Climb them to the top and walk forward. Take out the lizards and turn right. Walk to the end of the walkway and you will hear gunfire. To reach this turret, you will have to jump across four small platforms, while double jumping over gunfire. It's best to wait for the turret to fire and then jump to the first platform so you have time to jump over the next gunshot. Take out the turret. That's three down. Turn left and jump onto the next platform. Climb the steps to the next path and turn on the light switch. As you walk forwards, the lights will go out and three Metal Heads will run at you. You can still see the Skull Gem, so take them out and continue forward. The next turret is just around the bend to the left. This one is actually easier than the last one. To reach it, you need to jump across three large platforms, while jumping over gunfire. It's much easier with large platforms. Take out the turret. That's all four down. Turn left and take out some lizards. Walk to the end of the hall and turn right. Take out two more Metal Heads and jump down to the level below. You are back where you began. Turn right, walk to the end of the hall, and ride the lift back to the surface world. Return to Krew for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~ Beat Blaster Gun Course: ~~~~~~~~~~~~~~~~~~~~~~~~ Head back outside and return to the gun course. Here you will find the blaster mod. Sig will give you a tutorial on the blaster. After that's over, it's time for another gun course. This is very similar to the first one. The only difference is that for the blaster, you need to make 4000 points. Use the same tactics as before and you should have no problem making four thousand. ~~~~~~~~~~~~~~~~~~~~~~~~~ Rescue Vin At Strip Mine: ~~~~~~~~~~~~~~~~~~~~~~~~~ Head outside and you will see two symbols on the map. Looks like Torn has some more missions for you. Return to Torn's hideout and watch the scene. Looks like one of the rebels is in trouble. Head back outside and head towards the new symbol on the map (the lightning bolt). Walk into the house and use the warp gate at the back of the room. You will be transported to the strip mine. Ok, here's where the fighting starts to get more intense. The strip mine is filled with pools of dark eco and that attracts lots of Metal Heads. Avoid the dark eco at all costs. It will kill you instantly. Walk forward and a bunch of scorpion Metal Heads will rise out of the sand. Take them out with your favorite type of gun. Continue forward and take out some large Metal Heads. Follow the path as it curves to the left. Continue forward and a new type of Metal Head will appear. These flying types will shoot beams of dark eco at you. Take care of them with the blaster. As you enter the large area with the conveyor belt, you will be attack on all sides by various types of Metal Heads. Be on your guard and try not to waste your ammo. It's best to use rapid fire combos and watch your back at all times. When they're all dead, continue forward. A bunch more Metal Heads will pop up as you follow the path. The scorpions will pop out of the ground at random, so be cautious. They will try to sneak up on you but as long as you keep your finger trained on the trigger, they shouldn't be a problem. Continue to follow the path as it curves around to the right until you reach a conveyor belt going upwards. Ride the conveyor belt and kill the Metal Head at the top. Ride the next belt and kill some more Metal Heads. Hop onto one of the moving platforms and ride it over to the other side. On the way, flying Metal Heads will assault you. They shouldn't be too much of a problem at this point, though. On the other side, kill a scorpion and a large Metal head and walk towards the metal door. Watch the scene that follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Destroy Eggs At Drill Platform: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After you come out of the warp gate, walk towards the computers for another scene. Vin has a mission for you at the drill platform. Jump back through the warp gate when you're ready. Walk forward and you will see a new type of Metal Head. These are like living buzz saws. Shoot them from a distance to avoid them swarming you. Kill all of the buzz saws and continue forward. Kill some more buzz saws and walk to the end of the path. Turn right and walk onto the square in middle. It will take you to the level above. Get into the gun pod by pressing triangle. Your primary task here is to destroy all of the eggs on the drill platform but first you have to take care of some large flying Metal Heads. Once they are all dead, take out all of the eggs. On the right side of your screen, it will tell you how many eggs you have left to destroy. When they are all gone, exit the gun pod and ride the elevator down to the bottom floor. Turn right and walk forward. Turn left and jump onto the ledge. Turn right and jump onto the next ledge. Turn right again and ride the conveyor belt. Turn left and walk towards the hole in the wall. Here there is a Metal Head with a large shield. Wait until it attacks, then shoot it with your blaster. Continue forward and kill all of the buzz saws. When they are all dead, walk to the left side of the area. There is a small stack of eco barrels here. Jump onto the barrels and then jump onto the larger stack next to it. From here, jump to the next platform. Watch out because platform with the metal grille will spout fire every few seconds. Wait for the fire to recede and walk to the end of the platform. Jump to the next platform and wait for some more fire to recede. Walk to the end of the platform. Spin kick the red switch to make a new platform appear. Jump onto the new platform and jump to another walkway. In front of you is a conveyor belt moving towards you. As you walk down that conveyor belt, keep your gun at the ready because four buzz saws will attack you at the bottom. Take them out and walk to the end of the walkway. Turn left and walk to the end. On the platform ahead, there are bunch of buzz saws waiting to attack you. Kill them from a distance using the aerial rapid fire combo. Spin kick the red switch to create a new platform. Jump to it and jump to the platform where the buzz saws were moments ago. Kill any remaining buzz saws. Turn right and drop down to the platform below. Cross the bridge, watching out for the gunshots of the large flying Metal Head. On the other side, kill all of the buzz saws and ride the elevator to the level above. Kill a couple more buzz saws and hop into the gun pod. Kill the large flying Metal Heads and then take out the eggs. Exit the gun pod and ride the elevator down to the level below. There are a bunch of buzz saws waiting at the bottom, so keep your gun at the ready. Kill all of them and walk forward. Jump onto the eco crates and then jump onto the ledge above. Go through the hole in the wall and take out another shielded Metal Head. Walk to the other side and drop down to the platform below. There is a series of platforms here leading to the other side of the gap. They will all collapse underneath you, so you have to be fast. Jump to the first platform and then to the first pole. Swing to the next platform and then jump to the next pole. Swing to the next platform and then jump from platform to platform until you reach solid ground. Turn left and kill some more buzz saws. Ride the elevator to the top and hop into the gun pod. Kill the large flying Metal Heads and destroy all the eggs. Exit the gun pod and ride the elevator to the bottom. Kill two more buzz saws and follow the path until you reach the warp gate. Jump through it and you will be back at Vin's place. He doesn't have any more mission's for you at the moment, so return to Torn's hideout for your next mission. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find Pumping Station Patrol: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the scene, hop into a zoomer and return to the pumping station. Apparently, the pumping station patrol went missing, so it's your job to find her. When you get to the pumping station, you will see how bad things have gotten there. Those crab Metal Heads Sig toasted earlier have overrun the place, so you'll have to take them out. Avoid their gunfire and blast them. It should take 4 or five hits to kill them. Take out the crab and walk over to the pistons. Ride them to the top and turn left. Walk down the path and kill two more Metal Heads. Turn right, walk across the bridge and turn left. Run down the ramp and walk out onto the beach. Kill all of the Metal Heads here and follow the beach as it curves to the right. Climb the steps onto the metal walkway and kill two more Metal Heads. Walk to the end of the walkway and turn right. Jump across the platforms to reach the beach. Take out the three crabs here. Turn back around and walk back towards the platforms. Jump onto the first platform and then jump onto the platform on the right. From here, jump onto the lowest spinning platform. Jump from platform to platform to reach a metal walkway. Ride the leftmost piston to the top and jump to the ledge above. Fill up on ammo and follow the path to the end. Take out the Metal Heads and walk forward for a scene. You will be bombarded with Metal Heads now. I would suggest aerial rapid fire combos and Dark Jak. Do your best not to get hit and try not to get too close to the crabs and you should be alright. After the long fight, watch another scene. Return to the city. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find Lens In Mountain Temple: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that you have the yellow security pass, you have access to the rest of Haven City. Head towards the tent-shaped symbol on the map for your next mission. Walk inside the tent for a scene. After the scene, walk back outside and make your way towards the rock shape symbol on your map. Walk up the long ramp and exit the city. In the next area, turn right and walk over to the warp gate. Jump through the gate to reach the next area. Walk to the end of path and turn right. Shoot the floating platform to flip it over. Jump to the platform and then jump the gap to the ledge. Walk onto the circle at the end of the path. This is an elevator. Ride it down to the path below. Take out the Metal Heads in front of you and walk forward. Take the path to the left and take out a shield Metal Head. Walk forward and kill some frog-like Metal Heads. Climb the grassy steps and use the platforms to get across the water. Walk to the end of the path and drop down into the trench. Here you will be assaulted by a Rhino Metal Head. It cannot be damaged initially because it is covered in armor. However, if you dodge it long enough, it will rear up on its hind legs, exposing the weak spot on its belly. It will take 6 or 7 shots but eventually it will go down. Take out the Rhino and use your dive attack to hit the precursor switch in the middle of the trench. This will create a platform on the left side of the trench. Jump up to the platform and then jump onto the ledge above. Take out the shield Metal Head and jump across the gap. Walk to the end of the path and a scene will take over. Turn around and jump onto the first floating platform. Wait for the second platform to move towards you and jump on. Jump to the third platform and ride it to the top. Jump to the grassy ledge. Turn right and shoot the platform. Jump to the platform and jump to the grassy ledge. Walk forward and you will see another moving platform. Make your way across, double jumping over the two barricades. Kill some more Metal Heads and wade across the river. Continue forward and take out another shield Metal Head. Dive attack the switch to make two platforms appear. Jump from platform to platform to reach the grassy ledge above. There is an armada of frogs waiting for you, so take them out with a few rapid fire combos. Wade across the river and enter the gazebo. Walk forward for a scene. After the scene, turn right and exit the gazebo. Jump onto the floating platform and ride it down to a large temple. Kill all of the frogs here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find Gear In Mountain Temple: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn left and walk over to the 'window'. There shoot be a floating platform in front of you. Shoot it and jump on. Shoot the next platform and jump on. Shoot the final platform and jump on. Jump down to the grassy area below. Take care of another Rhino. Dive attack the precursor switch on the left to create two platforms on the right side of the area. Jump from platform to platform to reach the grassy ledge above. Continue down the path and take out some more Metal Heads. Follow the path until you reach the end. Drop down to the pathway below. For this next part, you need to dodge a constant barrage of boulders while climbing a series of platforms. The best thing to do is to hang from the edge of each platform and wait for an opening in the rain of boulders before continuing forward. For the second part of the climb, you can hide behind the large rocks to avoid getting hit. After that, it's just a short climb to the top of the hill. Follow the path to the end and shoot the platform. Jump onto the platform and then jump onto the platform in the middle. Shoot the next platform and jump onto it. Jump to the grassy path in front of you. Follow the path to the end and watch the scene that follows. After the scene, walk to the floating platform and ride it down to the temple. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find Shard In Mountain Temple: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Walk forward and go through the temple exit across from where you came in (the only one you haven't been to). Walk forward and kill some Metal Heads. Continue down the path and you will be assaulted by a horde of frogs. Use Dark Jak if you can or just keep shooting until they're all dead. Follow the path some more and kill a shield Metal Head. Climb the platforms on the left to reach the grassy area above. Cross the moving platform and follow the path until you reach the pool of dark eco. You will see several floating boxes over the pool. You have to hit the boxes in order to make a bridge across the pool. For the first box, hit it forward, left, forward, forward, left. For the second box, hit it left, forward, forward, forward, left. For the third box, hit it forward, right, right, right, forward. For the fourth box, hit it forward, forward, right, forward, forward. For the last box, hit it forward, right, forward, forward, right. Jump onto the grassy platform and climb the steps to the top. Shoot the platform and jump onto it. Jump to the platform with the Rhino. Take out the Rhino to clear the way forward. Jump to the new platform and jump to the ledge above. Walk forward for a scene. After the scene, turn around and jump back to the platform where you fought the Rhino. Walk to the right side of the platform and look over the edge. There should be a grassy area just below. Drop down and you should see the temple entrance in front of you. Walk to the right and drop down to the path below. Turn left and walk into the temple. Walk forward a bit, turn left, and leave the temple. Walk to the end of the path and ride the elevator to the top. Turn right and walk forward. Shoot the platform and use it to cross the gap. Turn left, walk forward, and jump into the warp gate. Return to the city. ~~~~~~~~~~~~~~~~~ Go To The Oracle: ~~~~~~~~~~~~~~~~~ By now, you should have at least 200 Metal Head Skull Gems, so it's time to return to the Oracle for another dark power. Grab a zoomer and head over to the Oracle's hut. The Oracle will give you the Dark Blast attack this time. You can activate it by pressing square then immediately pressing x. Say goodbye to your enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~ Beat Time To Race Garage: ~~~~~~~~~~~~~~~~~~~~~~~~~ Now it's time to do some more jobs for Krew. Get in a zoomer and return to Krew's bar for your next mission. After the scene, head back outside and jump in the zoomer parked nearby. You will now have about 3 minutes to get to the race garage from here. You really shouldn't have too much trouble with this. As long as you take the inside of corners and fly mostly in the low hover zone, you should make it there with plenty of time to spare. Watch the scene that follows. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Win Jet-Board Stadium Challenge: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the scene, follow the symbol on the map to the jet board arena. You will get a tutorial on how to use the jet board and then you will be asked to get at least 15000 points in the arena. It's not that hard. Just keep on stringing tricks together and you should have it in no time. I find it best to grind, then do a trick, then go back into a grind for an easy string of tricks to rack up your score. After you beat the stadium challenge, exit the arena and step into the glowing circle to put your board away. Return to the race garage for another scene. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn On Five Power Switches: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After the scene, your work here is done. Hop in a zoomer and head over to Vin's place for a new mission. After the scene, head outside and steal a durable car. It's time to take out some turrets. Remember the turret guns you destroyed in the sewers? Well, there are five of them spread across the city. Each one guards a power switch that you need to activate. The trick to this is take out all of the turrets before you hit any of the switches. Otherwise, the Krimson guards will be on your tail while you try to deal with the turrets. So, get in a car and fly to the first turret. Fly into the turret and have the car block the turrets gunfire. Then take out the turret with a spin attack. Do the same thing for all five turrets. Once the turrets are taken out, it's time to press the switches. Step on the first switch and steal a fast car. Evade the Krimson Guard and fly from switch to switch until they're all pressed. If you take your time, this mission should be a piece of cake. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ride Elevator Up To Palace: ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now that the elevator has power, it's time to ride it. Follow the elevator symbol on the map to reach the service elevator. Walk inside and ride it to the top. Walk outside and you'll see you have quite a trek ahead of you. In order to reach the palace, you have to cross a bridge filled with numerous hazards. Walk down the steps and start your journey. First you will have to get past spinning electric fan-blades. They aren't much of a threat. Just wait for an opening and jump past both sets of fan-blades. Continue forward until you see a part of the path that's red. This section of the path is electrified, so you'll have to go around. Drop down to the platform on the left and descend the stairs. Swing across the poles and climb the steps to the top. When you reach the top, you will be block by another electrified part of the path. Drop down to the platform on the right and jump the gap to the next platform. Jump back up to the main walkway. Watch out for the gun turret in front of you. Jump over its gunfire and take it out. For the next part, you will have to walk across a part of the walkway that is constantly rotating. Half of the walkway is covered in spikes, so wait for the spiked side to rotate and jump on the non-spiked side. Quickly cross the the walkway before it rotates on you. Up ahead is another gun turret. Take it out and continue forward. The walkway will end up ahead, so drop down to the platform on the right. Follow the walkway as it snakes underneath the bridge and then climb the steps up to the main walkway. Walk forward and you will see a single piece of rotating walkway followed by more electrified walkway. Wait for the spiked side of the walkway to rotate and jump on the non-spiked side. Jump to the platform on the right. Jump up to the next platform and then jump to the thin platform on the main walkway. As you continue forward, two cannons will continually fire at you. You can't destroy them, so double jump over the gunfire as you walk down the path. As soon as you pass the cannons, they'll stop firing. At the end of the path, climb the series of platforms on the right and walk towards the sunroof for a scene. ~~~~~~~~~~~~~~~~~~~~~~~ Defeat Baron At Palace: ~~~~~~~~~~~~~~~~~~~~~~~ Turn left and follow the path until a scene takes over. =========== Boss Fight: =========== ++++++++++++++++++++ Baron Praxis: Part 1 ++++++++++++++++++++ +++++++++++++++++++++ Stage 1: Machine guns +++++++++++++++++++++ In the first stage, the baron will fire at you with dual machine guns. In this stage, I would advise using a Dark Blast to end the stage early. However, if you don't have Dark Jak or just want a challenge, you can do it the hard way. Avoid the gunfire by either rolling or jumping. Be quick though, because the guns fire fast. Use aerial rapid fire combos and well placed shots to whittle away the baron's health. If you need ammo there are KG crates nearby. As soon as 1/3 of the baron's health is gone, the baron will flee. Chase after him to begin stage 2 +++++++++++++++++ Stage 2: Missiles +++++++++++++++++ In the second stage, the baron will fire missiles at you. They |
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