James Bond 007: Nightfire Walkthrough :
This walkthrough for James Bond 007: Nightfire [Playstation 2] has been posted at 25 Mar 2010 by pony7800 and is called "Multiplayer FAQ". If walkthrough is usable don't forgot thumbs up pony7800 and share this with your freinds. And most important we have 2 other walkthroughs for James Bond 007: Nightfire, read them all!
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Walkthrough - Multiplayer FAQ007 Nightfire Multiplayer Strategies Johnboy2000 soniccheater@yahoo.com -------------------------------------------------------------------------------- ----------------- 1.Contents: ----------------- 1. Contents 2. Version History 3. Options 4. Controls 5. Character Bios 6. General Strategies 7. Level Strategies 8. Weapon Bios 9. Scenarios 10. Human Personalities 11. Locations 12. Mini Vehicles 13. Cheats 14. Unlocking people normally 15. Legal Crap 16. Credits 17. Ending Notices ---------------------------- 2. Version History: ----------------------------- -------------------------------------------------------------------------------- V: 0.1 The Beginning! -------------------------------------------------------------------------------- V: 0.7 Added a whole TON of crap, until the Mini Vehicle section -------------------------------------------------------------------------------- V: 0.8 Got the Mini-Vehicle Section done. -------------------------------------------------------------------------------- V: 0.9 Almost done, just gotta get those last minute notices (trust me, they're funny) -------------------------------------------------------------------------------- V: 1.0 First version completed! -------------------------------------------------------------------------------- V: 1.1 Did a little spellcheck to clear up some confusion -------------------------------------------------------------------------------- V: 1.2 Added some weapons and did a few spellchecks -------------------------------------------------------------------------------- V: 1.3 Added a whole new section, the General Strategies section. -------------------------------------------------------------------------------- V: 1.4 Added a new section, the Locations section, and did a MAJOR spellcheck. -------------------------------------------------------------------------------- V: 1.5 This is the update that everyone needs. It contains part of the anticipated, Location guide! -------------------------------------------------------------------------------- V: 1.6 This may be the last update for my own suggestions, but if anyone e-mails me any more suggestions, I'll be happy to add them and put them into the credits. Got the Location section done. -------------------------------------------------------------------------------- V: 1.7 Added the vehicle strategy part. This tells strategies for the tank and chopper. -------------------------------------------------------------------------------- v: 1.71 Cleared up a lot of redundant lines, and marks a return from the dead. -------------------------------------------------------------------------------- ------------------ 3. Options: ------------------ Things you can do to make your life in the game better. Start: What do you think it does? AI Bots: Sets up computer controlled players to add a challenge. Available in every level except Ravine AI Bot options: 1.Choose the player the CPU controls 2.Playing: Decides if the Bot plays or not Move Speed: You can make the bot go slow, normal, or fast Personality: (Varies between MI6 or Phoenix) MI6: Judge- Evens the game score by hunting the player with the highest score Collector- Goes for any item it sees; it would commit suicide to grab P2K ammo. Very useless, unless you don't want the other people getting a weapon. Guardian- Sticks close to his/her teammates to shoot the crap out of an enemy who comes close. Useless on free-for-alls, guess why. Team Player- Does whatever needs to be done to win the game. Will focus only on killing if it is required to win. None- No extreme personality traits Phoenix: Berserker- Tough. They'll shoot whatever they got at the nearest player, including Frag Grenades, Satchel Charges, etc. They'll commit suicide, as long as it gets rid of you. Ignores pickups. Greedy- Same as collector Vengeful- Will kill the player who last killed it. Assassin- The polar opposite of a Judge, this bot will kill players weaker than itself, running away from stronger foes. None- No extreme personality traits Aggression: Decides how battle ready the bot is. Accuracy Rating: Decides how good at shooting this bot is. If it's low, he/she'll shoot 10,000 shots and pretty much miss half of them. If it's high, prepare for a big firefight. Health: Decides how much health this bot has. Reaction time: Decides how long the enemy reacts to your shooting/punching. If it's low, he/she will probably never notice you until it's too late, if it's high, he/she'll shoot you before you even get to them Recovery rate: Decides how much damage they can sustain before they get wounded. If it's low, the weapon will take down more health than what it would originally on normal. If it's high, the weapon will take a few shots before they get wounded. Game Rules: Duration: Decides how long the game lasts, from Unlimited to 60 minutes Points/Lives: Decides how many points you need to win, or how many times you need to die to lose. Player Modifications: Friendly Fire: Decides if you can shoot your teammates and wound them, or a Phoenix Ronin you deployed can hurt you. Weapons sets: Normal Weapons: Wolfram P2K Tactical Sniper SG5 Commando with Scope AT-420 Sentinel (Best Weapon in set) Frinesi Automatic Pistols: PP7 Wolfram P2K Kowloon type 40 Raptor Magnum Golden Gun (Best Weapon in set) Automatics: SG5 Commando with Scope Storm M32 Frinesi Automatic Phoenix Ronin (Best Weapon in set) Deutsche M9K Sniping: Tactical Sniper Covert Sniper Phoenix Samurai (Best Weapon in set) Delta Repeater Explosives 1: Militek Mark 6 AIMS-20 (Best Weapon in Set) Laser Tripbomb AT-420 Sentinel AT-600 Scorpion Explosives 2: Satchel Charges (Best Weapon in set) Laser Tripbomb Stun Grenade Frag Grenade Remote Mine MI6 Operative: PP7 Delta Repeater Golden Gun (Best Weapon in set) Covert Sniper Remote Mine Phoenix: Phoenix Ronin Phoenix Samurai (Best Weapon in set) AIMS-20 Kowloon type 40 Tactical Sniper State of the Art: AIMS-20 Phoenix Samurai Satchel Charge Laser Tripbomb AT-420 Sentinel (Best weapon in set) Cloak and Dagger: Deutsche M9K Remote Mine SG5 Commando with Scope Delta Repeater Covert Sniper (Best weapon in set) Random: Random weapons will be chosen Professional Mode: Decides if you want a real challenge, damage is more realistic, and you can only carry a light gun and a heavy gun. Location Damage: When on, some body parts are more vulnerable to damage than others are. Team ID: Useless if it's not a team battle or friendly fire is not on. It simply tells the name of the player and whose team they are on. Without friendly fire, you'll be able to tell who's who by if they don't seem to die. Environment Modifications: Respawn: How far you respawn from your enemies. Fixed Gun Emplacements: These will set unmovable guns you can control that can be either your best friend, or your worst enemy. The weapon depends on the weapon set you chose. It could either be a: Heatseeker launcher Laser Beam Gatling Gun Laser Overcharge Beam Grenade Launcher etc. They all have unlimited ammo. Explosive Scenery (Unlockable): Turns on fuel canisters that go BOOM! when shot. Great for getting enemies you can't quite hit. Grapple: Turns on the grapple option in your gadgets section. You can use it like a hookshot and move over great distances easily. The upgrade allows it to go farther, but the downside is, sometimes the hook won't catch the grapple. Another downside is that you are completely vulnerable when using it over long distances. Thank those pesky snipers. Mini-Vehicles: Turns on Mini-Vehicles. Mini-Vehicles can either be tanks, helicopters, or both. See Mini-Vehicles for more information ------------------ 4. Controls: ------------------ Look up/down, strafe left/right- Right analog stick Look left/right, move forward/backward- Left analog stick Jump-Triangle Shoot-R1 Cycle gadgets-Circle/left or right on D-pad Cycle weapons- R2/Up or down on D-pad Manual Aim- L1 Crouch-L2 Alternate Fire- Square Reload/Enter Mini-Vehicle- X -------------------------- 5.Character Bios: -------------------------- Bond: We know him only as the world's greatest secret agent-codename 007. Bond Tux (Unlockable): We know him only as the world's greatest secret agent- codename 007. Dressed in his tuxedo he used to infiltrate Drake's castle. Bond Spacesuit (Unlockable): We know him only as the world's greatest secret agent-codename 007. Dressed in his spacesuit he used in Equinox. Dominique Paradis- A newbie to the Bond series. She is the French intelligence you have to save when you first start the game. She also is the deep cover agent M was talking about. Alura McCall- Another newbie. She is Australian intelligence that helps Bond from Deep Descent to Equinox. Christmas Jones (Unlockable): A nuclear physicist that starred in the Bond movie, "The World is not Enough" She went undercover with Bond to disarm a nuclear warhead. Wai Lin (Unlockable)- Chinese secret agent that starred in, "Tommorow Never Dies" She helped Bond take down a syndicate who printed papers about his gang's doings (not mentioning that his gang did them). Pussy Galore (Unlockable)- Pilot who starred in, "Goldfinger". Aid to Goldfinger, she betrayed him and helped Bond to stop him from blowing up Fort Knox. Drake: A man who's company Red Phoenix "disarms" nuclear missiles and power plants, but as Bond found out, was stocking them at his island for his Operation: Nightfire. Drake Suit (Unlockable): A man who's company Red Phoenix "disarms" nuclear missiles and power plants, but as Bond found out, was stocking them at his island for his Operation: Nightfire. Dressed to impress. Armitage Rook- One of Drake's bodyguards. He lost his eye and was scarred when Bond took him down at Drake's castle. Now he seeks to kill Bond. Makiko Hayashi- Better known as Kiko, she was the bodyguard to Alexander Mayhew, a traitor to Drake's organization. She betrayed him though, and sicked a Ninja to kill Mayhew and Bond. Snow Guard- A guard for Drake's castle. Black Ops- One of Drake's special troops. Yakuza- An ally to Drake, he helped take out Mayhew. Phoenix Commando- Strongest trooper in Drake's army. Phoenix Soldier- A soldier in Drake's army. Ninja- An assassin who took out Mayhew, and tries to kill Bond thrice. Goldfinger (Unlockable)- He loves only gold. Bond took him out when he tried to rob Fort Knox. Renard (Unlockable)- Starred in, "The World is not Enough". He got a bullet jammed in his head, so now he is invulnerable to pain. Doesn't mean he can't die, though. Scaramanga (Unlockable)- The man with the Golden Gun. He starred in, "The Man with the Golden Gun". He used his personalized Golden Gun to assassinate people. Xenia Ontopp (Unlockable): A mercinairy introduced in, "Goldfinger". She used her body to kill people. May Day (Unlockable)- An assassin who worked for Max Zorin in the movie, "A View to Kill". After Zorin left her to die, she turned on him and helped Bond and MI6. Elektra King (Unlockable): Starred in, "The World is not Enough". She killed her father and covered it up, so she could claim his money and business. Jaws (Unlockable)- A hulking assassin who starred in, "The Spy who Loved me" and, "Moonraker". He killed people with his sharp metallic teeth. Baron Samedi (Unlockable)- A voodoo master who never truley dies. Always comes back to haunt Bond. Starred in, "Live and Let Die". Oddjob (Unlockable)- My personally favorite character, he has the cheesiest weapon in the game, Oddjob's Hat. It's in your inventory when you start, and it's like a mini Golden Gun. It has a one-hit K.O. It keeps returning to your inventory. He starred in, "Goldfinger" as Goldfinger's personal wrestling bodyguard. He used his razor sharp edge hat to kill. Nick Nack (Unlockable)- Scaramanga's henchmen. These midgets help Scaramanga do his dirty work. In Multiplayer, these guys are short and extremely fast. Max Zorin (Unlockable)- Former agent wanting world domination. Starred in, "A View to Kill" ------------------------------------ 6. General Strategies: ------------------------------------ This section will tell you some basic strategies the newbie should learn. 1. You should use fixed gun emplacements. Of course, this is a good strategy, you can blast the crap out of opponents. They have unlimited ammo, so what do you have to lose? Except when the fixed gun is a delayed grenade launcher, then I'd stay away from this strategy. And, the point is you can't move the gun anywhere is a problem to a... SNIPER who knows where you are. 2. NEVER use a silenced pistol. You may think, "Oh, I know what that silenced pistol does, it silences the enemy!" If you do think that, you're absolutely wrong. All it does is quiet your gun. WOW, you must be saying. Well, how 'bout I say that it weakens the gun power? And plus, you don't need stealth in multiplayer. The enemy can still hear the "silenced" gunshot, so this alternate fire is highly NOT recommended. 3. Strafe when you're stuck in a firefight. It helps. If it is on Auto Aim, consider this a blessing. If it's not, don't use it if you're trying to kill. You basically slam the right analog stick left and right until it breaks. Don't use this if your opponent is using a Storm M32 locked and loaded. Since he/she can fire constantly, you may be hit. But to dodge Golden Gun bullets, yeah, this is your strategy. 4. Circle too, it helps. Same thing as strafing, except try to circle your opponent different directions to upset his/her aim. 5. There's always a right weapon for the right time. You won't use a sniper rifle in a firefight. Nor do you use a pistol to snipe with. Use the correct weapon, at the right time. 6. Play single player missions to unlock different modes, characters, etc. If your opponent doesn't know you have Oddjob on your profile, or you have an upgraded Covert Sniper, he will get a true taste of power. 7. Always know the locations of the Ultra Gun. Most of the Locations will tell you where the Ultra Gun is. If you know where it is, you can get there faster, and start winning sooner. 8. Use the jump button or duck button. You will find it makes it easier to dodge bullets. 9. Always be careful in open areas. Snipers love when their target is strolling through an area where they can be mauled instantly. They will try to KYOS (Kill You On Sight). 10. Don't always chase an opponent. Sometimes, he may be a blackmailer who is trying to set you up. Read the Human Personalities section for more details. 11. You are not a skydiver in this game. If you fall from heights, your health is lowered, without damaging the armor. 12. Use the grapple often. You can get to places faster, or to get better weapons. 13. Some weapons will kill you instantly. Sniper Rifles (aimed right), Golden Guns, Oddjob's Hat, etc. are one-hit K.Os, so be careful. 14. Don't be a wuss all the time, but be one sometimes. If you have no weapons, but your fists, run. Your friends will call you things, but you'll be the one calling them names when you come back armored and battle- ready. 15. Size Matters- Giants Jaws and some other people are very tall. If you didn't aim up or down, you would be at his chest. Aim up a little, sonny. 16. Size Matters- Midgets Nick Nack is a midget, so it will be harder to get a head shot on him. 17. Size Matters- Oddjob Be careful when you're Oddjob, the gun points at his head level. 18. Explosive Scenery- the difference between winning or losing. Those barrels aren't put there for show, shoot them, and you can get rid of an opponent easily. That includes you. 19. A tip when Auto Aim is off. The gun's crosshairs are aimed at head/neck level, to get a headshot, aim slightly up. 20. Another tip when Auto Aim is off. Aim slightly down, and jump. This upsets enemy aim, and can get you the headshot you need. 21. Professional Mode If the AI feels inferior to you, try Professional Mode for a real challenge. 22. Reloading Always reload BEFORE you enter a firefight. If your opponent has to reload, shoot him for a couple free shots. ----------------------------- 7. Level Strategies: ----------------------------- This section will tell you the strategies on many of the levels. 1. Skyrail You should either go into the house or castle when you start, collecting every weapon you can. When you're on the balcony or either one, grab all weapons. One of them should be the best weapon in the set you chose. If you grabbed a Sentinel, you pretty much won as long as no one kills you when using it. If you grabbed a Phoenix Samurai, use it's scope to snipe people out. If it's a Ronin, and you face the castle, put it to the corridor to your right. They'll barely ever come to your left. Activate it, and wait until someone comes in your sight. Shoot until they die, and repeat. If it's any other gun, go out, and take risks. NEVER use the cable car. It's almost impossible to actually hit someone, and you're prone to getting shot at yourself. If you can, scale the rock with the fixed gun emplacement (provided they're on) and use them. 2. Fort Knox: There is no real strategy to this level, except go to the bottom floor in the central room and grab the best weapon in the set you chose. Then, take out anyone else who gets in your way. 3. Snow Blind: Ultimate strategy. Lure your opponents who just respawned into one of those bases with one entrance, then pull out a stronger gun and wait. You should go on the balcony above the Phoenix Base to get the Ultra Gun (best weapon in set). Chances are, they only have a pistol and you have a big fat Ultra Gun (best weapon in set) right in their faces. You can keep terrorizing them until they figure out you lure them into a trap (or if they read this), then you're plan may backfire, and they might just have a few surprises planned. On an Explosives 2 weapon set, set a trap near the entrances. 4. Phoenix Base: Simple, DON'T FALL INTO THE POOL!!! You'll die instantly. Go into the control room on the second floor (not the corridor on that looks like a janitor office), and grab the armor there. See that platform in the middle that's hanging? Provided you have grapple on, grapple to it to grab the Ultra Gun. If you don't... whatever you do, DON"T JUMP! More than likely, you'll fall into the pool and die a quick and gruesome death. You will win if no one grabs a sniper rifle and picks you off. To stop that from happening, shoot them before they get to the top floor, since the only sniper rifle is on the first floor. If they do... you may be doomed if you don't kill them quick. You have nowhere to run on that small platform. If you don't have grapple on, try killing them with another death weapon. 5. Atlantis: You'll be doomed if you don't figure out the amazing maze in the basement. Especially in Capture the Flag, because the enemy who captures the MI6 flag will either be lost, or a player pursuing him. Try to avoid going down there unless you have a dire need to get ammo and armor. The best place you could be is in this circular room. It contains the Ultra Gun, sniper rifles, etc. etc., enough to kill your opponent. 6. Missile Silo: Very simple. Get to floor one to grab the Ultra Gun, and kill anyone in your way. You can use the grapple hooks on the missile to make your way up. They're only located on the parts of the missile on the even numbered floors. No other advanced strategies. Try looking through the floor to see enemies. 7. Submarine Pen: Another BIG level, with two submarines you can enter, and a big outdoor area. Your best chance is going through the doors leading to the next pen in the MIDDLE, to get the Ultra Gun. If you can maneuver down into the subs, you can let the enemies come to you, and blow them away, or if they outnumber you, use the elevator to escape. Not much of anything else here. 8. Ravine: Level where you can't use AI Bots. Go into the corners facing the gaping path in between the two castles. One will contain an Ultra Gun, or a big fat can of death. If you can, grapple up to the walls where those skylights are and grab the gun on the roof adjacent to it, connected by a very narrow path. If you can, jump to the cable car station roof to grab some armor and a good sniping area. If you want another one, go into the cable car stations. Or if your opponent is on the other side of the level, try using the grapple to grab a hook and surf there. It may take a couple tries to get it on the hook. ------------------------------------- 8. Weapon Bios. ------------------------------------- Wolfram P2K: Your basic pistol. Pretty good for melee combat. The alternate fire button puts a Silencer on the gun, which I advise not using. It's upgrade makes it a Golden P2K, with a larger clip, and a laser to make it more accurate. PP7: Same as P2K. Lower power rating. It's upgrade makes a Golden PP7. Kowloon type 40: Basically, a Phoenix PP7. It has two types, the 40 and the 80. The 40 is more powerful than the original P2K and PP7. The alternate fire makes it have a burst fire. But still, you should only use it in melee combat. Kowloon type 80: Basically, a more powerful 40. You can use it from farther ranges, or closer ranges. It has a three round burst fire. It can take out an enemy in 2-3 hits, but the alternate fire gives the gun 100% accuracy, but slows the rate of fire down. Raptor Magnum: A force to be reckoned with. This baby is a semi-automatic, with a great accuracy. With the alternate fire, it makes a laser come out to make the gun about 110% accurate, but it lowers the rate of fire. It can kill an enemy with 1-2 shots if aimed at the head. Golden Gun: One of the best Ultra Guns. If you use it in a firefight, you're doomed. But if you use it to kill someone who doesn't know you're behind them... well, guess. It has a magazine of one shot, and you start off with two shots. This gun is a one hit K.O. SG5 Commando with Scope: A great gun to use in firefights. It has a slight scope, but you really can't snipe people out with it. It's not that accurate. It's alternate fire is a burst, with a 3 shot round, but has a low rate of fire and eats your ammo up fast. All in all a great gun. SG5 Commando: Not really the best gun in the world, but in a Head to Head fight, it will do you a world of good. It doesn't have a scope, nor is its alternate fire that great. The alternate fire just shoots one bullet at a time, doing absolutely nothing to an enemy. Not recommended over the SG5 Commando with Scope. It's regular mode is a burst fire. Storm M32: An automatic with a 32 ammo clip. The gun eats it up pretty fast, but it can deal a lot of damage. Great for raiding enemy bases with good defenses. Deutsche M9K: Not the greatest gun in the world, but its silenced burst fire mode should get rid of snipers without a problem. Its alternate fire makes it an unsilenced; burst fire, which increases its rate of fire. Phoenix Ronin: Weird gun. It's placed in your gadgets inventory, and acts like a sentry to block a doorway. Or you could use it like a mini-vehicle. If it's guarding the door, it WILL shoot ANYONE, including you. If you don't have friendly fire on, it won't hurt you. Once it runs out of ammo, it becomes a proximity mine and will blow when someone gets next to it. Good for defending a location. Auto 12: A shotgun that is good to use in melee combat. It's regular mode is a pump, which is more accurate, but has the SLOWEST rate of fire. You have to pump it after every shot. The alternate fire is an Auto, which has a much faster rate of fire, but less accurate. Your call, not mine. Tactical Sniper: A really good sniper, but if you miss... one less target to hit since they'll hear you. This gun is not slienced, but has a large clip and an amazing scope. NEVER use this in a firefight, it has a very low rate of fire. Covert Sniper: A really good sniper... if you get the upgrades. This sniper is silenced, so you can pick off your targets with more stealth. But without the upgrades, you'll probably never hit them. The upgrades are a better scope and a larger clip. This gun only holds five shots, while the upgrade holds ten, like the Tactical Sniper. This also has a low rate of fire. Delta Repeater: If you're using it, you win, but if you're opponent's using it... well let's just say you played well. This thing can kill with one shot, and is silent, so if you don't see him/her, you're pretty much doomed. The accuracy is bad for sniping, as the arrow moves down as it goes farther. This thing has a low rate of fire, so only use it in Head to Head Combat. Comes with a sniper scope to help accuracy. Phoenix Samurai: Death in a can. This baby is the ultimate gun. It has a very high rate of fire PLUS a good sniper scope. But you see a little meter at the right, if it reaches 100; it takes forever to cool down, as this thing can't overheat. So please stop firing before it overheats. It's alternate fire mode makes it an overcharge beam, that it will charge to 100, and shoot, killing someone instantly. But it has to cool down afterward. AIMS-20: BIG weapon. It takes up the right side of the screen! Its regular mode is a three shot burst machine gun, that's pretty good in a firefight. It has an infrared scope that can detect enemy body heat, PLUS it can zoom in or out on the enemy. The alternate fire mode makes it a powerful grenade launcher. AT-420 Sentinel: If you have this, any opponent will die a horrible death. This baby shoots guided missiles that can get through obstacles without a struggle. You can use the fire button to blow the rocket up if you're under attack. The alternate fire makes it shoot unguided rockets, which are pretty useless. Mind you, like any explosive, it can and will kill you or your teammates. Control this, get in a good, unseen spot, and you will win. AT-600 Scorpion: Pretty much the same as the Sentinel, but it shoots Heatseekers instead of guided missiles. Laser Tripbomb: Great explosive. When set, it will fire a laser that if anyone touches, will explode on them. The laser will shoot across the level. But if you have teammates, they'll probably walk right into it, ruining your trap and dropping you're score by one. Use this in tight corridors. Remote Mine: That pretty much explains it all. Use the alternate fire function to use the detonator. Fragmentation Grenade: A basic grenade, except run when you set it or else you'll die and lose a point for your team. Satchel Charge: In other words, a timebomb. You can set the timer to 5 seconds to 30 seconds. Use the alternate fire button to set the timer; the timer goes by 5 seconds. You can place it in hidden areas to get the jump on enemies. But, these aren't that great, because you have to estimate how long the enemy will take to get there, if he/she gets there at all. Flash Bang: Great for making a dynamic entry. Use these on snipers to blind them for a few seconds and kill them. Be careful not to look at them, or they'll blind you too. Miltek Mark 6: A grenade launcher. This will shoot grenades that explode on impact. Use this in melee combat to kill the enemy instantly. Be sure not to kill yourself in the process though. The alternate fire shoots grenades that have a seven second delay before exploding. I recommend you not to use these, as with the Satchel Charge. Smoke Grenades: Well, these things are really useless, and for some reason, you can only get them in a random weapon set. If you want to kill time, throw one of these down. These don't faze the enemy in any way, probably hurting you more than it hurts them, as you can't see in the smoke. NOT RECOMMENDED!!!!!! Oddjob's Hat: I dunno if this is really considered a weapon or not. This weapon is extremely good, if possible, better than a Golden Gun. It has a one-hit K.O, and really long range. It keeps returning to your inventory after a set amount of time after it's thrown. But, it has its downpoint. Sometimes, it veers away from the enemy. If you do miss, it takes a long time for it to return to your inventory. You can only use this (ahem) "item" if you're Oddjob. Raptor 5.0 Ahhhh, yeah. I forget what set this thing is in, but it's one sexy beast. You can slaughter almost anyone with this baby. ----------------------- 9. Scenarios: ----------------------- This section will tell you the games you can play and their objectives. Note: (x) means how many points/lives you set in the Game Rules. Quick Game: Three random enemies will play you in a random scenario (ones that you unlocked) on a random map. Arena: Basically a free-for-all, which you can set up the AI Bots and players (except for Ravine) and have a big blowout. The objective is to get (x) kills. Team Arena: Same thing only with teams. There are two teams, MI6 and Phoenix. The objective is for the players on that team have their score's sum to be (x). In other words: The team needs 30 points to win. Player A on MI6 has 25 kills. Player B on MI6 has 5 kills. They would win then. Capture the Flag: Simple. You sneak into the enemy's base and steal their flag, get back to your flag, earn a point. Sounds easy, right? WRONG! They might have guards waiting to shoot you when you come "strolling" into their base and blow you to kingdom come. Or they might be stealing your flag while you're sneaking theirs. Players are divided into two teams, MI6 and Phoenix. If they kill you, you'll end up somewhere near your flag. If you have their flag and they kill you, you drop it and one of three things may happen: 1) One of your teammates grabs it and returns it to your base to earn a point. 2) One of your teammates grabs it, gets shot, and drops it again. 3) The enemy gets it and returns it to their base. Points are earned by how many times the enemy flag is returns to your base. Note: You don't have to have the flag at your base to capture the enemy flag. Uplink: Three satellites are scattered throughout the level. If you walk into one, it becomes yours. You earn points by how long you control the most satellites. The other team may steal your satellites by walking into one. Top Agent: My personally favorite scenario. It's basically endurance. You start of with (x) lives, the more you die, and the more lives you lose. If you lose all of them, you lose, and you have to watch at what's in front of you through a red screen. Demolition: At the Phoenix team's base, there is a satellite (God knows what it does) that the MI6 team has to destroy using the Satchel Charges provided to them at the start. Be warned, though, there is a one minute time limit. If the MI6 team destroys the satellite, they earn a point. If time runs out, the Phoenix team gets a point. The team who gets (x) points wins. Protection: Same as Demolition, except |
